I'm Grand (Master) [Official Music Video] - Triple S Games & Sheet Music Boss
We made it to 200,000 subscribers! Thank you all so much for your support! Big thanks to Sheet Music Boss for giving me permission and providing their piano recording for the song! Check their song out here: https://www.youtube.com/watch?v=Ph6Y8Hdx96M
Interested in learning more about the chess variants featured in this video? Check out our video tutorials or amazon links:
Chess Variants Playlist - https://www.youtube.com/playlist?list=PL1J4a71zJINYxBICfmtWa5U6EVT40GRDw
Sovereign chess - https://youtu.be/rhq7oppTUuc
Buy it here: https://link.triplesgames.com/Play-Chess-Online
Star Trek Tridimensional Chess- https://youtu.be/IvERuXW2_I4
Buy it here: https://amzn.to/3s397V4
5D chess - https://youtu.be/OL73o48db7s
Buy it here: https://buy.triplesgames.com/5Dchess
3 Player Chess - https://youtu.be/NMLVaFImzVs
Buy it here: https://buy.triplesgames.com/3PlayerChess
Puzzle board chess - https://youtu.be/Uy3rp20db4M
Buy it here: https://amzn.to/3Gmj2sD
3 man chess: https://youtu.be/_LwSsqFrlvQ
Buy it here: https://amzn.to/2UHXBAi
3rd millennium - https://youtu.be/xkVgeu293GQ
Buy it here: https://buy.triplesgames.com/3rdMillenniumChess
Shotgun king - https://youtu.be/oo3rbX5ziaI
Buy it here: https://buy.triplesgames.com/ShotgunKing
Faerie chess - https://youtu.be/Six5hvz_N_c
Buy it here: https://amzn.to/3igqv2C
Spherical Chess - https://youtu.be/pWYt348Ki5g
Buy it here: https://buy.triplesgames.com/SphericalChess
Strato Chess- https://youtu.be/B4ZybGdivzw
Buy it here: https://amzn.to/3y5Q8tg
Plunder chess - https://youtu.be/DVBQ9m8V6HQ
Buy it here: https://buy.triplesgames.com/PlunderChess
Colour chess - https://youtu.be/seDZvNZy4Iw
Buy it here: https://buy.triplesgames.com/ColourChess
Four-Player Chess - https://youtu.be/63hI3kBPbcY
Buy it here: https://amzn.to/42V8E7K
Paco Ŝako (Peace Chess) - https://youtu.be/p0yhdc0m5pU
Buy it here: https://amzn.to/3Ioy70O
Quadular - https://youtu.be/7LieZU3KDY4
Buy it here: https://buy.triplesgames.com/Quadular
Shuuro - https://youtu.be/aZg9bLtv8AE
Buy it here: https://buy.triplesgames.com/12x12ChessBoard
Chinese chess - https://youtu.be/nApZihrdQGo
Buy it here: https://buy.triplesgames.com/ChineseChess
Circular Chess - https://youtu.be/Ishw2T-7Kk0
Buy it here: https://buy.triplesgames.com/CircularChess
Laser chess - https://youtu.be/UqLa-LOficM
Buy it here: https://amzn.to/2VwNQFi
Shogi - https://youtu.be/0ABrpbjoHCk
Buy it here: https://buy.triplesgames.com/shogi
Martian chess - https://youtu.be/AQa6KIQuwj4
Buy it here: https://amzn.to/33UnAsM
Infinite chess - https://youtu.be/NuzgnSQVKGU
Hidden identity - https://youtu.be/xwzLmQxXdoY
Buy it here: https://buy.triplesgames.com/HiddenIdentityChess
Chessplus - https://youtu.be/oVnTngfYwY8
Buy it here: https://buy.triplesgames.com/ChessPlus
Viking chess hnefatafl - https://youtu.be/fZ9cMj2Qn5Y
Buy it here: https://amzn.to/3FSBrOb
Tic tac chec - https://youtu.be/P7U7cB-pf2c
Buy it here: https://buy.triplesgames.com/TicTacChec
Solitaire chess - https://youtu.be/1ju2MqR5gGU
Buy it here: https://amzn.to/3hI1A8U
4 player - https://youtu.be/poBJpzGVLXg
Buy it here: https://amzn.to/3DTlFSK
Jungle Chess - https://youtu.be/7D9gGYSWtAQ
Buy it here: https://amzn.to/3jDA8Kv
Hexagonal Chess - https://youtu.be/snmEj7Xve_U
Buy it here: https://buy.triplesgames.com/GlinkskiHexagonalChess
(As an Amazon Affiliate, I earn from qualifying purchases)
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Lyrics:
I’m grand, master chess player now
Baby I just think about how to En passant thou
I’ve conquered a thousand variants no stress
I’ve become the most powerful player at chess
Cuz I’m grand, master chess player now
Baby I just think about how to En passant thou
I’ve conquered a thousand variants no stress
I’ve become the most powerful player at chess
Don't you know I’m grand, master chess player now
I’ve mastered all the colors that there be.
