The Legend of Zelda: The Wind Waker Playthrough (Progressive Scan Mode) - Part 3
This is part 3 of my capture of me playing through The Legend of Zelda: The Wind Waker for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this third part I explored Windfall Island and obtained the Picto Box and a sail.
Heart Pieces collected in this video:
Heart Piece # 2 - Killer Bees hide and seek - 26:36
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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The Legend of Zelda: The Wind Waker Playthrough (Progressive Scan Mode) - Part 2
This is part 2 of my capture of me playing through The Legend of Zelda: The Wind Waker for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this second part I infiltrated the Forsaken Fortress and landed on Windfall Island.
Heart Pieces collected in this video:
Heart Piece # 1 - Forsaken Fortress - 13:25
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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The Legend of Zelda: The Wind Waker Playthrough (Progressive Scan Mode) - Part 1
[Note: This video and description were originally posted on Youtube on November 30, 2018.]
This is part 1 of my capture of me playing through The Legend of Zelda: The Wind Waker for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
Here's a playthrough that several people have requested. I have always been a huge fan of the Zelda series dating back to the original NES games, but when Nintendo first showed off The Wind Waker (in 2001, I believe) I was upset for the first time at the direction the series had taken. I absolutely loved Ocarina of Time and the Zelda tech demo that Nintendo had shown off for Space World 2000, so I naturally expected that the upcoming GameCube Zelda title would be styled after the Space World demo. As everyone knows by now, this did not happen.
When Nintendo first showed off The Wind Waker's art style, there was massive backlash the likes of which Nintendo had never seen before (and which Nintendo would later experience with the Metroid series). I was among the people upset at The Wind Waker's art style, not because Zelda was supposed to be serious or anything like that, but because I felt that it just plain looked ridiculous and lame with Link's oversized head and anime eyes. To this day, I am still not a fan and wish "Toon Link" had never even occurred.
I actually considered not buying The Wind Waker, but I relented a little while before its release and decided to give it a try. Also, because Nintendo offered an amazing preorder bonus by way of the Ocarina of Time Master Quest disc (no doubt to counteract the backlash), I preorded the game as well.
Ultimately, I ended up enjoying The Wind Waker, although I felt it was way too easy and that the ending was stupid. To me, it did not come close to matching Ocarina of Time. Interestingly, once The Wind Waker was released, there was a heavy amount of criticism regarding the sailing, with some people claiming that it was boring. That was actually not my first impression of the game since I felt that there was some sense of exploration with the sailing mechanic. I also felt that other mechanics were enjoyable, such as sneaking past guards.
According to my save file, it seems that I haven't beaten this game since 2009, so I suppose this game will feel a bit fresh to me after nearly a decade.
Just like with all my other Zelda games, I own the Official Player's Guide for The Wind Waker, so I'll be using that to complete this game efficiently. I'll also be keeping track of the heart pieces that I collect in each video.
In this first part I started a new save file, rescued Tetra, and obtained a sword and shield.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Wario World Playthrough (Progressive Scan Mode) - Part 5
This is part 5 of my 100% playthrough of Wario World for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this final part I defeated the black jewel and beat the game.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Wario World Playthrough (Progressive Scan Mode) - Part 4
This is part 4 of my 100% playthrough of Wario World for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this fourth part I completed all the levels in Sparkle Land.
These stages were not completed back-to-back in a single session. I edited together the successful runs for a single video.
Mirror Mansion - 0:27
Pecan Sands - 24:32
Captain Skull's Showdown - 46:53
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Wario World Playthrough (Progressive Scan Mode) - Part 3
This is part 3 of my 100% playthrough of Wario World for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this third part I completed all the levels in Thrillsville.
These stages were not completed back-to-back in a single session. I edited together the successful runs for a single video.
Shivering Mountains - 0:25
Beanstalk Way - 22:41
Red-Brief J's Showdown - 48:40
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Wario World Playthrough (Progressive Scan Mode) - Part 2
This is part 2 of my 100% playthrough of Wario World for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this second part I completed all the levels in Spooktastic World.
These stages were not completed back-to-back in a single session. I edited together the successful runs for a single video.
