Jason's Board Game Diagnostics of Shake That City

1 year ago
12

#JasonReviews #BoardgameMechanics #ShakeThatCity

0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
1:44 - Gameplay Overview
10:09 - Final Thoughts
13:29 - Credits

Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game!

Shake That City is played over 15 rounds. For each of the first twelve rounds, the active player shakes the Cube Shaker, then presses the slider to drop nine cubes in a 3 x 3 pattern. That player picks one of the building colors available from the pattern and places the corresponding building tile(s) on their player board in the same pattern as the cubes revealed by the shaker. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. For the final three rounds, all players can pick whatever color/pattern they wish from the shaken cubes. What are you trying to do?

• Roads wants to connect to an edge of the board.
• Factories wants to be next to other factories and roads.
• Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory.
• Parks wants to be next to homes and factories.
• Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell!

At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.

—description from the publisher

For more information about Shake That City:
https://boardgamegeek.com/boardgame/359764/shake-city

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***Review copy provided by AEG***

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