Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 10
This is part 10 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this tenth part I completed the remaining Uga Buga chapters and defeated Buga the Knut.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
39
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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 9
This is part 9 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this ninth part I completed some more of the Uga Buga chapters, including the Rock Solid section.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
56
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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 8
This is part 8 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this eighth part I started the Uga Buga chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
53
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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 7
This is part 7 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this seventh part I completed the Sloprano chapters and defeated the Great Mighty Poo.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
52
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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 6
This is part 6 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this sixth part I completed the Bat's Tower chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
39
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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 5
This is part 5 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this fifth part I started the Bat's Tower chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
36
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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 4
This is part 4 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this fourth part I completed the Poo Cabin section.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
32
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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 3
This is part 3 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this third part I completed the Barn Boys chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
62
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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 2
This is part 2 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this second part I started the Windy and Barn Boys chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
111
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Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 1
This is part 1 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
I purchased Conker's Bad Fur Day right after its release date in 2001, which was just after my 17th birthday, so I was able to buy the game myself. After reading all the previews and seeing things like the Great Mighty Poo, I knew I had to get the game. I was not disappointed. Conker's Bad Fur Day ended up being hilariously awesome, and I even picked up the official Player's Guide from Nintendo Power (which was also hilarious). The game was a nice sendoff for the Nintendo 64, which was just about dead by 2001.
I love crude, slapstick humor, and this game is loaded with it. I remember when I first played the Heist multiplayer mode I started hitting the other weasels with the baseball bat, and the ensuing chaos caused me to I laugh so hard that I nearly cried. I have spent countless hours on the multiplayer mode with my friend Drew, and it has been our go-to multiplayer game for more than a decade now. Conker's Bad Fur Day is without a doubt one of my favorite Nintendo 64 games.
The single-player portion is also great. Conker's Bad Fur Day is not only a spoof of several movies from its time period (and earlier), but it's also a spoof of 3D platformers (especially Rare's own titles). I can really appreciate how the game is essentially mocking itself. The different missions are loads of fun, and the War missions in particular are some of my favorites. However, the underwater stuff always drove me crazy, and the camera is absolutely terrible. Rare never could seem to program a camera correctly. Overall though, this is a great game.
In this first part I started a new save file and completed the Hungover chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
82
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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Villa
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
I saved the best for last. The Villa is hands down my favorite setup I have ever created. It's also an excellent map in its own right.
The Remote Mines spawn in the same area as the Laptop Gun, allowing you to set up an impenetrable fortress. I did this just a little bit in the beginning of the video. If you don't want to sit in one spot, the Mauler spawns in two nearby locations, allowing you to quickly pick up Double Maulers and go on a rampage. You can also grab Double Cyclones, which are tons of fun, especially on Magazine Discharge mode. The shotgun is just great for those close encounters. I actually forgot that there was a Combat Boost in this setup, but it's there too if you want to go Matrix-style on the enemy simulants.
I tried to showcase all of the different things you can do with this setup (except for the fact that I didn't use a Combat Boost), and of course, I had to play fitting music. Definitely give this setup a shot, and enjoy the footage.
Here's the setup for this game.
Scenario: Combat
Arena: Villa
Weapons:
1. Laptop Gun
2. Cyclone
3. Mauler
4. Shotgun
5. Combat Boost
6. Remote Mine
Limits:
10 minutes
Score: 35
Team Score: 55
Simulants:
1. PreySim (Perfect Difficulty - Magenta Team)
2. KazeSim (Perfect Difficulty - Magenta Team)
3. PeaceSim (Perfect Difficulty - Magenta Team)
4. FeudSim (Perfect Difficulty - Magenta Team)
5. VengeSim (Perfect Difficulty - Magenta Team)
The background music is End Credits.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
109
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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Grid
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
The Grid is actually the first map I can remember playing in the combat simulator. It's another one of my favorites. This one is a diverse setup. I like to take the long room with the ramp on the left and unload on anybody who comes through the door. I also have Proximity Mines set to spawn in the glass room, which you can use to barricade yourself in, although it's a little more fun to place mines in or near the elevator. The lock-on mode with the CMP150s is also really helpful here, and the shotgun is great for taking people out at close quarters.
