The First 15 Minutes of Midway Arcade Treasures 3: Offroad Thunder (GameCube)
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Offroad Thunder is an off-road racing game in both the Off Road and Midway's Thunder Racing series.
The player can choose from three game modes: Demolition - earning points for smashing other racers; Rally - regular race to the finish line; Snag the Flag - earning points for grabbing and holding the flag.
There are seven unlocked tracks (Airtime, Alpine Air, Carnie O' Chaos, Double Barrel, High Octane, Over 'N' Under, Tunnel Vision) and one locked (Cliffhanger). They have secret paths, shortcuts, flying obstacles and nitro power-ups.
There are eight available vehicles (Bad Omen, General, Nitro Ninja, Outlaw, Silver Streak, Snake Eyes, Stinger, Thrasher) and four hidden ones (Chieftain, Dust Devil, Hyena, Wildcat).
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The First 15 Minutes of Midway Arcade Treasures 3: Race Drivin' (GameCube)
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Race Drivin' is a sequel to the driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes.
Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars.
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The First 15 Minutes of Midway Arcade Treasures 3: S.T.U.N. Runner (GameCube)
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It's 2492 and you must pilot your Sub-Terranean Underground Network craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.
There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you, however. The only way to lose is to fail to cross the finish line.
Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible. By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.
Note that there is no accelerator in this game. Your craft always goes full speed, unless you hit something. Then you will slow down, but quickly accelerate back to full speed. Your only controls are steering left and right and aiming the gun on top of your craft up and down.
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The First 15 Minutes of Midway Arcade Treasures 3: Badlands (GameCube)
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Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode.
You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.
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The First 15 Minutes of Lost Kingdoms (GameCube)
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A mysterious Fog has began to slowly engulf the world. As the Fog approaches the kingdom of Argwyll, its king embarks on a journey to find a way to stop it - a journey he does not return from. His daughter Katia finds a powerful runestone, which grants her the magical ability to summon and control monsters. Armed with this new power, Katia sets off to find out what happened to her father, and ultimately what can be done to stop the impending catastrophe.
Lost Kingdoms is an RPG with a somewhat unusual card-based battle system. Katia cannot fight herself; the fighting is done by monsters she summons. The battle process is done in real-time, like in action games; the player must be quick to navigate Katia away from danger and summon the monsters. Monsters of various types are represented as cards. When the player chooses a card, the monster will appear and perform an attack. Depending on the card type, the monster will just perform a quick attack, replace Katia for a while, or even stay on the battle field until defeated. Katia receives new cards upon defeating enemies; she can also subdue monsters and turn them into cards as well.
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The First 15 Minutes of Medal of Honor: Rising Sun (GameCube)
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First-person shooter set in the Pacific theatre of WWII, beginning with the attack on Pearl Harbor and moving through the campaign with you playing as a young recruit chosen for various historical missions such as the raid on Guadalcanal. The game also makes efforts to educate players in WWII history and conditions, with period stock footage and images, and unlockable interviews with Pacific veterans.
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man II
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After defeating Dr. Light's six robots that were reprogrammed by the villainous Dr. Wily in Mega Man, it seemed like the world was safe. But it was not to be. Dr. Wily has escaped from prison and is madder than ever, this time creating eight new Robot Masters of his own to take over the world and crush Mega Man! Is the world doomed?
Mega Man 2 is the sequel to the NES game Mega Man. In this game, Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man and Wood Man are Dr. Wily's eight prize creations that have been sent to take over the world. As Mega Man defeats these bosses, he can steal their powers and use them for himself. Each Robot Master is weak against another's weapon, and through experimentation, Mega Man can gain the upper hand by using the weapon they're vulnerable against.
Other additions to the game include the 'E-Tank' - an item that can be used at any time to completely refill Mega Man's energy, and a Password System, which allows players to continue their game by recording which Robot Masters have been defeated and how many E-Tanks they have.
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man III (GameCube)
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Mega Man 3 is a traditional side-scrolling platformer: you jump from brick to brick while avoiding pits and shooting robots. It's quite similar, in all respects, to other Mega Man games; however, this is the first time that you get a sidekick. It's also the first time you're allowed to slide instead of merely walking.
Rush is your dog who helps out by offering other modes of transportation when you need it. He starts out with the 'Rush Coil' ability to launch you to the top of the screen like a springboard; later he acquires the 'Rush Jet' ability to turn into a guided, floating platform to carry you wherever you need to go; and he also gets the 'Rush Marine' ability which is a submarine that works just like the jet except underwater and with the added ability to hop around out of the water (you can actually jump while on the jet but the jet continues to hover beneath you whereas you stay inside the submarine). All of these abilities function just like boss weapons.
