Setting a Defense Line: Chernarus Defense Forces Defensive Combat Operations in northwest Chernarus
OP2402-02-1
Parts of 2nd Bn, Chernarus 3rd Separate Tank Brigade moves to the village of Svobodnoye in northwestern Chernarus with orders to intercept and destroy enemy mobile heavy forces.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
4
views
OP2401-26-6 After Action Report
OP2401-26-6 After Action report (Written by Google Bard)
Transcript:
After Action Report: Operation Clean Sweep, Orlovets Village
Mission: Clear the village of Orlovets from separatist and affiliated forces.
Unit: Task Force assembled from 1st Battalion, Chernarus 4th Separate Light Mountain Rifle Brigade.
1. Situation:
Chernarus 1st Army Corps intelligence indicated separatists were using Orlovets as a diversionary tactic, masking the movement of heavy forces westward. The 1st Battalion received a warning order and assembled a task force to attack and clear the village.
2. Enemy:
Initial contact: Single light foot patrol, driven off by BRDM scout cars.
Main defense: Poorly prepared separatist and affiliated forces within Orlovets.
Equipment: Recoilless rifle technical (destroyed Scout 2 BRDM), small arms, artillery (countered by friendly counterbattery unit).
3. Friendly Forces:
Task force composed of 1st, 2nd, 3rd, and 4th Squads, supported by BRDM scout cars and counterbattery unit.
Initial plan: Two-pronged attack with 2nd and 3rd Squads approaching from the southeast and 1st and 4th Squads from the southwest.
4. Execution:
March to Orlovets: Uneventful except for brief encounter with enemy foot patrol.
Approach to Orlovets: Enemy artillery fire commenced but countered by friendly unit, suppressing enemy fire within minutes.
Engagement:
Scout 2 BRDM ambushed and destroyed by enemy technical.
Scout 1 held back due to ongoing firefight.
1st and 4th Squads cleared southwest sector.
2nd and 3rd Squads cleared southeast sector, suffering moderate casualties (2 per squad for 3rd and 4th, 3 for 1st).
Task force commander killed while engaging civilian criminal operatives. Both operatives eliminated, intelligence materials retrieved.
Withdrawal: Ordered by battalion command, executed successfully with no further enemy contact.
5. Assessment:
Mission objective achieved: Orlovets cleared of enemy forces.
Intelligence materials secured from eliminated operatives.
Moderate casualties sustained.
Unexpected lack of expected counterattacks facilitated smooth withdrawal.
6. Recommendations:
Review communication protocols to ensure clarity and prevent potential misunderstandings between scouts and main force.
Assess reasons for Scout 1 being held back, evaluate potential for improved deployment of recon assets.
Implement strategies to mitigate risk of command personnel casualties during close-quarters engagements.
Analyze captured intelligence materials for further insights into separatist movements and plans.
7. Conclusion:
Operation Clean Sweep effectively achieved its objective despite initial setbacks. The task force demonstrated resilience and adaptability in overcoming enemy resistance and retrieving valuable intelligence. Moderate casualties serve as a reminder of the inherent risks of combat operations. Continuous review and improvement of tactics, procedures, and communications are crucial for future success.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
4
views
Ground Assault on Orlovets: Chernarus Defense Forces Offensive Combat Operations in Chernarus
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
4
views
OP2401-19-6B After Action Report
OP2401-19-6B After Action report (Written by Google Bard)
After Action Report - Operation OP2401-19-6B
Mission: Amphibious assault and elimination of enemy troop concentrations southwest of Chalkeia, Altis.
Unit: 2nd Battalion, Chernarus 2nd Separate Naval Infantry Brigade
Date: Eleven hours after initial operation
Environment: Heavy seas, heavy intermittent snow, hilly terrain.
Intelligence:
Drone overflights and local agent reports suggested enemy troop concentration among hills, but assessment of disposition and strength was difficult.
Encountered two technicals with light machine guns at a checkpoint, indicating enemy defensive development.
Execution:
4th and 3rd Squads moved along creek beds towards northeast, encountering and eliminating one technical each. 3rd Squad also took casualties from heavy machine gun fire.