My faerie piece control gives victory
Time travel checkmates are far too easy. (yeah)
And Spheres…. Curves and planes are no challenge for me
Won shotgun king and the infinity
Ev’ry variant made I’ve got mastery (yeah)
Cause I’m grand, master chess player now
Baby I just think about how to En passant thou
I’ve conquered a thousand variants no stress
I’ve become the most powerful player at chess
I’m Grand
Grand
I’m grand
Don’t you know I’m grand, master chess player now
Crushing at fog of war, and the horde
On chess dot ca ca com
Conqu’n circular, ‘n quadular
I’m the bomb bomb bomb bomb bomb
Win’n at puzzle board, my elo soared
You’ll face palm palm palm palm palm
There’s just no one left to beat anymore.
Cause I’m grand, master chess player now
Baby I just think about how to En passant thou
I’ve conquered a thousand variants no stress
I’ve become the most powerful player at chess
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Behind the scenes: The process for each video
200,000 Subscribers!!! Thank you all so much for the support!
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How to play Cruise Pawns
Learn the rules to the chess variant: Cruise Pawns quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
Don't own the game? Buy it here:
amazon.com - https://amzn.to/2RMQwtO
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RULES:
The rules are the same as regular chess except for these changes. In addition to their normal movement, Pawns are cruise missiles you can fire across the board. To do so, on your turn you must pick a pawn that you didn’t move in your previous turn and that pawn may not be on its starting square. Now, move that pawn up to 7 squares forward towards an opponent’s piece. You are allowed to change direction and move to the side, but this is limited to 1 square at a time. You cannot travel sideways multiple squares in a row, but after moving forward again, you can move sideways 1 square again. They may not travel diagonally.
Cruise pawns are allowed to travel through friendly pieces but may not end their turn on a friendly piece nor on an empty space. They they may not travel through an opponent’s piece. When the cruise pawn reaches the first enemy piece, it blows up and both the cruise pawn and the enemy piece are removed from the board. You are also allowed to Self-immolate and choose to move 0 spaces, targeting no enemy piece but instead just removing your cruise pawn from the board.
Each square entered by a Cruise Pawn, except it's starting and ending squares, leave it open to being shot down. As you move your cruise pawn, you must move it slowly 1 square at a time. If the defending player has a way of attacking the space the pawn moves to in its journey, they may do so and capture the cruise pawn while en route, moving their piece to that space and removing the cruise pawn from the board. Shooting down a cruise pawn does not cause it to destroy the piece that captured it. You may not shoot down a cruise pawn if the move is illegal, for example if it would expose you to check. You may also not shoot down a cruise pawn after it has passed the square and moved to the next one, you may ask your opponent to wait while you think, but they do not need to indicate the final target of the cruise pawn.
After firing a cruise pawn your turn ends and your opponent goes, even if your opponent shot it down by moving a piece. Cruise pawns may not attack friendly pieces. Cruise pawns promote like normal when performing a standard pawn move to the opposite side of the board. Once promoted, they lose their cruise pawn ability.
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How to play Chessapawn
Learn the rules to the chess variant Chessapawn quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
Don't own the game? Buy it here:
amazon.com - https://amzn.to/2RMQwtO
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RULES:
The rules are the same as regular chess except for these changes. The object of the game is to be the first player to promote any piece without it being immediately captured or stalemate your opponent. There is no check or checkmate, therefore a king may move to a threatened space.
Each piece is a pawn in addition to its ordinary piece type. So, no piece is allowed to move backwards. Also, Pieces that can move sideways may only do so with a capturing move. Knights can move 1 square forward without capturing and capture 1 space diagonally forward, in addition to their normal chess move. Bishops gain the ability to move, without capturing, 1 square forward. Rooks gain the ability to capture, but not move, diagonally forward 1 square.
All Rear rank pieces are allowed to use the pawn’s initial double-step move if you want. En passant can be performed against any piece that uses their pawn’s double-step move by any piece.
If a king is captured, the game continues like normal. You are not allowed to castle. The first player to promote a piece without it immediately being captured wins. If you are stalemated, then you lose.
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How to play Chosen Chess
Learn the rules to the chess variant: Chosen Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
Don't own the game? Buy it here:
amazon.com - https://amzn.to/2RMQwtO
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amazon.de - https://amzn.to/3MkqskD
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RULES:
The rules are the same as regular chess except for these changes. The object of the game is to capture your opponent’s king or stalemate your opponent, there is no check or checkmate. Kings are allowed to move to a threatened space.
