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The First 15 Minutes of Starsky & Hutch (GameCube)
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Starsky & Hutch is a game based on the popular TV series from the 70s, released to tie in with the film. The game includes 18 missions, each based on an episode of the TV show and introduced by Antonio 'Huggy Bear' Fargas. There is also a free roaming mode, in which the player explores the GTA-esque environment looking for action and trouble.
Like the film, the game does not entirely play it straight. Starsky & Hutch are actually shooting a TV show, and the scoring for each mission reflects how ratings-friendly your driving is. You are awarded gold, silver or bronze medals for each mission depending on performance, and must get at least 1 gold and 2 silvers on season 1 for a second season to be commissioned, and 3 golds and 2 silvers in season 2 for there to be a third for you to play through.
The overall goal in each mission is usually to chase and destroy a criminal's car. There is always a secondary target as well. In addition, the player will gain viewers by hitting the bad guy, pulling off elaborate jumps and skids, nearly hitting civilians, and hitting the bonus targets such as canisters which are strewn through the levels.
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The First 15 Minutes of Rogue Ops (GameCube)
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In Rogue Ops you control Nikki Connors; after your family is killed by terrorists, you are recruited into the covert anti terrorist group Phoenix. Now you are seeking revenge on Omega 19, the terrorist group which you suspect is responsible for your family's death. There are eight missions to complete which have a combination of action and puzzle solving elements. You will often need to use stealth to be successful, making sure you quietly infiltrate an area without being seen, or if you are seen making sure no one sounds an alarm.
You can hide in the shadows, in crates and vents, hang from the ceiling, and sneak up on guards to kill them before they see you. Of course, when action is required, there are a wide variety of weapons that will be used throughout the game; some weapons you'll come across are a pistol, a rifle, a crossbow, grenades, proximity mines, and more. There are three different difficulty levels available.
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The First 15 Minutes of XIII (GameCube)
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XIIIis a cel-shaded first-person shooter based on the popular Belgian comic created by Jean Van Hamme and illustrated by William Vance. The game is loosely based on the first five comics. The game features a man who is suffering from amnesia and quite possibly involved in the recent assassination of the President of the United States. The hero knows almost nothing except that he must be important, since everyone is trying to kill him. Gradually uncovering the mystery, the hero, learns more about his secret agent past and his curious name: XIII.
The player unravels clues, trying to solve a conspiracy set in an environment that breathes a comic book ambiance. Footsteps and shots are visualized in text and actions: for example, head shots are shown in a series of still images. Aside from that, the game has all the typical FPS elements: both stealth and action, more than fifteen weapons (shotguns, crossbows, rifles, ...), interaction with environmental objects and plenty of enemies in levels spread all over the world. During the game, the player can learn a number of skills such as silent walking, lockpicking and dual weapons handling.
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The First 15 Minutes of XGIII: Extreme G Racing (GameCube)
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XGIII: Extreme G Racingis a futuristic racing game. Six teams are competing to win a racing championship, the player taking control of any of the two riders available in each team. The game retains the action elements of the previous titles: as before, opponents will try to sabotage the race, and the player-controlled character is able to answer them with his own arsenal of weapons.
Unlike the previous installments, weapons cannot be picked up on the road: the player has to purchase them with the money earned after a successful race. All weapons now deplete the player's weapon bar with each shot. Another change is the absence of the "nitro" boosts utilized in the previous entries; they have been replaced with a turbo system, where using the boost drains energy from the player character's shields.
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The First 15 Minutes of Universal Studios Theme Park Adventure (GameCube)
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A complete 3D re-construction of Universal Studios, where you can spend a day at the park and ride the many rides and see the attractions that are part of the real life studios.
To take part in each ride, you must find and complete a range of tasks, with cartoon great Woody Woodpecker helping you out. Once you complete a task, one of the many rides become available to ride for free. As you go along, you will also come across many characters and other situations to get involved in, and you can complete a trivia quiz with questions based on the history of Universal.
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The First 15 Minutes of Tom Clancy's Splinter Cell (GameCube)
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Splinter Cellis a third-person action game with a focus on stealth. The player takes on the role of Sam Fisher, an operative for the secret organization NSA Black Operation, part of the U.S. government. The organization deals with very sensitive missions, often taken on by a Third Echelon splinter cell division Fisher is part of.
To get around and reach his objectives, Fisher has a variety of moves at his disposal and different approaches to taking out enemies. He can use weapons, but the noise might alert guards and that generally makes it more difficult to complete missions. Some enemies are needed to activate a door or passcode.
Other features include the ability to peak through a door before going through or use an optic cable camera (a "snake" camera) to peer through the underside. Fisher has access to a light meter to check how visible he is, and night vision as well as thermal goggles to see in the dark and view warmer temperatures in colour. Other weapons are ring airfoil projectiles, gas grenades and sticky shockers.
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The First 15 Minutes of The Lord of the Rings: The Two Towers (GameCube)
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Electronic Arts' first game based on the Lord of the Rings movies is an action game with classic beat'em up-style gameplay. Despite the title, it covers events from both the first and the second film in the trilogy.
Players, choosing to control Aragorn, Legolas or Gimli, must battle the evil forces of the Dark Lord Sauron in order to protect the Ring of Power and restore peace to Middle-earth.
Most combat scenes from the movies have been turned into levels for the game: from the confrontation with the Ringwraiths at the Weathertop and the battle in the Mines of Moria from the first film to fights with Warg-riders and other enemies on the plains of Rohan from the second film. The game culminates in the defense of Helm's Deep.
Between the levels, cutscenes tell the story. These scenes combine actual film footage with footage rendered with the game engine.
The game offers lots of bonus content, some of which must be unlocked by completing missions or reaching certain levels with the characters. Featured are interviews with the filmmakers and actors (who also provide voices for the game) as well as various making-of features.
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The First 15 Minutes of Tetris Worlds (GameCube)
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For over a decade, the Tetris series has made an appearance on every game system. Tetris Worlds continues that streak, bringing their distinct brand of simple, yet addictive gameplay to the current generation of systems. Small shapes called Tetraminoes fall from the top of the screen to the bottom and you must rotate them and fit them together to complete lines. The game features six different variations of the classic Tetris, multiplayer mode for up to four players, and six different worlds. Sound easy? Once you start, you can't stop.
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The First 15 Minutes of Tales of Symphonia (GameCube)
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Tales of Symphoniais an RPG that starts off from the peaceful village of Iselia. Where Lloyd Irving is a student under the tutelage of Professor Raine Sage. His school friend Colette Brunel has been rumored to be the daughter of an angel. She was born with a sacred stone in her hand, because of this she is the "Chosen of Sylvarant". The Chosen must complete the world regeneration, a quest to unlock magic seals and enter the otherworldly Tower of Salvation, to make the slowly dying world a true paradise. This will mean the end of the Desians, a race of half elves, who now dominate the land through work camps, fear, and force.
Special features of the game include: Ex-Spheres, Strategy and Cooking. Ex-Spheres are special objects which enhance a character's abilities or may even grant new ones. Strategy can be applied to CPU controlled players, for example making spell-casters attack a specific enemy or ordering them to stay behind the front-lines. An alternate way to heal characters is to cook.
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The First 15 Minutes of Super Smash Bros. Melee (GameCube)
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The sequel to HAL Laboratory'sSuper Smash Bros., which pitted Nintendo characters against each other, ups the ante by including more levels, more characters, and more game modes.
The game is a Nintendo fighting game with different rules to it. Instead of knocking your opponent's health down, you knock him or her out of the battle field. You choose from the wealth of Nintendo characters like Mario, Bowser, Yoshi, different Pokémon, and even Link and then either fight through the single-player portion, featuring modes like Classic, Adventure, and Event Mode or battle it out with your friends in a four-player frenzy. More characters and stages are unlocked as hidden objectives are met, and coins rewarded for playing in all modes can be spent on a capsule toy machine. The toys in the machine represent games from Nintendo's entire video game history, and each can be viewed in 3D with a brief description. Also, with the simplified fighting controls, it's pretty easy for even your non-gaming friends to just pick-up and play.
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The First 15 Minutes of Star Wars: The Clone Wars (GameCube)
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Beginning where Star Wars Episode II: Attack of the Clones left off, you must take control of either Anakin Skywalker, Mace Windu or Obi-Wan Kenobi and lead the Republic Army against the Confederacy of Independent Systems.
After the Battle of Geonosis, Anakin and Obi Wan are sent to patrol a dead part of Republic sector, until a massive Confederate fleet ambushes the useless planet of Rhen Var. After this, Anakin, Obi Wan soon discover that there may be something darker. They find out about the Dark Reaper, an evil and powerful Sith device that could harvest the power of the living and use it as a concentrated weapon. Now it is up to the Republic to prevent this weapon from ever activating and destroying the galaxy!
