Yakuza Kiwami 2 (PS4) Playthrough | Part 2 (No Commentary)
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Part 2 of my Ongoing Playthrough of Yakuza Kiwami 2 on PlayStation 4
Yakuza Kiwami 2 is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega. It is a remake of the 2006 video game Yakuza 2 for the PlayStation 2, and is the Yakuza series' second remake title following 2016's Yakuza Kiwami. It was developed using the Dragon game engine from Yakuza 6. The game was released for PlayStation 4 on December 7, 2017 in Japan, and worldwide on August 28, 2018. It was released for Windows worldwide on Steam on May 9, 2019 and released for Xbox One on July 30, 2020. A version for cloud-based platform Amazon Luna was released on January 19, 2023.
Yakuza Kiwami 2 was followed up by the spinoff titles Fist of the North Star: Lost Paradise and Judgment in 2018, and the next mainline installment Yakuza: Like a Dragon in 2020.
Yakuza Kiwami 2 is a remake of Yakuza 2, and is an action-adventure game set in an open world environment and played from a third-person perspective. Similar to the previous remake title, Yakuza Kiwami, Kiwami 2 follows the same plot structure of Yakuza 2 while adding new gameplay features and enhancements from later titles, as well as new story elements to resolve confusing plot points in the original release and tie the game more closely to other titles in the series. The player controls series protagonist Kazuma Kiryu as they explore the fictional Japanese districts of Kamurocho, Tokyo and Sotenbori, Osaka, based on the real life locations of Kabukicho and Dōtonbori, respectively. Combat is based on that previously seen in Yakuza 6, though with a variety of new moves and special cinematic 'Heat Moves'. A new story scenario, entitled "The Majima Saga" features recurring series anti-hero Goro Majima as a playable character. The Cabaret Club minigame from Yakuza 0 returns, as does the Clan Creator from Yakuza 6, bringing in New Japan Pro-Wrestling stars Keiji Mutoh, Masahiro Chono, Riki Choshu, Genichiro Tenryu, and Tatsumi Fujinami.
@Rellings
#yakuza #likeadragon #ryugagotoku #kiwami #kiwami2 #yakuzakiwami #yakuzakiwami2 #gameplay #letsplay #walkthrough #playthrough #ps4 #playstation4 #remake #yakuzaremake #yakuza2 #yakuza2remake #kiryu #majima #rellings
12
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THE MAD DOG OF SHIMANO | Yakuza Kiwami 2 #yakuza #kiwami2 #shorts
Ongoing Playthrough on Channel
Yakuza Kiwami 2 is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega. It is a remake of the 2006 video game Yakuza 2 for the PlayStation 2, and is the Yakuza series' second remake title following 2016's Yakuza Kiwami. It was developed using the Dragon game engine from Yakuza 6. The game was released for PlayStation 4 on December 7, 2017 in Japan, and worldwide on August 28, 2018. It was released for Windows worldwide on Steam on May 9, 2019 and released for Xbox One on July 30, 2020. A version for cloud-based platform Amazon Luna was released on January 19, 2023.
Yakuza Kiwami 2 was followed up by the spinoff titles Fist of the North Star: Lost Paradise and Judgment in 2018, and the next mainline installment Yakuza: Like a Dragon in 2020.
Yakuza Kiwami 2 is a remake of Yakuza 2, and is an action-adventure game set in an open world environment and played from a third-person perspective. Similar to the previous remake title, Yakuza Kiwami, Kiwami 2 follows the same plot structure of Yakuza 2 while adding new gameplay features and enhancements from later titles, as well as new story elements to resolve confusing plot points in the original release and tie the game more closely to other titles in the series. The player controls series protagonist Kazuma Kiryu as they explore the fictional Japanese districts of Kamurocho, Tokyo and Sotenbori, Osaka, based on the real life locations of Kabukicho and Dōtonbori, respectively. Combat is based on that previously seen in Yakuza 6, though with a variety of new moves and special cinematic 'Heat Moves'. A new story scenario, entitled "The Majima Saga" features recurring series anti-hero Goro Majima as a playable character. The Cabaret Club minigame from Yakuza 0 returns, as does the Clan Creator from Yakuza 6, bringing in New Japan Pro-Wrestling stars Keiji Mutoh, Masahiro Chono, Riki Choshu, Genichiro Tenryu, and Tatsumi Fujinami.
