Jason's Board Game Diagnostics of Clue: The Great Museum Caper
#JasonReviews #BoardgameMechanics #ClueMuseumCaper
0:00 - Intro
0:10 - Title Screen
0:28 - Description of the Game
1:08 - Gameplay Overview
7:37 - Final Thoughts
11:28 - Credits
This is a semi-cooperative game which puts the "thief" against the rest of the players, who take the role of detectives. As the thief, you secretly plot your movements around a private art museum. As you go, the detectives take turns trying to find you with their eyes, the video cameras, or motion detectors. You can deactivate the cameras, and you can even cut off the power to the entire museum to mask your movements. Another advantage is that the thief gets a turn after every detective's individual turn.
Another problem for the detectives is the fact that, once the thief has picked up a painting, she can take her next turn before removing the painting from the gameboard. The good guys know the vicinity, but won't know her exact location, as the thief is now up to 3 squares away from that spot. If a detective ever spots you with the naked eye, secret movement is over, and the thief's token is placed on the board for all to see. This can get frantic, since the thief can only move 1-3 spaces, while detectives roll a d6 for movement!
The thief player has to decide when to attempt a getaway. The catch is, some of the windows and doors are locked. There are actual lock pieces, and you must flip over the one you are attempting to open (instant detective frenzy!). If she has stolen 3 paintings (in a one-off game), and manages to get out, she wins. In a tournament style game, each player gets a turn at being the thief, so the number of paintings needed will vary based on the other players' scores.
—description from the publisher
For more information about Clue: The Great Museum Caper:
https://boardgamegeek.com/boardgame/1484/clue-great-museum-caper
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 216: Ride ‘em Cowboy…From Space or Do You Remember Playing Games With Katie At One Time or A
Source:
https://www.podbean.com/eau/pb-m6gk7-1225368
Episode 216 - Ride ‘em Cowboy…from Space
Introduction:
News/Crowdfunding:
Gamefound: Damask - 11 days, $33
Murder and Co: Fallen Star - 5 days, $130
All Time Wrestling: The Wrestling Card Game - 13 days, $99 (all in)/ $54 (legends)
Games Played:
Alma Mater
Belgian Beers Race
Champions of Midgard w/ both expansions
Our Favorite Space Cowboys Games:
7 - Jamaica
6 - Consulting Detective
5 - Jaipur
4 - Splendor
3 - Via Nebula
2 - Black Fleet
1 - Elysium
Honorable Mentions: Unlock!, Orbis, Skull, Watson & Holmes (Never Played)
Closing:
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Jason's Board Game Diagnostics of Forum Trajanum
#JasonReviews #BoardgameMechanics #ForumTrajanum
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:43 - Gameplay Overview
23:50 - Final Thoughts
28:06 - Credits
Emperor Trajan plans to have a monument built for eternity: the Forum Trajanum. It is supposed to become the biggest and most glorious Emperor's forum that the Roman world has ever seen — not only in order to demonstrate his success as Princeps Optimus in an imposing manner, but also to foster the well-being and the fame of the honorable citizens of Rome.
In Forum Trajanum, each player governs a Colonia, founded by Trajan himself, and thus is the head of one of the highest-ranking cities in the entire Roman Empire. While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will — after expiry of their term of office — be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.
—description from the publisher
For more information about Forum Trajanum:
https://boardgamegeek.com/boardgame/244049/forum-trajanum
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Zapotec
#JasonReviews #BoardgameMechanics #Zapotec
0:00 - Intro
0:06 - Title Screen
0:24 - Description of the Game
1:58 - Gameplay Overview
20:33 - Final Thoughts
24:49 - Credits
The Zapotec were a pre-Columbian civilization that flourished in the Valley of Oaxaca in Mesoamerica. Archaeological evidence reveal their culture going back at least 2,500 years. Remnants of the ancient city of Monte Albán in the form of buildings, ball courts, magnificent tombs, and finely worked gold jewelry testify of this once great civilization. Monte Albán was one of the first major cities in Mesoamerica and the center of the Zapotec state that dominated much of the territory that today belongs to the Mexican state of Oaxaca.