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man IV (GameCube)
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In Mega Man 4, Dr. Wily is declared as having been killed by the explosion of Gamma. A year passes and Rock, Roll, and Dr. Light are living in peace. But soon, the peace is broken by a new threat.
A supposed colleague of Dr. Light's, the mysterious Dr. Cossack, has sent out eight of his own Robot Masters to find Mega Man, whom Cossack blames for the kidnapping of his daughter. Mega Man, hoping to clear his name, sets out to find Dr. Cossack, this time armed with a powerful new weapon: the Mega Buster. Mega Man must now battle with Cossack's fiendish Robot Masters and find Cossack's daughter before it's too late.
Gameplay-wise, this installment is similar to the previous game in the series. Like before, Mega Man has to complete eight stages, defeating their robotic bosses and acquiring their weapons as a reward. He retains his abilities to jump, shoot, climb, and slide. His dog can be transformed to access different area types. A new addition is the Mega Buster weapon, which can be charged to produce powerful shots.
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man V (GameCube)
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Dr. Cossack, humbled by his defeat and his allowing of Dr. Wily to influence his ways, decides to help Dr. Light by providing him and Rockman with tools and weapons to help foil Dr. Wily for good. All seems calm and peaceful, until...
A sudden rampage breaks out, and the cause is found to be a group of robots, led by a mysterious figure. As Dr. Light begins to investigate this rampage and attempts to find a way to stop it, he is kidnapped by the leader of the robots. Rockman hurries to save Dr. Light, but is too late...the only thing he can find at the scene is a yellow scarf...one that almost seems to belong to...Blues!?
Could Rockman's supposed brother, the strange but good-hearted Blues, be the one who kidnapped Dr. Light? Is Blues the one responsible for the rampages? With these questions racing through his mind, Rockman sets off to find Blues and get the answers he wants.
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The First 15 Minutes of Lotus Challenge (GameCube)
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First game of new millennium to be officially licensed by Group Lotus Plc. A British company famous for their racing and sports cars appearances in James Bond and Lotus: The Ultimate Challenge.
Features 42 cars spanning the company’s history, and two concept cars designed by Lotus Engineers.
In “Challenge” mode, select a character from fictional Lotus Challenge team in story based contest a mixture of World Series Championship racing circuits, stunt driving, and one-on-one races. “Collection” mode gives players’ access to every car and track ‘unlocked’. “Championship” mode involves seven different championship classes. “Single” mode lets you play any event, challenge, stunt, and race that is ‘unlocked’.
Twenty circuits across various locations from city, speedway to custom circuits in either day or night with set weather conditions like sunny, fog, rain or snow. Diversions include nine special events, four stunt sequences and nine different challenges.
A variety of options are available from transmission controls, driving aids, and opponent skill to degree of vehicle damage.
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man 8
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The Blue Bomber returns! The evil Dr. Wily discovers the remains of a strange robot that evidently came from space, and discovers a source of unbelieveablely powerful energy that could allow him to control the world with an army of unstoppable Robot Masters!
It's up to Mega Man to stop Wily once again! Now joined by a new ally, Duo, Mega Man takes off on his greatest mission yet!
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man VI (GameCube)
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In Mega Man 6, the whole world is alive and buzzing with word of the 1st Annual Robot Design Contest. Hundreds of robot designers from all corners of the globe enter their most powerful robots into the contest in hopes of taking home the ultimate prize. The sponsor of the contest, the mysterious Mr. X, suddenly declares that he has decided on winners...and takes 8 of the Robot Masters for his own purpose...taking over the world!! Mega Man confronts him and demands an explanation, and what Mr. X replies with shocks him. Mr. X declares to Mega Man that he had been using Dr. Wily as a puppet the entire time, and now he would take over the world, and nothing could stand in his way! Mega Man finally decides to stop Mr. X once and for all, and sets off to defeat his 8 new Robot Masters and then the madman himself!
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man VII (GameCube)
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At long last, Mega Man had finally managed to beat the evil Dr. Wily! With this defeat, Wily was thrown in jail, seemingly for good. The world would no longer be subjected to his madness.
But remember, Dr. Wily is mad, but he's not stupid. He had a backup plan...and all he had to do was just wait...
6 months had passed, and somewhere from deep within Wily's abandoned lab, 4 hidden capsules activated and opened. His backup plan was in action...he had hidden 4 new Wily Robots that would spring him out of jail so he could continue his mad reign.