@Rellings
#yakuza #likeadragon #ryugagotoku #kiwami #kiwami2 #yakuzakiwami #yakuzakiwami2 #gameplay #letsplay #walkthrough #playthrough #ps4 #playstation4 #remake #yakuzaremake #yakuza2 #yakuza2remake #kiryu #majima #rellings #short #shorts #youtubeshorts
46
views
DRAGON OF KANSAI | Yakuza Kiwami 2 #yakuza #kiwami2 #shorts
Ongoing Playthrough on Channel
Yakuza Kiwami 2 is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega. It is a remake of the 2006 video game Yakuza 2 for the PlayStation 2, and is the Yakuza series' second remake title following 2016's Yakuza Kiwami. It was developed using the Dragon game engine from Yakuza 6. The game was released for PlayStation 4 on December 7, 2017 in Japan, and worldwide on August 28, 2018. It was released for Windows worldwide on Steam on May 9, 2019 and released for Xbox One on July 30, 2020. A version for cloud-based platform Amazon Luna was released on January 19, 2023.
Yakuza Kiwami 2 was followed up by the spinoff titles Fist of the North Star: Lost Paradise and Judgment in 2018, and the next mainline installment Yakuza: Like a Dragon in 2020.
Yakuza Kiwami 2 is a remake of Yakuza 2, and is an action-adventure game set in an open world environment and played from a third-person perspective. Similar to the previous remake title, Yakuza Kiwami, Kiwami 2 follows the same plot structure of Yakuza 2 while adding new gameplay features and enhancements from later titles, as well as new story elements to resolve confusing plot points in the original release and tie the game more closely to other titles in the series. The player controls series protagonist Kazuma Kiryu as they explore the fictional Japanese districts of Kamurocho, Tokyo and Sotenbori, Osaka, based on the real life locations of Kabukicho and Dōtonbori, respectively. Combat is based on that previously seen in Yakuza 6, though with a variety of new moves and special cinematic 'Heat Moves'. A new story scenario, entitled "The Majima Saga" features recurring series anti-hero Goro Majima as a playable character. The Cabaret Club minigame from Yakuza 0 returns, as does the Clan Creator from Yakuza 6, bringing in New Japan Pro-Wrestling stars Keiji Mutoh, Masahiro Chono, Riki Choshu, Genichiro Tenryu, and Tatsumi Fujinami.
@Rellings
#yakuza #likeadragon #ryugagotoku #kiwami #kiwami2 #yakuzakiwami #yakuzakiwami2 #gameplay #letsplay #walkthrough #playthrough #ps4 #playstation4 #remake #yakuzaremake #yakuza2 #yakuza2remake #kiryu #majima #rellings #short #shorts #youtubeshorts
50
views
Yakuza Kiwami 2 | Playthrough Part 1 (No Commentary)
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Part 1 of my Ongoing Playthrough of Yakuza Kiwami 2 on PlayStation 4
Yakuza Kiwami 2 is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega. It is a remake of the 2006 video game Yakuza 2 for the PlayStation 2, and is the Yakuza series' second remake title following 2016's Yakuza Kiwami. It was developed using the Dragon game engine from Yakuza 6. The game was released for PlayStation 4 on December 7, 2017 in Japan, and worldwide on August 28, 2018. It was released for Windows worldwide on Steam on May 9, 2019 and released for Xbox One on July 30, 2020. A version for cloud-based platform Amazon Luna was released on January 19, 2023.
Yakuza Kiwami 2 was followed up by the spinoff titles Fist of the North Star: Lost Paradise and Judgment in 2018, and the next mainline installment Yakuza: Like a Dragon in 2020.
Yakuza Kiwami 2 is a remake of Yakuza 2, and is an action-adventure game set in an open world environment and played from a third-person perspective. Similar to the previous remake title, Yakuza Kiwami, Kiwami 2 follows the same plot structure of Yakuza 2 while adding new gameplay features and enhancements from later titles, as well as new story elements to resolve confusing plot points in the original release and tie the game more closely to other titles in the series. The player controls series protagonist Kazuma Kiryu as they explore the fictional Japanese districts of Kamurocho, Tokyo and Sotenbori, Osaka, based on the real life locations of Kabukicho and Dōtonbori, respectively. Combat is based on that previously seen in Yakuza 6, though with a variety of new moves and special cinematic 'Heat Moves'. A new story scenario, entitled "The Majima Saga" features recurring series anti-hero Goro Majima as a playable character. The Cabaret Club minigame from Yakuza 0 returns, as does the Clan Creator from Yakuza 6, bringing in New Japan Pro-Wrestling stars Keiji Mutoh, Masahiro Chono, Riki Choshu, Genichiro Tenryu, and Tatsumi Fujinami.
