How to play Chaturaji
Learn the rules to the board game Chaturaji quickly and concisely - This video has no distractions, just the rules.
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RULES:
The rules are the same as regular chess, except for these changes. For a refresher of those rules, check out this video. The object of the game is to get the most points, there is no checkmate. You earn points by capturing pieces and checking kings:
Pawns are worth 1, knights & kings are 3, and bishops & sailboat are 5.
Checking 2 enemy kings simultaneously is worth 1 point and checking 3 kings simultaneously is worth 5.
In the bottom left of the board, setup 4 red pawns on the 2nd row. On the first, from left to right, set up: Sailboat, Knight, Bishop, King. Rotate this setup 90 degrees around the board with blue, yellow, and green like so. The sailboat moves like a rook.
Red goes first then play proceeds clockwise. Pawns still move forward, in the direction away from their rear rank starting pieces, towards the far side of the board, capturing diagonally forward. Pawns may not perform their initial double step move, therefore En passant is not allowed. Pawns must promote to a rook went they reach the far side of the board.
Castling is not allowed. Kings may move to a threatened space and do not need to move out of check. Once your king is captured, your turns are skipped. All your pieces remain on the board and are considered “dead”. Dead pieces no longer move, cannot be passed through, but they can still be captured. Capturing dead pieces earns 0 points, except for Kings, which still yield 3.
The game ends when 3 kings have been captured then the player with the most points wins, even if their king had been captured. Alternatively, if you are so far ahead in points, you can claim victory and end the game, earning 3 points for every remaining king on the board. If the remaining material on the board, and the current scores, determine it is only possible for 1 player to win, then the game ends automatically.
Players are not allowed to team up or work together; or suggest moves or strategy. The player with the most points at the end, wins.
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How to play AlQuerques
Learn the rules to the board game AlQuerques quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to capture all your opponent’s pegs, or, form a position so they are unable to move. Layout the board. Each player takes 12 pegs of one color and places them in their 2 closest rows, and the 2 spots on the right of the middle row, leaving the center spot open. Pick a player to go first, then turns alternate.
On your turn, you must move 1 of your pegs along any line to an open space. Or you may jump a single opponent peg in a straight line to an open space behind it, capturing that piece and removing that piece from the board. You do not have to jump if you don’t want to. After you jump a piece and remove it from the board, if your piece now has another available jump, you can make another jump in the same turn if you want. There is no limit to the number of jumps you can chain together.
The first player to capture all their opponent’s pegs, or form a position so their opponent is unable to move, wins!
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How to play Past & Present Pairs
Learn the rules to the board game Past & Present Pairs quickly and concisely - This video has no distractions, just the rules.
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0:00 Intro
0:05 Game 1: Matchy Matchy
0:48 Game 2: Lone Stocking
1:51 Game 3: Tall Tales
RULES:
There are 3 different ways to play. Game 1: Matchy Matchy. The object of the game is to be the first player to get the most matching pairs. Remove the lone stocking card as it will not be used. Shuffle the deck and deal the cards, facedown, in a 5 by 6 grid. The oldest player goes first then play proceeds clockwise. On your turn, flip over any 2 cards faceup so all the players can see them. If it is a match, then collect the cards to a pile in front of you and take another turn. If it isn’t a match, then return the cards facedown and end your turn and the next player goes. Once all the cards have been collected, the game ends, and the player with the most cards wins!
Game 2: Lone Stocking. The object of the game is to be the first player to discard all the cards in your hand and not be left with the lone stocking. Add the lone stocking card to the deck and shuffle it. Deal out all the cards to the players one at a time. Players look at their own cards but keep them hidden from others. Some players may have more cards than others.
Every player now places all their matching pairs faceup on the table in front of them. Then the oldest player goes first and play proceeds clockwise. On your turn, fan out your cards facedown to the player to your left. That player then secretly pulls one card and adds it to their hand. If they now have a match in their hand, they can discard it in front of them. Then, your turn ends, and the next player goes. Repeat this process and when someone runs out of cards, then their turns are skipped. Once all the cards have been matched and the lone stocking card is left, then the game ends and the player with the lone stocking card loses and everyone else wins.