The Clone Wars has you deep inside the battles of the Old Republic through 16 missions, piloting a range of vehicles, as well as the weapon of the Jedi, your lightsaber. Whereas the Rogue Squadron series concentrated on aerial battles, The Clone Wars contains almost all ground battles.
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The First 15 Minutes of Star Wars: Rogue Squadron III - Rebel Strike (GameCube)
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Be a part of the epic battle between the Rebel Alliance and the Empire as a member of Rogue Squadron, an elite group of fighters who are the best chance for the Rebel's to destroy the Empire once and for all.
Taking the part of Luke Skywalker, Han Solo and Wedge Antilles, your mission is to re-live the battles of the original Star Wars trilogy, from escaping the first Death Star to riding Tauntauns on Hoth, to the final battle at Endor. For the first time you can fight the good fight in the air and on the ground, swapping between your X-Wing, a speeder bike and many other attack craft.
Included in the game is the complete version of Rogue Squadron II, specifically built for two player co-op play. Plus there are multiplayer battle modes and full cutscenes straight from the original trilogy.
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The First 15 Minutes of Star Wars: Rogue Squadron II - Rogue Leader (GameCube)
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Star Wars: Rogue Leader - Rogue Squadron II is the first Star Wars game to appear on a 6th-generation gaming console.
The game puts you in the role of either Luke Skywalker or Wedge Antilles through many different missions in an assortment of aircraft, such as the X-Wing, B-Wing, Snowspeeder, and more.
Rogue Squadron II features about fifteen levels and has a large amount secrets to unlock. The missions are split up into missions taken from the Star Wars movies, such as the attack on the Death Star and the Battle Of Hoth, where some are made up purely for the game itself and has no bearing on any of the movies.
Rogue Leader closely follows the Star Wars movies, with locations you will recognize. The voice of Wedge Antilles is by the actor who played him in the movie.
You must earn different medals (Gold, Silver, Bronze) for each mission by completing it a different way. For example, be the mission in under three minutes for a Gold. When you have enough medals, you unlock bonuses, such as extra ships and extra missions.
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The First 15 Minutes of Star Fox Assault (GameCube)
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The Lylat System has been at peace for several years after the mysterious disaster was averted on Dinosaur Planet. But, alas, Andrew Oikonny, who has been kicked out of Star Wolf, seems to have taken over Andross's army, and to make things even trickier, strange insect-like creatures called Aparoids have started to appear all around and destroy and assimilate objects.
Star Fox Assault marks a return to the space and air combat in the spirit of the original Star Fox and Star Fox 64 games. In addition to this, Fox and friends get to fight on foot, using various different kinds of weapons, and the Landmaster tank. The game includes a 10-mission campaign as well as a rather varied multiplayer mode.
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The First 15 Minutes of Star Fox Adventures (GameCube)
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Fox McCloud returns and is given a different mission than he is normally used to. At the far edge of the Lylat system, an evil army, led by General Scales, is destroying the world of Dinosaur Planet, rendering all its inhabitants helpless. It is now up to Fox McCloud and his team to save the planet and destroy the evil army.
Star Fox Adventuresbreaks away from the previous games in the series, being an action game with light puzzle-solving elements. You control Fox McCloud as he adventures through Dinosaur Planet, but at the beginning, you control the female fox Krystal, whom McCloud must later rescue. There are missions where you use your trusty Arwing craft, but the majority of the game takes place on foot.
Helping you throughout your adventure are your trusty sidekicks; Peppy, Slippy, and ROB the Robot, who guide and give you mission briefings. To aid Fox throughout the game, a variety of weapons and magical items are available from blasters to grenades to magic staffs. You may also purchase items with "scarabs", the game's currency. Throughout the game you may partake in various mini-games, which are found at different stores.
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The First 15 Minutes of Spy Hunter (Gamecube)
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Evil multinational corporation, NOSTRA are ready to destroy the world and keep what's left, but as the Spy Hunter, it is the player's job to take them down, using all of the available weapons.
In this remake of the 1980's arcade game, the player must ride through seven real life locations in a G-6155 Interceptor, the most high tech car ever built. Weapons include built in machine guns, oil slicks, missiles and much more.
Two major things happen to the Interceptor: When it hits the water, it transforms into a speed boat. When shields dip lower then 50%, it transforms into a motorcycle or jet ski.
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The First 15 Minutes of Spartan: Total Warrior (GameCube)
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Set in the battle between Sparta and Rome, you take the role of a Spartan warrior to heed into the battle for your freedom.
The game has a fast-paced, arcade-like, mission-based gameplay. In each mission, you must succeed in minor goals like killing the generals of the opposition, escorting sappers to blow up enemy siege weaponry and preventing the enemy from making to behind your borders. The storyline progresses through cutscenes, shown in-between each mission.
Depending on how you succeed in your mission, you get "tokens", which you can use to upgrade the health, damage or power of your character. The player is capable of doing special moves, which can be learned throughout the game. Some of the special moves gain their powers through the spartan gods, that aid the player in his battle. During the game, you can find different weapons like swords, bows and spears, and of course, shields.
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The First 15 Minutes of Soul Calibur II (GameCube)
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Mortal Kombat-style one-on-one fighting is one thing, but fighting with weapons is completely different. Soul Calibur II continues the tradition set by Soul Blade and the Dreamcast Soul Calibur with intense action and plenty of weapons to deal the massive blows.
A majority of the action takes place in Weapon Master mode, as you choose a character and travel a set map to fight the many other warriors through a collection of different terrain styles and challenges. One minute you'll be fighting in quicksand; the next you'll have to defeat an opponent by only using throwing attacks.
Other modes include the usual arcade, survival, and practice modes, and multiplayer options for two people to battle it out.
Each version of Soul Calibur II also includes a unique character for the platform. Spawn appears on Xbox, Link from The Legend of Zelda series can be found on GameCube, and Tekken fighter Heihachi finds his way to PS2.
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The First 15 Minutes of Sonic Riders (GameCube)
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In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.
Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you.
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The First 15 Minutes of Sonic Mega Collection: Sonic the Hedgehog (GameCube)
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Sonic the Hedgehog is the first of many games starring Sega's premier hedgehog, Sonic. It's a side-scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease.
The plot of the game is simple. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Fortunately, Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds. Sonic must grab them before he does in the rotating bonus levels.
Sonic's weapon is his spin attack. Throughout the platforming levels, Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life.
The game is divided into several "zones", each of them containing three levels. At the end of each zone, Sonic confronts Dr. Robotnik in a boss fight.
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The First 15 Minutes of Sonic Mega Collection: Sonic The Hedgehog 3 (GameCube)
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Dr. Robotnik's Death Egg has crash-landed on Floating Island, so called because it harnesses the power of the Chaos Emeralds to float in the air. Robotnik needs them to repair the Death Egg, so he tells the guardian of Floating Island, Knuckles the Echidna, that Sonic and Tails are there to steal them. With Knuckles tricked and trying to stop the heroes at every turn, will they be able to stop Robotnik in time?
Sonic the Hedgehog 3 is the third in the Sonic series of games. As with the previous games, it is a side-scrolling platformer based around speed. The basic game remains the same - players collect rings to earn extra lives, which are also used for protection, and scatter everywhere when Sonic is hurt. Sonic can jump on enemies to defeat them, and Spin Dash by holding down and the jump button, then letting go of down.
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The First 15 Minutes of Sonic Mega Collection: Sonic The Hedgehog 2 (GameCube)
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Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. The evil Dr. Robotnik wants to conquer the world. In order to do that, he imprisons and transforms all animals into robots called "Badniks". This way they can build his powerful weapon, the Death Egg. Only Sonic the Hedgehog, and his new tagalong partner, Miles 'Tails' Prower, can stop Robotnik and his army of Badniks from taking over the world.
Sonic and Tails can collect rings which are scattered throughout all of the levels. As with most platformers, when the player collects 100 rings, they earn an extra life. However, the rings also act as protection; if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds.
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The First 15 Minutes of Sonic Mega Collection: Sonic Spinball (GameCube)
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Dr. Robotnik plans on turning the animals of Mobius into robots by using his volcano powered Veg-O=Fortress factory. He has set up a pinball security system for this factory to keep all the captured animals from escaping. Now it's up to Sonic the Hedgehog to free his captive animal friends and put a stop to Robotnik's plans.
