Jason's Board Game Diagnostics of Keepers
#JasonReviews #BoardgameMechanics #Keepers
0:00 - Intro
0:06 - Title Screen
0:25 - Description of the Game
1:56 - Gameplay Overview
6:57 - Final Thoughts
9:33 - Credits
In Keepers each player takes a turn as Curator, choosing one (can’t be a noun!) word to describe a card in their hand and announcing it. All players including the Curator then play a card that they think aligns the most, or the least, with that word, they are shuffled and placed face up to a numbered slot in middle of the table. All players then vote and the cards that get the most votes either way is a “Keeper” and earns the owner one point! Through clever word use by giving great clues one Curator will rise to the top and claim the most Keepers!
All artwork in Keepers has been hand selected from Byron Jorjorian’s portfolio of over 600,000 images of the natural world.
—description from the publisher
For more information about Keepers:
https://boardgamegeek.com/boardgame/362106/keepers
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Van Ryder Games***
Jason's Board Game Diagnostics of Nanga Parbat: Missions Pack
#JasonReviews #BoardgameMechanics #NangaParbat
0:00 - Intro
0:13 - Title Screen
0:32 - Description of the Game
1:45 - Gameplay Overview
4:58 - Final Thoughts
6:17 - Credits
The Nanga Parbat: Missions Pack is an expansion pack for Nanga Parbat. The pack includes a total of 14 cards: 11 game cards (5 mission cards + 6 reward cards) and 3 rules cards.
At the start of the game, the 5 mission cards are laid out in a row, showing the different missions for the game. Paired with each mission is a reward card. The first player to accomplish a mission earns the reward card. Since the mission cards are double-sided, there is a wide variety of mission combinations. Plus, with 6 different rewards and only 5 used per game, the reward combinations also differ from game to game.
More specifically, each mission shows 3 hikers in a particular pattern in a region. To accomplish the mission, a player must have their own hikers in the exact combination shown in one of the six regions.
The reward cards include an immediate point reward and/or a special power. The front side of the cards show the rewards using icons, while the backside describe the rewards in text.
—description from the publisher
To support this game on Kickastarter click the link below.
LINK
For more information about Nanga Parbat: Mission Pack:
https://boardgamegeek.com/boardgame/371401/nanga-parbat-missions-pack
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Dr. Finn's Games***
Episode 234: What’s On the Shelf Pt. 10 or Katie Tells Jason to Stop Talking So Jason Makes Katie…
Episode 234: What’s on the Shelf, pt. 10
Introduction:
Crowdfunding:
Age of Inventors - 10 days, $48/$58
Terraforming Mars: The Dice Game - 12 days, $35
Games Played:
Eternal Palace
Marvel Remix
Igloo Pop
What’s on the Shelf pt.10:
Scout!
Breakdancing Meeples
Grimm
GoodCritters
Quests of Valeria
Bang the Dice Game
Dice Forge and Expansion
Spell Smashers
Closing:
Jason's Board Game Diagnostics of Draft & Write Records
#JasonReviews #BoardgameMechanics #DraftWrite
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:15 - Gameplay Overview
17:23 - Final Thoughts
20:05 - Credits
Do you have what it takes to hit the big time? Can you take your band from preforming in your parent's basement to the largest stages around the world?
Draft your lead singer, musicians, production and backstage staff. Arrange them in the most harmonious ways to unlock more fans, money and opportunities. Plan your schedule, prioritize your assets and select your travel routes as you grow.
Chain your rewards into such an amazing show you will leave your competitors behind. But as every superstar knows...watch out for those scandals.
Draft Write Records is a draft and write game for 2-6 players, aged 10+ taking 45 minutes.
—description from the publisher
To support this game on Kickstarter click the link below.
https://www.kickstarter.com/projects/insideupgames/draft-and-write-records
For more information about Draft & Write Records:
https://boardgamegeek.com/boardgame/350185/draft-write-records
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Inside Up Games***
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Jason's Board Game Diagnostics of Igloo Pop
#JasonReviews #BoardgameMechanics #IglooPop
0:00 - Intro
0:06 - Title Screen
0:25 - Description of the Game
2:24 - Gameplay Overview
9:05 - Final Thoughts
10:33 - Credits
A children's game where players shake plastic igloos in an attempt to identify how many beads (between 2 and 13) they hold.