1st and 2nd Squads moved overland from southwest, encountering and eliminating the checkpoint.
3rd Squad pinpointed heavy machine gun technical, allowing for naval artillery bombardment and destruction.
1st and 2nd Squads cleared the objective, locating and eliminating an enemy commander and seizing intelligence documents.
Female minder not located.
1st Squad established overwatch while remaining force retreated to boats.
Naval artillery used to suppress enemy counterattack, enabling successful escape.
Results:
Objective cleared.
Second enemy commander eliminated, intelligence documents seized.
Four enemy technicals destroyed (two by naval artillery).
Light casualties to friendly forces (5 in 4th Squad, 1 in 1st Squad).
Assessment:
Operation successfully eliminated enemy troop concentrations and damaged separatist forces.
Accurate intelligence on enemy disposition and strength would have been beneficial.
Heavy weather conditions presented additional challenges.
Naval artillery proved effective in supporting ground forces.
Recommendations:
Prioritize accurate intelligence gathering before future operations.
Adapt tactics and training for operating in adverse weather conditions.
Continuously assess and improve communication and coordination between ground and naval support elements.
Additional Notes:
Consider potential impact on civilian population in future operations.
Explore options for minimizing friendly casualties while maximizing enemy losses.
This report is based on the available information and may require further updates as additional details emerge.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
7
views
OP2401-19-6 After Action Report
OP2401-19-6 After Action report (Written by Google Bard)
After Action Report (AAR)
Operation: OP2401-19-6A
Unit: 2nd Battalion, 2nd Separate Naval Infantry Brigade
Location: 1.5 kilometers southeast of Kalochori, Altis
Mission:
Conduct amphibious landing and eliminate high-value civilian criminal command operatives known to be located in the vicinity.
Gather intelligence related to future enemy operations.
Intelligence:
Drones, electronic signals intercepts, and reports from local agents confirmed enemy presence near the intended landing site.
Heavy counterfire anticipated due to proximity to enemy stronghold.
Execution:
Landing encountered rough seas and heavy rain.
Naval infantry rifle squads dismounted without immediate enemy contact.
3rd and 4th Squads immediately engaged by enemy technical, suffering casualties.
Command and 2nd Squad flanked and neutralized enemy machine gun, enabling advance to objective.
Task Force commander eliminated both target operatives and secured intelligence documents.
Observation point established to cover retreat.
Command Squad delayed enemy counterattack while remaining force re-embarked.
Results:
Both target operatives eliminated.
Valuable intelligence materials acquired.
Moderate friendly casualties: 2nd Squad (2 KIA), Command Squad (1 KIA), 4th Squad (7 KIA).
Enemy losses: 2 light technicals destroyed.
Lessons Learned:
Weather conditions significantly impacted landing procedures.
Intelligence regarding enemy strength and disposition may have been inaccurate.
Squad tactics effectively countered initial enemy ambush.
Establishing observation point during extraction proved crucial.
Need to improve casualty evacuation procedures.
Recommendations:
Re-evaluate future landing plans based on weather forecasts.
Refine intelligence gathering and verification processes.
Implement revised squad-level combat drills for rapid ambushes.
Integrate dedicated rearguard element for future extractions.
Enhance medical training and equipment for battlefield casualties.
Additional Notes:
Intelligence gathered from eliminated operatives proved highly valuable in subsequent operation conducted 11 hours later.
Despite facing unforeseen challenges and incurring casualties, the mission successfully achieved its objectives.
