Games That Would Be In My Top 200-101 If I Owned Them!
#JasonReviews #BoardgameMechanics #Top200
0:00 - Intro
0:55 - Lizard Wizard
1:40 - Incan Gold
2:31 - Maglev Metro
3:32 - Cryo
4:31 - Meadow
5:24 - Dune: Imperium
6:29 - Tang Garden
7:40 - Yokohama
8:59 - Ark Nova
10:45 - Whistle Mountain
12:06 - Taxi Derby
13:08 - Outro
13:58 - Credits
To continue talking about games that would have been in my top games of all time if I owned them I am taking a look at some games that would have been in my 101-200. There are some quality games in this video and talking about these really makes me want to play them.
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
Episode 239: Our Top 100 Games of All Time (90-81)
Episode 239: Our Top 100 Games of All Time (90-81):
Introduction:
News:
Tanto Cuore - Memento Mori Twilight Manor: 6 days left, $49
Delta - 6 days, $74
Games played:
Everdell
Monster Baby Rescue!
Burgle Bros 2
Our Top 100 Games of All Time (90-81):
Jason 90 - The Palaces of Carrara (2nd Edition)
Katie 90 - Walking in Burano
Jason 89 - Port Royal
Katie 89 - Smartphone Inc
Jason 88 - Colosseum
Katie 88 - Toledo
Jason 87 - Puerto Rico
Katie 87 - Search for Planet X
Jason 86 - The Taverns of Tiefenthal
Katie 86 - The Bloody Inn
Jason 85 - Hallertau
Katie 85 - Bargain Quest
Jason 84 - Victorian Masterminds
Katie 84 - Sherlock Holmes: Consulting Detective
Jason 83 - The Lord of the Rings
Katie 83 - Fool’s Gold
Jason 82 - Lords of Waterdeep
Katie 82 - Juicy Fruits
Jason 81 - Madeira
Katie 81 - Libertalia
Closing:
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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Jason's Board Game Diagnostics of Die of the Dead: The Xolo Expansion
#JasonReviews #BoardgameMechanics #Xolo
0:00 - Intro
0:10 - Title Screen
0:29 - Description of the Game
1:10 - Gameplay Overview
3:46 - Final Thoughts
5:16 - Credits
It's Dia de Muertos, along with dawn the spirits of the dead come out to pay a visit to their loved ones, party and eat and drink once again all their favorite dishes. But these souls are many and excited, they pass through the world in a hurry and sometimes even forget where their homes are, how come they don’t get lost? Luckily the xoloitzcuintles are here! The bonds with man’s best friend are so strong that they surpass life and death, and these loyal dogs are ready to help the dead find their way back home.
The Xolo Expansion introduces the xoloitzcuintle to Die of the Dead. These loyal dogs can be used to guide other players to caskets, encouraging them to pick ones which benefit you, for more dice manipulation options on the future. Featuring more ways to mainpulate dice and each other, tokens, casket boards and custom dice, The Xolo Expansion takes everything people love about Die of the Dead and makes more of it.
—description from the publisher
For more information about Die of the Dead: The Xolo Expansion:
https://boardgamegeek.com/boardgame/371919/die-dead-xolo-expansion
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Radical 8 Games***
Jason's Board Game Diagnostics of Stick 'Em
#JasonReviews #BoardgameMechanics #StickEm
0:00 - Intro
0:05 - Title Screen
0:24 - Description of the Game
1:14 - Gameplay Overview
11:39 - Final Thoughts
14:56 - Credits
In the trick-taking card game Stick 'Em, first released as Sticheln, players seek to gather points each hand by taking as many cards as possible of all but one color, while trying to avoid cards of one color of their choosing.
In more detail, at the beginning of each hand, each player simultaneously selects and reveals one card from their hand, with the color of this card representing their "pain" color. At the end of the hand, each card of this color that they've collected (including their initial choice from their hand) is worth negative points equal to the card's face value. Each card of another color that this player has collected is worth 1 point.
