Vigilante 8 Two Player Cooperative Mode - Sand Factory (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Sand Factory map using John Torque (bass quake rocks).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
54
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Vigilante 8 Two Player Cooperative Mode - Hoover Dam (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Hoover Dam map using John Torque (bass quake rocks).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
52
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Vigilante 8 Two Player Cooperative Mode - Ghost Town (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Ghost Town map using John Torque (bass quake rocks).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
49
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Vigilante 8 Two Player Cooperative Mode - Canyonlands (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled three Moth Trucks, three school buses and three vans on the Canyonlands map using John Torque (bass quake rocks).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
39
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Vigilante 8 Two Player Cooperative Mode - Aircraft Graveyard (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Aircraft Graveyard map using John Torque (bass quake rocks).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
43
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Vigilante 8 Two Player Cooperative Mode - Oil Fields (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Oil Fields map using John Torque (bass quake rocks) and Beezwax (Drew wanted to sic some killer bees on the buses).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
41
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Vigilante 8 Two Player Cooperative Mode - Secret Base (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled six school buses and three moth trucks on the Secret Base map and bass quaked them into oblivion using John Torque (because Bass Quake is awesome. Although it hardly does damage, launching school buses off the screen is still hilarious).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
33
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Vigilante 8 Two Player Cooperative Mode - Valley Farms (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Valley Farms map and bass quaked them into oblivion using John Torque (because Bass Quake is awesome. Although it hardly does damage, launching school buses off the screen is still hilarious).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
45
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Vigilante 8 Two Player Cooperative Mode - Casino City (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Casino City map and bass quaked them into oblivion using John Torque (because Bass Quake is awesome. Although it hardly does damage, launching school buses off the screen is still hilarious).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
45
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Vigilante 8 Two Player Cooperative Mode - Ski Resort (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two. If you want to skip me entering in the cheat codes in the beginning, jump to 1:27.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Ski Resort map and bass quaked them into oblivion using John Torque (because Bass Quake is awesome. Although it hardly does damage, launching school buses off the screen is still hilarious).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
59
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Vigilante 8 Playthrough (Actual N64 Capture) - "Y" The Alien Quests
This is part 13 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this final part I completed all of the missions for "Y" The Alien.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
67
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Vigilante 8 Playthrough (Actual N64 Capture) - Sid Burn Quests
This is part 12 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this twelfth part I completed all of the missions for Sid Burn.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
40
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1
comment
Vigilante 8 Playthrough (Actual N64 Capture) - Molo Quests
This is part 11 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this eleventh part I completed all of the missions for Molo.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
51
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Vigilante 8 Playthrough (Actual N64 Capture) - Beezwax Quests
This is part 10 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this tenth part I completed all of the missions for Beezwax.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
37
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Vigilante 8 Playthrough (Actual N64 Capture) - Boogie Quests
This is part 9 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this ninth part I completed all of the missions for Boogie.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
35
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Vigilante 8 Playthrough (Actual N64 Capture) - Houston 3 Quests
This is part 8 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this eighth part I completed all of the missions for Houston 3.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
47
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2
comments
Vigilante 8 Playthrough (Actual N64 Capture) - Loki Quests
This is part 7 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this seventh part I completed all of the missions for Loki.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
47
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Vigilante 8 Playthrough (Actual N64 Capture) - Convoy Quests
This is part 6 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this sixth part I completed all of the missions for Convoy.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
86
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1
comment
Vigilante 8 Playthrough (Actual N64 Capture) - Dave Quests
This is part 5 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this fifth part I completed all of the missions for Dave.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
29
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Vigilante 8 Playthrough (Actual N64 Capture) - John Torque Quests
This is part 4 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this fourth part I completed all of the missions for John Torque.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
45
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Vigilante 8 Playthrough (Actual N64 Capture) - Sheila Quests
This is part 3 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this third part I completed all of the missions for Sheila.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
52
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Vigilante 8 Playthrough (Actual N64 Capture) - Slick Clyde Quests
This is part 2 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this second part I completed all of the missions for Slick Clyde.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
37
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Vigilante 8 Playthrough (Actual N64 Capture) - Chassey Blue Quests
This is part 1 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
I've been a huge fan of vehicular combat games ever since I first played Super Mario Kart back around 1992 or so. Some time before the Nintendo 64 came out, I visited one of my father's friends, and that friend had a son who owned a PlayStation. This guy happened to be playing Twisted Metal, which I knew nothing about. When I asked if I could join him, he let me, and we did several one-on-one matches with me basically getting my ass kicked. Despite this fact, I had a ton of fun and kept bugging this guy to let me play Twisted Metal to the point that he had to start saying no.
