Clearing Operations Continue: Chernarus Defense Forces Air Assault Operation in Malden
OP2405-24-7
The task force formed from Chernarus 48th Separate Air Assault Battalion continues, as task force commander seizes intel materials from the two civilian criminal command operatives and from a computer.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Malden 2035
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
15
views
Initial Assault on the Radio Station: Chernarus Defense Forces Air Assault Operations in Malden
OP2405-24-7
A small task force from Chernarus 48th Separate Air Assaut Battalion paradrops on the island of Malden with orders to clear the radio station of the separatist forces holding it.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Malden
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
14
views
Armor Hunting in Heidemule: Chernarus Defense Forces Offensive Combat Operations in Gabreta
OP2405-24-6
A task force formed from elements of 3rd Bn, Chernarus 24th Separate Light Mountain Rifle brigade conducts antiarmor operations in the village of Heidemule in Gabreta.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Gabreta
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
8
views
OP2405-24-6 After Action Report
OP2405-24-6 After Action report (Written by Google Gemini)
After Action Report (AAR).
Operation: Heidemule Assault (OP2405-24-6).
Unit: 3rd Battalion, Chernarus 24th Separate Light Mountain Rifle Brigade.
1. Situation.
a. Enemy Forces: Separatist forces in the Gabreta region had been conducting increased patrols, particularly around the village of Heidemule. Intelligence indicated this village was a central focus of their operations.
b. Friendly Forces: A task force composed of elements from 3rd Battalion was assembled to conduct an assault on Heidemule.
2. Mission.
Drive enemy forces from Heidemule and re-establish control of the village.
3. Execution.
a. Initial Approach: During the march to Heidemule, 4th Squad encountered and repelled two enemy patrols with assistance from Command Squad. These engagements caused delays.
b. Initial Contact: 2nd Squad arrived in Heidemule first and established a defensive position on the northeastern edge. They were immediately engaged by enemy forces consisting of light armor vehicles, technicals, and infantry.
c. Main Effort: The remainder of the task force arrived under fire and engaged enemy forces. The task force commander ordered two artillery strikes on enemy approaches and initiated an attack on two enemy armored vehicles. A BRDM was destroyed, but the task force commander was killed in the action.
d. Reinforcements and Consolidation: As the remaining armored vehicle and enemy infantry continued attacks, reinforcements from 3rd Battalion (two light rifle squads and one T-72 tank) arrived. 2nd Squad suffered heavy casualties and was wiped out. The AA truck was also destroyed. The tank halted enemy advances from the northeast, but rifle attacks continued on the western side, particularly impacting 4th Squad.
e. Withdrawal: Command Squad shifted to the northwest to extricate 4th Squad and facilitate a withdrawal south for consolidation. They encountered both Spanish-speaking militia and Wagner Group personnel during this action. Despite heavy enemy counterfire, Command Squad successfully disengaged and covered the withdrawal of 4th Squad.
4. Results.
a. Friendly Casualties: 2nd Squad - wiped out; Command Squad and 4th Squad - five casualties each; 3rd Squad - two casualties. The task force withdrew in good order.
b. Enemy Casualties: Field estimates include three BRDM Scout cars, three BMP IFVs, and two technicals destroyed.
c. Mission Accomplishment: The operation dislodged enemy forces from Heidemule. However, the enemy's intent to capture the village was only disrupted, not decisively defeated.
5. Recommendations.
a. Increased reconnaissance and intelligence gathering are necessary to identify enemy dispositions and intentions in the Gabreta region.
b. Reinforcements with additional armor and infantry are required for future operations in Heidemule, anticipating further enemy attempts to seize the village.
c. Medical evacuation procedures should be reviewed to ensure timely extraction of casualties under fire.
d. A comprehensive after-action review should be conducted with all participating elements to identify and address any tactical deficiencies exposed during the operation.