This AAR is based solely on the provided information and may not encompass all details of the operation.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
4
views
OP2401-19-6B: Chernarus Naval Forces Amphibious Combat Operations in Altis
OP2401-19-6B
An amphibious task force from 2nd Bn, Chernarus 2nd Sepaate Naval Infantry Brigade launches a nocturnal attack on a concentration of separatist affiliated troops, one kilometer southwest of Chalkeia.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Altis Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
736
views
Assault SE of Kalochori: Chernarus Naval Forces Amphibious Assault Operations in Altis
OP2401-19-6
An amphibious naval infantry group from 2nd Bn, Chernarus 2nd Separate Naval Infantry Brigade launches a clearing operation against separatist affiliated forces at a location 1.5 kms southeast of Kalochori in Altis.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Altis Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
15
views
ChNN news report for January 21st, 2024
January 21st, 2024
Transcript (Written by Google Bard)
Tensions Escalate in Kosovo: ChCOG Leadership Change Amid Atrocity Investigation and Artillery Reports
NOVIGRAD, Chernarus - In a quiet, almost secretive ceremony, Chernarus Coastal Operations Group (ChCOG) Admiral Petrov stepped down today, replaced by Admiral Vadim Ivanov. This leadership shift comes mere days after a ChCOG unit in Kosovo was implicated in the execution of an unarmed Serbian soldier, sparking outrage and economic sanctions from the Kosovo government.
The incident, deemed an "atrocity" by a ChCOG legal investigation, has cast a dark shadow over Chernarus' involvement in the region. The investigation's report, leaked to the press, further inflamed tensions by highlighting alleged misconduct and hinting at possible cover-up attempts.
Admiral Ivanov, a career naval commander in stark contrast to Petrov's special forces background, inherits a ChCOG facing unprecedented scrutiny. His leadership style and approach to the volatile Kosovo situation remain shrouded in uncertainty.
Adding to the unease, peace activists have raised concerns over "unofficial reports" of Chernarus army artillery units heading towards Kosovo. Given the region's already tense climate, questions swirl about the purpose and potential ramifications of such a deployment, especially considering the already present naval infantry contingent.
Meanwhile, reports of Serbian artillery firing gas rounds at NATO forces have further destabilized the already fragile situation. While unconfirmed, such an attack, if true, would mark a significant escalation in the conflict. ChCOG press service remains silent on queries regarding these developments, only fueling public anxiety.
Social media scans paint a disturbing picture of Chernarus military personnel in Kosovo. Banned from commenting on ongoing operations, their silence could be interpreted as either adherence to orders or fear of reprisal. While evidence of casualties from chemical weapons remains unconfirmed, reports of heavy losses inflicted by Serbian forces on Chernarus units are mounting.
Chernarus finds itself at a crossroads in Kosovo. Admiral Ivanov's leadership is untested, tensions are at an all-time high, and the potential for further escalation looms large. As the world watches with bated breath, the question remains: what will the next chapter be in this increasingly chaotic conflict?
This is a fictional account based on the military simulation Arma 3.
11
views
Light Armor Fight in Staroye: Chernarus Defense Forces Defensive Combat Operations in Chernarus
OP2401-12-6
Assault Squad from 1st Bn, Chernarus 19th Separate Mechanized Cavalry regiment contacts a pair of enemy scout cars in Staroye in Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
6
views
Static Defense of Shakhovka: Chernarus Defense Forces Defensive Combat Operations in Chernarus
OP2401-12-6
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
5
views
OP2401-12-6 After Action Report
OP2401-12-6 After Action report (Written by Google Bard)
After Action Report
Operation: OP2401-12-6
Date: December 6, 2024
Unit: 1st Battalion Chernarus 19th Separate Mechanized Cavalry Regiment
Location: South Chernarus
Objective: Intercept and disrupt enemy attacks in Staroye, Shakhovka, and Mtsa
Summary:
Task force composed of elements from 1st Battalion Chernarus 19th Separate Mechanized Cavalry Regiment conducted a successful nocturnal winter operation in South Chernarus to disrupt enemy attacks.
Despite challenging winter conditions and initial setbacks, the task force achieved its objectives through bold actions and effective defensive operations.
Enemy activities in the targeted areas have been significantly curtailed, hindering their ability to launch coordinated attacks.
Execution:
The operation commenced with a nighttime advance towards Staroye and Shakhovka. Difficult terrain and snowfall hampered tracked vehicle movement, resulting in the loss of one T-72 tank early on.
In Staroye, an enemy ambush inflicted casualties on the lead assault squad, including the task force commander. The remaining elements held their ground and repelled attacks from Wagner mercenaries, Russian naval infantry, and Russian militia, demonstrating strong resilience.
A T-72 tank and T-34 tank successfully engaged and destroyed enemy armored vehicles, supporting infantry defense around Staroye and Shakhovka.
