ENDING | Dungeon Siege: Legends of Aranna #dungeonsiege #shorts
Ongoing Playthrough on channel.
Dungeon Siege: Legends of Aranna (LoA for short) is an expansion pack for Dungeon Siege. It was created by Mad Doc Software and Gas Powered Games, shortly after Dungeon Siege.
Just like in the Original Dungeon Siege, gameplay is centered around a point and click method of moving and fighting, and where the character could collect, sell, and equip new items. The expansion pack adds Set Items (the more of a set you find, the stronger the items in that set will be) and many new weapons, armour, and spells.
The game is mainly set at the island of Utrae, a large island, located off of western Aranna across the Aran Ocean northwest of Arhok, from which the ancient Utraeans ruled their mighty empire. You start the game at Arhok though, a walled town located in the frigid northwestern corner of Aranna, it had been built several decades before Gom's escape from his dungeon, it was established in the matte of a year with a small population, a 10th Legion garrison, and heavy defenses to defend from raiders who are often tried to enter Ehb. Trade quickly picked up when Ehb's prosperity was learned of in Ilyvara and the Plain of Tears, and Arhok then became one of the few small trading posts in the Northern Mountains, also it is the closest human settlement to the island of Utrae and due to these conditions the town prospered, the small population relies on storage during the harsh winter since Arhok is surrounded by wildlife such as wolves, spiders and more.
@Rellings
#dungeonsiege #dungeonsiegelegendsofaranna #legendsofaranna #expansionpack #crpg #rpg #gaspoweredgames #arpg #gaming #gameplay #letsplay #walkthrough #playthrough #rellings #short #shorts #youtubeshorts
5
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Dungeon Siege: Legends of Aranna (PC) Playthrough | Part 4 Finale (No Commentary)
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Part 4 of my Ongoing Playthrough of Dungeon Siege: Legends of Aranna on PC.
Dungeon Siege: Legends of Aranna (LoA for short) is an expansion pack for Dungeon Siege. It was created by Mad Doc Software and Gas Powered Games, shortly after Dungeon Siege.
Just like in the Original Dungeon Siege, gameplay is centered around a point and click method of moving and fighting, and where the character could collect, sell, and equip new items. The expansion pack adds Set Items (the more of a set you find, the stronger the items in that set will be) and many new weapons, armour, and spells.
The game is mainly set at the island of Utrae, a large island, located off of western Aranna across the Aran Ocean northwest of Arhok, from which the ancient Utraeans ruled their mighty empire. You start the game at Arhok though, a walled town located in the frigid northwestern corner of Aranna, it had been built several decades before Gom's escape from his dungeon, it was established in the matte of a year with a small population, a 10th Legion garrison, and heavy defenses to defend from raiders who are often tried to enter Ehb. Trade quickly picked up when Ehb's prosperity was learned of in Ilyvara and the Plain of Tears, and Arhok then became one of the few small trading posts in the Northern Mountains, also it is the closest human settlement to the island of Utrae and due to these conditions the town prospered, the small population relies on storage during the harsh winter since Arhok is surrounded by wildlife such as wolves, spiders and more.
@Rellings
#dungeonsiege #dungeonsiegelegendsofaranna #legendsofaranna #expansionpack #crpg #rpg #gaspoweredgames #arpg #gaming #gameplay #letsplay #walkthrough #playthrough #rellings
4
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Dungeon Siege: Legends of Aranna (PC) Playthrough | Part 3 (No Commentary)
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Part 3 of my Ongoing Playthrough of Dungeon Siege: Legends of Aranna on PC.
Dungeon Siege: Legends of Aranna (LoA for short) is an expansion pack for Dungeon Siege. It was created by Mad Doc Software and Gas Powered Games, shortly after Dungeon Siege.
Just like in the Original Dungeon Siege, gameplay is centered around a point and click method of moving and fighting, and where the character could collect, sell, and equip new items. The expansion pack adds Set Items (the more of a set you find, the stronger the items in that set will be) and many new weapons, armour, and spells.