Nine cards are dealt face-up in a circle around the igloos, with each card showing a different number (or range of numbers). Players then start shaking the igloos to find one that matches the number of beads shown on a card. When a match is found, the player marks that igloo with a colored chip and places it on the card with the same number. If the guess is correct, that player receives the card (worth points) as a reward. If the guess is incorrect, that player loses the chip used to mark the igloo. The game is finished when one player has no chips left, or when all of the cards have been claimed!
Although the appearance of Igloo Pop is quite silly, it takes a steady hand and well-trained ear to be able to determine how many beads are inside an igloo. The sound and vibration when shaking each igloo is slightly different, allowing skilled players to judge the contents quickly and accurately. Also, a risk/reward system is introduced in the cards: cards with several numbers are easier to guess, but are worth less points; cards with a single number are often difficult to guess exactly, but are worth more points.
Background story, from the back of the box:
The young ice giant has a big problem: he wants to buy fish sticks, but he cannot remember how many and he has nine shopping lists in his basket.
So he goes from igloo to igloo and shakes each. In each he listens to the delicious fish sticks bouncing off the igloo walls. When he thinks that the igloo in his hand has the same number of fish sticks as one of his shopping lists, he takes it home.
When he gets home, there are no fish sticks in the igloo. Instead, wild and laughing Inuit children tumble out of the igloo. Excitedly they shout, "Shake us again!" "That was great fun!" "This is super", thinks the young ice giant. "Now, I have found some new friends to play with!" And, he promptly forgets all about his shopping lists.
—description from the publisher
For more information about Igloo Pop:
https://boardgamegeek.com/boardgame/8668/igloo-pop
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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Jason's Board Game Diagnostics of BloodRunes
#JasonReviews #BoardgameMechanics #BloodRunes
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:16 - Gameplay Overview
8:24 - Final Thoughts
9:36 - Credits
BloodRunes is a game of Strategy and Chance. Collect Runes in your hand to cast your spells and gain Blood Fortunes. Steal from other Casters or cast Protection Wards to defend against attack. All Players share the same board and must cast Runes that benefit themselves without helping their opponents. Keep a close eye on other Casters' spells to determine their strategies, while bringing your own plans to fruition. Use your Acolytes to do your bidding and win the game. Or scheme with other Casters to target a particular enemy.
CAUTION: BloodRunes will start fights and break up marriages. Play with caution.
BloodRunes is a 2 to 4 player game and takes about an hour to play. Great for a mind-bending afternoon of gaming.
—description from the publisher
To support this game on Kickastarter click the link below. You can sign up for Prelaunch list by pushing the "Notify me on launch" button and if you back the first day, you'll get guaranteed early bird pricing which is $30 instead of $35.
https://www.kickstarter.com/projects/zachturner/bloodrunes/
For more information about BloodRunes:
https://boardgamegeek.com/boardgame/277777/bloodrunes
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Zoracle Games and Zach Turner***
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Jason's Board Game Diagnostics of My Little Pony: Adventures in Equestria Deck-Building Game
#JasonReviews #BoardgameMechanics #MyLittlePony
0:00 - Intro
0:10 - Title Screen
0:28 - Description of the Game
1:41 - Gameplay Overview
13:06 - Final Thoughts
16:22 - Credits
Canter into the co-operative My Little Pony: Adventures in Equestria Deck-Building Game, and take the role of a pony of Equestria!
As Twilight Sparkle, Rainbow Dash, Fluttershy, and more, you've been given a challenge to complete! You need to travel amongst different locations throughout Ponyville, get new cards to improve your deck, complete tasks for resources, and overcome obstacles. Watch out — if you take too long, clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game.
Play cards from your hand to generate Help, Move, and Info, and use those to purchase more powerful cards, accomplish tasks, and overcome hurdles!
—description from the publisher
For more information about My Little Pony: Adventures in Equestria:
https://boardgamegeek.com/boardgame/358558/my-little-pony-adventures-equestria-deck-building
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Renegade Game Studios***
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Episode 233: What’s On the Shelf Pt. 9 or We Couldn’t Get the Podcast Out On Time Because We Are Sti
Source:
https://www.podbean.com/eau/pb-ambg4-12cf07c
Episode 233: What Is on the Shelf pt. 9
Introduction:
Crowdfunding:
Clinic Deluxe Biohazard expansion - 6 days, $19
Sagrada Artisans - 6 days, $75
The Fox Experiment - 7 days, $55
Blackoot - 12 days, $8
Games Played:
Feudum
My Little Pony: Adventures in Equestria - The Deckbuilding Game
What’s on the Shelf pt. 9:
Hagakure - K
Heart of Crown Base and Fairy Garden - J
Tanto Cuore - K
Tanto Cuore Expanding the House - J
Tanto Cuore Romantic Vacation - K
Tanto Cuore Oktoberfest - J
Tanto Cuore Winter Romance - K
Starlight Stage - J
Closing:
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Jason's Board Game Diagnostics of Die-Namo
#JasonReviews #BoardgameMechanics #DieNamo
0:00 - Intro
0:08 - Title Screen
0:27 - Description of the Game
1:03 - Gameplay Overview
7:44 - Final Thoughts
9:31 - Credits
Collect cards from the supply zone or lose them based on the roll of the dice. The more cards you collect of a color or a number, the more points you score at the end of the game.
