Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Air Force One Antiterrorism
This is part 11 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This is a fast and easy mission. There's one hidden weapon: the double Cyclone. If you're starting on the main deck you can simply turn around and head toward the keycard-carrying guards in the next room. Punch out both of them to grab their keycards, then open the storage areas near the staircase. You'll find Cyclones in there.
Aside from that, just make sure to lower the cargo bay holding the hover bike so you'll have that during the next mission.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Air Base Espionage
This is part 10 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
When I uploaded my first Perfect Dark playthrough in 2012, I wasn't able to find any useful strategies for this mission by relying on either the Player's Guide or other videos. Most people just seemed believe that the Proximity Mines were worthless in this mission because you have to check in your equipment before taking on hoards of guards (leaving you without the weapons that you've collected to this point). But I devised a way to use the proximity mines to great effect. Here's how my method works:
After you disable the guards outside and grab the suitcase from upstairs, head into the escalator area and start taking out guards with your fists. Just walk behind them and punch them. If they greet you they'll stay in that spot for a moment, so circle behind them and don't worry about them turning around. I also prefer to punch out the guard near the baggage check so I don't have to worry about him later.
Before you check your luggage, run around this area and continue taking out guards, including the two Magnum-toting guards (one near the escalator, one near the freight elevator). Make sure you don't accidentally go through the metal detector near the left escalator as you'll fail the mission. This is why you only go down the right escalator where the two guards are stationed (one of them is in a dark suit and carries the aforementioned Magnum).
After you take out all the guards, place the proximity mines exactly where I placed them, and if you want, place your Dragon where I placed mine. When you're ready, head back down the escalator that goes to the baggage check and drop your suitcase. Then race to the security monitoring room, but make sure to stay away from your proximity mine you placed near the escalator, and make sure to hug the left wall directly below the security monitoring room to avoid setting off your other proximity mines.
Once you disable the security system you'll be swarmed by guards, but your proximity mines will make quick work of them. Your K7 Avenger can take care of any scraps. Feel free to grab some ammo, then head into the escalator area. It won't take long for more guards to arrive, but thankfully, your proximity mine that you placed at the top of the escalator will dispatch that wave of guards. Assuming you don't shoot the remaining guards downstairs with one of your guns, the last proximity mine at the bottom of the escalator will take them out. One thing I must note is that you can't place proximity on the escalator itself because its constant movement will set them off within a few seconds.
If you took out all three Magnum-toting guards (and made sure to knock out the one in the security monitoring room last), you'll also have double Magnums. This is the hidden weapon in this mission. However, the double Magnums won't do you any good unless you pick them up after you've checked your equipment. Otherwise, you'll simply lose them. They're not necessary or even recommended for this mission, but if you want to get them, it's not difficult using my method.
It's easier to board Air Force One from the upper level since you get to bypass another hoard of guards and don't have to deal with the laser grid defense system. Using my method, you're almost guaranteed to take no damage during this mission.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Area 51 Escape
This is part 9 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This is another one of my favorite missions because you get to blow up more guards with a SuperDragon, and Jonathan also helps you kill them. I always liked games where an AI partner helps you.
This mission actually contains two separate hidden weapons, but it seems you can only grab one or the other. If you manage to get Elvis to the secure area in under 36 seconds, some Remote Mines will spawn past the scientists, near the first set of guards. However, I noticed they would only spawn if I skipped the cut scene. So if you want to get the Remote Mines, skip the cut scene and race Elvis to the drop off point.
The other hidden weapon is a second Falcon 2 which is in the autopsy lab where you just requisitioned Elvis. You'll take a bit more damage by going back in there, but the damage is negligible. Since I wanted to show the cut scene like in my prior videos, I decided to grab the second Falcon 2.
After you complete most of the objectives and awaken Elvis, you'll be given different choices regarding your escape. You can let Jonathan do all of the work and finish the mission quickly, or you can stop him and do it yourself. If you decide to open the hangar doors yourself and take off on the hover bike, Jonathan will help you in a later mission, so I decided to go that route.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Area 51 Rescue
This is part 8 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This mission was always one of my favorites because you get to run around Area 51 blowing up guards with a SuperDragon. Considering how difficult the AI can be, it's quite a relief to have an overpowered explosive weapon on hand.
There's also a second explosive weapon you can get in this mission. If you left the technician alive in the prior mission, he'll unlock a door on the second floor of the starting area right after you try to open it. If you go farther into that area and take the elevator upstairs you'll find the Phoenix laying on the bench. You can use its explosive shots instead of your crate to blow open the weak section of wall marked with an X.
