Five for Five Gamecube Gameplay Sampler (Played on a Wii for Progressive Scan)
NOTE: My Component to HDMI adapter isn't the best quality, so I had to turn the sound to Mono in a few of these clips to prevent loud popping sounds.
I don't know why people pay $400 for Gamecube Component Cables when Wii component cables will set you back $7-$12. Ya'll are crazy.
Anyway, here are five of the most popular Gamecube games, all made by Nintendo themselves. Not a single one of these games needs an introduction.
0:00 Metroid Prime 2: Echoes
5:00 The Legend of Zelda: Twilight Princess
10:00 Super Mario Sunshine
15:00 Pikmin
20:00 Super Smash Bros. Melee
#supersmashbrosmelee #twilightprincess #MarioSunshine
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Five for Five PS2 Gameplay Sampler -Part 5- (Sega Dreamcast Ports)
Remember how surreal it was to play Sega games on a Sony or Nintendo console for the first time. I guess you had to be there to understand the magnitude of Sega going from a company that produced game consoles to being a third-party developer. I know the Dreamcast to PS2 ports weren't the best ports, but these ports, and other ports fanned the fanboy flamewars of the Dreamcast verses PS2. The hardcore DC fans swore up and down that the DC was the more powerful console. It wasn't but it definitely did some things better than the PS2 which had a very strange architecture for it's time.
The DC's texture quality, and bright color pallet still pop to this day. Honestly, I find DC visuals to still be beautiful to this day in their own way. Developers definitely struggled to port it's games to the PS2, because the PS2's tough to learn architecture. I will always remember the epic fanboy arguments from this period. The Gamefaqs Dreamcast boards have forever cemented in my mind, the DC had 8mb of V ram, while the PS2 had only 4mb. That was the argument they made. In the end, not being a tech nerd, I'm not sure if that really matters, but it sounded convincing at the time.
The PS2 was a headache for developers to get a handle on at first. By the end, the system was old-hat, but at first it had a tremendous learning curve for developers. Some, like Oddworld Inhabitants, got frustrated with the system, and published games on the Xbox instead. From what I gather, since the PS2 did nothing in-hardware, like bump-mapping with the Xbox, or the 8-texture layers in one pass like the Gamecube did, developers had to manually program such things into their games. Not many PS2 games have bump/normal-mapping, but there are a few. This meant that developers had to spend more time and resources to program those effects into their games on the PS2 whereas other systems did them in-hardware.
Note: Not now, nor ever have I been good at Space Channel 5.
0:00 Space Channel 5: Special Edition
5:00 Sega Sports Tennis (Tennis 2K2)
10:00 Ecco the Dolphin: Defender of the Future (16:9 aspect ratio)
15:00 Headhunter
20:00 Crazy Taxi (I had to mute the music, so no Offspring to be found)
#Dreamcast #PS2 #Sega
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Five for Five PS2 Gameplay Sampler -part 4- (3D Platformers)
The games that support widescreen are in widescreen, and the two that support progressive scan (Vexx, and Ratchet) are in progressive scan. I swear, Ape Escape 3 is the Dark Souls of 3D platformers.
0:00 Ape Escape 3
5:00 Jak and Daxter: The Precursor Legacy
10:00 Sly Cooper and the Thievius Raccoonus
15:00 Ratchet & Clank: Up Your Arsenal
20:00 Vexx
#PS2 #3dplatformer #jakanddaxtertheprecursorlegacy
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Five for Five Original Xbox Gameplay Sampler
0:00 Doom 3
5:00 Panzer Dragoon Orta
10:00 Farcry Instincts
15:00 Genma Onimusha
20:00 Soul Calibur II
#Xbox #nocommentary #Doom3
Five for Five Snes Gameplay Sampler (Hyperkin Retron 5 Upscale)
I am incredibly rusty at these games, so this isn't the greatest played footage in the world. I did the best I could.
0:00 Super Ghouls 'n Ghosts
5:00 Super Castlevania IV
10:00 Super Metroid
15:00 Teenage Mutant Ninja Turtles IV: Turtles in Time
20:00 Super Smash TV
#snes #castlevania #metroid
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Five for Five PC FPS Gameplay Sampler -Part 5- (Alternative Style First Person Games)
These are five first person games that have first person shooter mechanics, but infuse them with other styles to create games that aren't FPS games, but aren't fully not FPS games either. I just recently acquired Mirror's Edge Catalyst off Steam for $1.99, and yes, I am playing it with an Xbox controller. Fight me!