Sonic will have to get through the Toxic Pools, Lava Powerhouse, The Machine, and The Final Showdown to take down Robotnik. The levels consist of typical pinball fair such as bumpers, flippers, annd drop targets which open up gated parts of a stage. Sonic must collect the chaos emeralds in each stage in order for a chance to fight the stage boss. There are also the Bonus Cage special stage that can be played after a stage boss is defeated. During this portion of the game, Sonic can find items that will reward him with things like extra time, points, rings. continues, or extra lives. The game also offers a one last chance to return to the game after running out of lives by having the player attempt to stop a spinning number wheel on a four digit number that matches the player's last four digits of their current score.
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The First 15 Minutes of Sonic Mega Collection: Sonic 3D Blast (GameCube)
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While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik.
Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right.
As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring.To collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings.
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The First 15 Minutes of Sonic Mega Collection: Sonic & Knuckles (GameCube)
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Sonic and Knuckles continues the story directly from where Sonic the Hedgehog 3 left off. The explosion from the Death Egg sends Sonic flying deep into Floating Island's Mushroom Hills. Sonic knows of the Master Emerald hidden somewhere on Floating Island, and is sure that Dr. Robotnik wants it to give his Death Egg limitless power. Knuckles probably knows where it is - but can Sonic stop Robotnik's plans and find the Master Emerald all while fighting off Knuckles?
Sonic & Knuckles is the fourth game in the Sonic series. It retains the same basic features as in the previous Sonic games. Players can select either of the two title characters for play - either Sonic, or the all-new Knuckles the Echidna. Knuckles cannot jump as high as Sonic, but he can glide by holding the jump button while in the air. If you glide into a wall, Knuckles will also be able to climb it. He can also break through walls that Sonic can't. With these abilities, Knuckles can access different areas from Sonic, making for each level an entirely new experience.
The First 15 Minutes of Sonic Mega Collection: Flicky (GameCube)
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A female blue jay, named Flicky, must collect her chicks and lead them safely back to their nest, while they are chased by two cats. The cats make her chicks wandering off and try to eat her! Each level offers about a dozen objects like watering cans, hammers, and cups, to throw at and knock out the cats. The next level starts when all chicks are returned home safely.
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The First 15 Minutes of Sonic Mega Collection: Dr. Robotnik's Mean Bean Machine (GameCube)
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Dr. Robotnik's Mean Bean Machine is a version of Puyo Puyo with a storyline involving characters from the Sonic the Hedgehog games. The evil Dr. Robotnik decides to turn the citizens of Beanville into robots. It's up to the player to save them from their doom. The player drops pairs of beans into the dungeons, trying to create groups of four in matching colors. He or she must challenge Dr. Robotnik's robots to a battle and defeat them, and eventually face the Eggman himself.
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The First 15 Minutes of Sonic Heroes (GameCube)
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Sonic Heroes is a 3D action-platformer in which the player takes control of a team of 3 characters, each with a special ability - speed, fly and power. The objective of the game is to race through levels as quickly as possible whilst defeating enemies and collecting rings. Your time, rings and enemies defeated make up a point system, and more points mean a higher rank on the level. There are 4 teams of characters each with their own changes to the gameplay:
- Team Sonic is the intermediate difficulty featuring Sonic (speed), Tails (fly) and Knuckles (power).
- Team Shadow is the hard difficulty featuring Shadow (speed), Rogue (fly) and E-123 Omega (power).
- Team Rose is the easy difficulty featuring Amy (speed), Cream (fly) and Big (power).
- Team Chaotix features new mission-based objectives with Espio (speed), Charmy (fly) and Vector (power).
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The First 15 Minutes of Sonic Gems Collection: Vectorman (GameCube)
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The future of the human race looks hopeless when maintenance drones accidentally replace the orbot leader's head with a salvaged atomic bomb. All the orbots on Earth are immediately ordered, via television receivers, to stop cleaning up the planet and to start manufacturing weapons for an impending ambush of the returning humans. Only one orbot, a sludge barge pilot who was out of communications range, is unaffected by the evil take-over.
VectorMan is a side-scrolling shooter with multidirectional aiming. While the levels are generally linear, they may have several platforms awaiting exploration, including hard-to-reach areas hiding power-ups. By killing enemies or destroying television receivers, VectorMan can find power-ups.
Additionally, destroyed TVs may reveal morph icons or powerful weapons that replace VectorMan's standard ball gun for a limited time.
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The First 15 Minutes of Sonic Gems Collection: Tails' Skypatrol
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Tails' Skypatrol is the first solo adventure of the Sonic sidekick Tails in the Sonic the Hedgehog series and it was only released in Japan.
While flying around, Tails discovers an island. It seems to be completely abandoned except for some mine cart tracks. As he lands on the island a cart approaches, and Tails hides in the bushes. The passing silver cart is driven by a woman who says she is Wendy Witchcart. She proclaims that everything on the island is hers and threatens to transform everyone in crystal who does not follow her rules. Tails, determined to save all the animals on the island, sets in a chase to the Witchcart.
Gameplay is fairly similar to the Sonic series. Tails need to defeat enemies and complete obstacles. He can fly, but is constantly suspended. He carries a golden ring that is used to take out enemies or to latch on to devices. Sonic, the emeralds and Dr. Robotnik are not presented, and neither are there rings to collect during the levels.
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The First 15 Minutes of Sonic Gems Collection: Tails Adventures (GameCube)
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Before Tails met Sonic the Hedgehog he lived on Cocoa Island, a place that isn't on the map. It's an island pulled up by the Chaos Emeralds. Suddenly, while relaxing, Tails hears an explosion that seems like it's coming from inside the island. A Flicky tells Tails that Battle Kukku has invaded the island. He also tells Tails that Battle Kukku is mining here for the Chaos Emeralds, to obtain it's power. Tails gears up and heads for his quest to find the machine parts to build his weapon to defeat the evil Battle Kukku.
Unlike the other games in the series, this spin-off is less of a traditional platformer, but has a slower pace with RPG elements and puzzle-solving. Tails can walk, jump, fly, hang on ledges and throw bombs. He starts with ten health points that can be replenished with rings, but the amount can be extended to 99 by collecting chaos emeralds. In the twelve stages Tails can collect up to 26 items. Per level however, he is only allowed to bring along four and this adds a tactical dimension.
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The First 15 Minutes of Sonic Gems Collection: Sonic the Hedgehog Triple Trouble (GameCube)
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Dr. Robotnik has stolen all the Chaos Emeralds, yet again, but when the experiment for his new weapon goes wrong, the Emeralds get scattered across the island. While Sonic & Tails are out searching for them, Robotnik finds the yellow emerald and convinces Knuckles the Echidna that Sonic wants to steal all the other Emeralds. While all this is happening, Nack the Weasel seizes his chance to take the emeralds for himself while everyone else is pre-occupied. Now it's a 4-way race to retrieve the emeralds.
The gameplay is like the other Sonic titles, but this is only available on the Game Gear. The player can choose to play as Sonic or Tails (who can fly), and you're trying to reach the Chaos Emeralds before anyone else. A change from other Sonic games is that when hit, all rings are not lost, only a set amount (30–50 depending on the level) is lost.
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The First 15 Minutes of Sonic Gems Collection: Sonic The Hedgehog CD (GameCube)
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Sonic the Hedgehog and his self-proclaimed girlfriend Amy Rose travel to Never Lake, only to discover the legendary Little Planet there, tied in chains and covered by metal. It appears that Sonic's archenemy, Dr. Eggman, is using the powers of the planet to manipulate the fabric of time. He created Sonic's evil counterpart, Metal Sonic, who kidnaps Amy and disappears. Now the brave hedgehog must explore the Little Planet, free Amy, and defeat Metal Sonic along with his master.
Sonic CD is a fast-paced side-scrolling platform action game, similar in gameplay to other installments of the series. Sonic uses his patented spin attacks to destroy the doctor's minions and collects various items, such as protective rings, shields, and speed shoes. His special attacks include the Spin Dash and the Super Peel Out. A stand-out gameplay feature of this installment is Sonic's ability to travel to past and future versions of the stages he traverses. Depending on the player's action in the past version of a level, the future versions will change from "bad" to "good", having more or fewer enemies and obstacles, respectively.
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The First 15 Minutes of Sonic Gems Collection: Sonic the Hedgehog 2 (GameCube)
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Coming back from the vacation Sonic took after foiling the plans of Dr Robotnik, he finds that Tails and all his other animal friends are missing. Sonic finds a letter waiting for him, that reads:
"Dear Sonic,
Robotnik is back, and he's captured all the animals on the island! He is holding me in a place called the Crystal Egg. In order to free me, you have to find and bring the six Chaos Emeralds.
Robotnik made me write this. He says he's waiting for you, and he's created six really nasty robots in order to 'get rid of you once and for all.' I don't know what he has planned, but Sonic, please be careful!
Sincerely, Tails."
That being more than enough motivation for him, Sonic races out to defeat Robotnik again.
