BILL WILLIAMSON | Red Dead Redemption #reddeadredemption #reddead #shorts
Ongoing Playthrough on Channel.
Red Dead Redemption is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911 and follows John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a hired gun. Having no other choice, Marston sets out to bring three members of his former gang to justice.
The game is played from a third-person perspective. The player may freely roam in its interactive open world, a fictionalized version of the Western United States and Northern Mexico, primarily by horseback and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game makes use of a morality system, by which the player's actions in the game affect their character's levels of honor and fame and how other characters respond to the player. An online multiplayer mode is included with the original release, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.
The game's development lasted over five years, and it became one of the most expensive video games ever made. Rockstar improved its proprietary game engine to increase its technological capabilities. The development team conducted extensive research, including field trips to Washington, D.C. and analyzing classic Western films, to achieve realism while creating the game. The team hired professional actors to perform the body movements through motion capture. Red Dead Redemption features an original score composed by Bill Elm and Woody Jackson. The game's development received controversy following accusations of unethical working practices. The working hours and managerial style of the studio was met with public complaints from staff members.
Red Dead Redemption was released for the PlayStation 3 and Xbox 360 in May 2010, and for Nintendo Switch and PlayStation 4 in August 2023. It received critical acclaim for its visuals, music, performances, gameplay, and narrative. It won several year-end accolades, including Game of the Year awards from several gaming publications, and is considered by critics as one of the best video games ever made. It had shipped around 23 million copies by 2021, making it one of the best-selling video games. After the game's release, several downloadable content additions were released; Undead Nightmare, later released as a standalone game, added a new single-player campaign in which Marston searches for a cure for an infectious zombie plague. A prequel, Red Dead Redemption 2, was released in October 2018.
@Rellings
#reddead #reddeadredemption #gameplay #walkthrough #letsplay #ps3 #playstation3 #playstation #gaming #playthrough #rockstar #rdr #rellings #openworld #short #shorts #youtubeshorts
15
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THE VESSEL OF CHAOS | Divine Divinity #divinedivinity #divinity #shorts
Ongoing Playthrough on channel.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings #short #shorts #youtubeshorts
21
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Divine Divinity (PC) Playthrough | Part 7 Finale (No Commentary)
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Part 7 of my Ongoing Playthrough of Divine Divinity on PC.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings
21
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THE DIVINE ONE | Divine Divinity #divinedivinity #divinity #shorts
Ongoing Playthrough on channel.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings #short #shorts #youtubeshorts
67
views
Divine Divinity (PC) Playthrough | Part 6 (No Commentary)
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Part 6 of my Ongoing Playthrough of Divine Divinity on PC.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings
34
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Prince of Persia: The Forgotten Sands (PS3) Full Playthrough (No Commentary)
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Full Playthrough of Prince of Persia: The Forgotten Sands on PlayStation 3.
Intro 0:00
The Ramparts 3:36
The Fortress 9:54
The Treasure Vaults 18:53
The Stables 35:55
The Works 52:40
The Fortress Courtyard 1:01:54
The Fortress Gates 1:21:45
The Prison 1:48:47
The Sewer 2:00:03
The Baths 2:11:44
The Royal Chambers 2:20:53
The Observatory 2:35:15
The Throne Room 2:48:31
The Terrace 3:01:41
The Rooftop Gardens 3:16:41
The Aqueducts 3:30:10
King Solomon's Tomb 3:48:17
The Ruins of Rekem 4:10:42
Rekem's Throne Room 4:20:37
The Sacred Fountain 4:30:56
The Rekem Reservoir 4:35:25
Solomon's Hall 4:43:05
The King's Tower 5:01:46
The Palace 5:06:02
The Final Climb 5:14:44
Ending 5:31:40
Credits 5:33:20
Post-Credits Scene 5:52:45
Prince of Persia: The Forgotten Sands refers to a group of 2010 action-adventure video games developed and published by Ubisoft, with each version handled by different internal teams. The main version was developed for PlayStation 3, Xbox 360 and Windows; other versions were developed for Nintendo DS, PlayStation Portable, mobile and web browsers, and a notable version for the Wii. It forms part of the Prince of Persia series, and is set within the continuity of Prince of Persia: The Sands of Time (2003).