Here's the setup for this game.
Scenario: Combat
Arena: Grid
Weapons:
1. DY357 Magnum
2. Falcon 2
3. Proximity Mine
4. Shotgun
5. CMP150
6. CMP150
Limits:
10 minutes
Score: 30
Team Score: 60
Simulants:
1. KazeSim (Perfect Difficulty - Blue Team)
2. PreySim (Perfect Difficulty - Blue Team)
3. CowardSim (Perfect Difficulty - Blue Team)
4. JudgeSim (Perfect Difficulty - Blue Team)
The background music is dD Research X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
73
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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Complex
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
The Complex is another legacy map from Goldeneye and is just about as fun as the Temple and Felicity (aka Facility), although I think Felicity is the best. This setup is simply a well-rounded one with machine guns, a Rocket Launcher, mines and a shotgun. You can set up a base anywhere you like using the Laptop Gun and Remote Mines, or you can run around wielding Double Cyclones. It's really up to you.
If you get on top of the area where the Rocket Launcher spawns, you can camp there and fire rockets at the enemy Simulants as they try to rush toward you. However, sometimes they'll get stuck in other areas of the map for no apparent reason, so you may have to go on the hunt.
Here's the setup for this game.
Scenario: Combat
Arena: Complex
Weapons:
1. Shotgun
2. Laptop Gun
3. Remote Mine
4. Dragon
5. Rocket Launcher
6. Cyclone
Limits:
10 minutes
Score: 30
Team Score: 45
Simulants:
1. KazeSim (Perfect Difficulty - Blue Team)
2. CowardSim (Perfect Difficulty - Blue Team)
3. VengeSim (Perfect Difficulty - Blue Team)
4. RocketSim (Perfect Difficulty - Blue Team)
5. ShieldSim (Perfect Difficulty - Blue Team)
The background music is Crash Site X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
93
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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Area 52
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
Area 52 is another one of my favorite maps/setups because of the large, open area with the three sniper towers and the ravine. Just like with the Warehouse's central room, the Simulants won't stop assaulting Area 52's sniper tower area.
There are two DarkSims on my team. I like to program each of them to "Hold" a specific sniper tower, and then I man the central area using the Laptop Gun and Remote Mines. I find that the large monument in the center makes a good location for a sentry gun, so I place it up high where it won't get destroyed by any surprise explosions. The Laptop Gun tends to run out of ammo fast, so you'll need to replace it often.
The enemy Simulants can be relentless, and they'll even fire fly-by-wire Slayer rockets at you from afar. But if you can find a break in the action, it's fun to fall back to the unmanned sniper tower in the back corner and launch some fly-by-wire Slayer rockets yourself. You can also snipe with the AR34 or use your remote mines.
If you spawn outside the sniper tower area, or just want to try a different area of the map, there are other bases you can set up. The AR34 spawns inside the nearby bunker with the retractable windows, so you can hold that area and snipe people as they run by (or unload on them as they try to invade the bunker). The Slayer spawns inside the other nearby bunker with the glass windows. That's definitely a hotspot because the enemy Simulants want the Slayer something awful. But you can certainly blow up any intruders as they open the roll-up door.
Here's the setup for this game.
Scenario: Combat
Arena: Area 52
Weapons:
1. Proximity Mine
2. AR34
3. Slayer
4. Laptop Gun
5. Remote Mine
6. RC-P120
Limits:
10 minutes
Score: 40
Team Score: 65
Simulants:
1. DarkSim:1 (Red Team)
2. DarkSim:2 (Red Team)
3. ShieldSim (Hard Difficulty - Blue Team)
4. KazeSim (Hard Difficulty - Blue Team)
5. FeudSim (Hard Difficulty - Blue Team)
6. SpeedSim (Hard Difficulty - Blue Team)
7. VengeSim (Hard Difficulty - Blue Team)
The background music is Air Force One X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
107
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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Car Park
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
The Car Park is an excellent map for using the Slayer and its fly-by-wire function. This setup is designed so that you can control the top floor of the building and reign down death from above via the stairwells. The Laptop Gun spawns on the upper portion of the top floor and provides some protection (through the Sentry Gun mode) since you can't cover all four stairwells simultaneously. Some enemy Simulants are sure to make it up to the top floor at least a few times. The Slayer spawns on the lower portion of the top floor and gives you your endless supply of rockets to fire down the stairwells.