To play out the hand, the active player leads a card, then each other player in clockwise order plays one card. If all cards are of the same color, then whoever played the highest card collects these cards, then leads the next trick; if all cards are not of the same color, then whoever played the highest card of a color not initially led collects these cards, then leads the next trick. (One exception: A zero card can never win a trick.) In effect, each color played in a particular trick that doesn't match the color of the card led is considered a trump card, and the highest trump wins. In the event of a tie, the earlier played card breaks the tie.
Play as many hands as the number of players in the game, summing each player's points over those hands to determine a winner.
Some versions of Sticheln allow for play with up to six players, while the third and fourth German editions of the game include enough cards to allow for play with up to eight players. (These versions also allow players to play the game Hattrick by the same designer, with rules for this game included as a variant.)
—description from the publisher
For more information about Stick 'Em:
https://boardgamegeek.com/boardgame/354/stick-em
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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Jason's Board Game Diagnostics of Don't Go In There
#JasonReviews #BoardgameMechanics #DontGoInThere
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:15 - Gameplay Overview
9:28 - Final Thoughts
12:13 - Credits
You play as meddling kid wandering too far into a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the curse to escape with your sanity or forever be haunted!
It's a fast, easy-to-learn game that uses push your luck "set destruction." Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting haunts, or play it safe? Collect the right items and you can dispel some of your curses.
On your turn, choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire, but be careful! The further you go, the more ghosts will haunt you.
When 3 meeples have been placed into a room, the ghost dice are rolled. Depending on the result the placement of the meeples players will gain ghosts tokens. Next players will take cards from the room, depending on their meeple's position.
At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards.
The player with the fewest curses wins!
—description from the publisher
For more information about Don't Go In There:
https://boardgamegeek.com/boardgame/346057/dont-go-there
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Games That Would Be In My Top 100 If I Owned Them!
#JasonReviews #BoardgameMechanics #Top100
0:00 - Intro
1:26 - Boonlake
2:27 - Tidal Blades: Heroes of the Reef
3:27 - Bitoku
4:48 - Iki
6:14 - Wasteland Express Delivery Service
7:47 - Golem
10:31 - Credits
We started our 2022 top 100 over on the podcast but I wanted to do a supplemental, yeah, that is the word, video of some games that didn't make it in my top 100 because they aren't games that I own.
Also, I said there were seven games but clearly I don't know how to count...there are just six. I am SMRT. It isn't because I skipped over one when I was reading...no, that can't be it.
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
Episode 238: Our Top 100 Games of All Time (100-91) or Ms. Potty Mouth Shows Back Up On the Podcast
Episode 238 - Our Top 100 Games of All Time (100-91):
Introduction:
News:
Roll to the Top/Pollen/Big Top - 6 days, $39/$19(BT), $89
Dreadful Meadows - 6 days, $50
Games played:
Don’t Go In There
The Loop
Our Top 100 Games of All Time (100-91):
Jason 100 - Abyss
Katie 100 - Passing Through Petra
Jason 99 - The Castles of Burgundy
Katie 99 - Hagakure
Jason 98 - Livingstone
Katie 98 - Picture Perfect
Jason 97 - Electronic Mall Madness
Katie 97 - Golem
Jason 96 - Elysium
Katie 96 - Gutenberg
Jason 95 - Istanbul
Katie 95 - Trajan
Jason 94 - Lucky’s Misadventures
Katie 94 - Viticulture
Jason 93 - Railroad Revolution
Katie 93 - Five Tribes
Jason 92 - Tricky Tides
Katie 92 - It’s a Wonderful World
Jason 91 - Rajas of the Ganges
Katie 91 - Lords of Vegas
Closing:
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Jason's Board Game Diagnostics of The Manhattan Project
#JasonReviews #BoardgameMechanics #ManhattanProject
0:00 - Intro
0:08 - Title Screen
0:27 - Description of the Game
1:13 - Gameplay Overview
15:00 - Final Thoughts
17:48 - Credits
Global Power Struggle Begins
Which nation will take the lead and become world's dominant superpower?