All versions of the game are set between The Sands of Time and Warrior Within (2004). The stories follow an unnamed Prince on adventures through the lands of ancient Persia, dealing with magical threats with the aid of different djinn. While gameplay varies between the different versions, they all revolve around platforming and puzzle solving, in addition to magical powers based around the manipulation of time or the elements.
Development of The Forgotten Sands began alongside the 2008 series reboot to correspond with the movie adaptation of The Sands of Time. After the film was delayed, the games' concept was reworked to be in the same series rather than a direct tie-in. The different versions were developed by different Ubisoft divisions worldwide, with the Nintendo-based and PSP versions having unique stories and gameplay. The development team's main goal was a return to the series' traditional roots after the reboot's period of experimentation. The game received mixed to positive reviews for most platforms, with the PSP and DS versions faring the worst, and was generally seen as inferior to previous installments in the series.
@Rellings
#princeofpersia #pop #princeofpersiatheforgottensands #theforgottensands #platformer #playthrough #walkthrough #letsplay #longplay #gameplay #gaming #ps3 #playstation# #playstation #rellings #ubisoft
18
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UNDER SIEGE | Prince of Persia: The Forgotten Sands #princeofpersia #theforgottensands #shorts
Full Playthrough on channel.
Prince of Persia: The Forgotten Sands refers to a group of 2010 action-adventure video games developed and published by Ubisoft, with each version handled by different internal teams. The main version was developed for PlayStation 3, Xbox 360 and Windows; other versions were developed for Nintendo DS, PlayStation Portable, mobile and web browsers, and a notable version for the Wii. It forms part of the Prince of Persia series, and is set within the continuity of Prince of Persia: The Sands of Time (2003).
All versions of the game are set between The Sands of Time and Warrior Within (2004). The stories follow an unnamed Prince on adventures through the lands of ancient Persia, dealing with magical threats with the aid of different djinn. While gameplay varies between the different versions, they all revolve around platforming and puzzle solving, in addition to magical powers based around the manipulation of time or the elements.
Development of The Forgotten Sands began alongside the 2008 series reboot to correspond with the movie adaptation of The Sands of Time. After the film was delayed, the games' concept was reworked to be in the same series rather than a direct tie-in. The different versions were developed by different Ubisoft divisions worldwide, with the Nintendo-based and PSP versions having unique stories and gameplay. The development team's main goal was a return to the series' traditional roots after the reboot's period of experimentation. The game received mixed to positive reviews for most platforms, with the PSP and DS versions faring the worst, and was generally seen as inferior to previous installments in the series.
@Rellings
#princeofpersia #pop #princeofpersiatheforgottensands #theforgottensands #platformer #playthrough #walkthrough #letsplay #longplay #gameplay #gaming #ps3 #playstation# #playstation #rellings #ubisoft #short #shorts #youtubeshorts
13
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Divine Divinity (PC) Playthrough | Part 5 (No Commentary)
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Part 5 of my Ongoing Playthrough of Divine Divinity on PC.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings
23
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Divine Divinity (PC) Playthrough | Part 4 (No Commentary)
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Part 4 of my Ongoing Playthrough of Divine Divinity on PC.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings
28
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Divine Divinity (PC) Playthrough | Part 3 (No Commentary)
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Part 3 of my Ongoing Playthrough of Divine Divinity on PC.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings
16
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Divine Divinity (PC) Playthrough | Part 2 (No Commentary)
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Part 2 of my Ongoing Playthrough of Divine Divinity on PC.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings
25
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THE MARKED ONE | Divine Divinity #divinedivinity #divinity #shorts
Ongoing Playthrough on channel.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings #short #shorts #youtubeshorts
25
views
Divine Divinity (PC) Playthrough | Part 1 (No Commentary)
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Part 1 of my Ongoing Playthrough of Divine Divinity on PC.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
@Rellings
#divinedivinity #divinity #larian #larianstudios #crpg #rpg #playthrough #letsplay #walkthrough #gaming #gameplay #nocommentary #pc #pcgaming #rellings
25
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PRINCE LOST IN THE DESERT | Prince of Persia (2008) #princeofpersia #shorts
Full Playthrough on channel.
Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is the seventh main installment in the Prince of Persia franchise, and the second reboot, establishing a new continuity that is separate from other games in the series. It was released in the United States on December 2, 2008, for PlayStation 3 and Xbox 360, and on December 9 for Windows. It was released on March 24, 2009, for Mac OS X via the Cider engine. The game was also released on November 11, 2008, by Gameloft for mobile phones that runs on the Java platform taking place in a 2D environment, and has a feature of enabling the players to control a second character at certain points of levels.
The game is set in ancient Persia, and follows an unnamed player-character, who finds himself in a mysterious land after a large sandstorm diverted him from his course. Here, he meets a princess named Elika, and must work with her to re-imprison the evil entity Ahriman, who has corrupted the land after being released by Elika's father. Throughout the journey, players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings, and combat various enemies. The game's storyline and setting borrowed some aspects from Zoroastrianism.
Prince of Persia received generally positive from critics, and has sold over 2.5 million copies as of November 2009. An expansion pack that serves as an epilogue to the story was released in March 2009. The only other game in the series set in this continuity is Prince of Persia: The Fallen King, also released in December 2008 for the Nintendo DS.
@Rellings
#princeofpersia #pop #princeofpersia2008 #platformer #gaming #gameplay #longplay #walkthrough #playthrough #letsplay #ps3 #playstation3 #playstation #ubisoft #ubisoftmontreal #rellings #short #shorts #youtubeshorts
4
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Prince of Persia (2008) PS3 Full Playthrough (No Commentary)
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Full Playthrough of Prince of Persia (2008) on PlayStation 3.
Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is the seventh main installment in the Prince of Persia franchise, and the second reboot, establishing a new continuity that is separate from other games in the series. It was released in the United States on December 2, 2008, for PlayStation 3 and Xbox 360, and on December 9 for Windows. It was released on March 24, 2009, for Mac OS X via the Cider engine. The game was also released on November 11, 2008, by Gameloft for mobile phones that runs on the Java platform taking place in a 2D environment, and has a feature of enabling the players to control a second character at certain points of levels.
The game is set in ancient Persia, and follows an unnamed player-character, who finds himself in a mysterious land after a large sandstorm diverted him from his course. Here, he meets a princess named Elika, and must work with her to re-imprison the evil entity Ahriman, who has corrupted the land after being released by Elika's father. Throughout the journey, players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings, and combat various enemies. The game's storyline and setting borrowed some aspects from Zoroastrianism.
Prince of Persia received generally positive from critics, and has sold over 2.5 million copies as of November 2009. An expansion pack that serves as an epilogue to the story was released in March 2009. The only other game in the series set in this continuity is Prince of Persia: The Fallen King, also released in December 2008 for the Nintendo DS.
Intro 0:00
Into the Storm 1:15
Temple 10:49
Activating the Perimeter Plates 20:06
Temple (Upgrade) 1:09:08
Activating the Perimeter Plates (continued) 1:14:24
City of Light 1:21:43
The Vale 2:14:33
Temple (Upgrade) 2:26:05
The Vale (continued) 2:31:20
Ruined Citadel 3:53:35
Temple (Upgrade) 4:06:56
Ruined Citadel (continued) 4:11:26
Royal Palace 5:41:08
City of Light (continued) 6:52:59
Final Temple Visit 7:31:47
Ending 7:57:38
Credits 7:58:35
@Rellings
#princeofpersia #pop #princeofpersia2008 #platformer #gaming #gameplay #longplay #walkthrough #playthrough #letsplay #ps3 #playstation3 #playstation #ubisoft #ubisoftmontreal #rellings
13
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Final Fantasy X: Eternal Calm
Final Fantasy X: Eternal Calm is a cinematic cutscene taking place between Final Fantasy X and Final Fantasy X-2, first released on a bonus DVD included with Final Fantasy X International and Unlimited Saga in Japanese, and through the Official U.S. PlayStation Magazine in English. It was also released in Japanese as part of the Final Fantasy X/X-2 Ultimate Box collection. This scene is also called Another Story in some languages.
The remastered version is included in Final Fantasy X/X-2 HD Remaster for the PlayStation 3, PlayStation 4, PlayStation Vita, Nintendo Switch and PC. All the character models and textures have been upgraded, though the non-remastered music and Rikku's Final Fantasy X character model remain from the original release. Viewing the scene in this version earns the "A Journey's Catalyst" trophy/achievement.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings #eternalcalm
5
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Final Fantasy X (PS3) Playthrough | Part 8 Finale (No Commentary)
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Part 5 of my Ongoing Playthrough of Final Fantasy X HD on PlayStation 3.
