Anti-vehicle Fire in Dolina: Chernarus Defense Forces Defensive Combat Operations in Chernarus
OP2406-14-6
Elements of 1st Bn, Chernarus 4th Separate Light Mountain ifle brigade defends against separatist attacks on the village of Dolina.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Werferlingen
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
https://chernarusiannarcowars.blogspot.com/2024/06/cdf-operations.html
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
7
views
OP2406-14-1 After Action Report
OP2406-14-1 After Action report (Written by Google Gemini)
After Action Report: Operation Strunkovo and Fosovka.
Friendly Forces:
Task Force consisting of:
Strike Force: 4x T-55 Tanks (destroyed - 2).
Assault Element: 1x Command/Assault Squad (2x T-55 Tanks - 1 destroyed).
2x Eight-Man Rifle Squads (2x T-34 Tanks - 2 destroyed).
Armored Recon Element: 2x BRDM Scout Cars (destroyed).
Reinforcements (unspecified).
Enemy Forces:
Separatist Forces (composition varies throughout report).
Russian Militia.
Wagner Group Operators.
Local Militia.
Russian Naval Infantry Special Forces.
Vehicles:
5x T-55 Tanks (destroyed).
5x BMP IFVs (destroyed).
5x BTR-80A APCs (destroyed).
3x Drones (destroyed).
2x Technicals (destroyed).
1x BRDM Scout Car (destroyed).
Civilian Criminal Command Operatives (2 eliminated).
Hostages (3 civilians - 1 killed).
Location:
Roslavia (described as difficult terrain for armor).
Villages of Strunkovo and Fosovka.
Mission:
Locate and destroy enemy armor and vehicles in Strunkovo and Fosovka.
Clear villages of enemy forces.
Rescue civilians.
Summary:
The Task Force launched an assault on Strunkovo encountering heavy resistance from a mix of separatist forces including militia, Wagner Group, and Russian Naval Infantry. Both BRDM scout cars and half of the strike force's tanks were destroyed within the first ten minutes. Despite suffering significant losses, the commander pushed the assault with the remaining armor and infantry. The assault squad and one rifle squad cleared a portion of the town, rescuing three civilians and seizing critical intelligence from eliminated enemy operatives. However, 2nd Squad suffered heavy casualties against strong resistance from Russian Naval Infantry.
With near constant enemy counterattacks and armor arriving from the north, the task force was forced to withdraw from Strunkovo with the rescued civilians.
The Task Force then assaulted Fosovka with the assault element entering from the west and another rifle squad advancing from the east. The assault element fought through various separatist forces including militia, local levies, and Russian Naval Infantry. The commander of the eastern squad with T-34 support refused to advance into town despite reinforcements.
Assessment:
The operation resulted in nearly catastrophic losses for the Task Force. Four T-55 tanks, two BRDM scout cars, two T-34 tanks, and two gunships were destroyed. Infantry casualties were severe with 2nd Squad wiped out, 3rd Squad losing four men, and the command squad losing ten.
Enemy losses were significant, including five T-55 tanks, five BMP IFVs, and five BTR-80A APCs. However, battalion command staff considers the friendly losses unacceptable.
Analysis:
The after action report by battalion command staff is critical of the Task Force commander's decisions. Specifically:
Sending both BRDM scout cars ahead of the main force exposed them to easy destruction by enemy anti-tank weaponry.
Committing the entire strike force after losing the scouts resulted in unnecessary losses to armor.
Pushing the armored force into Strunkovo, a town unsuitable for tank warfare, was poor tactical planning.
Command staff suggests a more measured approach using infantry to probe enemy positions and eliminate armor threats before committing tanks. The difficult terrain of Roslavia is another factor that should have been considered, favoring a dismounted infantry advance.
The report concludes that the Task Force commander's actions jeopardized the mission and resulted in friendly casualties that could have been avoided.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
9
views
Hunting Enemy Armor: Chernarus Defense Forces Offensive Combat Operations in Roslavia
OP2406-14-1
In Fosovka in Roslavia, a task force formed from elements of 3rd Bn, Chernarus 19th Separate Mechanized Cavalry Regiment conducts clearing operations against separatist forces including enemy armor.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Roslavia
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
10
views
Tank Gunfight in Roslavia: Chernarus Defense Forces Offensive Combat Operations in Roslavia
OP2406-14-7
Tank 1, part of 3rd Bn, Chernarus 19th Separate Mechanized Cavalry Regiment pulls back while under fire from enemy armor near Strunkovo in Roslavia.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Fields of Roslavia
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspo...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
28
views
OP2406-7-6 After Action Report
OP2406-7-6 After Action report (Written by Google Gemini)
After Action Report (AAR).
Operation: OP2406-7-6 - Zichoviche Defense.
Unit: 1st Battalion, Chernarus 9th Separate Light Rifle Brigade.
1. Situation.
Enemy: Separatist force (Wagner Group and Russian militia) identified moving south towards Zichoviche.
Terrain: Wooded area with numerous river crossings and bridges in the vicinity of Zichoviche.
Friendly Forces:
Maneuver Force:
4 x Truck-borne Rifle Squads
2 x BRDM Scout Cars
1 x BRDM-AT Vehicle
2 x Recon Rifle Squads (mounted on T-34 Tanks)
Supporting Fires: 1st Battalion Artillery Battery
2. Mission.
Defend the village of Zichoviche against a southward separatist attack.