The Master System version is totally different than the Sonic 2 for Genesis. Tails obviously doesn't accompany you, like he can in the Genesis release. Sonic can also not do his infamous buzzsaw roll by simply ducking and pressing jump.
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The First 15 Minutes of Sonic Gems Collection: Sonic The Fighters (GameCube)
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Sonic Championship is a 3D fighting game, featuring characters from the Sonic the Hedgehog franchise. The background story is that Doctor Eggman built the Death Egg II, a new version of his facility that appeared in previous games. Stopping him requires Chaos Emeralds, and various individuals including heroes like Sonic the Hedgehog and Miles "Tails" Prower participate in a fighting tournament to gather them.
Gameplay is mostly typical for a versus fighter, it is a one-on-one fight on a best two out of three basis. Players use jumps, punches, kicks and special weapons. Bean the Dynamite for example, a duck-like character who makes his debut in the Sonic universe, uses bombs. Blocking is done by making use of a limited supply of barriers. The whole action is illustrated in a comical fashion though, like one would expect from a Sonic game. A round is won when a player managed to deplete an opponent's health, unless the timer runs out, in which case the character with the most energy left is the winner. Environments are 3D closed arenas, but the gameplay is mostly 2D, allowing limited sidestep maneuvers.
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The First 15 Minutes of Sonic Gems Collection: Sonic Spinball (GameCube)
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Dr. Robotnik plans on turning the animals of Mobius into robots by using his volcano powered Veg-O=Fortress factory. He has set up a pinball security system for this factory to keep all the captured animals from escaping. Now it's up to Sonic the Hedgehog to free his captive animal friends and put a stop to Robotnik's plans.
Sonic will have to get through the Toxic Pools, Lava Powerhouse, The Machine, and The Final Showdown to take down Robotnik. The levels consist of typical pinball fair such as bumpers, flippers, annd drop targets which open up gated parts of a stage. Sonic must collect the chaos emeralds in each stage in order for a chance to fight the stage boss. There are also the Bonus Cage special stage that can be played after a stage boss is defeated. During this portion of the game, Sonic can find items that will reward him with things like extra time, points, rings. continues, or extra lives. The game also offers a one last chance to return to the game after running out of lives by having the player attempt to stop a spinning number wheel on a four digit number that matches the player's last four digits of their current score.
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The First 15 Minutes of Sonic Gems Collection: Sonic R (GameCube)
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While on vacation, Tails and Sonic come across a recruiting advertisement for the World Grand Prix race. Sonic is not interested at first, but once he notices that Dr. Robotnik will participate he decides to enter. Robotnik is only interested in the race because he's learned the location of the Chaos Emeralds and now he'll get a chance to beat Sonic while he gets them. Knuckles finds out that Sonic will participate, so he joins him. Amy overhears Robotnik's plan, so she will also be racing to get the Chaos Emeralds.
There are many modes of gameplay in Sonic R:
Grand Prix: You race against the rest of the characters on each of the circuits, and get a chance to race the level's boss to unlock some of the extra playable characters.
Time Attack: Run on one of the tracks as fast as you can, get 5 balloons or tag 4 characters.
Multi Player: 4 players on a split-screen or over a network. You can race against up to three players or challenge them on a balloon finding game. The screen can be divided horizontally or vertically for 2 player games.
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The First 15 Minutes of Sonic Gems Collection: Sonic Drift 2 (GameCube)
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Sonic Drift 2 is the sequel to Sonic Drift, also on the Game Gear and the first in the series to be released outside Japan. One of the new things in the sequel is a lag boost system, which means that anyone who is behind gets a boost to catch up again. This keeps the action in the game. Another new thing is that the gadgets touched while racing do not come into effect immediately. They need to be triggered manually by pressing up on the D-pad.
There are 3 GPs to compete in and each GP has 6 tracks. The names of the GPs are:
- Purple Chaos GP
- White Chaos GP
- Blue Chaos GP
Racing skills can be improved in the Free Run mode on any of the tracks, or, with a Gear-to-Gear cable and a spare copy of the game, direct competition against another human player in the versus mode.
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The First 15 Minutes of Sonic Adventure DX: Director's Cut (GameCube)
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An updated version of the Sega Dreamcast hit Sonic Adventure, the first appearance of Sonic and the crew in a full 3D action title.
Once again Sonic is up against Dr. Eggman, who had teamed up with Chaos for the ultimate opportunity to take over the world. Tails, Knuckles and Amy join in on the action, along with a host of new characters and enemies.
The GameCube version includes a brand new mission mode, a new Chaos Garden link up mode to the Game Boy Advance, and a host of mini-games including appearances of classic Game Gear Sonic adventures such as Tails' Skypatrol.
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The First 15 Minutes of Smashing Drive (GameCube)
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Smashing Drive puts you in the driver's seat of an insane, outrageous taxi on the busy streets of New York City. Your job is to simply race from point to point in the fastest time possible.
The key to success in Smashing Drive lies in two features: crazy power-ups and hidden shortcuts. Almost all of the power-ups transform your taxi in some way that allows you to smash your way through traffic with ease. And the shortcuts usually involve crashing through the insides of buildings, like movie theaters and sports arenas.
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The First 15 Minutes of Shadow the Hedgehog (GameCube)
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Shadow the Hedgehog is a Sonic the Hedgehog series spin off title. Players take the role of Shadow the Hedgehog, Sonic's Nemesis from Sonic Adventure 2. Shadow must fight his way through many levels to unveil the secrets of his past. Will he choose to join Dr. Eggman or the Black Arms? Or will Shadow decide to fight only for himself and nobody else to discover the true meaning of Shadow's past? The choice is yours and only you can make it.
Playing as Shadow, you have many new abilities that Sonic does not have. For one, you can use a gun. You also have hover shoes instead of Sonic's plain old running shoes. You can follow whichever path you choose to follow to discover Shadow's true identity. You can collect the Chaos Emeralds or you can help Robotnik or the Black Arms. Depending on what path you choose, you will have a different ending.
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The First 15 Minutes of Second Sight (GameCube)
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After waking up in a high security medical facility with no recollection of how he got there, John Vattic's memory slowly returns through a series of playable flashbacks to his days as a civilian advisor to a military operation in Siberia. In the past, he worked with a group of soldiers known as WinterICE, attempting to locate an elderly scientist who has been conducting research into psychic powers. In the present, John attempts to piece together what he remembers and locate members of WinterICE in the hope that he can clear his name, work out what actually happened, and discover how he came to have psychic powers himself.
Second Sight is a 3D shooter with stealth elements. The player mostly controls John from a third-person perspective, though it is possible to switch to first-person view under certain circumstances. During the course of the game the player gets to use telekinesis, healing, charm, projection and possession powers and two types of psychic attack, plus a variety of weapons. Most situations can be tackled with stealth, mindless violence or psychic powers, or a combination of the three.
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The First 15 Minutes of Scaler (GameCube)
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Bobby Jenkins lives next door to Leon a scientist on the verge of discovering a device that can connect the planets within the multiple universes. Leon is transported to weird dimension during his experiments where the evil Looger and his cohorts steal the portal travel technology and uses it to break into our world. Once here, they are discovered by Bobby who is captured and questioned about Leon’s work. Bobby manages to escape and is teleported to their world where the story takes place.
Scaler is an action platform game in which the player controls Bobby Jenkins, who turns into a lizard in the “bizarre dimension” and tries to stop the evil Looger and his cronies. Scaler has many abilities, such as climbing walls to reach new areas and riding vines to charge up his electric bomb attack. He can use camouflage to sneak by deadly traps and confuse your enemies. Scaler attacks with his tongue or claws, which can be upgraded during the game. The Electric Bomb attacks several enemies at once. Scaler can also transform into some of the enemies he defeats after defeating enough of them and use the special abilities of that creature.
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44
The First 15 Minutes of Robotech: Battlecry (GameCube)
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Robotech: Battlecrytells the entire Macross saga ofRobotech. The player takes the role of Jack Archer, an ace Veritech pilot in the SDF. His missions range from hunting down and destroying Zentraedi Lieutenants in destroyed cities to defending shuttles traveling through deep space wreckage fields. Characters from the show, voiced by the same actors who did the voices in theRobotechcartoon, will make cameo appearances throughout the game.
As the game progresses Jack will gain access to new Veritech models, which have different stats but mostly the same abilities. In Fighter mode the Veritech can fire a rapid fire Gunpod bullets or homing missiles as well as drop a decoy pod that will attract enemy missiles. Guardian mode is slower than Fighter mode and loses the ability to drop decoy pods, but can aim Gunpod bullets, gains more powerful missiles, and can pick up mission critical items. Battloid mode can not fly or fire missiles, but can rapidly aim the Gunpod and automatically shoot down enemy missiles. Each mode can be switched between instantly and whenever desired.