Horror Manor - 0:26
Wonky Circus - 22:10
Dual Dragon's Showdown - 47:57
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Wario World Playthrough (Progressive Scan Mode) - Part 1
This is part 1 of my 100% playthrough of Wario World for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
I've been a fan of the Wario series since it debuted as Super Mario Land 3 on the Game Boy. However, once the series started morphing into more of a puzzle platformer (Wario Land II) instead of an action platformer (Wario Land, Wario Land Virtual Boy), I began to lose interest and stopped buying the games.
Sometime after the GameCube was released Nintendo showed off Wario's first 3D game, which was called Wario World. I had seen a bunch of other series go 3D, so I was interested to see how this would turn out.
I got Wario World along with Mario Kart Double Dash for Christmas of 2003 and proceeded to beat the game in probably a day or two. Although the game is decent, it's really, really short. As a result, there isn't much replay value, and I only tend to beat the game every few years or so, similar to Luigi's Mansion. However, the music is pretty good and Wario's catchphrases are hilarious.
The game has a fixed-camera 3D style similar to Super Mario 3D Land and Super Mario 3D World. It also seems to take some inspiration from Super Mario Sunshine by having 3D obstacle courses to complete inside of levels. These are similar to the no-waterpack levels from Sunshine. I really like those parts.
Unlike Mario Sunshine, this game actually runs at 60 fps, which makes for really smooth gameplay. The graphics are fairly impressive too.
In this first part I completed all the levels in Excitement Central.
These stages were not completed back-to-back in a single session. I edited together the successful runs for a single video.
Greenhorn Forest - 2:35
Greenhorn Ruins - 17:20
DinoMighty's Showdown - 34:49
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Mario Kart: Double Dash!! - Two-Player Cooperative 150cc All Cup Tour
[Note: This video and description were originally posted on Youtube on September 6, 2017.]
This is a capture of me and a friend playing through the 150cc All Cup Tour of Mario Kart: Double Dash!! for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm player one (Luigi) and Drew is player two (Toad).
I haven't uploaded the All Cup Tour of this game yet, so I decided to do something special for that. In this video Drew and I raced cooperatively on a single kart with me driving and Drew gunning.
One of the unique and best features of Double Dash is the fact that you can have two people racing together on a single kart. This allows the second player to handle items, ram other players at any time using L and R, and power up mini-turbos. I always loved racing cooperatively back in the day with friends and family because other people didn't have to worry about driving.
I hadn't played this game in a while, so I was a bit rusty in the first few races, but I started getting used to the physics once again in the later races. Drew definitely did a great job as a gunner here. We had some exciting moments, so I hope you enjoy the footage.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Mario Kart: Double Dash!! - 150cc Special Cup (Progressive Scan Mode)
This is a capture of me playing through the 150cc Special Cup of Mario Kart: Double Dash!! for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
I received this game back during Christmas of 2003 and played through it countless times (like all the Mario Kart games). Double Dash doesn't rank very high on my favorite Mario Kart games list, but it is enjoyable, especially if you use two players on a single kart. Bob-omb Blast mode is also great.
I like to use Luigi and Yoshi (my two favorite characters in every Mario Kart game) even though they get knocked around by the heavier characters.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Mario Kart: Double Dash!! - 150cc Star Cup (Progressive Scan Mode)
This is a capture of me playing through the 150cc Star Cup of Mario Kart: Double Dash!! for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
I received this game back during Christmas of 2003 and played through it countless times (like all the Mario Kart games). Double Dash doesn't rank very high on my favorite Mario Kart games list, but it is enjoyable, especially if you use two players on a single kart. Bob-omb Blast mode is also great.
I like to use Luigi and Yoshi (my two favorite characters in every Mario Kart game) even though they get knocked around by the heavier characters.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Mario Kart: Double Dash!! - 150cc Flower Cup (Progressive Scan Mode)
This is a capture of me playing through the 150cc Flower Cup of Mario Kart: Double Dash!! for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
I received this game back during Christmas of 2003 and played through it countless times (like all the Mario Kart games). Double Dash doesn't rank very high on my favorite Mario Kart games list, but it is enjoyable, especially if you use two players on a single kart. Bob-omb Blast mode is also great.