@Rellings
#yakuza #likeadragon #ryugagotoku #kiwami #kiwami2 #yakuzakiwami #yakuzakiwami2 #gameplay #letsplay #walkthrough #playthrough #ps4 #playstation4 #remake #yakuzaremake #yakuza2 #yakuza2remake #kiryu #majima #rellings
14
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Metal Gear Acid 2 (PSP) Playthrough | Part 2 of 2 (No Commentary)
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Part 2 of 2 of my Playthrough of Metal Gear Acid 2 on PSP (emulated on PPSSPP)
Stage-09 Metal Gear Prototype Factory Part 3: Destroy Metal Gear 0:00
Stage-10 Secondary Bridge Part 2 Destroy the Cyphers 37:37
Stage-11-01 ??? 1F: Advance to the upper level 1:02:25
Stage-11-02 ??? 2F: Defeat Chaigidel 1:40:03
Stage-11-03 ??? 3F: Defeat the Head of Security 2:14:13
Stage-11-04 ??? 4F: Destroy the Metal Gear 2:43:30
Stage-11-05 ??? 5F: Defeat Venus 4:05:48
Stage-12 Escape Route: Advance to the North 4:27:18
Stage-12 Escape Route Part 2: Defeat the Patrol Bots 4:40:51
Ending 4:52:11
Credits 4:54:31
Post-Credits Scene 4:59:01
Metal Gear Acid 2 is a turn-based collectible card stealth game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2005. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid 2 Mobile.
Acid 2 is the sequel to the original Metal Gear Acid, with the story set sometime after the events of the previous game. Like its predecessor, it follows an alternate continuity separate from the mainline Metal Gear series. The game uses a completely new cel-shaded graphic engine, replacing the darker graphics from the first game, and features an improved gameplay system. It comes with a PSP add-on called the Solid Eye, which is a folding cardboard box with specialized lenses that fit over the PSP's screen, creating a stereoscopic image.
Gameplay in Metal Gear Acid 2 is similar to that of its predecessor, using a series of collectible trading cards based on the other Metal Gear games. There are new features, such as the SELL option for cards, allowing overstocked cards that the player cannot use to be sold for more points (in-game currency used to buy cards) and cover fire (when a player's ally is behind an enemy and has an equipped weapon in range of the target, when the player attacks, the ally takes a shot onto the target as well). Also added is the ability to move past doors instead of stopping when approaching, and characters can now pick up items such as weapons and card packs by simply running over them (instead of having to end movement on top of the item).
The game uses a revamped engine, featuring a cel-shaded presentation, 3D equipment boxes, and new particle effects. There is a tutorial mode for beginners and a new "Arena" single-player mode that allows players to battle boss characters from previous games, such as Liquid Snake and Vamp, using the Acid 2 card-battling system. There are also extra missions such as "Sneaking" and "Elimination" modes. The game can be also played in the "Wireless Battle" mode (using ad hoc connection only). An additional "Solid Eye Theater" mode allows users to watch videos of the Japanese women seen on posters and magazines throughout the Metal Gear series, utilizing the Solid Eye attachment.
@Rellings
#metalgear #metalgearacid #metalgearacid2 #metalgearsolid #mgs #mgsacid2 #cards #cardgame #collectiblecards #kojima #konami #acid2 #psp #playstation #playstationportable #ppsspp #emulation #handheld #gaming #gameplay #letsplay #walkthrough #playthrough #rellings
13
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Metal Gear Acid 2 (PSP) Playthrough | Part 1 of 2 (No Commentary)
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Part 1 of 2 of my Playthrough of Metal Gear Acid 2 on PSP (emulated on PPSSPP)
Start 0:00
Tutorial 1: Movement 2:19
Tutorial 2: Enemies and Fields of Vision 4:30
Tutorial 3: Crawling 7:33
Tutorial 4: Knocking 9:04
Tutorial 5: Weapons 10:40
Tutorial 6: Equipment 12:05
Opening 14:48
Stage-01 Harbor Area: Find and Access the Terminal 23:30
Stage-02 Control Section: Access all Terminals 51:26
Stage-03 Communications Tower: Access the Communications Terminal 1:11:45
Stage-03 Communications Tower Part 2: Take Out all the Security Guards 1:34:30
Stage-04 Research Block: Advance to the North Exit 1:56:45
Stage-04 Research Block Part 2: Head for the East Exit 2:27:20
Stage-05 Security Section: Advance to Monitor Room 2:44:55
Stage-05 Security Section Part 2: Defeat the Test Subject 3:22:30
Stage-04 Research Block Part 3: Return to Takiyama's location 3:51:19
Stage-04 Research Block Part 4: Defeat Security Chief Vince 4:01:39
Stage-04 Research Block Part 5: Find Takiyama 4:24:35
Stage-04 Research Block Part 6 4:53:11
Stage-06 Terminal: Advance to the Platform 4:59:40
Stage-07 Cargo Train: Protect the Doctor 5:24:38
Stage-08 Residential Area: Advance to the Goal 5:51:32
Stage-08 Residential Area Part 2: Find the Underground Entrance 6:16:57
Stage-10 Secondary Bridge 6:38:40
Stage-09 Metal Gear Prototype Factory: Locate the Sniper Rifle 6:40:52
Stage-09 Metal Gear Prototype Factory Part 2: Defeat the test subject "Golab" 8:07:30
CONTINUED IN PART 2
Metal Gear Acid 2 is a turn-based collectible card stealth game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2005. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid 2 Mobile.
