Aliens Verses Predator Classic (PC) Gameplay Sample
To see the Predator Gameplay Go to 9:03 To see the Alien Gameplay go to 19:15.
This is the Steam version of the 1999 original on the PC, but I still do own the disk version of this game as it was actually the very first PC game I ever owned and played. I really wanted to play the Jaguar version as a kid, so when my family finally got a Compaq PC around the year 2000, I jumped at the chance to play this game. I still love this game, even if I can admit that it's not the most technically advanced, nor deeply designed FPS game, even for it's time.
The level designs themselves lack the complexity of games like Quake or Unreal, No hidden areas to find, not a huge arsenal of guns for the marine, or Predator, and nothing to intricate in the designs, but man, I still love this game, especially in the area of atmosphere, and just cool factor of being to play through each species' specific campaign.
Right from the start, players have the option to play either the Marine, Predator, or Alien single player campaign, and while it has been years since I have beaten all three, I remember them feeling kind of short, but I could be wrong. I'll know when I finally play through each campaign again.
As you may expect, the human is the biggest wimp, that has the best atmosphere in their campaign, the Predator is a walking tank, and is the best equipped to kill humans and Xenomorphs, and the Alien's campaign, and controls are the weirdest, and can possibly give you motion sickness, but offers the fastest, and most freedom of movement.
I have always wanted to get the Sequel to this game, and have yet to do it. While AvP2 Gold isn't on Steam, I think it is on Gog, but don't quote me on that, but I can also buy the disk version, and play it on my Windows XP rig I built a while back.
#AliensVersesPredator #AvP #AvPClassic
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Dante's Inferno: Divine Edition (PS3) Gameplay Sample
I first played this game on the Xbox 360 via a demo off of Xbox Live, and at the time, I wasn't very impressed with it. However, after playing the full game, my mind has changed on this issue. This is footage of my third playthrough of the game, using all my earned upgrades from my fist playthrough.
Dante's Inferno is loosely based on Dante Alighieri's 14th-century epic poem, a part of The Divine Trilogy, and is a classic piece of literature, that is even included to read in the game if you choose to do so.
This is essentially a blatant God of War Rip-off, but that doesn't make it a bad game at all. In fact, it's very good game in it's own right, irregardless of that fact. I knew there was something up when I decided to just pop the game in for a playtest, and a couple of hours went by.
Basically, Dante trades the Greek Mythology setting, for a Catholic Theology setting, and the story is very compelling as a result. The gameplay, which mirrors GoW right down to the controls is smooth, and addictive, but no without it's faults. There are some frustrating insta-death portions in the game, and the overall experience is super linear. There is a scene later in the game that I rather hated my first time through which I played on the medium difficulty setting, but was easier on my second run thanks to a smart design choice.
Throughout the game, you can purchase upgrades, new moves, abilities, and upgrades for those abilities, however, when you beat the game, you can choose to keep all your upgrades for the next playthrough of the game. This gives you incentive to play though the game multiple times as you won't earn enough points to buy all the upgrades in your first two playthroughs. If the game gets too frustrating, you can adjust the difficulty at any time during the gameplay, in the case you need to swallow your pride, and lower the difficulty on a tough boss.
My suggestion, play your first playthough on the easiest setting, buy a bunch of upgrades, and then play on a harder difficulty. I played my first time through on medium settings, and did manage to beat it, but the game becomes a lot easier once you earn those upgrades. On the harder settings, like this footage, playing on the second-from-hardest setting, I did die a couple of times still.
Overall, I was pleasantly surprised by this game, and still might do a full review on it, as I did record my second playthrough. We will see, time permitting.
#DantesInferno #VisceralGames #PS3
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God of War (PS3) Gameplay Sample
I've had this for a couple of years, and I just realized that what I bought: God Of War Origins Collection, and what I got: God of War Collection were two different things. I'm guessing the Gamestop kid made a mistake when he put the disk in, and seing as I have only just recently started playing PS3 again, after buying tons of games for it the last couple of years without testing them, I am only just now discovering this.
he original God Of War is Still good, but I was wanting those PSP games over a collection with God of War 1, and 2 which I already own on the PS2. This is still a good game, and Kratos is still a despicable character in these early GoW games, but that's kind of his appeal as well. I'm just playing on Normal Difficulty
Now, if I could just find the power cord to my 360, the one that plugs into the power brick which I have somewhere, I could start playing all those 360 games I was buying at the same time.