The game is mainly set at the island of Utrae, a large island, located off of western Aranna across the Aran Ocean northwest of Arhok, from which the ancient Utraeans ruled their mighty empire. You start the game at Arhok though, a walled town located in the frigid northwestern corner of Aranna, it had been built several decades before Gom's escape from his dungeon, it was established in the matte of a year with a small population, a 10th Legion garrison, and heavy defenses to defend from raiders who are often tried to enter Ehb. Trade quickly picked up when Ehb's prosperity was learned of in Ilyvara and the Plain of Tears, and Arhok then became one of the few small trading posts in the Northern Mountains, also it is the closest human settlement to the island of Utrae and due to these conditions the town prospered, the small population relies on storage during the harsh winter since Arhok is surrounded by wildlife such as wolves, spiders and more.
@Rellings
#dungeonsiege #dungeonsiegelegendsofaranna #legendsofaranna #expansionpack #crpg #rpg #gaspoweredgames #arpg #gaming #gameplay #letsplay #walkthrough #playthrough #rellings
5
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HORROR OF THE RUNEMASTER | Dungeon Siege: Legends of Aranna #dungeonsiege #shorts
Ongoing Playthrough on channel.
Dungeon Siege: Legends of Aranna (LoA for short) is an expansion pack for Dungeon Siege. It was created by Mad Doc Software and Gas Powered Games, shortly after Dungeon Siege.
Just like in the Original Dungeon Siege, gameplay is centered around a point and click method of moving and fighting, and where the character could collect, sell, and equip new items. The expansion pack adds Set Items (the more of a set you find, the stronger the items in that set will be) and many new weapons, armour, and spells.
The game is mainly set at the island of Utrae, a large island, located off of western Aranna across the Aran Ocean northwest of Arhok, from which the ancient Utraeans ruled their mighty empire. You start the game at Arhok though, a walled town located in the frigid northwestern corner of Aranna, it had been built several decades before Gom's escape from his dungeon, it was established in the matte of a year with a small population, a 10th Legion garrison, and heavy defenses to defend from raiders who are often tried to enter Ehb. Trade quickly picked up when Ehb's prosperity was learned of in Ilyvara and the Plain of Tears, and Arhok then became one of the few small trading posts in the Northern Mountains, also it is the closest human settlement to the island of Utrae and due to these conditions the town prospered, the small population relies on storage during the harsh winter since Arhok is surrounded by wildlife such as wolves, spiders and more.
@Rellings
#dungeonsiege #dungeonsiegelegendsofaranna #legendsofaranna #expansionpack #crpg #rpg #gaspoweredgames #arpg #gaming #gameplay #letsplay #walkthrough #playthrough #rellings #short #shorts #youtubeshorts
3
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Dungeon Siege: Legends of Aranna (PC) Playthrough | Part 1 (No Commentary)
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Part 1 of my Ongoing Playthrough of Dungeon Siege: Legends of Aranna on PC.
Dungeon Siege: Legends of Aranna (LoA for short) is an expansion pack for Dungeon Siege. It was created by Mad Doc Software and Gas Powered Games, shortly after Dungeon Siege.
Just like in the Original Dungeon Siege, gameplay is centered around a point and click method of moving and fighting, and where the character could collect, sell, and equip new items. The expansion pack adds Set Items (the more of a set you find, the stronger the items in that set will be) and many new weapons, armour, and spells.
The game is mainly set at the island of Utrae, a large island, located off of western Aranna across the Aran Ocean northwest of Arhok, from which the ancient Utraeans ruled their mighty empire. You start the game at Arhok though, a walled town located in the frigid northwestern corner of Aranna, it had been built several decades before Gom's escape from his dungeon, it was established in the matte of a year with a small population, a 10th Legion garrison, and heavy defenses to defend from raiders who are often tried to enter Ehb. Trade quickly picked up when Ehb's prosperity was learned of in Ilyvara and the Plain of Tears, and Arhok then became one of the few small trading posts in the Northern Mountains, also it is the closest human settlement to the island of Utrae and due to these conditions the town prospered, the small population relies on storage during the harsh winter since Arhok is surrounded by wildlife such as wolves, spiders and more.
@Rellings
#dungeonsiege #dungeonsiegelegendsofaranna #legendsofaranna #expansionpack #crpg #rpg #gaspoweredgames #arpg #gaming #gameplay #letsplay #walkthrough #playthrough #rellings
24
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THE SHADOWJUMPER | Dungeon Siege: Legends of Aranna #dungeonsiege #shorts
Ongoing Playthrough on channel.
Dungeon Siege: Legends of Aranna (LoA for short) is an expansion pack for Dungeon Siege. It was created by Mad Doc Software and Gas Powered Games, shortly after Dungeon Siege.