I later obtained a Nintendo 64 for Christmas of 1996, and a couple years after that, Vigilante 8 came out for the system. I'm not sure if I heard about Vigilante 8 through Nintendo Power or if I rented it or what, but somehow, I found out about the game and decided to get it due to its similarities to Twisted Metal. So somewhere around 1999 I managed to buy a brand new copy of Vigilante 8 for about $30 or so (it was discounted by then) and proceeded to play the hell out of the game.
Vigilante 8 has been one of my go-to multiplayer games for nearly two decades now. I used to play this game all the time with friends, whether it was in two, three or four-player mode. Even to this day, I still play the game on occasion with my friend Drew. I love being able to play against AI opponents (something that wasn't available in other games such as GoldenEye) since you don't have to rely on having other people around.
The multiplayer mode in this game is really the shining star, but Vigilante 8 also has a Quest mode that allows you complete specific missions with each character. The missions themselves are nothing special. It's basically just involves preventing the AI from destroying certain buildings or objects. The AI will generally just focus on you, and not its mission objectives, so if you stay away from the buildings and whatnot you shouldn't have much trouble passing the missions.
Even though the Quest mode isn't all that great, it's a nice little addition to this game, and nothing I can really complaint about.
In this first part I completed all of the missions for Chassey Blue.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
82
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Conker's Bad Fur Day - Race B Mode (Actual N64 Capture)
[Note: This video and description were originally posted on Youtube on September 28, 2019.]
This is a capture of me playing the Race B multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge.
This is the last multiplayer mode that I needed to upload from this game. The Race mode is based upon the lava hoverboard racing section from the single-player adventure. You can swing a melee weapon to hit other racers and pick up two items on the track: the rocket and nitrous boost. This mode isn't very challenging, but if you hit a wall at full speed you'll die instantly.
This mode has two different track variants: A and B. The A variant veers to the left while the B variant veers to the right at the fork in the track. I'm showing off the B track in this video while racing against seven AI opponents on bastard difficulty.
This mode feels like an afterthought that was quickly thrown together after the other multiplayer modes were completed. The races are short and simple, so there isn't much replay value. That's why I hardly ever play this mode, and why I didn't bother to post any footage of this mode sooner.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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Conker's Bad Fur Day - Race A Mode (Actual N64 Capture)
[Note: This video and description were originally posted on Youtube on September 27, 2019.]
This is a capture of me playing the Race A multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge.
This is the last multiplayer mode that I needed to upload from this game. The Race mode is based upon the lava hoverboard racing section from the single-player adventure. You can swing a melee weapon to hit other racers and pick up two items on the track: the rocket and nitrous boost. This mode isn't very challenging, but if you hit a wall at full speed you'll die instantly.
This mode has two different track variants: A and B. The A variant veers to the left while the B variant veers to the right at the fork in the track. I'm showing off the A track in this video while racing against seven AI opponents on bastard difficulty.
This mode feels like an afterthought that was quickly thrown together after the other multiplayer modes were completed. The races are short and simple, so there isn't much replay value. That's why I hardly ever play this mode, and why I didn't bother to post any footage of this mode sooner.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
46
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