The First 15 Minutes of Burnout (GameCube)
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Burnout is an arcade style racing game in the mold of the Test Drive or Need For Speed series. In this game, you are racing on realistic streets with real traffic to contend with.
There are 6 courses on which to race, 3 of which are reminiscent of Europe, and 3 from the USA. There are several vehicles to choose from, ranging from compact cars to pickups. However, they are not based on real makes and models.
One notable feature of Burnout is the "Burn Meter." The Burn Meter is a gauge that is filled by performing reckless stunts, like racing into oncoming traffic or power-drifting through corners. Once the Burn Meter is filled, your car gets a super speed boost. If you crash, however, the Burn Meter is reset and must be filled again to achieve a boost.
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The First 15 Minutes of Bionicle (GameCube)
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Playing as the Toa, Toa Nuva, and finally the 7th Toa, you must explore the six elementally-themed regions of Mata Nui - a tropical paradise of high mountains, great lakes, and mighty volcanoes - rescue the scattered Matoran and break the spell of darkness sent by the evil Makuta. In doing so you will face danger in equal measure from the islands many environmental hazards (including falling rocks, rainforest winds, icicles, and lava falls) and the foul minions of Makuta. Choose any one of the six Toa characters to begin your adventure. Use the unique elemental powers of the Toa and summon blasts of elemental energy to defeat your enemies.
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The First 15 Minutes of BloodRayne (GameCube)
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There are things in the world that humanity should not know about, and things it must be protected from. It is these things that the Brimstone Society hunts, and their newest agent is the half-vampire codenamed BloodRayne. Her mission will take her from clearing out the walking dead in the swamps of Louisiana to hunting down members of the Nazi military around the world, as well as the monsters they unwittingly awakened.
Rayne's primary weapons are the blades attached to her arms. Rayne can also hold many weapons, but she is not overly attached to them and will discard any weapon that runs dry. Her enhanced vampiric strength allows her the ability to drain the blood out of any human she can grab in order to restore her health. By killing enemies Rayne's rage meter will fill, eventually allowing her to enter Blood Rage, slowing the world around her and gaining new combo attacks. Rayne's ability to perceive the world will grow as the game progresses as well, allowing her to see living things through walls, zoom in on distant targets, and speed up her perception that everything, herself included, appears to slow down.
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The First 15 Minutes of Batman Begins (Gamecube)
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In this adaptation of the film of the same name, the origins of the Batman legend are explored. Playing as both Bruce Wayne and his alter-ego, Batman, you will need to hunt evil forces in familiar locations such as Arkham Asylum, Gotham City, but also in the Himalaya. Using both stealth and brutal skills, you take on enemies in true beat-em-up style. Batman has a vast array of moves, from kicks and punches to more exotic special moves. Multiple enemies can be attacked at once, and there are tricks to break through enemies' defenses.
Next to the melee combat, Batman carries his Utility Belt with a Batgrapple to reach higher areas, the Batarang and gadgets such as smoke and flash grenades, a lockpick, camera hacker and an optical wire to peek from behind corners.
Certain levels turn Batman Begins into a racing game, as you drive the shiny Batmobile at high speeds through Gotham City. During these missions, your progress is measured by a reputation meter, which increases when you take out cops and thugs, and decreases when you harm civilians. There is nitro available for even higher speeds and an armor meter shows the status of your car.
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The First 15 Minutes of 超鋼戦紀キカイオー (Tech Romancer, Dreamcast)
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Tech Romancer is a 3D arena fighter with a difference: rather than controlling a martial artist, the player selects one of the several available giant robots. These range from the absurd to the "typical" anime styled mecha to a more westernized idea of a mech.
The gameplay takes part in large 3D arenas, usually dotted with buildings and other landmarks, many of which are destructible and may contain power-ups. Game controls consist of two attack buttons, one block, and one jump. Characters have a special bar; once it is full, a special move can be executed. There is an armor bar, which depletes as the characters take or block certain hits; if it runs out, the character will start taking hefty damage even when blocking. The life and time bars are self-explanatory, and there is also the special-weapon inventory, which can hold up to five special weapons at a time.
The main single-player mode is a story mode, which is completely different for each character and, for most characters at least, branches many ways, often with multiple endings depending on choices made and targets met.
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The First 15 Minutes of 新·三国戦紀 七星転生 (Knights of Valour: The Seven Spirits, Dreamcast)
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Knights of Valour: The Seven Spirits is an entry in IGS's longrunning Romance of the Three Spirits-inspired beat-em-up series. Like all games in the series, this game features mythical versions of various generals and other figures as playable characters. Compared to previous entries, the move to new hardware allows 3D graphics for the first time; player sprites stay sprite-based, like in older entries, but stages are now presented using realtime 3D art. Each character features unique special moves and super moves. This game also features a new "rebirth" system; players build a "rebirth" meter as they take damage and, once full, they can repeatedly revive themselves for a short window of time.
