Jason's Board Game Diagnostics of Purim
#JasonReviews #BoardgameMechanics #Purim
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:21 - Gameplay Overview
13:52 - Final Thoughts
17:05 - Credits
The Book of Esther describes the harrowing tale of a young girl and the fate of the Jewish people. The villainous Haman has been put to death, but his murderous plan lives on through his ten sons. You are loyal messengers of the King and Queen, tasked with putting a stop to the hatred infecting the empire and securing peace for the children of Israel.
Purim is a cooperative card-management and area-control game. You and your fellow messengers must work together to spread the King’s proclamation, represented by gold cubes, to all the far-flung provinces of the empire. At the same time Haman’s ten sons are trying to orchestrate the destruction of the Jewish people by spreading their false messages, represented by black cubes.
Every round each player will receive a set number of Action Cards that have a Loyal Action, an Evil Action, and an End Effect. Players simultaneously select one Action Card from their hand and then reveal it. The Action Cards are then processed based each card's number with the card's Loyal Action happening first before the Evil Action. Loyal Actions will generally add gold cubes to the board, move Messengers, or remove Sons of Haman while Evil Actions will generally add black cubes or move the Calendar tile forward. This process of selecting and playing Action Cards repeats until all but one card has been played in each player's hand. When this occurs the last cards are revealed and the cards processed in numerical order with only the End Effect happening. The round then ends and a new round begins.
The game end triggers when either the Calendar tile reaches the end of the Calendar, or players run out of gold or black cubes. If each Province has gold cubes equal to or greater than the number of black cubes, the players win the game. If even one Province has more black cubes than gold cubes, the players have failed the King and lose the game.
—description from the publisher
For more information about Purim:
https://boardgamegeek.com/boardgame/373444/purim
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Funhill Games***
24
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Jason's Board Game Diagnostics of Terracotta Army
#JasonReviews #BoardgameMechanics #TerracottaArmy
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:14 - Gameplay Overview
22:45 - Final Thoughts
25:25 - Credits
Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the Emperor's tomb. You will be among those tasked with building this magnificent army.
In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues. During the game, you collect resources, upgrade your workers, and seek favor with the Emperor's advisors. Your goal is to play a crucial role in the process of creating the terracotta army, and your success is measured in victory points (VPs). During the game, you and your fellow players build the army together, but after the fifth round of the game is over, only one of you — the one with the most points — will stand as the winner.
During the game, you place warrior miniatures within the mausoleum, forming groups. A group's miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum.
You will have many opportunities to score points based on domination and presence. To achieve domination, you must be the only player with the most of the specific resource or type of statue currently being scored. (If you are the only player, you have domination.) To have presence, you must have at least one of the specific resource or type of statue currently being scored.
At the end of the fifth round, the player with the most VPs wins.
—description from the publisher
For more information about Terracotta Army:
https://boardgamegeek.com/boardgame/350458/terracotta-army
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Provided by Board&Dice***
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Episode 248: Our Top 100 Games of All Time (10-1)
Episode 248: Our Top 100 Games of All Time (10-1)
Introduction:
News:
Dr. Finn’s Games now on Gamefound
ArtiSlime, 10 days, $6
Games played:
Jaws
On Tour: Paris
Our Top 100 Games of All Time (10-1):
Jason 10 - Viticulture Essential Edition
Katie 10 - Council of 4
Jason 9 - Coimbra
Katie 9 - The Voyages of Marco Polo
Jason 8 - Orleans
Katie 8 - Alma Mater
Jason 7 - Grand Austria Hotel
Katie 7 - Pret-a-Porter
Jason 6 - The Quacks of Quedlinburg
Katie 6 - Rococo
Jason 5 - Vinhos
Katie 5 - Belgian Beers Race
Jason 4 - Tapestry
Katie 4 - Shakespeare
Jason 3 - Merlin
Katie 3 - Newton
Jason 2 - Wonderland’s War
Katie 2 - Grand Austria Hotel
Jason 1 - The Gallerist
Katie 1 - Coimbra
Closing:
10
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Episode 247: Our Top 100 Games of All Time (20-11) or If Jason Sees You In Public You Don’t Have to
Source:
https://www.podbean.com/eau/pb-6by5g-1362812
Episode 247: Our Top 100 Games of All Time (20-11)
Introduction:
News:
Play Rewind Eject - 11 days, $25/$75
Games played:
Orichalcum
221B Baker Street: The Master Detective Game
Our Top 100 Games of All Time (20-11):
Jason 20 - The Voyages of Marco Polo
Katie 20 - London
Jason 19 - Lisboa
Katie 19 - Obsession
Jason 18 - Hadara
Katie 18 - Lorenzo il Magnifico
Jason 17 - Abomination: The Heir of Frankenstein
Katie 17 - Merlin
Jason 16 - Concordia
Katie 16 - Wingspan
Jason 15 - London
Katie 15 - Genotype
Jason 14 - Obsession
Katie 14 - Elysium
Jason 13 - Bruges
Katie 13 - Red Rising
Jason 12 - Pret-a-Porter
Katie 12 - The Gallerist
Jason 11 - Tzolk’in: The Mayan Calendar
Katie 11 - Rajas of the Ganges
Closing:
7
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Jason's Board Game Diagnostics of Hollywood 1947
#JasonReviews #BoardgameMechanics #Hollywood1947
0:00 - Intro
0:09 - Title Screen
0:26 - Description of the Game
1:58 - Gameplay Overview
12:05 - Final Thoughts
16:24 - Credits
The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?
