Episode 229: What’s On the Shelf Pt. 6 or Summer Break is Over and the Kids are Back in School...Hal
Source:
https://www.podbean.com/eau/pb-djw9e-12a14a0
Episode 229: What Is on the Shelf pt. 6
Introduction:
Crowdfunding:
Five Three Five - 5 days, $20
Junk Drawer - 6 days, $35
Games Played:
Wasteland Express Delivery Service
Sidekicks (Jason)
Sherlock (Katie)
What’s on the Shelf pt.6:
Rival Realms
Mr. Jack Pocket
Matcha
Noir
School of Sorcery/Institute of Magical Arts
Tiny Ninjas
7 Ronin
Hero Realms (closed packs and campaign)
Reapers
Grimm a card game
Closing:
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Jason's Board Game Diagnostics of Monopoly: Hello Kitty and Friends
#JasonReviews #BoardgameMechanics #Monopoly
0:00 - Intro
0:14 - Title Screen
0:32 - Description of the Game
1:16 - Gameplay Overview
7:37 - Final Thoughts
9:12 - Credits
“You can never have too many friends!”
Live by the words of Sanrio’s universally adored icon and join Hello Kitty in her colorful world with MONOPOLY: Hello Kitty and Friends!
Buy, sell, and trade locations where all your favorite characters work and play in this all-new, custom version of the classic game featuring My Melody, Keroppi, Badtz-Maru, Chococat, Cinnamoroll, and many others.
Seven collectible tokens feature Hello Kitty and Friends as the cutest vehicles, and Celebrations and Adventures are in store as you collect Kuromi’s Candy Shop, Doki-Doki's Burger Shack, and more to be the last player standing to win!
—description from the publisher
For more information about Monopoly: Hello Kitty and Friends:
https://boardgamegeek.com/boardgame/360238/monopoly-hello-kitty-and-friends
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by The Op***
62
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Jason's Board Game Diagnostics of PUSH
#JasonReviews #BoardgameMechanics #PUSH
0:00 - Intro
0:06 - Title Screen
0:25 - Description of the Game
1:02 - Gameplay Overview
5:58 - Final Thoughts
8:55 - Credits
Push your luck...But not too far! Rack up points by playing cards to the stacks - but watch out! You can't repeat a color or number. Choose when to stop and score the best stack or push your luck and go for more!
- description from the publisher
For more information about PUSH:
https://boardgamegeek.com/boardgame/265256/push
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
Jason's Board Game Diagnostics of King of New York
#JasonReviews #BoardgameMechanics #KingofNewYork
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:24 - Gameplay Overview
18:35 - Final Thoughts
21:22 - Credits
There's always something happening in the city that never sleeps. Maybe it's the lights, maybe it's the energy, or maybe it's the giant monsters trying to demolish the place!
King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.
What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.
The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.
The monsters from King of New York can be used in KoT and vice versa, but the power cards are specific to this game.
Part of the King of Tokyo series.
- description from the publisher
For more information about King of New York:
https://boardgamegeek.com/boardgame/160499/king-new-york
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
17
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Jason's Board Game Diagnostics of Yunnan
#JasonReviews #BoardgameMechanics #Yunnan
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:20 - Gameplay Overview
18:53 - Final Thoughts
22:12 - Credits
Yunnan — home of delicious Pu'er tea. For more than 1,000 years, the tea dynasties have provided this sought-after good via their horse caravans to faraway Tibet. The Tea-Horse Road — a network of paths and roads leading through the jungles of Yunnan, across the steppes of Sichuan, and over the peaks of the Himalaya — is the traditional travel route of the tea traders.
In Yunnan, players control the fate of their tea dynasties. Their main goal is to establish a broad and secure trading network to deliver the tea to the farthest provinces, doing it better than their opponents. The main work behind the scenes is done in Pu'er, their home location: New traders need to be trained, better horses need to be acquired, and a good number of border passes need to be requested to be able to reach the farthest provinces.
Mere trading is not enough to beat the competition, however. Great social influence and a prestigious tea house may come in handy to propitiate the province inspector. Bridges provide shortcuts, and trading posts in faraway places secure one's own path along the Tea-Horse Road.
Yunnan is well-suited for players who like tactical development games. Due to the interleaving game mechanisms, the players are involved at all times. The great variety of available actions allows for different strategies. Only the player who calculates well, goes against the proper opponents, and reacts to the actions of others swiftly and adequately will win this game, which includes no elements of chance.