On each player’s first turn they choose one of their pieces and place a marker on it. Now, on all future turns you must move your piece with the marker on it, then select any new different piece and place the marker on that one. You may not place the marker on the exact same piece you just moved, but you could place it on the same piece type for another piece you didn’t move.
To castle, you must choose the king for the move. You are allowed to castle when your king is threatened. And you may castle through a threatened square.
You must move the piece you marked in the previous turn, if you are unable to, then you lose the game. At the end of your turn, if you are unable to choose a new different piece, then you lose. The first player to stalemate or capture their opponent’s king, wins.
An alternative rule you can play with is to have the piece selection process hidden from your opponent by writing down the chosen piece’s coordinates on a paper each turn then revealing it.
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How to play Chazz Chess
Learn the rules to the board game Chazz Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
Don't own the game? Buy it here:
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RULES:
The rules are the same as regular chess except for these changes. Setup only pawns and a king for each side. In addition to their normal movement, Pawns are allowed to move backwards 1 square but they may not capture backwards nor capture diagonally backwards. Pawns may not double step move backwards. Your Pawns are allowed to move to your first row if you want. Any time your pawn is on your first or second row, it may perform a double step move if you want, even if that pawn has already moved or performed a double step move already. En passant is allowed from either row. When your pawn reaches the far side of the board, it may only promote to a Knight, bishop, or rook, but not a queen.
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How to play Alapawn
Learn the rules to the chess variant Alapawn quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
Don't own the game? Buy it here:
amazon.com - https://amzn.to/2RMQwtO
amazon.ca - https://amzn.to/3gCiKDV
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amazon.es - https://amzn.to/3MiurhD
amazon.de - https://amzn.to/3MkqskD
amazon.fr - https://amzn.to/3MenpKR
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RULES:
The rules are the same as regular chess except for these changes.The object of the game is to be the first player to promote a pawn or to capture all your opponent’s pawns first. There is no check or checkmate, the capture of a king does not end the game. You are not allowed to castle.
Pawns are not allowed their double step move, therefore en passant is not allowed. Pawns are allowed to move and capture diagonally forward in addition to their normal forward movement. During 3 and 50 move reptation instead of the game ending in a draw, both players remove the pieces they last moved from the board. If a player runs out of pawns, before their opponent, then they lose. If both players run out at the same time, then the last player to have moved loses.
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How to play Argentinian Chess
Learn the rules to the board game Argentinian Chess quickly and concisely - This video has no distractions, just the rules.For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
Don't own the game? Buy it here:
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amazon.de - https://amzn.to/3MkqskD
amazon.fr - https://amzn.to/3MenpKR
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RULES:
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. In the bottom left corner setup 4 white’s pawns on the 4th row. Below that from left to right setup: rook, knight, pawn, pawn. Then bishop, queen, knight, pawn. Then king, bishop, rook, pawn. For black, on the farthest row, from left to right, setup: Rook, pawn, pawn, pawn, pawn, knight, bishop, king. Then down the far-right column: bishop, knight, pawn, pawn, pawn, pawn, rook. Place black’s queen in the top right adjacent to the king.
Black goes first, then turns alternate.
Pawns move 1 square orthogonally but capture 1 square diagonally. Pawn may not perform their initial double step move option, therefore en passant is not allowed. Pawns promote when they reach any one of their opponent’s king or bishop starting squares.
Castling is not allowed. The first player to checkmate their opponent, wins!
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How to play Face-off Chess
Learn the rules to the board game Face-off Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
Don't own the game? Buy it here:
amazon.com - https://amzn.to/2RMQwtO
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RULES:
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. Kings are not allowed to be orthogonally across each other either vertically or horizontally without a piece in between. Doing so is illegal and not a valid move, so a player would be unable to move the sole piece in between two kings. The first player to checkmate their opponent wins.
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The Free Castling Rule
Learn the Free Castling rule of chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
Don't own the game? Buy it here:
amazon.com - https://amzn.to/2RMQwtO
amazon.ca - https://amzn.to/3gCiKDV
amazon.uk - https://amzn.to/3Gi02iG
amazon.es - https://amzn.to/3MiurhD
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RULES:
Before playing a game of chess you can agree to this rule variant. When castling, the King may be placed on any square up to & including the Rook's square and vice versa. The King & Rook must still end up swapping sides, and you cannot castle with a rook on one side of the board in the opposite direction to wards the other side of the board. Finally, check may not be given by castling.
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How to play Uno No Mercy
Learn the rules to the card game Uno Show 'em No Mercy quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Uno, check out this video: https://youtu.be/FkuqYtE1rw0
RULES:
The rules are the same as regular uno except for these changes. An additional way to win the game is to be the last player remaining. When you do not have a playable card, then you must draw cards from the top of the deck until you get a playable card, then you must play it.