In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie.
The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie.
Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots.
That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies, but be careful who you trust!
Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.
—description from the publisher
You can follow the Kickstarter at this link: https://www.kickstarter.com/projects/travishancock/hollywood-1947-a-movie-making-game-of-strategy-and-deception
For more information about Hollywood 1947:
https://boardgamegeek.com/boardgame/370621/hollywood-1947
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Preview copy provided by Facade Games***
9
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Episode 246: Our Top 100 Games of All Time (30-21) or Katie Takes Away Jason’s Stefan Feld Pillow…
Episode 246: Our Top 100 Games of All Time (30-21)
Introduction:
News:
Circus Break - 5 days, $23
Games played:
First Rat
Witchstone
Our Top 100 Games of All Time (30-21):
Jason 30 - Bonfire
Katie 30 - Tekhenu: Obelisk of the Sun
Jason 29 - Dinosaur Island
Katie 29 - Orleans
Jason 28 - The Prodigals Club
Katie 28 - Venice
Jason 27 - Rococo
Katie 27 - Paris
Jason 26 - Terraforming Mars
Katie 26 - Nidavellir
Jason 25 - Lords of Vegas
Katie 25 - Hadara
Jason 24 - Euphoria: Build a Better Dystopia
Katie 24 - Iki
Jason 23 - Council of 4
Katie 23 - Maracaibo
Jason 22 - Tekhenu: Obelisk of the Sun
Katie 22 - Merchants of the Dark Road
Jason 21 - Lorenzo il Magnifico
Katie 21 - Wonderland’s War
Closing:
48
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3
comments
Jason's Board Game Diagnostics of Cat in the Box
#JasonReviews #BoardgameMechanics #CatintheBox
0:00 - Intro
0:08 - Title Screen
0:27 - Description of the Game
1:40 - Gameplay Overview
11:22 - Final Thoughts
16:01 - Credits
Cat in the Box: Deluxe Edition is the quintessential quantum trick-taking card game for 2 - 5 cool cats, where your card’s color isn’t defined until you play it! Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox!
New Deluxe Edition features:
Supports 2-5 players
High quality geekbits-style plastic tokens
Recessed player boards
Recessed Center Research board
Score pad
And a custom plastic insert to keep Cat in the Box: Deluxe Edition tidy!
—description from the publisher
For more information about Cat in the Box:
https://boardgamegeek.com/boardgame/345972/cat-box-deluxe-edition
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
2
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Jason's Board Game Diagnostics of Witchstone
#JasonReviews #BoardgameMechanics #Witchstone
0:00 - Intro
0:06 - Title Screen
0:25 - Description of the Game
1:52 - Gameplay Overview
15:55 - Final Thoughts
20:41 - Credits
As established representatives of your guild, you gather around an ancient sacred stone, the significance and magical powers of which are known to adepts only. Each player occupies one of the four towers around the Witchstone and starts from there. Create your magic spells with the help of your cauldron, and put a network of magic energy around the stone. Send out your witches, scoop the magic crystals out of the cauldron, make use of the pentagram and the magic wand, and keep an eye on the prophecy scrolls in order to ensure victory.
Not all options are always available to you. Only if you cleverly make the most of your opportunities will you have the chance of accumulating the most victory points over the eleven rounds and thereby win Witchstone.
Each player in the game has a personal cauldron that bears seven crystals and six pre-printed magic icons, and they share a larger game board that features a crystal ball that shows the entire landscape. Each player has a set of fifteen domino tiles, with each half of the domino being a hexagon; each domino depicts two different magic icons from the six used in the game.