There's also a second Falcon 2 available right in the starting area. As soon as you go up the ramp from the start, turn right and you'll find an oil drum sticking out from the stack of crates. Just shoot the oil drum until it explodes, then squat down and pick up the Falcon 2.
There's one more tip I can give. Before you try to complete your first objective, go into the room at the 7:57 mark and use your Data Uplink on the computer terminal. This will disable the automatic turret in the room across from you, making the mission a lot easier. Just make sure not to accidentally destroy the computer terminals in the next room because you need to download the virus onto them.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Area 51 Infiltration
This is part 7 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
For this mission there's a Rocket Launcher in the middle of the mine field, but you'll probably need to detonates the mines before trying to grab it. I prefer to use a hand grenade for that.
The technician near the hangar lifts leads to a secret weapon in the following mission. If you keep him alive you'll be able to get a Phoenix during Area 51 Rescue. The problem though, is that if you simply knock him out where he's standing and then blow up the Robot interceptor, the explosion will kill him. So get his attention and then drag him away from the interceptor before knocking him out.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
92
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - G5 Building
This is part 6 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
There are two hidden weapons in this mission. This first one is a Crossbow, which you can pick up by killing the second guard with your fists (you can damage him with gunfire, but the killing blow must come from a punch). The crossbow isn't all that useful, but it's something to fool around with.
The other hidden weapon is the N-bomb, which blurs the target's vision in addition to causing damage. If you placed your remote mine on the highest door outside in the prior mission, you'll find a batch of N-bombs near that door in this mission. The proximity mode on the N-bombs really helps to slow down and disorient the guards while you're decoding the safe.
There is a trick to queue the conspirators' cutscene while your door decoder cracks the safe, but I didn't bother with that since I wanted to toss N-bombs at the guards for fun. Their reactions are priceless.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Chicago Stealth
This is part 5 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
Chicago Stealth is an interesting mission because of the various ways that you can complete it. It's also a little tricky because of the multiple FBI agents who will call for backup if you don't take them out quickly.
For this mission I took out the first two FBI agents and several guards before attaching the tracer to the limousine and then heading below the street to the hidden strip club: the Pond Punk. If you disarm the third guard who's protecting the entrance to the Pond Punk, he'll inadvertently allow you inside. Once you're in there, you can grab a second handgun, giving you double Falcon 2s.
After that I headed back upstairs and completed the rest of the objectives like normal. However, there were two optional things I did here. The first was that I placed the remote mine on the highest blocked door on the stairwell. This allows you to pick up some N-bombs on the next mission. The second was that I picked up the BombSpy from the dumpster in the alley (by blowing it up with the nearby barrels). When you pick up the BombSpy, you don't need to reprogram the Taxi to create a diversion. However, I reprogrammed it anyway and then blew up the final pack of guards with the BombSpy because you can never have enough explosions.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
83
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Carrington Villa
This is part 4 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
Carrington Villa is fairly straightforward mission. There's a Devastator that you can pick up from some crates near the landing pad, but aside from that, I can't think of any notable secrets.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
81
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - dataDyne Extraction
This is part 3 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
dataDyne Extraction is one of the most memorable missions from when I first played this game back in 2000. I loved sniping with night vision and taking out all the body guards on the various floors. Also, taking down the Hovercopter with a rocket launcher was amazing.
For this video I accessed all the secret areas and collected the multiple hidden weapons. If you take out the first five guards on the ground floor with headshots and without being detected, the fifth guard will drop a Magnum. You don't have to take out the guards at the top of the stairs, but it helps to kill them so you don't accidentally get spotted.
You should take those guards out anyway because they are tied to another secret on the ground floor. The Official Player's Guide claims that if you take out all the guards on the ground floor "within a few seconds of them seeing you," a guard will spawn around the hallway on the 21st floor, and he'll drop a key card that gives you access to two locked rooms. While you can indeed cause the guard to spawn, the Player's Guide misstated the requirement.
The actual requirement, which I show in this video, is that you have to take out all the guards on the ground floor before the lights come back on. So that means you have approximately 60 seconds to wipe out everyone on Perfect Agent difficulty. I stuck with the Magnum requirement, since that method is highly efficient, then proceeded to charge at the remaining guards without being stealthy. I met both the Magnum and the key card requirements with time to spare.
Once you kill the guard on the 21st floor and pick up the key card, turn around and head back down to the ground floor because there's a secret room with a Rocket Launcher and an extra rocket. This will allow you to shoot down the dataDyne Hovercopter early, and you'll still have two rockets to spare as well.
Once you're on the 23rd floor, enter Cassandra's office and pick up the grenade on the desk. From where you're standing, turn left and toss the grenade into the corner. It'll blow open a hole in the wall and you'll find a Dragon inside.
