Mario Kart: Double Dash!! - 150cc Flower Cup (Progressive Scan Mode)
This is a capture of me playing through the 150cc Flower Cup of Mario Kart: Double Dash!! for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
I received this game back during Christmas of 2003 and played through it countless times (like all the Mario Kart games). Double Dash doesn't rank very high on my favorite Mario Kart games list, but it is enjoyable, especially if you use two players on a single kart. Bob-omb Blast mode is also great.
I like to use Luigi and Yoshi (my two favorite characters in every Mario Kart game) even though they get knocked around by the heavier characters.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
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Mario Kart: Double Dash!! - 150cc Mushroom Cup (Progressive Scan Mode)
This is a capture of me playing through the 150cc Mushroom Cup of Mario Kart: Double Dash!! for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
I received this game back during Christmas of 2003 and played through it countless times (like all the Mario Kart games). Double Dash doesn't rank very high on my favorite Mario Kart games list, but it is enjoyable, especially if you use two players on a single kart. Bob-omb Blast mode is also great.
I like to use Luigi and Yoshi (my two favorite characters in every Mario Kart game) even though they get knocked around by the heavier characters.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
70
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 8
This is part 8 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this final part I defeated King Boo and beat the game.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
58
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 7
This is part 7 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this seventh part I captured some more Boos as I explored the west wing.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
63
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 6
This is part 6 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this sixth part I explored the west wing and captured some more ghosts.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
71
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 5
This is part 5 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this fifth part I defeated Boolossus and obtained the key to the west wing.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
62
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 4
This is part 4 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this fourth part I obtained the Ice Element Medal and explored more of the mansion.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
60
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 3
This is part 3 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this third part I obtained the Water Element Medal, defeated the second boss, Bogmire, and obtained the key to the courtyard.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
59
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 2
This is part 2 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this second part I obtained the Fire Element Medal and caught some ghosts on the first floor.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
47
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Luigi's Mansion Playthrough (Progressive Scan Mode) - Part 1
[Note: This video and description were originally posted on Youtube on October 1, 2015.]
This is part 1 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
Ever since I started my channel three years ago, I've had a tradition of playing through Castlevania games for the entire month of October to celebrate Halloween. I got the idea from the Angry Video Game Nerd when he posted a bunch of Castlevania videos for one of his Halloween celebrations.
However, this year I'm adding a little variety to my Halloween celebration by incorporating a non-Castlevania game into my uploads. I've already had requests for this, and since Luigi's Mansion has a spooky theme, it fits perfectly with my Halloween celebration.
When I was a kid I always wanted to see Luigi get his own game, although I expected it be some sort of spin-off platformer along the lines of Yoshi's Island or Wario Land. When Nintendo announced the GameCube's launch lineup back in 2001 I was disappointed by the lack of a Mario game. However, I liked the idea of having a new Luigi game.
I bought a black GameCube on its release date in 2001 and got Luigi's Mansion as my only game. I played through the entire game in less than a week without using a Player's Guide (I didn't have one at the time). I thought Luigi's Mansion was a good game, but it was severely lacking in replay value. As a result, I only play this game once every few years.
I recently picked up the official Nintendo Power Player's Guide for this game in order to help with this playthrough. Plus I collect Player's Guides for my games anyway. So this playthrough should be efficient.
Luigi's Mansion doesn't seem to run at 60 fps like certain other GameCube games, which is odd because it doesn't seem any more graphically intensive than 60 fps games such as Wario World or Metroid Prime. However, I'm still rendering the footage at 60 fps because I just do that by default. Also, anytime a console outputs a signal in progressive scan (I'm talking 480p or higher, not 240p), it uses a double NTSC (59.94 Hz) refresh rate, even if the game runs at 30 fps. I have no idea if this affects the smoothness of the image, but I've been curious about that for a while now.
Enjoy watching Luigi hump the furniture.
In this first part I started a new save file, defeated the first boss, Chauncey, and obtained the key to the first floor.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 25
This is part 25 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this final part I beat the game with all 120 shrine sprites to obtain the special ending.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
44
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 24
This is part 24 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-fourth part I collected all the blue coins in Corona Mountain.