Acid 2 is the sequel to the original Metal Gear Acid, with the story set sometime after the events of the previous game. Like its predecessor, it follows an alternate continuity separate from the mainline Metal Gear series. The game uses a completely new cel-shaded graphic engine, replacing the darker graphics from the first game, and features an improved gameplay system. It comes with a PSP add-on called the Solid Eye, which is a folding cardboard box with specialized lenses that fit over the PSP's screen, creating a stereoscopic image.
Gameplay in Metal Gear Acid 2 is similar to that of its predecessor, using a series of collectible trading cards based on the other Metal Gear games. There are new features, such as the SELL option for cards, allowing overstocked cards that the player cannot use to be sold for more points (in-game currency used to buy cards) and cover fire (when a player's ally is behind an enemy and has an equipped weapon in range of the target, when the player attacks, the ally takes a shot onto the target as well). Also added is the ability to move past doors instead of stopping when approaching, and characters can now pick up items such as weapons and card packs by simply running over them (instead of having to end movement on top of the item).
The game uses a revamped engine, featuring a cel-shaded presentation, 3D equipment boxes, and new particle effects. There is a tutorial mode for beginners and a new "Arena" single-player mode that allows players to battle boss characters from previous games, such as Liquid Snake and Vamp, using the Acid 2 card-battling system. There are also extra missions such as "Sneaking" and "Elimination" modes. The game can be also played in the "Wireless Battle" mode (using ad hoc connection only). An additional "Solid Eye Theater" mode allows users to watch videos of the Japanese women seen on posters and magazines throughout the Metal Gear series, utilizing the Solid Eye attachment.
@Rellings
#metalgear #metalgearacid #metalgearacid2 #metalgearsolid #mgs #mgsacid2 #cards #cardgame #collectiblecards #kojima #konami #acid2 #psp #playstation #playstationportable #ppsspp #emulation #handheld #gaming #gameplay #letsplay #walkthrough #playthrough #rellings
19
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Final Fantasy IX (PS4) Playthrough | Part 5 (No Commentary)
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Part 5 of my Ongoing Playthrough of Final Fantasy 9 on PlayStation 4
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg
17
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BAHAMUT | #finalfantasy9 #finalfantasyix #shorts
Ongoing Playthrough on Channel.
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg #short #shorts #youtubeshorts
18
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EIDOLON ODIN | #finalfantasy9 #finalfantasyix #shorts
Ongoing Playthrough on Channel.
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg #short #shorts #youtubeshorts
5
views
Final Fantasy IX (PS4) Playthrough | Part 4 (No Commentary)
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Part 4 of my Ongoing Playthrough of Final Fantasy IX on PlayStation 4
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg
17
views
Final Fantasy IX (PS4) Playthrough | Part 3 (No Commentary)
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Part 3 of my Ongoing Playthrough of Final Fantasy IX on PlayStation 4
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg
16
views
KUJA | #finalfantasy9 #finalfantasyix #shorts
Ongoing Playthrough on Channel.
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg #short #shorts #youtubeshorts
37
views
Final Fantasy IX (PS4) Playthrough | Part 2 (No Commentary)
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Part 2 of my Ongoing Playthrough of Final Fantasy IX on PlayStation 4
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg
14
views
BLACK WALTZ | #finalfantasy9 #finalfantasyix #shorts
Ongoing Playthrough on Channel.
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg #short #shorts #youtubeshorts
5
views
ESCAPE FROM EVIL FOREST | #finalfantasy9 #finalfantasyix #shorts
Ongoing Playthrough on Channel.
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg #short #shorts #youtubeshorts
5
views
Final Fantasy IX (PS4) Playthrough | Part 1 (No Commentary)
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Part 1 of my Ongoing Playthrough of Final Fantasy 9 on PlayStation 4
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
Game development occurred in parallel with Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VI, VII, and VIII by returning to the medieval style of the earlier games. Consequently, it draws heavy influence from the original Final Fantasy and features allusions to the rest of the series. The game introduced new features to the series despite this approach, such as "Active Time Event" cutscenes, "Mognet", and skill systems. Final Fantasy IX was the last game in the main series whose music was composed solely by Nobuo Uematsu.
Final Fantasy IX was released to critical acclaim and commercial success, selling more than 5.5 million copies on PlayStation by March 2016. It was re-released in 2010 as a PS1 Classic on the PlayStation Store—this version was compatible with PlayStation 3 and PlayStation Portable; PlayStation Vita support arrived in 2012. Square Enix released ports featuring minor gameplay and graphical enhancements for various other platforms in the late 2010s. An animated series adaptation by Square Enix and Cyber Group Studios was announced in 2021.
In Final Fantasy IX, the player navigates a character through the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons. To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest. Players speak with Moogles to record their progress, recover their energy, and purchase items. An extensive optional quest involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.