0:00 Hexen II
5:00 System Shock 2
10:00 Deus Ex Machina
15:00 Mirror's Edge: Catalyst
20:00 Portal with RTX
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Five for Five Sega Master System Gameplay Sampler (FM Sound with the Retron 5)
I prefer the Non FM sound, because that's what I am used to, but there isn't an option to turn off the FM sound on the Retron 5, at least not with the version I own as I haven't updated my Retron 5 as of yet. I'm not sure if they have fixed this issue with newer updates.
NOTE: I am bad at all these games. The only one I ever took my time to try and be good at is Shinobi, and even then, I'm rusty. I haven't owned a Master system since childhood, I picked one up over a decade ago.
0:00 Zillion
5:00 Shinobi
10:00 Golvellius: Valley of Doom
15:00 Wonder Boy in Monster Land
20:00 Rastan
Deus Ex - Talking About Population Control, and Consolidation.
Just the first of many conspiracy theories explored in Deus Ex. One of the best games of all time.
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Five for Five NES Gameplay Sampler
0:00 G.I. Joe: A Real American Hero
5:00 Little Nemo: The Dream Master
10:00 Super Dodge Ball
15:00 Gauntlet II
20:00 Pirates
The only one of these I haven't owned since childhood is Super Dodge Ball. The rest I have owned for 3 decades or or close to that amount of time. Oddly enough, Little Nemo is one of the those games I was much better at as a kid than I am now. Granted, even then I could only ever make it to the train level, except for that time we borrowed a Game Genie from our cousin. Beat it then.
Note: I'm using the Hyperkin Retron 5 to upscale this footage.
#nes #nocommentary #nintendo
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Five for Five Xbox 360 Gameplay Sampler -Part 2- (Overlooked Games)
I guess calling them Hidden Gems, or Underrated Gems is a bit cliche by now, so I'll just call them overlooked games. Overlooked at the time, and you may still be overlooking some of these. Most of these are also available on the PS3 and PC, so find them in whatever form suits you.
Timeshift is heavily inspired by Half-Life 2. This becomes clear in the later open levels. The story doesn't make any sense, so if you are story-driven, this game probably won't be your cup of tea. However, the general gunplay, level designs, and time-suit abilities which become an integral part of the experience, bringing them beyond a mere gimmick, make for a crimminally underrated 7th gen FPS that doesn't play in the same tired 7th gen FPS way. It's definitely unique amongst it's peers.
Kingdom Under Fire: Circle of Doom may be more appreciated today than it was in it's release. Kingdom Under Fire fans probably weren't fans of the change from strategy game/Dynasty warriors mix to a more hack 'n slash RPG affair. For Souls fans, this isn't a Dark Souls type of game, but the play design does remind me of earlier From Software games like King's Field, or Evergrace, because your ability to attack relies on your stamina meter at the bottom of the screen. You have to wait for the meter to fill before you can attack again. There is also a really deep item upgrade system in the game if you can get into it.
The Club is an arcade shooter that's all about scoring points in each level run. It's almost like Smugglers Run, or Stuntman for FPS games. The point is to keep your kill combo going, while scoring as many points as possible. It's a unique concept, but one with an acquired taste.
Beautiful Katamari added online play, and online leaderboards to everyone's favorite rolling sim. I won this game fro free from a Gamepro(dot)com contest, and it was the first Katamari game I played through. I do believe the levels were later ported to the PS3 in Katamari Forever, but you can't go wrong with any Katamari game in my opinion. They are all incredibly fun, and addictive. Zany concept, fun gameplay, this is one of the kings of niche titles.
Monster Madness: Battle for Suburbia is definitely inspired by Zombies Ate my Neighbors, and is most fun with multiple players to play with. It allows 4-players local, and even online play. Playing single player is fun, but this is definitely a zomebie game you want to invite you neighbors over to play for it's most fun form.
