Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 23
This is part 23 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-third part I collected all the blue coins in Pianta Village.
Shine Sprites collected in this video:
Pianta Village
100 Coins - 11:25
3 Shine Sprites (30 blue coins) - 20:08
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
74
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 22
This is part 22 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-second part I collected all the blue coins in Noki Bay.
Shine Sprites collected in this video:
Noki Bay
100 Coins - 20:46
3 Shine Sprites (30 blue coins) - 21:53
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
43
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 21
This is part 21 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-first part I collected all the blue coins in Sirena Beach.
Shine Sprites collected in this video:
Sirena Beach
100 Coins - 13:57
3 Shine Sprites (30 blue coins) - 14:58
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
58
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 20
This is part 20 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twentieth part I collected all the blue coins in Pinna Park.
Shine Sprites collected in this video:
Pinna Park
100 Coins - 6:29
3 Shine Sprites (30 blue coins) - 19:50
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
51
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 19
This is part 19 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this nineteenth part I collected all the blue coins in Gelato Beach.
Shine Sprites collected in this video:
Gelato Beach
100 Coins - 23:50
3 Shine Sprites (30 blue coins) - 24:48
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
59
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 18
This is part 18 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this eighteenth part I collected all the blue coins in Ricco Harbor.
Shine Sprites collected in this video:
Ricco Harbor
100 Coins - 22:28
3 Shine Sprites (30 blue coins) - 23:34
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
48
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 17
This is part 17 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this seventeenth part I collected all the blue coins in Bianco Hills.
Shine Sprites collected in this video:
Bianco Hills
100 Coins - 20:56
3 Shine Sprites (30 blue coins) - 21:57
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
98
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 16
This is part 16 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this sixteenth part I collected all the blue coins in Delfino Plaza/Delfino Airstrip.
Shine Sprites collected in this video:
Delfino Plaza/Delfino Airstrip
100 Coins - 15:52
2 Shine Sprites (20 blue coins) - 16:37
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
86
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 15
This is part 15 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Delfino Plaza/Delfino Airstrip
#11: Super Slide - 0:32
#12: Turbo Track - 1:36
#13: Pachinko Game - 2:50
#14: Red Coin Field - 5:31
#15: Lily Pad Ride - 13:52
#16: Red coins on the airstrip - 17:02
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
78
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 14
This is part 14 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Noki Bay
Episode 6 Repeat: Red Coins - 0:19
Pianta Village
Episode 8: Fluff Festival Coin Hunt - 3:53
Hidden Shine: Spray the sun - 8:37
Episode 5 Repeat: Red Coins - 10:52
Delfino Plaza
#8: Mario toss - 14:40
#9: East Bell Tower - 15:31
#10: Lighthouse roof - 16:40
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
101
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 13
This is part 13 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Noki Bay
Episode 8: The Red Coin Fish - 0:19
Hidden Shine: Golden Bird - 3:44
Pianta Village
Episode 6: Piantas In Need - 5:54
Episode 7: Shadow Mario Runs Wild - 9:10
Corona Mountain
Final Stage & Bowser Boss Fight - 11:52
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
56
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 12
This is part 12 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Sirena Beach
Episode 2 Repeat: Red Coins - 0:21
Episode 4 Repeat: Red Coins - 4:10
Noki Bay
Episode 7: Hold It, Shadow Mario! - 9:21
Pianta Village
Episode 4: Chain Chomp's Bath - 12:09
Episode 5: Secret of the Village Underside - 14:52
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
54
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 11
This is part 11 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Ricco Harbor
Episode 2 Repeat: Finish Blooper race under 40 seconds - 0:22
Pinna Park
Episode 2 Repeat: Red Coins - 2:57
Sirena Beach
Episode 7: Shadow Mario Checks In - 6:07
Episode 8: Red Coins in the Hotel - 8:49
Delfino Plaza
#4: Box smashing game - 11:55
#5: Box smashing game repeat - 13:18
#6: Cleaning West Bell Tower - 14:52
#7: Golden bird on island - 16:47
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
47
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 10
This is part 10 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Bianco Hills
Episode 6 Repeat: Red Coins - 0:17
Ricco Harbor
Episode 4 Repeat: Red Coins - 4:15
Delfino Plaza
#3: Under the sand - 7:28
Gelato Beach
Episode 8: The Watermelon Festival - 8:46
Episode 1 Repeat: Red Coins - 12:51
Hidden Shine: Beneath the sand - 15:38
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
63
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 9
This is part 9 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Bianco Hills
Episode 8: The Red Coins of the Lake - 0:18
Episode 3 Repeat: Red Coins - 4:24
Delfino Plaza
#1: West Bell Tower Swinging Doors - 7:20
#2: Shine Gate - 7:52
Pianta Village
Episode 1: Chain Chomplets Unchained - 10:17
Episode 2: Il Piantissimo's Crazy Climb - 14:18
Episode 3: The Goopy Inferno - 16:14
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
86
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 8
This is part 8 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Noki Bay
Episode 5: Il Piantissimo's Surf Swim - 0:18
Episode 6: The Shell's Secret - 2:40
Sirena Beach
Episode 3: Mysterious Hotel Delfino - 7:44
Episode 4: The Secret of Casino Delfino - 13:55
Episode 5: King Boo Down Below - 22:47
Episode 6: Scrubbing Sirena Beach - 27:43
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
65
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 7
This is part 7 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Sirena Beach
Episode 1: The Manta Storm - 1:21
Episode 2: The Hotel Lobby's Secret - 6:24
Gelato Beach
Episode 6: Red Coins in the Coral Reef - 10:59
Episode 7: It's Shadow Mario! After Him! - 15:07
Pinna Park
Episode 7: Shadow Mario in the Park - 16:56