6. Conclusion.
Operation Heidemule highlights the escalating threat posed by separatist forces in the Gabreta region. While the task force successfully dislodged the enemy from the village, the high casualties and incomplete mission accomplishment necessitate immediate adjustments to strategy and tactics. The enemy's continued focus on Heidemule suggests a renewed assault is likely. The battalion must prioritize increased intelligence gathering, enhanced force structure for future operations, and a thorough review of lessons learned from this engagement.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
9
views
OP2405-24-1 After Action Report
OP2405-24-1 After Action report (Written by Google Gemini)
After Action Report (AAR).
Operation: Bogdanovka Clearance.
Unit: Task Force (4th Btn., 10th Separate Tank Brigade)
Date: OP2405-24-1.
Friendly Forces:
3 x BTR Rifle Squads.
2 x BRDM Scout Cars.
2 x Tanks.
Enemy Forces:
Separatist Forces (composition varies).
1 x BMP IFV (destroyed).
1 x Technical (destroyed).
Wagner Group Operators (unknown size).
Russian Naval Infantry Special Forces (unknown size).
Russian Militia (unknown size).
Mission:
Attack and clear village of Bogdanovka from separatist forces.
Summary:
A Task Force was dispatched to Bogdanovka based on intelligence reports of a separatist mortar battery in the village. The Task Force encountered initial resistance from an enemy BMP, which was destroyed by friendly tanks. Following the initial engagement, Task Force elements engaged in small arms firefights with a mix of Russian and separatist forces on the southern outskirts of Bogdanovka.
Command Squad and 3rd Squad with Tank 1 successfully breached the village and engaged enemy combatants, including a female minder associated with the separatists' criminal leadership. Documents and a cell phone were seized from the neutralized minder.
Command Squad then faced a potential threat from the separatist mortar battery. While engaging a Wagner Group infantry attack, Tank 1 was ordered to overrun the mortar position. With the mortar threat neutralized and the Wagner Group assault repelled, the operation was deemed complete by 4th Battalion staff, and the Task Force withdrew.
Friendly Losses:
1 x BRDM Scout Car (Scout 1) destroyed.
2 x Personnel (2nd Squad).
Enemy Losses:
1 x BMP IFV destroyed.
1 x Technical destroyed.
Unknown number of Wagner Group Operators.
Unknown number of Russian Naval Infantry and Militia.
Analysis:
The operation successfully cleared Bogdanovka of separatist forces and disrupted their potential offensive plans. Seized material from the neutralized female minder suggests the separatists will attempt to re-establish a presence in the area.
Recommendations:
Increased patrols and surveillance in the Bogdanovka area to monitor separatist activity.
Analysis of captured documents and cell phone data to further disrupt separatist planning.
Potential follow-up operations to prevent separatist forces from regaining a foothold in Bogdanovka.
Additional Notes:
2nd Squad's performance warrants further investigation to determine the cause of their casualties and identify areas for improvement.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
5
views
Assault on Bogdanovka: Chernarus Defense Forces Offensive Combat Operations in N. Zagoria
OP2405-24-1
Elements of 4th Bn, Chernarus 10th Separate Tank Brigade launches a combat operations against separatist forces holding the village of Bogdanovka in North Zagoria.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: North Zagoria
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
43
views
OP2405-17-7 After Action Report
OP2405-17-7 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Nizhnigorsk Defense
Unit: 1st Battalion, Chernarus 3rd Separate Tank Brigade
Date: OP2405-17-7
1. Situation.
Enemy: Separatist force estimated to be a reinforced armored company, consisting of multiple BMP infantry fighting vehicles (IFVs), BTR armored personnel carriers (APCs), T-34 and T-55 tanks, technicals, and drones. Wagner Group operators also identified.
Friendly: 1st Battalion Task Force comprised of a tank platoon (3 T-72s), two BMP rifle squads, one BRDM scout vehicle.
2. Mission
Defend the town of Nizhnigorsk against a separatist armored assault.