Game 3: Tall Tales. The object of the game is to be the first player to score 5 points by guessing whether other players’ stories are true or false. Remove the stocking card and shuffle the deck and deal 2 cards to each player. Place the remainder of the deck facedown in the center of the table. The oldest player goes first, then play proceeds counterclockwise. On your turn choose 1 of the 2 cards in your hand and play it faceup in front of you for everyone to see.
Now, tell a story about the card. The story can be true or false. It can be short, simple, dull, or exciting, but it should be inspired by the card. Once you finished telling your story, every other players now needs to guess whether they think that story was true or false. Each player states their guess then you reveal if it was true or false. Each player who guessed correctly receives 1 point, which is recorded on a scorepad. Discard your card and draw a new one from the deck, your turn is now over and the next player goes. Continue playing until 1 player has 5 points, then that player is the winner.
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How to play Scrabble Bingo
Learn the rules to the board game Scrabble Bingo quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to complete a 4-letter word horizontally or vertically. Give each player a random bingo card, which they then pick a side to use. Put all the tiles in the bag and mix them up. The oldest player goes first, then play proceeds clockwise. On your turn randomly draw 1 tile from the bag for each player playing and place the tiles face up in the center of the table for everyone to see. Then, starting with you and proceeding clockwise, each player takes 1 tile from the middle that matches a letter on their card, and adds it to that spot on their board. If they don’t have a match, then they are skipped. Blank tiles are wilds that can represent any letter.
Once all the players have either taken a tile or been skipped the round is over. Return any unused tiles back to the bag and mix them up. Pass the bag to the next player and the process repeats until one player has completed a word, then that player yells “bingo” and wins.
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How to play Scrabble Pass
Learn the rules to the board game Scrabble Pass quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to score the most points by spelling a word each round. Give each player a scrabble pass card and tile rack. Use the side with the 5 rows for a standard game or flip it over for a shorter game. Put all the tiles in the bag and mix them up. Place the timer in the middle of the table.
Each letter tile has a value as indicated by its number. Blank tiles have no value but can be used as any single letter. When played, you must declare its letter and you cannot change its letter later.
There are no turns, all play happens simultaneously. At the start of each round, each player draws 7 random tiles and adds them to their rack. Next, once everyone is ready, all players pass their racks to the player to their left. Now, each player must form one word that is 2 to 5 letters long with the tiles passed to them.
The first letter of a word must start in the far-left space on any empty row. The first player to complete a word yells “Lock!” and flips the timer. All the other players now have until the time runs out to form their word and place it. Once you form your word on the card, you may not change it. When the time ends, tiles may no longer be played. Return all the remaining tiles in all the players’ racks to the bag, then points are scored.
The player who completed a word first and yelled “Lock”, receives 5 bonus points. Everyone scores points based on the combined value of all the letters in the word they formed that round. If you covered a premium square, then you will receive bonus points. The Premium letter bonus only applies to the letter on top of it, while the premium word bonus applies to the total value of the word. Apply bonuses to premium letters before premium words. Blanks on premium word squares still activate the bonus. If you created a word with all 5 letters, then you receive a bonus 5 points after the word has scored. Record the scores on a score pad.
You are allowed to use any word in the official Scrabble dictionary, or any agreed upon dictionary of your choice. Players may only consult a dictionary during a challenge. Illegal words that are not allowed, are: any word that is misspelled, made up words, proper nouns and proper names, foreign words, abbreviations, acronyms, freestanding prefixes and suffixes, hyphenated words, and words with apostrophes.
If you think someone’s word is illegal, you may challenge them and look up their word in the dictionary. If the word is illegal, then the illegal word is returned to the bag and it scores no points. If the word is legal, then the challenger returns their word to the bag instead and they don’t score that round. If the player who “locked” their word first played illegally, then they do not receive the bonus 5 points.
The player with the most points after 5 rounds, or 3 rounds in the shorter game, wins!
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How to play Fidchell (aka Gwyddbwyll)
Learn the rules to the board game Fidchell (aka Gwyddbwyll) quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to connect the center circle to the outer edge of the board though a continues chain of adjacent pawns. Layout the board and each player takes a set of 27 matching colored pawns. Pick a player to go first, then turns alternate.
