How to play Q-Bitz
Learn the rules to the board game Q-Bitz quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to collect the most cards after 9 rounds. The object of each round is to be the first player to correctly arrange their cubes to match the pattern on the card. Give each player a tray and 16 same-colored cubes. Shuffle, then place the stack of q-bitz cards facedown in the center of the table. Before each round, all cubes start out of the trays.
There are no turns, all play happens simultaneously. In the first round, any player turns over the top b-bitz card then all the players race to recreate the pattern shown on the card using only their own set of colored cubes, rotating them any way they wish. The first player to complete the pattern yells “q-bitz” and all the other players stop and verify the pattern is correct. If it is, then that player collects the card. If it is incorrect, then play resumes for everyone.
In the 2nd round, play as before except this time all players must roll their cubes like dice and then may only use the top faces of the cubes. Player may reroll their dice as many times as they want. In the 3rd round, it is the same as the first round, except the card is flipped face up for only 10 seconds, in which the players must memorize the pattern, then it is flipped face down. Once a player thinks they have it they yell q-bitz and can check the card. If they are incorrect then play resumed for the other players. If no one gets the pattern perfectly, then once everyone has checked then the player with the most cubes in the correct location wins the round. If it is a tie, then the player who had shouted “q-bitz” sooner, wins.
Play 3 sets of 3 rounds. Then the player with the most cards at the end, wins.
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How to play Uno Madness
Learn the rules to the board game Uno Madness quickly and concisely - This video has no distractions, just the rules.
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RULES:
The rules are the same as regular uno except for these changes.
The object of the game is to be the first player to score 500 points by get rid of all the tiles in their rack first. Mix up the tiles facedown and give each player a tile rack. Each player draws 5 tiles and adds them to their rack, keeping them hidden from others. Place the game unit in the center of the table and turn it off. Wind the knob clockwise as far as it will go. Press the purple playboard down until it catches. Draw a tile from the pile and place it faceup on the first space of the board. If this tile is not a number tile, return it to the pile and try again. Then turn the game unit on.
Pick a player to go first, then play proceeds clockwise. On your turn, you must play a legal tile from your rack to the next place in the board, following the arrows, like you would in normal uno. After you play your tile, you must say “madness” to indicate your turn is over. If you are unable to make a legal play, then you draw 1 tile from the pile. If that tile can be played then you may play it, otherwise your turn ends.
When you play your 2nd to last tile you must say “uno”. If you don’t, and someone catches you before the next player ends their turn, then you must draw 2 penalty tiles. A player’s turn officially begins when the preceding player says “madness” or “uno”. If the playboard pops up on your turn, then you must take 4 tiles from the playboard and add them to your rack. Any remaining tiles are placed facedown in the pile. The player who the game popped up on resets the timer and board and draws the starting tile. The timer starts and the next player from them goes.
The special action tiles behave the same as in regular uno. You are not allowed to make suggestions as to how another player should play. If you do, then you must draw 4 penalty tiles. The round ends when a player runs out of tiles in their rack or when the played tiles reach the center of the board. In both instances the player to make the final play scores the point of the remaining tiles in other players’ racks.
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How to play Double Kings Chess
Learn the rules to Double Kings Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. The object of the game is to capture all your opponent’s Kings. There is no check or checkmate. During setup, replace each Queen with a King. Pawns may not promote to Queens, but they may promote to a King. Kings may castle in either direction two spaces towards the rook then the rook to the other side, so long as the spaces in between are vacant. You may castle a King ignoring all threats. Kings may move to a threatened space and do not need to move if threatened. The first player to capture all their opponent’s Kings, included all pawns that were promoted to Kings, wins.
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How to play Double Queens Chess
Learn the rules to Double Queens Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. The object of the game is to capture all your opponent’s queens. There is no check or checkmate. During setup, replace each king with a queen. Pawns may promote to any piece, including a king. Queens may not castle. Queens may move to a threatened space and do not need to move if threatened. The first player to capture all their opponent’s queens, including all pawns that were promoted to queens, wins.
298
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How to play History Trivia Game
Learn the rules to the History Trivia Game quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to win a card in all 5 categories. Lay out the board. Shuffle the selection cards and flip one over onto the selection spot on the board. This letter determines which question option you will read on all the cards for the entire game. Place the remaining selector cards facedown. Shuffle each category deck then deal one card from each facedown to an empty space on the board. Place each deck facedown on the table.