3. Execution.
Pre-mission intelligence indicated a large separatist force was approaching Nizhnigorsk.
Task Force deployed as follows:
Command Squad (BMP) positioned on the northern edge with overwatch to the east and northeast.
Second Squad (BMP) positioned in a defilade on the east side, expecting close-quarters combat from the north and northeast.
Tank Platoon (3 T-72s) dispersed across the village.
Scout Vehicle (BRDM) deployed on the western flank.
Enemy attacks deviated from expectations:
Initial infantry assault came from the northwest against Tank 1.
Additional infantry attacks came from the east and northeast against Second Squad.
Wagner Group operators infiltrated the west side and destroyed Scout Vehicle (BRDM).
Main enemy armored assault targeted Command Squad positions.
Despite the unexpected attack vectors and overwhelming enemy force, the Task Force held the line:
Three deployed tanks effectively engaged and destroyed numerous enemy armor units.
No enemy heavy armor breached the east-west highway.
Due to heavy casualties (both BMPs from Command and Second Squad, eight personnel from Second Squad, four from Command Squad), the Task Force conducted a fighting withdrawal south.
4. Sustainment.
Losses:
Vehicles: 1 BRDM, 2 BMPs
Personnel: 12 (8 from Second Squad, 4 from Command Squad)
5. Results.
Task Force successfully blunted the separatist armored assault and withdrew in good order.
Enemy suffered significant losses:
Vehicles: 8 BMPs, 2 BRDMs, 2 BTR-80As, 2 T-34s, 1 T-55, 1 technical, 1 drone.
1st Battalion and Chernarus 2nd Army Corps intelligence staffs consider the engagement a success, believing separatist forces will be unable to operate for at least a week.
6. Recommendations.
Reassess deployment strategies based on potential for unexpected attack vectors.
Reevaluate force composition for future armored engagements, considering additional infantry support.
Emphasize communication and rapid adaptation during dynamic battlefield situations.
7. Conclusion.
The Task Force at Nizhnigorsk displayed exceptional courage and resilience in the face of a superior enemy force. Their actions disrupted the enemy offensive and inflicted heavy casualties. However, the engagement highlights the need for improved intelligence gathering, flexible deployment tactics, and potentially a more balanced force composition for future operations.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
14
views
OP2405-17-6 After Action Report
OP2405-17-6 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Kabanino Defense
Unit: 2nd Battalion, Chernarus 4th Separate Light Mountain Rifle Brigade
Date: OP2405-17-6
1. Situation
Friendly: Intelligence indicated separatists planned to seize Kabanino. A task force comprised of four light rifle squads, two BRDM scout cars, and a Su-25 ground attack aircraft was dispatched to defend the village.
Enemy: Separatist forces included Spanish and Russian militia, along with a Wagner Group squad. Enemy vehicles were expected to approach from the west.
2. Mission
Defend the village of Kabanino against separatist assault.
3. Execution
The task force marched for 28 minutes to reach Kabanino.
Upon arrival, 2nd Squad, 3rd Squad, and Command Squad occupied the village's north edge. 4th Squad held reserve in the west, supported by Scout 1.
Enemy forces launched light rifle attacks from the north and northwest, including Spanish and Russian militia alongside Wagner Group elements.
Scout 1 was destroyed by enemy infantry anti-tank weapons. Scout 2 was redeployed from the east to reinforce 4th Squad in the west.
Friendly reinforcements arrived, including a BMP and two light rifle squads. 1st Reinforcing Rifle Squad with BMP deployed at a western road junction to intercept enemy vehicles.
The Su-25 conducted airstrikes against enemy positions west of Kabanino, and artillery strikes were called in the same area.
Enemy attacks focused on the north and northwest, with 2nd Squad bearing the brunt of the fight, including defending against snipers. Despite heavy pressure, 2nd and 3rd Squads prevented enemy infiltration.