On your turn, you must place one of your pawns on any empty intersection of lines on the board. If you sandwich one of your opponent’s pawns between two of your own in a continuous line with no gaps in between, then you get to remove their pawn from the board and take another turn. Captured pawns are removed from the game and may not be re-placed on future turns. You may capture again on your bonus turn, and continue to gain successive extra turns. If you capture multiple pieces in one move, you only gain 1 extra turn. You may not capture through the center.
You may safely place a piece sandwiched in between two enemy pieces without it being captured. Once you have placed all your pawns, then your movement phase begins.
On your turn, move 1 piece in a single direction following 1 line through vacant intersections as far as you like or until you run into an obstacle. You may not move through or into obstacles or through the center. You capture pieces by creating sandwiches in the same way as before, gaining an extra turn for each one. There is one new feature, the center of the board acts as half the sandwich for either player when capturing pawns in the innermost ring.
The first player to connect the center circle to the outer edge of the board through a continuous chain of adjacent pawns, wins.
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How to play Qawale
Learn the rules to the board game Qawale quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is be the first player to get a four in a row horizontally, vertically, or diagonally. Layout the board and stack 2 tan colored pebbles in each corner. Give each player 8 pebbles of one color. Pick a player to go first, then turns alternate. On your turn, you must place one of your pebbles on an existing pebble on the board, you may not place your pebble on an empty space.
Now, pick up the entire stack of pebbles and place the bottom pebble on any orthogonally adjacent space, then again with the next bottom pebble, until your top pebble has been placed. You may not move diagonally. You may not backtrack to the space you just moved from, however, you are allowed to circle back around and place a pebble on a space you already were on that turn. Placed pebbles always go on top of the stack they are added to.
After you place a pebble and move, then your turn ends and the next player goes. Continue playing until 1 player has a 4 in a row horizontally, vertically, or diagonally. Then that player wins. A stack of 4 pebbles of the same color on top of each other does not count as a 4 in a row. If both players have a 4 in a row at the same time, or if both players run out of pebbles without a 4 in a row, then the game ends in a draw.
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How to play Uno Blitzo
Learn the rules to the board game Uno Blitzo quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is win 4 rounds. The object of each round is to be the first player to “turn out” all your card lights. Lay out the game unit and turn it on. Select the number of players by pressing the corresponding lit up number, then select the game level. Level 1 is a slow speed with no penalties. Level 2 is a slow speed with penalties. Level 3 is fast speed with no penalties. Level 4 is fast speed with penalties and random “instant uno” sounds.
Press the center button to hear the instant uno sound. Then press it again to begin play. Each player will begin the hand with all four uno card buttons illuminated. One of the player lights will light up, indicating whose turn it is. On your turn, listen to the audio command then play the correct card or pass to the right or left. There are 2 yellow command buttons on the sides. When the unit says “skip” “reverse” or “draw” you must use the command buttons. Skip must be played in the correct direction of play and it skips the next player. If play is going clockwise, you will press the left button. If it is going counterclockwise, you will press the right button. If the unit says “reverse”, then you must press the command button for the opposite direction and the direction of play will reverse. If it says draw, then you can press either button to target the next player, and that player will light up 1 to 3 of their cards, or 0 if they are already lit.
If you can’t make a play in time, or if you can’t make a play, or choose not to play, or make the wrong play; your turn will be skipped and the next player will need to play. If playing with penalties, then a card will illumine. If you play the correct card, then the card light will turn off. If the unit makes the instant uno sound, then the first player to press the middle button will receive the bonus of getting all but one of their lights turned off.
When you get down to the last 2 cards in your hand. On your next turn you must call uno by pressing the center button instead of playing the correct card. Then the game unit will play the correct one for you. If you press the card instead of the center, then another player can catch you by pressing the center button before the next player takes their turn and you will be penalized.
The first player to successfully turn out all their lights, wins.