- description from the publisher
For more information about Yunnan:
https://boardgamegeek.com/boardgame/143401/yunnan
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 228: What’s On the Shelf Pt. 5 or Jason Is All Alone But Somehow Still Manages To Ramble…
Episode 228: What Is on the Shelf pt. 5
Introduction:
Games Played:
The Golden City
Isle of Trains
Paperback
What’s on the Shelf pt. 5:
Silver & Gold
Fire in the Library
Tortuga 1667
Salem 1692
Deadwood 1876
Biblios
Wordsy
Microbrew
Ohanami
Closing:
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Jason's Board Game Diagnostics of Famiglia
#JasonReviews #BoardgameMechanics #Famiglia
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:25 - Gameplay Overview
12:35 - Final Thoughts
15:25 - Credits
Prepare yourself for a fierce duel. Cleverly use the features of the four different families to snatch the most valuable gangsters away from your opponent. Your goal? To have the best gang at the end of the game.
In Famiglia, the players collect gangsters with the goal of collecting the highest-valued gangsters. With the exception of the 0-value gangsters, a player normally needs two identical gangsters (same family and same value) to be able to take a gangster with the next highest value of the same family. When a player does this, they place one of the smaller gangsters from their hand into their play area. To get higher-valued gangsters faster, the player may use the special abilities of the different families at the cost of placing more gangsters in their play area. By doing so, a player may reduce their options and so must carefully plan these actions in order to end the game with the most influential gang.
- description from the publisher
For more information about Famiglia:
https://boardgamegeek.com/boardgame/81453/famiglia
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Paperback
#JasonReviews #BoardgameMechanics #Paperback
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:22 - Gameplay Overview
9:50 - Final Thoughts
12:17 - Credits
You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills.
Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.
- description from the publisher
For more information about Paperback:
https://boardgamegeek.com/boardgame/141572/paperback
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
2
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Jason's Board Game Diagnostics of Isle of Trains
#JasonReviews #BoardgameMechanics #IsleofTrains
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:25 - Gameplay Overview
12:23 - Final Thoughts
17:24 - Credits
In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.
Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars.
When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!
Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!
- description from the publisher
For more information about Isle of Trains:
https://boardgamegeek.com/boardgame/154906/isle-trains
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Valley of the Kings: Last Rites
#JasonReviews #BoardgameMechanics #ValleyoftheKings
0:00 - Intro
0:08 - Title Screen
0:27 - Description of the Game
1:19 - Gameplay Overview
11:44 - Final Thoughts
15:12 - Credits
When you die, you can take it with you!
Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, amulets, and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it "crumbles" to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings.
You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins.
Valley of the Kings: Last Rites, the third standalone VotK title, introduces the various citizens and roles of people in the ancient Egyptian kingdom.
- description from the publisher
For more information about Valley of the Kings: Last Rites:
https://boardgamegeek.com/boardgame/197065/valley-kings-last-rites
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 227: What’s On the Shelf Pt. 4 or Old Games Need Love Too!
Source:
https://www.podbean.com/eau/pb-46fiu-128ee66
Episode 227: What Is on the Shelf pt. 4
Introduction:
News/Crowdfunding:
Isle of Trains: All Aboard - 4 days, $30 (deluxe-ish)
Eden’s Conflict - 9 days, $30
Board Game Day - 11 days, $20
Games Played:
The Golden Ticket Game
Mortum: Medieval Detective
Gutenberg
What’s on the Shelf pt. 4:
Daxu
Holmes: Sherlock & Mycroft
7 Wonders: Duel
Akrotiri
Lost Cities
Spirits of the Wild
ConcluZio
Coloretto
Closing:
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Jason's Board Game Diagnostics of No Thanks!
#JasonReviews #BoardgameMechanics #NoThanks
0:00 - Intro
0:06 - Title Screen
0:24 - Description of the Game
1:31 - Gameplay Overview
8:14 - Final Thoughts
10:08 - Credits
No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.
The first versions of the game supported up to five players, but a 2011 edition supports up to seven.
This game was originally published in Germany by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names.
- description from the publisher
For more information about No Thanks!:
https://boardgamegeek.com/boardgame/12942/no-thanks
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
1
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Jason's Board Game Diagnostics of The Golden City
#JasonReviews #BoardgameMechanics #GoldenCity
0:00 - Intro
0:07 - Title Screen
1:04 - Description of the Game
1:22 - Gameplay Overview
13:39 - Final Thoughts
16:48 - Credits
From far away, the adventurers have come to the island with the golden city in its center. Just arrived, they open up the first shop directly at the coast. Already it is possible to open up other ones in the villages along the street connections.