In a game of Zapotec, you build temples, cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals.
Each round, players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses, gain access to special abilities, make sacrifices to the gods and build pyramids. The played action card determines three important aspects of each player's turn:
The resource printed at the top of the card determines the row or column to activate on the resource grid to collect income.
The icon in the middle of the card matches one of the nine properties of the building spaces on the map (one of three building types, one of three regions, or one of three terrain types). On their turn, players may build only on spaces that match that icon.
The number at the bottom of the card dictates the turn order for the round when the card is played.
At the end of the round, players draft new cards from the central offer, with the final undrafted card becoming the scoring bonus card for the following round.
After five rounds, players score points for pyramids, for their position on the sacrifice track, and for their ritual cards. The player with the most victory points wins.
—description from the publisher
For more information about Zapotec:
https://boardgamegeek.com/boardgame/322589/zapotec
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Provided by Board&Dice***
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Jason's Board Game Diagnostics of Puerto Rico
#JasonReviews #BoardgameMechanics #PuertoRico
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:50 - Gameplay Overview
20:23 - Final Thoughts
24:22 - Credits
In Puerto Rico, players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.
Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.
The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.
Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.
Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico (with two expansions), not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players.
—description from the publisher
For more information about Puerto Rico:
https://boardgamegeek.com/boardgame/3076/puerto-rico
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
306
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Jason's Board Game Diagnostics of Change Horses
#JasonReviews #BoardgameMechanics #ChangeHorses
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:07 - Gameplay Overview
10:45 - Final Thoughts
12:54 - Credits
A racing game with a twist.
Players secretly get a horse (of a particular color) assigned before the game starts. The player with the horse in last place at the end of the game wins.
On your turn - sequence of play is decided by auction - you play a card that controls two different colored horese. When every player has put down cards, the horses move; but only horses with an odd number of cards on the table! If the number of open cards is even, the horse does not move.
But, true to the spirit of horse racing, each player has a chance to play a "dirty trick", including Change Horses. This can affect the game dramatically.
The best detailed description of the game is here.
{This is one of the few multiplayer games that plays equally well with only two}
—description from the publisher
For more information about Change Horses:
https://boardgamegeek.com/boardgame/30379/change-horses
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Disney Hocus Pocus: The Game
#JasonReviews #BoardgameMechanics #HocusPocus
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:27 - Gameplay Overview
11:57 - Final Thoughts
14:14 - Credits
The Black Flame Candle has been lit.
Now the Sanderson witches you must outwit;
Or with a wretched evil potion,
A foul spell they’ll set in motion.
Stun the witches and ruin the brew
Before the sun can rise anew!
Disney Hocus Pocus: The Game, based on the 1993 movie "Hocus Pocus", players must work together to ruin the Sanderson Witches’ potion three times before the sun rises. Players hold a hand of ingredients of different types and colors and attempt to match all ingredient types or colors in the cauldron.
Each turn, players ask a question about other players’ hands, referring to the ingredient type or color (but not both). (For example, “Who has blue ingredients?” or “Who has newt saliva?”) They then play a card from their hand into the cauldron and draw back up to three cards, ending their turn.
Some ingredient cards have Binx the cat or a spell book on them. When an ingredient with Binx is played into the cauldron, the active player puts the Binx mover in front of any player. That player then lays their cards down so everyone can see them and keeps them there until Binx is moved. If a spell book is played, the active player draws a card from the Spell deck and resolves the card. Spells generally do something to ruin players’ plans.
If you have cards showing all of one color or all of one object in the cauldron, then you've stunned one of the witches — and you need to stun the witches three times before time runs out! When stunned, a witch cannot cast spells from the deck.
Players also have four “Tricks” to use based on scenes from the movie; each Trick can be used once per game. For example, "Burning Rain of Death" allows you to discard three potion ingredients and draw three new potion ingredients.
