Episode 238: Our Top 100 Games of All Time (100-91) or Ms. Potty Mouth Shows Back Up On the Podcast
Episode 238 - Our Top 100 Games of All Time (100-91):
Introduction:
News:
Roll to the Top/Pollen/Big Top - 6 days, $39/$19(BT), $89
Dreadful Meadows - 6 days, $50
Games played:
Don’t Go In There
The Loop
Our Top 100 Games of All Time (100-91):
Jason 100 - Abyss
Katie 100 - Passing Through Petra
Jason 99 - The Castles of Burgundy
Katie 99 - Hagakure
Jason 98 - Livingstone
Katie 98 - Picture Perfect
Jason 97 - Electronic Mall Madness
Katie 97 - Golem
Jason 96 - Elysium
Katie 96 - Gutenberg
Jason 95 - Istanbul
Katie 95 - Trajan
Jason 94 - Lucky’s Misadventures
Katie 94 - Viticulture
Jason 93 - Railroad Revolution
Katie 93 - Five Tribes
Jason 92 - Tricky Tides
Katie 92 - It’s a Wonderful World
Jason 91 - Rajas of the Ganges
Katie 91 - Lords of Vegas
Closing:
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Jason's Board Game Diagnostics of The Manhattan Project
#JasonReviews #BoardgameMechanics #ManhattanProject
0:00 - Intro
0:08 - Title Screen
0:27 - Description of the Game
1:13 - Gameplay Overview
15:00 - Final Thoughts
17:48 - Credits
Global Power Struggle Begins
Which nation will take the lead and become world's dominant superpower?
The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work!
You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!
Additional description:
The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities.
The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).
An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
—description from the publisher
For more information about The Manhattan Project:
https://boardgamegeek.com/boardgame/63628/manhattan-project
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
61
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Jason's Board Game Diagnostics of Tutankhamun
#JasonReviews #BoardgameMechanics #Tutankhamun
0:00 - Intro
0:10 - Title Screen
0:28 - Description of the Game
1:37 - Gameplay Overview
13:41 - Final Thoughts
16:14 - Credits
The Great King Tutankhamun has passed, and arrangements are being made to fill his Tomb with Artifacts that will travel with him to the afterlife.
Prepare to collect your offerings and cleanse your spirit as you take on the role of priests and priestesses, traveling down the Nile River to gather Artifacts for the great King’s tomb. Along the way, enchanted idols from the mighty Egyptian Gods may assist you in your journey.
Your primary goal will be to locate parts of Artifact sets. When these sets are completed, they are placed inside King Tut’s tomb to help the preparations for his burial. The priests who collected the most parts of the set will cleanse a portion of their spirit as their reward.
If you are the first player to completely cleanse your spirit (indicated by reducing your points to zero), you will so impress the new Pharaoh that he appoints you to be the next High Priest of Egypt. Will you meet the challenge and earn the new Pharaoh’s favor to become the most powerful priest in the land?
Tutankhamun features familiar gameplay from the earlier versions, while adding new Egyptian god powers and implementing a modified scoring system with new Scarab Rings and a new two-player scoring change.
—description from the publisher
For more information about Tutankhamun:
https://boardgamegeek.com/boardgame/286667/tutankhamun
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 237: Games We Passed On and Regret or Putin Is Really Bummed That He Won’t Be Able to Get th
Source:
https://www.podbean.com/eau/pb-j9qmw-12f412d
Episode 237: Games We Passed On and Regret
Introduction:
Crowdfunding:
Arch Ravels: Magic Socks - backer kit, 11 days, $25 (just magic socks)
Wonderland’s War: Shards of Madness - 7 days, $15
From the Shadows - 11 days, $25
Games Played:
Bag of Chips
Brass: Lancashire
Marvel: Remix
Games We Passed On and Regret:
Jason - Queen’s Feld City Collection
Katie - Flamecraft
Jason - Weather Machine
Katie - Legends of Sleepy Hollow
Jason - Ra
Katie - Distilled
Closing:
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Jason's Board Game Diagnostics of Port Royal: Big Box
#JasonReviews #BoardgameMechanics #PortRoyal
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:24 - Gameplay Overview
8:58 - Final Thoughts
13:07 - Credits
Port Royal: Big Box contains the Port Royal, the first expansion Just One More Contract..., the second expansion The Adventure Begins..., the Gambler promo card, and the standalone game Port Royal: Unterwegs!.