When Mega Man hears the word that Wily was busting out of prison, he rushes onto the scene, only to encounter a strange robot he had never seen before named Bass. Bass tells Mega Man to back off, that he would stop Wily, and that Mega Man was no longer needed.
Think that's gonna stop Mega Man? No way! Mega Man takes off to put a stop to Dr. Wily and find out exactly whose side Bass is on...
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man (GameCube)
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In the future city of Monsteropolis, the use of robot labour has helped civilization grow more than ever before. At the forefront of this technology is Dr. Light and his assistant Dr. Wily, who are commissioned to build six robots to handle a variety of specific tasks. Dr. Wily, however, has bigger plans and chooses to take control of the robots and let loose destruction in a bid for world control. Dr. Light fights back with the best tool he has, an experimental human-like robot, Rock aka Mega Man, who had been tested to perform cleaning duties. Now properly armed, it's up to Mega Man to take on the maverick robots, fight his way into Dr. Wily's castle, and end this madness.
Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fire his weapon. He must travel to the levels of the six robot masters and defeat them in combat. By doing so, Mega Man is able to acquire their power for his own. These powers can then be used interchangeably with his main weapon and target the weaknesses of specific enemy bosses.
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The First 15 Minutes of Lost Kingdoms II (GameCube)
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Two centuries have passed since Queen Katia saved the land of Argwyll and brought peace to the kingdom. Katia, and all the queens since, are able to keep peace in the land and defeat enemies with the help of a powerful runestone. This runestone gives the ability to control numerous and powerful monsters. But after all these years, the peace is being threatened for the skilled craftsman in the region of Kendarie have found a way to manufacture artificial runestones. Although not as powerful, they have created many of them and begun to prepare for a war. You play the game as Tara Grimface, an orphan, thief, and warrior. Tara also possesses a runestone, and in the beginning she uses it to help out a group of bandits. But soon you will have to help her discover her true past and save the land from the rising threat.
The gameplay is similar to the original. There are many lands to explore, with various monsters throughout. You defend yourself in battle with the help of a deck of 30 cards you bring on each level. Each card has the ability to summon a different type of monster, each with its own strengths and weaknesses.
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The First 15 Minutes of Harry Potter and the Prisoner of Azkaban (GameCube)
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Based on the third book and movie of the series, players now take control of Harry, Ron, and Hermione in this 3D adventure as they face the dangers of their third year of Hogwarts, avoiding the soul-stealing Dementors, and trying to solve the mystery of escaped convict Sirius Black.
Players will navigate through the castle of Hogwarts and beyond, as they learn new spells and how to work together as a team, solving multiple puzzles and avoiding traps that will either require teamwork, or one of the kid's particular skills. Harry can leap across chasms and climb ropes. Ron can sense secret areas. Hermione, being the smallest, can fit into areas where the others can't. Players can also control Hedwig the owl, or Buckbeak the hippogriff to accomplish other tasks and overcome obstacles.
Survive the year, learn new spells, and discover the truth of Sirius Black's role during the night Harry became known as "The Boy Who Lived".
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The First 15 Minutes of Harry Potter and the Chamber of Secrets (GameCube)
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Harry Potter and the Chamber of Secrets follows the exploits of Harry during his second year at the Hogwarts School of Witchcraft and Wizardry. During his time there, Harry's classmates are coming under a mysterious paralysis and Harry must get to the bottom of what is happening.
The game involves Harry being given objectives to complete along with him having to go to class to learn spells. The game also has some mini-game diversions such as playing Quidditch, dunking gnomes in water, and collecting wizard cards.
Occasionally Harry will find himself in a combat situation. Harry can be equipped with up to three different spells at a time. If the player can make Harry cast a spell with correct timing, the spell will be more powerful than normal.
Some differences include the PS2 version of the game having an overall lower difficulty level plus when Harry is riding a broom he can land it anywhere instead of only in designated landing spots. Speaking of platform differences, the GameCube version has an exclusive feature that allows the player to connect to the GBA game and unlock a new Wizard Card.
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The First 15 Minutes of F-Zero GX (GameCube)
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Join Captain Falcon and a host of drivers from around the galaxy in this, the return of F-Zero.
Along with the hallmark elements of the previous titles (high-speed racing through challenging futuristic racetracks against up to 29 different racers at any one time), GX introduces a new story mode which details the backstory of each driver and creates a new sense of importance for each race.
Depending on your result through the 15 tracks, you'll receive prize money which can go towards the purchase of new parts to increase your power and the speed of your racer. No weapons are used, so the gameplay has in driving skill its only hinge.
