Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Temple

1 year ago
77

This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.

I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.

This particular setup is for the Temple map (which is one of the three legacy maps from Goldeneye), and it's pretty simple. I find that two specific setups work well with the Temple. Either you go for almost all handguns or all explosives. I went with handguns (with a shotgun thrown in for good measure). There are no particular tactics here, but you can sit in the hallway where the Magnum spawns and just unload on people as they run toward you, and you can easily gain double handguns simply by picking up all the dropped weapons. If you activate a Combat Boost you can really have some fun. The settings for this match are as follows.

Scenario: Combat

Arena: Temple

Weapons:
1. Falcon 2
2. MagSec 4
3. DY357 Magnum
4. Shotgun
5. Combat Boost
6. Falcon 2 (scope)

Limits:
10 minutes
Score: 35
Team Score: 55

Simulants:
1. KazeSim (Perfect Difficulty - Blue Team)
2. PreySim (Perfect Difficulty - Blue Team)
3. CowardSim (Perfect Difficulty - Blue Team)
4. FeudSim (Perfect Difficulty - Blue Team)

You can easily adjust the number of simulants and/or their difficulty to suit your needs. It really doesn't matter what Sims you use, but I like to throw them all on the same team so they're not fighting against each other.

The background music is dD Central.

Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.

I'm using a standard Nintendo 64 controller.

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