This edition of the game features new graphics and art.
—description from the publisher
For more information about Port Royal: Big Box:
https://boardgamegeek.com/boardgame/331265/port-royal-big-box
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
11
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Jason's Board Game Diagnostics of Amerigo
#JasonReviews #BoardgameMechanics #Amerigo
0:00 - Intro
0:12 - Title Screen
0:30 - Description of the Game
1:05 - Gameplay Overview
22:14 - Final Thoughts
24:02 - Credits
In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements.
The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.
The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.
—description from the publisher
For more information about Amerigo:
https://boardgamegeek.com/boardgame/137408/amerigo
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
Jason's Board Game Diagnostics of Master Dater
#JasonReviews #BoardgameMechanics #MasterDater
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:19 - Gameplay Overview
6:11 - Final Thoughts
10:49 - Credits
Cyanide and Happiness present their third game.
In Master Dater, the messed-up dating game, players take turns being the sexy single. Other players then combine heads and bodies to make messed-up dates to pander to three unusual interests of the single. The single then awards the player or players who best argued their case with heart, love, and flame cards.
When a player has one of each and five total, that player becomes the Master Dater and wins the game.
—description from the publisher
For more information about Master Dater:
https://boardgamegeek.com/boardgame/360377/master-dater
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Cyanide and Happiness***
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Jason's Board Game Diagnostics of The Palaces of Carrara (Second Edition)
#JasonReviews #BoardgameMechanics #PalacesofCarrara
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:15 - Gameplay Overview
24:21 - Final Thoughts
30:16 - Credits
n The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit your opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this exclusive marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not as lucrative as you'd hoped?
This second edition includes a revised set of rules, as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues, which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.
—description from the publisher
For more information about The Palaces of Carrara (Second Edition):
https://boardgamegeek.com/boardgame/348070/palaces-carrara-second-edition
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Game Brewer***
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Jason's Board Game Diagnostics of Bag of Chips
#JasonReviews #BoardgameMechanics #BagofChips
0:00 - Intro
0:14 - Title Screen
0:32 - Description of the Game
1:50 - Gameplay Overview
8:14 - Final Thoughts
12:36 - Credits
Bag of Chips is a party game in which you will face crucial choices to score as many points as possible at the end of each round. Be careful, though, because if you're too greedy, you will lose a lot!
At the start of a round, each player is dealt six objective cards and the 25 chips — in five colors, ranging from 7 yellow potato chips to 3 orange chicken chips — are placed in the bag. Someone draws five chips from the bag and places them on the table, then everyone discards two of their objective cards. The player draws four more chips, then everyone discards another objective card. The player draws three more chips, after which everyone places two of their cards on the positive scoring side of their playing area and the final card on the negative scoring side. The player then draws two more chips, one by one, both for increased drama and for some of the objective cards.
If a played objective card has not been completed, discard it. Add the points from your completed positive objective cards (if any), then subtract points from your negative objective card (if any). The player with the highest score wins two reward tokens, and the player with the second highest score wins one reward tokens. Complete rounds until someone has four or more reward tokens and wins. (In a two-player game, only the player with the higher score receives a reward token, and whoever first collects three tokens wins.)
—description from the publisher
For more information about Bag of Chips:
https://boardgamegeek.com/boardgame/344114/bag-chips
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
1
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Jason's Board Game Diagnostics of Brass
#JasonReviews #BoardgameMechanics #Brass
0:00 - Intro
0:06 - Title Screen
0:25 - Description of the Game
1:19 - Gameplay Overview
36:10- Final Thoughts
38:44 - Credits
Brass is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:
Build an industry tile
Build a rail or canal
Develop an industry
Sell cotton
Take a loan
At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.
After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.
The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).