After you set up your Sentry Gun, you're good to start firing fly-by-wire rockets down the stairwells and getting triple/quadruple kills and all that good stuff. There's also an X-Ray Scanner that spawns in the upper stairwell. If you feel like it, you can use it to see how many people are in each stairwell and just screw around. This setup can be a lot of fun if you have four people playing because each person can cover a specific stairwell. Try this setup and blow some shit up!
Here's the setup for this game.
Scenario: Combat
Arena: Car Park
Weapons:
1. Laptop Gun
2. Devastator
3. Slayer
4. Remote Mine
5. Rocket Launcher
6. X-Ray Scanner
Limits:
Time: 10 minutes
Score: 30
Team Score: 50
Simulants:
1. RocketSim (Perfect Difficulty - Yellow Team)
2. KazeSim (Perfect Difficulty - Yellow Team)
3. PreySim (Perfect Difficulty - Yellow Team)
4. CowardSim (Perfect Difficulty - Yellow Team)
5. FeudSim (Perfect Difficulty - Yellow Team)
6. VengeSim (Perfect Difficulty - Yellow Team)
The background music is A51 Escape.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
74
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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Warehouse
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
The Warehouse map features a central room with a massive mound of crates in the center. For some reason, the AI is obsessed with this room and will keep trying nonstop to get on top of that mound. My setup is based on exploiting this odd feature. So this is essentially a king of the hill battle within a deathmatch.
I set the SuperDragon to spawn on top of the crates, giving me an endless supply of grenades to shoot from my perch up above. And it just so happens that there's this small little platform on top of the crate stack itself where an ammo box spawns. I like to sit on top of that platform and reign down death from above while the ammo box keeps respawning underneath me and replenishing my supply of grenades. Since there is only one ladder leading up to the top of the mound, and the AI has OCD with regard to the mound of crates, I just shoot at the ladder whenever I see someone on my radar. You can also reign down explosive death on any other section of the room, including doorways.
Because the AI is just relentless in assaulting this room, I have two PerfectSims on my team to help. As soon as you start this match, you'll need to get on top of the mound and order your PerfectSims to "Hold" the specific spot where you saw me give the command (They hold wherever you were standing when you entered the command). Make sure the PerfectSims are off to the side and not blocking the ladder. The sooner you do this, the better, because you'll have an incredibly hard time gaining control of the mound by yourself. If you need some escorts to help secure the mound in the first place, set your Sims to "Follow" or "Protect" so they'll protect you wherever you go, then switch them to "Hold" once you get on top of the mound.
Here's the setup for this game.
Scenario: Combat
Arena: Warehouse
Weapons:
1. MagSec 4
2. CMP150
3. SuperDragon
4. Proximity Mine
5. Remote Mine
6. X-Ray Scanner
Limits:
Time: 10 minutes
Score: 35
Team Score: 60
Simulants:
1. PerfectSim:1 (Red Team)
2. PerfectSim:2 (Red Team)
3. PeaceSim (Hard Difficulty - Blue Team)
4. KazeSim (Hard Difficulty - Blue Team)
5. FeudSim (Hard Difficulty - Blue Team)
6. SpeedSim (Hard Difficulty - Blue Team)
7. VengeSim (Hard Difficulty - Blue Team)
The background music is dataDyne Action.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
67
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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Ravine
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
This particular setup is perfect for the Sniper Rifle. I designed this so that I could crouch behind the three crates in the upper-level area and snipe enemy Sims as they charge toward me. You'll want to push the crates so they form an L shape like you see in the video, then you'll want to place a proximity mine near the closest entryway. This way you can't get ambushed as you're sniping. You only need to crouch down once behind the crates. The enemy Sims will have a hard time hitting you, even if they're set on Perfect or Dark difficulty, which they are in this video. However, their punches can sometimes reach you if you'll all the way up against the crates, which happened in this video.