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How to play Monopoly Secret Vault
Learn the rules to the board game Monopoly Secret Vault quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Monopoly, check out this video: https://youtu.be/IPYH4dnhdHg
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RULES:
The rules are the same as regular monopoly except for these changes. Paper money has been replaced with money chips and each player starts the game with 3000 money divided as seen. Community chest has been removed. During setup, place the vault on in the center of the board and close the lid and press the reset button 3 times. Put 1 key, 1 hotel, and four 100 money into it through the hole.
On your turn, if you roll the vault icon then, unless you are in jail, you get to immediately make an attempt to open the vault. If you land on a guess for free space, pay to guess, free parking, or you draw a chance card tells you, after following the rules on the card or space you can make one attempt to open the vault. To make an attempt, rotate the top yellow part of the vault clockwise to any number then press the red button. If the vault opens then you get to take everything that is inside and the banker refills the vault with 1 key, 1 hotel, and 400 money from the bank, closes the lid then presses the reset button 3 times. If you guess the vault number incorrectly, then nothing happens.
There are 4 locked properties on the board. When you land on them you may not purchase them. When you collect a key from the vault, immediately place it on a locked property and take that property title for free. That property is now unlocked and treated like a normal property.
When you pass go, collect 400 money from the bank, then place 100 money from the bank into the vault. Income tax and luxury tax payments go to the vault. The cost to get out of jail is 100 money and it is paid to the vault.
There are no houses, only hotels. Hotels may not be purchased from the bank, only earned from the vault or traded with another player. Keep collected hotels in front of you. You may place hotels on a complete color set you own. You do not need to place hotels evenly. You may not place more than 2 hotels on a property, and you may not sell hotels back to the bank. You may remove a hotel on a property during your turn and place it in front of you. You may not trade properties with hotels on them, you must first remove the hotel.
The game ends once all the properties are owned, including the locked properties. Then all players collect rent for each property they own at their current rent levels. Do not collect any money for unused hotels. Everyone adds up their cash and the player with the most money wins.
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How to play Uno Chess
Learn the rules to Uno Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. The object of the game is to capture your opponent’s king, there is no check or checkmate.
Get an Uno deck and remove all the 9s, 0s, and all the action and wild cards except for 1 reverse and draw 2 in each color, and all the regular wilds. Shuffle the deck and deal 7 cards to each player, then place the deck face down next to the board as a draw deck. Flip over the top card to start a discard pile, if it is an action card, ignore the action. Players look at their own cards but keep them hidden from their opponent.
Pick a player to go first, then turns alternate. On your turn, you must play 1 card from your hand to the top of the discard pile that matches that card’s color, number, or symbol. If the top card is a wild, you can play any card on it. You may also play a wild onto any card. When you play a number card, move any corresponding chess piece as indicated by the number played.
Numbers are referenced the same as standard chess board notation with “A” = 1 ascending to “H” = 8. The piece to be moved, must be starting the turn on the same row or column as the number played. The card can reference any one of your pieces starting in the corresponding row or column. For example, if white played a 2, that would be this row and column allowing white to move any one of these pieces.
The chosen piece then performs a standard chess move. After you play a card, you then draw a new card from the deck and end your turn. If you are unable to play a card, or all your plays reference no pieces you can move, then you discard 1 card from your hand and end your turn, without moving a piece. The discarded card is the new top card in the discard that matched. You must play a matching card to the discard if you can, even if you don't want to. At the end of your turn you draw 1 card. If the draw deck runs out of cards, shuffle all but the top card of the discard into a new draw deck.
If you play a wild, you may move one of your pieces that is anywhere on the board. If you play a reverse, then you undo your opponent’s last chess move. You are allowed to undo the capture of any piece, including losing your king. If you play a draw 2, then you do not move a piece. Instead, draw 2 cards then discard any 2 cards from your hand. You may pick which card is on top. The discarded numbers do not allow you to move pieces and discarded actions are not activated. Then end your turn. That top card is the new card that must be matched to.
Kings may move to a threatened space. To castle, you must play a card that targets your king, and you may castle through threats. En passant is allowed like normal.
If you are down to your last piece, you must say “uno” before the end of your turn. If you don’t, and your opponent catches you, then you instantly lose the game. Otherwise, the first player to capture their opponent’s king, without it being reversed, wins. If both players each play 3 cards in a row and no chess piece on the board moves, then the game ends in a draw.