—description from the publisher
For more information about Brass:
https://boardgamegeek.com/boardgame/28720/brass-lancashire
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
1
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Episode 236: A Few of Our Favorite Spooky Games or Jason Says Terrible Way More Than One Person Shou
Source:
https://www.podbean.com/eau/pb-ui69y-12eac2a
Episode 236: Spooky Games
Introduction:
Crowdfunding:
Cookie Run: Kingdom The Board Game - 6 days, $39
Mary Shelley’s Dream - 9 days, $5
Redwood - 12 days, $44
Games Played:
Wonderlands War
The Spill
Archaeology: The New Expedition
Spooky Games:
Jason - Study in Emerald (2nd Edition)
Katie - Consulting Detective: Jack the Ripper and West End Adventures
Jason - GROWL
Katie - Whoowasit?
Jason - Abomination: The Heir of Frankenstein
Katie - Return to Dark Tower
Closing:
Honorable Mentions: Guillotine, Horrified, Tea Scones and Arsenic, Demon Worker, Salem 1692, Cryptid Cafe, Bermuda Triangle, King of New York, Ghost Blitz, Hocus Pocus Board Game, House of Danger, Mortum, The Bloody Inn
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Jason's Board Game Diagnostics of Yahtzee: Disney Hocus Pocus
#JasonReviews #BoardgameMechanics #Yahtzee
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:32 - Gameplay Overview
9:55 - Final Thoughts
12:35 - Credits
Bring fun and magic to a full rolling bubble with this bewitching twist on America's #1 Dice Game! Inspired by the classic Halloween comedy, YAHTZEE®: Disney Hocus Pocus lets players "Shake, Roll, and Shout" spells and ingredients from Winifred's evil book with a custom cauldron dice cup to mix Dash of Pox, Dead Man's Toe, and more into winning combinations!
—description from the publisher
For more information about Yahtzee: Disney Hocus Pocus:
https://theop.games/products/yahtzee-disney-hocus-pocus
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by The Op***
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Jason's Board Game Diagnostics of Shake That City
#JasonReviews #BoardgameMechanics #ShakeThatCity
0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
1:44 - Gameplay Overview
10:09 - Final Thoughts
13:29 - Credits
Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game!
Shake That City is played over 15 rounds. For each of the first twelve rounds, the active player shakes the Cube Shaker, then presses the slider to drop nine cubes in a 3 x 3 pattern. That player picks one of the building colors available from the pattern and places the corresponding building tile(s) on their player board in the same pattern as the cubes revealed by the shaker. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. For the final three rounds, all players can pick whatever color/pattern they wish from the shaken cubes. What are you trying to do?
• Roads wants to connect to an edge of the board.
• Factories wants to be next to other factories and roads.
• Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory.
• Parks wants to be next to homes and factories.
• Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell!
At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.
—description from the publisher
For more information about Shake That City:
https://boardgamegeek.com/boardgame/359764/shake-city
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by AEG***
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Jason's Board Game Diagnostics of Wonderland's War
#JasonReviews #BoardgameMechanics #WonderlandsWar
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
2:00 - Gameplay Overview
23:22 - Final Thoughts
30:22 - Credits
The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, Jabberwock, and Cheshire Cat must gather all that they can while playing nice at the Hatter's Tea Party before going to battle!
In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game?
After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!
—description from the publisher
For more information about Wonderland's War:
https://boardgamegeek.com/boardgame/227935/wonderlands-war
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
13
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Jason's Board Game Diagnostics of Archaeology: The New Expedition
#JasonReviews #BoardgameMechanics #Archaeology
0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
1:15 - Gameplay Overview
8:40 - Final Thoughts
10:42 - Credits
Archaeology: The New Expedition is a reimplementation of the popular Archaeology: The Card Game (with several changes).
You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments, broken pots, and other priceless artifacts. Explore an ancient pyramid in the hope of uncovering a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit.
But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery!
In Archaeology: The New Expedition, you want to find treasures and make the most money possible by selling them to the museum. Players start with four treasure cards in hand; one monument tile is chosen at random, then the chambers of the monument are loaded secretly with treasure cards.