As enemy attacks continued, 1st Reinforcing Rifle Squad was ordered to retreat and support 4th Squad and the withdrawal from the village.
Despite heavy casualties (2nd Squad - 6 KIA, 3rd Squad - 5 KIA, 4th Squad - 3 KIA), the task force successfully withdrew from Kabanino in good order.
4. Sustainment
Logistics: No significant logistical issues reported.
5. Command and Control
Effective command and control maintained throughout the operation. Timely deployment of reinforcements and coordination of air and artillery assets were critical.
6. Intelligence
Initial intelligence regarding enemy intent and location proved accurate.
7. Friendly Casualties
2nd Squad: 6 KIA
3rd Squad: 5 KIA
4th Squad: 3 KIA
8. Enemy Casualties
Field reports indicate destruction of four enemy technicals and one drone.
Pilot report suggests significant enemy losses inflicted by airstrikes and artillery.
9. Assessment
The operation achieved its objective of defending Kabanino.
Enemy forces suffered heavy losses in personnel and equipment.
The successful withdrawal despite casualties demonstrates the unit's cohesion and discipline.
10. Recommendations
Review anti-tank countermeasures to protect scout vehicles.
Consider alternative deployment tactics for initial village defense.
Analyze enemy tactics and refine training scenarios to address potential future actions.
11. Conclusion
The defense of Kabanino was a success, safeguarding the village and inflicting significant damage on enemy forces. Lessons learned from this operation will be incorporated into future training and operational planning.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
10
views
Assault on Granichak: Chernarus Defense Forces Offenaive Combat Operations in Leskovets
OP2405-17-1
A task force assembled from elements of 4th Bn (Tank), Chernarus 17th Separate Motorized Rifle Brigade launches an attack on the town of Granichak in Leskovets.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Leskovets
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
27
views
OP2405-10-6 After Action Report
OP2405-10-6 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Halt Separatist Advance - Lipova Lhota
Unit: 1st Battalion, Chernarus 9th Separate Light Rifle Brigade
Date: OP2405-10-6
1. Situation
Enemy: Separatist forces, including Wagner Group operators, Russian militia, and unidentified special forces.
Friendly: 1st Battalion elements, 2nd Battalion, Chernarus 17th Separate Mechanized Cavalry Regiment (2 x T-34/85 tanks, 2 x recon squads)
Terrain: Lipova Lhota village, open fields to the west and east.
Weather: No significant weather effects reported.
2. Mission
Seize and defend Lipova Lhota to disrupt separatist plans to capture the river crossing at Cepice.
3. Execution
Based on intercepted intelligence, a task force comprised of elements from 1st Battalion and 2nd Battalion, 17th Mechanized Cavalry Regiment conducted a hasty attack on Lipova Lhota.
Initial contact was made with a separatist covering force of technicals, which were destroyed by combined artillery and tank fire.
The task force deployed in a line across the northern edge of the village, with reserves positioned in the south.
Enemy forces attacked from both west and east, with initial probes repelled.
Subsequent attacks, particularly from the east, included Russian militia and unidentified special forces. Both friendly tanks were destroyed during these attacks.
Facing increased pressure and potential encirclement, the task force commander initiated a withdrawal without orders.
The withdrawal was conducted under enemy fire and the unit successfully reached pre-designated evacuation vehicles.
4. Friendly Losses
2 x T-34/85 tanks destroyed.
Command Squad - 4 KIA
2nd Squad - 2 KIA
3rd Squad - 5 KIA
4th Squad - 3 KIA
Recon Squad 1 - WIA/KIA (all personnel)
Recon Squad 2 - 5 KIA
5. Enemy Losses (Estimated)
8 x Technicals destroyed.
6. Analysis
The operation successfully disrupted the separatist timetable for capturing the Cepice river crossing. However, friendly forces sustained significant casualties, including the loss of all tanks and a large number of personnel.