On a turn, you place one of the five face-up dominos in your reserve onto your cauldron, then you take the action associated with each icon depicted on that domino; if the icon is adjacent to other dominos showing the same icon (or the matching pre-printed icon), then you can take that action as many times as the number of icons in that cluster. You must complete the first type of action completely before taking the second action. With these actions, you can:
Use energy to connect your starting tower to other locations on the game board, scoring 1, 3 or 6 points depending on the length of the connection.
Place witches next to your starting tower on the game board or move them across your energy network to other locations. As you do this, you gain points and possibly additional actions to use the same turn.
Move your token around a pentagram to collect points and to acquire bonus hex tiles; you can use these tiles immediately for actions or place them in your cauldron to make future tile placement more valuable.
Move the crystals in your cauldron, whether to make room for future tile placement or to gain bonus actions by ejecting the crystal completely.
Advance on a magic wand to gain points and take additional actions, with the actions being doubled should you currently be the most advanced player on the wand.
Claim scroll cards that boost future actions or earn you bonus points at game's end depending on how well you've completed the prophecy depicted.
After each player has completed eleven turns — which could equal 40-60 actions depending on how well you've used your cauldron — the game ends and players tally their points from prophecies and other collected scoring markers to see who has the highest score.
—description from the publisher
For more information about Witchstone:
https://boardgamegeek.com/boardgame/318560/witchstone
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
8
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Jason's Board Game Diagnostics of First Rat
#JasonReviews #BoardgameMechanics #FirstRat
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
2:25 - Gameplay Overview
16:25 - Final Thoughts
19:06 - Credits
For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!
Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.
In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)
If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).
When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.
First Rat includes a solo mode as well as variable game set-ups described in the rulebook.
—description from the publisher
For more information about First Rat:
https://boardgamegeek.com/boardgame/347703/first-rat
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
48
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Episode 245: Our Top 100 Games of All Time (40-31) or No Witty Subtitle For This One Just a Non-Witt
Source:
https://www.podbean.com/eau/pb-b9wfq-1350f3e
Episode 245: Our Top 100 Games of All Time (40-31)
Introduction:
News:
Racing Reindeer - 5 days, $29
Games played:
Everdell Spirecrest Expansion
Woodcraft
Our Top 100 Games of All Time (40-31):
Jason 40 - Champions of Midgard
Katie 40 - Champions of Midgard
Jason 39 - Brass
Katie 39 - Clank!
Jason 38 - Genotype: A Mendelian Genetics Game
Katie 38 - Boonlake
Jason 37 - Gugong
Katie 37 - Clinic
Jason 36 - Paris
Katie 36 - Castles of Mad King Ludwig
Jason 35 - Alma Mater
Katie 35 - Quacks of Quedlinburg
Jason 34 - De Vulgari Eloquentia
Katie 34 - Bitoku
Jason 33 - Five Tribes
Katie 33 - Creature Comforts
Jason 32 - Kanban
Katie 32 - Tapestry
Jason 31 - Trajan
Katie 31 - Concordia
Closing:
4
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Jason's Board Game Diagnostics of Where Am I? Alice in a Mad Tea Party
#JasonReviews #BoardgameMechanics #WhereAmI
0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
1:22 - Gameplay Overview
9:29 - Final Thoughts
15:04 - Credits
In the game of Where am I ? Alice in a Mad Tea party, you are a character who has strayed into Alice's Wonderland. Being invited, you attend a tea party hiding your identity.
You earn points if you make the party gorgeous by collecting cups and pots in front of your pawn. But if someone else correctly figures out your identity, your points are lost to that player.
Anyone may place cups and pots on the table, and their pawn on any chair. When you make a move, you should be cautious not to give a hint of your identity to anyone else.
At the end of the game, the highest scorer wins.
—description from the publisher
For more information about Where Am I? Alice in a Mad Tea Party:
https://boardgamegeek.com/boardgame/290611/where-am-i-alice-mad-tea-party
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
16
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Jason and Katie's Favorite Games of All Time (145-135) - Facebook Live Replay 12.26.22
#100Beyond100 #BoardgameMechanics #Top200
This is a replay of our Facebook Live 100 Beyond the 100 (145-135) from 12.26.2022.