Game play in Die-namo is simple: take one card from the draw pile and place it in the supply zone. Then, roll the color die and choose to perform one of the following actions:
-Collect one card: If there are cards in the supply zone matching the color of the die roll, you may collect one and place it face up in your playing area.
-Make a bet: If there are no cards in the supply zone matching the color of the die roll, or, if you want to collect more than one card from the supply zone, you may decide to make a bet, collecting one card for a SINGLE MATCH or all cards of one color for a DOUBLE MATCH.
-Lose one card: If you are unwilling or unable to perform any of the above actions, you must move one card from your playing area to the supply zone.
But, don’t forget a little detail: if you miss a bet, you lose your cards.
The game ends when a player completes a set of cards of one color (1 to 6) or when the cards in the supply zone are depleted. The player with the most points is the winner.
—description from the publisher
For more information about Die-Namo:
https://boardgamegeek.com/boardgame/344396/die-namo
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by José L. Navas***
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Jason's Board Game Diagnostics of Plutocracy
#JasonReviews #BoardgameMechanics #Plutocracy
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:54 - Gameplay Overview
16:33 - Final Thoughts
19:06 - Credits
Space is Time is Money is Power:
In Plutocracy, 2 to 4 players lead each one of the big trading corporations and will travel from planet to planet to buy and sell resources. By selling at a higher price than buying, players will earn money (Space Euros S€).
They need S€ to buy seats in the planetary parliaments.
In each of the 3 elections during the game, players that have a majority in a planetary parliament will send Councilors to the Plutocratic Council.
Equally important as the elections are the Societies on Earth: players that meet the conditions to join them while on Earth may also send Councilors to the Plutocratic Council.
The ultimate objective of each player is to have the most Councilors in the Plutocratic Council at the end of the game.
—description from the publisher
For more information about Plutocracy:
https://boardgamegeek.com/boardgame/363531/plutocracy
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Doppeldenkspiele***
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Jason's Board Game Diagnostics of The Spill
#JasonReviews #BoardgameMechanics #TheSpill
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:24 - Gameplay Overview
19:56 - Final Thoughts
23:44 - Credits
Offshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.
Contain the oil flowing from the rig
Remove what oil you can from the waters
Rescue the marine animals
The world is watching. The fate of the coast is in your hands!
This fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.
Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.
Weather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.
It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.
If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.
Contain the Oil. Save the Sea Life.
—description from the publisher
For more information about The Spill:
https://boardgamegeek.com/boardgame/338479/spill
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Smirk & Dagger/Smirk & Laughter***
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Jason's Board Game Diagnostics of Kanagawa
#JasonReviews #BoardgameMechanics #Kanagawa
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:44 - Gameplay Overview
9:41 - Final Thoughts
11:58 - Credits
1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!
—description from the publisher
For more information about Kanagawa:
https://boardgamegeek.com/boardgame/200147/kanagawa
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Trajan
#JasonReviews #BoardgameMechanics #Trajan
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:26 - Gameplay Overview
17:45 - Final Thoughts
20:00 - Credits
Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.
The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.
At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.
What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.
All game components are language neutral, and the playing time is 30 minutes per player.
—description from the publisher
For more information about Trajan:
https://boardgamegeek.com/boardgame/102680/trajan
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 232: Our Favorite Kids Games or Katie Plays a Game with Jason for His Birthday and Tolerates
Source:
https://www.podbean.com/eau/pb-x8v5i-12bb5e9
Episode 232: Our Favorite Kids Games
Introduction:
Crowdfunding:
On Circus Grounds - 6 days, $41
Uluk - 8 days, $45
Bakufu - 10 days, $23
Games Played:
Kobayakawa
Gabby’s Dollhouse
Trajan
Our Favorite Kids Games:
Jason - Magic Mountain
Katie - Detective Charlie
Jason - Creatures and Cupcakes
Katie - My Little Scythe
Jason - Mall Madness
Katie - Go Go Eskimo
Jason - Kraken Attack!