The youngest player goes first, then play proceeds clockwise. On your turn, select 1 facedown question card from the board. The player to your left reads the question aloud, as indicated by the selection card, keeping the answer on the card hidden. Then you must answer the question. If you answer correctly, you collect the card in front of you. If you answer incorrectly, then the card is discarded next to its corresponding deck. Your turn is now over, and you place the top card from any category of your choice into the empty spot on the board. There is no limit to the number of duplicate categories that can be on the board.
If a category deck runs out of cards, shuffle every category discard into its respective deck, then replace the selector card on the board with a new one. This new selector card will be used for all categories going forward.
If you collect 3 category cards from the same category, those 3 cards may count as a wild for any 1 category. There is no limit to the number of wilds you can have from the same category, and you can change which category a wild represents at any time. It is possible to win the game by correctly answering 13 questions in the same category. The first player to collect at least 1 card in all 5 different categories, wins.
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How to play Rabbit Hole
Learn the rules to the party game Rabbit Hole quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to 25 points. The object of each round is to correctly guess the most popular auto-fill option from a search result while tricking everyone else to guess yours. Give each player an answer pad and pencil. The player with the closest birthday is the first leader. Set out the deck. The leader draws the top card of the deck and selects any one of the 3 prompts and reads it aloud. The bold text is the answer, which should not be read aloud.
Now, all the other players write down an answer to the prompt they think is the most searched for online. The leader writes the correct answer on their own answer pad. The leader collects all the answers and checks them. If the leader can’t read an answer, then they discretely give the paper back to the player for them to fix. If anyone wrote the correct answer, then all the players with the correct answer immediately score 4 points and the round ends. If there are any duplicate answers, then the leader removes those duplicates from the pile: they may not be guessed. Otherwise, the Leader adds their correct answer to the others and mixes them up then reads them off one by one.
Beginning with the player to the left of the leader, then proceeding clockwise, each player, other than the leader, must guess which answer they think is the correct one. the leader may not give any clues or hints as to which answer a player should guess. Once everyone has guessed, the answer is revealed, and points are scored. You score 1 point for each player who guessed your answer, and 2 points for guessing the correct answer. You are allowed to guess your own answer, but if you do, you do not score any points for it.
Tally up the points on the score pad then the role of leader moves to the next player to the left. The first player to score 25 points, wins!
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How to play Uno (2023 Rules)
Learn the rules to the card game Uno quickly and concisely - This visually rich video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to get rid of all the cards in your hand. Pick a dealer who shuffles the deck and deals 7 cards facedown to each player. Players look at their own cards but keep them hidden from others. The dealer places the remaining deck facedown on the table as a draw deck and flips over the top card to start a discard pile. If this card is an action card, then ignore it and flip over another card until you get a non-action card.
The player to the left of the dealer goes first, then play initially proceeds clockwise. On your turn, you may play 1 card from your hand to discard pile, if you want. You can only play a card if it matches at least one attribute of the top card on the discard pile: its color, number, or symbol. If you cannot make a play, or you choose not to, then you must draw the top card of the deck and add it to your hand. If the drawn card is a playable card, then you are allowed to play it if you want. If there are no cards in the draw deck, then shuffle all but the top card of the discard pile into a new draw deck.
After you play or draw your turn ends and the next player goes. The moment you only have 1 card in your hand, you must yell “UNO” to alert of the other players you are about to win. However, if someone beats you to it, and calls “UNO” before the next player takes their turn, then you must draw 2 penalty cards.
There are special action cards you can play. When you do this is what happens:
Draw 2: The next player must draw 2 cards and loses their turn
Skip: the next player loses their turn.
Reverse: change the direction of play so it goes in the opposite direction
Wild: this card can match to any card in the discard pile. After playing a wild, you get to pick the color that continues play.
Wild shuffle hands: this card is a wild and can be played on anything. Once played, collect every card from all the players’ hands and shuffle them together. Starting with the player to your left, deal out all the cards to all the players. Players may end up with more or fewer cards than what they started with. Play continues in the current direction of play with you picking the color.
Wild draw four: this card is a wild and can be played on anything, however you are only allowed to play this card if you do not have any other cards in your hand with the same color as the top card in the discard. Once played, the next player may either draw 4 cards and lose their turn or they may challenge. If you challenge a draw 4, then the player who played it must reveal their hand. If they do not have the color in their hand that matches the discard pile they played to, then you must draw 6 cards and lose your turn. If they do have the color, then they must draw 4 cards instead and it is your turn. Regardless of the outcome of a challenge, that player picks the color that continues play.