Jason's 145-135:
135 In the Year of the Dragon: 10th Anniversary
136 Kraftwagen
137 Black Orchestra
138 Notre Dame: 10th Anniversary
139 Red Rising
140 Ancient Terrible Things
141 Eternal Palace
142 Black Fleet
143 Gem Hens
144 Dark Tales
145 Bermuda Triangle
Katie's 145-135:
135 Planted
136 Grimm: A Card GAme
137 Marvel United
138 Moonshine Empire
139 Awkward Guests
140 Abyss
141 Don't Go In There
142 Draftosaurus
143 Marvel Remix
144 Home Stretch
145 Legacy: Testament of Duke De Crecy
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
10
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Episode 244: Our Top 100 Games of All Time (50-41) or When Feld Poops In a Box It Is the Greatest Bo
Source:
https://www.podbean.com/eau/pb-syhcd-134615f
Episode 244: Our Top 100 Games of All Time (50-41):
Introduction:
Merry Christmas! Katie is alive!
News:
Dungeons & Co - 5 days, $49
Bah humbug! - 10 days, $29
Games played:
Marvel United X-Men Sentinels and Nimrod
Pirate 21
Our Top 100 Games of All Time (50-41):
Jason 50 - Maracaibo
Katie 50 - Covert
Jason 49 - Wingspan
Katie 49 - The One Hundred Torii
Jason 48 - The Godfather: Corleone’s Empire
Katie 48 - Taverns of Tiefenthal
Jason 47 - Thebes
Katie 47 - Thebes
Jason 46 - Aquasphere
Katie 46 - Ark Nova
Jason 45 - Merkator
Katie 45 - Dinosaur Island
Jason 44 - Merchants of the Dark Road
Katie 44 - Tang Garden
Jason 43 - Venice
Katie 43 - Santa Monica
Jason 42 - Newton
Katie 42 - Merkator
Jason 41 - Wreck Raiders
Katie 41 - Everdell
Closing:
6
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Jason's Board Game Diagnostics of Wildtails: A Pirate Legacy
#JasonReviews #BoardgameMechanics #Wildtails
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:27 - Gameplay Overview
14:41 - Final Thoughts
18:30 - Credits
The life of a pirate is never easy and rarely boring. Whether it’s running contraband past military patrols or securing your hideout from rivals, you’ll need equal parts wit and daring to turn your fledgling operation into a pirate empire.
In this cooperative legacy game you will build your own empire by successfully navigating each chapter of the campaign. Your choices will permanently alter the story and the game’s components. After the campaign ends, continue playing your customized game with random scenarios.
—description from the publisher
For more information about Wildtails: A Pirate Legacy:
https://boardgamegeek.com/boardgame/371636/wildtails-pirate-legacy
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Button Shy***
Jason's Board Game Diagnostics of Hunt A Killer: The Cosmic Adventures of Supernova
#JasonReviews #BoardgameMechanics #HuntAKiller
0:00 - Intro
0:11 - Title Screen
0:29 - Description of the Game
1:54 - Gameplay Overview
5:50 - Final Thoughts
8:01 - Credits
After signing up for a membership to The Official Supernova Fan Club, you are contacted by Gunny Graham, the reclusive series creator. For over a decade, he has been unsuccessful at contacting his twin sister, Halo. He believes she’s still somewhere out there, alive, but in the clutches of The Void. He needs your help to find his sister before he loses her forever.
In this all-in-one box, you’ll receive evidence from Gunny Graham that will reveal the whereabouts of his sister.
Solve puzzles, examine clues, and decode mysterious dark symbols of The Void.
Translate the alien language, "Aquarian," pore over vintage documents, and sort through superhero merchandise to find Gunny’s twin sister.
Your choices matter! This game has two different endings, and you determine the outcome of the story.
Difficulty: 3/5 - Medium
Note: In order to play this game, you will need a Hunt a Killer account so they may send you an epilogue.
—description from the publisher
For more information about Hunt A Killer: The Cosmic Adventures of Supernova:
https://boardgamegeek.com/boardgame/361069/hunt-killer-cosmic-adventure-supernova
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Hunt A Killer***
17
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Jason's Board Game Diagnostics of Artifacts, Inc.
#JasonReviews #BoardgameMechanics #ArtifactsInc
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
0:58 - Gameplay Overview
13:35 - Final Thoughts
15:50 - Credits
New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?
In Artifacts, Inc., 2-4 players compete to grow the most famous archaeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins!
—description from the publisher
For more information about Artifacts, Inc.:
https://boardgamegeek.com/boardgame/168609/artifacts-inc
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
26
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Episode 243: Jason’s Favorite Games of 2022
Episode 243: Jason’s Favorite Games of 2022
Introduction:
Thanks for the game Scott!