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How to play Monopoly Scrabble
Learn the rules to the board game Monopoly Scrabble quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Scrabble, check out this video: https://youtu.be/K1KgvZwwJqo
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RULES:
The object of the game is to have the most wealth at the end. Layout the board and each player takes a token a places it on go. Give each player a tile rack mix up the tiles in the bag, then each player secretly draws 7 tiles to their rack, keeping them hidden from others. Give each player one 500 and five 100 bills. Place 1 500 bill under free parking. Give the bank a tile rack with 7 random tiles that are visible to all the players. Shuffle the chance and community chest decks and place them face down on the table.
Each player draws a tile from the bag and the player with the letter closest to “A” goes first, then play proceeds clockwise. If there is a tie, try again. A blank tile beats every letter. On your turn you must play a word like you would in normal scrabble to the center board then move your token clockwise based on the value of the word, or words, scored. For a refresher of the normal rules of scrabble, check out this video.
You may purchase any number of letter tiles from the Bank for 100 money each. When replenishing tiles at the end of your turn, refill the banks rank before refilling your own. If you have the matching letter for a blank tile, you may pay 500 money to swap it and add it to your rack. The blank tile may be played that turn or saved for a future turn. You are allowed to pay 100 money plus 500 in take a blank tile in play to your rack and replace it with one from the bank.
If you form a word that covers a monopoly property group, then you collect that property group card from the bank or take it from its current owner. If a player lands on a property group space that another player owns, they must pay them rent as indicated on the board. If the property group is unowned, then nothing happens, and they may not purchase it.
If you land on a chance or community chest space, then draw the top card of the respective deck and do what it says, then put the card at the bottom of the deck. When you land on or pass go, collect 2 thousand money from the bank. If you land on “advance to free parking” then you move to free parking but do not pass go. When you land on free parking, collect all the money under it, then refill the space with 500 from the bank.
If you land on go to jail, then move directly to the in jail space. On your next turn you must pay 100 and continue your turn as normal. This space when you land on go to jail normally, you remain in the just visiting section and nothing happens.
If you owe money to another player or the bank and cannot pay, then you can sell property cards back to the bank for half of their value.
The game ends when all the letters from the bag have been drawn and when 1 player uses their last tile OR when all possible plays have been made. If you can’t make a play but another player can, then your turn is skipped. When the game ends each player must pay the bank 100 money for every unplayed letter in their rack. However, if one player had played all their tiles, then all the other players pay them instead. Each player then combines the sum of all their money with the value of all their properties and the player with the most wealth wins.
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How to play Sovereign Chess Arena
Learn the rules to the board game Sovereign Chess Arena quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Sovereign Chess, check out this video: https://youtu.be/rhq7oppTUuc
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RULES:
The rules are the same as regular Sovereign chess except for these changes. Layout the board and, using the pieces from your sovereign chess game, place the colored pieces next to their matching spaces on the board, following the arrows for the knights placements in the corners. Place pawns in front of their matching colors. Queens, bishops, and rooks may not travel more than 6 squares in a single turn. They may not check a king that is greater than 6 squares away. Pawns promote when reaching the center 2x2 area. The first player to checkmate their opponent, wins.
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How to play Minecraft Magnetic Travel Puzzle
Learn the rules to the game: Minecraft Magnetic Travel Puzzle, quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to place the correct pattern on the crafting table. Pick a puzzle and arrange the magnetic symbols on the crafting board into the correct single solution by using the clues for that puzzle. The clues are: A colored square determines the color of the item but not the shape. A Black and white symbol indicates the shape of an item but not the color. And a fully colored symbol indicates that specific items shape and color. A blank space means any item can be there but shows you the precise location of some of the clues. A negative clue appears on a darker background and shows you a pattern that you are not allowed to have in the final crafting solution. Correctly solve every puzzle to win.
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How to play Uno Quatro
Learn the rules to the board game Uno Quatro quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to match by color or number, 4 in a row horizontally, vertically, or diagonally. Layout the tray upright against the stand. Mix up the tiles in the bag and each player secretly draws 3 tiles to form their hand. Players look at their own tiles but keep them hidden from others. The youngest player goes first then play proceeds clockwise.