3. Execution.
Initial Deployment: Four rifle squads established defensive positions along the northern edge of Zichoviche (4th Squad - East, Command Squad - Center, 3rd Squad - West of Center, 2nd Squad - West). Recon squads rode overwatch on the western road in T-34 tanks.
Initial Contact: 1st Recon Squad engaged and repelled a Wagner Group attack, suffering heavy losses and losing their T-34.
Main Engagement:
Command Squad initiated artillery strikes on suspected enemy approach routes northwest of Zichoviche.
1st Recon Squad withdrew south due to casualties.
4th Squad repositioned to cover the western flank vacated by 1st Recon Squad.
3rd Squad engaged in intense close-quarters combat with Russian militia and Wagner Group for approximately 10 minutes.
2nd Squad and Scout 1 supported 3rd Squad, repelling the enemy attack.
Sustained artillery fire continued until white phosphorus ammunition depletion.
Withdrawal: Following enemy repulse and artillery ammunition exhaustion, the task force received orders to withdraw back to base. The withdrawal was conducted in good order.
4. Friendly Losses.
Personnel:
1st Recon Squad: 3 KIA.
2nd Recon Squad: 3 KIA.
2nd Squad: 2 KIA.
3rd Squad: 4 KIA.
Material:
1 x T-34 Tanks.
1 x BRDM Scout Car.
5. Enemy Losses (Estimated).
Personnel: Unknown.
Material:
3 x Technical Vehicles.
1 x BRDM Scout Car.
1 x UAV.
6. Assessment.
Success: Despite incurring moderate casualties, the operation is considered a success by senior command. This accomplishment is in contrast to the three prior costly operations in Zerno, Kvilda, and Lipova Lhota.
Strengths: Timely intelligence allowed for preemptive defensive measures and effective artillery support disrupted enemy attacks. Combined arms tactics involving infantry, armor, and artillery proved effective.
Weaknesses: Initial losses suffered by 1st Recon Squad exposed the western flank and necessitated adjustments. Depletion of white phosphorus rounds limited the effectiveness of artillery support in the later stages of the engagement.
Improvements: Refine squad-level coordination for rapid response to flanking maneuvers. Evaluate alternative artillery munitions to maintain sustained fire support.
7. Recommendation.
Planning staff should begin developing plans for offensive operations in the general area surrounding Zichoviche to capitalize on the success of this defensive operation and potentially disrupt future separatist activity in the region.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
13
views
OP2406-7-1 After Action Report
OP2406-7-1 After Action report (Written by Google Gemini)
After Action Report (AAR).
Operation: Svobodnye Defense.
Unit: 2nd Battalion, 3rd Separate Tank Brigade.
1. Situation.
a. Enemy Forces:
Separatist elements with suspected Wagner Group and Spanish-speaking fighters.
Initial reports indicated a force preparing to seize Svobodnye as part of a larger operation targeting Snezhniy.
Confirmed presence of enemy vehicles and infantry in Svobodnye upon arrival.
Enemy counterattacks consisted of:
Russian militia and Wagner Group infantry.
Armor including BMPs, technicals, BRDMs, BTR-80A, T-72, T-55, and T-34 tanks.
Drone support.
b. Friendly Forces:
Mobile Task Force consisting of:
Scout 1 BRDM (Destroyed).
3 Main Battle Tanks (Tank 2 - Destroyed, Tank 3 - Damaged).
2 BMP Rifle Squads (1 destroyed by friendly fire).
Reinforcements:
1 BTR Rifle Squad.
1 BMP Rifle Squad.
1 Tank.
c. Terrain and Weather:
Open steppe with limited cover except for built-up areas in Svobodnye.
Late evening with light intermittent rain showers.
2. Mission.
Defend the village of Svobodnye from separatist forces.
3. Execution.
a. Initial Engagement:
Scout 1 BRDM made initial contact with enemy recoilless rifle technical and was destroyed.
Task Force deployed in a broad front facing north and engaged enemy forces consisting of Wagner Group and Spanish-speaking infantry with heavy rifle fire.
b. Clearing Svobodnye:
Task Force closed on enemy positions and cleared the village.
Command Squad assumed a position on the northern edge, while 2nd Squad secured the northeast.
Tank 1 deployed northwest of the village, Tank 3 deployed northeast, and Tank 2 was destroyed by a second enemy recoilless rifle technical.
c. Enemy Counterattacks:
Separatist forces launched several armor attacks from the north, northwest, and northeast focused on 2nd Squad and Tank 3.
2nd Squad suffered heavy casualties from enemy infantry, vehicle attacks, a drone strike, and a friendly fire incident involving their BMP (destroyed). Remnants withdrew south.
Tank 3 engaged and repelled attacks from enemy armor including a T-72 and T-55 tank, sustaining mobility damage.
d. Withdrawal:
2nd Battalion operations staff deemed the operation a success and ordered withdrawal.
Command Squad and Tank 1 provided cover for Tank 3 repairs.
Task Force withdrew in good order to Snezhniy.
4. Friendly Losses.
Scout 1 BRDM.
Tank 2.
2nd Squad - 8 personnel and 1 BMP (friendly fire).