The decision to withdraw without orders requires further investigation. While the withdrawal may have prevented further losses, it also represents a missed opportunity to potentially inflict greater damage on the enemy force.
7. Recommendations
Conduct a thorough review of the withdrawal decision-making process.
Evaluate the effectiveness of the initial deployment plan in light of the enemy's attack vectors.
Conduct a detailed after-action review with surviving personnel to identify lessons learned for future engagements.
8. Conclusion
The operation achieved its objective of disrupting the separatist advance, but at a significant cost. Unit leadership will address deficiencies identified in this report and implement corrective actions to improve future performance.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
9
views
Defending Lipova Lhota: Chernarus Defense Forces Defensive Combat Operations in Sumava
OP2405-10-6
A task force formed from units of 1st Bn, Chernarus 9th Separate Light Rifle Brigade defends a position on the northern edge of the village of Lipova Lhota in Sumava.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Sumava
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
9
views
OP2405-10-1 and OP2405-10-2 After Action Report
OP2405-10-1, OP2405-10-2 After Action report (Written by Google Gemini)
After Action Report (AAR)
Unit: 3rd Battalion, Chernarus 10th Separate Tank Brigade
Mission: Conduct offensive operations to disrupt and defeat separatist forces in north Zagoria.
Friendly Forces:
Task Force 1: (Oktyabrski Operation)
2x BRDM Scout Cars
3x T-72 Main Battle Tanks (MBTs)
1x Su-25 Ground Attack Aircraft
2x Infantry Squads (BMP IFVs)
Battalion Command Squad (BMP IFV)
Task Force 2: (Berislav Operation)
2x T-72 MBTs
2x BRDM Scout Cars
2x Infantry Squads (BMP IFVs)
Battalion Command Squad (BMP IFV)
Enemy Forces:
Oktyabrski: Separatist mobile strike force including:
Wagner Group Operators
Local Levies
2x BMP IFVs
2x BRDM Scout Cars
1x T-34 Medium Tank
Civilian Criminal Command with critical intelligence documents
Berislav: Larger Separatist mobile force including:
Wagner Group Operators
Local Levies
Russian Militia
Russian Naval Infantry Special Forces
Spanish Militia
4x BMP IFVs
3x BRDM Scout Cars
3x T-34 Medium Tanks
1x BTR APC
3x Local Criminal Detainees
Mission Summary:
The 3rd Battalion conducted two successful offensive operations against separatist forces in north Zagoria. Both operations aimed to disrupt enemy activity and prevent them from establishing a foothold in the region.
Operation 1: Oktyabrski
A combined arms task force successfully assaulted and captured the village of Oktyabrski.
Su-25 airstrike neutralized enemy mortar threat.
Command Squad neutralized enemy leadership and captured critical intelligence documents.
Moderate friendly casualties sustained (1x T-72, 1x BRDM).
Significant enemy losses inflicted (2x BMP, 2x BRDM, 1x T-34).
Captured intelligence revealed a planned separatist attack on Berislav.
Operation 2: Berislav
Task Force adapted plans due to heavy enemy presence and initial losses (1x BRDM, 1x BMP crewman).
Command Squad played a pivotal role in assisting damaged tanks and leading infantry assaults.
Second Squad suffered heavy casualties defending against enemy counterattacks.
Command Squad successfully located and rescued two of three separatist detainees (one detainee found deceased).
High friendly casualties sustained (4x Command Squad, 1x BMP, 1x Infantry Squad).
Devastating enemy losses inflicted (4x BMP, 3x BRDM, 3x T-34, 1x BTR).
Battalion intelligence concluded separatist activity in the region significantly disrupted.
Recommendations:
Revise scouting tactics to minimize initial losses of armored vehicles.
Improve communication and coordination between infantry and armor elements.
Prioritize casualty evacuation procedures.
Consider employing additional air support for future large-scale operations.
Conduct thorough debriefing of rescued detainees to gather further intelligence.