#GodofWar #GodofWarCollection #PS3
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Watchmen: The End is Nigh (PS3, The Complete Experience) Gameplay Sample
Watchmen: The End is Nigh Complete Experience takes the two previously Downloadable only Watchmen games and combines them on one disk. My copy is used, but apparently the retail version also included the movie on the Blu Ray Disk as well.
This is a solid beat 'em up, and it's nice to know that there was a physical release for this game, as opposed to being digital only. It looks like only the PS3 got it in physical form. Not sure why, maybe it has to do with the included Blu Ray movie with the game.
As for XBLA and PSN games go, this is a well made, beat 'em up that doesn't have much extra to it, at least for the first episode which is all I have played so far. The graphics a good, and the levels are large an interesting enough that I find myself wishing there was more to finding them, outside a few hidden items. I wish there was more to explore.
That aside, the beat 'em up gameplay is solid for the genre, and this does support 2-player coop play. As you play, you unlock new moves and combos, and the game does have a very generous counter attack system, similar to the over-generous one in the original Assassin's Creed. However, it does allow you to take on large groups of enemies at once, and avoid the frustration of getting smashed in the back mid combo while surrounded.
I haven't beaten either episode, but I can already tell you this is a super linear, but solid game overall. Get a second player to fight along side you.
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Timeshift (PC) Gameplay Sample
I just picked up the PC version of this game, despite already owning the Xbox 360 version. Outside of a message about outdated shaders being used, it runs just fine on my desktop with my 750 ti. I haven't checked to see if there are any patches for this game out there as of yet.
I've always really liked this game. I liked it enough to plop $20 on it to buy the PC version off of Steam. Timeshift mixes elements of Half Life 2, and F.E.A.R. into a very lengthy first person shooter game. It's been over a decade since I played through this one, probably not since I first showed footage of the 360 version in 2010: https://youtu.be/_UHOO9DZsqY but I have always really liked this game, despite it's nonsensical story telling. The story is fragmented, and just doesn't make any sense, but the long campaign, solid gameplay overshadows it's fragmented story.
Here is what I wrote for the footage I showed for the Xbox 360 version:
"Timeshift is a FPS that follows more of the feel of Half-Life than Halo, and that gives you the ability to alter the flow of time.
The story follows...Well, I'm not actually sure what's going on in the majority of the story in this game, and story based gamers will be sorely disappointed. They have story elements, but you'll be scratching your head over them throughout most of the game. This may seem like a big loss to some of you, and will turn you off to this game, but even with a weak story, the game is still fun to play.
As much as I like the story in some FPS games, it all just comes down to there are enemies shooting the hell out of you, so shoot the hell out of them back. It's fun gameplay that's the true motivator in gaming anyways, and from a gameplay standpoint, Timeshift is very solid.
The single player mode is lengthy, has good action, and the time shifting abilities feel like more than a gimmick. Sure, there are some scripted gimmicky events that force you to use them, but aside from those, they become a part of how you play the game. Slow down time in the heat of battle to give yourself the upper hand against your opponents, or pause time to let your health refill. Get a grenade stickied to you? Rewind time to right before it was thrown and move out of the way.
The only flaw in the time abilities is that there's only one button that controls the time abilities, and most of the time the game automatically switches to the one it deems as the most important one to use at the time. You can switch between them yourself as well, but it feels a little clunky. It's sometimes helpful when the game chooses for you, but other times it causes you to choose slow when you want to pause, and vice versa. Overall, it usually works pretty well.
The biggest complaint I've read about this game is that fact that you've seen it all before. Overall, this game has a lot of the Half-Life 2 feel to it. There's something about it that reminds me a lot of HL2. That being said, yes, the game isn't 100% original in feel, but it is still a fun FPS game, and it's worth a look for those who don't put a huge amount of emphasis on story, or even realism in their FPS games.
