Five for Five PS2 Gameplay Sampler -Part 2-
Part 2 of showing five random PS2 Gameplay Samples for five minutes each with the intent of showing more of the library to those who either aren't aware of what games the PS2 have, or PS2 vets that are either curious about some games, or just looking for inspiration on what to play next. The Games in this video are:
1. Jurassic: The Hunted
2. Katamari Damacy - 5:00
3. Klonoa 2: Lunatea's Veil - 10:00
4. Super Bust-A-Move 2 - 15:00
5. Viewtiful Joe - 20:00
4
views
Five For Five PS2 Gameplay Sampler
I randomly grabbed 5 games off my shelf to show five minutes of gameplay for each game as a sampler for anyone either curious on what to play next, or on how each game plays. This is a sample of the PS2 library. The games show in this video are:
1. Capcom vs SNK 2
2. Motor Mayhem - 5:00
3. Need for Speed: Hot Pursuit 2 - 10:00
4. Samurai Warriors - 15:00
5. SSX - 20:00
#Ps2 #Gameplay #nocommentary
2
views
Star Wars Dark Forces (PC) Gameplay
Not a perfect run as I don't know where any of the secrets are in this level. I've never been good at finding secret areas in shooters. Doom+ Star Wars= Dark Forces, and that's not a bad thing in my book. While I have nostalgia for Dark Forces 2, I first bought Dark Forces on the PS1 thanks to watching portions of @elbryan42playing through the PS1 game in my early Youtube days. I've since picked up the PC version off Steam, and this is a fantastic game no matter the version. Solid, oldschool FPS gameplay in the Star Wars Universe. What more could you ask for? This is the humble beginning of the later Jedi Knight series.
#darkforces #PC #nocommentary
3
views
The Mark of Kri (PS2) Gameplay (Hyperkin HDTV Cable for PS2/ PS1)
I love the Mark of Kri. I bought this game brand new not too long after it hit, and I have loved it ever since. I figured that since I haven't uploaded a video of this game since 2008, I would play some more footage with my modern setup. Every time I boot this game up, I remember why I loved it, and still love it. Great game. One of my favorite PS2 games, and it's unique to say the least. Outside of Rise of the Kasai, there's nothing that plays quite like it. A unique game with it's onw unique art style, and gameplay style as well.
I decided to switch things up here. Instead of using the RetroTink 2X Pro, I went back to the Hyperkin cable to capture this gameplay. It does have a softening filter, but I think a lot pf PS2 games look better softer. At least in my opinion. Honestly, if you're just looking for upscaling PS2/PS1 games, and don't care about other retro consoles, this $30-$40 cable is a much better buy than the $140 I paid for the RetroTink. It may not make 2D games look as crisp, and the reds are a little off, but it's way cheaper, and still displays the PS2 fantastically at 720p.
#MarkofKri #PS2 #nocommentary
9
views
Power Drome (PS2) Gameplay (RetroTink 2X Pro)
Power Drome was a cheap thrift store find that surprised the crap out of me by how much I liked it when I first played it. Between the box art, and the initial impressions I had of the game, I was thinking it was a strictly budget affair. However, once I learned the boost system, I became fairly addicted to it. The sense of speed in the game is also amazing.
This game comes from Argonaut Games, a small, lesser-known developer known for making such games as I-Ninja, Buck Bumble, Stunt Race FX, Croc, and what's the other one, oh yeah, Star Fox. So as you see their work is relatively unknown.
Power Drome had a pretty talented developer behind it, but was published by Mud Duck who I've always liked as the king of publishing "B-Grade" games like Miracle Space Race, Airborne Troopers, and ATV Racers.
It's too bad that futuristic racers almost went extinct in the 6th generation outside of F-Zero GX. I don't even remember Wipeout Fusion doing that well. So it goes without saying that Power Drome, despite being a solid game from what I have played of it joined other games in the genre like Kinetica, Extreme G, WIpeout Fusion, Star Wars- Episode 1 Racer: Revenge, Quantum Redshift, and a few others in just not being a genre gamers were particularly interested in. Wipeout HD brought some attention back to the genre for a while, but genre has long since Dried up.
#PowerDrome #Wipeout #PS2
11
views
Oni (PS2) Gameplay (RetroTink 2X Pro)
I've never played very far into Oni. I've owned it on the PC for many years, but only bought the PS2 version for My Ultimate PS2 Launch Guide video (That's right, I bought a whole game just to feature it for a short preview in a video). I think the reason I never played very far into it is that it has an incredibly obnoxious forced-training mode at the start of the game.