On a turn, a player digs for treasure by drawing from the deck. If they find treasure, they don't show anyone and keep it; if they find a thief, they steal a card at random from an opponent; and if they find a sandstorm, all players lose half of their cards in hand to the marketplace, which starts the game with five face-up cards. (Each player has a tent that they can discard to avoid the effects of one sandstorm.) After digging, a player can:
Discard one or more maps to explore one chamber of the monument, looking at all the cards there and keeping some number of them.
Trade at the marketplace by laying down one or more treasure cards and picking up cards with equal or lesser trading value.
Sell to the museum by placing sets of treasure cards in front of them; in general, the more cards you have of a type, the more the set is worth.
Players can explore only once, but they can do the other actions repeatedly, and they can take these actions in any order. Once the deck is empty, players keep taking actions until they all pass in turn, after which they sell treasures to the museum. Whoever ends up with the most money wins!
According to the designer, Archaeology: The New Expedition differs from Archaeology: The Card Game through the inclusion of tent cards, the addition of new treasure types and additional cards to allow for five players, the adjustment of some treasure values, and the inclusion of six monuments instead of one to have more variety when exploring.
—description from the publisher
For more information about Archaeology: The New Expedition:
https://boardgamegeek.com/boardgame/191300/archaeology-new-expedition
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
117
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Episode 235: What’s On the Shelf Pt. 11 or Jason’s Package of Scantily Clad Female Minis Was Deliver
Source:
https://www.podbean.com/eau/pb-vxb8n-12e0517
Episode 235: What’s On the Shelf Pt. 11
Introduction:
Crowdfunding:
Wingspan Asia - Jason
Draft & Write Records - 11 days, $27
Elevensies: The Guilty Party - 11 days, $14
Age of Comics: Golden Age - 11 days, $45
Games Played:
Hallertau - Julia Con
Wonderlands War - Julia Con
The Game (Cooperative Version) - Julia Con
Lizard Wizard
What’s on the Shelf pt.11:
Sheriff of Nottingham
Villainous
The Queen’s Necklace
Ladies & Gentlemen
Closing:
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Jason's Board Game Diagnostics of London
#JasonReviews #BoardgameMechanics #London
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:27 - Gameplay Overview
18:55 - Final Thoughts
20:26 - Credits
Note - When you are running your city you not only get poverty for each card in your city but also for every card that is in your hand at the time the city is activated. I didn’t show this in the overview but mention it in the final thoughts.
London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favor the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor.
London is a 2-4 player game with a playing time of approximately 90 minutes. Players select cards with varying powers of cashflow, victory points, and poverty penalties, and compete to manage them most efficiently. Nearly 250 years of progress is glimpsed in this game. Famous buildings and monuments of the era as well as engineering developments such as streetlights are illustrated on the cards.
As with a lot of games, London is about scoring the most VPs. Players manage their hand, selecting cards to play into their building display by laying them out in a line. At some point a player will choose to run his city. They can activate their buildings in whatever order they prefer. The resulting actions can generate money and VPs, reduce poverty or have some other effect specified on the card. Some cards have an entry cost which must be paid before the action can be performed.
—description from the publisher
For more information about London:
https://boardgamegeek.com/boardgame/65781/london
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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2
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Jason's Board Game Diagnostics of Twin Palms
#JasonReviews #BoardgameMechanics #TwinPalms
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:15 - Gameplay Overview
9:12 - Final Thoughts
11:20 - Credits
Hidden somewhere along the tropical coastline, you'll find a charming little beach town called Twin Palms. Here you'll see dolphins jumping, lovers holding hands, and children playing in the sand...always in pairs.
Twin Palms is a beach-themed escape from your traditional trick-taking card game. At the start of each of the game's 5-8 rounds, you bid the number of tricks (0-5) you think you'll claim with the ten cards in your hand. Wait, ten cards = five tricks? Yes, because each time you play to a trick, you play two cards at once!