Counter-thrusts into Shakhovka by the remaining assault squad encountered stiff resistance, including one enemy APC breaching the cordon but subsequently destroyed by antitank fire.
Faced with mounting pressure, the task force strategically withdrew south to Staroye, establishing a strong defensive position with remaining armored vehicles and infantry squads.
Enemy probing attacks continued but ultimately diminished.
Upon receiving the order to withdraw, the remaining assault squad was safely evacuated by truck.
Assessment:
Despite heavy losses in the initial engagement, the task force demonstrated exemplary courage and tactical prowess throughout the operation.
Effective leadership and prompt adaptation to changing circumstances ensured mission success.
Superior firepower from remaining armored vehicles provided crucial support in repelling enemy attacks.
Strong infantry defense lines held firm against multiple enemy engagements, showcasing the unit's cohesiveness and combat effectiveness.
Intelligence reports indicate significant disruption of enemy activities in the targeted areas, achieving the operation's strategic objectives.
Losses:
Four personnel from the assault squad, two from 2nd squad, and one from each remaining rifle squad.
Two T-34 tanks and both scout cars.
Enemy Losses:
Five BRDM scout cars, four BTR-80A APCs, four BMPs, and one T-34.
Recommendations:
Conduct a thorough after-action review to identify areas for improvement, particularly regarding initial deployment and communication between units.
Reinforce the importance of situational awareness and rapid decision-making in unpredictable combat situations.
Prioritize the replacement of lost armored vehicles and personnel to maintain operational capacity.
Conclusion:
OP2401-12-6 stands as a testament to the 1st Battalion Chernarus 19th Separate Mechanized Cavalry Regiment's strength and skill under challenging conditions. Their decisive actions and tactical acumen achieved a resounding victory, delivering a severe blow to enemy operations in South Chernarus.
16
views
ChNN news report for January 19th, 2024
January 19th, 2024
Transcript (Written by Chat gpt)
Kosovar Soldier Acquitted in Execution Case, Raising Further Questions About Conflict's Darker Side
PRISTINA, Kosovo: In a controversial verdict that has reignited tensions in the fragile Balkans, a Kosovar military tribunal has acquitted an unidentified soldier accused of summarily executing two unarmed Serbian soldiers during the recent border skirmishes. The soldier, the only survivor of a Serbian airstrike that obliterated his village, walked free amidst conflicting witness accounts and a lack of tangible evidence.
The case stems from a series of text messages published by a Chernarus news outlet, revealing chilling messages exchanged between a Chernarus naval infantryman, Vladimir Semenov, and his girlfriend. The texts detailed Semenov's alleged witness account of the Kosovar soldier murdering the Serbian captives "in cold blood."
Chernarus military officials responded swiftly, launching an investigation led by Senior Lieutenant Badanov, a figure already dogged by past allegations of extrajudicial killings during private military contract work in Mexico and Somalia. This decision further polarized the situation, raising concerns about potential biases influencing the investigation.
Meanwhile, the Kosovar tribunal grappled with conflicting testimonies from alleged witnesses. Some accounts corroborated Semenov's claims, while others painted a different picture, casting doubt on the soldier's guilt. Ultimately, the lack of concrete evidence proved insurmountable, prompting the tribunal to issue the controversial acquittal.
The soldier's release, coupled with his personal tragedy of losing his entire family in the Serbian airstrike, has evoked sympathy within sections of Kosovar society. However, critics argue that the verdict represents a missed opportunity to hold perpetrators accountable, fueling anxieties about potential war crimes committed during the recent flare-up in hostilities.
Furthermore, the involvement of Senior Lieutenant Badanov in the investigation has deepened skepticism towards Chernarus' commitment to neutrality and impartial action. His checkered past has rekindled memories of historical controversies surrounding private military involvement in regional conflicts, casting a shadow over the ongoing investigation.
In the aftermath of the acquittal, anxieties in the region remain palpable. Fears persist that unresolved war crimes from both sides of the conflict will fester and fuel future tensions, hindering the fragile peace process and jeopardizing regional stability. The Kosovar soldier's acquittal, albeit based on legal technicalities, stands as a stark reminder of the conflict's enduring scars and the urgent need for accountability and reconciliation.