Every-time I would upgrade my PC, and install Oni on it, I'd get half way through the training mode, and be like, "Nah, I don't want to play this." The PS2 version definitely has framerate issues, and the controls are a little slippery and sluggish as well.
While this game isn't great, if you can make it past that stupid training mode, and deal with some of it's control, and technical issues, you might find some enjoyment out of it. I did find myself enjoying the game for what it was. I could probably suggest 10 better third person shooters on the PS2 off the top of my head, but overall, this is one that more forgiving gamers should look into. It's definitely flawed, but it does have some good ideas, with some bad execution.
Thankfully for Bungie, Oni would very quickly be forgotten just months later when they would bring out that one game, I forget it's name.
#Oni #Bungie #PS2 #nocommentary
Crash Bandicoot 2 (PS1) Gameplay (PS3 Upscale)
Not a perfect run, I did have a few deaths. I am actually playing this with the D-pad, because it just feels more natural to me, as I didn't own an analog controller for the PS1 till near the end of it's life. I probably haven't played Crash 2 in over 20 years, but it's one of those iconic games that just feels natural to go back to, and just play it like you haven't missed a beat.
I have played the HD remasters of the Crash games, but I don't own them. The controls in the remasters didn't feel quite right to me. A little off, and delayed. The PS1 versions feel a lot snappier, even when playing on the PS3 which has a slight delay. Maybe I should pick up the remasters someday, or maybe I should just stick to the PS1 versions. They feel a lot better to play to me.
NOTE: Remember when Naughty Dog actually designed games instead of just designing bloated story cut-scenes with a slight hint of a game underneath. Good times.
#crashbandicoot #ps1 #nocommentary
3
views
Mega Man Legends (PS1) Gameplay (PS3 Upscale)
Mega Man Legends took the blue bomber in a direction that was a lot more like Zelda than the previous Mega Man series. I remember that I picked up my copy of Legends for $20 (black Label) at the store. It did sell well enough to be a greatest hit, but still had to grow in popularity over time through forum posts, and later through YouTube itself.
I love this game. It's been years since I have played through it, but I played through it a number of times when I first got it. My brother did as well. It's definitely a unique direction to take the series, and it's cult classic status is well deserved. I love the art direction, and the characters as well. As for the controls, I always change them in the options to where you change the camera controls to the D-pad which gives it more of a Tomb Raider tank-control feel. I've heard a lot of people complain about the controls over the years, but if you just switch the options, they are far more manageable.
NOTE: I've never played Mega Man 64 which was a port of this game to the N64. I wonder what the differences are between the two. I always meant to pick up MM64, but I don't really feel like paying $60-$80 for a cartridge just to find out.
#megamanlegends #PS1 #nocommentary
4
views
Kartia: The Word of Fate (PS1) Gameplay (PS3 Upscale)
As you can see, I turned the PS3's smoothing feature on. I don't usually, but sometimes it really does improve the visuals, especially in text-heavy games.
Kartia is a solid strategy-RPG with character designs by Yoshitaka Amano of Final Fantasy fame. This game tends to get mixed reviews. Some gamers rather disliked it, while other rate it relatively high 8/10 territory. So while it's definitely not going to dethrone games like Final Fantasy Tactics, or Vandal Hearts, it's a solid Strategy RPG for those willing to give it a chance.
Kartia's battle system is designed around the ability to summon 'Phantoms," or monster allies to help you in each battle. I have played relatively far into this game in the past, and I do remember liking it. It was never top tier in my book, but for an under-the-radar RPG, I remember thinking it was pretty good. Perhaps a tier or two below the top offerings on the PS1 in this sub-genre, but still worth playing. Definitely not the best, but not the worst either. Lower tier from the top, but still worth playing.
#Kartia #PS1 #RPG
2
views
Guardian's Crusade (PS1) Gameplay (PS3 Upscale)
Guardian's Crusade comes to us from Tamsoft, the creators of Battle Arena Toshinden, and was touted as a beginner's RPG, or an RPG for kids, but as you can see by the end of this footage, I got worked by the boss. I wasn't expecting another boss fight so soon, and didn't prepare. I just thought, "Hey, it's a kid's RPG." and threw my better RPG judgement out the window. I definitely paid for that. I haven't played too far into this game, but it definitely has some unique ideas that set it apart. It's worth looking into if you are a JRPG fan. It won't be the best on the PS1 you have played, but still worth looking into.