The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work!
You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!
Additional description:
The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities.
The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).
An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
—description from the publisher
For more information about The Manhattan Project:
https://boardgamegeek.com/boardgame/63628/manhattan-project
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Tutankhamun
#JasonReviews #BoardgameMechanics #Tutankhamun
0:00 - Intro
0:10 - Title Screen
0:28 - Description of the Game
1:37 - Gameplay Overview
13:41 - Final Thoughts
16:14 - Credits
The Great King Tutankhamun has passed, and arrangements are being made to fill his Tomb with Artifacts that will travel with him to the afterlife.
Prepare to collect your offerings and cleanse your spirit as you take on the role of priests and priestesses, traveling down the Nile River to gather Artifacts for the great King’s tomb. Along the way, enchanted idols from the mighty Egyptian Gods may assist you in your journey.
Your primary goal will be to locate parts of Artifact sets. When these sets are completed, they are placed inside King Tut’s tomb to help the preparations for his burial. The priests who collected the most parts of the set will cleanse a portion of their spirit as their reward.
If you are the first player to completely cleanse your spirit (indicated by reducing your points to zero), you will so impress the new Pharaoh that he appoints you to be the next High Priest of Egypt. Will you meet the challenge and earn the new Pharaoh’s favor to become the most powerful priest in the land?
Tutankhamun features familiar gameplay from the earlier versions, while adding new Egyptian god powers and implementing a modified scoring system with new Scarab Rings and a new two-player scoring change.
—description from the publisher
For more information about Tutankhamun:
https://boardgamegeek.com/boardgame/286667/tutankhamun
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 237: Games We Passed On and Regret or Putin Is Really Bummed That He Won’t Be Able to Get th
Source:
https://www.podbean.com/eau/pb-j9qmw-12f412d
Episode 237: Games We Passed On and Regret
Introduction:
Crowdfunding:
Arch Ravels: Magic Socks - backer kit, 11 days, $25 (just magic socks)
Wonderland’s War: Shards of Madness - 7 days, $15
From the Shadows - 11 days, $25
Games Played:
Bag of Chips
Brass: Lancashire
Marvel: Remix
Games We Passed On and Regret:
Jason - Queen’s Feld City Collection
Katie - Flamecraft
Jason - Weather Machine
Katie - Legends of Sleepy Hollow
Jason - Ra
Katie - Distilled
Closing:
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Jason's Board Game Diagnostics of Port Royal: Big Box
#JasonReviews #BoardgameMechanics #PortRoyal
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:24 - Gameplay Overview
8:58 - Final Thoughts
13:07 - Credits
Port Royal: Big Box contains the Port Royal, the first expansion Just One More Contract..., the second expansion The Adventure Begins..., the Gambler promo card, and the standalone game Port Royal: Unterwegs!.
This edition of the game features new graphics and art.
—description from the publisher
For more information about Port Royal: Big Box:
https://boardgamegeek.com/boardgame/331265/port-royal-big-box
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Amerigo
#JasonReviews #BoardgameMechanics #Amerigo
0:00 - Intro
0:12 - Title Screen
0:30 - Description of the Game
1:05 - Gameplay Overview
22:14 - Final Thoughts
24:02 - Credits
In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements.
The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.
The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.
—description from the publisher
For more information about Amerigo:
https://boardgamegeek.com/boardgame/137408/amerigo
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
Jason's Board Game Diagnostics of Master Dater
#JasonReviews #BoardgameMechanics #MasterDater
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:19 - Gameplay Overview
6:11 - Final Thoughts
10:49 - Credits
Cyanide and Happiness present their third game.
In Master Dater, the messed-up dating game, players take turns being the sexy single. Other players then combine heads and bodies to make messed-up dates to pander to three unusual interests of the single. The single then awards the player or players who best argued their case with heart, love, and flame cards.