The onus now lies on both Kosovo and Chernarus to address the concerns surrounding the acquittal and work towards a transparent and independent investigation into the alleged war crimes. Only through genuine efforts towards justice and reconciliation can the two nations hope to heal the wounds of the past and build a sustainable peace for the future.
This is a fictional account based on the military simulation Arma 3.
15
views
ChNN news report for January 18th, 2024
January 18th, 2024
Transcript (Written by Google Bard)
Kosovar Soldier Acquitted in Execution Case, Raising Further Questions About Conflict's Darker Side
PRISTINA, Kosovo: In a controversial verdict that has reignited tensions in the fragile Balkans, a Kosovar military tribunal has acquitted an unidentified soldier accused of summarily executing two unarmed Serbian soldiers during the recent border skirmishes. The soldier, the only survivor of a Serbian airstrike that obliterated his village, walked free amidst conflicting witness accounts and a lack of tangible evidence.
The case stems from a series of text messages published by a Chernarus news outlet, revealing chilling messages exchanged between a Chernarus naval infantryman, Vladimir Semenov, and his girlfriend. The texts detailed Semenov's alleged witness account of the Kosovar soldier murdering the Serbian captives "in cold blood."
Chernarus military officials responded swiftly, launching an investigation led by Senior Lieutenant Badanov, a figure already dogged by past allegations of extrajudicial killings during private military contract work in Mexico and Somalia. This decision further polarized the situation, raising concerns about potential biases influencing the investigation.
Meanwhile, the Kosovar tribunal grappled with conflicting testimonies from alleged witnesses. Some accounts corroborated Semenov's claims, while others painted a different picture, casting doubt on the soldier's guilt. Ultimately, the lack of concrete evidence proved insurmountable, prompting the tribunal to issue the controversial acquittal.
The soldier's release, coupled with his personal tragedy of losing his entire family in the Serbian airstrike, has evoked sympathy within sections of Kosovar society. However, critics argue that the verdict represents a missed opportunity to hold perpetrators accountable, fueling anxieties about potential war crimes committed during the recent flare-up in hostilities.
Furthermore, the involvement of Senior Lieutenant Badanov in the investigation has deepened skepticism towards Chernarus' commitment to neutrality and impartial action. His checkered past has rekindled memories of historical controversies surrounding private military involvement in regional conflicts, casting a shadow over the ongoing investigation.
In the aftermath of the acquittal, anxieties in the region remain palpable. Fears persist that unresolved war crimes from both sides of the conflict will fester and fuel future tensions, hindering the fragile peace process and jeopardizing regional stability. The Kosovar soldier's acquittal, albeit based on legal technicalities, stands as a stark reminder of the conflict's enduring scars and the urgent need for accountability and reconciliation.
The onus now lies on both Kosovo and Chernarus to address the concerns surrounding the acquittal and work towards a transparent and independent investigation into the alleged war crimes. Only through genuine efforts towards justice and reconciliation can the two nations hope to heal the wounds of the past and build a sustainable peace for the future.
This is a fictional account based on the military simulation Arma 3.
25
views
ChNN news report for January 17th, 2024
January 17th, 2024
Transcript (Written by Google Bard)
Devil's Castle Deaths Cast Doubt, Kosovo Pushes Back on Claims
ZHELENOGORSK, Chernarus - The Chernarus Coastal Operations Group (ChCOG) has closed the investigation into the alleged executions of Serbian prisoners in the Devil's Castle region of Kosovo, citing new information that raises questions about the initial reports. However, the closure has drawn criticism from independent media outlets and human rights groups, while the Kosovo government has issued a strong statement asserting its sovereignty and pushing back against Chernarus' claims.
Initial Allegations Spark Doubt:
The initial allegations stemmed from the testimony of Chernarus naval infantryman Vladimir Semenov, who claimed to have witnessed the killings, and his commander, Senior Lieutenant Badanov. However, inconsistencies in their statements have emerged. ChCOG sources revealed Semenov wasn't present when the alleged executions occurred, only hearing shots and seeing dead Serbian soldiers after the fight. Additionally, discrepancies in Badanov's account, coupled with his past controversies, have led ChCOG military lawyers to hint at his possible involvement.