You are allowed to stack draw cards by playing a draw card of equal or higher value than what was just played, they do not need match color or symbol. If you stack, then add that draw card’s value to the running total and it passes to the next player. The first player unable to add to the stack draws the total stack value then loses their turn. If you the last card stacked is a Wild draw card, then the player who played it picks the color that resumes play.
If ever a player has 25 or more cards in their hand, then they are immediately eliminated from the game. Add their cards to the bottom of the discard pile. Whenever you play a 7 of any color, you must swap your hand with another player of your choice, even if you don’t want to; and, whenever you play a 0 in any color, then all players must pass their hands to the next player in the current direction of play. Play then continues to the next player like normal.
The new action cards are:
Discard all. Discard all the cards in your hand that match the color of the “discard all” card. Place the extra cards under the “discard all” card.
Draw four. The next player draws 4 cards then loses their turn.
Skip everyone. Skip all the other players and take another turn.
There are new wild action cards. All wild action cards can be played on any other card and after playing one, you pick the color that resumes play. The original uno rule for being allowed to challenge a wild draw 4 card has been removed.
Wild reverse draw 4. Reverse the direction of play, then the next player in that new direction must draw 4 cards then loses their turn. When playing with just 2 players, the reverse forces you to draw the cards instead of your opponent. However, you are still allowed to stack and send the penalty back to them.
Wild draw 6 and wild draw 10. The next player draws the indicated number of cards and loses their turn.
Wild color roulette. The next player chooses a color, then they must reveal cards from the top of the draw deck one at a time until they reveal a card of the chosen color. Revealing a wild card does not count. Once the correct color card is revealed, then all the revealed cards are added to their hand and they lose their turn. This card may not be used in draw stacking.
When playing for points, numbered cards are worth their face value, every action card is worth 20 points, and every wild card is worth 50. When a player is eliminated from the game for having too many cards, then points are not scored based on the cards left in their hand, instead the player who caused them to be eliminated immediately earns 250 points. The first player to 1000 points wins.
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How to play Space Checkers
Learn the rules to the board game Space Checkers quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
https://buy.triplesgames.com/SpaceCheckers
RULES:
The object of the game is to capture all your opponent’s checkers. Setup the board like so. Checkers always go on the textured spaces. Place Black’s on the bottom 2 levels on one side and red’s on the top 2 levels across from black’s. All checkers begin the game king side facedown.
Red’s topmost 2 edge-most squares, and black’s bottommost 2 edge-most squares, are their kings rows. Red goes first then turns alternate. On your turn you must move 1 checker. The first piece you touch you must move unless moving that piece is impossible. Checkers always move forward, towards their opponent’s king row. Checkers can move diagonally forwards on the same level, Diagonally forwards and vertically towards their opponent’s king row either up or down one level, or move sideways and vertically towards their opponent’s king row up or down one level. A checker can only move one space.
If an opposing checker blocks your path and there is an available space beyond that space that would be a legal move for your piece if it was on the space where the opponent checker is, then your checker may jump the opposing checker and land on the open space, capturing the opponent’s checker and removing it from the board. If after completing a jump, there is another legal jump available, you may make a subsequent jump and capture another piece. You can string together as many jumps as you want so long in a single turn.
If you have a legal jump, you do not have to jump if you don’t want to, this is called “Huffing”. However, if you “huff”, then on your opponent’s very next turn, they may respond one of three ways: 1st, they can ignore it and make a normal move of their own. 2nd they can force you to make the jump. 3rd, they can remove your piece that missed the opportunity to jump. If the “Huff” was ignored and remains in effect after your next turn, then your opponent can still respond to it in the same way.
When a checker reaches its opponent’s king row, it becomes “kinged”. Flip the piece over and stack another on top of it to show this. Kinged checkers are allowed to travel in any direction 1 space and can jump in any direction.
The first player to capture all their opponent’s checkers wins. If you blockade your opponent so they cannot move, then you win. If it is impossible for either player to win, then the game ends in a draw.
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How to play Twixt
Learn the rules to the board game twixt quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
https://buy.triplesgames.com/Twixt
RULES:
The object of the game is to be the first player to have an uninterrupted chain of linked pegs that connect your colored border rows together. Lay out the board and each player picks a color and take the matching pieces. The holes at the edge of the board adjacent to your color lines, are your border rows. You may not play in the corners.
Pick a player to go first then turns alternate. On your turn, you must place 1 peg in any vacant hole, except those in your opponent’s border rows. If after placing a peg, you find you can link two or more pegs, you may do so by placing links in those spaces. Pegs may only link when the distance between them exactly corresponds to the diagonal of a 6 hole rectangle, identical to a knight’s chess move.
Linked pegs create barriers. Barriers may not be crossed by either player. If a player forgets to link, or chooses not to, then no barrier exists in that spot, but it could be linked on future turns. On your turn, before you place your peg, you may remove any number of your own links and pegs from the board if you want.