Wild customizable: Before the game begins, remove these 3 cards and write with a pencil on them your own rule that must be followed when played. This card is a wild that may be played on any other card and you get to pick the color that continues play.
The first player to get rid of all the cards in their hand, wins. There is an optional victory method you can play which is for points. At the end of each hand, the player who went out scores points for each card remaining in their opponents’ hands. All number cards are worth their face value. Skip, reverse, and draw 2 are each worth 20 points. Wild cards are worth 50 points each. The first player to 500 points, wins.
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How to play Marble Circuit
Learn the rules to the puzzle game Marble Circuit quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to collect the correct number of marbles in the 5 targets as indicated by the challenge card. Slide the gate into the channel at the top of the board and place 1 marble at the top of each track behind the gate. Choose a challenge card and place the starting tiles on the board as indicated in color on the card. Each number in the target areas on the card indicate how many marbles you need to get into that space to win.
By predicting the path of the marbles, place the remaining tiles on the board. Tiles may only be placed in one direction; they may not be rotated. When you are ready, slowly remove the gate to release the marbles. If the correct quantity of marbles are in the matching targets, you win and can try the next challenge card. If not, reset the marbles and try again. The difficulty of the challenge cards increases as you progress.
181
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How to play Roll the Bones
Learn the rules to the dice game Roll the Bones quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to collect all the dice. Give each player 10 dice and one 12-sided “bone” die. At the start of each round in a 4-6 player game, each player must ante any 1 die from their collection into the center of the table, forming a center pot. In a 2-3 player game, players ante 2 dice instead. When a player runs out of dice, they are eliminated from the game. Each time a player is eliminated, increase the ante amount by 1.
There are no turns, all play happens simultaneously. After anteing up, every player rolls one die from their collection. To roll the bone die, you must announce it before everyone rolls, after which, other players may choose to announce a bone die as well or decide not to roll their bone die if they had already announced to roll it, which they must announce as well. If you fail to announce your bone die before everyone rolls, then you automatically lose the round and your bone die goes to the center pot.
The player with the highest number collects the center pot, and all the rolled dice from the other players, and adds them to their collection. If there is a tie, then all players add their dice to the center pot and the tied players ante again. then roll again, with a new die from their collection. Repeat this process until 1 payer has the highest die roll, who then collects the pot and the other rolled die. Each tiebreaker roll can be with any type of die, regardless of what you rolled previously. Each bone die must still be announced.
If, during a tiebreaker, one of the players runs out of dice to roll, then their final die does not go into the pot from the tiebreaker round, but, instead, both tiebreaker players keep their last rolled die and they roll again. The player with multiple dice may still swap to a different die if they want. If the tie is between more than 2 players, then side pots are used. If a player is unable to ante the full amount, then they ante what they can, while retaining 1 die, and the other players ante the remaining amount to a side pot.
Whenever a player is down to their last die, they must keep it. If the player with the one die wins, then they collect all the rolled dice and all the dice in the center pot if they had ante’d to it that round; then the player with 2nd highest roll collects the dice in the side pot.
If the player with 1 die did not ante to the center pot and has the highest roll, then they only collect the rolled dice from the other players. The second highest die would then collect everything else. Otherwise, the player with the highest roll collects all the dice rolled in both the center and side pots.
For a simpler game with younger players, don’t play with side pots, but rather when a player can’t ante the full amount, then all the other players match whatever that player could ante. When a player loses all their dice, they are eliminated from the game and the ante increases by 1. The last player remaining, wins!
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How to play Star Trek Tridimensional Chess #shorts
Learn the overview rules to Star Trek Tridimensional Chess quickly and concisely - This video has no distractions, just the rules. For the full gameplay rules check out this video: https://youtu.be/IvERuXW2_I4
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RULES:
Set up white on the bottom and black on the top like so. Two rows on each board overlap regardless of how it actually looks. The attack boards can move 1 pin distance when occupied by exactly 1 piece. They can also rotate 180. Pieces must move across boards horizontally to change to a different level. Queens and rooks can travel over the void between attack boards. Kings can castle across the void. You may not castle on your first turn. Pawns can perform en passant across levels. For the full rules, check out this video.
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How to play Jenga Godzilla
Learn the rules to the board game Jenga Godzilla quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Jenga Kool-Aid, check out this video: https://youtu.be/FJwyGfDk5To
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RULES:
The rules are the same as Jenga Kool-Aid except for these changes. For a refresher of those rules, check out this video. Insert the “heat ray” piece into Godzilla from the front before placing it on the board. The last player to successfully place a block on top of the tower before it falls from either another player or Godzilla, wins.