When a player has one of each and five total, that player becomes the Master Dater and wins the game.
—description from the publisher
For more information about Master Dater:
https://boardgamegeek.com/boardgame/360377/master-dater
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Cyanide and Happiness***
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Jason's Board Game Diagnostics of The Palaces of Carrara (Second Edition)
#JasonReviews #BoardgameMechanics #PalacesofCarrara
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:15 - Gameplay Overview
24:21 - Final Thoughts
30:16 - Credits
n The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit your opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this exclusive marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not as lucrative as you'd hoped?
This second edition includes a revised set of rules, as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues, which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.
—description from the publisher
For more information about The Palaces of Carrara (Second Edition):
https://boardgamegeek.com/boardgame/348070/palaces-carrara-second-edition
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Game Brewer***
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Jason's Board Game Diagnostics of Bag of Chips
#JasonReviews #BoardgameMechanics #BagofChips
0:00 - Intro
0:14 - Title Screen
0:32 - Description of the Game
1:50 - Gameplay Overview
8:14 - Final Thoughts
12:36 - Credits
Bag of Chips is a party game in which you will face crucial choices to score as many points as possible at the end of each round. Be careful, though, because if you're too greedy, you will lose a lot!
At the start of a round, each player is dealt six objective cards and the 25 chips — in five colors, ranging from 7 yellow potato chips to 3 orange chicken chips — are placed in the bag. Someone draws five chips from the bag and places them on the table, then everyone discards two of their objective cards. The player draws four more chips, then everyone discards another objective card. The player draws three more chips, after which everyone places two of their cards on the positive scoring side of their playing area and the final card on the negative scoring side. The player then draws two more chips, one by one, both for increased drama and for some of the objective cards.
If a played objective card has not been completed, discard it. Add the points from your completed positive objective cards (if any), then subtract points from your negative objective card (if any). The player with the highest score wins two reward tokens, and the player with the second highest score wins one reward tokens. Complete rounds until someone has four or more reward tokens and wins. (In a two-player game, only the player with the higher score receives a reward token, and whoever first collects three tokens wins.)
—description from the publisher
For more information about Bag of Chips:
https://boardgamegeek.com/boardgame/344114/bag-chips
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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Jason's Board Game Diagnostics of Brass
#JasonReviews #BoardgameMechanics #Brass
0:00 - Intro
0:06 - Title Screen
0:25 - Description of the Game
1:19 - Gameplay Overview
36:10- Final Thoughts
38:44 - Credits
Brass is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:
Build an industry tile
Build a rail or canal
Develop an industry
Sell cotton
Take a loan
At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.
After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.
The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).
—description from the publisher
For more information about Brass:
https://boardgamegeek.com/boardgame/28720/brass-lancashire
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 236: A Few of Our Favorite Spooky Games or Jason Says Terrible Way More Than One Person Shou
Source:
https://www.podbean.com/eau/pb-ui69y-12eac2a
Episode 236: Spooky Games
Introduction:
Crowdfunding:
Cookie Run: Kingdom The Board Game - 6 days, $39
Mary Shelley’s Dream - 9 days, $5
Redwood - 12 days, $44
Games Played:
Wonderlands War
The Spill
Archaeology: The New Expedition
Spooky Games:
Jason - Study in Emerald (2nd Edition)
Katie - Consulting Detective: Jack the Ripper and West End Adventures
Jason - GROWL
Katie - Whoowasit?