Command Squad - 1 personnel.
5. Enemy Losses (Field Count).
4 BMPs.
2 Technicals.
2 BRDMs.
1 BTR-80A.
1 T-72 Tank.
1 T-55 Tank.
1 T-34 Tank.
1 Drone.
6. Observations.
Intelligence reports regarding enemy presence in Svobodnye were accurate.
Task Force encountered a larger enemy force than anticipated.
Limited cover in the open steppe terrain hampered effective maneuver and situational awareness.
Intermittent rain and darkness contributed to the friendly fire incident.
Despite heavy losses, the Task Force successfully defended Svobodnye and inflicted significant casualties on the enemy.
7. Recommendations.
Reassess future deployments in open steppe environments considering limited cover.
Emphasize proper vehicle identification procedures to prevent friendly fire incidents, especially in low-light conditions.
Conduct after-action reviews with all participating units to identify areas for improvement.
8. Appendix: Friendly Fire Incident.
A full investigation revealed the following:
Tank 1 gunner mistook burning enemy vehicles and friendly BMP for enemy armor due to limited visibility.
The friendly BMP deviated from its assigned position and engaged enemy vehicles before being mistakenly destroyed by Tank 1.
The Task Force commander recommends no charges against Tank 1 crew. Battalion and Brigade legal staff will conduct further review. 2nd Battalion command considers the matter closed.
9. Conclusion.
The defense of Svobodnye was a tactical success despite friendly losses. The operation disrupted enemy plans and inflicted significant casualties. Lessons learned from this engagement will inform future operations.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
6
views
CDF Tank in a Crossfire: Chernarus Defense Forces Defensive Combat Operations in NW Chernarus
OP2406-7-1
Tank 3, as part of a task force formed from 2nd Bn, Chernarus 3rd Separate Tank Brigade fights off attacks from four armor vehicles, northeast of the village of Svodnoye in northwesern Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
15
views
Ground Assault on Svodnoye: Chernarus Defense Forces Defensive Combat Operations in NW Chernarus
OP2406-7-1
A task force consisting of parts of 2nd Bn, Chernarus 3rd Separate Tank Brigade launches an initial assault on the village of Svodnoye in northwestern Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
9
views
OP2405-31-6B After Action Report
OP2405-31-6B After Action report (Written by Google Gemini)
After Action Report (AAR).
Operation: Defense of Veremeevo (OP2405-31-6B).
Unit: 2nd Battalion, Chernarus 17th Separate Light Rifle Brigade.
Prepared By: Operations Staff, 2nd Battalion.
1. Situation.
a. Enemy Forces:
Separatist forces including:
Wagner Group Infantry.
Spanish Speaking Militia.
Russian Militia.
Anti-Tank Infantry Units.
Unidentified Technical Vehicles (x2 destroyed).
Unidentified Drone.
b. Friendly Forces:
Task Force (TF) Veremeevo.
3 x Truck-borne Rifle Squads.
2 x BRDM Scout Cars (Scout 1 destroyed).
2 x BRDM-AT (AT 2 destroyed).
Supporting Artillery.
c. Friendly Disposition:
Triangular defense of Veremeevo village.
Command Squad - Northern edge.
2nd Squad - Western side (300m south of Command Squad).
3rd Squad - Eastern side (300m south of Command Squad).
d. Terrain and Weather:
Details on terrain and weather not provided in source data.
2. Mission.
Conduct a hasty defense of Veremeevo village against a predicted separatist attack.
3. Execution.
a. Initial Actions:
TF Veremeevo established defensive positions upon arrival in Veremeevo.
b. Enemy Contact:
Wagner Group infantry initiated attack from the northeast against 3rd Squad.
Artillery strike halted initial attack.
Enemy launched a second infantry attack, again halted by artillery.
Scout 1 dispatched to support 3rd Squad, destroyed by enemy anti-tank infantry.
Third artillery strike disrupted subsequent enemy attack.
Final enemy attack consisted of Russian militia supported by a drone.
3rd Squad suffered casualties but repelled the attack.
c. Friendly Actions:
3rd Squad engaged enemy infantry throughout the operation.
Command Squad coordinated artillery strikes in support of 3rd Squad.
Scout 1 deployed to support 3rd Squad but was destroyed.
d. Detachment and Redeployment:
Following successful defense of Veremeevo, TF Veremeevo received orders to return to base.
4. Sustainment
a. Logistics:
Logistical details not provided in source data.
b. Medical:
3rd Squad sustained casualties during the final enemy attack. Details on medical treatment not provided in source data.
5. Command and Control.
Battalion operations staff effectively coordinated artillery strikes in support of 3rd Squad.
Clear communication facilitated effective response to enemy attacks.
6. Intelligence.
a. Enemy Courses of Action:
Intelligence suggested separatist plan to capture Veremeevo while distracting friendly forces with another operation.
Electronic intercepts indicated potential for future similar operations.
b. Friendly Information Requirements:
Further details required on enemy unit size, composition, and capabilities.
Improved intelligence gathering on future separatist operations is crucial.
7. Assessment.
a. Friendly Success:
TF Veremeevo successfully defended Veremeevo against multiple enemy attacks.
Artillery strikes effectively disrupted enemy offensives.
b. Enemy Failure:
Enemy attacks were poorly coordinated and ultimately repelled.