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The First 15 Minutes of ティンクルスタースプライツ (Twinkle Star Sprites, Dreamcast)
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A unique combination of vertically-scrolling shooters and competitive puzzle games, Twinkle Star Sprites tells the story of the apprentice witch Ran, who searches for the fabled Twinkle Star that is said to grant any wish to the one that finds it. Unfortunately she is not the only one seeking the star, and thus must fight her way and defeat all the other characters that seek the star in shooter duels.
The game plays mostly as a vertically-scrolling shooter, with you controlling your avatar and attempting to shoot and avoid the incoming enemies. The difference in this game is that each player has his own play area, a la Puyo Puyo, and the enemies cause splash damage around themselves when shot. Thus chaining the destruction of several enemies creates a combo that performs an attack move on your opponent. These moves can range from targeted fireballs, to special moves unique to each character, to the summoning of special "boss" characters that the other player must destroy before continuing.
Each player has a lifebar, and as with most shooters there are bombs, and collectible power-ups to be found.
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The First 15 Minutes of シェンムー: 一章 横須賀 (Shenmue, Dreamcast)
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On a November day when the snow turned to rain, Ryu Hazuki arrives home just in time to see his father killed by Lan Di, a man Ryu's father obviously knew very well. Ryu attempts to stop Lan Di but is effortlessly beaten to within an inch of his life. After recovering from his injuries Ryu sets out to track down his father's murderer, as well as uncover his family's secrets and the mystery of the Phoenix and Dragon mirrors that Lan Di seeks.
Shenmue is a hybrid game that incorporates elements of life simulation, adventure, and fighting with light role-playing. The game is set in a 3D environment that can be freely explored by the player. Much of the gameplay involves talking to Ryu's friends and the various people around town, hoping to find hints or clues. Ryu can also visit an arcade and play accurate versions of Hang-On and Space Harrier, as well as games like darts and pool.
Included with the game is the Shenmue Passport disc. On this disc, players can receive tutorials about the mini-games or the battle system, watch cutscenes they've already seen in the game, and listen to music from the game.
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The First 15 Minutes of Wild Metal (Dreamcast)
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Wild Metal Country is an action game in which one of five little tanks can be selected to control. Tank-like machines have gone wild on the three different planets of the Tehric system and the player's job is to defeat them.
The battles take place in desolate mountain environments. The big differences in altitude play an important role in the game. In the single player mode, complete levels by collecting 8 colored power cores, which are defended by the machines, and returning them to one of several hovering stores. The player has an infinite amount of lives. The weaponry consists of 8 types of missiles and 4 types of mines. Help is received from a pair of helicopters that drop ammo and provide healing.
The two tracks of the tank are operated independently. For example, make a quick spin by going forward with one track and backwards with the other. Moreover the turret can be turned in any direction. The camera always moves with the turret sometimes diverting the view towards the camera. The angle of the turret and the distance the rockets travel can be changed. The tank can only be controlled using the keyboard.
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The First 15 Mintues of World Series Baseball 2K1 (Dreamcast)
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World Series Baseball 2K1 features the actual players, teams, and stadiums of the 2000 baseball season. You can play an exhibition game or a season of 13-162 games, including an All-Star game and play-offs.
Gameplay is the standard behind-the-catcher viewpoint for batting and pitching, switching to different views after the ball is hit. The game's limitation is the inability to control the fielders until after the ball is fielded.
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The First 15 Minutes of Virtua Fighter 3tb (Dreamcast)
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Virtua Fighter 3tb (Team Battle) is a port of the arcade game Virtua Fighter 3 to the Dreamcast. The "tb" adds a team battle mode which was not present in the coin-op. For those that do not know, the Virtua Fighter series is your classic beat-em-up, with a bunch of characters all trying to kick, punch, throw and body slam the bejesus out of each other. Each of the characters has over a hundred possible moves and the game plays very faithfully to the original. The game features interesting arena to fight in which are more like real locations in they are not flat and some parts can be broken away during the match.
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The First 15 Minutes of Volgarr The Viking (Dreamcast)
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Volgarr the Viking (stylized as Völgarr the Viking) is an action platformer video game developed by Crazy Viking Studios. Inspired by side-scrolling platform games from the 1980s like Rastan and Ghosts 'n Goblins, the game is a modern interpretation of the genre, while retaining both the graphical style and the difficulty level of the earlier titles. After a successful Kickstarter campaign to crowd-fund the production of the game, Volgarr the Viking was published on Steam by Adult Swim Games in September 2013 and is supported on Windows, OS X and Linux-based personal computers. In October 2014, an Xbox One version of the game was published by Crazy Viking Studios itself.