Katie - Whoowasit?
Closing:
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Jason's Board Game Diagnostics of Gabby's Dollhouse Game
#JasonReviews #BoardgameMechanics #GabbysDollhouse
0:00 - Intro
0:10 - Title Screen
0:29 - Description of the Game
1:15 - Gameplay Overview
10:21 - Final Thoughts
11:57 - Credits
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of SCOUT
#JasonReviews #BoardgameMechanics #SCOUT
0:00 - Intro
0:06 - Title Screen
0:24 - Description of the Game
1:41 - Gameplay Overview
8:43 - Final Thoughts
12:25 - Credits
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand.
More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.
On a turn, a player takes one of two actions:
• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves.
• Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten.
Once per round, a player can scout, then immediately play.
When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.
—description from the publisher
For more information about SCOUT:
https://boardgamegeek.com/boardgame/291453/scout
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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Jason's Boards Game Diagnostics of Maracaibo
#JasonReviews #BoardgameMechanics #Maracaibo
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:55 - Gameplay Overview
23:07 - Final Thoughts
26:30 - Credits
Maracaibo, a strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.
The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.
As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.
—description from the publisher
For more information about Maracaibo:
https://boardgamegeek.com/boardgame/276025/maracaibo
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Ceylon
#JasonReviews #BoardgameMechanics #Ceylon
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
2:00 - Gameplay Overview
16:47 - Final Thoughts
19:22 - Credits
During the second half of the nineteenth century in what was then Ceylon, today known to all as the nation of Sri Lanka, a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor, and later many other entrepreneurs, set about substituting tea plantations for coffee plantations and hence creating what many connoisseurs today consider to be the best tea in the world.
In Ceylon, players take on the role of the pioneers who developed the Ceylon tea industry. As such, they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task, they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors.
At the end of the game, players score points for having plantations in each district, for meeting demands that have been set, for the level of technological development reached, and for the amount of money collected. In the end, the player who has the most points wins.
—description from the publisher
For more information about Ceylon:
https://boardgamegeek.com/boardgame/248900/ceylon
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
33
views
Episode 231: What’s On the Shelf Pt. 8 or Katie Still Doesn’t Know Understand Why She Let’s Jason Ta
Source:
https://www.podbean.com/eau/pb-peu99-12b2e7e
Episode 231: What Is on the Shelf pt. 8
Introduction:
Crowdfunding:
The Comic Book Bubble - 11 days, $20
Trailblazers - 13 days, $34 (travel) $49 ( wooden meeples!!!)
Games Played:
Ceylon
Maracaibo
What’s on the Shelf pt. 8:
Sail to India - J
Valley of the Kings: Last Rites - K
Council of Verona - J
Ravenous River - K
Harbour - J
Mai-Star - K
Dairy Man - J
Kobayakawa - K
Isle of Trains - J
Diner - K
Pie Factory - J
Christmas Lights - K
The Terrifying Girl Disorder - J
Skull King - K
Mini Diver City - J
Equity - J
Closing:
Jason's Board Game Diagnostics of Kobayakawa
#JasonReviews #BoardgameMechanics #Kobayakawa
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:18 - Gameplay Overview
4:51 - Final Thoughts
7:07 - Credits
Kobayakawa is a game of bluffing and deduction. In this stylish new game from Jun Sasaki, components are kept at a minimum - there are only 15 cards, 32 tokens and the start player marker.
The rules are simple:
At the start each player is given 4 tokens. In addition 8 tokens are placed in the middle of the table. Spare tokens are set aside.
The deck is shuffled and each player is dealt one card face down, an additional card is dealt face up next to the deck (this card is called the Kobayakawa).
Each player takes a turn and either:
- Draws a card to their hand and discards one of their 2 hand cards face up in front of them.
Or
- Turns over the top card of the deck to replace the current Kobayakawa.
After all players have taken their turns, each must decide if they want to stay in and 'fight' by betting a token.
All players that decided to fight reveal their card. The player that has the lowest value card adds the value of the current Kobayakawa to their own card. The player with the highest number (their own card; or their own card + the Kobayakawa) wins the round and they take all the tokens that players bet, plus a bonus token from the middle, they take the start player token for the next round.