The first player to create an uninterrupted chain of linked pegs that connect their colored border rows together, wins!
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How to play Mind Reader
Learn the rules to the board game Mind Reader quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
amazon.com - https://amzn.to/45Q5Euq
(As an Amazon Affiliate, I earn from qualifying purchases)
RULES:
The object of the game is to be the first player to score 13 or more points. Shuffle the mind reader cards and place them on the table along with the spinner. Set 2 chairs back-to-back. Gather around the spinner and spin it to determine who goes first. On your turn, place the top 3 cards on the table for all to see. Now, you must either: pick one of the cards, or pick one other player to be your partner. If you pick the card, then the remaining players gather around the spinner and spin it. Whoever it points closest to is your partner. If you pick your partner, then the remaining players pick one of the 3 cards.
Sit back-to-back with your partner and each of you has an answer pad and pencil. Another player reads the questions on the back of the chosen card. You and your partner write down answers to each question without speaking or signaling each other. If the card says “Social Soiree” then the “who” it refers to is someone in your group.
Once finished, the answers are read aloud, compared, and points are scored. If you and your partner had zero matches, then you both score 0 points. If you had one answer match, then you each score 1 point. If 2 match, then you each scores 3 points. And if all 3 match, then each you each score 6 points. The first player to score 13 or more points, wins!
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How to play Doodle Heist
Learn the rules to the board game Doodle Heist quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
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(As an Amazon Affiliate, I earn from qualifying purchases)
RULES:
The object of the game is to be the first team to earn 7 or more points. Lay out the board and divide into 2 teams, with at least 2 people on each team. Shuffle the green adjective card deck then place 1 adjective card at the top and bottom of each column. Do the same the same with the white noun cards except with every row. Shuffle the key card deck and place it facedown on the table along with the timer. Each team takes two matching colored guess tokens. Each team selects their first artist and lead guesser.
At the beginning of each round, each team’s artist takes 1 facedown key card and secretly looks at it so no one else can see. The letter on the card corelates to a space on the board indicating which row and column for the words they need to draw to help their team guess their key letter. After both players see their card, play begins and both artists draw.
The artists may not draw letters or numbers, use dashes to indicate word length, speak words other than a “yes” or “no” after an official guess, use gestures, or use the drawing to indicate the physical location of the key letter. All the non-artists are allowed to talk openly with each other and may observe the other team’s drawings and conversation.
Your team’s lead guesser can place a guess token on any space at any time. When they do, your artist immediately stops drawing and clearly states if the guess is correct or not. If your guess is correct, then your team scores 1 point and you can immediately try to steal the other team’s point by guessing their key letter while they are still trying to guess it. Your artist may participate this guessing. If you correctly guess their key letter before they do, then you score 1 more point and the round ends. If you guess their letter incorrectly, then flip the timer. Your opponents now have 60 seconds to guess their key letter. If they guess it correctly, they score 1 point and the round ends.
BUT, if your team’s guess for your own key letter had been incorrect, then you flip the timer and your team stops talking, You don’t score anything and you may not guess anymore this round. Now, once your opponents have correctly guessed their own key letter, they will have however much time is remaining to guess your key letter. If they guess correctly, then they score 1 more point. If incorrect, then they score nothing.
When the time runs out the round ends and no one may make any guesses. Record the scores on a scorepad. Flip all the adjective and noun cards, or replace them with new ones from the deck, clear the boards, return the guess tokens, and shuffle all the key cards. Rotate the role of artists and lead guesser with new players and play another round. The first team to get 7 or more points, wins! In the event of a tie, continue playing until there is a winner.
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How to play Bad Opinions
Learn the rules to the board game Bad Opinions quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
amazon.com - https://amzn.to/3QV8RnQ
(As an Amazon Affiliate, I earn from qualifying purchases)
RULES:
The object of the game is to be the first player to earn 7 or more points. Shuffle the topic cards and deal 5 to each player. Players look at their own cards but keep them hidden from others. Place the rest of the topic deck facedown in the middle of the table. Give each player an A and B voting card and one interrupt card. Put the Rantmaster B card in the middle of the table and give the Rantmaster A card to the oldest player.
The player with the Rantmaster A card goes first, then play proceeds clockwise. On your turn pick a topic card from your hand and play it to the table, reading it aloud. Then, give your opinion on that topic. Your stated opinion may be as long or short as you want and there is no limit or requirement to how the opinion is given. Once finished, the next player clockwise from you either claims the Rantmaster B card or passes. If they pass, then the option goes to the next player until it gets back to you or someone takes the Rantmaster B card.
At anytime during this process, any player, besides you, may play their interrupt card to take the Rantmaster B card. Put the played interrupt card to the box, it may not be used again. If multiple players try to interrupt, then whoever take it first gets it.