I set the Sniper Rifle to spawn right where the crates are, and the Proximity Mines spawn in the lower area to the right of the guard rail. It's really easy to run down there and grab some Proximity Mines if you run out, but most of the time the Sims will just drop them as they die.
I threw in a couple of scoped weapons including the Falcon 2 and the Dragon, so you can snipe with those as well. You can easily pick up double Falcons 2s (scopes) if you hit the area seen around the 8:05 mark. That should help you fend off any ambushes as you make your way to your sniper spot.
The settings for this match are as follows.
Scenario: Combat
Arena: Ravine
Weapons:
1. Shotgun
2. Falcon 2 (scope)
3. Sniper Rifle
4. Proximity Mine
5. Falcon 2
6. Dragon
Limits:
10 minutes
Score: 35
Team Score: 55
Simulants:
1. VengeSim (Perfect Difficulty - Yellow Team)
2. KazeSim (Perfect Difficulty - Yellow Team)
3. PreySim (Perfect Difficulty - Yellow Team)
4. SpeedSim (Perfect Difficulty - Yellow Team)
5. FeudSim (Dark Difficulty - Yellow Team)
6. FistSim (Perfect Difficulty - Yellow Team)
The background music is G5 Building.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
85
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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Temple
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
This particular setup is for the Temple map (which is one of the three legacy maps from Goldeneye), and it's pretty simple. I find that two specific setups work well with the Temple. Either you go for almost all handguns or all explosives. I went with handguns (with a shotgun thrown in for good measure). There are no particular tactics here, but you can sit in the hallway where the Magnum spawns and just unload on people as they run toward you, and you can easily gain double handguns simply by picking up all the dropped weapons. If you activate a Combat Boost you can really have some fun. The settings for this match are as follows.
Scenario: Combat
Arena: Temple
Weapons:
1. Falcon 2
2. MagSec 4
3. DY357 Magnum
4. Shotgun
5. Combat Boost
6. Falcon 2 (scope)
Limits:
10 minutes
Score: 35
Team Score: 55
Simulants:
1. KazeSim (Perfect Difficulty - Blue Team)
2. PreySim (Perfect Difficulty - Blue Team)
3. CowardSim (Perfect Difficulty - Blue Team)
4. FeudSim (Perfect Difficulty - Blue Team)
You can easily adjust the number of simulants and/or their difficulty to suit your needs. It really doesn't matter what Sims you use, but I like to throw them all on the same team so they're not fighting against each other.
The background music is dD Central.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
73
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Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Felicity
[Note: This video and description were originally posted on Youtube on March 29, 2016.]
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
This particular setup is for the Felicity map, which is a modified version of the Facility map from Goldeneye. This is one of my favorites. The great thing about Felicity is that you can set up a base in different areas of the map. For instance, you can guard the stairs with a Laptop Gun and Proximity Mines, or you can guard the tank area with the RC-P120, Laptop Gun and SuperDragon. You can also just run around the map firing grenades with the SuperDragon. There are endless possibilities with this setup.
If you want to camp at the top of the stairs, make sure to stand against the edge of the double doors so that when an enemy Simulant opens them, you'll get pinned between the door and the wall. The Sims don't really know how to deal with that, so they'll just keep pushing against the door in an attempt to get to you, making them easy targets for a sentry gun. You can also use the X-Ray Scanner to keep on eye on enemy Sims while you're upstairs.
The Sims will sometimes get stuck above the toilets, so you can blast them with grenade rounds if that happens. Otherwise, feel free to load up that area with Proximity Mines.
Here's the setup for this game. Note that there's a DarkSim on my team.
Scenario: Combat
Arena: Felicity
Weapons:
1. Laptop Gun
2. SuperDragon
3. Proximity Mine
4. RC-P120
5. X-Ray Scanner
6. Shotgun
Limits:
Time: 10 minutes
Score: 50
Team Score: 75
Simulants:
1. RocketSim (Dark Difficulty - Yellow Team)
2. KazeSim:1 (Dark Difficulty - Yellow Team)
3. DarkSim (Red Team)
4. FeudSim (Dark Difficulty - Yellow Team)
5. KazeSim:2 (Dark Difficulty - Yellow Team)
6. FistSim (Dark Difficulty - Yellow Team)
The background music is G5 Building X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
99
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - The Duel
This is part 21 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
There isn't much to say about this mission other than you should immediately sidestep when you face Trent Easton.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
59
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - WAR!