Players journey between field screen locations on the world map, a three-dimensional representation of Final Fantasy IX's world presented from a top-down perspective. Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy games, players enter battles caused by random encounters with enemies while traveling across the world map or hostile field screens. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.
@Rellings
#finalfantasy9 #finalfantasyix #finalfantasy #walkthrough #playthrough #letsplay #gameplay #ps1 #psx #ps4 #playstation #playstation1 #playstation4 #remastered #rellings #square #jrpg
23
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Ape Escape (PS1) Full Playthrough (No Commentary)
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Full Playthrough of the PS1 Classic Ape Escape on PlayStation 4.
Start 0:00
The Lost Land
Level 1-1 Fossil Field 4:25
Level 1-2 Primordial Ooze 13:16
Level 1-3 Molten Lava 23:08
Mysterious Age
Level 2-1 Thick Jungle 33:56
Level 2-2 Dark Ruins 54:07
Level 2-3 Cryptic Relics 1:11:05
Dimension X
Level 3 Stadium Attack 1:27:25
Oceana
Level 4-1 Crabby Beach 1:33:35
Level 4-2 Coral Cave 1:43:15
Level 4-3 Dexter's Island 1:59:23
New Freezeland
Level 5-1 Snowy Mammoth 2:16:17
Level 5-2 Frosty Retreat 2:23:13
Level 5-3 Hot Springs 2:37:03
Dimension X
Level 6 Gladiator Attack 2:57:15
Medieval Mayhem
Level 7-1 Sushi Temple 3:01:54
Level 7-2 Wabi Sabi Wall 3:13:58
Level 7-3 Crumbling Castle 3:33:47
Futurama
Level 8-1 City Park 4:18:50
Level 8-2 Specter's Factory 4:40:43
Level 8-3 TV Tower 5:00:31
Specter Land
Level 9-1 Monkey Madness 5:41:29
Ending 7:19:06
Credits 7:20:24
Post-Credits Scene 7:23:46
Monkey Cleanup (All Levels) 7:26:07
Dimension X
Level 10 Peak Point Matrix 10:01:29
Credits 10:09:23
True Ending 10:12:45
Ape Escape is a platform video game, developed by Japan Studio and published by Sony Computer Entertainment. It was released for the PlayStation in June 1999 in North America and Japan, and July 1999 in Europe. The first in the Ape Escape series, the game tells the story of an ape named Specter who gains enhanced intelligence and a malevolent streak through the use of an experimental helmet. Specter produces an army of apes, which he sends through time in an attempt to rewrite history. Spike, the player character, sets out to capture the apes with the aid of special gadgets.
Ape Escape is played from a third-person perspective. Players use a variety of gadgets to pursue and capture the apes, traversing across several environments. The game's controls are heavily centred around the analog sticks, being the first game to require the use of the PlayStation's DualShock. Development of Ape Escape lasted over two years, and was generally focused on adapting to the use of the controller, which was a significant challenge for the development team.
Ape Escape was met with critical acclaim from critics, with praise particularly directed at the innovative use of the dual analog controls, as well as the graphics and music; the voice acting received minor criticism. The game is widely considered to be one of the greatest on the PlayStation console, and received several re-releases. The game also spawned numerous sequels and spin-offs, beginning with Ape Escape 2 in 2002. A remake, Ape Escape: On the Loose, was released for the PlayStation Portable in 2005 to mixed reviews.
Ape Escape is a platform game that is viewed from a third-person perspective. Players traverse several different environments to advance through the game. For most of the game, players control Spike—a boy tasked with pursuing and capturing the apes across time, preventing them from rewriting history. Players use various gadgets to pursue and capture the apes, such as the Stun Club, used as an offensive measure against enemies, and the Time Net, used to capture apes and transport them to present day. More gadgets become available as players progress through the game. Players also control vehicles throughout the game, including a rubber raft, which allows travel over water, and the water net, which assists in traversing underwater. The game's controls are heavily centered around the analog sticks: the left stick is used to move players, while the right stick manipulates the various gadgets.
The apes are equipped with helmets, which feature a siren representing their alarm level: blue means relaxed, and unaware of the player characters' presence; yellow is alert; and red indicates fully alarmed, resulting in attempting to escape or becoming hostile. An ape's personality can also be determined by the colour of shorts: yellow is standard, light blue means timid, and red represents aggressive. Some apes are equipped with weaponry, allowing them to attack players, or binoculars that allow them to identify players from long distances. Players are required to capture a specific number of apes to clear a level; remaining apes can be captured upon revisiting the level.
Should players take damage, they lose a life. Players can recharge their health by collecting cookies. Throughout the game, players can gather Specter Coins, which can be found in hidden locations in each stage. Collecting enough Specter Coins unlocks three bonus mini-games: Ski Kidz Racing, a skiing game in which players race against opponents; Galaxy Monkey, a shoot 'em up where players fight against aliens; and Specter Boxing, a boxing game where players dodge and punch using the analog sticks.