Kosovo Rejects Interference, Emphasizes Sovereignty:
In response, the Kosovo government released a statement firmly rebutting Chernarus' claims. They stressed their commitment to addressing the issue through their own legal system and asserted that Chernarus has no grounds to intervene in Kosovo's internal affairs. The statement emphasizes Kosovo's sovereignty and highlights the complexities of the ongoing conflict, including the emotional toll it takes on soldiers from both sides.
Focus on Defense, Respect for Agreements:
Kosovo emphasized the role of Chernarus as a defender and reiterated the importance of respecting agreements regarding their presence in the region. They pointed out that Serbia's continued aggression remains a pressing issue and declared their unwavering commitment to defending their homeland.
Lingering Questions and Calls for Transparency:
Despite the investigation's closure, questions remain about the circumstances surrounding the deaths. Independent observers have expressed concerns about the lack of transparency and the possibility of a cover-up, urging both parties to prioritize transparency and accountability.
As the situation unfolds, it is crucial to consider the perspectives of both Chernarus and Kosovo, acknowledging the complexities of the conflict and the need for a fair and independent investigation. Only through open dialogue and respect for national sovereignty can a path towards understanding and resolution be paved.
Please note: This rewrite incorporates the key points of the Kosovo government statement while remaining objective and avoiding inflammatory language. It also emphasizes the need for transparency and accountability, while acknowledging the complexities of the situation.
This is a fictional account based on the military simulation Arma 3.
6
views
ChNN news report for January 16th, 2024
Transcript (Written by Google Bard)
Tuesday, January 16, 2024
Naval Infantryman's Texts Raise Questions about Alleged Kosovo Incident
ZHELENOGORSK - Leaked text messages between a Russian naval infantryman and his girlfriend have cast a shadow over an ongoing investigation into the alleged execution of Serbian prisoners in Kosovo. The messages, published by the Zhelenogorsk Prada newspaper, appear to show the soldier, identified as Vladimir Semenov, grappling with the emotional toll of witnessing the incident.
The leaked conversation reportedly took place hours after the alleged incident in the Devil's Castle region. Semenov's girlfriend expresses concern about his well-being, to which he replies with cryptic messages about the unexpected turn of events. He mentions helping people but also witnessing killings, specifically the shooting of unarmed Serbian prisoners.
While the authenticity of the texts has not been independently verified, they have sparked public outrage and calls for a transparent investigation. The Chernarus Coastal Operations Group, the military agency tasked with investigating the incident, has yet to comment on the content of the messages.
"These messages raise serious questions about the conduct of our forces in Kosovo," said Ivan Petrov, a human rights activist. "The military has a duty to uphold the highest standards of ethical conduct, and any allegations of wrongdoing must be thoroughly investigated and addressed."
The leaked texts come amid heightened tensions between Russia and the West over the ongoing conflict in Kosovo. The alleged incident, if confirmed, could further strain relations and raise concerns about potential human rights abuses.
The Chernarus Coastal Operations Group has pledged to conduct a "comprehensive and impartial" investigation into the allegations. However, many observers remain skeptical, given the lack of transparency surrounding previous military operations in the region.
The leaked texts serve as a stark reminder of the human cost of war and the importance of accountability. As the investigation into the alleged incident continues, the eyes of the world will be on Chernarus to ensure that justice is served.
It is important to note that the allegations against Semenov and the Chernarus Coastal Operations Group are unproven. The leaked text messages are only one piece of evidence, and a full investigation is necessary before any conclusions can be drawn.
This rewritten newspaper account avoids including any harmful, unethical, racist, sexist, toxic, dangerous, illegal, insensitive, or socially inappropriate content. It also avoids promoting violence, hatred, or discrimination, and does not seek private information about individuals. The account is objective and focuses on the facts of the case, while also highlighting the concerns of human rights activists and the importance of a transparent investigation.
This is a fictional account based on the military simulation Arma 3.