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The First 15 Mintues of What's Shenmue: Find Director Yukawa (Dreamcast)
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What's Shenmue: Yukawa (Moto) Senmu o Sagase(What's シェンムー ~湯川(元)専務をさがせ~) is a promotionalSega Dreamcastdisc forShenmue. It was given away shortly before the Japanese release of the game.
What's Shenmueis not a very big demo - it introduces the main characters and details what the game is about, before allowing the player to control the protagonist of the series, Ryo, around a portion of Dobuita. The ultimate aim ofWhat's Shenmueis to find the then senior managing director of Sega,Hidekazu Yukawa. Once found, Ryo needs to chase him down the street in a series of quick time events, then defend him from a gang of "thugs" (before Hidekazu Yukawa wakes up in a room filled with unsold Dreamcasts to find it was all a dream).
Being a demo,What's Shenmuehas a number of small differences to the final game. Tom wears a different sweater, Ryo can crouch, there are dogs and some of the NPCs which block the paths do not appear in the final game at all (but do appear inShenmue II).
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The First 15 Minutes of Tony Hawk's Pro Skater (Dreamcast)
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Tony Hawk's Pro Skater is a skateboarding simulation in which you control a famous skate star around 3D environments. Each game area contains a plethora of objects like ramps, rails, and half-pipes which can be used to perform tricks. Each trick you perform earns you more points for your score.
The game is divided into two types of levels. In the first, you skate around locations like a mall, a city street, or a warehouse. In each of these areas, there are 5 goals to complete. Some goals involve obtaining a high score, others smashing objects and some collecting objects. For every goal you complete, you earn a videotape. By collecting enough videotapes, you unlock levels and skateboards for you to use. The second type of level is competition. You get to make 3 timed runs through a skate park and attempt to get the highest score possible. If you do well enough, you will beat the scores of the computer-controlled skaters and win a medal.
There are nine real-life pro skaters you can choose to play as, including Tony Hawk himself. Each skater has their own signature moves that earn you big points if pulled off successfully.
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The First 15 Minutes of Tom Clancy's Rainbow Six: Rogue Spear (Dreamcast)
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Tom Clancy's Rainbow Six: Rogue Spear is a tactical first-person shooter computer game developed and published by Red Storm Entertainment. It is the sequel to the critically acclaimed Rainbow Six game based on the Tom Clancy novel of the same name.
Rogue Spear is based on the same game engine and features gameplay and presentation similar to that of the original Rainbow Six. The game pits the counter-terrorist unit, RAINBOW, against global terrorist organizations that in some cases have taken hostages or have armed themselves with weapons of mass destruction. Rogue Spear focuses on realism, planning, strategy, and teamwork. Tom Clancy's Rainbow Six: Rogue Spear was released for the PC on August 31, 1999, with versions for the Mac OS (2000), Dreamcast (2000), PlayStation (2001) and Game Boy Advance (2002) released later. A PlayStation 2 port was also announced at the time, but it was later canceled.
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The First 15 Minutes of Tom Clancy's Rainbow Six (Dreamcast)
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You have been recruited by John Clark to be a member of Rainbow, the most elite counter-terror team in the world, with members from various countries of the world. You start out rescuing hostages from the terrorists, but as you go on, you discover there are bigger things at stake - such as the entire world.
Rainbow Six is a first-person shooter with an emphasis on realistic weapons and tactics. You must use existing intelligence like floor plan layouts to plan your assault. You can use up to four teams, with a variety of equipment from simple body armor to biosuits, breaching kit and more. There are many different weapons available, from pistols to machine guns to shotguns to grenades. You can switch between different teams as needed, or leave them under AI control. It is possible to coordinate different teams with go codes, engage a variety of terrorists or perform stealth missions. The game also features multiplayer with a variety of maps and mission types to choose from.
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The First 15 Minutes of The King of Fighters 2002 (Dreamcast)
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The second plotless "dream match" in The King of Fighters series, this game sports 39 normal characters and 5 hidden characters, some of whom haven't appeared since KOF98. The King of Fighters 2002 also has five characters exclusive to the X-Box, the PS2 and/or Dreamcast systems: Shingo Yabuki, King, Geese Howard, "Riot of the Blood" Iori and Leopold Goenitz. Shingo and King are available on all the non-Neo Geo systems, while Geese and the rest are only available on the PS2 and X-Box platforms.
The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
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The First 15 Minutes of Super Street Fighter II X for Matching Service (Dreamcast)
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Super Street Fighter II X for Matching Service (スーパーストリートファイターIIX for Matching Service) is a fighting game developed by Capcom and released for the Sega Dreamcast exclusively in Japan in 2000.