@Rellings
#apeescape #apeescape1 #3dplatformer #platformer #classic #ps1 #psx #ps4 #playstation1 #playstation4 #walkthrough #playthrough #longplay #gameplay #letsplay #japanstudio #sce #rellings
79
views
APE ESCAPE | #apeescape #ps1 #shorts
Full Playthrough on Channel.
Ape Escape is a platform video game, developed by Japan Studio and published by Sony Computer Entertainment. It was released for the PlayStation in June 1999 in North America and Japan, and July 1999 in Europe. The first in the Ape Escape series, the game tells the story of an ape named Specter who gains enhanced intelligence and a malevolent streak through the use of an experimental helmet. Specter produces an army of apes, which he sends through time in an attempt to rewrite history. Spike, the player character, sets out to capture the apes with the aid of special gadgets.
Ape Escape is played from a third-person perspective. Players use a variety of gadgets to pursue and capture the apes, traversing across several environments. The game's controls are heavily centred around the analog sticks, being the first game to require the use of the PlayStation's DualShock. Development of Ape Escape lasted over two years, and was generally focused on adapting to the use of the controller, which was a significant challenge for the development team.
Ape Escape was met with critical acclaim from critics, with praise particularly directed at the innovative use of the dual analog controls, as well as the graphics and music; the voice acting received minor criticism. The game is widely considered to be one of the greatest on the PlayStation console, and received several re-releases. The game also spawned numerous sequels and spin-offs, beginning with Ape Escape 2 in 2002. A remake, Ape Escape: On the Loose, was released for the PlayStation Portable in 2005 to mixed reviews.
Ape Escape is a platform game that is viewed from a third-person perspective. Players traverse several different environments to advance through the game. For most of the game, players control Spike—a boy tasked with pursuing and capturing the apes across time, preventing them from rewriting history. Players use various gadgets to pursue and capture the apes, such as the Stun Club, used as an offensive measure against enemies, and the Time Net, used to capture apes and transport them to present day. More gadgets become available as players progress through the game. Players also control vehicles throughout the game, including a rubber raft, which allows travel over water, and the water net, which assists in traversing underwater. The game's controls are heavily centered around the analog sticks: the left stick is used to move players, while the right stick manipulates the various gadgets.
The apes are equipped with helmets, which feature a siren representing their alarm level: blue means relaxed, and unaware of the player characters' presence; yellow is alert; and red indicates fully alarmed, resulting in attempting to escape or becoming hostile. An ape's personality can also be determined by the colour of shorts: yellow is standard, light blue means timid, and red represents aggressive. Some apes are equipped with weaponry, allowing them to attack players, or binoculars that allow them to identify players from long distances. Players are required to capture a specific number of apes to clear a level; remaining apes can be captured upon revisiting the level.
Should players take damage, they lose a life. Players can recharge their health by collecting cookies. Throughout the game, players can gather Specter Coins, which can be found in hidden locations in each stage. Collecting enough Specter Coins unlocks three bonus mini-games: Ski Kidz Racing, a skiing game in which players race against opponents; Galaxy Monkey, a shoot 'em up where players fight against aliens; and Specter Boxing, a boxing game where players dodge and punch using the analog sticks.
@Rellings
#apeescape #apeescape1 #3dplatformer #platformer #classic #ps1 #psx #ps4 #playstation1 #playstation4 #walkthrough #playthrough #longplay #gameplay #letsplay #japanstudio #sce #rellings #short #shorts #youtubeshorts
36
views
SNAKE | #metalgearacid #metalgear #shorts
Playthrough on Channel.
Metal Gear Acidメタルギア アシッド (Metaru Gia Ashiddo) is a turn-based collectible card tactical RPG video game developed by Konami Computer Entertainment Japan for the PlayStation Portable. The game was first unveiled at E3 in May 2004, and was released in Japan on December 16, 2004, in North America on March 24, 2005, and in Europe on September 1, 2005. It was a launch title for the PSP, though a Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile.
Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectible, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs.
Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as they are intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher.
Cost is an important factor in game play and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. The lower the cost a character has, the shorter that character must wait until their next turn. For example: if a player character has a cost of 10 and a guard has a cost of 15, then the character's turn would occur before the guard's.
Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards.
Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect a certain number of diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.
In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras.