On the 7th round (when only 2 tokens remain in the middle) the stakes and the bonus are doubled to 2 tokens.
After this 7th round the game ends and the player with the most tokens wins the game.
Example Round:
Kobayakawa: 8
Player A: 9
Player B: Pass
Player C: 15
Player D: 12
Player C has the highest card value (15), but Player A is declared the winner as the results of the lowest card (9) and the Kobayakawa (8) is 17.
—description from the publisher
For more information about Kobayakawa:
https://boardgamegeek.com/boardgame/142325/kobayakawa
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
4
views
Jason's Board Game Diagnostics of Daxu
#JasonReviews #BoardgameMechanics #Daxu
0:00 - Intro
0:19 - Title Screen
0:38 - Description of the Game
1:47 - Gameplay Overview
11:42 - Final Thoughts
14:56 - Credits
In Daxu, players collect sets of cards of six different types of shops: bakery, rice wine shop, wood cutter, basket maker, silk dealer, and tea house.
Each round, several cards are flipped and players decide whether they want the cards for themselves or they want to give the cards to their opponent. Obtained cards go into your personal collection, and some of these cards provide (or make you lose) reputation points. If you focus too much on one type of shop, your customers will be dissatisfied and your opponent will gain points instead of you!
At the end of the game, players score points based on who holds majorities in which shops. Holding a majority by only a few cards earns points for you, but from a certain point on, that majority provides points for your opponent instead! Whoever collects the most points from majorities and reputation points wins.
—description from the publisher
For more information about Daxu:
https://boardgamegeek.com/boardgame/174192/daxu
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
8
views
Episode 230: What’s On the Shelf Pt. 7 or Jason Raves About Scout Across Another Form of Media
Episode 230: What Is on the Shelf pt. 7
Introduction:
Crowdfunding:
Token Trays - 8 days, $20/$35
Bako: Dig and Write - 10 days, $6
Doomensions Mystery Manor - 12 days, $62
Games Played:
Scout
Cat in the Box
Boonlake
What’s on the Shelf pt.7:
The Book of Rituals - J
GNA: Tears of a Goddess - K
GNA: Sherlock Holmes: The Shadow of Jack the Ripper - K
GNA: Sherlock Holmes: Four Investigations - K
Sleuth - J
Kanagawa - K
Space Explorers - J
Bargain Quest - K
Closing:
6
views
Jason's Board Game Diagnostics of Munchkin Farkle
#JasonReviews #BoardgameMechanics #MunchkinFarkle
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:19 - Gameplay Overview
6:54 - Final Thoughts
8:44 - Credits
Play the classic game of Farkle in a whole new way!
Munchkin Farkle marries the classic dice game with the Munchkin sense of humor and stab-your-buddy mentality. Rather than the traditional race to win, Munchkin Farkle is a race to win...while making your companions lose!
Cheat, curse your friends, and occasionally run away as you push your luck on every roll. Add the most gold pieces to your hoard and win!
For more information about Munchkin Farkle:
https://boardgamegeek.com/boardgame/343520/munchkin-farkle
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Steve Jackson Games***
2
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Jason's Board Game Diagnostics of Power Plants
#JasonReviews #BoardgameMechanics #PowerPlants
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:10 - Gameplay Overview
17:43 - Final Thoughts
19:39 - Credits
Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately, only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to "share" the garden, but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows, so that when everything is in full bloom, the most potent patches will belong to you!
In Power Plants, you are a wizard growing a shared garden of magical plants with your rivals. Each turn, you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic "plant" power or activate all the tiles it touches for their slightly weaker (but still very cool) "grow" powers. As the fields expand, you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?
Manipulate the garden's growth, gather magical gems, and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!
—description from the publisher
For more information about Power Plants:
https://boardgamegeek.com/boardgame/341974/power-plants
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
3
views
Jason's Board Game Diagnostics of Hack & Slash
#JasonReviews #BoardgameMechanics #HackNSlash
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:20 - Gameplay Overview
7:35 - Final Thoughts
10:33 - Credits
In Hack & Slash, your guild of adventurers is ready for anything: battles, rescues, and the "liberation" of whatever pays the most. Choose a quest, and roll the dice! You may win fame, and even recruit a new comrade for your party — or you may fail and slink back to the Tavern.
- description from the publisher
For more information about Hack & Slash:
https://boardgamegeek.com/boardgame/322250/hack-slash
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Steve Jackson Games***