News:
Boardgame Tables.com is now Allplay
Lords of Vegas Kickstarter
Games played:
Quacks & Co
Pyramix
Jason’s Favorite Games of 2022:
10: Eternal Palace
9: The Palaces of Carrara (Second Edition)
8: Planted: A Game of Nature & Nurture
7: Port Royal: Big Box
6: Power Plants
5: Merchants of the Dark Road
4: Long Shot: The Dice Game
3: Creature Comforts
2: Endless Winter: Paleoamericans
1: Wonderland’s War
Closing:
3
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Episode 242.5: Jason and Katie’s Favorite Games of All Time (157-146) Facebook Live Replay 12.11.22
Source:
https://www.podbean.com/eau/pb-ctmib-1337009
This is a replay of our Facebook Live 100 Beyond the 100 (157-146) from 12.11.2022.
Jason's 157-146:
146 Sentient 147 Summer Camp 148 Kingsport Festival 157 Planted: A Game of Nature & Nurture 156 Dice Town 155 Via Nebula 154 Clinic: Deluxe Edition 153 Santa's Workshop 152 Heaven & Ale 151 Revolution! 150 Century: Spice Road 149 Le Havre 148 Kingsport Festival
Katie's 157-146: 157 Shelfie Stacker 156 The Spill 155 Furnace 154 Atlantis Rising 153 Wasteland Express Delivery Service 152 The Golden Ticket Game 151 The Crew: Quest for Planet 9 150 Ecos: First Continent 149 Arctic Scavengers 148 Dark Tales 147 Legendary: Marvel
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook: https://www.facebook.com/theboardgamechanics
Follow us on Instagram: http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason and Katie's Favorite Games of All Time (157-146) - Facebook Live Replay 12.11.22
#100Beyond100 #BoardgameMechanics #Top200
This is a replay of our Facebook Live 100 Beyond the 100 (157-146) from 12.11.2022.
Jason's 157-146:
146 Sentient
147 Summer Camp
148 Kingsport Festival
157 Planted: A Game of Nature & Nurture
156 Dice Town
155 Via Nebula
154 Clinic: Deluxe Edition
153 Santa's Workshop
152 Heaven & Ale
151 Revolution!
150 Century: Spice Road
149 Le Havre
148 Kingsport Festival
Katie's 157-146:
157 Shelfie Stacker
156 The Spill
155 Furnace
154 Atlantis Rising
153 Wasteland Express Delivery Service
152 The Golden Ticket Game
151 The Crew: Quest for Planet 9
150 Ecos: First Continent
149 Arctic Scavengers
148 Dark Tales
147 Legendary: Marvel
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
Jason's Board Game Diagnostics of Ca$h'n Guns: Second Edition
#JasonReviews #BoardgameMechanics #CashnGuns
0:00 - Intro
0:09 - Title Screen
0:27 - Description of the Game
1:22 - Gameplay Overview
15:46 - Final Thoughts
18:43 - Credits
In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!
Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.
Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.
Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) — until everything has been claimed.
After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!
—description from the publisher
For more information about Ca$h'n Guns: Second Edition:
https://boardgamegeek.com/boardgame/155362/cah-n-guns-second-edition
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Episode 242: Our Top 100 Games of All Time (60-51) or It Isn’t a Good Idea to Pistol Whip Friends an
Source:
https://www.podbean.com/eau/pb-nmff3-132d340
Episode 242: Our Top 100 Games of All Time (60-51):
Introduction:
News:
Maple Valley - 5 days, $54
Tiny Epic Crimes - 5 days, $25
Games played:
Cash n’ Guns
Clank! Catacombs
Our Top 100 Games of All Time (60-51):
Jason 60 - Broom Service
Katie 60 - ArchRavels
Jason 59 - Signorie
Katie 59 - Broom Service
Jason 58 - Moonshine Empire
Katie 58 - Abomination: The Heir of Frankenstein
Jason 57 - Creature Comforts
Katie 57 - The Godfather: Corleone’s Empire
Jason 56 - Deep Blue
Katie 56 - Colosseum
Jason 55 - 7 Wonders Duel
Katie 55 - Dice Forge
Jason 54 - Legacy: The Testament of Duke de Crecy
Katie 54 - Terraforming Mars
Jason 53 - Shakespeare
Katie 53 - Amerigo
Jason 52 - Covert
Katie 52 - Taxi Derby
Jason 51 - Masters of Renaissance: Lorenzo il Magnifico Card Game
Katie 51 - The Networks
Closing:
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Jason's Board Game Diagnostics of Between Two Cities Essential Edition
#JasonReviews #BoardgameMechanics #BetweenTwoCities
0:00 - Intro
0:08 - Title Screen
0:27 - Description of the Game
2:01 - Gameplay Overview
16:54 - Final Thoughts
21:54 - Credits
Between Two Cities is a 30-minute tile-drafting game for 1-7 players in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. On each turn you select two tiles from your hand, reveal them, then work with your partners to place one of your selected tiles into each of your two cities.