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The First 15 Minutes of R: Racing Evolution (GameCube)
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R: Racing Evolution (R: Racing in Europe) is a racing-sim game featuring over 33 licensed cars from various motorsports series, and in-depth customization options. Other features concerning gameplay include drifts, Nitro adjustments, and individual classes and attributes for every car. The game also features a system referred to as the pressure meter, a fighting game-esque gauge that fills up as the player gets closer to a rival car. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full.
The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport.
Other modes include the usual racing game fare: single races, time attacks, a versus mode, and car customization. It is rated T for realistic driving mechanics (similar to Gran Turismo 3 and Kaido Battle: Nikko, Haruna, Rokko, Hakone) and some scenes unsuitable for kids.
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46
The First 15 Minutes of Pokemon XD: Gale of Darkness (GameCube)
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You play a young Pokémon Trainer in the Orre Region, two years after the events of Pokémon Colosseum. An evil organization has been kidnapping Pokémon and shutting the door to their hearts in order to turn them into Shadow Pokémon, built only to attack.
While trying to complete the research on the Purify Chamber (an invention that is supposed to restore the Shadow Pokémon to their original state), Prof. Krane was kidnapped by the evil-doers.
With Eevee by your side, you must rescue Prof. Krane while "snagging" any Shadow Pokémon you come across and opening the door to their hearts.
Pokémon XD, like its predecessors, is a role-playing game with turn-based battles. What makes it different from previous Pokémon games is that it features a more developed story with many characters to meet and interact as well as locations to explore.
This game also includes combat-mode where you can battle against 1 or 3 other players.
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The First 15 Minutes of Pikmin (GameCube)
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After crashing on a strange unexplored planet, Captain Olimar must gather the thirty missing parts of his space ship, before his life support runs out in thirty days and he succumbs to the planet hostile atmosphere. Luckily the Pikmin, a plant/insect life form native to the planet, are there to help him. Olimar must gather and lead the Pikmin in this real time strategy game to collect the missing pieces of his ship while combating the planet's strange and sometimes hostile flora and fauna.
The Pikmin come in three varieties with each a special ability. Red Pikmin are immune to fire while blue Pikmin are able to swim and yellow Pikmin can be thrown far. Aside from the story mode there is a Challenge Mode that is unlocked after all the types of Pikmin are discovered in the story mode. The goal in this mode is to grow as many Pikmin as possible in a single day.
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The First 15 Minutes of P.N.03 (GameCube)
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The Computer Arms Management System (CAMS) is the basic form of defense for planets against any enemy. But a terrible accident leaves an entire colony dead, and it's up to a human to put an end to the out of control system.
Enter Vanessa Z. Schneider, a freelance mercenary, who has been charged with the task of bringing CAMS under control. But she has another mission at heart: to take revenge on CAMS for killing her family.
Control Vanessa through the various landscapes in a third person perspective, using her upgradeable abilities to destroy the CAMS, while dodging fire with a range of acrobatic moves.
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The First 15 Minutes of Need for Speed: Underground (GameCube)
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Need For Speed: Underground is the seventh game in the long running Need For Speed racing series.
The game revolves around illegal night time street racing with heavily modified import cars and has been greatly influenced by the movie the Fast And The Furious and its sequel. Players get the chance to build their own racing machine almost from the ground up, with hundreds of real licensed parts and lots of licensed cars, including the Mazda RX-7 and the Nissan Skyline GT-R. The game also features over 100 single player races and a hip hop/hard rock soundtrack including artists such as Mystikal, Rob Zombie, and the Crystal Method.
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The First 15 Minutes of Need for Speed: Underground 2 (GameCube)
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This installment in the Need for Speed series, Underground 2 is a racing game based on illicit, night time races, with the player gaining street credit, cash and access to unique tuner parts by schooling the competition.
Taking place in a massive, open city, NFS Underground 2 allows players to explore the city at will, engaging random challengers and moving into the coveted Underground Racing League. Once in the Underground Racing League, the player advances first by race wins, then with building up their tuner car and taking on tougher opponents. The objective is to win all Underground Racing League engagements and trick out your car to the max.
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The First 15 Minutes of Need for Speed: Most Wanted (GameCube)
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Need for Speed: Most Wantedis in fact a cross between the Underground and the Hot Pursuit spin-offs. The player must gain notoriety by racing in the streets and attracting the attention of the cops in order to ascend in the Black List of illegal racers. In the end he must face no.1, Razor who tricked him out of his own car and used it to get to the top.
Many racing modes are carried on from NFSU2 with the addition of "Milestones", special events where the driver must evade capture and/or disable police cars by bringing down Pursuit Breakers, specially marked buildings such as gas stations and water towers. For each one of the 15 Blacklisted opponents, the player must win a specific number of events from each of the two main types and gain enough notoriety in the process. The player can invest bet money to buy new cars or improve his existing one's looks and performance so that he remains competitive.
InMost Wanted, Josie Maran replaces Brooke Burke as the racer girl. The plot is furthered through use of FMV video with live actors and digital sets, which has been heavily enhanced so that it looks quite real.
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The First 15 Minutes of Need for Speed: Carbon (GameCube)
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The 2006 game in theNeed for Speedseries is an evolution of the gameplay introduced in the previous games.
Enhancements are still unlocked gradually, but the cars have now been divided over different tiers. There are about 40 cars to unlock. Other features include the possibility to form your own crew, more detailed sculpting features, drifting races, and the new car classes.
The city and the surroundings in the career mode have been divided into different territories, controlled by gangs. You are either invited or challenged to race in the sections and claim them as your own. To do so, you have to impress the gang leader by winning races until he challenges you for a duel - first in the city, then over the narrow roads of Carbon Canyon.
The crew feature, with room for up to 6 cars, allows you to assign three roles to racers: drafters, scouts and blockers. These are supporting characters you can hire to help you win races. Drafters leave behind a coloured trail that makes it easier to find the way, scouts discover hidden shortcuts, and blockers try to cause mayhem to slow your opponents down.
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The First 15 Minutes of Namco Museum: Pole Position (GameCube)
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Pole Position is a Formula 1 racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.
Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player, however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds.When the time runs out - Game Over.
Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position is the Pole Position.
During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over.
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The First 15 Minutes of Namco Museum: Pole Position II (GameCube)
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In the sequel to Pole Position, you are again driving an F-1 racer in a timed qualifying run, trying to achieve the pole position. Then it is off to the race, in hopes of taking that top spot. The difference in Pole Position II and it's predecessor is that now you have four tracks to select from.
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The First 15 Minutes of Namco Museum: Pac-Man (GameCube)
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One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful ("Inky"), the trailing red ghost Shadow ("Blinky"), the fast pink ghost Speedy ("Pinky"), and the forgetful orange ghost Pokey ("Clyde"). One touch from any of these ghosts means loss of a life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time as the ghosts' eyes float back to their center box and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts.
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The First 15 Minutes of Namco Museum: Pac-Man Arrangement (Gamecube)
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Pac-Man Arrangement is a remake of the game Pac-Man. It was released in 1996 by Namco as part of Namco Classic Collection Vol. 2. This was also the first Pac-Man game to officially introduce the Clyde/Blinky naming error, meaning Clyde was red and Blinky was orange almost like a "color swap." In addition, it is the only Pac-Man game to include the ghost Kinky, who combines with the four main ghosts to form stronger, super-powered enemies.
This game was packaged along with Pac-Man, Ms. Pac-Man, and nine other games in Namco Museum for PlayStation 2, Xbox, and Nintendo GameCube, which was only released in North America. It was also included in Pac-Man Collection (released worldwide) along with the original Pac-Man, Pac-Mania, and Pac-Attack.
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The First 15 Minutes of Namco Museum: Ms. Pac-Man (GameCube)
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In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky, and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
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The First 15 Minutes of Namco Museum: Galaxian (GameCube)
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Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
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The First 15 Minutes of Namco Museum: Galaga (GameCube)
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Galaga is a vertical arcade shooter from Namco. You control a space fighter at the bottom of the screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien invaders--and to fire your own missiles to fight back!
There are an infinite number of stages to progress through. Every third level is a "challenge stage" in which you have a free chance to shoot as many aliens as possible and rack up bonus points.
Certain aliens have tractor beams they can use to capture one of your ships. If that wasn't your last "life," you can try to shoot that alien down and recapture your ship, giving you two ships at once and doubling your firepower.
A summary screen appears when the game is over, giving you both your final score and you final "hit ratio"--the number of missiles fired, enemies destroyed, and the percentage of targets hit.