Overall it has it's flaws, and it won't be the greatest FPS you've ever played, but I thoroughly enjoyed my time with this game. If you're a member of the CoD generation of gaming, who judges any game no matter how uncomparable to CoD, you won't find much here for you.
Timeshift is also available on the PS3 and PC"
#Timeshift #GameplaySample #PCFPS
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Centipede: Recharged (PC) Gameplay Sample
I would like to thank Youtube user Sonicking917 for informing me about this game's existence. I just picked this game up today for a mere $9.99 off of Steam, and while I am terrible at Centipede in all forms, I can already say this is a good buy, and I will get a lot of enjoyment out of it.
Centipede: Rebirth has Arcade and challenge modes which I show in this footage. Again, I am not good at this game, and never have been, but I have become a big fan of Cenetipede in recent years despite not being an Atari-aged gamer. Adamvision Studios did a really good job on this remake, and it is available on pretty much every platform out there (PC, PS4/5, Xbox One/Series X, Switch), and even has VR support. If you are a Centipede fan, give this a look.
#CentipedeRecharged #Atari #Adamvision
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Descent (PS1) Gameplay Sample
CAUTION: Motion sickness/Epilepsy warning. If you are prone to motion sickness from early 3D games, don't watch this footage. I have a friend who couldn't even watch me play this game out of the corner of his eye without feeling dizzy.
I realized that, even though I have shown footage of Descent Maximum, I have never posted footage of the original. I love this game/series. I turned off cockpit view, because I'd rather see the full screen.
If you are not sure what Descent is, this game is an early experiment in 3D gaming done right. it mixes the elements of space-shooters, and first person shooters into one uniquely designed experience and it works.
The levels are giant labyrinths, but you can fly anywhere you want. The floor is the ceiling, the ceiling is the floor, and the floor is the wall. As the box states, it's full 360 degree movement. Some of you might be more familiar with Forsaken which was released later on the PC/N64/PS1, and Descent is the direct inspiration for that game.
This game supports the old Dual Analog flight-stick controller, but the default control scheme is easy to learn as well. Move with the face buttons, aim with the d-pad, shoot with the triggers. I don't have two copies of this game to play link-cable coop and deathmatch, but I do have two copies of Descent Maximum, and years ago, posted footage of link cable coop and deathmatch for that game.
If you are interested here is Coop with the PlayStation Link Cable:
https://youtu.be/7BgeoiYG044
Here is Deathmatch: https://youtu.be/CguTKXLKys0
This is one of the few Long-Box games I own complete. It isn't one of the clear plastic cases, it's one of the black plastic cased that has cardboard glued in the outside. My only issue is, the original glue holding the cardboard box on the exterior is starting to come undone. I need to find a good light weight glue to re-glue it that won't ruin the box, and make it all soggy and wavy.
#Descent #PS1 #RetroGaming
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A Boy and His Blob (Wii) Gameplay Sample
If you like this footage, this game is also available on the PS4 and Switch as of this upload.
I have never played the classic version of this game, so my love of the Wii version is ignorant of how it plays in comparison to the original. What I can say, is I love the Wii remake which is brought to us by Wayforward games. It's a beautiful, well designed, puzzle game that has players traversing the levels by solving blob-based puzzles. The boy himself is a weakling, but the key to the game is solving puzzles and defeating enemies by morphing the Blob into various items by feeding him various colored jelly beans. This is a beatifully drawn, lighthearted, charming puzzle game that has still yet to get the attention it deserves.
I haven't even beat this game yet, but I liked it enough to put it in my intro. Every time I hook the Wii up, this is one of the first games I give attention too.
this is not to be comfused with De Blob, which is another really good game about a blob on the Wii.
#ABoyandHisBlob #HiddenGems #WayForward
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Virtua Fighter 5 (PS3) Gameplay Sample
I feel terrible about the fact that, even though I was adamant about picking this game up early on when I first got my PS3, this is actually the most time I have, sadly, spent with VF5.