0:00 Timeshift
5:00 Kingdom Under Fire: Circle of Doom
10:00 The CLub
15:00 Beautiful Katamari
20:00 Monster Madness: Battle for Suburbia
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Five for Five PC FPS Gameplay Sampler -Part 4- (Half-Life era, and beyond)
0:00 Half-Life - HD Pack that came with Blue Shift
5:00 Halo: Combat Evolved - Running on my WIndows XP Rig
10:00 Red Faction
15:00 Return to Castle Wolfenstein
20:00 Serious Sam: The Second Encounter
For this footage, I focused on FPS games that came out after Half-Life, but before Half-Life 2/id Tech 4. Basically the stuff that would have come out in the early 2000's during the 6th console generation.
I had to break out my Windows XP computer to capture the Halo: CE footage. I couldn't get it to run on Windows 10, not even after hunting down the 1.0.10 patch that is supposed to get it to run. It just wouldn't and I didn't want to used Halo Anniversary footage, but it's just not the same. Who else remembers that Halo was a system resource hog when it hit the PC. There were people who's rigs could max out Doom 3 at the time, but would stutter to run Halo: CE. I had to use my Elgato HD60s, and good old Fraps as the benchmark software.
I just changed out the Radeon HD 4770 I was using for my XP build, and put in the GTX 750 ti I pulled out of my current computer. Unfortunately, it's the Pentium D I had to use for my XP rig that holds it back in games like Crysis. 25 FPS if I'm lucky on my XP rig, but I didn't lower a lot of the settings, so I could probably get more if I tweeked it a little more.
#halflife #halo #serioussam
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Five for Five PC FPS Gameplay Sampler -Part 3- (3D Accelerator Era)
0:00 Quake -vkQUake-
5:00 Quake II
10:00 SiN
15:00 Star Wars Jedi Knight: Dark Forces II
20:00 Unreal
What an exciting era in FPS gaming. Post-Doom, and Pre-Half Life era that saw so many great FPS games released. I realize that Half-Life was still technically in the 3D Accelerator Era, but that's my way of saying that period of time between Doom and Half-Life. The Era of the Quake's, and Unreals.
Also, Don't worry, I haven't forgotten the Build-engine games, but I need to acquire one more in order to give them their own five-for-five video.
As for Quake, I was going to show WinQuake, which I have on disk, and it installed just fine on my rig. However, it doesn't allow any 3D accelerator type things, and I was also getting some weird visual glitches at higher resolutions, so I caved, not wanting to just show the remastered version, and went with the source port vkQuake.
Quake II, I am running off the actual retail CD from 1997. It installed just fine, and runs on my Windows 10 rig. I may have had to use compatibility mode to get it to run, I can't fully remember.
SiN, I recently bought off Steam. I've always wanted to play it, having read about it in either PC gamer, or PC Accelerator magazines over two decades ago. Longer now.
Star Wars Jedi Knight: Dark Forces II is the Steam version, but I also own it in physical form. It's running in software mode, because even as far back as when I bought it for my first ever PC ever, it wasn't compatible with my AGP slot Radeon 9000. I'm guessing it only likes Voodoo cards, or similar cards from that era. I also turned off the music in the footage so the copyright hounds will stay away.
Unreal is also off the retail CD version with a few patches I downloaded OldUnreal.com . Unfortunately, it too is running in software mode, but at 1680x1050.
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Five for Five PC Gameplay Sampler -Part 2- (Console to PC Ports/Remasters) Retro and Modern Games
0:00 The Disney Afternoon Collection
5:00 God of War (2018)
10:00 Jet Set Radio
15:00 Marvel's Spider-Man Remastered
20:00 NiGHTS into Dreams
Five games/compilations that got ported to the PC from the consoles. I just picked up NiGHTS, and Jet Set Radio off Steam, because JSR is my favorite DC game, and my Saturn stopped reading disks, and I wanted to play NiGHTS again.
NOTE: I am terrible a Ducktales. I never owned any of the Disney games as a kid. So far, I have beaten Chip n Dale though.
#godofwar #spidermanremastered #jetsetradio
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Five for Five PS3 Gameplay Sampler -Part 2-
0:00 3D Dot Game Heroes
5:00 God of War: Ascension
10:00 inFamous 2
15:00 Mirror's Edge -music has been muted-
20:00 Unreal Tournament III
I had to mute the music in Mirror's Edge, but the sound effects are still there.