Just like in the Original Dungeon Siege, gameplay is centered around a point and click method of moving and fighting, and where the character could collect, sell, and equip new items. The expansion pack adds Set Items (the more of a set you find, the stronger the items in that set will be) and many new weapons, armour, and spells.
The game is mainly set at the island of Utrae, a large island, located off of western Aranna across the Aran Ocean northwest of Arhok, from which the ancient Utraeans ruled their mighty empire. You start the game at Arhok though, a walled town located in the frigid northwestern corner of Aranna, it had been built several decades before Gom's escape from his dungeon, it was established in the matte of a year with a small population, a 10th Legion garrison, and heavy defenses to defend from raiders who are often tried to enter Ehb. Trade quickly picked up when Ehb's prosperity was learned of in Ilyvara and the Plain of Tears, and Arhok then became one of the few small trading posts in the Northern Mountains, also it is the closest human settlement to the island of Utrae and due to these conditions the town prospered, the small population relies on storage during the harsh winter since Arhok is surrounded by wildlife such as wolves, spiders and more.
@Rellings
#dungeonsiege #dungeonsiegelegendsofaranna #legendsofaranna #expansionpack #crpg #rpg #gaspoweredgames #arpg #gaming #gameplay #letsplay #walkthrough #playthrough #rellings #short #shorts #youtubeshorts
14
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"KILL HIM" | Prince of Persia: Warrior Within #princeofpersia #warriorwithin #shorts
Full Playthrough on Channel.
Prince of Persia: Warrior Within is an action-adventure video game developed and published by Ubisoft for GameCube, Microsoft Windows, PlayStation 2, and Xbox on November 30, 2004. A port for the PlayStation Portable developed by Pipeworks Software, titled Prince of Persia: Revelations, was released on December 6, 2005. Two mobile versions of Warrior Within were published by Gameloft for the cell phone and iOS in 2004 and 2010, respectively. Due to issues with the in-game menu, the iOS version was pulled from the App Store for two weeks, re-releasing on June 18, 2010.
The game is the fifth main installment in the Prince of Persia series, and the sequel to 2003's Prince of Persia: The Sands of Time. Set seven years after its predecessor, the story follows the Prince as he searches for a way to stop an entity called the Dahaka that is relentlessly pursuing him as punishment for his meddling with the Sands of Time. He travels to the mysterious Island of Time, where he attempts to prevent the Empress of Time from creating the Sands in the first place, hoping this act will appease the Dahaka.
Gameplay in Warrior Within builds upon that of The Sands of Time, adding new features, specifically, options in combat. The Prince has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow-down, and speed-up powers from Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them.
Upon release, the game was generally well-received by critics, who singled out the improved combat, level design, story, and soundtrack. However, the radical shift in tone from its more light-hearted predecessor and the Prince's characterization garnered mixed reactions. Following Warrior Within, two more games set in The Sands of Time continuity were released: Prince of Persia: The Two Thrones on December 1, 2005, which is a direct sequel to Warrior Within; and Prince of Persia: The Forgotten Sands on May 18, 2010, set between The Sands of Time and Warrior Within.
@Rellings
#princeofpersia #princeofpersiawarriorwithin #warriorwithin #princeofpersia2 #gameplay #gaming #longplay #letsplay #playthrough #walkthrough #playstation #ps3 #playstation3 #hdcollection #remaster #rellings #ubisoft #ubisoftmontreal #short #shorts #youtubeshorts
8
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Prince of Persia: Warrior Within | Full Playthrough (No Commentary)
WARNING HEADPHONES USERS: Prince of Persia HD Collection on PS3 has notoriously buggy and volatile audio...don't blow your ears out!
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Full Playthrough of Prince of Persia: Warrior Within on PlayStation 3.
Prince of Persia: Warrior Within is an action-adventure video game developed and published by Ubisoft for GameCube, Microsoft Windows, PlayStation 2, and Xbox on November 30, 2004. A port for the PlayStation Portable developed by Pipeworks Software, titled Prince of Persia: Revelations, was released on December 6, 2005. Two mobile versions of Warrior Within were published by Gameloft for the cell phone and iOS in 2004 and 2010, respectively. Due to issues with the in-game menu, the iOS version was pulled from the App Store for two weeks, re-releasing on June 18, 2010.