That's worth it because through that you'll get goods, keys, money, and concessions that you need for getting ahead. And finally the first is able to establish himself in the golden City and thus get the most precious trading contracts.
- description from the publisher
For more information about The Golden City:
https://boardgamegeek.com/boardgame/40770/golden-city
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
Jason's Board Game Diagnostics of Transcendent
#JasonReviews #BoardgameMechanics #Transcendent
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
2:18 - Gameplay Overview
23:40 - Final Thoughts
29:09 - Credits
Compete as a scientist or alchemist in this Scientific Revolution themed deck builder. Using a starter deck of 10 cards, generate resources and acquire better cards from the market to create the best deck to complete your hidden objective before your opponents.
Merge your basic resources of fire, earth, air, and water to create purified elements which then merge to become game bending scientific achievements to tilt the game in your favor. Use advantages to help yourself and others towards their goals, or use sabotages to bring them to their knees.
The choice is yours in the quest to become Transcendent.
During their turn, players will begin with a Research Phase, where they add to their non-AEther resources. They will then proceed to their Experiment Phase, where they will have two labor points to choose any two of playing a card, resetting the market, increasing a resource, merging an element or achievement, or acquiring a card from the market. The last phase is the Clean-up Phase, where the player will discard their hand and draw a new one.
The game ends when a player has completed all the criteria on one of their hidden objectives. Play continues to finish up the round, with tie breakers being based on remaining resources at the end of the game.
- description from the publisher
To check out this game on Kickstarter when the project goes live click the link below:
https://www.kickstarter.com/projects/tscend/transcendent-1?ref=blceej&token=989e7bbe
For more information about Transcendent:
https://boardgamegeek.com/boardgame/359555/transcendent
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Flying L Games, LLC***
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Jason's Board Game Diagnostics of The Golden Ticket Game
#JasonReviews #BoardgameMechanics #GoldenTicket
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:22 - Gameplay Overview
12:48 - Final Thoughts
18:27 - Credits
Willy Wonka is opening his factory at last –but only for a lucky few! He has hidden Golden Tickets in his Wonka Bars. If you can find a Golden Ticket, then you win the big prize.
Use strategy on every move and play your Wonka Candy cards to collect as many Wonka Bars as you can to better your odds of finding a Golden Ticket! When the last Wonka Bar is picked up, everyone opens up their collection to see who’s got a Golden Ticket! This family strategy game requires planning, combo-making, and a little bit of luck.
On a player's turn they can do two actions. The actions consist of playing cards from their hand, discarding a card to move one space, or refilling their hand back up to their draw size. When a character lands on a gameboard space, they can also use the do listed action on that space as part of their move. At the beginning of the game, a limited number of golden tickets are added to the Wonka Bars depending on the number of players. The bars are then mixed up. The whole point of the game is to try and earn as many Wonka Bars as possible throughout the game to better your chances of ending with a Golden Ticket.
When all Wonka Bars from the pool of bars are claimed the game is over. At this point all players will unwrap the bars they have earned.
Any player that ends with at least one Golden Ticket wins! Any player that does not end with a Golden Ticket loses.
- description from the publisher
For more information about The Golden Ticket Game:
https://boardgamegeek.com/boardgame/342010/golden-ticket-game
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
87
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Jason's Board Game Diagnostics of Town Builder: Coevorden
#JasonReviews #BoardgameMechanics #Coevorden
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:21 - Gameplay Overview
9:30 - Final Thoughts
11:16 - Credits
Town Builder: Coevorden is a game where players take part in a town building contest to build the most beautiful district. There is a panel of judges and awards players compete for in addition to scoring points for completed buildings.
In Town Builder: Coevorden, players will draft multi-use cards from a center row of cards to build their own tableaus. Each town card can be used in 3 ways; as a foundation, as a resource and as a completed building with unique abilities. The players can aim for Awards or the favour of the Judges to gain extra points. The game ends when the players have played through the entire deck of cards a certain number of times based on the number of players. At the end of the game, the player with the most victory points is the winner!
—description from the publisher
For more information about Town Builder: Coevorden:
https://boardgamegeek.com/boardgame/255633/town-builder-coevorden
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 226: Our GenCon Preview or Katie Decides To Put Her Kickstarter Page in Spanish To Prove How
Source:
https://www.podbean.com/eau/pb-j6djb-127dd65
Episode 226: GenCon 2022 Preview
Introduction:
News/Crowdfunding:
The Acts: Deluxe Edition $36 18 days
Planting Evidence - 11 days, $32
League of the Lexicon - 12 days, $34
Games Played:
GROWL
Lords of Waterdeep
Town Builder: Coevorden
Obligatory GenCon 2022 Preview:
Jason - Ready, Set, Bet! AEG John D. Clair - August 2022 release. Not sure if for sale or not.