Jason - Abomination: The Heir of Frankenstein
Katie - Return to Dark Tower
Closing:
Honorable Mentions: Guillotine, Horrified, Tea Scones and Arsenic, Demon Worker, Salem 1692, Cryptid Cafe, Bermuda Triangle, King of New York, Ghost Blitz, Hocus Pocus Board Game, House of Danger, Mortum, The Bloody Inn
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Jason's Board Game Diagnostics of Yahtzee: Disney Hocus Pocus
#JasonReviews #BoardgameMechanics #Yahtzee
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:32 - Gameplay Overview
9:55 - Final Thoughts
12:35 - Credits
Bring fun and magic to a full rolling bubble with this bewitching twist on America's #1 Dice Game! Inspired by the classic Halloween comedy, YAHTZEE®: Disney Hocus Pocus lets players "Shake, Roll, and Shout" spells and ingredients from Winifred's evil book with a custom cauldron dice cup to mix Dash of Pox, Dead Man's Toe, and more into winning combinations!
—description from the publisher
For more information about Yahtzee: Disney Hocus Pocus:
https://theop.games/products/yahtzee-disney-hocus-pocus
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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***Review copy provided by The Op***
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Jason's Board Game Diagnostics of Shake That City
#JasonReviews #BoardgameMechanics #ShakeThatCity
0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
1:44 - Gameplay Overview
10:09 - Final Thoughts
13:29 - Credits
Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game!
Shake That City is played over 15 rounds. For each of the first twelve rounds, the active player shakes the Cube Shaker, then presses the slider to drop nine cubes in a 3 x 3 pattern. That player picks one of the building colors available from the pattern and places the corresponding building tile(s) on their player board in the same pattern as the cubes revealed by the shaker. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. For the final three rounds, all players can pick whatever color/pattern they wish from the shaken cubes. What are you trying to do?
• Roads wants to connect to an edge of the board.
• Factories wants to be next to other factories and roads.
• Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory.
• Parks wants to be next to homes and factories.
• Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell!
At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.
—description from the publisher
For more information about Shake That City:
https://boardgamegeek.com/boardgame/359764/shake-city
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by AEG***
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Jason's Board Game Diagnostics of Wonderland's War
#JasonReviews #BoardgameMechanics #WonderlandsWar
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
2:00 - Gameplay Overview
23:22 - Final Thoughts
30:22 - Credits
The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, Jabberwock, and Cheshire Cat must gather all that they can while playing nice at the Hatter's Tea Party before going to battle!
In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game?
After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!
—description from the publisher
For more information about Wonderland's War:
https://boardgamegeek.com/boardgame/227935/wonderlands-war
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
13
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Jason's Board Game Diagnostics of Archaeology: The New Expedition
#JasonReviews #BoardgameMechanics #Archaeology
0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
1:15 - Gameplay Overview
8:40 - Final Thoughts
10:42 - Credits
Archaeology: The New Expedition is a reimplementation of the popular Archaeology: The Card Game (with several changes).
You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments, broken pots, and other priceless artifacts. Explore an ancient pyramid in the hope of uncovering a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit.
But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery!
In Archaeology: The New Expedition, you want to find treasures and make the most money possible by selling them to the museum. Players start with four treasure cards in hand; one monument tile is chosen at random, then the chambers of the monument are loaded secretly with treasure cards.
On a turn, a player digs for treasure by drawing from the deck. If they find treasure, they don't show anyone and keep it; if they find a thief, they steal a card at random from an opponent; and if they find a sandstorm, all players lose half of their cards in hand to the marketplace, which starts the game with five face-up cards. (Each player has a tent that they can discard to avoid the effects of one sandstorm.) After digging, a player can:
Discard one or more maps to explore one chamber of the monument, looking at all the cards there and keeping some number of them.
Trade at the marketplace by laying down one or more treasure cards and picking up cards with equal or lesser trading value.
Sell to the museum by placing sets of treasure cards in front of them; in general, the more cards you have of a type, the more the set is worth.
Players can explore only once, but they can do the other actions repeatedly, and they can take these actions in any order. Once the deck is empty, players keep taking actions until they all pass in turn, after which they sell treasures to the museum. Whoever ends up with the most money wins!
According to the designer, Archaeology: The New Expedition differs from Archaeology: The Card Game through the inclusion of tent cards, the addition of new treasure types and additional cards to allow for five players, the adjustment of some treasure values, and the inclusion of six monuments instead of one to have more variety when exploring.
