Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Grid

8 months ago
72

This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.

I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.

The Grid is actually the first map I can remember playing in the combat simulator. It's another one of my favorites. This one is a diverse setup. I like to take the long room with the ramp on the left and unload on anybody who comes through the door. I also have Proximity Mines set to spawn in the glass room, which you can use to barricade yourself in, although it's a little more fun to place mines in or near the elevator. The lock-on mode with the CMP150s is also really helpful here, and the shotgun is great for taking people out at close quarters.

Here's the setup for this game.

Scenario: Combat

Arena: Grid

Weapons:
1. DY357 Magnum
2. Falcon 2
3. Proximity Mine
4. Shotgun
5. CMP150
6. CMP150

Limits:
10 minutes
Score: 30
Team Score: 60

Simulants:
1. KazeSim (Perfect Difficulty - Blue Team)
2. PreySim (Perfect Difficulty - Blue Team)
3. CowardSim (Perfect Difficulty - Blue Team)
4. JudgeSim (Perfect Difficulty - Blue Team)

The background music is dD Research X.

Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.

I'm using a standard Nintendo 64 controller.

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