The First 15 Minutes of Second Sight (GameCube)
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After waking up in a high security medical facility with no recollection of how he got there, John Vattic's memory slowly returns through a series of playable flashbacks to his days as a civilian advisor to a military operation in Siberia. In the past, he worked with a group of soldiers known as WinterICE, attempting to locate an elderly scientist who has been conducting research into psychic powers. In the present, John attempts to piece together what he remembers and locate members of WinterICE in the hope that he can clear his name, work out what actually happened, and discover how he came to have psychic powers himself.
Second Sight is a 3D shooter with stealth elements. The player mostly controls John from a third-person perspective, though it is possible to switch to first-person view under certain circumstances. During the course of the game the player gets to use telekinesis, healing, charm, projection and possession powers and two types of psychic attack, plus a variety of weapons. Most situations can be tackled with stealth, mindless violence or psychic powers, or a combination of the three.
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The First 15 Minutes of Scaler (GameCube)
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Bobby Jenkins lives next door to Leon a scientist on the verge of discovering a device that can connect the planets within the multiple universes. Leon is transported to weird dimension during his experiments where the evil Looger and his cohorts steal the portal travel technology and uses it to break into our world. Once here, they are discovered by Bobby who is captured and questioned about Leon’s work. Bobby manages to escape and is teleported to their world where the story takes place.
Scaler is an action platform game in which the player controls Bobby Jenkins, who turns into a lizard in the “bizarre dimension” and tries to stop the evil Looger and his cronies. Scaler has many abilities, such as climbing walls to reach new areas and riding vines to charge up his electric bomb attack. He can use camouflage to sneak by deadly traps and confuse your enemies. Scaler attacks with his tongue or claws, which can be upgraded during the game. The Electric Bomb attacks several enemies at once. Scaler can also transform into some of the enemies he defeats after defeating enough of them and use the special abilities of that creature.
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The First 15 Minutes of Robotech: Battlecry (GameCube)
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Robotech: Battlecrytells the entire Macross saga ofRobotech. The player takes the role of Jack Archer, an ace Veritech pilot in the SDF. His missions range from hunting down and destroying Zentraedi Lieutenants in destroyed cities to defending shuttles traveling through deep space wreckage fields. Characters from the show, voiced by the same actors who did the voices in theRobotechcartoon, will make cameo appearances throughout the game.
As the game progresses Jack will gain access to new Veritech models, which have different stats but mostly the same abilities. In Fighter mode the Veritech can fire a rapid fire Gunpod bullets or homing missiles as well as drop a decoy pod that will attract enemy missiles. Guardian mode is slower than Fighter mode and loses the ability to drop decoy pods, but can aim Gunpod bullets, gains more powerful missiles, and can pick up mission critical items. Battloid mode can not fly or fire missiles, but can rapidly aim the Gunpod and automatically shoot down enemy missiles. Each mode can be switched between instantly and whenever desired.
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The First 15 Minutes of R: Racing Evolution (GameCube)
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R: Racing Evolution (R: Racing in Europe) is a racing-sim game featuring over 33 licensed cars from various motorsports series, and in-depth customization options. Other features concerning gameplay include drifts, Nitro adjustments, and individual classes and attributes for every car. The game also features a system referred to as the pressure meter, a fighting game-esque gauge that fills up as the player gets closer to a rival car. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full.
The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport.
Other modes include the usual racing game fare: single races, time attacks, a versus mode, and car customization. It is rated T for realistic driving mechanics (similar to Gran Turismo 3 and Kaido Battle: Nikko, Haruna, Rokko, Hakone) and some scenes unsuitable for kids.
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The First 15 Minutes of Pokemon XD: Gale of Darkness (GameCube)
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You play a young Pokémon Trainer in the Orre Region, two years after the events of Pokémon Colosseum. An evil organization has been kidnapping Pokémon and shutting the door to their hearts in order to turn them into Shadow Pokémon, built only to attack.
While trying to complete the research on the Purify Chamber (an invention that is supposed to restore the Shadow Pokémon to their original state), Prof. Krane was kidnapped by the evil-doers.
With Eevee by your side, you must rescue Prof. Krane while "snagging" any Shadow Pokémon you come across and opening the door to their hearts.
Pokémon XD, like its predecessors, is a role-playing game with turn-based battles. What makes it different from previous Pokémon games is that it features a more developed story with many characters to meet and interact as well as locations to explore.
This game also includes combat-mode where you can battle against 1 or 3 other players.
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The First 15 Minutes of Pikmin (GameCube)
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After crashing on a strange unexplored planet, Captain Olimar must gather the thirty missing parts of his space ship, before his life support runs out in thirty days and he succumbs to the planet hostile atmosphere. Luckily the Pikmin, a plant/insect life form native to the planet, are there to help him. Olimar must gather and lead the Pikmin in this real time strategy game to collect the missing pieces of his ship while combating the planet's strange and sometimes hostile flora and fauna.