Enemy lost at least two technical vehicles.
8. Recommendations.
Reinforce defensive positions in Veremeevo in anticipation of future attacks.
Prioritize intelligence gathering to gain deeper understanding of future enemy operations.
Conduct training exercises focused on repelling combined arms attacks (infantry, drone).
Consider employing anti-tank defenses closer to potential enemy approach routes.
9. Conclusion.
TF Veremeevo successfully defended Veremeevo against a poorly executed separatist attack. However, the enemy's intent to utilize diversionary tactics highlights the need for continued vigilance and improved intelligence gathering. By incorporating the recommendations outlined in this report, the battalion can further strengthen its defensive capabilities and effectively counter future threats.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
10
views
OP2405-31-6A After Action Report
OP2405-31-6A After Action report (Written by Google Gemini)
After Action Report (AAR).
Operation: Disrupt Separatist Activity - Sevastianovo.
Unit: 2nd Battalion, Chernaurus 17th Separate Light Rifle Brigade.
Date: OP2405-31-6A.
1. Situation.
Enemy: Separatist force with suspected high-value targets (HVTs) and a possible mortar battery, located near Sevastianovo.
Friendly: Task Force consisting of three rifle squads (dismounted), two BRDM scout cars, two BRDM-AT vehicles, two Su-25 fighters, and one Mi-24 gunship.
Terrain: Wooded area with a bunker complex.
2. Mission.
Conduct a hasty attack to disrupt separatist activity and capture potential HVTs.
3. Execution.
Based on a warning order, a task force was assembled and deployed to the vicinity of Sevastianovo.
Artillery prepped the area with smoke for concealment before the ground assault began. Simultaneously, counter-battery fire eliminated a suspected enemy mortar threat.
Three rifle squads dismounted and conducted a wide-front assault on the enemy position.
Command element encountered unexpected resistance from Wagner Group operators and Russian Naval Infantry special forces protecting the HVTs within the bunker complex.
The commander successfully neutralized both HVTs, secured sensitive documents and a cell phone from their persons.
After achieving the mission objective, the task force received orders to withdraw.
4. Sustainment.
Logistics provided adequate support for the operation.
5. Command and Control.
Effective communication facilitated swift assembly and deployment of the task force.
Timely artillery fire suppressed enemy threats and masked friendly movement.
Decisive action by the commander neutralized the HVTs and secured vital intelligence.
6. Intelligence.
Warning order provided accurate information regarding enemy location and potential mortar threat.
Post-mission analysis revealed the operation was a diversion for a separate enemy objective at Veremeevo.
7. Casualties.
Friendly: None.
Enemy: Two technical vehicles destroyed.
8. Lessons Learned.
The enemy's use of Wagner Group and Russian special forces highlights the potential for escalation in regional conflicts.
The importance of adapting to unexpected situations and demonstrating decisive leadership at the tactical level.
The effectiveness of combined arms tactics involving artillery, air support, and ground forces.
Continued vigilance is required to anticipate and counter enemy deception tactics.
9. Recommendation.
Increase intelligence gathering efforts to identify the full scope of enemy operations and prevent future diversions.
Adapt training scenarios to include encounters with non-conventional enemy forces.
Refine communication protocols to ensure rapid dissemination of updated intelligence throughout the chain of command.
10. Appendix.
A detailed list of captured documents and the seized cell phone should be attached for further exploitation by intelligence specialists.
11. Distribution.
Battalion Commander.
Intelligence Staff Officer.
Operations Staff Officer.
Note: This report is based on the information provided and may require further updates if additional details become available.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
10
views
Assault on an Enemy Bunker: Chernarus Defense Forces Offensive Combat Operations in Beketov
OP2405-31-6A
Elements on 2nd Bn, Chernarus 17th Separate Light Rifle Brigade launches a ground assault targeting an enemy bunker at a position approximately one kilometer southeast of Sevastianovo in Beketov.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Beketov
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
10
views
OP2405-31-2 After Action Report
OP2405-31-2 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Capture of Separatist High-Level Command Post - Stary Saltov.
Unit: 3rd Battalion, Chernarus 3rd Separate Tank Brigade.
Date: OP2405-31-2.
1. Situation.
Friendly Forces:
3rd Battalion Task Force.
3 x T- Series Tanks (designation unclear).
2 x BMP Rifle Squads.
2 x BRDM Scout Cars.
Enemy Forces:
Separatist Elements (composition initially unclear).
Local Militia.
Russian Naval Infantry Special Forces.
Russian Militia.
Vehicle Estimates:
3 x BMP IFVs.
2 x T-55 Tanks.
2 x T-34 Tanks.
1 x Technical.
2. Mission.
Conduct a reconnaissance-in-force operation to capture a suspected separatist high-level command post in Stary Saltov.
Exploit captured intelligence to disrupt enemy command and control.
3. Execution.
Based on intelligence reports, a task force was formed to assault Stary Saltov.
Initial plan involved a two-pronged attack with tanks engaging enemy vehicles and infantry on the southern and western edges, followed by dismounted infantry clearing the village.
Deviations:
2nd Squad fell behind during the advance due to unforeseen enemy resistance.
Tanks 2 and 3 suffered mobility kills during the initial engagement.