#mirrorsedge #godofwar #ps3
Five for Five PS3 Gameplay Sampler (Five Launch Games)
1. Blazing Angels: Squadrons of WWII
2. Call of Duty 3 - 5:00
3. Genji: Days of the Blade - 10:00
4. Resistance: Fall of Man - 15:00
5. Untold Legends: Dark Kingdom - 20:00
My copy of Motorstorm is packed away in a tub somewhere, otherwise I would have show it over Blazing Angels. I decided to show off five Nort American launch games for the PS3 in this one. I only one six of the launch titles altogether. These five an MotorStorm. If you got a PS3 for Christmas 2006, chances are, it came with one of these games, unless you were lame and got Madden or something like that.
Resistance was probably the most popular launch title at the time, even being in the fanboy flame war comparisons of Resistance vs Gears of War. I remember websites always posting bait articles like that just for clicks, and to fan the fanboy flame wars of the 7th gen.
NOTE: None of these games have trophy support, if you remember, Sony added trophies later as a response to the Xbox's Gamer Score system. If you go back to play any of them, you won't get trophies, just bragging rights.
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Five for Five Xbox 360 Gameplay Sampler
1. Batman: Arkham City
2. The Elder Scrolls IV: Oblivion - 5:00
3. Gears of War - 10:00
4. Halo 3 - 15:00
5. GTA V - 20:00
I decided to warm my room up a bit, so I turned on my Xbox 360. Lol. I had to brighten the Oblivion footage, otherwise you could barely make out what was going on in the dungeon footage. It worked out pretty well, because the outside footage looks extra bright and vibrant.
#Xbox360 #Gameplay #nocommentary
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Five for Five PS2 Gameplay Sampler -Part 3- (PC to PS2 FPS Ports)
1. Deus Ex: The Conspiracy
2. Half-Life - 5:00
3. The Operative: No One Lives Forever - 10:00
4. Return to Castle Wolfenstein: Operation Resurrection - 15:00
5. Soldier of Fortune: Gold Edition - 20:00
Just showing off gameplay of ports of PC FPS games to the PS2. In the ones that have mouse support, I used the mouse with controller combination (I didn't feel like pulling out another Keyboard to use).
Honestly, these are all pretty good IMO. I know that's anathema to PC gamers to hear, but I still love the PS2 port of Deus EX, and some of the changes they made. It still has that amazing design theory of the original, and I've got a soft spot for it, because I played the PS2 version first.
Half-Life was an exceptional port for it's time, arguably the best PC to console port up to that point. It improved the graphics, added an extra two-player mode, and even has a hidden way to play the Uplink Demo. Add in full KB/Mouse support, and you have an exceptional port.
I don't own the PC version of NOLF, so I can't compare it, but when it comes to PS2 FPS games, I still really enjoy what it offers to the genre.
Return to Castle Wolfenstein didn't have any online play or two-player coop like the Xbox version does, but it does have extra levels from the PC version, and they added a really cool leveling up feature where finding secret areas in the game will give players bonus points they can then spend on upgrading their stats. It's a really clever addition that adds incentive to fully explore each level. Honestly, this is a great single-player port.
Soldier of Fortune is perhaps the most rough around the edges compared to the others on this list. Like NOLF, I don't own the PC original to compare either the PS2 or DC versions of the game to. Hoever, aside from the fun gore-factor, it's a solid FPS game, and I think the only instance I can think of of the Quake II engine running on the PS2. It also has some fun bot deathmatches as well.
Five for Five PC FPS Gameplay Sampler -Part 2- Doom Era
1. Doom
2. Heretic - 5:00
3. Powerslave - 10:00
4. Rise of the Triad: Dark War - 15:00
5. Wolfenstein 3D - 20:00
I never owned a PC growing up. They were stupid expensive at the time, so I definitely missed out on early FPS games, but thanks to services like Steam, I can go back now and replay some of them. I actually just bought the Heretic/Hexen collection today, and so far, Heretic is really fun. It also has compatibility with GZDoom for an upgraded way to play it. Rise of the Triad is kind of meh, and while Wolfenstein 3D is a classic, I've never been able to get into it much. It's fun, but it's level designs are confusing to me. I still give it props for being one of the most important games ever.