#GuardiansCrusade #PS1 #jrpg
3
views
Final Fantasy VI (PS1) Gameplay -Final Fantasy Anthology-
The PS1 port of Final Fantasy VI suffers from optimization issues, and some inexplicable slowdown in the battles. However, as I said with the PS1 port of Chrono Trigger, this is a turn-based RPG, and while the optimization issues are a bummer, they don't really hurt the gameplay. They just make the port look bad. However, since this isn't a fast-paced shmup, or something like that, it's not like slowdown really kills the experience either. So, sloppy port on Square's part, but the game is still amazing, and still my favorite game of all time, even in this form.
Unlike Chrono Trigger, I do actually own the Snes version, released here in North America as Final Fantasy III, and outside of the optimization issues, they did add a sprint button. Other than that, some of the sound effects are a little different, but you won't notice unless you played the Snes version to death like I did.
I still like Final Fantasy Anthology. For the time, it was the only way to play Final Fantasy V in English, and it came with a music CD as well. So, bad optimization, but still two great games.
NOTE: I used the PS3 to upscale this footage
#FinalFantasyVI #PS1 #FinalFantasyAnthology
1
view
Chrono Tirgger (PS1) Gameplay -Final Fantasy Chronicles-
The PS1 version of Chrono Trigger does suffer from some bad optimization. There are some load times before battles, and some other issues. That being said, in the end, Chrono Trigger is still a turn-based RPG, and I think the complaints about the optimization are kind of moot.
If this was a fast-paced shmup or something, then yes, the slowdown and extra load times would be inexcusable. However, this is a turn-based RPG, and by nature, isn't a fast-paced affair. Also, if I remember correctly, playing it on the PS2 with fast loading on, cuts the load times down a bit. That might be the better way to play it instead of using the PS3 to upscale like I am in this footage.
This is the only version of Chrono Trigger I own, having failed to get my hands on the Snes version of the game back in the day before it went stupid expensive, so I may be a little softer on the PS1 version than I should be. In the end, I still get to experience one of the best RPG's of all time, and considering that the Chronicles version of Chrono Trigger is still anywhere between $15-$30 on Ebay, it's also one of the cheapest ways to play the game.
The complaints over the optimization issues have kept the PS1 port relatively cheap. Checking on Ebay, even the DS port has gone way up in price, so, to anyone looking to play this game for a reasonable price, along with a port of Final Fantasy IV, pick up Final Fantasy Chronicles on the PS1 before people realize how cheap it is. I'm giving you a warning that there is a small window to pick this game up for cheap, and in the end, the technical issues aren't that bad in this port. So yes, a little disappointing on Squaresoft's part, but the game is still playable, and still fantastic in this version.
NOTE: It's been a while since I played this game, so I forgot where to go in some spots.
#chronotrigger #PS1 #FinalFantasyChronicles
9
views
Tiny Tank (PS1) Gameplay (PS3 Upscale)
Tiny Tank is a fun little shooter with a foul-mouthed tank protagonist. I've never beaten the game, but have played a ways into it over the years. This game is fondly remembered in some circles, but largely overlooked and forgotten overall. Fun game, it's worth playing.
#Tinytank #ps1 #nocommentary
1
view
Iron Soldier 3 (PS1) Gameplay (PS3 Upscale)
I wanna say it was 1997, or 1998 when reading the letters section of Gamepro magazine that someone wrote a letter berating the staff who said the Atari Jaguar was dead. They informed GP that a company called Telegames was still releasing new games for the system. Sort of an attempt to give the Jaguar a rebirth. A strange niche for sure, especially in the late 90's, but I mention this because the Iron Soldier name will be a lot more familiar to Jaguar fans than Playstation fans.
Telegames eventually brought the Iron Soldier franchise to the PS1 in Iron Soldier 3, and while I can't get far into this game just yet to fully judge it, I can say they did a solid job on this game. The controls are reminiscent of Gungriffon on the Sega Saturn. Instead of walking forward with the D-pad, you use the R1, or R2 buttons to make your mech move forward or backwards, and you mech automatically walks forward until you change the speed or direction. It does take a bit of getting used to.
From what I have played of this game, I do like it. It's definitely cut from the same cloth as other mech games of it's era, incredibly tough open-field missions, and a lot of stuff to blow up. I'm not sure how, or if you can refill your life during the missions which is what makes the game so hard. I could just be a noob and keep missing how you gain more life, or this game could be like Armored core where you get the life you get to complete each mission, and that's it.
Overall, fun game with a great soundtrack. I'd still rather play Gungriffon, or Armored Core over it, but it's definitely worth playing.