On your turn you place a tile from your hand at the top of a tray column and let it drop down into place. Once a tile is in play, it may be used by any player. If the tile you placed is adjacent to any other tiles, either horizontally, vertically, or diagonally; then you must match to many one of them either by color or number. You do not need to match all sides, just one.
If you are unable to play a tile from your hand, then you must discard a tile to the bag and draw a new one. If the drawn tile is playable, then you may play it. After you play or discard and draw, your turn ends and you draw back up to 3 tiles.
These symbols are for colorblind players. Some tiles have special action symbols on them. They are: Swap. After playing, swap the position of any two column trays by sliding them up and out then back into their new positions. Push. After playing, push down on that tile to pop the bottom most tile out and return it to the bag. The push tile must match at least 1 adjacent tile, if any, for this final pushed position.
If the push tile is the bottommost tile, then you do not push it out. You are allowed to play a push tile into a column that is full. Minus 2. After playing, take 2 random tiles from the next player and place them back in the bag, leaving that player with only 1 tile for their next turn. After which they will draw back up to 3.
The first player to get 4 tiles in a row either horizontally, vertically, or diagonally, wins!
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How to play Rush Hour 2
Learn the rules to the puzzle game Rush Hour 2 quickly and concisely - This video has no distractions, just the rules.
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RULES:
Rush Hour 2 is an add on pack to the original rush hour game. It adds 40 more challenge cards, ranging from intermediate to genius, as well as an additional convertible that can change the complexity of the puzzles. Some puzzle will require you to remove 2 vehicles.
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How to play Skip-bo Masters
Learn the rules to the card game Skip-bo Masters quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Skip-bo, check out this video: https://youtu.be/Z-b_XTnMRck
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RULES:
The rules are the same as regular Skip-bo except for these changes. During setup give each player 12 coins. Coins are used 1 of 3 ways. First, you can pay coins equal to the numerical value of the next card in a building pile in lieu of playing that card. If you do, you must play the next numerical card in sequence. Put the spent coins next to that building pile. You may not pay for multiple cards in succession, you must play a physical card in between payments.
Second, you give another player 1 coin to play the topmost card from one of their discard piles or their stock pile to any building pile. The player may not refuse and the bought card must be played, it cannot be added to your hand or a discard pile.
Third, some cards have a toll as indicated by the number of coin icons on them. This is how many coins you must pay to continue your turn after playing that card. If you do not pay, then your turn ends immediately, even if you had other cards you wanted to play. If you do pay, then place the coins next to the building pile where you played the toll card then continue your turn.
Whenever a building pile is cleared that has coins next to it. Then, starting with the player who cleared that pile and proceeding clockwise, all those coins are dealt out to all the players 1 at a time. Some players may get more coins than others.
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How to play Alphabet Bingo
Learn the rules to the board game Alphabet Bingo quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to cover 4 letters in one row or column. Give each player a board and some chips. Put the tokens in the bag and mix them up. Pick a player to pull out a random token from the bag and announces the letter to everyone and shows them the letter side only. Now everyone who has that letter on their board, places a chip on that space. The first player to fill one row or column with chips shouts “Bingo” and wins.
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How to play Color Cube Sudoku
Learn the rules to the puzzle game Color Cube Sudoku quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of this single player puzzle game is to flip and rearrange the 9 color cubes into a 3 by 3 square so that teach of the six colors appear only once in every row and column. Each cube has exactly 4 colors. No 2 cubes contain the same 4 colors. The arrangement of the colors is different on each side of a cube, but all the cubes follow the same pattern. Once each color only appears once in each row and column you win. For added complexity, try solving the puzzle with these variations: 1. No square can be diagonally next to another of the same color. 2. Create a diamond pattern where each side of the cube is the same color. 3. Create 2 diagonal lines of the same color that are 5 blocks long that intersect one another.