You play the game with 1-3 suits of cards depending on your desired level of difficulty and the number of players at the table; each suit has cards numbered 0-10 and a wild, with each card appearing twice. The strongest play is a pair of cards that are the same number, with high numbers beating low ones, and with palm trees beating dolphins, which beat sunglasses, which beat pairs that are of different suits. If no one plays a pair, then whoever played the highest single card wins the trick. After five tricks, you score points if you've met your bid exactly. (If you bid a non-zero number of tricks but missed, you still score 1 point per trick taken.)
What's more, if you want to play risky, you can place bets on your bids, giving you an additional way to win (or lose) points. Whoever has the most points after the designated number of rounds wins!
—description from the publisher
For more information about Twin Palms:
https://boardgamegeek.com/boardgame/352818/twin-palms
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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Jason's Board Game Diagnostics of Coimbra
#JasonReviews #BoardgameMechanics #Coimbra
0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
2:17 - Gameplay Overview
21:44 - Final Thoughts
26:11 - Credits
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail.
Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same!
—description from the publisher
For more information about Coimbra:
https://boardgamegeek.com/boardgame/245638/coimbra
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Keepers
#JasonReviews #BoardgameMechanics #Keepers
0:00 - Intro
0:06 - Title Screen
0:25 - Description of the Game
1:56 - Gameplay Overview
6:57 - Final Thoughts
9:33 - Credits
In Keepers each player takes a turn as Curator, choosing one (can’t be a noun!) word to describe a card in their hand and announcing it. All players including the Curator then play a card that they think aligns the most, or the least, with that word, they are shuffled and placed face up to a numbered slot in middle of the table. All players then vote and the cards that get the most votes either way is a “Keeper” and earns the owner one point! Through clever word use by giving great clues one Curator will rise to the top and claim the most Keepers!
All artwork in Keepers has been hand selected from Byron Jorjorian’s portfolio of over 600,000 images of the natural world.
—description from the publisher
For more information about Keepers:
https://boardgamegeek.com/boardgame/362106/keepers
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Van Ryder Games***
Jason's Board Game Diagnostics of Nanga Parbat: Missions Pack
#JasonReviews #BoardgameMechanics #NangaParbat
0:00 - Intro
0:13 - Title Screen
0:32 - Description of the Game
1:45 - Gameplay Overview
4:58 - Final Thoughts
6:17 - Credits
The Nanga Parbat: Missions Pack is an expansion pack for Nanga Parbat. The pack includes a total of 14 cards: 11 game cards (5 mission cards + 6 reward cards) and 3 rules cards.
At the start of the game, the 5 mission cards are laid out in a row, showing the different missions for the game. Paired with each mission is a reward card. The first player to accomplish a mission earns the reward card. Since the mission cards are double-sided, there is a wide variety of mission combinations. Plus, with 6 different rewards and only 5 used per game, the reward combinations also differ from game to game.
More specifically, each mission shows 3 hikers in a particular pattern in a region. To accomplish the mission, a player must have their own hikers in the exact combination shown in one of the six regions.
The reward cards include an immediate point reward and/or a special power. The front side of the cards show the rewards using icons, while the backside describe the rewards in text.
—description from the publisher
To support this game on Kickastarter click the link below.
LINK
For more information about Nanga Parbat: Mission Pack:
https://boardgamegeek.com/boardgame/371401/nanga-parbat-missions-pack
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Dr. Finn's Games***
Episode 234: What’s On the Shelf Pt. 10 or Katie Tells Jason to Stop Talking So Jason Makes Katie…
Episode 234: What’s on the Shelf, pt. 10
Introduction:
Crowdfunding:
Age of Inventors - 10 days, $48/$58
Terraforming Mars: The Dice Game - 12 days, $35
Games Played:
Eternal Palace
Marvel Remix
Igloo Pop
What’s on the Shelf pt.10:
Scout!
Breakdancing Meeples
Grimm
GoodCritters
Quests of Valeria
Bang the Dice Game
Dice Forge and Expansion
Spell Smashers
Closing:
Jason's Board Game Diagnostics of Draft & Write Records
#JasonReviews #BoardgameMechanics #DraftWrite
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:15 - Gameplay Overview
17:23 - Final Thoughts
20:05 - Credits
Do you have what it takes to hit the big time? Can you take your band from preforming in your parent's basement to the largest stages around the world?