This is part 20 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
As I've said before, this mission is a broken, imbalanced piece of shit. Endlessly spawning enemies should not be used outside of a special survival mode because it breaks the balance of the game by overwhelming you. You can easily get stuck right before the first Skedar King because the Skedar soldiers won't stop spawning and you can't kill them fast enough to outpace their onslaught.
The only way I've ever been able to beat this mission is to stay near the AI Maians and hopefully keep them alive long enough to fend off the endlessly spawning Skedar soldiers and kill the first Skedar King. I've seen other people speed run it, but I've never beaten this mission using their tactic.
Right before the third Skedar King I like to hide in one of the stasis chambers to cause the Skedar to run past me without engaging in a gun fight. I saw someone do this before in another video, so I decided to copy it. It works quite well.
I despise this mission.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
75
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Maian SOS
This is part 19 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
Ladies and gentlemen, I present the greatest Psychosis Gun footage ever recorded by a mere mortal. Just when I thought I couldn't top my old upload of this mission, I proved myself wrong. This video is guaranteed to make you laugh.
After disarming the dumbass scientists about four or five times (they sure carry a lot of guns for supposed non-combatants), I blasted my way out of the containment area and met up with favorite old friend: the double-gold-Magnum-toting guard with the Duke Nukem-style one liners.
I drugged his ass right quick and in a hurry and we proceeded to have ourselves some real fun. This guy was once again unstoppable, so I let him do most of the work. Since he always leaves the base after clearing out the hangar area, I made sure to requisition his firearms in case I needed to blow up the Maian space ship later on. However, this once again proved unnecessary.
I managed to re-educate another guard in the crate area and he ran amok wiping out enemy guards one by one. He's one loyal henchman!
However, two's a party, so I decided to drug another guard in the spaceship hangar area and let the two guards go on an '80s buddy-style rampage for a moment or two. Although my second drugged henchman got dropped fairly quickly, the first one delivered the coup de grace by going kamikaze and blowing up the spaceship for me. I salute you once again, random brainwashed lackey!
After that I took the elevator down and brainwashed my fourth guard, but I guess Rare programmed him not to travel beyond a certain point (fuckers...), so I had to wipe out the remaining guards myself. Then I got captured and the mission ended. Personally, I think I got cheated.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
68
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Mr. Blonde's Revenge
This is part 18 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This mission is really quick and easy if you use the right tactics. I find the Bombspy to be unnecessary so I just use the cloaking device and try to plant the bomb as soon as possible. You can take out the dataDyne captain in the elevator when it gets shut down.
The remaining guards aren't too difficult if you still have time left on the cloaking device. Also, no matter how many times I do this, the second elevator always goes down to the lower floor(s) even if I press the button before it heads down. I think a guard causes that.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
74
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Skedar Ruins Battle Shrine
This is part 17 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
The final mission is actually quite easy. The hidden weapons here are the double Phoenixes. To get them, you'll need to blow up the two remaining special pillars that you didn't mark with your Target Amplifiers. That's really easy to do, so there's no reason to skip it unless you're speed running (and even then, the Player's Guide recommends the Phoenixes for beating the target time).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
69
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Attack Ship Covert Assault
This is part 16 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This is one of the hardest missions in the game, along with War! However, it was much easier this time because I played the game on my CRT TV and didn't have to deal with input lag.
Right in the beginning I decided to knife the first Skedar and then poison the second one to conserve Mauler ammo. I found that if I managed to get past those two without taking any damage, the only remaining problem would be the numerous Skedar protecting the hidden weapon - the Slayer.
Killing the Skedar with a single Mauler charged shot is not easy. A lot of the time you'll end up taking damage while trying this, which I did. I used the Slayer in the areas I felt were the toughest, but there's no set spot where you should use it. In fact, some people recommend skipping the Slayer altogether because how of difficult it is to reach, but I think it's worth the effort.
Also, Elvis is damn near worthless in this mission.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
188
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