213
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How to play Wacky Fables
Learn the rules to the card game Wacky Fables quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to stab one another in the back for the most points. Give each player a random character card which they place face up in front of them. Each character card has a unique special ability. Return the remaining character cards to the box. Shuffle the deck and deal cards as follows: 4 for 2 or 3 players, 3 for 4 players, or 2 for 5 or 6 players. Players look at their own cards but keep them hidden from others. Place the remainder of the deck face down on the table as a draw deck.
Pick a player to go first then play proceeds clockwise. On your turn, draw 1 card from the deck then you may choose to play 1 card from your hand, if you want. All the cards say what they do. Misfortune cards are given to your opponents and Fortune cards are given to yourself. Misfortune cards can be negated with a correct Undo card or given to another player with a redirect card. Cards that don’t play next to character cards go to a central discard pile.
Some cards can be played during another player’s turn to immediately to stop or undo a card from being played. Some cards swaps fortune, misfortune, or cards in players’ hands with another player. While other cards can reveal opponents’ hands, cards in the draw deck, or stop a card from being played.
On your turn, you can activate your character’s ability if you want, but you can only activate it once per game. When you do, flip the card over. After you play a card, or choose to play no cards, the next player goes.
The game ends when a player draws the last card and ends their turn or if “The End” card is played without another player undoing it. Each player calculates their points based on the value of all the cards next to their character and the player with the most points wins.
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How to play ChessNut Air
Learn the rules to the ChessNut Air quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. Setup the board and launch the app on Android, iOS, mac, or windows. Turn on the board by holding down the power button until the green light turns on. In the app, connect to the board over Bluetooth in the top right or you can use a wired connection. Once connected. Begin a new game with your desired settings. When the game starts, if the pieces aren’t arranged correctly, they will light up. Fix any corrections and the game begins.
To move one of your pieces, pick it up then set it down on its destination. The board automatically detects the locations of all the pieces based on unique built-in chips in each piece. Do not slide pieces when moving them as you may accidentally trigger an unintended move. Your opponent’s move will be indicated by lighting up the space of the piece and its destination. You then move that piece, then take your turn.
The app will show the board positions in real time and can be used to reference moves, get hints, or switch sides for the pieces you are controlling. If you try and move a piece illegally, or accidentally move multiple pieces. Return the pieces to their starting positions then try again. All pieces in incorrect locations will light up. To castle, move the king and rook like you normally would and the game will detect it. En passant is allowed like normal.
At the end of the game, the board will light up all the pieces for the player who won. You can access stockfish analysis of your games within the app as well as connect your board directly to your computer to control it. The independent piece recognition chips enable you to track specific pieces throughout the entire game for detailed end game analysis of specific pieces.
The chessnut air can also record games locally between 2 players to be reviewed later. Setup the board, without connecting it to a device, and when all the pieces are in the correct starting locations the status light will turn on, indicating the game is ready. If you want to play with a custom starting setup, arrange the pieces however you like then press the new game button one time to begin play. After completing a game, press and hold the new game button until it beeps to record the played game to storage, which you can then open on your computer to review.
You can use the board editor to create a custom setup to then play against the computer. You can also play with other people online and connect to 3rd party accounts like lichess or chess.com. You can use the computers live playback feature to get a lag free digital display of the board for live chess events or you can share a game’s url link to others so they can watch the game live online. To turn off the board, press and hold the power button until the green light turns off.
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How to play Jenga Harry Potter
Learn the rules to the board game Jenga Harry Potter quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Jenga, check out this video: https://youtu.be/RtGYWqx_MYI
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RULES:
The rules are the same as regular Jenga except for these changes. For a refresher of those rules, check out this video. The object of the game is to be the first player to get their piece to the top of the tower or to have their piece the highest when the tower falls. Blocks are called stairs. Place the classroom door at the top of the tower. Whenever you move a block to the top, you must also move the door so that it is always on the topmost stair. Each player chooses a marker and puts it in one of the holes on the bottom most stair level. Pick a player to go first, then play moves to the left.
On your turn, roll the die and number of lightning bolts rolled indicates how many blocks you must remove from the tower, one at a time, and place on top. You are not allowed to remove a block that has a piece in it.
Then you get to move your token up the tower the same number of stairs. To move a piece up a stair, you must place your token in an available hole to either the right or left face of the tower from the side you are currently on. If there are no available holes because player’s block them or they don’t exist, then try again 1 layer higher.