Side Quests & Exploration 0:00
Highbridge 1:18:48
Sin 1:42:03
Inside SIn 2:37:41
Ending 5:55:13
Credits 6:02:15
Post-Credits Scene 6:08:24
END
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings
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TIDUS & YUNA ENDING | Final Fantasy X #finalfantasy10 #finalfantasyx #shorts
Ongoing Playthrough on Channel
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings #short #shorts #youtubeshorts
5
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Final Fantasy X (PS3) Playthrough | Part 7 (No Commentary)
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Part 7 of my Ongoing Playthrough of Final Fantasy X HD on PlayStation 3.
Mt. Gagazet Cave 0:00
Road to the Zanarkand Ruins 1:23:05
Zanarkand Ruins 1:48:54
Airship 3:59:46
Side Quests & Exploration 4:13:28
CONTINUED IN PART 8
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings
6
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SIN & TIDUS | Final Fantasy X #finalfantasy10 #finalfantasyx #shorts
Ongoing Playthrough on Channel
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings #short #shorts #youtubeshorts
5
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UNDERWATER DATE | Final Fantasy X #finalfantasy10 #finalfantasyx #shorts
Ongoing Playthrough on Channel
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings #short #shorts #youtubeshorts
12
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Final Fantasy X (PS3) Playthrough | Part 6 (No Commentary)
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Part 6 of my Ongoing Playthrough of Final Fantasy X HD on PlayStation 3.
0:00 Calm Lands
29:12 Remiem Temple
1:11:14 Calm Lands (again)
2:06:05 Cavern of the Stolen Fayth
3:37:36 Mt. Gagazet
CONTINUED IN PART 7
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings
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Prince of Persia: The Two Thrones (PS3) Full Playthrough (No Commentary)
WARNING HEADPHONES USERS: Prince of Persia HD Collection on PS3 has notoriously buggy and volatile audio...don't blow your ears out!
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Full Playthrough of Prince of Persia: The Two Thrones on PlayStation 3.
Prince of Persia: The Two Thrones is a 2005 action-adventure video game developed by Ubisoft Montreal and Ubisoft Casablanca, and published by Ubisoft for the PlayStation 2, GameCube, Microsoft Windows, Xbox and Java (mobile phones only). The game was later censored and ported to the PlayStation Portable and Wii in 2007 under the title Prince of Persia: Rival Swords. The Wii version utilizes the motion-sensing functionality of its controller, while the PSP version added exclusive content and local multiplayer.
The Two Thrones is the sixth main installment of the Prince of Persia series, and the final chapter of the Sands of Time trilogy, but is not the last game to be set in its continuity. The story follows the Prince as he returns to his home in Babylon, only to find that his actions in Warrior Within have undone the events of The Sands of Time. The villainous Vizier is back from the dead and kills the Prince's companion Kaileena, absorbing the Sands of Time from her, which transform him into an immortal monster. Now, the Prince must work together with his past love Farah (whom he meets for the first time in this new timeline) to defeat the Vizier once and for all, while also struggling against his own Dark Prince persona, which is slowly corrupting him.
Upon release, the game received generally positive reviews, with praise for its story, characters, level design, graphics, combat and new speed kill mechanic, but the PSP and Wii versions reviewed significantly worse than the others. It was also a commercial success, selling over 1.5 million copies within one month of release. Following The Two Thrones, the series was rebooted a second time with 2008's Prince of Persia. The series returned to the Sands of Time continuity with 2010's Prince of Persia: The Forgotten Sands, which is set between the events of The Sands of Time and Warrior Within.