Whoever takes the Rantmaster B card must now give their opinion on either what Rantmaster A said about that topic or they may give an entirely new opinion about the topic. Once finished, everyone else votes for the opinion they prefer by placing their matching vote card facedown on the table. Once everyone is ready, all the votes are revealed and the Rantmaster with the most votes receives 2 points recording them on the scorecard. Then every player who voted in the majority scores 1 point. If the vote is a tie, then both Rantmasters each score 1 point instead and everyone else scores none. If all the players pass on the opinion, so that no player picks up the Rantmaster B card, then the Rantmaster A player receives 2 points and all the other players receive 0.
After scoring points, the turn is over. Everyone takes their vote cards back, return the Rantmaster B card to the middle of the table, and discard the topic card. The player who was Rantmaster A draws a replacement card from the deck then gives their Rantmaster A card to the next player in turn order. Then that player takes a turn. Repeat this process until 1 player has 7 or more points, then that player is the winner. If it is a tie, then keep playing until there is only 1 winner.
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Where's the new content?
In an effort to provide more updates without clogging up my YouTube channel, I will now be using X (formerly Twitter). Follow me here if that interests you:
https://link.triplesgames.com/Updates
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How to play Senet
Learn the rules to the board game Senet quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
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(As an Amazon Affiliate, I earn from qualifying purchases)
RULES:
The object of the game is to bear your pieces off the board first. Layout the board. Pieces move round the board like so, with the invisible numbers 1 through 30 assigned as so. Setup the pieces alternating like so, with a darker piece on the 10 square. Piece movement is determined by throwing 4 two-sided dice sticks. One flat side up is 1. Two is 2. Three is 3. Four is 4. And all four rounded sides up is 6. Alternatively, you can play with a die but you ignore 5s.
Players take turns rolling to see who can roll a 1 first. The first to roll a 1 takes control of the darker pieces for the remainder of the game and moves the piece on square 10 forward 1 square. Then that player rolls again. On your turn, you move a piece exactly the number rolled. If you rolled a 1, 4, or 6; then you get to go again. If you rolled a 2 or 3, then after moving your turn ends.
If you move to the same square as an opponent’s piece, their piece is “under attack”. Move their piece back to your piece’s starting position and you take its spot. Two pieces of the same color may not occupy the same square; but 2 pieces of the same color that occupy consecutive squares next to each other protect each other from being attacked. If you have 3 of your pieces in consecutive squares, then you form a block and your opponent may not attack or pass pieces over your block.
If you are unable to move a piece forward, then you must move a piece in reverse, still swapping locations of an opponent’s piece you land on. If you are unable to move either direction, then you do nothing and your turn ends.
Square 27 is “water” and it is a trap. Any piece that lands on this square must return to square 15. If square 15 is already occupied, then the piece returns to the closest to the start of the board that is available. Squares 26, 28, and 29 are safe, and pieces there may not be attacked. When a piece would move to a square beyond 30, it is called “bearing off” and the piece removed from the board. You may not bear off a piece while you still have pieces in the 1st row. If you bear off a piece with a roll larger than the number of squares needed, then you transfer the remainder of the roll to moving another piece.
The first player to bear off all their pieces wins. If you want, you can play for points over multiple rounds. The player who wins the round scores 1 point for each of their opponent’s pieces in the 3rd row, 3 points for each piece in the first or second row.
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How to play Noble Celts (Siege Chess)
Learn the rules to the board game Noble Celts quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Don't own the game? Buy it here:
amazon.com - https://amzn.to/3PNCx5f
(As an Amazon Affiliate, I earn from qualifying purchases)
RULES:
The rules are the same as regular chess except for these changes. Layout the playing mat. Each space is considered orthogonally adjacent to the next space above, below, right, and left of it. Spaces are diagonally connected by following the ropes. Place a light queen on a light space in the innermost ring and the dark queen directly opposite it on a dark space in the outer most ring. Then, clockwise from their setup: King, bishop, knight, rook, rook, knight, bishop. Place matching pawns in front of those pieces.
Diagonal movement must go in a single direction towards the inside or outside of the board, you cannot change mid move. Vertical movement goes up or down a column of spaces. Horizontal movement goes around the ring of spaces. You are not allowed to perform an infinite move nor stop on the same space you started on. The middle circle is not a space and you cannot pass through it.
En passant is allowed like normal. You Castle like normal by moving your king 2 spaces towards either rook, then move the rook to the other side. You are also allowed to castle with either rook in either direction, giving you 4 possibilities for castling.
You are not allowed to move a piece to the space you just moved it from in the previous turn. If this is your only legal move, then you forfeit the game. The first player to checkmate their opponent, wins!
