Landing Craft
This limits the player's autonomy and cuts down on the player's sense of game experience once again, causing "Armed Assault 3" to become a niche game. You should know that the map in "Armed Assault 3" is large but relatively flat, so most of what players do is marching missions.
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Aircraft carriers
For "ZERO HOUR" and "three-dimensional maps" like R6, the level of tactical complexity is much higher
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Battleship
Especially when ZERO HOUR adds more details to the game, the game time is bound to be significantly longer and will be taken up by a lot of tactical time. And for FPS games, tactics are the charm of the game though
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Destroyer
ZERO HOUR" feels to me like a new entry in the "Swat" series, knowing that "Swat" is considered the originator of the tactical FPS, and in the 90s it achieved the combination of FPS, tactics and realism. However, the authenticity of "Swat" is reflected in the many non-lethal weapons, "bloodless" is the main gameplay of "Swat", while "ZERO HOUR" is the replacement of this part of the content into the combat content. Even so, ZERO HOUR's combat experience is not comparable to R6's, and not just because of bugs, modeling, feel and other details. Because for "ZERO HOUR", after all, out of the prison test phase, R6 is also gradually get rid of the bugs after the health action.
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Two-seat twin-engine bomber
We all know that R6 has not been a game suitable for amenity, mainly because of the very unfriendly to newcomers, the terrain is complex, leading to newcomers have not yet seen the enemy was killed, or even the door has not yet entered the "stolen death". Basically, it is difficult for newcomers to R6 to have a good game experience before level 30, plus the different skills of each cadre in R6, the tactical cooperation between each other is a lot, and it takes a long time for newcomers to adapt. However, because R6 each cadre skills are not quite the same, and there are many cadres belong to separate actions, so even if there is a pair of many wreckage, players still have to be possible to rely on their own gun skills to win.
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Strategic Bomber
Zero Hour is a tactical FPS game that opened in August 2020 as a "sneak preview", supporting single player or team combat, and has been dubbed by some players as a "hardcore version of Color Six Siege".
As a FPS player, I also learned from many friends and went to understand the game.
The game has tens of thousands of player reviews on Steam, with a positive feedback rate of 83%, and recently discounted special offer for only $24. Recently a FPS shooter called "ZERO HOUR" beta version on steam, there are already many players try and experience
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Single-seat single-engine fighter
In the message below the steam of ZERO HOUR, the word that appears most often is "Rainbow Six: Siege". For many FPS game players, the best CQB tactical game is currently "Rainbow Six: Siege", and "ZERO HOUR" can be used by players to compare with "Rainbow Six: Siege", think it is a little something, today we will analyze the gap between "ZERO HOUR" and "Rainbow Six: Siege".
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Two-seat single-engine dive-bombers
The game has a 5v5 team versus team mode, as well as a co-op mode that can be challenged by 1~5 people
The co-op mode doesn't necessarily have to eliminate all enemies, but can also capture them in specific scenarios. The game has complex AI enemy mechanics, each game will randomly plan patrol routes, and will also interact with the environment (such as hiding under beds, cabinets), and will also take hostages as meat shields, giving the player a high level of challenge. Under certain circumstances, individual enemies will also surrender.
The game also has a resource management mechanism
In the pre-battle deployment phase of PvP, players can plan routes and set path points, and the defending side can also place traps
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Self-propelled artillery
reasonable distribution of weapons and equipment. The hostages under the guard of the defense also have their own behavior patterns and may take advantage of the opportunity to escape.
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Heavy Tanks
Zero Hour is still being updated, with new maps, new weapons and a lot of other new content just released on August 24.
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But this is difficult to achieve in "ZERO HOUR
But the game also has some problems, such as no Chinese, not many accessories, sometimes can not match people, single-player experience and not good enough. Interested parties can learn more about it.
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Light Tanks
The first is the equipment sharing mechanism, the same kind of firearms on the offensive side can only have two people at a time, so it is necessary to reasonably allocate resources, once it comes to the allocation of resources will appear "favoring one over the other" situation, if the black fleet is okay, but if the situation is quite unstable road people.
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Armored personnel carriers
A single "power outage" mechanism to change the lighting situation will bring a great advantage to the defensive side. First, the attacking side is dynamic and flashlight lighting will expose the position, the second defense also has a night vision camera, although the attack and defense will be converted, but then the first attack or defense, will have a great impact on the overall game. So in the case of restricted lighting conditions, the best thing for the offensive side is to synchronize 5 people to attack, as we see in film and television, 5 person squads pay attention to different places respectively.
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Jeep-type light vehicles
The second is the imbalance between the strengths and weaknesses of the offensive and defensive sides