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Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - dataDyne Extraction
This is part 3 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
dataDyne Extraction is one of the most memorable missions from when I first played this game back in 2000. I loved sniping with night vision and taking out all the body guards on the various floors. Also, taking down the Hovercopter with a rocket launcher was amazing.
For this video I accessed all the secret areas and collected the multiple hidden weapons. If you take out the first five guards on the ground floor with headshots and without being detected, the fifth guard will drop a Magnum. You don't have to take out the guards at the top of the stairs, but it helps to kill them so you don't accidentally get spotted.
You should take those guards out anyway because they are tied to another secret on the ground floor. The Official Player's Guide claims that if you take out all the guards on the ground floor "within a few seconds of them seeing you," a guard will spawn around the hallway on the 21st floor, and he'll drop a key card that gives you access to two locked rooms. While you can indeed cause the guard to spawn, the Player's Guide misstated the requirement.
The actual requirement, which I show in this video, is that you have to take out all the guards on the ground floor before the lights come back on. So that means you have approximately 60 seconds to wipe out everyone on Perfect Agent difficulty. I stuck with the Magnum requirement, since that method is highly efficient, then proceeded to charge at the remaining guards without being stealthy. I met both the Magnum and the key card requirements with time to spare.
Once you kill the guard on the 21st floor and pick up the key card, turn around and head back down to the ground floor because there's a secret room with a Rocket Launcher and an extra rocket. This will allow you to shoot down the dataDyne Hovercopter early, and you'll still have two rockets to spare as well.
Once you're on the 23rd floor, enter Cassandra's office and pick up the grenade on the desk. From where you're standing, turn left and toss the grenade into the corner. It'll blow open a hole in the wall and you'll find a Dragon inside.
For the fight with the bodyguards, you should have at least two rockets left, so proceed to blow the hell out of all of them. That's what I did. You don't have to wait for them to shut off the lights. Just fire immediately. After that you can duck behind the staircase for cover. Always make sure to bring a Rocket Launcher to a gun fight whenever possible.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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