At the end of the game, each city is scored for its architectural grandiosity. Your final score is the lower of the scores of the two cities you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion equally Between Two Cities.
The Essential Edition combines components from the original game and the Capitals expansion into one cohesive whole. While it features a bigger box than the original game, different art on some tiles, and a scorepad instead of a board, there are no new gameplay elements (i.e., if you own Between Two Cities and the Capitals Expansion, you already have everything).
—description from the publisher
For more information about Between Two Cities Essential Edition:
https://boardgamegeek.com/boardgame/369635/between-two-cities-essential-edition
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Provided by Stonemaier Games***
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Jason's Board Game Diagnostics of Museum Suspects
#JasonReviews #BoardgameMechanics #MuseumSuspects
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:47 - Gameplay Overview
12:21 - Final Thoughts
17:16 - Credits
DRRRiiiiiiiiinnnnng! Hurry, close the doors, a museum piece has been stolen! The director calls in a number of highly skilled investigators to find the thief or thieves amongst the 16 suspects held inside the building. Some clues are more valuable than others. Find the best ones to solve the case while obstructing your competitors' investigations!
The culprit and his possible accomplices may still be around!
Look for a clue in one of the museum's rooms.
Cover your tracks to deceive your opponents.
Accuse a suspect by deduction.
What will be the outcome of this case? Will you find the culprit(s), unless they have escaped before the closing of the doors?
—description from the publisher
For more information about Museum Suspects:
https://boardgamegeek.com/boardgame/353546/museum-suspects
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Provided by Blue Orange Games***
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Jason's Board Game Diagnostics of Res Arcana
#JasonReviews #BoardgameMechanics #ResArcana
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
1:56 - Gameplay Overview
23:14 - Final Thoughts
26:53 - Credits
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!
In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
A game typically lasts 4-6 rounds. In each round, players do these steps:
Collect essences: performs any Collect abilities, and may take essences from components.
Do actions, 1 per turn, clockwise from the First Player: place an artifact, claim a monument or Place of Power, discard a card for 1 Gold or any 2 other essences, use a power on a straightened component, or pass: exchange magic items and draw 1 card. Play continues until all players have passed.
Pass procedure: If you are first to pass, take the First Player token, swap your magic item for a different magic item, draw 1 card.
Check victory points (10+ VPs). If no one has won: straighten all turned components, and begin the next round.
—description from the publisher
For more information about Res Arcana:
https://boardgamegeek.com/boardgame/262712/res-arcana
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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Jason's Board Game Diagnostics of Suspicion
#JasonReviews #BoardgameMechanics #Suspicion
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:29 - Gameplay Overview
9:05 - Final Thoughts
12:59 - Credits
You are a jewel thief, and you've been invited to the mansion of someone who doesn't know that you engage in such nefarious doings. While at that mansion, you're going to try to nick as many jewels as possible, but *gadzooks* the mansion turns out to be filled with jewel thieves who are all trying to do the same thing. Can you out them publicly, while staying unknown yourself and bagging a nice collection of gems?
In Suspicion, ten characters start on the perimeter of the game board, and each player is secretly one of these characters. On a turn, you roll two dice, then move the two characters shown (or characters of your choice if you roll a joker). After this, you play one of the two action cards in your hand, and carry out one of the actions on that card: stealing a type of gem in the space where your character is located, moving any character, asking someone else whether their character can be seen by someone on the board, and so on.
Gems come in three types, and when one of the piles is empty, the game ends. Everyone guesses who is which character, then all identities are revealed. For each player you've guessed correctly, you score 7 points; for each set of three different gems, you score 6 points; and for each individual gem aside from the sets, you score 1 point. Whoever has the most points wins!
—description from the publisher
For more information about Suspicion:
https://boardgamegeek.com/boardgame/204886/suspicion
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
Tweet at us on Twitter: https://twitter.com/bgmechs
If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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