Enemy counterattacks by combined separatist and Russian militia forces were encountered.
Focus shifted from full village capture to securing intelligence and enabling tank recovery.
Key Actions:
Command Squad engaged in heavy fighting against a mix of enemy forces.
Commander personally assisted in covering Tank 2 repairs while repelling a militia counterattack.
Command Squad recovered communications codebooks and other documents from a separatist computer terminal.
4. Results.
Friendly Casualties: None.
Enemy Casualties: Estimated (field count).
3 x BMP IFVs
2 x T-55 Tanks
2 x T-34 Tanks
1 x Technical
Captured Material:
Separatist communications codebooks.
Documents from a captured enemy cell phone and computer terminal.
5. Lessons Learned.
Improved communication and coordination are needed between armor and dismounted infantry elements.
Contingency plans for armor mobility kills need to be rehearsed and refined.
The presence of Russian special forces alongside separatists suggests a higher level of organization and training than previously anticipated.
Intelligence gathering through captured documents and equipment proved highly valuable.
6. Recommendations.
Conduct joint training exercises focusing on combined armor and infantry operations in built-up areas.
Revise tank recovery procedures to expedite repairs under fire.
Increase emphasis on intelligence gathering and analysis to identify potential threats like embedded Russian special forces.
Exploit captured enemy communication and documents to gain further insights into separatist activities and command structure.
7. Conclusion.
The operation achieved partial success, securing valuable intelligence despite encountering stiffer resistance than anticipated. The absence of friendly casualties is a testament to the unit's adaptability and fighting spirit. The captured documents and codebooks offer significant potential for disrupting enemy operations and provide valuable insights for future actions.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
9
views
Ground Assault on Stary Saltov: Chernarus Defense Forces Offensive Combat Operations in NW Chernarus
OP2405-31-2
A task force formed from elements on 3rd Bn, Chernarus 3rd Separate Tank brigade launches a ground attack on the village of Stary Saltov in northwestern Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
7
views
OP2405-24-7 After Action Report
OP2405-24-7 After Action report (Written by Google Gemini)
After Action Report (AAR).
Operation: Red Hammer (Capture of Northern Malden Radio Station).
Unit: Chernarus 48th Separate Air Assault Battalion (reinforced).
1. Situation.
a. Enemy Forces: Spanish-speaking militia, local levies, elements of Russian Naval Infantry Special Forces, and Wagner Group Operators.
b. Friendly Forces: Three parachute rifle squads, Command Squad, Chernarus Naval Artillery Support.
c. Terrain: Open farmland leading to a radio station complex in northern Malden.
d. Weather: Clear skies, moderate temperatures.
2. Mission.
Capture the northern Malden radio station and prevent separatists from accessing public computer networks.
3. Execution.
a. Planning and Preparation:
Following the unsuccessful assault on Large, tactical commanders received training from Chernarus Naval forces on utilizing naval artillery support.
Naval intelligence identified a former network specialist working for the separatists and separatist plans to seize the radio station.
b. Conduct of the Operation:
After a one-hour overland march, three parachute rifle squads advanced on the radio station from the south, with Command Squad assaulting from the southwest.
Enemy forces provided heavy counterfire, but were successfully overcome.
Command Squad breached the separatist defenses, encountering Russian Naval Infantry Special Forces and Wagner Group personnel.
3rd Squad executed a flanking maneuver, placing enemy forces in a crossfire.
c. Key Events:
Commander secured intelligence materials and a cell phone from eliminated civilian command operatives.
Downloaded data from the separatist laptop and seized documents.
Task force employed Naval Artillery Scattered Mines (NASM) extensively, minimizing casualties.
Moderate casualties sustained, with Command Squad losing two personnel and other squads losing four each. Estimated enemy losses included eight technicals.
d. Redeployment:
Task force withdrew south to St. Louis upon securing the objective.
4. Service Support.
a. Naval artillery support from Chernarus Navy was crucial in suppressing enemy fire and reducing friendly casualties.
5. Results.
a. Mission success: Radio station captured and separatist takeover prevented.
b. Intelligence Gained: Recovered materials revealed the female civilian operative's connection to the recruited network specialist. Specialist not captured and presumed to have withdrawn with enemy remnants.
6. Recommendations.
a. Refine training on combined operations with naval artillery support.
b. Analyze recovered intelligence to identify further targets and disrupt Wagner Group activities.
c. Conduct after-action review to improve squad tactics and coordination during complex assaults.
7. Conclusion.
Operation Red Hammer successfully secured the northern Malden radio station. Effective use of naval artillery and coordinated squad maneuvers achieved the objective despite facing a well-defended position with elite enemy units. Lessons learned from this operation will be incorporated into future training to further enhance unit effectiveness.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
21
views
Clearing Operations Continue: Chernarus Defense Forces Air Assault Operation in Malden
OP2405-24-7
The task force formed from Chernarus 48th Separate Air Assault Battalion continues, as task force commander seizes intel materials from the two civilian criminal command operatives and from a computer.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Malden 2035
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
13
views
Initial Assault on the Radio Station: Chernarus Defense Forces Air Assault Operations in Malden
OP2405-24-7
A small task force from Chernarus 48th Separate Air Assaut Battalion paradrops on the island of Malden with orders to clear the radio station of the separatist forces holding it.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Malden
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
14
views
Armor Hunting in Heidemule: Chernarus Defense Forces Offensive Combat Operations in Gabreta
OP2405-24-6
A task force formed from elements of 3rd Bn, Chernarus 24th Separate Light Mountain Rifle brigade conducts antiarmor operations in the village of Heidemule in Gabreta.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Gabreta
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
8
views
OP2405-24-6 After Action Report
OP2405-24-6 After Action report (Written by Google Gemini)
After Action Report (AAR).