—description from the publisher
For more information about Disney Hocus Pocus: The Game:
https://boardgamegeek.com/boardgame/303648/disney-hocus-pocus-game
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 215: Wondering About Arcane or Sometimes Jason Needs to Hail a Death Cab to Make Kintsugi
Episode 215 - Wondering About Arcane
Introduction:
News/Crowdfunding:
Autobahn - 5 days, $56
Wayfarers of the South Tigris - 5 days, $45
Broken and Beautiful: A Game about Kintsugi - 14 days, $16/$30
Games Played:
Long Shot The Dice Game
Tea, Scones and Arsenic
Momiji
Our Favorite Arcane Wonders Games:
8 - Sherlock 13
7 - GoodCritters
6 - Sheriff of Nottingham
5 - Royals
4 - Furnace
3 - Smartphone Inc
2 - Picture Perfect
1 - Four Gardens
Closing:
Jason's Board Game Diagnostics of Abstract Academy
#JasonReviews #BoardgameMechanics #AbstractAcademy
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:26 - Gameplay Overview
12:14 - Final Thoughts
17:38 - Credits
At the Abstract Academy, competition is fierce. You and your fellow art students vie for top marks with professors while trying to put your own spin on each assignment. The twist? Art school really broke the bank, so you must share a canvas with your rival classmates!
Abstract Academy is played over three rounds by either two or four players, with the players completing a new canvas each round. At the start of the game, you lay out 2-3 scoring cards for each round, so you all know what you're trying to achieve to score. Additionally, at the start of each round, each player receives an inspiration card that shows a pattern they're trying to create on the canvas.
In the two-player game, players take turns playing canvas cards into a shared 4x4 play area, and in the four-player game, they play in a shared 5x5 area. Canvas cards are divided into quadrants, and each quadrant is colored yellow, red, or blue. The canvas grows organically as you all play cards, and the edges aren't fixed until you have four (or five) cards in a row or column. The edge of the canvas closest to you is your home row, and once the canvas is locked in size, no one else can play in your home row (unless all other spaces are filled).
Once the canvas is filled, the two rows closest to you form your scoring zone. If the color patterns in your zone complete a scoring card better than the patterns in anyone else's zone, then you claim the scoring card. Additionally, if you've created the right pattern in your scoring zone, you can score your inspiration card. Whoever has the most points after three rounds is the star pupil of Abstract Academy and wins!
—description from the publisher
For more information about Abstract Academy:
https://boardgamegeek.com/boardgame/319095/abstract-academy
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Provided by Crafty Games***
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Jason's Board Game Diagnostics of Oh My Gold!
#JasonReviews #BoardgameMechanics #OhMyGold
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:09 - Gameplay Overview
4:16 - Final Thoughts
5:58 - Credits
Heave-ho, sailors! The sea treasure is close at hand! Throw down the anchor in Oh My Gold! to go down, open all the mysterious chests, and bring them back on board your ship! But keep an eye out as you aren't the only pirates with your eye on this fabulous treasure!
—description from the publisher
For more information about Oh My Gold!:
https://boardgamegeek.com/boardgame/271762/oh-my-gold
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
5
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Jason's Board Game Diagnostics of Long Shot: The Dice Game
#JasonReviews #BoardgameMechanics #LongShot
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:09 - Gameplay Overview
23:42 - Final Thoughts
27:02 - Credits
This is your ticket to the track!
In Long Shot: The Dice Game, you and up to seven other players will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses, place bets, influence race movement, and utilize special abilities. The roll of the dice determines which horses move and the options available each turn, so be ready to adapt your plans. Once three horses cross the finish line, earnings are totaled. While there are many ways to earn money during a horse race, only the player that makes the most money will be declared the winner. Will you play it safe, or risk it big on a long shot?
—description from the publisher
For more information about Long Shot: The Dice Game:
https://boardgamegeek.com/boardgame/295374/long-shot-dice-game
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
1
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Jason's Board Game Diagnostics of De Vulgari Eloquentia
#JasonReviews #BoardgameMechanics #DeVulgariEloquentia
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:58 - Gameplay Overview
32:14 - Final Thoughts
36:54 - Credits
Italy, late Middle Ages. The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language. So, the Volgare, the language spoken by the common people, taken from the dialects spoken in the various Italian regions, starts to gain relevance. During this period, Francesco D’Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy, both written in Volgare.