Katie - Museum Suspects - Blue Orange, Philip Walker Harding, for sale? $20
Jason - Bag of Chips Blue Orange Matthieu Aubrey Theo Rivière $13
Katie - Catherine: The Cities of the Tsarina - Capstone Games, Johannes Schmidauer-Konig; $55
Jason - Gutenberg Portal Katarzinya Cioch Wojciech Wisnewski $70
Katie - Tabriz - Crafty Games, Randy Flynn, demo only
Jason - Troll Fest Trick or Treat Studios Bruno Faidutti Camille Matthieu $60
Katie - Get on Board: New York & London, IELLO, Saashi, $30
Closing:
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Jason's Board Game Diagnostics of Lords of Waterdeep w/ Scoundrels of Skullport
#JasonReviews #BoardgameMechanics #LordsofWaterdeep
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:32 - Gameplay Overview
12:23 - Final Thoughts
14:39 - Credits
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.
—description from the publisher
For more information about Lords of Waterdeep:
https://boardgamegeek.com/boardgame/110327/lords-waterdeep
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Finca
#JasonReviews #BoardgameMechanics #Finca
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:32 - Gameplay Overview
16:40 - Final Thoughts
19:28 - Credits
The gameboard of Finca shows the mediterranean island of Mallorca. Players try to crop and deliver the fruits of Mallorca (such as oranges, lemons, almonds, grapes etc.) by means of moving workers on a traditional windmill. Object of the game is to distribute your crop as effectively as possible in order to deliver faster than your opponents.
From the Box: Mallorca, Island of the Wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand, in addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA.
Listen to the wind, which propels your windmill! Then take in the course of the yearly harvest the sweetest and most valuable fruits from the land. Load them on your old donkey cart and travel around the island, selling them everywhere. If you manage this quickly, you will soon be the richest farmer on the island.
—description from the publisher
For more information about Finca:
https://boardgamegeek.com/boardgame/40628/finca
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 225: What’s On the Shelf Pt. 3 or Jason Traveled All the Way to P.F. Chang’s to See Authenti
Source:
https://www.podbean.com/eau/pb-89cnz-1273bf0
Episode 225: What is on the Shelf part 3
Introduction:
News/Crowdfunding:
Bedeville Carnival - 4 days, $50
Neko Boss - 7 days, $19/$24 (2/multi, mini) $26/$37
Deluxe Hanafuda Deck & The 100 Torii: Diverging Paths - 10 days, $65
Games Played:
Shadowrift
Finca
What is on the Shelf part 3:
Dinosaur Island and Totally Liquid Expansion
Taverns of Tiefenthal
Xi’an
Gugong
Paris
Lords of Waterdeep and Expansions (all one box)
Closing:
Jason's Board Game Diagnostics of Liberté
#JasonReviews #BoardgameMechanics #Liberté
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:15 - Gameplay Overview
19:15 - Final Thoughts
21:52 - Credits
Liberté covers the French Revolution from 1789 and the meeting of the Estates General to the Directory and Bonaparte’s coup d’état in 1799.
The game is played in four turns. In each turn there will be a variable number of rounds, followed by an election to see which faction becomes the government. There are three factions, the Radicals (red), the Moderates (blue), and the Royalists (white). The most common action is for a player to place faction blocks on the board. He shows he controls these blocks by placing one of his tokens on top of the stack.
The cards are divided into two sets, set 'A' and 'B'. The 'A' deck is used first and tends to favor the moderates and Royalists. Once this deck has been exhausted the 'B' deck comes into play, which tends to favor the radicals.
The election is triggered when all of one type of faction block has been exhausted. The faction blocks will determine which faction forms the next government. Players are attempting to score victory points by having the most influence in the government and opposition. Points can also be picked up in later turns for being the general in charge at a victorious battle, and for winning elections in specific provinces.
Normally the player with the most victory points will win. However, there are two sudden death game end conditions that may alter the outcome. The first is a radical electoral landslide, triggered by the red faction gaining 17 or more votes. The second is successful Royalist counter-revolution, precipitated by Royalist control of seven counter-revolutionary provinces. In both cases, victory is determined by a different set of criteria, in which accrued victory points do not count. The player who is ahead on points must be aware that one mistake could lead to defeat at the hands of the Jacobins or Royalists!