Operation: Heidemule Assault (OP2405-24-6).
Unit: 3rd Battalion, Chernarus 24th Separate Light Mountain Rifle Brigade.
1. Situation.
a. Enemy Forces: Separatist forces in the Gabreta region had been conducting increased patrols, particularly around the village of Heidemule. Intelligence indicated this village was a central focus of their operations.
b. Friendly Forces: A task force composed of elements from 3rd Battalion was assembled to conduct an assault on Heidemule.
2. Mission.
Drive enemy forces from Heidemule and re-establish control of the village.
3. Execution.
a. Initial Approach: During the march to Heidemule, 4th Squad encountered and repelled two enemy patrols with assistance from Command Squad. These engagements caused delays.
b. Initial Contact: 2nd Squad arrived in Heidemule first and established a defensive position on the northeastern edge. They were immediately engaged by enemy forces consisting of light armor vehicles, technicals, and infantry.
c. Main Effort: The remainder of the task force arrived under fire and engaged enemy forces. The task force commander ordered two artillery strikes on enemy approaches and initiated an attack on two enemy armored vehicles. A BRDM was destroyed, but the task force commander was killed in the action.
d. Reinforcements and Consolidation: As the remaining armored vehicle and enemy infantry continued attacks, reinforcements from 3rd Battalion (two light rifle squads and one T-72 tank) arrived. 2nd Squad suffered heavy casualties and was wiped out. The AA truck was also destroyed. The tank halted enemy advances from the northeast, but rifle attacks continued on the western side, particularly impacting 4th Squad.
e. Withdrawal: Command Squad shifted to the northwest to extricate 4th Squad and facilitate a withdrawal south for consolidation. They encountered both Spanish-speaking militia and Wagner Group personnel during this action. Despite heavy enemy counterfire, Command Squad successfully disengaged and covered the withdrawal of 4th Squad.
4. Results.
a. Friendly Casualties: 2nd Squad - wiped out; Command Squad and 4th Squad - five casualties each; 3rd Squad - two casualties. The task force withdrew in good order.
b. Enemy Casualties: Field estimates include three BRDM Scout cars, three BMP IFVs, and two technicals destroyed.
c. Mission Accomplishment: The operation dislodged enemy forces from Heidemule. However, the enemy's intent to capture the village was only disrupted, not decisively defeated.
5. Recommendations.
a. Increased reconnaissance and intelligence gathering are necessary to identify enemy dispositions and intentions in the Gabreta region.
b. Reinforcements with additional armor and infantry are required for future operations in Heidemule, anticipating further enemy attempts to seize the village.
c. Medical evacuation procedures should be reviewed to ensure timely extraction of casualties under fire.
d. A comprehensive after-action review should be conducted with all participating elements to identify and address any tactical deficiencies exposed during the operation.
6. Conclusion.
Operation Heidemule highlights the escalating threat posed by separatist forces in the Gabreta region. While the task force successfully dislodged the enemy from the village, the high casualties and incomplete mission accomplishment necessitate immediate adjustments to strategy and tactics. The enemy's continued focus on Heidemule suggests a renewed assault is likely. The battalion must prioritize increased intelligence gathering, enhanced force structure for future operations, and a thorough review of lessons learned from this engagement.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
4
views
OP2405-24-1 After Action Report
OP2405-24-1 After Action report (Written by Google Gemini)
After Action Report (AAR).
Operation: Bogdanovka Clearance.
Unit: Task Force (4th Btn., 10th Separate Tank Brigade)
Date: OP2405-24-1.
Friendly Forces:
3 x BTR Rifle Squads.
2 x BRDM Scout Cars.
2 x Tanks.
Enemy Forces:
Separatist Forces (composition varies).
1 x BMP IFV (destroyed).
1 x Technical (destroyed).
Wagner Group Operators (unknown size).
Russian Naval Infantry Special Forces (unknown size).
Russian Militia (unknown size).
Mission:
Attack and clear village of Bogdanovka from separatist forces.
Summary:
A Task Force was dispatched to Bogdanovka based on intelligence reports of a separatist mortar battery in the village. The Task Force encountered initial resistance from an enemy BMP, which was destroyed by friendly tanks. Following the initial engagement, Task Force elements engaged in small arms firefights with a mix of Russian and separatist forces on the southern outskirts of Bogdanovka.
Command Squad and 3rd Squad with Tank 1 successfully breached the village and engaged enemy combatants, including a female minder associated with the separatists' criminal leadership. Documents and a cell phone were seized from the neutralized minder.
Command Squad then faced a potential threat from the separatist mortar battery. While engaging a Wagner Group infantry attack, Tank 1 was ordered to overrun the mortar position. With the mortar threat neutralized and the Wagner Group assault repelled, the operation was deemed complete by 4th Battalion staff, and the Task Force withdrew.