When you move to a stair that has another player piece in it, move that piece down 2 stairs to its same relative location. If that spot is blocked, then move it to an available hole on the same level. If those are all blocked, then move it down 1 additional level and try again.
The first player to get their piece to the top of the tower wins. Or if the tower falls before then, the player who’s piece was the highest wins.
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How to play Paco Ŝako (Peace Chess)
Learn the rules to the board game Paco Ŝako quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. The object of the game is to be the first player to create a union between one of your pieces and your opponent’s king.
Pieces do not capture opponent’s pieces. Instead, they form unions by connecting the pieces together on the same square. Pieces in unions may be moved by both players, however, each player may only move the union piece with the movement ability of the piece they control in the union. Union pieces may not join in union with other pieces and pieces may not leave a union unless the union is taken over.
To take over a union, move a piece that isn’t in a union to a union space and replace your piece in that space with the new one, now immediately move that freed piece to another available space using its normal movement, which may include forming a new union or taking other another union. You can chain together as many take over moves as you want that are available in a single turn, however you may not endlessly chain an infinite loop. You are only allowed to take over a union with your own piece, you may not replace an opponent’s piece.
Pawns can only join a union with a diagonal attack move. If a pawn is returned to its starting 1st or 2nd row, it regains its double step move option. En passant is allowed like normal by creating a union on the passed over space. A pawn already in a union may not perform en passant. Pawns promote like normal. Pawns in unions promote like normal regardless of which player moved them to their farthest row.
The king is not allowed to create new unions, take over existing unions, or partake in a union chain. When you threaten to unite with your opponent’s king on the next turn, whether directly, or through a chain, that king is in “Sako”. Players do not need to inform their opponent of “Sako”. If the threat of union is inevitable, then the king is in “Paco” and they lose. Castling is allowed like normal so long as the King isn’t in Sako, passes through Sako, or ends in Sako.
The first player to unite one of their pieces with their opponent wins. If this is impossible for either player, then the game ends in a draw.
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How to play The Ouroboros King
Learn the rules to the video game The Ouroboros King quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. The object of the game is to beat the final level. Hover your mouse over anything to see its description.
The first time you play, your army will consist of a king, a bishop, a rook, and a knight. Once you have discovered enough new pieces, then when starting a new run, you need to select your starting pieces. On the map screen, click on the army icon to rearrange your units starting positions. Click on a map node to begin battle. Click on a unit to select it and click on a highlighted space to move it. Hover over a unit to see how it moves. Hover over a player’s sword icon to see all of that player’s available moves. There is no check or checkmate, capture your opponent’s king to clear the level. In the bottom, there are relics that give you permanent abilities and items that you can consume for a one time use advantage.
Rock obstacles on the map prevent movement. Portals allow you to move between the two in the same relative direction. Bombs blow up every unit on every adjacent space.
There is a gold reward for beating a level. The reward starts at 200 and decreases by 4 after each move. You can use gold to purchase items and upgrades. After winning a level, you then get rewarded based on the type of node you were at. Training grounds allows you to recruit a new unit. If you already have the maximum of 8 units, you will receive 350 gold instead. Armory allows you to upgrade your existing units, but not all units can be upgraded. If you have no available units to upgrade you will receive 350 gold instead. Ruins allows you to gain a relic. The shop allows you to purchase items. The sacrificial obelisks will force you to decide between sacrificing a piece or a relic to get one that is much more powerful.
There is no draw by move repetition or turn limit. If kings are the only pieces left on the board, or the AI decides that it is losing, it will offer you a draw. If you accept it, the level will end and but will not gain any gold or reward. If it is a boss battle, then the level is replayed. Boss battles do not give rewards. If your king is captured, then you lose and must start the run over from the beginning.
You can decrease the difficulty of the AI in the settings. After beating the game for the first time you can increase the difficulty by adjusting the starting settings.
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How to play Jenga Kool-Aid
Learn the rules to the board game Jenga Kool-Aid quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Jenga, check out this video: https://youtu.be/RtGYWqx_MYI
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RULES:
The rules are the same as regular Jenga except for these changes. For a refresher of those rules, check out this video. Build the tower and lay the game board next to it with the “pull 3” space closest to the tower. Place the kool-aid man loading tray with its lead corner on the start space. Pick a player to go first, then play initially moves to the left.
On your turn, roll the die and perform the action:
Single block: remove the number of blocks from the tower as indicated on the kool-aid man’s space, 1 at a time, placing them on top of the tower.