1. Intro 0:00
2. The Ramparts 3:38
3. The Harbor District 7:35
4 .The Streets of Babylon 15:41
5. The Palace Balcony 28:10
6. The Palace 39:13
7. The Throne Room 42:13
8. The Trapped Hallway 50:24
9. The Ruined Palace 53:07
10. The Royal Chambers 56:06
11. The Sewers 57:56
12. The Tunnels 1:13:58
13. The Fortress 1:19:18
14. The Lower City 1:37:45
15. The Lower City Rooftops 1:53:50
16. The Arena 2:02:30
17. The Arena Tunnel 2:08:24
18. The Balconies 2:12:46
19. The Dark Alley 2:19:45
20. The Temple Rooftops 2:25:31
21. The Temple 2:46:54
22. The Marketplace 3:00:48
23. The Market District 3:09:10
24. The Bowery 3:21:29
25. The Brothel 3:31:24
26. The Plaza 3:40:35
27. The Upper City 3:46:50
28. The City Gardens 3:57:46
29. The Canal 4:09:23
30. The Promenade 4:12:39
31. The Royal Workshop 4:24:41
32. The King's Road 4:38:43
33. The Palace Entrance 4:55:15
34. The Hanging Gardens 5:10:19
35. The Structure's Mind 5:20:08
36. The Well of Ancestors 5:41:29
37. The Labyrinth 5:55:38
38. The Underground Cave 6:00:39
39. The Royal Kitchen 6:09:19
40. The Secret Passage 6:12:08
41. The Lower Tower 6:12:58
42. The Middle Tower 6:19:37
43. The Upper Tower 6:44:16
44. The Terrace 6:46:07
45. The Mental Realm 6:56:10
46. Ending 7:01:04
47. Credits 7:02:05
@Rellings
#princeofpersia #princeofpersia3 #princeofpersiathetwothrones #thetwothrones #playthrough #letsplay #longplay #walkthrough #gameplay #gaming #platformer #pop #ubisoft #rellings
10
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BABYLON UNDER SIEGE | Prince of Persia: The Two Thrones #princeofpersia #shorts
Full Playthrough on Channel
Prince of Persia: The Two Thrones is a 2005 action-adventure video game developed by Ubisoft Montreal and Ubisoft Casablanca, and published by Ubisoft for the PlayStation 2, GameCube, Microsoft Windows, Xbox and Java (mobile phones only). The game was later censored and ported to the PlayStation Portable and Wii in 2007 under the title Prince of Persia: Rival Swords. The Wii version utilizes the motion-sensing functionality of its controller, while the PSP version added exclusive content and local multiplayer.
The Two Thrones is the sixth main installment of the Prince of Persia series, and the final chapter of the Sands of Time trilogy, but is not the last game to be set in its continuity. The story follows the Prince as he returns to his home in Babylon, only to find that his actions in Warrior Within have undone the events of The Sands of Time. The villainous Vizier is back from the dead and kills the Prince's companion Kaileena, absorbing the Sands of Time from her, which transform him into an immortal monster. Now, the Prince must work together with his past love Farah (whom he meets for the first time in this new timeline) to defeat the Vizier once and for all, while also struggling against his own Dark Prince persona, which is slowly corrupting him.
Upon release, the game received generally positive reviews, with praise for its story, characters, level design, graphics, combat and new speed kill mechanic, but the PSP and Wii versions reviewed significantly worse than the others. It was also a commercial success, selling over 1.5 million copies within one month of release. Following The Two Thrones, the series was rebooted a second time with 2008's Prince of Persia. The series returned to the Sands of Time continuity with 2010's Prince of Persia: The Forgotten Sands, which is set between the events of The Sands of Time and Warrior Within.
@Rellings
#princeofpersia #princeofpersia3 #princeofpersiathetwothrones #thetwothrones #playthrough #letsplay #longplay #walkthrough #gameplay #gaming #platformer #pop #ubisoft #rellings #short #shorts #youtubeshorts
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Dungeon Siege: Return to Arhok (PC) Full Playthrough (No Commentary)
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Full Playthrough of the Dungeon Siege bonus pack "Return to Arhok" on PC.
Return to Arhok is a bonus pack made for Legends of Aranna (not included during purchase) titled "Return to Arhok". The bonus pack continues off from the Legends of Aranna campaign.
The Hero of Arhok must save the town of Arhok from the Hassat, by returning to the Island of the Utraeans and destroying the Raks, who hold the Hassat King hostage.
The Rak are another creature from the Shadow Realm (where the Shadowjumper is from), who were summoned by the Utraeans. By freeing the Hassat King and destroying the Rak, the character eventually leads to a moderate peace on the Island of the Utraeans, and returns to Arhok yet again the Hero.
@Rellings
#dungeonsiege #dungeonsiegelegendsofaranna #legendsofaranna #expansionpack #crpg #rpg #gaspoweredgames #arpg #gaming #gameplay #letsplay #walkthrough #playthrough #rellings #returntoarhok
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