Episode 8: Roller Coaster Balloons - 19:02
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
89
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 6
This is part 6 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Pinna Park
Episode 4: The Wilted Sunflowers - 0:35
Episode 5: The Runaway Ferris Wheel - 5:11
Episode 6: The Yoshi-Go-Round's Secret - 11:48
Ricco Harbor
Episode 8: Yoshi's Fruit Adventure - 18:01
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
62
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 5
This is part 5 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Pinna Park
Episode 2: The Beach Cannon's Secret - 0:34
Episode 3: Red Coins of the Pirate Ships - 3:36
Noki Bay
Episode 1: Uncork the Waterfall - 8:31
Episode 2: The Boss of Tricky Ruins - 13:15
Episode 3: Red Coins in a Bottle - 17:25
Episode 4: Eely-Mouth's Dentist - 20:25
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
57
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 4
This is part 4 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Ricco Harbor
Episode 4: The Secret of Ricco Tower - 0:21
Episode 5: Gooper Blooper Returns - 3:40
Episode 6: Red Coins on the Water - 7:00
Episode 7: Shadow Mario Revisted - 9:00
Gelato Beach
Episode 4: The Sand Bird is Born - 12:25
Episode 5: Il Piantissimo's Sand Sprint - 16:33
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
44
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 3
This is part 3 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Bianco Hills
Episode 6: The Secret of the Dirty Lake - 0:17
Episode 7: Shadow Mario on the Loose - 18:16
Ricco Harbor
Episode 2: Blooper Surfing Safari - 13:19
Episode 3: The Caged Shine Sprite - 16:00
Gelato Beach
Episode 3: Wiggler Ahoy! Full Steam Ahead! - 20:13
Pinna Park
Episode 1: Mecha-Bowser Appears! - 5:16
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
84
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 2
This is part 2 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Bianco Hills
Episode 3: The Hillside Cave Secret - 0:18
Episode 4: Red Coins of Windmill Village - 11:27
Episode 5: Petey Piranha Strikes Back - 14:04
Gelato Beach
Episode 1: Dune Bud Sand Castle Secret - 4:51
Episode 2: Mirror Madness! Tilt, Slam, Bam! - 7:17
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
53
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Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 1
This is part 1 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
I picked up Super Mario Sunshine back on its release date in 2002. I had to wait six long years for a successor to Super Mario 64 even though Nintendo had talked about a Super Mario 64 2 and even a Super Mario 128. Needless to say, I couldn't wait to get my hands on the new 3D Mario game.
However, Super Mario Sunshine ultimately turned out to be a bit disappointing. The basic waterpack idea was alright, but the game generally devolved into a massive collectathon, similar to Donkey Kong 64. The blue coins in particular were difficult to keep track of and not all that fun to collect. At times they could be downright irritating.
The levels themselves weren't that impressive either. None of the areas matched the magic or inspiration of worlds like Bob-omb Battlefield or Jolly Roger Bay. The ending with Corona Mountain also felt half-assed, like the development team was rushing to finish the game.
I actually found that the best parts of the game were when Shadow Mario took away the waterpack and you had to traverse those crazy 3D obstacle courses. I wish the game had been designed more around that concept and not so much of the collectahon gameplay. It was nice to see Yoshi finally return though.
This is possibly my least favorite 3D Mario game, although Super Mario 3D World gets on my nerves at times (mostly because of camera and control issues). Nonetheless, I hope you enjoy the new footage.
Shine Sprites collected in this video:
Delfino Airstrip - 5:00
Bianco Hills
Episode 1: Road to the Big Windmill - 13:16
Episode 2: Down with Petey Piranha! - 16:20
Ricco Harbor
Episode 1: Gooper Blooper Breaks Out - 23:13
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
82
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Vigilante 8 (Actual N64 Capture) - Ultra Resolution Mode
This is a capture of the hidden ultra resolution mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge.
I've already uploaded several multiplayer videos of Vigilante 8 showing off the high resolution mode that can be enabled through use of the Expansion Pak. However, there is also a hidden "ultra" resolution setting that can be activated by entering MAX_RESOLUTION on the password screen. This video shows that hidden setting.
One of the neat things about the Nintendo 64 was that it offered a so-called high resolution of 640x480 for several games. This mode typically required use of the separate Expansion Pak which upgraded the system's RAM to 8mb total. However, one game, World Driver Championship, offered a letterbox high resolution mode without the Expansion Pak.
Vigilante 8 has one of the best high resolution modes I've seen in a Nintendo 64 game. It runs incredibly smooth for a 640x480i resolution, even in split screen multiplayer. As a result, I always enable the standard "high" mode when playing this game. Also, interestingly enough, the menu screens in this game automatically run at 480i by default (there are no scan lines present), but the game quickly switches to 240p mode during the animation where the screen image flies away from you. The next menu screen then reverts to 480i again.
For some reason, the developer included a hidden "ultra" resolution setting that you can activate with a password. Although neither the Nintendo 64 nor a standard CRT TV can exceed a 480 resolution, I suspect that this mode simply increases texture detail while using the same 480i mode. This is probably similar to Shin'en stating that FAST Racing Neo has 4K textures even though the game itself displays at a native 720p resolution.
I typically don't use the ultra resolution mode because it drops the frame rate too low without much of a graphical improvement. However, it is a neat feature.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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Vigilante 8 Two Player Cooperative Mode - Super Dreamland 64 (Actual N64 Capture)
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Super Dreamland 64 map using John Torque (bass quake rocks). This map is exclusive to the Nintendo 64 version and is based on the colorful 3D platformers on the system such as Banjo-Kazooie. If you drive through a rainbow on this stage it will actually repair your car, just like a wrench.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
93
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