2 times block: remove and place twice the number of blocks as indicated on the kool-aid man’s space.
Move 1 and move 2: move the kool-aid man forward 1 or 2 spaces as indicated, then remove blocks from the tower as indicated on the kool-aid man’s space and place them on top. If the die shows the reverse sign, then the direction of play reverses.
Skip: play skips you and passes to the next player.
If the kool-aid man reaches the tower it smashes through it. The player who makes the tower fall, must yell “oh yeah” like the kool-aid man. The last player to successfully stack a block on top of the tower, without the tower falling, wins!
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How to play Pawnbarian
Learn the rules to the video game Pawnbarian quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to eliminate all the monsters on each floor in the dungeon. Hover over anything to see a description. Each turn you will play cards from your hand to move your hero with the movement of the chess piece played. For a refresher of those piece movements, check out this video.
At the start of each turn, you draw 3 cards and are allowed 2 moves. The number of moves you have is indicated by the yellow symbols below the bottom right of the board. Click a card then the space on the board you want to move to. If you use a card with a lightning bolt symbol, you will gain an extra move and draw 1 card from your deck. The cards remaining in your deck are in the top left. If you run out of cards, then your discard becomes a new deck.
Moving to an enemy space will attack and destroy it. However, some enemies have special abilities that make them harder to kill. If you play a card with a red splash symbol, then after moving, you will attack each adjacent space as indicated by the pattern. Both patterns on a card mean you will attack every adjacent space.
When you have completed your moves your turn ends. If you are unable to complete moves or want to skip moves, click the “end turn” button or press the space bar. At the end of your turn, you discard all the remaining cards in your hand and then take damage as indicated by the red icons on the space you occupy. Each red line indicates 1 heart of damage. A skull indicates that you will take 4 or more damage. If you play any cards with a shield on them, then you will be protected from 1 damage per shield you have until your next turn. After taking damage, if any, all the monsters will move, then it is your turn. You do not take damage at the end of the turn when you win the floor.
Pawns cards are not allowed an initial double-step move, nor en passant. If you are on the top row when you have a pawn in your hand, or if you have 3 pawns in your hand at the same time, then the rightmost pawn in your hand will promote to a queen until played or the end of the floor.
The yellow bag at the top of the screen indicates how much gold you have and everything to the right of it is the loot you will gain after winning the floor. The crystal heals 1 heart, and each yellow nugget is worth 1 gold. After each turn, 1 loot is lost. You also gain 1 gold for each monster you kill unless that monster was spawned from another monster. Gold in your bag is saved until you spend it.
After each floor you get to visit the shop and upgrade your cards by moving your hero to the desired upgrade. A heart upgrade increases your total number of hearts. Move to the stairs to begin the next floor. As you play you can unlock more heroes with different cards and abilities.
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How to play Jenga Scooby Doo
Learn the rules to the board game Jenga Scooby Doo quickly and concisely - This video has no distractions, just the rules.
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RULES:
The rules are the same as regular jenga except for these changes. Sort the blocks by color. Each colors indicates a type of food for a BLT sandwich. Yellow is bread, Green is lettuce, Maroon-ish brown is bacon, and red is tomato. The biggest scooby doo fan builds the tower. When building the tower in the tray, the color order is: 2 rows yellow, 5 rows brown, 5 rows green, 4 rows red, then 2 rows yellow.
The player who built the tower goes first. On your turn, if the top level of the tower is incomplete, then you must remove a block of the matching color and place it on top. If the top level of the tower is complete, then roll the die. You must remove a block of the matching color as indicated by the symbol on the die, then place it on top. If you roll a sandwich, then you must remove 2 blocks of any one color that isn’t the top layer’s color, one at a time, and place them on top.
The last player to successfully stack a block without the tower falling, wins!
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How to play Phase 10 Twist
Learn the rules to the board game Phase 10 Twist quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules to Phase 10, check out this video: https://youtu.be/5vRJHoHZvHI
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RULES:
The rules are the same as regular Phase 10 except for these changes. The object of the game is to move your piece around the board to move past phase 10 first. Place the twist phase cards in the card holder. Place the game board in the center of the table and the card tray in the middle. Place the deck in the card tray and flip over 1 card into each of the other empty sections to form 3 discard piles. Each player picks a colored pawn and places it on the “1” start space. You can stack pawns on top of each other to save space.