Virtua Fighter 4, is Hands down, my favorite PS2 fighting game. I was so excited for it to release on the PS2 that I picked it up very shortly after the game hit, and man, I wasn't disappointed. I put so many hours into VF4 it's insane. It didn't have any flashy modes, but the Kumite mode had me hooked. When I first got it, I played it against my friends, but they quickly gave up on it, because, well, they sucked at it. LoL.
When Evolution hit, I deeply wanted to get it, but I didn't pick it up till over a decade later, and I have still yet to play it much. Somewhere along the way, I got sidetracked, and I genuinely just stopped playing fighting games altogether. Tekken Tag was the last Tekken I would put a significant amount of time into (Rented Tekken 4, and have played Tekken 5 or 6), and Virtua Fighter 4 was the last Virtua Fighter I put a significant amount of time into either(I played the crap out of VF2 on the Saturn as well). I just kind of lost interest in the entire genre, and I'm not sure why. It's not like there haven't been some fantastic offerings since that time, I just kind of moved on, even though I once played 3D, and 2D fighters to death.
I apologize for being so rusty in this footage, I had forgotten a lot of combos, and forgot the blocking, ducking timing thing that makes this series so deep as well.
I kind of remembered why I may have stopped playing, at least against A.I. opponents, specifically in the Arcade mode: It turns out that Fighting Games are not good for my blood pressure. Human vs human is one thing, but when the A.I. cheats by knowing what you are going to press, just to block/counter/combo, I tend to get extra annoyed. LOL. I know, that's my hang up, but I think I just got tired of it over the years.
All that being said, this is still an amazing game, and the VF series is still an amazing series, even if it has fallen from mainstream recognition since VF4.
I truly wish Sega would pull their heads out of their posteriors, and give us a new Fighter's Megamix game and make it Virtua Fighter Vs Tekken which is what true fans really want to see. I have still yet to get around to playing Tekken X Street Fighter, but "I want to see Tekken vs Street Fighter." Said no one ever, and yet it exists. Come on, FIghter's Megamix 2, Sega vs Namco, who's with me?
#VirtuaFighter5 #YuSuzuki #SegaAM2
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Call of Duty 3 (PS3) Gameplay Sample
Call of Duty 3 was a launch game for the PS3, and Treyarch's second game in the series behind Big Red One on the PS2/Xbox/GCN. As a launch game, this game also pre-dates trophy support. As you may remember, Trophies were added later as a response the the 360's super popular Achievements system.
As a game itself, it's not bad, not great, even amongst pre-Modern Warfare Cod games. It's online was fun, but this series, while always popular, didn't hit the stratosphere in popularity till CoD4. If Call of Duty canon starts for you at CoD4 and above, this is a decent early effort in the series, and a good launch title for the PS3, even if I like CoD 2 on the 360 a lot better. Solid effort though. (I do hate the forced sixaxis controls though).
#CallofDuty3 #CoD #PS3
Eat Lead: The Return of Matt Hazard (PS3) Gameplay Sample
For a while there, I would go into my local Gamestop, and buy a tone of cheap, clearance PS360 games, because near the end of a console's life is the best time to buy a ton of games as they will never be that cheap again.
I knew about this game, an bought it probably over a year ago, but this footage is my legit, fist time actually playing it. Gameplay, and mechanics-wise, it's a so-so, duck and cover third person shooter. There isn't much special about it so far, outside of the actual story concept where it's a game trying to break the fourth-wall.
Granted, perhaps it's too early to comment on the gameplay, but if the first level is any indication of the rest of the game, I can say this game is worth a look, but it's far from spectacular. It's not bad, and the interesting concept might appeal to you. The mere $2.99 I paid for this game was well worth it.
#MattHazard #D3Publisher #ViciousCycle
God of War II (PS2) Gameplay Sample
NOTE: I did not realize the sound eventually become a little out of sync in this footage. From now on, if I am using this setup, I'll have to run the footage through Handbrake which is a very useful program for aligning sound in footage.