The players will have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will succeed to uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker, someone else can climb the church’s hierarchy to be the next Pope! But in the end, who will be the most appreciated and respected for his status and his culture?
The aim of the game is to obtain more Volgare points. The players will gain VP from reading manuscripts, looking for important documents like the Canticle of the Sun or "The Riddle from Verona". Players can also gain VP by improving their social status, for example, if the merchant becomes a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope. Moreover, VP can be gotten with money and with the support of Politicians, Noblemen, Abbesses, and the Amanuensis.
—description from the publisher
For more information about De Vulgari Eloquentia:
https://boardgamegeek.com/boardgame/75165/de-vulgari-eloquentia
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Tea, Scones, and Arsenic
#JasonReviews #BoardgameMechanics #TeaSconesArsenic
0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
1:49 - Gameplay Overview
13:04 - Final Thoughts
18:24 - Credits
You are members of an old English aristocratic family. Your uncle from America had the excellent idea of passing away bequeathing you his immense fortune. To celebrate the event, you decide to go for tea and enjoy some scones. However, each being equally greedy, each of the heirs decides to poison the cookies with Arsenic (a safe bet) in order to increase their share of their inheritance. Digestion promises to be difficult...
Tea, Scones and ARSENIC is a family game, for 1 to 6 players. It’s a bluff party-game full of thought, strategy and a hint of luck. Goal of the game : Eat the most Scones without dying in excruciating pain.
Setting up : Each player chooses a Cup board for their aristocrat (the choice of characters has no effect on the course of the game), and take 3 Sugar Cubes. The Scones are placed randomly, Poison side down, in the cookie box. You play with all the Scones, regardless of the number of players. Some Scones are normal, but others contain varying amounts of poison. The amount of poison is indicated at the back of the Scone. For each type of Scone, there are 2 harmless and 4 poisoned. The lethal dose at which a character succumbs to poison and is eliminated from the game differs depending on the number of players.
The 1st player takes a Scone in hand and turns it over discreetly to know his dose of poison (the other players should not see anything), he can shuffle the Scones before picking if he want to.
Either he eats it (he decides to keep it and places it in his Cup in front of him, Poison side hidden) or he puts it back in its place in the box and consumes a Sugar Cube to delay (he can shuffle the Scones afterward if he want to). In the course of the game, Scones pile up on his Cup. A player can look at his Scones at any time. In either case, their turn ends and it is the next player’s turn. When a player runs out of Sugar Cube, he is forced to eat the Scone.
Each player, at the start of their turn (before playing), can decide that they have had enough, and stop playing (they take a turn each time it is their turn to play). In doing so, he forces the other players to continue for 2 more rounds (Honor rounds) without the possibility for them to stop. Once the 2 Honor Rounds have been completed, one of the surviving players (if any) may in round choose to stop. The remaining players therefore set off for 2 additional Honor Rounds. And so on…
If a player reaches his natural resistance to poison (i.e. the number of arsenic doses he accumulated equals or exceeds the lethal dose), he dies (he is eliminated and his Scones are not counted). The deceased may choose to simply turn their board over to the Deceased side and laconically announce « I’m dead ». Or ... he may suddenly put his hands to his throat, uttering terrible rumblings interspersed with barely audible words such as « Cursed! », « Why so much hatred ... » or « Who will feed the dog? » Before slipping slowly from his chair and ending up lying on the floor in a grotesque position. To each his own style…
—description from the publisher
For more information about Tea, Scones, and Arsenic:
https://boardgamegeek.com/boardgame/340646/tea-scones-and-arsenic
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 214: Spiele, Eggert Spiele or All Katie Has Ever Wanted In Life Is To Be The Pope
Source:
https://www.podbean.com/eau/pb-xhj44-12134dd
Episode 214 - Spiele, Eggert Spiele
Introduction:
News/Crowdfunding:
Critter Cards - 5 days, $12
Castles by the Sea - 6 days, $45/$65
Explorers of the Woodlands - 10 days, $31
Games Played:
Sentient
King of New York
De Vulgari Eloquentia
Our Favorite Eggertspeiele Games:
8 - Mombasa
7 - Yedo
6 - Heaven & Ale
5 - Blackout: Hong Kong
4 - Camel Up
3 - Alma Mater
2 - Rococo
1 - Coimbra
Closing:
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Jason's Board Game Diagnostics of Sentient
#JasonReviews #BoardgameMechanics #Sentient
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:22 - Gameplay Overview
15:30 - Final Thoughts
19:23 - Credits
The next great technological revolution is here. Sentient robots for information, transportation, industry — all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off, but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They'll have an effect on your systems. Anticipate it correctly, program your bots effectively, and attract the right investors to win and lead the sentient revolution.