Conclusion:
The 3rd Battalion successfully achieved its mission objectives in both operations, inflicting significant casualties on separatist forces and disrupting their activities in north Zagoria. However, heavy friendly casualties highlight the need for improved tactics and resource allocation. The lessons learned from these operations will be crucial for future success against separatist threats.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
7
views
Eliminating Enemy Commander: Chernarus Defense Forces Offensive Combat Operations in North Zagoria
OP2405-10-2
Elements of 3rd Bn, Chernarus 10th Separate Tank Brigade launches attacks on the village of Berislav in North Zagoria.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: North Zagoria
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
4
views
OP2405-5-6 After Action Report
OP2405-5-6 After Action report (Written by Google Gemini)
After Action Report (AAR)
OPORD Number: OP2405-5-6
Unit: Task Force - 1st Battalion, Chernarus 4th Separate Light Mountain Rifle Brigade
Location: Guglovo, Chernarus
Mission: Intercept and defeat a large separatist force attempting to capture Guglovo.
Executive Summary:
Task Force successfully defended Guglovo against coordinated separatist attack by Spanish militia, Wagner Group mercenaries, and Russian militia. Enemy forces attempted to overrun the village from both northwest and northeast, with a focus on severing the main north-south road. After a period of intense fighting, the Task Force repelled the attack and inflicted significant casualties on the enemy. Moderate casualties were sustained by the Task Force during the defense. Intelligence suggests the separatists have increased the experience level of their commanders in the South Zagoria region.
Friendly Forces:
Task Force elements from 1st Battalion, Chernarus 4th Separate Light Mountain Rifle Brigade
2nd Squad
4th Squad
Command Squad (assumed)
Reserve Rifle Squad 3 (held in reserve)
2 Reinforcing Light Rifle Squads (source not specified)
Scout 1 BRDM scout car
MI-24 Hind attack helicopter (supporting role)
Enemy Forces:
Spanish militia
Wagner Group mercenaries
Russian militia
10+ Technicals
1 BMP infantry fighting vehicle (destroyed)
Narrative:
Preparation and Movement: The Task Force deployed to Guglovo in response to intelligence of a large separatist attack. A ten-minute defensive artillery barrage from the enemy impacted south of the village, causing no casualties or effect on friendly positions.
Deployment: Following a reconnaissance by Scout 1, the Task Force established a defensive position in a concave formation facing north. 2nd Squad, Command Squad (assumed), and 4th Squad formed the frontline, with 3rd Squad held in reserve to the southwest.
Initial Engagement: The initial attack came from the northwest by Spanish militia and Wagner Group forces. Rifle fire and heavy machine gun support from Scout 1 halted the enemy advance.
Main Attack and Defense: A coordinated separatist assault with vehicles launched from the east. The enemy attempted to sever the main north-south road, potentially trapping the Task Force. Intervention by an MI-24 gunship provided critical support in slowing the enemy advance.
Counterattack and Withdrawal: Simultaneously, Russian militia and Wagner Group forces attacked from the northeast. Reserve Rifle Squad 3 was redeployed to support 2nd Squad. Once the enemy momentum waned, a counterattack was launched to clear remaining hostiles. Following the counterattack, Battalion operations staff directed the Task Force to withdraw in good order.
Friendly Casualties:
2nd Squad: 1 KIA
4th Squad: 4 KIA
Reinforcing Rifle Squad 1: 2 KIA
Reinforcing Rifle Squad 2: 3 KIA
Enemy Casualties:
Field estimates indicate 10+ technicals and 1 BMP destroyed. Actual enemy casualty figures remain unknown.
Analysis:
The Task Force successfully defended Guglovo against a well-coordinated and determined enemy attack.
The enemy's use of vehicles and combined arms tactics posed a significant threat.
The timely intervention of the MI-24 gunship was critical in repelling the attack on the eastern flank.