Friendly Losses:
1 x BRDM Scout Car (Scout 1) destroyed.
2 x Personnel (2nd Squad).
Enemy Losses:
1 x BMP IFV destroyed.
1 x Technical destroyed.
Unknown number of Wagner Group Operators.
Unknown number of Russian Naval Infantry and Militia.
Analysis:
The operation successfully cleared Bogdanovka of separatist forces and disrupted their potential offensive plans. Seized material from the neutralized female minder suggests the separatists will attempt to re-establish a presence in the area.
Recommendations:
Increased patrols and surveillance in the Bogdanovka area to monitor separatist activity.
Analysis of captured documents and cell phone data to further disrupt separatist planning.
Potential follow-up operations to prevent separatist forces from regaining a foothold in Bogdanovka.
Additional Notes:
2nd Squad's performance warrants further investigation to determine the cause of their casualties and identify areas for improvement.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
5
views
Assault on Bogdanovka: Chernarus Defense Forces Offensive Combat Operations in N. Zagoria
OP2405-24-1
Elements of 4th Bn, Chernarus 10th Separate Tank Brigade launches a combat operations against separatist forces holding the village of Bogdanovka in North Zagoria.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: North Zagoria
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
33
views
OP2405-17-7 After Action Report
OP2405-17-7 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Nizhnigorsk Defense
Unit: 1st Battalion, Chernarus 3rd Separate Tank Brigade
Date: OP2405-17-7
1. Situation.
Enemy: Separatist force estimated to be a reinforced armored company, consisting of multiple BMP infantry fighting vehicles (IFVs), BTR armored personnel carriers (APCs), T-34 and T-55 tanks, technicals, and drones. Wagner Group operators also identified.
Friendly: 1st Battalion Task Force comprised of a tank platoon (3 T-72s), two BMP rifle squads, one BRDM scout vehicle.
2. Mission
Defend the town of Nizhnigorsk against a separatist armored assault.
3. Execution.
Pre-mission intelligence indicated a large separatist force was approaching Nizhnigorsk.
Task Force deployed as follows:
Command Squad (BMP) positioned on the northern edge with overwatch to the east and northeast.
Second Squad (BMP) positioned in a defilade on the east side, expecting close-quarters combat from the north and northeast.
Tank Platoon (3 T-72s) dispersed across the village.
Scout Vehicle (BRDM) deployed on the western flank.
Enemy attacks deviated from expectations:
Initial infantry assault came from the northwest against Tank 1.
Additional infantry attacks came from the east and northeast against Second Squad.
Wagner Group operators infiltrated the west side and destroyed Scout Vehicle (BRDM).
Main enemy armored assault targeted Command Squad positions.
Despite the unexpected attack vectors and overwhelming enemy force, the Task Force held the line:
Three deployed tanks effectively engaged and destroyed numerous enemy armor units.
No enemy heavy armor breached the east-west highway.
Due to heavy casualties (both BMPs from Command and Second Squad, eight personnel from Second Squad, four from Command Squad), the Task Force conducted a fighting withdrawal south.
4. Sustainment.
Losses:
Vehicles: 1 BRDM, 2 BMPs
Personnel: 12 (8 from Second Squad, 4 from Command Squad)
5. Results.
Task Force successfully blunted the separatist armored assault and withdrew in good order.
Enemy suffered significant losses:
Vehicles: 8 BMPs, 2 BRDMs, 2 BTR-80As, 2 T-34s, 1 T-55, 1 technical, 1 drone.
1st Battalion and Chernarus 2nd Army Corps intelligence staffs consider the engagement a success, believing separatist forces will be unable to operate for at least a week.
6. Recommendations.
Reassess deployment strategies based on potential for unexpected attack vectors.
Reevaluate force composition for future armored engagements, considering additional infantry support.
Emphasize communication and rapid adaptation during dynamic battlefield situations.
7. Conclusion.
The Task Force at Nizhnigorsk displayed exceptional courage and resilience in the face of a superior enemy force. Their actions disrupted the enemy offensive and inflicted heavy casualties. However, the engagement highlights the need for improved intelligence gathering, flexible deployment tactics, and potentially a more balanced force composition for future operations.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
4
views
OP2405-17-6 After Action Report
OP2405-17-6 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Kabanino Defense
Unit: 2nd Battalion, Chernarus 4th Separate Light Mountain Rifle Brigade
Date: OP2405-17-6
1. Situation
Friendly: Intelligence indicated separatists planned to seize Kabanino. A task force comprised of four light rifle squads, two BRDM scout cars, and a Su-25 ground attack aircraft was dispatched to defend the village.
Enemy: Separatist forces included Spanish and Russian militia, along with a Wagner Group squad. Enemy vehicles were expected to approach from the west.
2. Mission
Defend the village of Kabanino against separatist assault.
3. Execution
The task force marched for 28 minutes to reach Kabanino.
Upon arrival, 2nd Squad, 3rd Squad, and Command Squad occupied the village's north edge. 4th Squad held reserve in the west, supported by Scout 1.
Enemy forces launched light rifle attacks from the north and northwest, including Spanish and Russian militia alongside Wagner Group elements.
Scout 1 was destroyed by enemy infantry anti-tank weapons. Scout 2 was redeployed from the east to reinforce 4th Squad in the west.