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How to play Spell Chess
Learn the rules to the board game Spell Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play Spell chess online for free here:
https://link.triplesgames.com/SpellChess
(As an chess.com affiliate we earn from qualifying subscriptions)
Don't own physical chess set? Buy one here:
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RULES:
The rules are the same as regular chess except for these changes. The object of the game is to checkmate or capture your opponent’s king. Before you make a move, there are 2 spells you can use if you want: Jump and Freeze. Jump allows you to target any unit on the board, for your next more and your opponent’s next move, that piece may be passed through by other pieces.
Freeze allows you to target a 3 by 3 area and prevent all pieces in that area from moving during your current turn and your opponent’s next turn. You can use this spell to escape check or checkmate if you want. When it is your turn again, those pieces may move again. Frozen spaces may be passed through, and frozen pieces may be captured. If you king isn’t frozen, but your rook is, you are still allowed to castle.
Each spell has a number indicating how many times you can use it each game. After you use a spell, there is a 3-turn cooldown you must wait before you can use it again. You can only use a maximum of 1 spell per turn.
You don’t have to respond to check or checkmate if you can capture the enemy king. The first player to capture or checkmate their opponent, wins.
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How to play Pawns of Power Chess
Learn the rules to the board game Pawns of Power Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Pawns of Power web app:
https://link.triplesgames.com/PawnsOfPower
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
(As an chess.com affiliate we earn from qualifying subscriptions)
Buy dice here: https://amzn.to/420FEul
(As an Amazon Affiliate, I earn from qualifying purchases)
Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
For wooden Double-Sided Chess discs, check out: https://buy.triplesgames.com/WoodDoubleSidedChessDiscs
Don't own the game? Buy it here:
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amazon.es - https://amzn.to/3MiurhD
amazon.de - https://amzn.to/3MkqskD
amazon.fr - https://amzn.to/3MenpKR
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RULES:
The rules are the same as regular chess except for these changes. For a refresher of those rules check out this video. Using paper or the Triple G Games web program, players may only perform moves based on how much power they have.
At the start of the game, each player begins with 0 power. At the beginning of each of your turns, for each pawn, and promoted pawn, you have in play, you receive + 0.5 power. Tap the app to give yourself the correct amount of power based on your pawn count. You may not have more than 10 total power.
In order to move a piece, you must spend 1 full power per space it moves. If you don’t have enough power to move a piece, you may not move it. Half-powers cannot be used. You are not allowed to move a piece a distance that is greater than the amount of power you have available. Therefore, you do not check or checkmate a king, if you would not have enough power on your next turn.
A Knight always uses exactly 3 power to move and castling requires enough power to move both the king and rook the total number of spaces, either 4 or 5 power depending on which side you castle.
If you don’t have enough power to perform a move, or you may choose not to move, then your turn is skipped and your opponent goes. If you are in check and don’t have enough power to move your king, then you lose. If both players run out of pawns and promoted pawns, then the game ends in a draw.
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How to play Lifetime Lineup
Learn the rules to the board game Lifetime Lineup quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
https://buy.triplesgames.com/LifetimeLineup
0:00 Intro
0:06 Game 1: Remember When
1:58 Game 2: It's About Time
2:56 Game 3: Memory Lane
RULES:
There are 3 different ways to play. Game 1: Remember when. The object of the game is to be the first player to get rid of all the cards in your pile by correctly placing them in chronological order in the timeline. Each player takes 1 blank gold “Your Lifetime” card and personalizes it with their information and the correct year. Put all the rest of the “Your lifetime” cards aside, they will not be used. If all the “Your lifetime” cards are filled in already, then pick one at random to use. Each player places their personalized “Your Lifetime” card date side up in the center of the table, forming a central timeline, arranging the dates in chronological order. The far left is the oldest and the far right is the most recent. Cards with duplicate years must be adjacent to each other, but the specific order between them doesn’t matter.
Shuffle the Historical Event cards, date side down, and deal 7 cards to each player. Each player keeps these cards, date side down, in a single pile on the table in front of them. Place the remaining Historical Event cards, date side down to the side as a draw deck. The oldest player goes first, then play proceeds clockwise.
On your turn, place the top card of your deck, without looking at the date side, anywhere on the timeline, including in between previously played cards, based on where you think the card fits chronologically. After you place the card, flip it over and see if the date is correct. If the date is correct, then your turn ends and the next player goes. If it is incorrect, then the card is discarded to the bottom of the historical event deck and a new card is drawn and added to the bottom of your personal pile. Then your turn ends, and the next player goes.
Continue playing until one player has successfully played all their cards, then that player is the winner.