I am testing a new capture device for this video. I'm using the Vivitar HDMI to USB Video Capture Card, and OBS to see how the quality turns out. I've been having some sound-popping issues with my ElGato HD60S, so I decided to try this as a secondary solution. So far, I have noticed quite a bit of Screen tearing, so maybe it's not the best for Gameplay Samples, but I can use it for review footage. It doesn't pick up the same visual glitches on standard def PS2 games that the HD60s does.
Anyway, this is God of War II, which needs no introduction, as any top 10 PS2 games list will have either this game, or it's sequel on it. I have edited out my deaths, and a few more boring (and naughty) parts.
It took me a long time to finally play the original God of War, because I had very little interest in it. I was already tired of DMC type of games, and I figured GoW was the same after playing a demo of the game. However, the parts that surprised me were the Zelda-style parts of the game that had exploration and puzzle solving elements. So it has both brains, and bronze.
Graphically, this game is rightfully seen as one of the best looking PS2 games. It supports both progressive scan, and 16:9 widescreen.
I found this capture card at Walmart of all places, and it probably works better to link your streaming camera through for OBS than your games, but I like having multiple options to try.
If you are interested in this capture card, I'll link to the Walmart link so you can find it (even if there are quite a few cards like this):
https://www.walmart.com/ip/Vivitar-Creator-Series-HDMI-USB-Video-Capture-Card-Real-time-Audio-Next-Level-Live-Streaming-includes-USB-C-Adapter-Cable/936344280
#GodofWarII #PS2 #GameplaySample
The Legend of Zelda: A Link to the Past (GBA) Gameplay Sample
This is a really awesome port of one of my favorite games of all time, and my favorite Zelda game of all time. Comes with the original, and Four Swords which is a great addition. The only part of this port I don't like is they brought the "annoying Link" sounds from OOT. I like silent Link way better. The only noise Link made in the Snes version was a wincing noise when he got his. Other than that, great port.
I am using the Retron 5 to take this footage. If you are interested in getting a Retron 5, you can click my affiliate link here: https://amzn.to/30qcCtx
They have gone up in price though.
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Open Arena (PC/Linux/Mac) Gameplay Sample
I first played Open Arena on a PC that was running Ubuntu around 2006 or 2007, and was amazed to find it was a free version of Quake III Arena that runs on Windows, Linux, and even Mac OS systems.
You can download this game for free from it's official website here:
https://openarena.ws/smfnews.php
If you aren't aware of what Open Arena is, according to Wikipedia:
"The OpenArena project was established on August 19, 2005, one day after the id Tech 3 source code released under GNU GPL-2.0-or-later license...
...OpenArena's gameplay attempts to follow Quake III Arena: score frags to win the game using a balanced set of weapons each designed for different situations, with just minor changes to the rules enabled by default (like awarding a character for "pushing" another character to their death)."
This game is basically an open-source Quake III, and as you can see from this bod deathmatch I am playing, it can be hectic. There are even obvious Quake series maps to frag on. I even just came aware of Open Arena Live which is like the original Quake Live, a free browser arena shooter.
When it comes to free FPS games, it doesn't get much better than an open-source Quake III Arena.
#OpenArena #QuakeIII #FreeGame
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Rush 2049 WTF Moment
I'm sure I'm not the only one who's done this. Fantastic game btw, I'm just trash at it.
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Metroid Prime (GCN, Omega Pirate) Gameplay Sample
I found a full play-through of this game I recorded over six years ago. This was recorded by my old Dazzle Capture card, and is S-Video Quality. I was going to do a full review for this game, but never got around to it. Maybe I should still just use this footage, and make a full review. I also have a full playthrough of Final Fantasy VII on my external HD as well.
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100+ PS1 Games Montage
I first posted this video on Youtube in 2009, but I thought I would share it here. None of these games are emulated, I spent 3 days of my life putting PS1 games in and out of my PS2 to record 6 seconds worth of good footage for each clip. The footage is old, and I used Windows Movie Maker to make this video. If the games look a little more smoothed out, that's because I used the PlayStation 2's texture smoothing ability for PS1 games for the footage. It's, essentially, bilinear filtering.