In Sentient, players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.
—description from the publisher
For more information about Sentient:
https://boardgamegeek.com/boardgame/223855/sentient
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Vinhos
#JasonReviews #BoardgameMechanics #Vinhos
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:19 - Gameplay Overview
29:20 - Final Thoughts
32:32 - Credits
Vinhos (Portuguese word for "wines") is a trading and economic game about wine making.
Despite its small size, Portugal is one of the world’s leading wine producers. Why not get to know the country around a table? Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game.
The players, winemakers in Portugal, will develop their vineyards and produce wine to achieve maximum profit.
The object of the game is to produce quality wines that can be exchanged for money or victory points.
The best wines are then sent to a wine fair in order to achieve fame and win awards.
Awake your senses and have fun making and selling your own wine.
—description from the publisher
For more information about Vinhos:
https://boardgamegeek.com/boardgame/42052/vinhos
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Mission: Ends of the Earth
#JasonReviews #BoardgameMechanics #EndsoftheEarth
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:08 - Gameplay Overview
11:00 - Final Thoughts
14:10 - Credits
In this strategic tile placement game, you must help your missionary get to the destination village with the required resources.
During their turns, players:
Place Tiles to travel on.
Stop at Resource Tiles to collect resources.
Surrender resources when Crisis Tiles are drawn.
“Fly” your missionary from one Airstrip Tile to another.
Use your Spade Tokens to move tiles to your advantage.
Players will need to collect 5 different resources to complete their Mission cards. The first player to reach their destination village with the required resources wins this game!
—description from the publisher
To see everything that Bible Games Central has to offer you can visit their website using the link below:
https://biblegamescentral.com/
For more information about Mission: Ends of the Earth:
https://boardgamegeek.com/boardgame/348943/mission-ends-earth
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Bible Games Central***
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Jason's Board Game Diagnostics of The Good Shepherd
#JasonReviews #BoardgameMechanics #TheGoodShepherd
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:12 - Gameplay Overview
5:51- Final Thoughts
8:01 - Credits
In this super easy-to-learn game, players must try to get the highest scoring Sheep Cards and Pasture Cards. But watch out! Other players will be looking to “Wolf” your cards and “Stampede” your hand. Will you have a Shepherd to protect your flock?
—description from the publisher
To see everything that Bible Games Central has to offer you can visit their website using the link below:
https://biblegamescentral.com/
For more information about The Good Shepherd:
https://boardgamegeek.com/boardgame/348945/good-shepherd
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Bible Games Central***
Jason's Board Game Diagnostics of Parable Parade
#JasonReviews #BoardgameMechanics #ParableParade
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:08 - Gameplay Overview
6:02- Final Thoughts
8:33 - Credits
In this exciting game, players must collect complete sets of Parable Cards. You can draw as many cards as you like, but be careful. Draw an Oopsie! Card and you will pay the price! Will you be bold and fearless? Or will you be conservative and cautious?
Jesus was a masterful storyteller. Using common objects like sheep and seeds, Jesus told short but powerful parables to help His audience grasp important spiritual truths. This game features 12 of Jesus’ parables.
The objective of the game is to form complete sets of Parable Cards. Each set comprises 4 cards of the same parable and is identified by a colored title bar on the top-left of the cards. The first player to form 2 complete sets of Parable Cards wins.