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The First 15 Minutes of Namco Museum: Galaga Arrangement (GameCube)
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Galaga Arrangement is an arcade game that was released by Namco in 1995 as part of Namco Classics Collection Volume 1.
The gameplay is basically the same as the original Galaga, except that:
- Rounds have been named, and the background varies
- Boss Galagans have been split into three different types. Blue rewards the player with Wide Shot , yellow bosses allow the player to fire as fast as he wishes; the reddish boss gives reflective shots: three missiles are fired to the left, right, and center.
- There are more varied formations, and there may be 2-3 formations before completing a stage.
Galaga Arrangement along with 2 Arrangement games from Namco Classic Collection Vol. 2 was included in the North American exclusive Namco Museum for PlayStation 2, Xbox, and Nintendo GameCube (Not to be confused with the Namco Museum 50th Anniversary).
Galaga Arrangement is not to be confused with a similarly titled but wholly different game that appeared in Namco Museum Battle Collection, and on Namco Museum Virtual Arcade.
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The First 15 Minutes of Namco Museum: Dig Dug (GameCube)
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Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
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The First 15 Minutes of Namco Museum: Dig Dug Arrangement (GameCube)
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In 1996, Namco packaged both Dig Dug and an updated variant and re-released it in arcades with the title Namco Classic Collection Vol. 2. The updated variant was named Dig Dug Arrangement, and allowed two players to play simultaneously, unlike the original. Out of the six created Arrangement games, this version has the least amount of changes. The graphics are updated and the rounds are different. There are also new features such as giant rocks which can fall down to the bottom of the screen, and special power-up items.
Dig Dug Arrangement was re-released alongside the original Dig Dug and ten other Namco games on the PS2, Xbox and GameCube versions of Namco Museum.
In this version of Dig Dug, there are balls (inspired by Cosmo Gang the Puzzle) that can kill a lot of enemies in a row.
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The First 15 Minutes of Midway Arcade Treasures 3: Super Offroad (GameCube)
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Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.
Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits.
Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version) in this classic arcade game.
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The First 15 Minutes of Midway Arcade Treasures 3: San Francisco Rush 2049 (GameCube)
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Unlike the previous San Francisco Rush titles, this racing game is set in the future. The same rules apply though, get to the finish before everyone else while avoiding massive crashes and taking as many shortcuts as possible.
Along with the usual race style, you now have the ability to fly, allowing you even more speed, stunts and shortcuts to the finish line. While the tracks themselves include moving ramps and switches to other shortcuts.
Modes include time trials, stunt mode including unique track designs to get the most out of your stunts, and a four player 'Battlematch' mode that adds weapons to the action.
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The First 15 Minutes of Midway Arcade Treasures 3: San Francisco Rush - The Rock (GameCube)
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San Francisco Rush: Extreme Racing is a video game developed by Atari Games and published by Midway Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.
Released in 1996, the original San Francisco Rush: Extreme Racing features three unique tracks that take place in San Francisco, California and eight playable vehicles. San Francisco Rush: Extreme Racing is the first game to use Atari Game's Flagstaff engine.
Released in 1997, the second installment of Rush brought four unique tracks, including the Alcatraz track, and four new cars were introduced.
San Francisco Rush The Rock: Alcatraz Edition was ported to Midway Arcade Treasures 3 for the Gamecube, PlayStation 2, and Xbox. The arcade treasures version is a recreation of the original game, with a new physics engine and sound changes.
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The First 15 Minutes of Midway Arcade Treasures 3: S.T.U.N. Runner (GameCube)
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It's 2492 and you must pilot your Sub-Terranean Underground Network craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.
There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you, however. The only way to lose is to fail to cross the finish line.
Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible. By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.
Note that there is no accelerator in this game. Your craft always goes full speed, unless you hit something. Then you will slow down, but quickly accelerate back to full speed. Your only controls are steering left and right and aiming the gun on top of your craft up and down.
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The First 15 Minutes of Midway Arcade Treasures 3: Race Drivin' (GameCube)
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Race Drivin' is a sequel to the driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes.
Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars.
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The First 15 Minutes of Midway Arcade Treasures 3: Offroad Thunder (GameCube)
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Offroad Thunder is an off-road racing game in both the Off Road and Midway's Thunder Racing series.
The player can choose from three game modes: Demolition - earning points for smashing other racers; Rally - regular race to the finish line; Snag the Flag - earning points for grabbing and holding the flag.
There are seven unlocked tracks (Airtime, Alpine Air, Carnie O' Chaos, Double Barrel, High Octane, Over 'N' Under, Tunnel Vision) and one locked (Cliffhanger). They have secret paths, shortcuts, flying obstacles and nitro power-ups.
There are eight available vehicles (Bad Omen, General, Nitro Ninja, Outlaw, Silver Streak, Snake Eyes, Stinger, Thrasher) and four hidden ones (Chieftain, Dust Devil, Hyena, Wildcat).
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The First 15 Minutes of Midway Arcade Treasures 3: Hydro Thunder (GameCube)
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Port of Midway's arcade boat-racer. The premise is non-existent, you simply rev up the engines and go on 13 water courses set in Antarctica, the far east, the Greek isles, etc. on different types of futuristic boats. Races use the usual arcade checkpoint system and scattered across the courses you'll find an assortment of power-ups and upgrades like nitro boosters.
Graphics are entirely 3D with reflective water effects and realistic bouncing and bucking in the boats. Multiplayer competitions are supported for 2 players on the PlayStation version.
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The First 15 Minutes of Midway Arcade Treasures 3: Badlands (GameCube)
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Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode.
You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.
71
The First 15 Minutes of Mega Man Anniversary Collection: Mega Man (GameCube)
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In the future city of Monsteropolis, the use of robot labour has helped civilization grow more than ever before. At the forefront of this technology is Dr. Light and his assistant Dr. Wily, who are commissioned to build six robots to handle a variety of specific tasks. Dr. Wily, however, has bigger plans and chooses to take control of the robots and let loose destruction in a bid for world control. Dr. Light fights back with the best tool he has, an experimental human-like robot, Rock aka Mega Man, who had been tested to perform cleaning duties. Now properly armed, it's up to Mega Man to take on the maverick robots, fight his way into Dr. Wily's castle, and end this madness.
Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fire his weapon. He must travel to the levels of the six robot masters and defeat them in combat. By doing so, Mega Man is able to acquire their power for his own. These powers can then be used interchangeably with his main weapon and target the weaknesses of specific enemy bosses.
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man VII (GameCube)
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At long last, Mega Man had finally managed to beat the evil Dr. Wily! With this defeat, Wily was thrown in jail, seemingly for good. The world would no longer be subjected to his madness.
But remember, Dr. Wily is mad, but he's not stupid. He had a backup plan...and all he had to do was just wait...
6 months had passed, and somewhere from deep within Wily's abandoned lab, 4 hidden capsules activated and opened. His backup plan was in action...he had hidden 4 new Wily Robots that would spring him out of jail so he could continue his mad reign.
When Mega Man hears the word that Wily was busting out of prison, he rushes onto the scene, only to encounter a strange robot he had never seen before named Bass. Bass tells Mega Man to back off, that he would stop Wily, and that Mega Man was no longer needed.
Think that's gonna stop Mega Man? No way! Mega Man takes off to put a stop to Dr. Wily and find out exactly whose side Bass is on...
73
The First 15 Minutes of Mega Man Anniversary Collection: Mega Man VI (GameCube)
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In Mega Man 6, the whole world is alive and buzzing with word of the 1st Annual Robot Design Contest. Hundreds of robot designers from all corners of the globe enter their most powerful robots into the contest in hopes of taking home the ultimate prize. The sponsor of the contest, the mysterious Mr. X, suddenly declares that he has decided on winners...and takes 8 of the Robot Masters for his own purpose...taking over the world!! Mega Man confronts him and demands an explanation, and what Mr. X replies with shocks him. Mr. X declares to Mega Man that he had been using Dr. Wily as a puppet the entire time, and now he would take over the world, and nothing could stand in his way! Mega Man finally decides to stop Mr. X once and for all, and sets off to defeat his 8 new Robot Masters and then the madman himself!
74
The First 15 Minutes of Mega Man Anniversary Collection: Mega Man V (GameCube)
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Dr. Cossack, humbled by his defeat and his allowing of Dr. Wily to influence his ways, decides to help Dr. Light by providing him and Rockman with tools and weapons to help foil Dr. Wily for good. All seems calm and peaceful, until...
A sudden rampage breaks out, and the cause is found to be a group of robots, led by a mysterious figure. As Dr. Light begins to investigate this rampage and attempts to find a way to stop it, he is kidnapped by the leader of the robots. Rockman hurries to save Dr. Light, but is too late...the only thing he can find at the scene is a yellow scarf...one that almost seems to belong to...Blues!?