There is over 130 PS1 games shown here.
For this version, I added my intro at the beginning, and my own, poorly made, homemade music that I made on Magix Music Maker for the PS2.
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Jade Cocoon: Story of the Tamamayu (PS1) Gameplay Sample
Jade Cocoon is an interesting change-of-pace RPG for the PS1. It combines elements of Pokemon, and Monster Rancher in a much smaller world than the average PS1 RPG. The world is unique, though I always thought it seemed a little weird, but still mysterious. While other RPG's on the PS1 were going for bigger, better, over-the-top, the change of pace in Jade Cocoon is a welcomed one in the world of PS1 RPGs.
As you can see, the main character in the game fights enemies in turn-based battles were whittling them down enough offers the ability to capture them, like Pokemon. Captured enemies, once purified can then be used as allies in battle, combined with each other to make uniquely new monster creations like in Monster Rancher (minus the part where you create uniquely new monsters with CD's that is), or turned into silk to sell for cash.
Overall, Jade Cocoon is far from the greatest, or longest RPG in the PS1 library, but it offers a idiomatic combination of capturing monsters, a unique art direction, and a good story to follow. If you grow tired of the Final Fantasies, Xenogears, and Chrono Crosses, give Jade Cocoon a look if you're looking for a solid change of pace.
Note: I encoded this in 4:3, and stretched the image for this 1080p video to make it a little blurry. Believe me, this game looks better at standard def, and a little blurry. Higher def just makes everything look like a mess of pixels, especially the prerendered backgrounds.
#JadeCocoon #TamamayuMonogatari #PS1RPG
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Shogo: Mobile Armor Division (PC) Gameplay Sample
I've always been a big fan of Shogo, featuring it as an underrated Gem on my channel as far back as 2009. I know, in recent years, there has been a lot of talk about that weird cat mission later in the game by a bigger channel, but that aside, I still have always really enjoyed this game.
I got it in a two-pack with Septerra Core way back in the day for a mere $10. This was one of the first games I ever owned for the PC, and one of the first games that showed my how a graphic's card can improve the visuals of a game via the first PC I ever owned, and my AGP slot Radeon 9000 card.
It's been years since I have given this a full playthrough, so maybe I should go back and play it again. This was a story-based FPS game that had the bad fortune of being released right around the same time as the original Half-Life. HL totally buried this game from getting much recognition.
All that aside, I have always loved the combination of on-foot FPS gameplay with giant mech FPS gameplay in Shogo, and the anime-inspired art direction.
This game has been a pain in the butt to get running, even on a windows XP system. It ran great on my old rig with my Radeon 9000, but any rig since has been a lot of fiddling, and tweaking the settings to get it to run properly. I assume it's even more of a pain to get running on a Windows 10 computer.
This footage was taken of my retro Windows XP computer which I built earlier this year. It's a whole lot easier to run a Virtual XP computer, but building a retro rig is more fun. I'm also using FRAPS to record the footage, if you remember FRAPS, and having to use Handbrake to convert the giant, fraps files into something that any other editing software could recognize this side of Windows Movie Maker. Handbrake also aligns the sound and keeps it from coming unsynced.
To see my old underrated gem video of this game that I actually used Xfire's screen recorder (RIP Xfire) to record the footage for, and the sound is unsynced go here: https://youtu.be/cVPyJuK2daM
#Shogo #Monolith #LithtechEngine
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Homefront (PS3) Gameplay Sample
From a gameplay standpoint, this is a decent Call of Duty clone, in fact this is Call of Duty meets Red Dawn. In fact, the writer of Red Dawn is said to have written the story for this game, but in googling it, he supposedly didn't write a line of the script. He definitely did co-write the Homefront Novel, and is the creator of Red Dawn, which this game is influenced by.
Either way, this is Red Dawn the video game, except instead of the Ruskies coming to take over America it's the Chin...er...North Koreans, because that's believable. Honestly, even in the 2012 remake of the movie, they were afraid to say what country we all know would actually be capable of doing this, and Homefront treads that same line of "What would happen if Chin...er...North Korea took over the US?"