I like to use Luigi and Yoshi (my two favorite characters in every Mario Kart game) even though they get knocked around by the heavier characters.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Mario Kart: Double Dash!! - 150cc Mushroom Cup (Progressive Scan Mode)
This is a capture of me playing through the 150cc Mushroom Cup of Mario Kart: Double Dash!! for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
I received this game back during Christmas of 2003 and played through it countless times (like all the Mario Kart games). Double Dash doesn't rank very high on my favorite Mario Kart games list, but it is enjoyable, especially if you use two players on a single kart. Bob-omb Blast mode is also great.
I like to use Luigi and Yoshi (my two favorite characters in every Mario Kart game) even though they get knocked around by the heavier characters.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 8
This is part 8 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this final part I defeated King Boo and beat the game.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 7
This is part 7 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this seventh part I captured some more Boos as I explored the west wing.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 6
This is part 6 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this sixth part I explored the west wing and captured some more ghosts.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 5
This is part 5 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this fifth part I defeated Boolossus and obtained the key to the west wing.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 4
This is part 4 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this fourth part I obtained the Ice Element Medal and explored more of the mansion.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 3
This is part 3 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this third part I obtained the Water Element Medal, defeated the second boss, Bogmire, and obtained the key to the courtyard.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 2
This is part 2 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this second part I obtained the Fire Element Medal and caught some ghosts on the first floor.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 1
[Note: This video and description were originally posted on Youtube on October 1, 2015.]
This is part 1 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
Ever since I started my channel three years ago, I've had a tradition of playing through Castlevania games for the entire month of October to celebrate Halloween. I got the idea from the Angry Video Game Nerd when he posted a bunch of Castlevania videos for one of his Halloween celebrations.
However, this year I'm adding a little variety to my Halloween celebration by incorporating a non-Castlevania game into my uploads. I've already had requests for this, and since Luigi's Mansion has a spooky theme, it fits perfectly with my Halloween celebration.
When I was a kid I always wanted to see Luigi get his own game, although I expected it be some sort of spin-off platformer along the lines of Yoshi's Island or Wario Land. When Nintendo announced the GameCube's launch lineup back in 2001 I was disappointed by the lack of a Mario game. However, I liked the idea of having a new Luigi game.
I bought a black GameCube on its release date in 2001 and got Luigi's Mansion as my only game. I played through the entire game in less than a week without using a Player's Guide (I didn't have one at the time). I thought Luigi's Mansion was a good game, but it was severely lacking in replay value. As a result, I only play this game once every few years.
I recently picked up the official Nintendo Power Player's Guide for this game in order to help with this playthrough. Plus I collect Player's Guides for my games anyway. So this playthrough should be efficient.
Luigi's Mansion doesn't seem to run at 60 fps like certain other GameCube games, which is odd because it doesn't seem any more graphically intensive than 60 fps games such as Wario World or Metroid Prime. However, I'm still rendering the footage at 60 fps because I just do that by default. Also, anytime a console outputs a signal in progressive scan (I'm talking 480p or higher, not 240p), it uses a double NTSC (59.94 Hz) refresh rate, even if the game runs at 30 fps. I have no idea if this affects the smoothness of the image, but I've been curious about that for a while now.
Enjoy watching Luigi hump the furniture.
In this first part I started a new save file, defeated the first boss, Chauncey, and obtained the key to the first floor.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 25
This is part 25 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this final part I beat the game with all 120 shrine sprites to obtain the special ending.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 24
This is part 24 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-fourth part I collected all the blue coins in Corona Mountain.
Shine Sprites collected in this video:
Pinna Park
Episode 6 Repeat: Red Coins - 0:34
Corona Mountain
1 Shine Sprite (10 blue coins) - 12:23
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 23
This is part 23 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-third part I collected all the blue coins in Pianta Village.
Shine Sprites collected in this video:
Pianta Village
100 Coins - 11:25
3 Shine Sprites (30 blue coins) - 20:08
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 22
This is part 22 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-second part I collected all the blue coins in Noki Bay.
Shine Sprites collected in this video:
Noki Bay
100 Coins - 20:46
3 Shine Sprites (30 blue coins) - 21:53
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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