At the start of your turn you can draw from the top of the draw deck or any one of the 3 discard piles and you discard to any discard pile of your choice. If you draw the last card from a discard pile then you must discard back onto the empty section of the tray.
When you play a skip, instead of playing it in the discard pile, place it in front of the player you are skipping. Players may only have 1 skip in front of them at a time. When your turn comes and you’re skipped, remove the skip and set it aside, then your turn ends. Shuffle all skips back into the deck at the start of the next hand. If a skip is the first card flipped in a discard pile, then fip over another card on top of it. You are allowed to pick up skips from a discard pile.
You may not create a phase only consisting of wild cards, there must be at least 1 natural card in it.
The phase you are on is indicated by your pieces location on the board. Everyone moves their pawn after each hand as follows: 3 spaces if you “went out” by getting rid of all of your cards. 2 spaces if you completed your phase but did not go out. 1 space if you didn’t complete your phase, Except when you are on the phase 10 space, then you can only advance to win by completing a phase or going out. You are allowed to skip over the phase 10 space by moving 2 or 3 from a space before it.
If you land on a twist space, then after the next hand is dealt, you may either choose to complete one of the 2 phases that are on either side of your twist space on the board, or you can draw a twist phase card. At the end of the next hand, if you don’t make your twist phase, then you must go backwards 1 space. If you do make it, then you move forward 4 spaces and if you went out you move ahead 6 spaces. You do not need to reveal what twist phase you are working on until after you lay it down. If you are doing a phase to the side of a twist phase you are on, then you move like normal.
The first player to move past phase 10 wins. If it is a tie, then the player who went out on the last hand is the winner. If the tie is between two players who lay down but didn’t go out, then the player with the lowest total in their hand wins. Number cards are worth their number, skips are 15, and wilds are 25.
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How to play ChessUp
Learn the rules to the board game ChessUp quickly and concisely - This video has no distractions, just the rules.
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RULES:
This board will teach you how to play chess, or if you already know how to play, it will teach you new skills to improve your game if you want. Setup the board and turn on the unit. Setup the pieces like so, as you normally would, with the white pieces on the blue glowing squares and the black on the green. Touch, or pick up a piece and its available moves will light up on the board. Move a piece to one of these spaces and it will update within the gameboard computer. Return a piece that you just moved back to its previous spot to undo your move. The king will flash red when in check.
Press the settings button, on either side, to change the game settings for that side. The settings are “player assist” and “AI level”. Each notch increases the level for that setting. The player assist will highlight squares in different colors, based on the level, to help assist you finding good moves. Purple always indicates your selected piece, then based on the player assist level, the other meanings of the spaces are: blunder, mistake, inaccuracy, good, excellent, best. The color code of red, blue, and green will change as indicated based on which level you select.
The AI mode allows you to play against a computer. It’s move will highlight in blue indicated which piece you need to move. The glowing logo indicates the computer is calculating a move. The settings notches will increase the AI difficulty. Each notch is a level, and each level is the approximate Elo equivalent of that number multiplied by 100. Green is 1 to 6. Blue is 7 to 12. Purple is 13 to 18. Orange is 19 to 24. And red is 25 to 30.
You can adjust these settings during the middle of a game too for more dynamic play and you can force the computer to do specific moves for you to practice against. The gameboard is equipped to provide up to “player assist level 3”, and “AI level 12” without being connected to the app. Connect your phone to the board through the ChessUp app to increase the notches available for the “player assist” and AI difficulty.
When connected to the app, you can play against other people online and review previously played games. There are also a host of lessons you can take to have the board help teach you concepts and techniques. Playing with player assist will teach you the game too.
When a player is checkmated, the board will make this color pattern. Stalemate is this color pattern. And 3 move repetition is this color pattern. Replace the pieces at any time to their starting locations to start a new game. You can calibrate the board by removing all the pieces then holding down both settings buttons until the board lights turn off and the logo lights up. Once it finishes you can place the pieces back on to play your game.
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How to play Lite Brite
Learn the rules to the art game Lite Brite quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to create beautiful art. Setout the game unit. Place a template sheet on top of the holes in the game unit so the letter are right side up. Push matching-colored pegs through the paper and into the holes on the other side as indicated by the corresponding-colored letters. “B” is for blue, “O” for orange, “W” for white, “G” for green, “Y” for yellow, and “P” for pink. Once finished turn on the game unit and turn off the light. Press the power button multiple times to change the light pattern.