The game is the fifth main installment in the Prince of Persia series, and the sequel to 2003's Prince of Persia: The Sands of Time. Set seven years after its predecessor, the story follows the Prince as he searches for a way to stop an entity called the Dahaka that is relentlessly pursuing him as punishment for his meddling with the Sands of Time. He travels to the mysterious Island of Time, where he attempts to prevent the Empress of Time from creating the Sands in the first place, hoping this act will appease the Dahaka.
Gameplay in Warrior Within builds upon that of The Sands of Time, adding new features, specifically, options in combat. The Prince has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow-down, and speed-up powers from Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them.
Upon release, the game was generally well-received by critics, who singled out the improved combat, level design, story, and soundtrack. However, the radical shift in tone from its more light-hearted predecessor and the Prince's characterization garnered mixed reactions. Following Warrior Within, two more games set in The Sands of Time continuity were released: Prince of Persia: The Two Thrones on December 1, 2005, which is a direct sequel to Warrior Within; and Prince of Persia: The Forgotten Sands on May 18, 2010, set between The Sands of Time and Warrior Within.
1. Intro 0:00
2. The Prince's Ship 4:26
3. Wreckage 13:41
4. The Ruined Fortress 21:26
5. First Steps into the Past 30:02
6. The Fortress Rebuilt 39:33
7. Chasing the Girl in Black 43:28
8. A Damsel in Distress 53:06
9. Fate’s Dark Hand 1:03:59
10. A Helping Hand 1:24:51
11. The Key and the Lock 1:36:01
12. The Towers 1:45:57
13.The Water Maiden 1:48:53
14. Water and Gardens 2:12:03
15. The Second Tower 3:14:37
16. Clockworks and Gears 3:23:58
17. The Door is Open 4:39:05
18. The Empress 4:46:36
19. The Long Way Home 4:52:36
20. You Cannot Change Your Fate 5:07:54
21. A Throne and a Mask 5:13:24
22. The Face of Time 6:30:41
23. A Second Chance 6:39:13
24. The Path of the Sandwraith 7:08:44
25. Mirrored Fates 7:35:42
26. The Race to the Throne 8:07:01
27. The Death of a Prince 8:10:27
28: The Warrior Within 8:12:30
29. Ending 8:25:49
30. Credits 8:28:45
@Rellings
#princeofpersia #princeofpersiawarriorwithin #warriorwithin #princeofpersia2 #gameplay #gaming #longplay #letsplay #playthrough #walkthrough #playstation #ps3 #playstation3 #hdcollection #remaster #rellings #ubisoft #ubisoftmontreal
35
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Final Fantasy X (PS3) Playthrough | Part 5 (No Commentary)
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Part 5 of my Ongoing Playthrough of Final Fantasy X HD on PlayStation 3.
1. Home 0:00
2. Airship 24:18
3. Bevelle 1:00:26
4. Bevelle Cloister of Trials 1:23:22
5. Bevelle (continued) 1:40:42
6. Via Purifico 1:54:05
7. Macalania Woods Revisited 3:23:07
8. Calm Lands 3:53:51
CONTINUED IN PART 6
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings
4
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WEDDING CRASHERS | Final Fantasy X #finalfantasy10 #finalfantasyx #shorts
Ongoing Playthrough on Channel
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings #short #shorts #youtubeshorts
3
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Final Fantasy X (PS3) Playthrough | Part 4 (No Commentary)
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Part 4 of my Ongoing Playthrough of Final Fantasy X HD on PlayStation 3.
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
1. Thunder Plains (continued from Part 3) 0:00
2. Macalania Woods 35:41
3. Lake Macalania 1:59:47
4. Blitzball 2:11:56
5. Lake Macalania (continued) 2:28:05
6. Macalania Cloister of Trials 3:27:49
7. Lake Macalania (continued) 3:41:01
8. Sanubia Desert 4:19:39
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings
15
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RIKKU | Final Fantasy X #finalfantasy10 #finalfantasyx #shorts
Ongoing Playthrough on Channel
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings #short #shorts #youtubeshorts
7
views
Final Fantasy X (PS3) Playthrough | Part 3 (No Commentary)
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Part 3 of my Ongoing Playthrough of Final Fantasy X HD on PlayStation 3.