—description from the publisher
To see everything that Bible Games Central has to offer you can visit their website using the link below:
https://biblegamescentral.com/
For more information about Parable Parade:
https://boardgamegeek.com/boardgame/323945/parable-parade
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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https://www.facebook.com/theboardgamechanics
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http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Bible Games Central***
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Jason's Board Game Diagnostics of Rockband Manager
#JasonReviews #BoardgameMechanics #RockbandManager
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:09 - Gameplay Overview
12:37 - Final Thoughts
16:29 - Credits
Bring together an epic band and rock to the top in Rockband Manager!
In this card game for three to six players, take the role of band manager, assemble a group, and guide them to stardom. Use your talented stars to record killer albums, book sweet gigs, perform sold-out shows, and gain decibels to win the game. Bid for new gear and opportunities to improve your group's sound. Throw a cheap shot at your rivals by engaging in some hijinks. There are multiple roads to glory in this game, so you must develop a plan to rise above the competition. Are you ready to rock?
—description from the publisher
For more information about Rockband Manager:
https://boardgamegeek.com/boardgame/70916/rockband-manager
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 213: Renegades of Pretty Okay or Jason Doesn’t Know When The Gold Rush Happened And Has Beco
Source:
https://www.podbean.com/eau/pb-np5tp-12097e9
Episode 213 - The Renegades of Pretty Okay
Introduction:
News/Crowdfunding:
Gamefound: For Northwood! - 7 days, $15
Pestilence: Escape the Plague - 5 days, $6 PNP
Fujiyama with Ajisai - 10 days, $47 both
Games Played:
Camel Up: Off Season
Rockband Manager
Fool’s Gold
Our Favorite Renegade Games:
5 - Jason: Passing Through Petra
5 - Katie: The Search for Planet X
4 - Jason: The Hunger
4 - Katie: Bargain Quest
3 - Jason: Covert
3 - Katie: Covert
2 - Jason: Clank! (any flavor)
2 - Katie: Ex Libris
1 - Jason: Trajan
1 - Katie: Clank Legacy
Honorable Mentions: Architects, Paladins, Raiders, Atheneum, Circadians First Light, Fox in the Forest, Lanterns, Lotus, Pie Town, Sentient, Spell Smashers, Succulent, World’s Fair 1893
Closing:
Jason's Board Game Diagnostics of OddVille
#JasonReviews #BoardgameMechanics #Oddville
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:14 - Gameplay Overview
10:13 - Final Thoughts
13:19 - Credits
Oddly enough, several of you have been hired to build the city of OddVille, home to four powerful worker guilds.
Cleverly place your buildings in order to obtain greater power and fame, while thwarting your opponents' plans. Manage your workers to obtain the resources, coins, and building projects you need in order to make your mark on the city. Plan the city streets to get access to resources or coins from nearby buildings, even if not yours.
Impress the right guild, and you will get a visit from a guild member, who will gladly help you out while enjoying your hospitality. The guild comes first, though: At a moment's notice, every guild member will return to the guild hall, regardless of how much that inconveniences you. Of course, the person who "inspired" the guild meeting may be chuckling gleefully at the "unfortunate" timing of your guest's departure.
OddVille is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project, to obtain resources, or to collect coins. During your turn, you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus.
The city grows with each player's contribution, ever changing the values of players' buildings. As soon as a player builds his sixth building, the game ends and the player with the most points wins.
—description from the publisher
For more information about OddVille:
https://boardgamegeek.com/boardgame/123219/oddville
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
Jason's Board Game Diagnostics of ZhanGuo
#JasonReviews #BoardgameMechanics #Zhanguo
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
2:00 - Gameplay Overview
28:35 - Final Thoughts
32:21 - Credits
Between 230 and 221 B.C., the ambitious and extremely young king of Qin, Ying Zheng, unified China, adding all the other so-called Warring States (ZhanGuo) to his empire. Through this, Ying Zheng became the first emperor in Chinese history, taking the title of Qin Shi Huang Di.
Plenty of things had to change in order to make the Chinese empire whole, and Qin Shi Huang Di didn't waste any time. He divided the empire into prefectures, personally appointing central and local functionaries; afterward, he decreed that the same writing symbols had to be used throughout the entire nation. Furthermore, he unified the laws and the units of measure, particularly the currency, creating amazing conditions for the economic development and growth of the empire.