#IronSolder3 #PS1 #nocommentary
8
views
Cosmic Carnage (32X) Gameplay (RetroTink 2X Pro, Composite Signal)
I realize that I am spamming the same move over and over again, but that's because, if I don't, the computer will spam the same moves over and over again.
Cosmic Carnage isn't a bad game, but it's not a great game either. It's just a middle-of-the-road fighting game experience. It does have some cool scaling effects, blood to be 90's edgy, and you can even knock the armor off your opponents. The game is playable, and the moves and fighting feels pretty smooth, but the overall package comes off as a little generic overall, and the AI opponents are cheap, spamming their throw moves ever two seconds if you let them. Smooth playing game that's a bit uninspired. It certainly isn't the worst 2D fighter of it's generation, but doesn't touch what Capcom, SNK, and even Midway were doing in the same generation.
#CosmicCarnage #32X #RetroTink2X
1
view
Doom 32X Gameplay (RetroTink 2X Pro, Composite Video)
The 32X version of Doom was the first version of the original Doom I ever played. I had played Doom 64 before I played this version of Doom, and I thought that Doom 64 was how Doom was until I played this. I know, but I did grow up in a pre-internet world, and if you didn't own a PC and Doom, or have a magazine subscription, you just wouldn't have known much about it. No one I knew growing up ever had a computer, or any copy of Doom (Snes, Jaguar, or Playstation), and we played outside a whole lot more than we played inside. Boomer parents generally didn't want kids inside, using a TV for gaming.
As for the 32X version of Doom, I like this version. I know the music is terrible, but it's grown on me to the point that I kind of like it. It's definitely terrible, and you can shut it off if you so choose. When it comes to the gameplay feel of the game, sure, it's a little choppy, but plays pretty good. It definitely runs better than the Snes version of Doom, and it's got a good feel to it. No circle strafing, but the gunplay is still fun here.
NOTE: I don't know why the reds are so off in this footage. That's just how it displayed with the RetroTink
#Doom #32X #nocommentary
2
views
Skies of Arcadia (Dreamcast) Gameplay (VGA Box)
Just a gameplay sample for Skies of Arcadia on the Dreamcast. The DC definitely had some great RPG's on it. I still need to get my hands on Grandia 2, and a couple of others. Skies was later ported to the Gamecube as well.
I haven't gotten very far into this game as of yet, but my copy was a salvaged copy, and doesn't always read on my DC. It has quite a few scratches on it, but I got it for free, used with no case. Beggars can't be choosers I guess. It needs a good buffing at the very least.
#skiesofarcadia #Dreamcast #nocommentary
3
views
Borderlands (PS3) Gameplay
I've owned this game for years, but have still yet to give it a full playthrough. I've always really liked it. I have played into the game in the past, but I don't remember how far I got into it. The 7th gen had a ton of open-world RPG games, and open-world games in general, and playing through every one of them is quite a challenge if you want to have time to do anything else.
I plan to play further into this game, maybe just pop it in here and there and play an hour or so every now and again. Suffice it to say, my gaming backlog is enormous, and I'll probably never find the time to play through every game I own. However, if you have overlooked this series (which I doubt many have), it's a very good open-world RPS (Role Playinf Shooter) series. The vast majority of gamers already know this though.
#borderlands #PS3 #nocommentary
8
views
Jak II (PS3) Gameplay
I remembered something really important when playing this footage....I hate Jak II. I've never liked it, and I still don't. While I did play pretty far into Jak 3, and came out liking it, Jak II has never kept my interest very long. I know that some people think this was a bold step for Naughty Dog to move the series forward, but I don't.
I loved the original Jak & Daxter, and the Jak-Theft-Auto gameplay in Jak II has always sucked in my opinion. This was a terrible decision if you ask me. I do remember liking Jak 3, but when it comes to shooter/Platformer hybrids, the Ratchet & Clank series did it so much better while keeping it within the platforming genre. Insomniac expanded upon the original Ratchet, adding so many addictive elements, while keeping arguably the best platformer designs and gameplay of the 6th generation.
Jak went in a different direction, being a derivative GTA3 clone, with a whole lot less interesting things to do, and a whole lot worse vehicle controls with the sequel, and I think the series suffered as a result. Honestly, there were so many better directions Naughty Dog could have gone with this series, and the end result in my opinion is that Ratchet got better, and better with each new sequel, Jak got worse with Jak II, and Jak 3 is better than Jak II, but still not a great sequel to the original. They could have at least borrowed the weapon controls from Ratchet.