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How to play Dos Second Edition
Learn the rules to the card game Dos Second Edition quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of uno, check out this video: https://youtu.be/FkuqYtE1rw0
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RULES:
The rules are the same as uno, except for these changes. For a refresher of those rules, check out this video. After dealing create 2 discard piles. You may play to either discard pile or both in the same turn. If you play 2 action cards, then both actions apply only to the very next player in turn order. You can combine the numerical values of two cards of the same color from your hand together to match the number of the top card in a discard pile and play to that pile. All number 2 cards are called wild dos cards and they are a 2 in any color you choose, however they do not allow you to control the color the next card must be unless they are played on top of another wild dos card.
The requirement for yelling “uno” is removed and replaced with yelling “dos” when you have 2 cards in your hand. When you play a wild play 2 card, you pick the color that resumes play for the discard pile. Then the next player must play at least 2 cards on their turn. If they can’t, then they play nothing, draw 2 cards then end their turn.
If playing for points, Wild dos and wild play two cards are worth 50 points each.
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How to play Q-bitz Extreme
Learn the rules to the board game Q-bitz Extreme quickly and concisely - This video has no distractions, just the rules.
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RULES:
The rules are the same as regular Q-bitz except for these changes. The patterns are extreme. Two cubes in each set have different patterns. Play 8 rounds instead of 9. In the 4th and 8th round, players must make the pattern with inverted colors. The player who collects the most cards after 8 rounds, wins!
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How to play Qwirkle Cubes
Learn the rules to the board game Qwirkle Cubes quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to score the most points by strategically adding cubes to the grid. Mix up all the cubes in the bag, then each player takes 6 of them and rolls them in front of themselves to create their hand. Everyone plays with open hands, with all their cubes visible at all times. The oldest player goes first, then play proceeds clockwise. On your turn, choose any of the cubes in your hand to re-roll. You may reroll all of them or none of them if you want.
Next, you may add any number of the cubes from your hand to the grid that you want. The top face of a cube is the only face of the cube that matters when matching to the grid. On your turn, you must add at least 1 cube, if you cannot, then you must re-roll all your cubes until you can.
The grid is the central play area where everyone collectively plays. The very first turn of the game, the first player must play down 2 or more cubes. If they are unable to play, then they must reroll all their cubes until they can play. Lines happen in horizontally or vertically adjacent cubes, never diagonally. Each line may only have 1 attribute in common: either color or shape. Lines may not have any duplicates. To add a cube to a line, you must match to its existing attribute.
You can only connect to multiple lines at the same time so long as all these restrictions in all lines are followed. Except for the first play of the game, all cubes must be placed adjacent to lines already present in the grid; you may not create multiple grids. If you play multiple cubes to the grid, all the cubes must share one attribute and be added to the same line. However, they do not have to touch one another.
When you create a line, you score 1 point for each cube in that line. When you add to an existing line, you score 1 point for each cube in that line, including the cubes that were already a part of that line. One cube can score 2 points if it is part of 2 different lines. You score an additional 6 bonus points whenever you complete a line of 6 cubes: this is called a Qwirkle. A qwirkle is worth 12 points. 1 point for each of the 6 cubes in it, then another 6 bonus points. Lines of more than 6 cubes is never allowed.
At the end of your turn, draw back up to 6 cubes then roll them to form your hand. When there are no more cubes in the bag, play continues without players replenishing their hands. Then the first player to play all their cubes ends the game and receives a bonus 6 points. The player with the most points wins.
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452
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How to play Monopoly Revolution
Learn the rules to the board game Monopoly Revolution quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Monopoly, check out this video: https://youtu.be/IPYH4dnhdHg
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RULES:
The rules are the same as regular monopoly except for these changes. Lay out the board and put the game unit in its center. All money is digital and each player takes a bank card.
Press any button on the game unit to turn it on. Hold the “c” button to clear the balances from the previous game. Whenever you need to add money to your account, put your card in the green side. Whenever you need to spend money, put your card in the red side. If you need to pay another player, then they put their card in the green side while yours is in the red. Always wait until the new balance shows on all cards before removing any card from the game unit. To view your balance, insert your card into either side then remove it without pressing any buttons.
When you land on or pass go, insert your card and press the go arrow. Money increments in thousands and millions, indicated by the K or M respectively. When typing in money, you must include the proper increment after the numbers to enter it. Press the c to delete a mistake and reenter it.