Internal decisions were not the only things that shaped this new unified nation. From the North, the menace of the Hsiungnu barbarians kept shaking the empire, and Qin Shi Huang Di knew that the only way to stop that menace was to build one of the most ambitious buildings in human history: The Great Wall of China. Thousands of peasants left their fields to take part in the construction, not only of the Great Wall, but also of roads, channels, palaces, and majestic buildings.
In ZhanGuo, you are the emperor's emissaries, and you have been assigned the challenging task of contributing to the process of unifying the empire, helping to build the wall, and all infrastructures needed. During the five rounds of the game, you must make the best of the few cards you get each round. You can play each card either on your own player board to increase your personal power in the empire, or on the game board to recruit manpower, construct buildings wanted by the emperor, call reinforcements from Qin, and move the armies from kingdom to kingdom.
Each player has to choose the best time and best way to play his cards in order to earn the emperor’s favors. Careful, though, because trying to get too much power, or exploiting the workers for personal gain could increase dissatisfaction among the populace, and consequently increase the risk of uprisings in the newly added kingdoms. Whoever is able to make the greatest contribution to the emperor's cause, while at the same time keeping the citizens placid, will be the winner.
—description from the publisher
For more information about ZhanGuo:
https://boardgamegeek.com/boardgame/160495/zhanguo
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Madeira
#JasonReviews #BoardgameMechanics #Madeira
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:18 - Gameplay Overview
23:11 - Final Thoughts
25:26 - Credits
Madeira is an island officially discovered early in the 15th century by Portuguese seafarers. Madeira, the Portuguese word for wood, refers to the dense forest that covered its wild, fertile landscape. This, and its strategic position far into the Atlantic Ocean made the island one of the most significant Portuguese discoveries. Madeira served as a “laboratory” for what would become the Portuguese Empire.
Wheat plantations were the first means for survival on the island. After that, when D. Henrique decided to increase the economy of the Empire, sugar became the core business of Madeira. Once sugar started coming from other places in the world, such as Africa and Brazil, profits from sugar were no longer enough, and production of the very famous Madeira wine became the most important economic product of the island.
Players try to adapt themselves to these constraints, working to find better fields for farming the right goods and for obtaining precious wood, essential for erecting new structures in the cities and for building ships. In turn, the ships are crucial for trading in foreign markets, as well as for taking part in new expeditions to discover other countries.
Madeira has been established just as it was in the original administrative division of the island under 3 captaincies (Funchal, Machico, and Porto Santo), where the ultimate goal is to develop the Island, gaining the most prestige under and for the Portuguese Crown.
The Crown of Portugal has a series of requests regarding expeditions, urbanization, opening trade routes, increasing wealth, and controlling the guilds on the islands. Three times during the game, the players gain prestige for fulfilling certain requests by the Crown. At two other times, the Crown requests that the islands change the focus of their agriculture due to the changes in the world.
Players must carefully choose the correct timing to show their achievements. Too early and you don’t gain as much prestige, too late and you risk someone else stealing the best opportunities. Will you have what it takes to excel in all of these endeavors?
Beware, wheat may become scarce, money is never enough, the population is hungry, and the shadow of piracy looms large….
—description from the publisher
For more information about Madeira:
https://boardgamegeek.com/boardgame/95527/madeira
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Yspahan
#JasonReviews #BoardgameMechanics #Yspahan
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
0:56 - Gameplay Overview
16:02 - Final Thoughts
18:40 - Credits
1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future....
The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s supervisor, they score points by placing their merchandise in the right shops, by sending them to the caravan, and by constructing buildings.
In Yspahan, players draft their action for the turn in order, but a roll of the dice determines which actions are available and how powerful they will be. You can earn points in the short-term by claiming shops in the city or by sending your traders to the caravan. You can also improve your infrastructure by constructing buildings that improve your actions or picking up action cards that give you extra options. Every 7 turns (each "week"), points are scored in the city and caravan, and after 3 weeks, the wise traders will see who among them has profited the most...
—description from the publisher
For more information about Yspahan:
https://boardgamegeek.com/boardgame/22345/yspahan
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com