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How to play 4D Illusion Chess
Learn the rules to the chess variant game 4D Illusion Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Buy a 4D Illusion Chess board here: https://buy.triplesgames.com/4DillusionChess
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
You will need extra material in order to play, up to a complete extra set.
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RULES:
The rules are the same as regular chess except for these changes. The object of the game is to capture your opponent’s king, there is no check or checkmate. Layout the board longways between the two players. Each space on the board is considered a square, regardless of its perceived shape. On your 2nd row setup 9 pawns like so. On your first-row setup: rook, knight, bishop, king, bishop, knight, rook. On your bottom-most bonus square, place your queen.
Squares along the edge of the board are not diagonally connected to each other. Squares inside the board are only diagonally connected to the corners of adjacent squares that are not orthogonally adjacent to it. In certain locations, this results in preventing further diagonal movement in a specific direction, while in other cases, it allows for multiple diagonal movement options.
Movement across multiple squares must always be in a straight continuous line, though the perception of that line may curve. A straight line is considered moving across a square to the opposite line, or corner, from where you entered. Moves strung together this way are considered straight, though they may curve across the board.
Colored squares are grouped into sets of 9, with each set having a matching-colored set on the other side of the board, making a pair. Each colored set is conjoined with its pair so that the 2 sets are considered a single set of 9 squares. Any piece to occupy a colored square actually occupies both colored squares in the same set simultaneously. Use the board markers to identify the correct orientation of the sets and add an extra identical piece marker to the square of the other set to indicate this.
A piece beginning its turn on a colored square, can move from either of its conjoined locations on the board. In a single move, a piece may travel through colored squares like it traditionally would, or, it may travel through a colored square’s conjoined location and continue in the same relative direction it was traveling. You may not perform an infinite move nor return to the space that you started on. When a piece on a colored square is captured, remove both copies of it from the board.
Pawns always move orthogonally forward towards their opponent’s side of the board. If a diagonal space is directly in front of it, then it may travel to either of the 2 orthogonally forward spaces or capture forward, right, or left. En passant is allowed like normal. Pawns promote like normal when reaching any of their opponent’s higher rank starting positions.
Castling is allowed like normal by moving the king 2 spaces towards the rook, then the rook to the other side. You may castle even if your king is threatened, and you may castle through a threatened space. Kings may move to a threatened space. The first player to capture their opponent’s king, wins.
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How to play Grand Chess
Learn the rules to the chess variant game Grand Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Buy a 10x10 Chess board here: https://buy.triplesgames.com/10x10ChessBoard
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
Buy Double-Sided Chess Fairy Pieces here: https://buy.triplesgames.com/ChessFairyPieces1
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RULES:
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. Layout a 10 by 10 board. Place pawns on white’s 3rd row. On their 2nd row, from left to right, place: empty, knight, bishop, queen, king, marshal, cardinal, bishop, knight, empty. Place rooks in the corners. Mirror this setup for black.
The Marshal has the combined moves of Rook and Knight. The Cardinal has the combined moves of Bishop and Knight. Pawns are allowed their initial double step move option, and en passant is allowed like normal. Pawns may promote at the 8th or 9th row. Or they must promote when they reach other side of the board. Pawns can promote to any non-pawn piece that your opponent has captured. If your opponent hasn’t captured any, then a Pawn may not promote or move to the last row. A Pawn on the 9th row can still check an enemy king, even if there isn’t a piece it can promote to.
You are not allowed to castle.
The first player to checkmate their opponent, wins.
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How to play Dig 'Em Up Dinos
Learn the rules to the board game Dig 'Em Up Dinos quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to collect their dino bones and make it to the museum. Lay out the board. Shuffle the dig cards and place them facedown to form a draw pile on their spot on the board. Each player picks a color then places one of their dino bones at each of the 4 dig sites in the corner of the board and their truck token on start. Pick a player to go first, then play moves to the left.
On your turn, spin the spinner and move the indicated number of spaces along the path on the board, following the arrows. Players are allowed to share spaces and pass each other. The special spaces are:
• Map: travel to any other space of your choice
• Mudslide: this space counts as a single space, as soon as your truck touches this space, slide to the end of the mudslide space, then continue moving if you have any movement left.
• Shovel: draw 1 dig card from the top of the deck and do what is says, then discard the card to the faceup discard pile.
• Dig site: when you land on or pass over any of the 3 spaces next to a dig site, collect 1 bone of your color from the adjacent dig site and place it in front of you. If you move past a dig site, first complete the actions of the space you landed on before collecting a bone.
The first player to collect all 4 of their dino bones and make it to the museum space, wins.
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