Also included is a 4 player split-screen mode, the option of full customization for the look of your vehicle, plus plenty of unlockable extras.
Saved game data from F-Zero GX can be shared with the F-Zero AX arcade game.
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The First 15 Minutes of Evolution Worlds (GameCube)
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Evolution Worlds is a re-release of two games:
- Evolution: The World of Sacred Device
- Evolution 2: Far off Promise
The first game underwent a significant reduction. Most dungeon areas from the original release have been removed. Some cutscenes are omitted as well, while the remaining ones have been expanded. Voice acting was added to the dialogues. The second game has no major changes compared to the original version.
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The First 15 Minutes of Eternal Darkness: Sanity's Requiem (GameCube)
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Eternal Darkness: Sanity's Requiem is a psychological thriller epic starring the adventures of twelve characters that span across the world and two millennia. From time immemorial the forces of evil from beyond have been trying to manifest themselves in our world, and it is only through the actions of these forgotten heroes that the world has been saved from being overrun. Throughout the game, the protagonists will have access to several weapons appropriate for their era.
The game features an involved Magick system, which allows different spells to be created through the combination of runes. These spells can attack enemies, dispel illusions, and heal both the body and items.
Eternal Darkness: Sanity's Requiem also has a unique feature called Sanity. If an enemy sees a character, their Sanity meter drops. When Sanity gets low, hallucinations begin to plague the character. Walls bleed, voices whisper from nowhere, the camera gets disoriented. Sanity can be restored by dealing a finishing move on a dying enemy, or with spells or some items. Aside from this, characters also have health and mana meters.
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The First 15 Minutes of Die Hard: Vendetta (Gamecube)
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John McClane is back. Many years have passed since his work in New York, and he now works for the Century City Police Department (CCPD) in Los Angeles.
You are in John's shoes as he must face a new threat. Piet Gruber, the son of Hans Gruber and McClane's old enemy, is up to no good at the Townsend Art Museum. He has stolen valuable art and kidnapped John's now-adult daughter and fellow CCPD police officer, Lucy.
This game is a First Person Shooter, but it also adds two features: Stealth Mode and Hero Time. Stealth Mode allows John to sneak around quietly, even being able to grab his foes and use them as hostages. This means it may not be best to go in guns blazing when they could be arrested. Hero Time allows John to react far more quickly, just like Bullet Time inMax Payne. Hero Time is earned by saving hostages and performing heroic tasks in the game.
There are several different weapons available in the game, ranging from a paintball gun for training to a sniper rifle. Most of the guns can also be used dually for the ultimate killing spree.
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The First 15 Minutes of Dead to Rights (GameCube)
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Dead to Rights is a 3rd-person shooter in which the player is Jack Slate, a police officer in Grant City. On a routine call, he finds the dead body of his father. While trying to find the murderer, he is framed for another murder. Jack becomes a fugitive; his run from the law will take him to various places, from strip joints and hotels to office complexes, and even prison, as an inmate.
When controlling Jack, players can perform various moves, such as grabbing an enemy from behind and using him as a human shield, or tossing a fire extinguisher and shooting it, causing a huge explosion. If Jack does not have a gun drawn, he can disarm an enemy which causes him to steal the enemy's gun.
Players will sometimes have to control Jack's best friend and partner, his K-9 dog Shadow, which allows enemies to be killed from a distance. In addition, Shadow will fetch their guns and bring them to Jack.
The game also features "adrenaline combat", similar to "Bullet Time" from Max Payne. Jack will then perform slow-motion dives and spins, giving him an advantage, as long as his adrenaline meter holds out.
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The First 15 Minutes of Burnout 2: Point of Impact (GameCube)
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Burnout is a street racing game focused around speed and crashing. Designers have built city districts and surrounding areas and implemented the racecourses throughout the streets. As well, Burnout strongly encourages offensive driving. Driving on the wrong side of the road, barely missing passing traffic, drifting, and jumps all add to your boost "burnout" meter.
Burnout 2 contains a full campaign and custom car campaign. While you can unlock regular cars and tracks, later in the campaign you unlock more raceways like reverse tracks and one-way sprints. You can unlock over 20 cars like a Nascar, a 1920s gangster car, a Japanese muscle, and many customized vehicles with custom paint jobs and upgraded stats.
Along with the same sense of speed and highly detailed crash animations as before, Point of Impact includes new modes of play. Pursuit mode has you playing the cop as you chase down the speeding motorists, and to win you must crash them out of the race. Crash mode, as the name suggests, forces you to glide into crowded intersections to get the most cars involved in a pile-up as possible.
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