—description from the publisher
For more information about Archaeology: The New Expedition:
https://boardgamegeek.com/boardgame/191300/archaeology-new-expedition
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 235: What’s On the Shelf Pt. 11 or Jason’s Package of Scantily Clad Female Minis Was Deliver
Source:
https://www.podbean.com/eau/pb-vxb8n-12e0517
Episode 235: What’s On the Shelf Pt. 11
Introduction:
Crowdfunding:
Wingspan Asia - Jason
Draft & Write Records - 11 days, $27
Elevensies: The Guilty Party - 11 days, $14
Age of Comics: Golden Age - 11 days, $45
Games Played:
Hallertau - Julia Con
Wonderlands War - Julia Con
The Game (Cooperative Version) - Julia Con
Lizard Wizard
What’s on the Shelf pt.11:
Sheriff of Nottingham
Villainous
The Queen’s Necklace
Ladies & Gentlemen
Closing:
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Jason's Board Game Diagnostics of London
#JasonReviews #BoardgameMechanics #London
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:27 - Gameplay Overview
18:55 - Final Thoughts
20:26 - Credits
Note - When you are running your city you not only get poverty for each card in your city but also for every card that is in your hand at the time the city is activated. I didn’t show this in the overview but mention it in the final thoughts.
London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favor the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor.
London is a 2-4 player game with a playing time of approximately 90 minutes. Players select cards with varying powers of cashflow, victory points, and poverty penalties, and compete to manage them most efficiently. Nearly 250 years of progress is glimpsed in this game. Famous buildings and monuments of the era as well as engineering developments such as streetlights are illustrated on the cards.
As with a lot of games, London is about scoring the most VPs. Players manage their hand, selecting cards to play into their building display by laying them out in a line. At some point a player will choose to run his city. They can activate their buildings in whatever order they prefer. The resulting actions can generate money and VPs, reduce poverty or have some other effect specified on the card. Some cards have an entry cost which must be paid before the action can be performed.
—description from the publisher
For more information about London:
https://boardgamegeek.com/boardgame/65781/london
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
10
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2
comments
Jason's Board Game Diagnostics of Twin Palms
#JasonReviews #BoardgameMechanics #TwinPalms
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:15 - Gameplay Overview
9:12 - Final Thoughts
11:20 - Credits
Hidden somewhere along the tropical coastline, you'll find a charming little beach town called Twin Palms. Here you'll see dolphins jumping, lovers holding hands, and children playing in the sand...always in pairs.
Twin Palms is a beach-themed escape from your traditional trick-taking card game. At the start of each of the game's 5-8 rounds, you bid the number of tricks (0-5) you think you'll claim with the ten cards in your hand. Wait, ten cards = five tricks? Yes, because each time you play to a trick, you play two cards at once!
You play the game with 1-3 suits of cards depending on your desired level of difficulty and the number of players at the table; each suit has cards numbered 0-10 and a wild, with each card appearing twice. The strongest play is a pair of cards that are the same number, with high numbers beating low ones, and with palm trees beating dolphins, which beat sunglasses, which beat pairs that are of different suits. If no one plays a pair, then whoever played the highest single card wins the trick. After five tricks, you score points if you've met your bid exactly. (If you bid a non-zero number of tricks but missed, you still score 1 point per trick taken.)
What's more, if you want to play risky, you can place bets on your bids, giving you an additional way to win (or lose) points. Whoever has the most points after the designated number of rounds wins!
—description from the publisher
For more information about Twin Palms:
https://boardgamegeek.com/boardgame/352818/twin-palms
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Coimbra
#JasonReviews #BoardgameMechanics #Coimbra
0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
2:17 - Gameplay Overview
21:44 - Final Thoughts
26:11 - Credits
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail.
Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same!
—description from the publisher
For more information about Coimbra:
https://boardgamegeek.com/boardgame/245638/coimbra
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
9
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