#Doom #Wolfenstein3D #heretic
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Commandos Strike Force (PC) Gameplay
I've had this saved on my computer for months, but I didn't upload it because the sound became slightly unsynced, but I decided, what the heck, I like this game, and I thought I would share it.
This is another older game that installed via disk on my WIndows 10 computer without any hitches. Strike Force takes the popular Commandos series, and puts it into a first person shooter where you can swap between each character on the fly.
Commandos Strike Force is definitely a uniquely different WWII game that goes more into the OSS, Spy mythos of the war as opposed to having heavily scripted gameplay in large set-pieces like Call of Duty. It feels like a more strategic Medal of Honor (the original MoH games), than a war-sim.
True to it's roots, there is a lot more strategy involved in the game due to the ability to swap characters on the fly. Swap to the sniper to cover long distance, sneak around as the spy, stealing new uniforms as a disguise, or storm the enemy with the green beret. I haven't played very far into this game as of yet, but I do like what I have played.
This game was also released on the PS2, and original Xbox.
#CommandosStrikeForce #pcgaming #nocommentary
Crisis Zone (PS2) Gameplay With a Real Guncon 2 -EPILEPSY WARNING-
Technically localized in North America as Time Crisis: Crisis Zone for a bigger name recognition, this is a port of the popular Arcade game to the PS2 with some extras thrown in for good measure. What sets this game apart is you use a machine gun throughout the game, so your Guncon replaces the cool sub machine-guncontrollers of the arcade original. I am not good at Lightgun games, as you can see.
So how does one capture lightgun game footage using the real thing, well, it requires a RetroTink, a CRT TV, and some good old Y-splitters for the Audio and video. Or, if your PS2 cable is like mine, and has component and S-Video, run the yellow cable to your TV, and plug the S-Video cable into your RetroTink. That's how I used to capture footage for my old Dazzle Capture card I used for over a decade on my channel.
#TimeCrisis #CrisisZone #nocommentary
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Caesar III (PC) Gameplay
Imagine my incredible surprise when I took a CD from 1998, put it into the DVD drive on my Windows 10 computer, and not only did the game install just fine, but it also runs perfectly too. Pleasant surprise too, because Caesar III is a really fun game.
Unfortunately, I have never played very far into this game. I remember it was a $1 big lots game that my sister bought me for Christmas one year, and while I really enjoy it's sim gameplay every time I boot it up, I've always gotten distracted by other games.
While later levels do feature building armies, and some other things, Caesar III is a lot more Sim City, or Civilization than it is Warcraft in nature. The additive nature of building, and maintaining a city, setting up trade routes, appeasing the Roman gods, and keeping up the day-to-day operations of a Roman city are incredibly addictive. I'm just sad that I have never played very far into this game.
Part of it too is that I have very little idea what's going on in the game. It's pretty complex, and my copy certainly didn't come with a manual to tell you what to do. I just kind of wing it. I guess I could read more of the descriptions in the training levels, but I didn't do it for this gameplay footage. Even with having a general sense of what I am supposed to do in the game, I find this game to be incredibly addictive, an I'm happy it just runs on my modern PC without any tinkering. Pretty cool, actually.
#Caesar #CaesarIII #nocommentary
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Portal with RTX (PC) Gameplay (RTX 2060, Dell Optiplex 9020, i7 4790, 1080p)
Just thought I would show some gameplay of Portal with RTX. My humble Optiplex PC build with an RTX 2060 is still able to run it decently at 1080p. I have to put it on Ultra performance to keep the framerate between 40-60 FPS. With more tweaking (in the debug menu), and dropping it to 900p, I could probably get it to run even better, but 40-60 is good enough for my tastes. Obviously, it won't be ideal to a lot of PC gamers out there, but for a budget build office PC from 2014, I'm happy with it's performance. It's not going to impress 4090 owners, but since I only have a 1080p 60hz display, I'm happy with it.
As for Portal itself, I love this game. I first played it on The Orange Box on the Xbox 360, but have since acquired The Orange Box for the PC, and RTX Portal is a free upgrade for anyone who already owns Portal on Steam. Great game, and it really challenges your problem solving skills.