The game itself is decent enough, but the story gets you thinking a little.
I'm tempted to order the Homefront Novel myself, just because I didn't know there was one until today. I have an affiliate link if you want to check it out too, or just search for it on amazon yourself: https://amzn.to/2ZqKm9q
NOTE: The transitions on my editing software kinda suck, and are malfunctioning in this video. I edited out my deaths in this footage.
#Homefront #PS3 #RedDawn
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Half Life 2 (We Don't Go to Ravenholm)
Just some classic footage of Ravenholm in the PC version of Half Life 2. I'm not sure how many times I have played through this game, either on the PC, the original Xbox, or the 360 via The Orange Box, but I always enjoy my playthroughs of Half Life 2. It has been a while since I have played through it, probably not since I first posted Team Fortress 2 footage from the Xbox 360 version of The Orange Box all the way back in 2007, and 2008.
To see what OG TF2 was like on the Xbox 360, check out these vids:
Orange Box Team Fortress 2 xbox 360 online play pt. 1
https://youtu.be/Tqx65e7Zub4
https://youtu.be/IZYjqQlrtPo
The videos have lost quality over the years as Youtube has upped their quality settings, but they did used to be a lot more clear. 14 year old footage.
Chex Quest HD (Free Steam Game) Gameplay Sample
At the whopping price of Free Ninety Nine, Chex Quest HD is by far the best use of the Unreal 4 engine to date.....OK, not really. It's an average FPS, not as cool as the original Chex Quest, but there's nothing terribly wrong with it either. Not bad, not great, and incredibly free.
It has online multiplayer too, but I have yet to check it out.
#ChexQuestHD #GeneralMills #FlightSchoolStudio
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Indigo Prophecy (PS2) Gameplay Sample
I'm using my S-Video Converter for this footage, so it's not the best quality. Looks a little Grainy, and automatically stretches the image. The footage looks grainy, but the game generally is supposed to look grainy, and it uses a lot of visual filters.
I think this quality Level is good enough for covering PS2 games, but I'll need to get an upscaler eventually. However, it works well enough for the time being. Were it up to me, I'd still be using my old Dazzle for footage. This converter already stretches the image, so until I get a better way to record it in 4:3, I'm stuck with 16:9, and S-Video Quality on all PS2 games that don't have progressive Scan. If you go back a few videos, my Socom footage is using Component, and running in Progressive scan, as all the Socom games supported 480p.
This game comes to us from the developers who would later make Heavy Rain on the PS3, and is, basically, a story adventure game, made to be an interactive movie. I haven't played too far into this game, but it's worth a look for it's unique gameplay. If you're looking for something different, and haven't played this game yet, give it a look.
#IndigoProphecy #Fahrenheit #HeavyRain
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Super 3-D Noah's Ark (PC) Gameplay Sample
This game is available on Steam, and I couldn't help it. Pure Wolfenstein 3D total conversion right here, but with a Biblical theme thanks to Wisdom Tree/Color Dreams.
I like this game. It plays just like Wolfenstein, except you are shooting fruit at Hangry Sheep and goats on the Ark. If you answer the Bible Trivia questions right, you get rewarded with extra health. If you're a fan of Wolfenstein, this is a cheap pickup on Steam.
I'm not a huge Wolfenstein fan, it was a very important game, but going back to it is a little rough, however, I've still had fun with Super 3D Noah's Ark from the little I have played it.
#Super3DNoahsArk #Wolfenstein3D #WisdomTree
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Broken Sword: Director's Cut (Wii) Gameplay Sample
I always wanted to play the PS1 original, and it's Sequel, but never got around to them, however, thanks to this Wii port of the game, I can enjoy this unique point-n-click adventure for the first time. If you're not into these kinds of game, this game won't change your mind. Action gamers will be bored to tears with this and other PnC Adventure games.
Games like these force you to use your noggin, and their gameplay involves solving clues in the game in order to progress. I really like this, and other PnC Adventures, and the Wii has a number of them that are worth exploring, games like Sam and Max, and Zack and Wiki.
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