Could Rockman's supposed brother, the strange but good-hearted Blues, be the one who kidnapped Dr. Light? Is Blues the one responsible for the rampages? With these questions racing through his mind, Rockman sets off to find Blues and get the answers he wants.
75
The First 15 Minutes of Mega Man Anniversary Collection: Mega Man IV (GameCube)
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In Mega Man 4, Dr. Wily is declared as having been killed by the explosion of Gamma. A year passes and Rock, Roll, and Dr. Light are living in peace. But soon, the peace is broken by a new threat.
A supposed colleague of Dr. Light's, the mysterious Dr. Cossack, has sent out eight of his own Robot Masters to find Mega Man, whom Cossack blames for the kidnapping of his daughter. Mega Man, hoping to clear his name, sets out to find Dr. Cossack, this time armed with a powerful new weapon: the Mega Buster. Mega Man must now battle with Cossack's fiendish Robot Masters and find Cossack's daughter before it's too late.
Gameplay-wise, this installment is similar to the previous game in the series. Like before, Mega Man has to complete eight stages, defeating their robotic bosses and acquiring their weapons as a reward. He retains his abilities to jump, shoot, climb, and slide. His dog can be transformed to access different area types. A new addition is the Mega Buster weapon, which can be charged to produce powerful shots.
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The First 15 Minutes of Mega Man Anniversary Collection: Mega Man III (GameCube)
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Mega Man 3 is a traditional side-scrolling platformer: you jump from brick to brick while avoiding pits and shooting robots. It's quite similar, in all respects, to other Mega Man games; however, this is the first time that you get a sidekick. It's also the first time you're allowed to slide instead of merely walking.
Rush is your dog who helps out by offering other modes of transportation when you need it. He starts out with the 'Rush Coil' ability to launch you to the top of the screen like a springboard; later he acquires the 'Rush Jet' ability to turn into a guided, floating platform to carry you wherever you need to go; and he also gets the 'Rush Marine' ability which is a submarine that works just like the jet except underwater and with the added ability to hop around out of the water (you can actually jump while on the jet but the jet continues to hover beneath you whereas you stay inside the submarine). All of these abilities function just like boss weapons.
77
The First 15 Minutes of Mega Man Anniversary Collection: Mega Man II
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After defeating Dr. Light's six robots that were reprogrammed by the villainous Dr. Wily in Mega Man, it seemed like the world was safe. But it was not to be. Dr. Wily has escaped from prison and is madder than ever, this time creating eight new Robot Masters of his own to take over the world and crush Mega Man! Is the world doomed?
Mega Man 2 is the sequel to the NES game Mega Man. In this game, Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man and Wood Man are Dr. Wily's eight prize creations that have been sent to take over the world. As Mega Man defeats these bosses, he can steal their powers and use them for himself. Each Robot Master is weak against another's weapon, and through experimentation, Mega Man can gain the upper hand by using the weapon they're vulnerable against.
Other additions to the game include the 'E-Tank' - an item that can be used at any time to completely refill Mega Man's energy, and a Password System, which allows players to continue their game by recording which Robot Masters have been defeated and how many E-Tanks they have.
78
The First 15 Minutes of Mega Man Anniversary Collection: Mega Man 8
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The Blue Bomber returns! The evil Dr. Wily discovers the remains of a strange robot that evidently came from space, and discovers a source of unbelieveablely powerful energy that could allow him to control the world with an army of unstoppable Robot Masters!
It's up to Mega Man to stop Wily once again! Now joined by a new ally, Duo, Mega Man takes off on his greatest mission yet!
79
The First 15 Minutes of Medal of Honor: Rising Sun (GameCube)
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First-person shooter set in the Pacific theatre of WWII, beginning with the attack on Pearl Harbor and moving through the campaign with you playing as a young recruit chosen for various historical missions such as the raid on Guadalcanal. The game also makes efforts to educate players in WWII history and conditions, with period stock footage and images, and unlockable interviews with Pacific veterans.
80
The First 15 Minutes of Lotus Challenge (GameCube)
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First game of new millennium to be officially licensed by Group Lotus Plc. A British company famous for their racing and sports cars appearances in James Bond and Lotus: The Ultimate Challenge.
Features 42 cars spanning the company’s history, and two concept cars designed by Lotus Engineers.
In “Challenge” mode, select a character from fictional Lotus Challenge team in story based contest a mixture of World Series Championship racing circuits, stunt driving, and one-on-one races. “Collection” mode gives players’ access to every car and track ‘unlocked’. “Championship” mode involves seven different championship classes. “Single” mode lets you play any event, challenge, stunt, and race that is ‘unlocked’.
Twenty circuits across various locations from city, speedway to custom circuits in either day or night with set weather conditions like sunny, fog, rain or snow. Diversions include nine special events, four stunt sequences and nine different challenges.
A variety of options are available from transmission controls, driving aids, and opponent skill to degree of vehicle damage.
81
The First 15 Minutes of Lost Kingdoms (GameCube)
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A mysterious Fog has began to slowly engulf the world. As the Fog approaches the kingdom of Argwyll, its king embarks on a journey to find a way to stop it - a journey he does not return from. His daughter Katia finds a powerful runestone, which grants her the magical ability to summon and control monsters. Armed with this new power, Katia sets off to find out what happened to her father, and ultimately what can be done to stop the impending catastrophe.
Lost Kingdoms is an RPG with a somewhat unusual card-based battle system. Katia cannot fight herself; the fighting is done by monsters she summons. The battle process is done in real-time, like in action games; the player must be quick to navigate Katia away from danger and summon the monsters. Monsters of various types are represented as cards. When the player chooses a card, the monster will appear and perform an attack. Depending on the card type, the monster will just perform a quick attack, replace Katia for a while, or even stay on the battle field until defeated. Katia receives new cards upon defeating enemies; she can also subdue monsters and turn them into cards as well.
82
The First 15 Minutes of Lost Kingdoms II (GameCube)
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Two centuries have passed since Queen Katia saved the land of Argwyll and brought peace to the kingdom. Katia, and all the queens since, are able to keep peace in the land and defeat enemies with the help of a powerful runestone. This runestone gives the ability to control numerous and powerful monsters. But after all these years, the peace is being threatened for the skilled craftsman in the region of Kendarie have found a way to manufacture artificial runestones. Although not as powerful, they have created many of them and begun to prepare for a war. You play the game as Tara Grimface, an orphan, thief, and warrior. Tara also possesses a runestone, and in the beginning she uses it to help out a group of bandits. But soon you will have to help her discover her true past and save the land from the rising threat.
The gameplay is similar to the original. There are many lands to explore, with various monsters throughout. You defend yourself in battle with the help of a deck of 30 cards you bring on each level. Each card has the ability to summon a different type of monster, each with its own strengths and weaknesses.
83
The First 15 Minutes of Harry Potter and the Prisoner of Azkaban (GameCube)
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Based on the third book and movie of the series, players now take control of Harry, Ron, and Hermione in this 3D adventure as they face the dangers of their third year of Hogwarts, avoiding the soul-stealing Dementors, and trying to solve the mystery of escaped convict Sirius Black.
Players will navigate through the castle of Hogwarts and beyond, as they learn new spells and how to work together as a team, solving multiple puzzles and avoiding traps that will either require teamwork, or one of the kid's particular skills. Harry can leap across chasms and climb ropes. Ron can sense secret areas. Hermione, being the smallest, can fit into areas where the others can't. Players can also control Hedwig the owl, or Buckbeak the hippogriff to accomplish other tasks and overcome obstacles.
Survive the year, learn new spells, and discover the truth of Sirius Black's role during the night Harry became known as "The Boy Who Lived".
84
The First 15 Minutes of Harry Potter and the Chamber of Secrets (GameCube)
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Harry Potter and the Chamber of Secrets follows the exploits of Harry during his second year at the Hogwarts School of Witchcraft and Wizardry. During his time there, Harry's classmates are coming under a mysterious paralysis and Harry must get to the bottom of what is happening.
The game involves Harry being given objectives to complete along with him having to go to class to learn spells. The game also has some mini-game diversions such as playing Quidditch, dunking gnomes in water, and collecting wizard cards.
Occasionally Harry will find himself in a combat situation. Harry can be equipped with up to three different spells at a time. If the player can make Harry cast a spell with correct timing, the spell will be more powerful than normal.
Some differences include the PS2 version of the game having an overall lower difficulty level plus when Harry is riding a broom he can land it anywhere instead of only in designated landing spots. Speaking of platform differences, the GameCube version has an exclusive feature that allows the player to connect to the GBA game and unlock a new Wizard Card.