Shine Sprites collected in this video:
Pinna Park
Episode 6 Repeat: Red Coins - 0:34
Corona Mountain
1 Shine Sprite (10 blue coins) - 12:23
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
47
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 23
This is part 23 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-third part I collected all the blue coins in Pianta Village.
Shine Sprites collected in this video:
Pianta Village
100 Coins - 11:25
3 Shine Sprites (30 blue coins) - 20:08
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
74
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 22
This is part 22 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-second part I collected all the blue coins in Noki Bay.
Shine Sprites collected in this video:
Noki Bay
100 Coins - 20:46
3 Shine Sprites (30 blue coins) - 21:53
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
43
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 21
This is part 21 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-first part I collected all the blue coins in Sirena Beach.
Shine Sprites collected in this video:
Sirena Beach
100 Coins - 13:57
3 Shine Sprites (30 blue coins) - 14:58
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
58
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 20
This is part 20 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twentieth part I collected all the blue coins in Pinna Park.
Shine Sprites collected in this video:
Pinna Park
100 Coins - 6:29
3 Shine Sprites (30 blue coins) - 19:50
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
51
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 19
This is part 19 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this nineteenth part I collected all the blue coins in Gelato Beach.
Shine Sprites collected in this video:
Gelato Beach
100 Coins - 23:50
3 Shine Sprites (30 blue coins) - 24:48
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
59
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 18
This is part 18 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this eighteenth part I collected all the blue coins in Ricco Harbor.
Shine Sprites collected in this video:
Ricco Harbor
100 Coins - 22:28
3 Shine Sprites (30 blue coins) - 23:34
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
48
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 17
This is part 17 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this seventeenth part I collected all the blue coins in Bianco Hills.
Shine Sprites collected in this video:
Bianco Hills
100 Coins - 20:56
3 Shine Sprites (30 blue coins) - 21:57
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
98
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 16
This is part 16 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this sixteenth part I collected all the blue coins in Delfino Plaza/Delfino Airstrip.
Shine Sprites collected in this video:
Delfino Plaza/Delfino Airstrip
100 Coins - 15:52
2 Shine Sprites (20 blue coins) - 16:37
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
86
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 15
This is part 15 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Delfino Plaza/Delfino Airstrip
#11: Super Slide - 0:32
#12: Turbo Track - 1:36
#13: Pachinko Game - 2:50
#14: Red Coin Field - 5:31
#15: Lily Pad Ride - 13:52
#16: Red coins on the airstrip - 17:02
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
78
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 14
This is part 14 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Noki Bay
Episode 6 Repeat: Red Coins - 0:19
Pianta Village
Episode 8: Fluff Festival Coin Hunt - 3:53
Hidden Shine: Spray the sun - 8:37
Episode 5 Repeat: Red Coins - 10:52
Delfino Plaza
#8: Mario toss - 14:40
#9: East Bell Tower - 15:31
#10: Lighthouse roof - 16:40
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
101
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 13
This is part 13 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Noki Bay
Episode 8: The Red Coin Fish - 0:19
Hidden Shine: Golden Bird - 3:44
Pianta Village
Episode 6: Piantas In Need - 5:54
Episode 7: Shadow Mario Runs Wild - 9:10
Corona Mountain
Final Stage & Bowser Boss Fight - 11:52
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
56
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 12
This is part 12 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Sirena Beach
Episode 2 Repeat: Red Coins - 0:21
Episode 4 Repeat: Red Coins - 4:10
Noki Bay
Episode 7: Hold It, Shadow Mario! - 9:21
Pianta Village
Episode 4: Chain Chomp's Bath - 12:09
Episode 5: Secret of the Village Underside - 14:52
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
54
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 11
This is part 11 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Ricco Harbor
Episode 2 Repeat: Finish Blooper race under 40 seconds - 0:22
Pinna Park
Episode 2 Repeat: Red Coins - 2:57
Sirena Beach
Episode 7: Shadow Mario Checks In - 6:07
Episode 8: Red Coins in the Hotel - 8:49
Delfino Plaza
#4: Box smashing game - 11:55
#5: Box smashing game repeat - 13:18
#6: Cleaning West Bell Tower - 14:52
#7: Golden bird on island - 16:47
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
47
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