The Pikmin come in three varieties with each a special ability. Red Pikmin are immune to fire while blue Pikmin are able to swim and yellow Pikmin can be thrown far. Aside from the story mode there is a Challenge Mode that is unlocked after all the types of Pikmin are discovered in the story mode. The goal in this mode is to grow as many Pikmin as possible in a single day.
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The First 15 Minutes of P.N.03 (GameCube)
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The Computer Arms Management System (CAMS) is the basic form of defense for planets against any enemy. But a terrible accident leaves an entire colony dead, and it's up to a human to put an end to the out of control system.
Enter Vanessa Z. Schneider, a freelance mercenary, who has been charged with the task of bringing CAMS under control. But she has another mission at heart: to take revenge on CAMS for killing her family.
Control Vanessa through the various landscapes in a third person perspective, using her upgradeable abilities to destroy the CAMS, while dodging fire with a range of acrobatic moves.
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The First 15 Minutes of Need for Speed: Underground (GameCube)
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Need For Speed: Underground is the seventh game in the long running Need For Speed racing series.
The game revolves around illegal night time street racing with heavily modified import cars and has been greatly influenced by the movie the Fast And The Furious and its sequel. Players get the chance to build their own racing machine almost from the ground up, with hundreds of real licensed parts and lots of licensed cars, including the Mazda RX-7 and the Nissan Skyline GT-R. The game also features over 100 single player races and a hip hop/hard rock soundtrack including artists such as Mystikal, Rob Zombie, and the Crystal Method.
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The First 15 Minutes of Need for Speed: Underground 2 (GameCube)
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This installment in the Need for Speed series, Underground 2 is a racing game based on illicit, night time races, with the player gaining street credit, cash and access to unique tuner parts by schooling the competition.
Taking place in a massive, open city, NFS Underground 2 allows players to explore the city at will, engaging random challengers and moving into the coveted Underground Racing League. Once in the Underground Racing League, the player advances first by race wins, then with building up their tuner car and taking on tougher opponents. The objective is to win all Underground Racing League engagements and trick out your car to the max.
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The First 15 Minutes of Need for Speed: Most Wanted (GameCube)
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Need for Speed: Most Wantedis in fact a cross between the Underground and the Hot Pursuit spin-offs. The player must gain notoriety by racing in the streets and attracting the attention of the cops in order to ascend in the Black List of illegal racers. In the end he must face no.1, Razor who tricked him out of his own car and used it to get to the top.
Many racing modes are carried on from NFSU2 with the addition of "Milestones", special events where the driver must evade capture and/or disable police cars by bringing down Pursuit Breakers, specially marked buildings such as gas stations and water towers. For each one of the 15 Blacklisted opponents, the player must win a specific number of events from each of the two main types and gain enough notoriety in the process. The player can invest bet money to buy new cars or improve his existing one's looks and performance so that he remains competitive.
InMost Wanted, Josie Maran replaces Brooke Burke as the racer girl. The plot is furthered through use of FMV video with live actors and digital sets, which has been heavily enhanced so that it looks quite real.
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The First 15 Minutes of Need for Speed: Carbon (GameCube)
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The 2006 game in theNeed for Speedseries is an evolution of the gameplay introduced in the previous games.
Enhancements are still unlocked gradually, but the cars have now been divided over different tiers. There are about 40 cars to unlock. Other features include the possibility to form your own crew, more detailed sculpting features, drifting races, and the new car classes.
The city and the surroundings in the career mode have been divided into different territories, controlled by gangs. You are either invited or challenged to race in the sections and claim them as your own. To do so, you have to impress the gang leader by winning races until he challenges you for a duel - first in the city, then over the narrow roads of Carbon Canyon.
The crew feature, with room for up to 6 cars, allows you to assign three roles to racers: drafters, scouts and blockers. These are supporting characters you can hire to help you win races. Drafters leave behind a coloured trail that makes it easier to find the way, scouts discover hidden shortcuts, and blockers try to cause mayhem to slow your opponents down.
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The First 15 Minutes of Namco Museum: Pole Position (GameCube)
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Pole Position is a Formula 1 racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.
Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player, however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds.When the time runs out - Game Over.
Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position is the Pole Position.
During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over.
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The First 15 Minutes of Namco Museum: Pole Position II (GameCube)
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In the sequel to Pole Position, you are again driving an F-1 racer in a timed qualifying run, trying to achieve the pole position. Then it is off to the race, in hopes of taking that top spot. The difference in Pole Position II and it's predecessor is that now you have four tracks to select from.
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The First 15 Minutes of Namco Museum: Pac-Man (GameCube)
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One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful ("Inky"), the trailing red ghost Shadow ("Blinky"), the fast pink ghost Speedy ("Pinky"), and the forgetful orange ghost Pokey ("Clyde"). One touch from any of these ghosts means loss of a life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time as the ghosts' eyes float back to their center box and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts.