Draft your lead singer, musicians, production and backstage staff. Arrange them in the most harmonious ways to unlock more fans, money and opportunities. Plan your schedule, prioritize your assets and select your travel routes as you grow.
Chain your rewards into such an amazing show you will leave your competitors behind. But as every superstar knows...watch out for those scandals.
Draft Write Records is a draft and write game for 2-6 players, aged 10+ taking 45 minutes.
—description from the publisher
To support this game on Kickstarter click the link below.
https://www.kickstarter.com/projects/insideupgames/draft-and-write-records
For more information about Draft & Write Records:
https://boardgamegeek.com/boardgame/350185/draft-write-records
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Inside Up Games***
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Jason's Board Game Diagnostics of Igloo Pop
#JasonReviews #BoardgameMechanics #IglooPop
0:00 - Intro
0:06 - Title Screen
0:25 - Description of the Game
2:24 - Gameplay Overview
9:05 - Final Thoughts
10:33 - Credits
A children's game where players shake plastic igloos in an attempt to identify how many beads (between 2 and 13) they hold.
Nine cards are dealt face-up in a circle around the igloos, with each card showing a different number (or range of numbers). Players then start shaking the igloos to find one that matches the number of beads shown on a card. When a match is found, the player marks that igloo with a colored chip and places it on the card with the same number. If the guess is correct, that player receives the card (worth points) as a reward. If the guess is incorrect, that player loses the chip used to mark the igloo. The game is finished when one player has no chips left, or when all of the cards have been claimed!
Although the appearance of Igloo Pop is quite silly, it takes a steady hand and well-trained ear to be able to determine how many beads are inside an igloo. The sound and vibration when shaking each igloo is slightly different, allowing skilled players to judge the contents quickly and accurately. Also, a risk/reward system is introduced in the cards: cards with several numbers are easier to guess, but are worth less points; cards with a single number are often difficult to guess exactly, but are worth more points.
Background story, from the back of the box:
The young ice giant has a big problem: he wants to buy fish sticks, but he cannot remember how many and he has nine shopping lists in his basket.
So he goes from igloo to igloo and shakes each. In each he listens to the delicious fish sticks bouncing off the igloo walls. When he thinks that the igloo in his hand has the same number of fish sticks as one of his shopping lists, he takes it home.
When he gets home, there are no fish sticks in the igloo. Instead, wild and laughing Inuit children tumble out of the igloo. Excitedly they shout, "Shake us again!" "That was great fun!" "This is super", thinks the young ice giant. "Now, I have found some new friends to play with!" And, he promptly forgets all about his shopping lists.
—description from the publisher
For more information about Igloo Pop:
https://boardgamegeek.com/boardgame/8668/igloo-pop
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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Jason's Board Game Diagnostics of BloodRunes
#JasonReviews #BoardgameMechanics #BloodRunes
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:16 - Gameplay Overview
8:24 - Final Thoughts
9:36 - Credits
BloodRunes is a game of Strategy and Chance. Collect Runes in your hand to cast your spells and gain Blood Fortunes. Steal from other Casters or cast Protection Wards to defend against attack. All Players share the same board and must cast Runes that benefit themselves without helping their opponents. Keep a close eye on other Casters' spells to determine their strategies, while bringing your own plans to fruition. Use your Acolytes to do your bidding and win the game. Or scheme with other Casters to target a particular enemy.
CAUTION: BloodRunes will start fights and break up marriages. Play with caution.
BloodRunes is a 2 to 4 player game and takes about an hour to play. Great for a mind-bending afternoon of gaming.
—description from the publisher
To support this game on Kickastarter click the link below. You can sign up for Prelaunch list by pushing the "Notify me on launch" button and if you back the first day, you'll get guaranteed early bird pricing which is $30 instead of $35.
https://www.kickstarter.com/projects/zachturner/bloodrunes/
For more information about BloodRunes:
https://boardgamegeek.com/boardgame/277777/bloodrunes
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Preview copy provided by Zoracle Games and Zach Turner***
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