As for my Optiplex 4090 specs:
Core I7- 4790 (4 cores, 8 threads)
32gb DDR3 (1600mhz)
RTX 2060
500 watt EVGA PSU with a 24-pin to 8-pin adapter.
#PortalwithRTX #Portal #Steam
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Quake 64 (PC) Gameplay
Not a speed run or anything like that. I'm just enjoying the game as it was originally intended, explore, kill, explore. I did forget where the secrets were in the third level. This reminds me, I need to get the actual Quake 64 on the N64. I own the PC original on disk, and even the Saturn version, but not the N64 version itself.
This Quake 64 is an add-on for Quake Remastered, and I'm not sure I like the screen filter. It kinda makes it look like an N64 game, but also is kind of an annoying distraction as well. I'm on the fence about it. Quake 64 made some changes to the original Quake to fit in on the N64 (no hub world for example), but also changed the music, bringing in Aubrey Hodges who also did the score for both Doom games on the PS1, Doom 64, and Quake II on the N64.
If you haven't picked up Quake Remastered on one of the platforms it's available on, I still highly recommend it. Cheap price, a classic FPS game, and a ton of free content comes with it. Great buy.
#Quake64 #Quake #pcgaming
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Five for Five PC FPS Gameplay Sampler (Doom 3/Half-Life 2 era)
1. Crysis
2. Doom 3 - 5:00
3. F.E.A.R - 10:00
4. Half-Life 2 - 15:00
5. Quake 4 - 20:00
Just five PC FPS gameplay samples for five minutes each from the last era I was super excited to be a PC gamer. PC gaming is still going strong, but this was the last era PC gaming truly had it's own unique flavor to it as the 7th gen of consoles came in, and most of the big PC I.P.'s became more console oriented.
The PC versions may have been the best, but the consoles of the day were powerful enough to run full ports, and a lot of PC I.P.'s were refocused for console players as developers shifted their focus to consoles-first. This is the era where the debate between consoles and PC stopped being about graphical fidelity, and became more framerate focused. There are a few exceptions today like Cyberpunk, but the difference between PC and consoles has narrowed as technology has increased on both. The gap narrowed, and it's not like the night-and-day difference between Saturn Quake, and GL Quake running on a Voodoo 3D accelerator. It seems mostly focused on resolution, and frames per second today. That's how much general graphical capabilities have come along. Even the jump in console generations hasn't been particularly drastic since the 7th gen. Obviously, each platform has it's strengths, but from what I can tell, modern PC gamers only know how to say "framerate."
All that said, now that everything is a box that can download and play everything (Outside of the Switch) the PC and modern consoles are interchangeable flavorless boxes to download and play every game, whether you be a PC snob, or a console peasant, it's all the same, and it all started in the 7th console gen. PC gaming is strong, but I find it lacking flavor, just like the PS5, and Series X.
But, man, this was such an exciting time for PC gamers. I even bought an Alienware computer just to play Doom 3, and Half-Life 2. Like, a real Alienware PC, the pre-Dell era. I know, Anti-pre-built snobs, "Why would you buy a pre-built?" This was a different era, and I had no idea how to build my own computer yet. I just wanted to play games. Building your own PC wasn't as prevalent an idea back then as it is today, and information on the best components to buy, and how to build was limited. No YouTube around to teach you how, and I knew my luck with building anything electronic. Granted, I think I could build a pretty good PC from this early 2000's era thanks to all the PC problems I have had in the past.
#Doom3 #halflife2 #Crysis
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Five For Five N64 Gameplay Sampler
Showing five random gameplay samples of N64 games for Five minutes each, not just to showcase the games, but also serve as a way to either inform others about the games, or to help anyone decide on what to play next on the system. The games in this footage are:
1. Jet force Gemini
2. Mace: The Dark Age - 5:00
3. Mischief Makers - 10:00
4. Tigger's Honey Hunt - 15:00
5. Wipeout 64 -20:00
I am using the Hyperkin 3-In-1 HDTV Cable for GameCube/ N64/ Super NES to upscale in this footage. The Hyperkin cable is a $30 upscaling solution for the N64, and it does a great job, except when it comes to the color red. The reds are off with this cable, but it's still a good budget choice.
#N64 #nocommentary #jetforcegemini
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