The game is divided into 4 zones: walking, cycle, car, and rocket. GO, free parking, jail, and go to jail and not included in these zones. When you land on a zone space, press the zone button. Pick to either choose any single zone and every player in that zone gets a chance; or you may travel to the next unowned property and put it up for auction. To perform the chance option, wait until the game unit shows the zone icon you want to affect then press the zone button and every player in that zone must follow the change message.
If you pick the other option and every property is owned, you can “force a deal” and swap one of your properties that isn’t in a complete set with any other player’s property that also isn’t in a complete set.
To auction a property, press the deal button to start a timer. When the timer ends the auction ends and the highest bidder wins. If the auction ends before the timer, then press the deal button again to stop it.
Randomly throughout the game the game unit may show a question mark and give out a chance. The chance applies to the player who has just taken their card out of the game unit. If the chance comes up when your in the middle of a transaction, then follow the instructions immediately and lose out on that transaction.. If a chance sends multiple players to an unowned property, then the property is auctioned. Auctions start at 10 thousand and increase by any amount.
There are 4 utilities on the board instead of 2 and they function just like railroads. When repaying a mortgage, round up to the nearest 10 thousand. The price to get out of jail is 500 thousand and it must be paid before you roll. If the game unit displays get out of jail on any player’s turn, then all players in jail are immediately released.
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How to play Monopoly Electronic Banking (2009)
Learn the rules to the 2009 board game Monopoly Electronic Banking quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Monopoly, check out this video: https://youtu.be/IPYH4dnhdHg
Don't own the game? Buy it here:
https://buy.triplesgames.com/MonopolyElectronicBanking
RULES:
The rules are the same as regular monopoly except for these changes. All money is digital and each player takes a bank card. Press any button on the game unit to turn it on. Hold the “c” button to clear the balances from the previous game. Whenever you need to add money to your account, put your card in the green side. Whenever you need to spend money, put your card in the red side. If you need to pay another player, then they put their card in the green side while yours is in the red. Always wait until the new balance shows on all cards before removing any card from the game unit. To view your balance, insert your card into either side then remove it without pressing any buttons.
When you land on go, insert your card and press the go arrow. Money increments in thousands and millions, indicated by the K or M respectively. When typing in money, you must include the proper increment after the numbers to enter it. Press the c to delete a mistake and reenter it.
The price to get out of jail is 500 thousand.
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How to play Qwirkle Rummy
Learn the rules to the card game Qwirkle Rummy quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to make the most quirkles. A quirkle is a run of 6 cards that are all either the same shape or all the same color, without any duplicates. Shuffle the deck and deal 9 cards to each player. Put the remainder of the deck facedown to the side as a draw deck. Players look at their own cards but keep them hidden from others. The player with the largest set of cards that are all one shape or color, without duplicates, goes first, then play proceeds clockwise. If it is a tie, then the older player goes first. If no player has a set of at least 3 cards, then all the cards are reshuffled and dealt again.
The first player does not have to play their largest set. On your turn, you can play cards from your hand to form a new set, add to an existing set, or switch cards to make new sets. You can any of these multiple times on your turn if you want. A set must contain at least 3 cards that share 1 attribute: either color or shape. There cannot be duplicates in a set. To start a new set lay it to the table with the cards overlapping.
To add a card to an existing set, the card added must contain the matching attribute and there cannot be any duplicates. Whenever a quirkle of 6 cards is formed, the player who made the quirkle collects all the cards to overlapping stacks near them for easy point counting later. All completed quirkles, and cards in those quirkles, must be visible to all players at all times.
To switch cards, you must add at least 1 card from your hand to the play area. Next, rearrange any number of cards already in play so as to make new sets. When finished, all the sets must still have at least 3 cards and one common attribute with no duplicates. You are allowed to switch cards into quirkles and score points.
You must play at least one card on your turn if you can. If you are unable to play, then your turn is skipped, and you do nothing. After playing cards, your turn ends, and you draw back up to 9 cards. When the last card is drawn, each player gets 1 more turn, with the player who drew the last card getting the final turn, then the game ends and the player with the most quirkles wins. If it is a tie, then the tied players rejoice in their shared victory.
There is a colorblind friendly version of the game you can also play with.
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