The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
@Rellings
#metalgear #metalgearacid #metalgearsolid #mgs #mgsacid #cards #cardgame #collectiblecards #kojima #konami #acid #psp #playstation #playstationportable #ppsspp #emulation #handheld #gaming #gameplay #letsplay #walkthrough #playthrough #rellings #short #shorts #youtubeshorts
8
views
Metal Gear Acid (PSP) Playthrough | Part 3 of 3 (No Commentary)
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Part 3 of 3 of my Playthrough of Metal Gear Acid on PSP (emulated on PPSSPP)
Stage 13: Power Plant (revisited) 0:00
Stage 12: Outside FAR (revisited) 1:17:32
Stage 14: FAR 1:50:30
Stage 14-1: FAR B3F 2:53:24
Stage 14-2: FAR B4F 3:31:52
Stage 14-3: FAR B5F 3:47:41
Stage 14-4: FAR ??? (attempt 1) 4:07:43
Stage 14-4: FAR ??? (attempt 2) 5:24:29
Ending 5:53:28
Credits 6:13:01
Metal Gear Acidメタルギア アシッド (Metaru Gia Ashiddo) is a turn-based collectible card tactical RPG video game developed by Konami Computer Entertainment Japan for the PlayStation Portable. The game was first unveiled at E3 in May 2004, and was released in Japan on December 16, 2004, in North America on March 24, 2005, and in Europe on September 1, 2005. It was a launch title for the PSP, though a Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile.
Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectible, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs.
Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as they are intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher.
Cost is an important factor in game play and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. The lower the cost a character has, the shorter that character must wait until their next turn. For example: if a player character has a cost of 10 and a guard has a cost of 15, then the character's turn would occur before the guard's.
Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards.
Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect a certain number of diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.
In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras.
The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
@Rellings
#metalgear #metalgearacid #metalgearsolid #mgs #mgsacid #cards #cardgame #collectiblecards #kojima #konami #acid #psp #playstation #playstationportable #ppsspp #emulation #handheld #gaming #gameplay #letsplay #walkthrough #playthrough #rellings
4
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Metal Gear Acid (PSP) Playthrough | Part 2 of 3 (No Commentary)
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Part 2 of 3 of my Playthrough of Metal Gear Acid on PSP (emulated on PPSSPP)
Stage 03B: Ruins - Upper 0:00
Stage 08: Drawbridge 25:46
Stage 04B: Minefield - Upper 57:10
Stage 09: Ebro Tower 1:06:26
Stage 09: Ebro Tower (revisited) 1:59:22
Stage 09: Ebro Tower (again...) 2:29:37
Stage 10: Rope Bridge 3:44:56
Stage 05: Armory (revisited) 3:45:37
Stage 10: Rope Bridge (actually) 4:38:58
Stage 11A: Mountains 4:59:22
Stage 12: Outside FAR 5:45:13
Stage 13: Power Plant 5:58:14
Metal Gear Acidメタルギア アシッド (Metaru Gia Ashiddo) is a turn-based collectible card tactical RPG video game developed by Konami Computer Entertainment Japan for the PlayStation Portable. The game was first unveiled at E3 in May 2004, and was released in Japan on December 16, 2004, in North America on March 24, 2005, and in Europe on September 1, 2005. It was a launch title for the PSP, though a Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile.
Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectible, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs.
Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as they are intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher.
Cost is an important factor in game play and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. The lower the cost a character has, the shorter that character must wait until their next turn. For example: if a player character has a cost of 10 and a guard has a cost of 15, then the character's turn would occur before the guard's.
Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards.
Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect a certain number of diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.
In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras.
The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
@Rellings
#metalgear #metalgearacid #metalgearsolid #mgs #mgsacid #cards #cardgame #collectiblecards #kojima #konami #acid #psp #playstation #playstationportable #ppsspp #emulation #handheld #gaming #gameplay #letsplay #walkthrough #playthrough #rellings
8
views
LEONE | #metalgearacid #metalgear #shorts
Playthrough on Channel.
Metal Gear Acidメタルギア アシッド (Metaru Gia Ashiddo) is a turn-based collectible card tactical RPG video game developed by Konami Computer Entertainment Japan for the PlayStation Portable. The game was first unveiled at E3 in May 2004, and was released in Japan on December 16, 2004, in North America on March 24, 2005, and in Europe on September 1, 2005. It was a launch title for the PSP, though a Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile.
Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectible, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs.
Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as they are intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher.
Cost is an important factor in game play and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. The lower the cost a character has, the shorter that character must wait until their next turn. For example: if a player character has a cost of 10 and a guard has a cost of 15, then the character's turn would occur before the guard's.
Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards.
Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect a certain number of diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.
In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras.
The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
@Rellings
#metalgear #metalgearacid #metalgearsolid #mgs #mgsacid #cards #cardgame #collectiblecards #kojima #konami #acid #psp #playstation #playstationportable #ppsspp #emulation #handheld #gaming #gameplay #letsplay #walkthrough #playthrough #rellings #short #shorts #youtubeshorts
4
views
SWALLOWTAIL | #metalgearacid #metalgear #shorts
Playthrough on Channel.
Metal Gear Acidメタルギア アシッド (Metaru Gia Ashiddo) is a turn-based collectible card tactical RPG video game developed by Konami Computer Entertainment Japan for the PlayStation Portable. The game was first unveiled at E3 in May 2004, and was released in Japan on December 16, 2004, in North America on March 24, 2005, and in Europe on September 1, 2005. It was a launch title for the PSP, though a Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile.
Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectible, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs.
Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as they are intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher.
Cost is an important factor in game play and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. The lower the cost a character has, the shorter that character must wait until their next turn. For example: if a player character has a cost of 10 and a guard has a cost of 15, then the character's turn would occur before the guard's.
Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards.
Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect a certain number of diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.
In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras.
The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
@Rellings
#metalgear #metalgearacid #metalgearsolid #mgs #mgsacid #cards #cardgame #collectiblecards #kojima #konami #acid #psp #playstation #playstationportable #ppsspp #emulation #handheld #gaming #gameplay #letsplay #walkthrough #playthrough #rellings #short #shorts #youtubeshorts
2
views
Metal Gear Acid (PSP) Playthrough | Part 1 of 3 (No Commentary)
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Part 1 of 3 of my Playthrough of Metal Gear Acid on PSP (emulated on PPSSPP)
Intro 0:00
Stage 01: Lobito Laboratory - Outside Gate 23:25
Stage 02: Office 47:17
Stage 03A: Ruins - Lower 1:34:22
Stage 04A: Minefield - Lower 1:44:25
Stage 05: Armory 1:54:07
Stage 03A: Ruins - Lower (revisited) 2:17:41
Stage 06: Residential Zone 3:03:05
Stage 07: BRC-026 4:23:38
Stage 07: BRC-026 (revisited) 7:11:07
Metal Gear Acidメタルギア アシッド (Metaru Gia Ashiddo) is a turn-based collectible card tactical RPG video game developed by Konami Computer Entertainment Japan for the PlayStation Portable. The game was first unveiled at E3 in May 2004, and was released in Japan on December 16, 2004, in North America on March 24, 2005, and in Europe on September 1, 2005. It was a launch title for the PSP, though a Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile.
Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectible, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs.
Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as they are intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher.
Cost is an important factor in game play and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. The lower the cost a character has, the shorter that character must wait until their next turn. For example: if a player character has a cost of 10 and a guard has a cost of 15, then the character's turn would occur before the guard's.
Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards.
Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect a certain number of diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.
In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras.
The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
@Rellings
#metalgear #metalgearacid #metalgearsolid #mgs #mgsacid #cards #cardgame #collectiblecards #kojima #konami #acid #psp #playstation #playstationportable #ppsspp #emulation #handheld #gaming #gameplay #letsplay #walkthrough #playthrough #rellings
10
views
TIME LOST | A Hat in Time #ahatintime #shorts
Full Playthrough on Channel.
A Hat in Time is a platform game developed by Danish game studio Gears for Breakfast and published by Humble Bundle. The game was developed using Unreal Engine 3 and funded through a Kickstarter campaign, which doubled its fundraising goals within its first two days. The game was self-published for macOS and Windows in October 2017, and by Humble Bundle for the PlayStation 4 and Xbox One consoles two months later. A version for the Nintendo Switch was released in October 2019.
The game centers around Hat Kid, an alien girl trying to get back to her home by recovering lost "Time Pieces", an in-game collectible. The gameplay consists of running through an open world environment by platforming, dodging obstacles, and obtaining collectibles. It is inspired by earlier 3D platformers such as Super Mario 64, Banjo-Kazooie, Spyro the Dragon and Psychonauts. It has been favorably compared to classic platformers and has been considered an indie success after the long decline of platforming games. There also have been several DLC expansions with different modes and custom levels as well as online multiplayer. The PC version of the game allows the use of mods through the Steam Workshop.
A Hat in Time is a platform game set in an open world environment and played from a third-person perspective. The gameplay style has been described by several editors to be similar to Nintendo 64 platformers such as Super Mario 64 and Banjo-Kazooie. The player travels between four open levels (along with 2 extra levels via downloadable content), which can be freely explored without time limits. The player can collect various items, solve puzzles, and use either an umbrella or a baseball bat to combat enemies. The primary objective is to collect Time Pieces, 56 of which can be found in the game, which unlock additional levels as more are collected. After being defeated, the enemies drop "Pons", currency that can be used to unlock additional challenges and purchase badges that increase Hat Kid's abilities. The player can collect Yarn Balls in each level, which can be stitched into new hats to wear. Each hat grants Hat Kid a different ability, such as a faster sprint or brewing explosive potions. Other collectibles include "Relics", which can be used to unlock "Time Rift" bonus levels, and "Rift Tokens", which can be exchanged at a machine for bonus materials such as music remixes and additional cosmetics. Initial actions taken earlier in the game have an effect on later levels, as the main character revisits each area several times before the game is finished.
@Rellings
#ahatintime #platformer #3dplatformer #gearsforbreakfast #gaming #gameplay #walkthrough #letsplay #longplay #playthrough #playstation4 #ps4 #rellings #fullgame #short #shorts #youtubeshorts
2
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