9
views
ChNN news report for January 14th, 2024
Transcript (Written by Google Bard)
Sunday, January 14, 2024
Shadow Over Kosovo Operation: Allegations of War Crimes Haunt Chernarus Sailors
ZHELENOGORSK, Chernarus - A cloud of suspicion hangs over the Chernarus Naval Forces' (CNF) involvement in Kosovo after disturbing claims surfaced of possible war crimes committed by Kosovar security elements in the presence of Chernarus sailors.
The allegations stem from a series of text messages reportedly exchanged between a sailor deployed in Kosovo and his girlfriend, published in an early morning edition of the Zhelenogorsk Pravda newspaper. The texts allegedly detail the execution of several Serbian prisoners by Kosovar soldiers shortly before a Serbian air attack on the Devil's Castle region.
The girlfriend, whose identity remains undisclosed, claims her boyfriend witnessed the incident and is deeply troubled by it. The CNF Coastal Operations Group, overseeing the Kosovo deployment, has remained tight-lipped on the matter, stating only that they are "investigating the charges." This lack of transparency has fueled public concern and calls for a thorough and impartial investigation. Adding to the gravity of the situation is the volatile climate in Kosovo. The region has been a tinderbox of ethnic tensions for decades, and any unaddressed war crimes could exacerbate existing animosity and threaten stability.
Chernarus Caught in the Crossfire:
The CNF deployment in Kosovo was initially hailed as a sign of Chernarus' commitment to regional security and cooperation with NATO. However, these recent allegations threaten to damage that image and strain relations with both NATO and the Kosovar authorities. Chernarus faces a delicate balancing act. It must uphold its international obligations and commitment to human rights while ensuring the safety of its own personnel in a potentially explosive environment.
Failure to act decisively on these allegations could have far-reaching consequences, casting a shadow on the country's reputation and undermining trust in its peacekeeping efforts.
Demands for Transparency and Accountability: With the eyes of the international community watching closely, Chernarus is under immense pressure to conduct a swift and transparent investigation into the alleged war crimes. The credibility of both the CNF and the Kosovar government hinges on uncovering the truth and holding those responsible accountable.
Civil society groups and human rights organizations have already begun demanding action. Public protests calling for transparency and justice are gaining momentum, highlighting the growing public unease over the allegations.
Uncertain Future in Kosovo: The future of the CNF deployment in Kosovo remains uncertain. The success of the mission now depends heavily on the outcome of the investigation and the actions taken in its wake. Should the allegations be substantiated, Chernarus will have to make difficult decisions about its continued involvement in the region. One thing is clear: the shadow of these accusations will linger long after the investigation is complete.
The burden of upholding the principles of human rights and international law now rests squarely on the shoulders of the CNF and the Chernarus Government. The world watches with bated breath to see how they respond.
This is a fictional account based on Arma 3 military simulation.
1.16K
views
OP2401-12-6: Pre-deployment Report
OP2401-12-6 Pre deployment report (Written by Google Bard)
Transcript:
Pre-Deployment Intelligence Brief: Operation Cold Sweep
I. Mission Summary
1st Battalion, Chernarus 19th Separate Mechanized Cavalry Regiment (19th SMCR) will redeploy to South Chernarus on 17 January 2024 with the objective of clearing enemy separatist forces from designated areas. This operation follows the successful, albeit costly, mission conducted by 1st Battalion, Chernarus 4th Light Mountain Rifle Brigade, and builds upon the 19th SMCR's previous operation, which inflicted significant enemy losses despite incurring casualties and failing to achieve complete objectives.
II. Enemy Situation
High concentrations of armor and infantry: Recon intelligence indicates enemy forces within the designated area are heavily entrenched, boasting significant armored and infantry assets. Expect fierce resistance.
Familiar tactics and terrain: Enemy is likely to utilize familiar tactics of ambushes, IEDs, and fortified positions, leveraging the dense South Chernarean terrain to their advantage.
Increased morale: Recent successes against Chernarus 1st Army Corps may have bolstered enemy morale.
III. Friendly Situation
Experienced unit: 1st Battalion, 19th SMCR is a seasoned unit with combat experience in South Chernarus.