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The First 15 Minutes of Namco Museum: Ms. Pac-Man (GameCube)
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In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky, and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
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The First 15 Minutes of Namco Museum: Pac-Man Arrangement (Gamecube)
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Pac-Man Arrangement is a remake of the game Pac-Man. It was released in 1996 by Namco as part of Namco Classic Collection Vol. 2. This was also the first Pac-Man game to officially introduce the Clyde/Blinky naming error, meaning Clyde was red and Blinky was orange almost like a "color swap." In addition, it is the only Pac-Man game to include the ghost Kinky, who combines with the four main ghosts to form stronger, super-powered enemies.
This game was packaged along with Pac-Man, Ms. Pac-Man, and nine other games in Namco Museum for PlayStation 2, Xbox, and Nintendo GameCube, which was only released in North America. It was also included in Pac-Man Collection (released worldwide) along with the original Pac-Man, Pac-Mania, and Pac-Attack.
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The First 15 Minutes of Namco Museum: Galaxian (GameCube)
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Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
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The First 15 Minutes of Namco Museum: Galaga (GameCube)
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Galaga is a vertical arcade shooter from Namco. You control a space fighter at the bottom of the screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien invaders--and to fire your own missiles to fight back!
There are an infinite number of stages to progress through. Every third level is a "challenge stage" in which you have a free chance to shoot as many aliens as possible and rack up bonus points.
Certain aliens have tractor beams they can use to capture one of your ships. If that wasn't your last "life," you can try to shoot that alien down and recapture your ship, giving you two ships at once and doubling your firepower.
A summary screen appears when the game is over, giving you both your final score and you final "hit ratio"--the number of missiles fired, enemies destroyed, and the percentage of targets hit.
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The First 15 Minutes of Midway Arcade Treasures 3: Super Offroad (GameCube)
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Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.
Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits.
Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version) in this classic arcade game.
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The First 15 Minutes of Namco Museum: Galaga Arrangement (GameCube)
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Galaga Arrangement is an arcade game that was released by Namco in 1995 as part of Namco Classics Collection Volume 1.
The gameplay is basically the same as the original Galaga, except that:
- Rounds have been named, and the background varies
- Boss Galagans have been split into three different types. Blue rewards the player with Wide Shot , yellow bosses allow the player to fire as fast as he wishes; the reddish boss gives reflective shots: three missiles are fired to the left, right, and center.
- There are more varied formations, and there may be 2-3 formations before completing a stage.
Galaga Arrangement along with 2 Arrangement games from Namco Classic Collection Vol. 2 was included in the North American exclusive Namco Museum for PlayStation 2, Xbox, and Nintendo GameCube (Not to be confused with the Namco Museum 50th Anniversary).
Galaga Arrangement is not to be confused with a similarly titled but wholly different game that appeared in Namco Museum Battle Collection, and on Namco Museum Virtual Arcade.
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The First 15 Minutes of Namco Museum: Dig Dug (GameCube)
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Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
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The First 15 Minutes of Namco Museum: Dig Dug Arrangement (GameCube)
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In 1996, Namco packaged both Dig Dug and an updated variant and re-released it in arcades with the title Namco Classic Collection Vol. 2. The updated variant was named Dig Dug Arrangement, and allowed two players to play simultaneously, unlike the original. Out of the six created Arrangement games, this version has the least amount of changes. The graphics are updated and the rounds are different. There are also new features such as giant rocks which can fall down to the bottom of the screen, and special power-up items.
Dig Dug Arrangement was re-released alongside the original Dig Dug and ten other Namco games on the PS2, Xbox and GameCube versions of Namco Museum.
In this version of Dig Dug, there are balls (inspired by Cosmo Gang the Puzzle) that can kill a lot of enemies in a row.
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The First 15 Minutes of Midway Arcade Treasures 3: San Francisco Rush 2049 (GameCube)
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Unlike the previous San Francisco Rush titles, this racing game is set in the future. The same rules apply though, get to the finish before everyone else while avoiding massive crashes and taking as many shortcuts as possible.
Along with the usual race style, you now have the ability to fly, allowing you even more speed, stunts and shortcuts to the finish line. While the tracks themselves include moving ramps and switches to other shortcuts.
Modes include time trials, stunt mode including unique track designs to get the most out of your stunts, and a four player 'Battlematch' mode that adds weapons to the action.
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The First 15 Minutes of Midway Arcade Treasures 3: San Francisco Rush - The Rock (GameCube)
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San Francisco Rush: Extreme Racing is a video game developed by Atari Games and published by Midway Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.
Released in 1996, the original San Francisco Rush: Extreme Racing features three unique tracks that take place in San Francisco, California and eight playable vehicles. San Francisco Rush: Extreme Racing is the first game to use Atari Game's Flagstaff engine.
Released in 1997, the second installment of Rush brought four unique tracks, including the Alcatraz track, and four new cars were introduced.
San Francisco Rush The Rock: Alcatraz Edition was ported to Midway Arcade Treasures 3 for the Gamecube, PlayStation 2, and Xbox. The arcade treasures version is a recreation of the original game, with a new physics engine and sound changes.
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The First 15 Minutes of Midway Arcade Treasures 3: Race Drivin' (GameCube)
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Race Drivin' is a sequel to the driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes.
Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars.
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