Look, if you love this game, to each their own, however, I have given it enough chances over the years, and have never cared for it. If you like it, you like it, and don't let my dislike of it bother you. Some people really did love this game, I am not one of those people.
#JakII #PS3 #nocommentary
1
view
Tetris 2 (Game Boy) Gameplay (Hyperkin Retron 5)
So how do you ruin Tetris? well, you make a completely different game, and call it Tetris 2. I don't hate Tetris 2 as a game. On it's own merits, it's an engaging game with some interesting design choices. However, as a Tetris game, I can understand why people hate this game. This was a cheap cash-in on the Tetris license, using the Tetris name to sell gamers on something that has nothing to do with Tetris.
So, as a game, it's not horrible. It's far from my favorite Tetris clone, however, as a Tetris game, this was inexcusable, and I would say the hatred directed towards it is justified. This was shamelessly using the Tetris name to sell a completely different game.
#Tetris2 #GameBoy #nocommentary
14
views
Lunar Legend (GBA) Gameplay (Hyperkin Retron 5)
It's been years since I played Lunar on the PS1. I got pretty far into it, but never beat it, however, from what I remember of the PS1 version, Lunar Legend on the GBA seems to be a port of the original Lunar. That's definitely not a bad thing, because from playing this footage, I can tell this is solid port of the game.
Cuts obviously had to be made to down port the game to the GBA, no voice overs, FMV's, or songs, and I don't know how much of the main quest is here either. However, from hat I have played, this is a solid RPG for the GBA.
#Lunar #GBA #nocommentary
Castlevania: Aria of Sorrow (GBA) Gameplay (Hyperkin Retron 5)
This was the only Metroidvania Castlevania game I managed to pick up during the GBA's lifetime, and it's definitely a great game in it's own right. Not owning Circle of the Moon, or Harmony of Dissonance, I don't know how well Aria stacks up to those two, but Symphony, and this game are the only two Mertoidvania games I own, and Aria is a good companion to Symphony, and plays great for a handheld. I do remember it being rather short in comparison to Symphony, but for a handheld game, there is still a ton of gameplay to this game.
#castlevaniaariaofsorrow #GBA #nocommentary
NOTE: I put the Hyperkin Retron 5 in the title in case people are looking for visual quality samples.
18
views
Super Mario Land 3: Wario Land (Game Boy) Gameplay (Hyperkin Retron 5)
Note: I am not good at the mini games, as you can tell.
When I was moving from small town Illinois to Phoenix, AZ in 1999, I bought a game boy from one of my friends, and my bro and I picked up Wario Land, and Castlevania Adventure along with it, something to play for the couple of days on the road. I remember, no too long after arriving in AZ, I sat down and finally beat this game.
I still don't own a lot of original Game Boy Games, or even a lot of GBA games for that matter, but I definitely have fond memories of playing this game. I don't own any of the other Mario Land games, but I love Wario Land. Great game, and definitely an awesome change of pace from a traditional Mario game. I love the gameplay mechanics in this game.
I'm not great at it anymore, I just played this footage till my first death. I highly recommend this game if you ever have a chance to play it.
#WarioLand #GameBoy #nocommentary
11
views
Sin & Punishment: Star Successor (Wii) Gameplay
I've never played the original Sin and Punishment, so I cannot comment on how well this Wii sequel stacks up to the original. That being said, on it's own merits, it's a really fun rail shooter, that can also be quite challenging. It has fun mechanics with the multiple attack options at your fintertips, and has some solid level designs from the little I have played of it.
Honestly, I feel bad, because I have neglected my Wii and it's library for years. I always meant to play more of it's games, but I'm pretty sure I have yet to beat a single one except Centipede Infestation. As a console, it seems to still be pretty overlooked by gamers, and even my gameplay samples of the system net me lower views than usual, but I'm still trying to spotlight the good games I own for the system.
#SinandPunisment #Wii #nocommentary
1
view
Dead Space: Extraction (Wii) Gameplay
I've owned this game for years, but only just today decided to play it. I remember the reviews saying this was just a rail shooter, and down to a tee, that's exactly what it is, even down to the fact that you can't even control where your character looks. Honestly, from what I have played, I rather like this game already. Sure, it's far from being an actualy Dead Space game, but for a simple rail-shooter offshoot, it's not bad. An enjoyable offshoot for the series.
I'm pretty sure that the Wii could have handled a downgraded port of the actual Dead Space, but Extraction is still a unique game, and has fun enough gameplay mechanics.
#DeadSpaceExtraction #Wii #nocommentary