For the fight with the bodyguards, you should have at least two rockets left, so proceed to blow the hell out of all of them. That's what I did. You don't have to wait for them to shut off the lights. Just fire immediately. After that you can duck behind the staircase for cover. Always make sure to bring a Rocket Launcher to a gun fight whenever possible.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
86
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - dataDyne Investigation
This is part 2 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
For this mission I picked up the double CMP150s from the hidden weapons compartment. To open the compartment, you have make it to that area undetected and take out the two guards before they spot you. The official Player's Guide recommends waiting for the opening cutscene to finish, then closing the elevator door and waiting for the guard to walk past. You can usually hear his foot steps as he goes by, so just wait a few seconds and you can open the door and run right past him. You'll then need to wait for the cleaning robot to open the side door. If the robot isn't at the door when you get there, just wait for him for return during his short patrol route.
The Player's Guide doesn't really tell you how to disarm the two guards in the cleaning terminal room, but I've seen people use the CamSpy to distract them, so I used that method. Just make the guards face the opposite direction, then quickly run up and punch them from behind. Be careful not to get spotted by the other guard while taking the first one out. Also, don't take too long because if the guards stare at the CamSpy for too long they'll attack it, which constitutes being detected. You won't be able to open the weapons compartment at that point.
I also picked up the proximity mine from behind the radioactive isotope. That way I didn't have to use the Dragon as a proximity mine while hacking the computer terminal to unlock the door.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
100
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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - dataDyne Defection
This is part 1 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
Although I didn't own Goldeneye for the Nintendo 64, I did manage to rent the game and even borrow it from some friends back in the '90s. So I got to experience the single player missions and plenty of multiplayer deathmatches. It was a lot of fun.
But since I was a console gamer and didn't even own a computer at the time, I didn't really pay attention to other FPS games like Quake or Doom. However, I had so much fun playing Goldeneye that I decided to keep an eye on Rare's next project: Perfect Dark.
I got Perfect Dark on its launch day in 2000 and proceeded to play the hell out of it. I ended up beating all of the standard missions on each difficulty level, and I even completed all of the Combat Simulator Challenges as well (some of them were actually completed with three or four players).
Perfect Dark is without a doubt my favorite FPS and my favorite Nintendo 64 game of all time. There's just so much replayability and content that it never gets old. However, it does have an outdated control scheme and extremely low frame rate, which can make aiming difficult.
On another note, although this game runs an optional high resolution mode, I noticed that there were still scan lines on the TV, which shouldn't be present with a 480i signal, so I did some research on the issue. It turns out that for the most part, Perfect Dark doesn't run a standard high resolution mode of 640x480 like some other games, but instead runs at an odd 640x222 resolution. So the Expansion Pak increases the horizontal but not the vertical resolution, which leaves the scan lines in. However, the intro animation runs at a 480i resolution.
In any event this is a very impressive Nintendo 64 title, especially in the graphics department, so I'm happy to be able to present it in the highest quality possible without any compromises. Also, the game has a native widescreen mode that I enabled for this entire playthrough, and if you watch this video with a surround sound system connected, you should get 4.0 Dolby Surround.
In this video I completed the first mission, dataDyne Defection, and obtained the hidden Laptop Gun from the computer guy.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
172
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3
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Egyptian
This is part 20 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this final part I completed Mission 20: Egyptian Temple.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
85
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Aztec
This is part 19 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this nineteenth part I completed Mission 19: Aztec Complex.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
66
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Cradle
This is part 18 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this eighteenth part I completed Mission 18: Antenna Cradle.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
51
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Caverns
This is part 17 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this seventeenth part I completed Mission 17: Water Caverns.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
53
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Control
This is part 16 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this sixteenth part I completed Mission 16: Control Center.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
76
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1
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Jungle
This is part 15 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this fifteenth part I completed Mission 15: Jungle.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
68
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Train
This is part 14 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this fourteenth part I completed Mission 14: Train.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
92
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Depot
This is part 13 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this thirteenth part I completed Mission 13: Depot.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
114
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Streets
This is part 12 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this twelfth part I completed Mission 12: Streets.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
63
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Archives
This is part 11 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this eleventh part I completed Mission 11: Military Archives.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
59
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Statue
This is part 10 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this tenth part I completed Mission 10: Statue Park.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
60
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Bunker II
This is part 9 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this ninth part I completed Mission 9: Bunker.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
66
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Surface II
This is part 8 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this eighth part I completed Mission 8: Surface.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
99
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GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Frigate
This is part 7 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this seventh part I completed Mission 7: Frigate.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
100
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