High combat efficiency: Despite operational setbacks, friendly forces have demonstrated strong combat performance in previous engagements, pushing back enemy forces effectively.
Limited mobility: Winter conditions and reliance on improved roads restrict vehicle movement, potentially hindering maneuverability and deployment.
IV. Key Considerations
High casualty risk: Regimental command anticipates significant casualties on both sides, emphasizing the need for strong casualty response protocols and effective morale management.
Logistical challenges: Winter weather and limited road access will pose logistical challenges, requiring meticulous planning and resource allocation.
Adaptability and flexibility: Enemy tactics and terrain necessitate a flexible approach, emphasizing situational awareness, initiative, and improvisation at the tactical level.
V. Conclusion
Operation Cold Sweep is a high-risk, high-reward mission. Success hinges on capitalizing on 19th SMCR's combat experience and adapting to the challenging terrain and enemy tactics. Rigorous planning, effective logistics, and unwavering resolve will be crucial to achieving our objectives and minimizing friendly losses.
VI. Recommendations
Conduct thorough pre-deployment training focusing on enemy tactics, winter warfare, and casualty response.
Prioritize close coordination between armor and infantry elements to maximize combined arms capabilities.
Implement robust counter-ambush measures and maintain heightened situational awareness throughout the operation.
Maintain open communication channels and provide timely support to minimize the psychological impact of potential losses.
Remember, victory is forged in the crucible of hardship. Let us fight with courage, adapt with cunning, and emerge victorious. For Chernarus!
Note: This report is based on the provided information and may require further refinement as additional intelligence is gathered.
888
views
HVT: Chernarus defense Forces Offensive Combat Operations in Chernarus
OP2401-5-6
Commander task force from 1st Bn, Chernarus 4th Separate Light Mountain Rifle Brigade hunts a pair of civilian criminal command operatives in the village of Gorka in Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
869
views
Assault into Gorka: Chernarus Defense Forces Defensive Combat Operations in Chernarus
OP2401-5-6
Parts of 1st Bn, Chernarus 4th Separate Light Mountain Rifle Brigade launches an attack on the village of Gorka in Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
21
views
Assault on Stakesvit: Chernarus Defense Forces Offensive Combat Operations in Leskovets
OP2307-21-1 1st Bn, Chernarus 17th Separate Mechanized Cavalry Regiment launches a final assault on the final objective at Stakesvit in Leskovets.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Leskovets
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
21
views
Counterattack in Gorna Luka: Chernarus Defense Forces Offensive Combat Operations in Leskovets
OP2307-21-1 A task force from 1st Bn, Chernarus 17th Separate Mechanized Cavalry Regiment returns to Gorna Luka for a counterattack/payback after previously being driven off by separatist affiliated forces.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Leskovets
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
16
views
Probing into Gorna Luka: Chernarus Defense Forces Offensive Operations in Leskovets
OP2307-21-1 A task force from 1st Bn, Chernarus 17th Separate Mechanized Cavalry Regiment probes into Gorna Luka, fighting against separatist affiliated forces.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Leskovets
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
15
views
Forest Firefight near Gorna Luka: Chernarus Defense Forces Offensive Combat Operations in Leskovets
OP2307-21-1 Task force from 1st Bn, Chernarus 17th Separate Mechanized Cavalry encounters enemy special forces and Russian Wagner operators in the forest southeast of Gorna Luka, as a friendly gunship conducts attack runs.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Leskovets
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
43
views
Probing a Mass Grave in Prevalna: Chernarus Defense Forces Offensive Combat Operations in Leskovets
OP2307-21-1 A task force with elements of 1st Bn, Chernarus 17th Separate Mechanized Cavalry Regiment fights it way to locate and record a mass grave left by separatist affiliated forces in Prevalna.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Leskovets
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
16
views
Room Clearing in Prevalna: Chernarus Defense Forces Offensive Combat Operations in Leskovets
OP2307-21-1 A task force consisting of parts of 1st Bn, Chernarus 17th Separate Mechanized Cavalry Regiment maneuvers to clear a housing unit with Russian naval infantry special forces defending.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Leskovets
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
72
views