Game 2: It’s about time. The object of the game is to win the most rounds by correctly placing cards in their chronological order. Put the “Your Lifetime” cards to the side. They will not be used in this game. Shuffle the historical event deck, date side down, and deal 3 cards to each player, or 4 cards for more challenging game. Players may not look at the date side of their cards. Players simultaneously rearrange their cards in chronological order from left to right. Once all the players have finished, everyone flips over their cards to reveal the dates. Players with dates in the correct order score 1 point, which is recorded on a scorepad. Set all the cards used for the round aside then play another round. Repeat this process until all the cards have been played. Then the player with the most points wins. If there is a tie, then shuffle the cards and the tied players continue playing until there is a winner.
Game 3: Memory Lane. The object of the game is to have a good time. Pick one player to be the host. Put the “Your Lifetime” cards to the side. They will not be used in this game. The host sorts through all the historical event cards, picks one, then shows it to everyone. The host questions another player about the event on the card. The other players are free to participate in the conversation if they want. The card is then placed in the table to start the timeline. The host then picks another card and questions a different player, then adds the card to the correct spot in the timeline. During conversations, you can compare and contrast differing responses. Keep playing for as long as you like while you engage in memories together.
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Channel Trailer
How many times have you looked up a “How to play” video and found yourself skipping forward to find what you’re looking for, the actual rules to the game?
You don’t want an intro about their channel or what makes that game great. You aren’t looking for a history lesson about the significant cultural impact of the game. You don’t want to know strategies, hear rambling repetition, video plugs, nor unrelated sponsorship promotions about pool cleaners. All you want, is the rules presented in a visual way that’s easy to understand.
Subscribe to this channel and that’s what you’ll get: Short, concise, and visually rich tutorials. Learn new games quickly. And for the games you already know but are tired of constantly explaining, or maybe you’re not very good at explaining rules, these videos will help you teach other. You can focus on setting up the game while your friends are watching the video. Afterwards, you can clarify a few questions they may have and begin. Simple. Easy. Efficient.
Being subscribed can help you find our videos quicker, as well as receiving updates when videos are available. Check out our language translation channels and subscribe to one of those if English isn’t your preferred language. Otherwise, consider subscribing and have a great day.
Other Language Channels:
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301
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How to play Trivial Pursuit Generations
Learn the rules to the board game Trivial Pursuit Generations quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
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(As an Amazon Affiliate, I earn from qualifying purchases)
RULES:
The object of the game is to be the first player to win 6 wedges of different colors then answer a final personal trivia question correctly.
Layout the board. Each player takes a wedge holder and places it in the center circle on the gameboard. Each player picks one generation from this list. You don’t have to pick your generation and multiple people can pick the same generation. The generation you pick will determine the questions you will answer for the duration of the game.
The oldest player goes first, then play proceeds clockwise. On your turn roll the die and move your wedge holder that many spaces in any direction. You may not touch the same space multiple times in a single move. The center circle counts as 1 space.
If you land on any wedge space, the player to your left draws a matching-colored category card and reads the question in your corresponding generation, keeping the answer hidden. If you answer correctly, collect a matching wedge of that color and end your turn. If you already have that colored wedge, then collect nothing and take another turn. If you answer the question incorrectly, then nothing happens and your turn ends. The question card is then returned to the back of its respective deck.
If you land on the center circle or a personal space, then you pick any other player to draw a card from the personal trivia deck. If that card is blank, then that player secretly fills in their name on the question side, or the name of someone else everyone personally knows, then writes the answer on the answer side. For an easier game, they can write down 3 multiple choice answers. Once completed, or if the drawn card was already filled out, then that player reads the question as normal. If you guess the correct answer, then you receive a wedge for any color you do not already have, then your turn ends.
If you land on the roll again space, then take another turn. Once you have filled your wedge holder with 6 different colors, you must move to the center space by exact count and answer 1 final personal question correctly. If you earned your final wedge on the center space, you must leave that space before you can return to it to win.
When you land on the center space for your final question, all the other players pick a player to draw the personal question card. If you answer correctly, you win. If not, you must leave the center before you can return for another chance. The first player to collect 6 wedges of different colors then answer a final personal trivia question correctly, wins.
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New Language Announcement!
Official TSG Language Channels:
Filipino – Filipino - https://www.youtube.com/@TripleSGamesPilipino
한국인 - Korean - https://www.youtube.com/@TripleSGamesKorean
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Español - Spanish - https://www.youtube.com/@triplesgamesespanol
中国人 - Chinese - https://www.youtube.com/@TripleSGamesChinese
Pусский - Russian - https://www.youtube.com/@TripleSGamesRussian
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বাংলা - Bengali - https://www.youtube.com/@TripleSGamesBengali
Français - French - https://www.youtube.com/@TripleSGamesFrancais
日本 - Japanese - https://www.youtube.com/@TripleSGamesJapanese
العربية - Arabic - https://www.youtube.com/@TripleSGamesArabic
Deutsch - German - https://www.youtube.com/@TripleSGamesDeutsch
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