Moderate casualties were sustained by the Task Force, highlighting the intensity of the engagement.
Intelligence reports suggesting an increase in experienced separatist leadership in South Zagoria were confirmed by the enemy's tactics and coordination.
Recommendations:
Reinforce the importance of maintaining situational awareness and rapid response to enemy actions.
Evaluate the effectiveness of the current defensive formations and consider adjustments for future engagements with combined arms threats.
Increase coordination with supporting air assets to ensure timely and effective intervention during critical moments of battle.
Continue intelligence gathering efforts to track enemy movements and leadership changes in South Zagoria.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
20
views
Defending against Armor Attack: Chernarus Defense Forces Offensive Operations in North Zagoria
OP2405-10-2
Parts of 3rd Bn, Chernarus 10th Separate Tank Brigade finds itself in the middle of a light armor attack in the village of Berislav in North Zagoria.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: North Zagoria
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
14
views
Counterattack at Guglovo: Chernarus Defense Forces Defensive Combat Operations in Chernarus
OP2405-5-6
1st Bn, Chernarus 4th Separate Light Mountain Rifle brigade defends a position against attacks by separatists in the village of Guglovo in Chernarus
6
views
Mopping up in Yashkul: Chernarus Defense Forces Mobile Combat Operations in Northwestern Chernarus
OP2405-3-1
3rd Bn, Chernarus 3rd Separate Tank Brigade compleyes it clearing operation of Yashkul.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
6
views
Black Ops in Chernarus: Chernarus Defense Forces Special Operations
SPECOP2305-3-3
An army special forces team, assigned to Chernarus Coastal Operations Group, is tasked with identifying a separatist commander near the village of Zabolotye in far northern Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus 2020
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
11
views
Eliminating a Tank in Yashkul: Chernarus Defense Forces Offensive Combat Operations in NW Chernarus
OP2405-3-1
Elements of 3rd Battalion, Chernarus 3rd Tank Separate Brigade move to attack and elimionate an enemy T-55 which has penetrated the defensive cordon in Yashkul in Northwestern Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
5
views
Agent Recovery Mission: Chernarus defense Forces Black Ops
SPECOP2405-5-5
A special operations team, assigned to the strategic formation Chernarus Coastal Operations Group, is dispatched to the village of Polesovo with instructions to recover a pair of agents, an agent and a minder, who were trapped in the village and in danger of discovery.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus 2020
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
5
views
Initial Ground Assault on Yashkul: Chernarus Defense Forces Mobile Combat Operations in NW Chernarus
OP2405-3-1
Commander stops his initial penetration\ in the defenses of the village of Yashkul, when he observes an blinded folded female running south.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
7
views
Clearing Kvilda: Chernarus Defense Forces Offensive Combat Operations in Sumava
OP2404-26-7
1st Bn, Chernarus 9th Separate Light Rifle Brigade completes it sweep of the village Kvilda in Sumava.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Sumava
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
14
views
Attack on Kvilda: Chernarus Defense Forces Offensive Combat Operations in Sumava
OP2404-26-6
Parts of 1st Bn, Chernarus 9th Separate Light Rifle Brigade launches a ground assault into the village of Kvilda, after it was reportedly taken over by separatists.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Sumava
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
7
views
Retreat From Chervonopopovka: Chernarus defense Forces Offensive Combat Operations in North Zagoria
OP2404-26-1
OP2404-26-1
Task force formed from units of 5th Bn (BTR), Chernarus 10th Separate Tank Brigade pulls back after clearing the village of Chervonopopovka in North Zagoria.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: North Zagoria
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspo...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
******^^^******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
12
views
Assault on Chervonopopovka: Chernarus Defense Forces Offensive Combat Operations in North Zagoria
OP2404-26-1
Task force formed from units of 5th Bn (BTR), Chernarus 10th Separate Tank Brigade launches a ground assault into the village of Chervonopopovka in north Zagoria.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: North Zagoria
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
13
views