It is likely that you will never have played a game quite like this one and you may find yourself wondering what strategies to employ. Do not despair! Once you have completed your first game you will realize that amongst the apparent chaos of the game there are many opportunities for long-term planning.
Liberté is #6 in the Valley Games Classic Line
—description from the publisher
For more information about Liberté:
https://boardgamegeek.com/boardgame/2507/liberte
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Lost Explorers
#JasonReviews #BoardgameMechanics #LostExplorers
0:00 - Intro
0:08 - Title Screen
0:27 - Description of the Game
1:15 - Gameplay Overview
17:09 - Final Thoughts
21:20 - Credits
Breaking news! A lost world has been discovered, and clues leading to its secret entrance have been disseminated all around the world. Your goal? Find them! Driven only by your courage, you decide to follow in the footsteps of those first explorers and launch a worldwide expedition, but you're not the only one on this quest...
In Lost Explorers, each player starts with five figures on their research team: two leaders to track your discoveries, and three members to gain equipment and go on expeditions. On your turn, you can place members on one or both equipment areas to gain tokens; placing one figure means you retrieve the first token from the pile, two figures the second token, etc. The visible side of a token represents a vehicle — a train (red), a car (yellow), a boat (blue), or an airship (green) — while the hidden side depicts two or three locations on the world map. For each token you take, choose whether to keep the vehicle side face up or flip it over to reveal the mission side of the token. Once you choose, the token is locked, and you place it in front of you with your other vehicle and mission tokens.
Alternatively, instead of collecting equipment you can place members on map locations. Each location shows 2-3 vehicle tiles, and you must have all depicted tiles in front of you to place a member on a location. Each time you place a member, choose one of the vehicle tokens used, then place it in the discard pile next to the box. (If you travel to the location of another player's member, you instead give them the discarded token.)
After you either collect vehicle/mission tokens or send members on expeditions, you can complete one or more missions if you have a member on each of the 2-3 locations depicted on that mission. For each mission, remove one of your members just used from the board, then advance the appropriate leader on the discovery track for the color of the mission and the number of members used. (Each game, 2-4 locations are marked as "validated", and a validated location is always completed automatically for missions, but you score no points for it.) If you advanced your leader who was behind on the discovery track, take a vehicle token from the discard pile and add it to your collection.
When one of your leaders reaches a "clue" spot on a discovery track, you collect a clue token. If you collect four clue tokens first, you win! Alternatively, the game ends once all the vehicle tokens have been claimed, at which point the player who has advanced the farthest on the discovery track with their slower leader wins.
—description from the publisher
For more information about Lost Exploreres
https://boardgamegeek.com/boardgame/311918/lost-explorers
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 224: What’s On the Shelf Pt. 2 or Jason’s Favorite Speedway is Dead to Him Since They Have B
Source:
https://www.podbean.com/eau/pb-ukwg7-126b0e2
Episode 224: What is on the Shelf part 2
Introduction:
News/Crowdfunding:
Globetrotting - 4 days, $53
Maid Knight Saga: The Story of Faltisia - 6 days, $60
Stardust Coffee - 12 days, $28
Games Played:
Masters of Renaissance
Ark Nova
What is on the Shelf part 2:
A Gentle Rain
Founding Fathers
Police Precinct
Ex Libris
Tokaido
Passing Through Petra
Sonar
Moonshine Empire
Harry Potter Death Eaters Rising
Closing:
Jason's Board Game Diagnostics of Picture Perfect: The Pickpocket Expansion
#JasonReviews #BoardgameMechanics #Pickpocket
0:00 - Intro
0:17 - Gameplay Overview
4:38 - Credits
Add an all-new game mode to your perfect moment!
As the game progresses, find out which guests have valuable bling and use the short window of opportunity during the photo to blend your thieves invisibly with the revelers.
Only when they can't be seen, can they strike!
Completely new choices open up and every guest placed wants to be thought through with even more care. After all, not only do you not want to get caught, but you also want to deliver a perfect photo!
To play with 5-6 players, you need the 5-6 player expansion in addition to the basic game.
—description from the publisher
For more information about Picture Perfect: The Pickpocket Expansion:
https://boardgamegeek.com/boardgame/340285/picture-perfect-pickpocket-expansion
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Scythe: Invaders from Afar
#JasonReviews #BoardgameMechanics #Scythe
0:00 - Intro
0:18 - Gameplay Overview
4:01 - Credits
While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.
—description from the publisher
For more information about Scythe: Invaders from Afar:
https://boardgamegeek.com/boardgame/199727/scythe-invaders-afar
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Provided by Stonemaier Games***
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