It is an enhanced port of Super Street Fighter II X: Grand Master Challenge (known as Super Street Fighter II Turbo in Western regions), which was the final arcade update to Street Fighter II. The game plays similarly to other ports of Super Street Fighter II X (including the earlier Sega Saturn version released as part of Street Fighter Collection), but it was compatible with Capcom's Matching Service, meaning players could compete online.
As part of his global domination plan, Vega sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo.
The game is a versus fighting game that builds on the foundation of Super Street Fighter II but introduces several new gameplay mechanics, including special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Gouki, who would go on to become a recurring character in later Capcom fighting games.
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The First 15 Minutes of Sturmwind (Dreamcast)
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Sturmwind is a horizontally scrolling shoot'em up with 16 levels divided into seven worlds, with each of the levels concluding with a boss fight. However, the course is varied sometimes, as several levels include vertically scrolling passages, and some bosses need to be beaten in a given amount of time.
The game features three different weapons which are given from the start, but can be lost in the course of the game: whenever the ship is hit (the ship is destroyed on the third hit), the currently selected weapon is destroyed. Weapons can be regained by shooting and afterwards collecting a certain kind bonus item. Initially, the item is a score bonus, but once shot, it transforms into a weapon upgrade, further shots will alter the kind of weapon which will be upgraded. A lost weapon can be recovered by collecting the corresponding upgrade, any further improvement by collecting more upgrade requires the weapon be selected. Apart from upgrades, the direction of firing can be switched from forwards to backwards, and another fire mode allows to save up energy for devastating, R-Type-inspired beam.
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The First 15 Minutes of Sonic Adventure 2 (Dreamcast)
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Sonic has returned! This time, his nemesis Dr. Eggman has teamed up with Shadow, a dark hedgehog with a mysterious past, and is aiming once again (like he doesn't) to rule the entire world with the power of the Chaos Emeralds! It's up to Sonic and his friends to stop Eggman and put him out of business for good!
With new features such as a storyline told from the view of both the good guys and the villains, greater speed, and an improved A-Life system, Sonic Adventure 2 is poised to be Sonic's greatest and most dangerous mission yet!
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The First 15 Minutes of Slave Zero (Dreamcast)
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Five hundred years in the future, man and machine are virtually one and the greatest megacity in the world is locked in brutal war. Play as the ultimate saboteur part of an elite fighting force. The mission: steal the largest, most sophisticated biomechanical attack weapon ever designed and kick some serious ass.
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The First 15 Minutes of Skies of Arcadia (Dreamcast)
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Follow the adventures of Vyse, as he journeys through uncharted skies to discover new continents and explore mystical ruins. Accompanied by Aika and Fina, he will wage epic battles against savage monsters, evil Pirates, and a powerful enemy nation. An RPG experience unlike any other awaits you.
- Full 3D world with highly imaginative storyline, beautiful detailes graphics and immersive gameplay
- Customize your own airship with up to 22 crew members
- Hand-to-hand and ship-to-ship combat featuring spectacular spell effects and amazing special attacks
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The First 15 Minutes of Silver (Dreamcast)
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Silver, released in 1999, is an Action RPG for Microsoft Windows, Dreamcast and Macintosh OS. The game was produced by Infogrames initially for Windows, and later on the Dreamcast. The story focuses around a young warrior called David and his quest to retrieve his wife from the clutches of the villain Silver. On his journey he gains a number of followers and visits many different landscapes.
The game features polygonal 3D characters drawn against a pre-rendered 2D background. The character design is inspired from Manga/Anime culture. The battle system of Silver is notable for being completely real-time opposed to many similar light role-playing games, which usually have turn-based combat. The player may choose any character in his adventuring party to control, and the rest of the characters are handled automatically by AI. The story focuses largely on collecting eight magic orbs representing different elements, which are Fire, Ice, Health, Earth, Acid, Lightning, Time and Light. Each orb is located at an area themed around the orb, and the player may use the collected orbs to cast different kind of spells against his enemies.
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The First 15 Minutes of Shadow Man (Dreamcast)
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You're the Shadow Man, a person who can switch between the world of the dead and of the living. In Shadow Man your mission is to prevent five serial killers from bringing the total Armageddon. In the world of the living, you're mortal and have conventional weapons. When you die, you are transported to the world of the dead and you become Shadow Man once again. Which means you're not really mortal. In the world of the dead you can't use normal weapons, your gun shoots ghosts which kill the zombies and the other ugly creatures which live there. You also have different voodoo powers and weapons. And you're carrying a large inventory around.
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The First 15 Minutes of Seventh Cross (Dreamcast)
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A life simulation which shows how organisms evolve. Take control of one of life's earliest lifeforms and, depending on what environment and habitat you prefer to use, watch as your organism starts to evolve and adapt to its surroundings.
You control your organism from a third person perspective and you can choose what it feeds on and how it kills its prey and, depending on the method you choose, your organism will evolve to make killing and eating that kind of prey easier.
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