Friendly reinforcements arrived, including a BMP and two light rifle squads. 1st Reinforcing Rifle Squad with BMP deployed at a western road junction to intercept enemy vehicles.
The Su-25 conducted airstrikes against enemy positions west of Kabanino, and artillery strikes were called in the same area.
Enemy attacks focused on the north and northwest, with 2nd Squad bearing the brunt of the fight, including defending against snipers. Despite heavy pressure, 2nd and 3rd Squads prevented enemy infiltration.
As enemy attacks continued, 1st Reinforcing Rifle Squad was ordered to retreat and support 4th Squad and the withdrawal from the village.
Despite heavy casualties (2nd Squad - 6 KIA, 3rd Squad - 5 KIA, 4th Squad - 3 KIA), the task force successfully withdrew from Kabanino in good order.
4. Sustainment
Logistics: No significant logistical issues reported.
5. Command and Control
Effective command and control maintained throughout the operation. Timely deployment of reinforcements and coordination of air and artillery assets were critical.
6. Intelligence
Initial intelligence regarding enemy intent and location proved accurate.
7. Friendly Casualties
2nd Squad: 6 KIA
3rd Squad: 5 KIA
4th Squad: 3 KIA
8. Enemy Casualties
Field reports indicate destruction of four enemy technicals and one drone.
Pilot report suggests significant enemy losses inflicted by airstrikes and artillery.
9. Assessment
The operation achieved its objective of defending Kabanino.
Enemy forces suffered heavy losses in personnel and equipment.
The successful withdrawal despite casualties demonstrates the unit's cohesion and discipline.
10. Recommendations
Review anti-tank countermeasures to protect scout vehicles.
Consider alternative deployment tactics for initial village defense.
Analyze enemy tactics and refine training scenarios to address potential future actions.
11. Conclusion
The defense of Kabanino was a success, safeguarding the village and inflicting significant damage on enemy forces. Lessons learned from this operation will be incorporated into future training and operational planning.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
5
views
Assault on Granichak: Chernarus Defense Forces Offenaive Combat Operations in Leskovets
OP2405-17-1
A task force assembled from elements of 4th Bn (Tank), Chernarus 17th Separate Motorized Rifle Brigade launches an attack on the town of Granichak in Leskovets.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Leskovets
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
16
views
OP2405-10-6 After Action Report
OP2405-10-6 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Halt Separatist Advance - Lipova Lhota
Unit: 1st Battalion, Chernarus 9th Separate Light Rifle Brigade
Date: OP2405-10-6
1. Situation
Enemy: Separatist forces, including Wagner Group operators, Russian militia, and unidentified special forces.
Friendly: 1st Battalion elements, 2nd Battalion, Chernarus 17th Separate Mechanized Cavalry Regiment (2 x T-34/85 tanks, 2 x recon squads)
Terrain: Lipova Lhota village, open fields to the west and east.
Weather: No significant weather effects reported.
2. Mission
Seize and defend Lipova Lhota to disrupt separatist plans to capture the river crossing at Cepice.
3. Execution
Based on intercepted intelligence, a task force comprised of elements from 1st Battalion and 2nd Battalion, 17th Mechanized Cavalry Regiment conducted a hasty attack on Lipova Lhota.
Initial contact was made with a separatist covering force of technicals, which were destroyed by combined artillery and tank fire.
The task force deployed in a line across the northern edge of the village, with reserves positioned in the south.
Enemy forces attacked from both west and east, with initial probes repelled.
Subsequent attacks, particularly from the east, included Russian militia and unidentified special forces. Both friendly tanks were destroyed during these attacks.
Facing increased pressure and potential encirclement, the task force commander initiated a withdrawal without orders.
The withdrawal was conducted under enemy fire and the unit successfully reached pre-designated evacuation vehicles.
4. Friendly Losses
2 x T-34/85 tanks destroyed.
Command Squad - 4 KIA
2nd Squad - 2 KIA
3rd Squad - 5 KIA
4th Squad - 3 KIA
Recon Squad 1 - WIA/KIA (all personnel)
Recon Squad 2 - 5 KIA
5. Enemy Losses (Estimated)
8 x Technicals destroyed.
6. Analysis
The operation successfully disrupted the separatist timetable for capturing the Cepice river crossing. However, friendly forces sustained significant casualties, including the loss of all tanks and a large number of personnel.
The decision to withdraw without orders requires further investigation. While the withdrawal may have prevented further losses, it also represents a missed opportunity to potentially inflict greater damage on the enemy force.
7. Recommendations
Conduct a thorough review of the withdrawal decision-making process.
Evaluate the effectiveness of the initial deployment plan in light of the enemy's attack vectors.
Conduct a detailed after-action review with surviving personnel to identify lessons learned for future engagements.
8. Conclusion
The operation achieved its objective of disrupting the separatist advance, but at a significant cost. Unit leadership will address deficiencies identified in this report and implement corrective actions to improve future performance.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
5
views
Defending Lipova Lhota: Chernarus Defense Forces Defensive Combat Operations in Sumava
OP2405-10-6
A task force formed from units of 1st Bn, Chernarus 9th Separate Light Rifle Brigade defends a position on the northern edge of the village of Lipova Lhota in Sumava.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Sumava
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
5
views