85
The First 15 Minutes of F-Zero GX (GameCube)
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Join Captain Falcon and a host of drivers from around the galaxy in this, the return of F-Zero.
Along with the hallmark elements of the previous titles (high-speed racing through challenging futuristic racetracks against up to 29 different racers at any one time), GX introduces a new story mode which details the backstory of each driver and creates a new sense of importance for each race.
Depending on your result through the 15 tracks, you'll receive prize money which can go towards the purchase of new parts to increase your power and the speed of your racer. No weapons are used, so the gameplay has in driving skill its only hinge.
Also included is a 4 player split-screen mode, the option of full customization for the look of your vehicle, plus plenty of unlockable extras.
Saved game data from F-Zero GX can be shared with the F-Zero AX arcade game.
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The First 15 Minutes of Evolution Worlds (GameCube)
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Evolution Worlds is a re-release of two games:
- Evolution: The World of Sacred Device
- Evolution 2: Far off Promise
The first game underwent a significant reduction. Most dungeon areas from the original release have been removed. Some cutscenes are omitted as well, while the remaining ones have been expanded. Voice acting was added to the dialogues. The second game has no major changes compared to the original version.
87
The First 15 Minutes of Eternal Darkness: Sanity's Requiem (GameCube)
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Eternal Darkness: Sanity's Requiem is a psychological thriller epic starring the adventures of twelve characters that span across the world and two millennia. From time immemorial the forces of evil from beyond have been trying to manifest themselves in our world, and it is only through the actions of these forgotten heroes that the world has been saved from being overrun. Throughout the game, the protagonists will have access to several weapons appropriate for their era.
The game features an involved Magick system, which allows different spells to be created through the combination of runes. These spells can attack enemies, dispel illusions, and heal both the body and items.
Eternal Darkness: Sanity's Requiem also has a unique feature called Sanity. If an enemy sees a character, their Sanity meter drops. When Sanity gets low, hallucinations begin to plague the character. Walls bleed, voices whisper from nowhere, the camera gets disoriented. Sanity can be restored by dealing a finishing move on a dying enemy, or with spells or some items. Aside from this, characters also have health and mana meters.
88
The First 15 Minutes of Die Hard: Vendetta (Gamecube)
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John McClane is back. Many years have passed since his work in New York, and he now works for the Century City Police Department (CCPD) in Los Angeles.
You are in John's shoes as he must face a new threat. Piet Gruber, the son of Hans Gruber and McClane's old enemy, is up to no good at the Townsend Art Museum. He has stolen valuable art and kidnapped John's now-adult daughter and fellow CCPD police officer, Lucy.
This game is a First Person Shooter, but it also adds two features: Stealth Mode and Hero Time. Stealth Mode allows John to sneak around quietly, even being able to grab his foes and use them as hostages. This means it may not be best to go in guns blazing when they could be arrested. Hero Time allows John to react far more quickly, just like Bullet Time inMax Payne. Hero Time is earned by saving hostages and performing heroic tasks in the game.
There are several different weapons available in the game, ranging from a paintball gun for training to a sniper rifle. Most of the guns can also be used dually for the ultimate killing spree.
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The First 15 Minutes of Dead to Rights (GameCube)
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Dead to Rights is a 3rd-person shooter in which the player is Jack Slate, a police officer in Grant City. On a routine call, he finds the dead body of his father. While trying to find the murderer, he is framed for another murder. Jack becomes a fugitive; his run from the law will take him to various places, from strip joints and hotels to office complexes, and even prison, as an inmate.
When controlling Jack, players can perform various moves, such as grabbing an enemy from behind and using him as a human shield, or tossing a fire extinguisher and shooting it, causing a huge explosion. If Jack does not have a gun drawn, he can disarm an enemy which causes him to steal the enemy's gun.
Players will sometimes have to control Jack's best friend and partner, his K-9 dog Shadow, which allows enemies to be killed from a distance. In addition, Shadow will fetch their guns and bring them to Jack.
The game also features "adrenaline combat", similar to "Bullet Time" from Max Payne. Jack will then perform slow-motion dives and spins, giving him an advantage, as long as his adrenaline meter holds out.
90
The First 15 Minutes of Burnout (GameCube)
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Burnout is an arcade style racing game in the mold of the Test Drive or Need For Speed series. In this game, you are racing on realistic streets with real traffic to contend with.
There are 6 courses on which to race, 3 of which are reminiscent of Europe, and 3 from the USA. There are several vehicles to choose from, ranging from compact cars to pickups. However, they are not based on real makes and models.
One notable feature of Burnout is the "Burn Meter." The Burn Meter is a gauge that is filled by performing reckless stunts, like racing into oncoming traffic or power-drifting through corners. Once the Burn Meter is filled, your car gets a super speed boost. If you crash, however, the Burn Meter is reset and must be filled again to achieve a boost.
91
The First 15 Minutes of Burnout 2: Point of Impact (GameCube)
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Burnout is a street racing game focused around speed and crashing. Designers have built city districts and surrounding areas and implemented the racecourses throughout the streets. As well, Burnout strongly encourages offensive driving. Driving on the wrong side of the road, barely missing passing traffic, drifting, and jumps all add to your boost "burnout" meter.
Burnout 2 contains a full campaign and custom car campaign. While you can unlock regular cars and tracks, later in the campaign you unlock more raceways like reverse tracks and one-way sprints. You can unlock over 20 cars like a Nascar, a 1920s gangster car, a Japanese muscle, and many customized vehicles with custom paint jobs and upgraded stats.
Along with the same sense of speed and highly detailed crash animations as before, Point of Impact includes new modes of play. Pursuit mode has you playing the cop as you chase down the speeding motorists, and to win you must crash them out of the race. Crash mode, as the name suggests, forces you to glide into crowded intersections to get the most cars involved in a pile-up as possible.
92
The First 15 Minutes of BloodRayne (GameCube)
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There are things in the world that humanity should not know about, and things it must be protected from. It is these things that the Brimstone Society hunts, and their newest agent is the half-vampire codenamed BloodRayne. Her mission will take her from clearing out the walking dead in the swamps of Louisiana to hunting down members of the Nazi military around the world, as well as the monsters they unwittingly awakened.
Rayne's primary weapons are the blades attached to her arms. Rayne can also hold many weapons, but she is not overly attached to them and will discard any weapon that runs dry. Her enhanced vampiric strength allows her the ability to drain the blood out of any human she can grab in order to restore her health. By killing enemies Rayne's rage meter will fill, eventually allowing her to enter Blood Rage, slowing the world around her and gaining new combo attacks. Rayne's ability to perceive the world will grow as the game progresses as well, allowing her to see living things through walls, zoom in on distant targets, and speed up her perception that everything, herself included, appears to slow down.
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The First 15 Minutes of Bionicle (GameCube)
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Playing as the Toa, Toa Nuva, and finally the 7th Toa, you must explore the six elementally-themed regions of Mata Nui - a tropical paradise of high mountains, great lakes, and mighty volcanoes - rescue the scattered Matoran and break the spell of darkness sent by the evil Makuta. In doing so you will face danger in equal measure from the islands many environmental hazards (including falling rocks, rainforest winds, icicles, and lava falls) and the foul minions of Makuta. Choose any one of the six Toa characters to begin your adventure. Use the unique elemental powers of the Toa and summon blasts of elemental energy to defeat your enemies.
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The First 15 Minutes of Batman Begins (Gamecube)
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In this adaptation of the film of the same name, the origins of the Batman legend are explored. Playing as both Bruce Wayne and his alter-ego, Batman, you will need to hunt evil forces in familiar locations such as Arkham Asylum, Gotham City, but also in the Himalaya. Using both stealth and brutal skills, you take on enemies in true beat-em-up style. Batman has a vast array of moves, from kicks and punches to more exotic special moves. Multiple enemies can be attacked at once, and there are tricks to break through enemies' defenses.
Next to the melee combat, Batman carries his Utility Belt with a Batgrapple to reach higher areas, the Batarang and gadgets such as smoke and flash grenades, a lockpick, camera hacker and an optical wire to peek from behind corners.
Certain levels turn Batman Begins into a racing game, as you drive the shiny Batmobile at high speeds through Gotham City. During these missions, your progress is measured by a reputation meter, which increases when you take out cops and thugs, and decreases when you harm civilians. There is nitro available for even higher speeds and an armor meter shows the status of your car.
The First 15 Minutes of Sonic Mega Collection: Flicky (GameCube)
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A female blue jay, named Flicky, must collect her chicks and lead them safely back to their nest, while they are chased by two cats. The cats make her chicks wandering off and try to eat her! Each level offers about a dozen objects like watering cans, hammers, and cups, to throw at and knock out the cats. The next level starts when all chicks are returned home safely.
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