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
1. Mushroom Rock (continued from Part 2) 0:00
2. Djose Highroad 55:20
3. Djose Cloister of Trials 1:30:30
4. Blitzball 1:45:32
5. Djose Highroad (continued) 1:59:46
6. The Moonflow 2:08:12
7. Blitzball 3:08:13
8. The Moonflow (continued) 3:22:46
9. Guadosalam 3:34:39
10. Blitzball 4:29:47
11. Guadosalam (continued) 4:45:03
12. Thunder Plains 4:49:25
CONTINUED IN PART 4
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings
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SIN VS. MACHINA | Final Fantasy X #finalfantasy10 #finalfantasyx #shorts
Ongoing Playthrough on Channel
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
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TIDUS & YUNA LAUGHING SCENE | Final Fantasy X #finalfantasy10 #finalfantasyx #shorts
Ongoing Playthrough on Channel
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings #short #shorts #youtubeshorts
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YUNA SENDING | Final Fantasy X #finalfantasy10 #finalfantasyx #shorts
Ongoing Playthrough on Channel
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings #short #shorts #youtubeshorts
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Final Fantasy X (PS3) Playthrough | Part 2 (No Commentary)
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Part 2 of my Ongoing Playthrough of Final Fantasy X HD on PlayStation 3.
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
CONTINUED FROM PART 1
1. Luca (continued from Part 1) 0:00
2. Luca Blitzball Match 37:15
3. Attack on Luca 1:02:41
4. Mi’ihen Highroad 2:07:13
5. Blitzball 3:14:35
6. Mi’ihen Highroad (continued) 4:15:37
7. Mushroom Rock 4:53:41
CONTINUED IN PART 3
@Rellings
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SWALLOWED BY SIN | Final Fantasy X #finalfantasy10 #finalfantasyx #shorts
Ongoing Playthrough on Channel
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings #short #shorts #youtubeshorts
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Final Fantasy X (PS3) Playthrough | Part 1 (No Commentary)
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Part 1 of my Ongoing Playthrough of Final Fantasy X HD on PlayStation 3.
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand.
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.
1. Intro 0:00
2. Zanarkand 3:06
3. Ruins 24:59
4. Besaid Island 1:13:25
5. Besaid Village 1:35:11
6. Besaid Cloister of Trials 1:52:56
7. Besaid Village (continued) 2:02:16
8. S.S. Liki 2:36:19
9. Kilika 3:02:01
10: Kilika Cloister of Trials 4:18:10
11. Kilika (continued) 4:31:22
12. S.S. Winno 4:39:33
13. Luca 4:55:26
CONTINUED IN PART 2
@Rellings
#finalfantasy #finalfantasy10 #finalfantasyx #ffx #ff10 #ff #jrpg #playthrough #walkthrough #letsplay #gaming #gameplay #remaster #hdremaster #playstation #ps3 #playstation3 #rellings
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UNLEASHING THE SANDS OF TIME | Prince of Persia #princeofpersia #sandsoftime #shorts
Full Playthrough on Channel
Prince of Persia: The Sands of Time is a 2003 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. Revealed in March 2003, it was released on the Game Boy Advance, PlayStation 2, GameCube, Xbox and Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time.
The game follows an unnamed Prince whose father sacks an ancient city at the instigation of a traitorous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his father's army captures an hourglass containing the mysterious Sands of Time. Visiting the palace of the Sultan of Azad to present the Sands as a gift, the Vizier tricks the Prince into releasing the Sands, transforming the people of Azad into savage monsters under his control. Together with Farah, a young Princess who knows the power of the Sands, the Prince works to correct his mistake and foil the Vizier's evil plans. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake while platforming and use it to kill and freeze enemies.
@Rellings
#princeofpersia #sandsoftime #princeofpersiahd #princeofpersiatrilogy #pop #gameplay #walkthrough #letsplay #gaming #playthrough #longplay #platformer #3dplatformer #remaster #playstation #playstation3 #ps3 #rellings #short #shorts #youtubeshorts
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Prince of Persia: The Sands of Time (PS3) Full Playthrough (No Commentary)
WARNING HEADPHONES USERS: Prince of Persia HD Collection on PS3 has notoriously buggy and volatile audio...don't blow your ears out!
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Full Playthrough of Prince of Persia: The Sands of Time on PlayStation 3.
Prince of Persia: The Sands of Time is a 2003 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. Revealed in March 2003, it was released on the Game Boy Advance, PlayStation 2, GameCube, Xbox and Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time.
The game follows an unnamed Prince whose father sacks an ancient city at the instigation of a traitorous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his father's army captures an hourglass containing the mysterious Sands of Time. Visiting the palace of the Sultan of Azad to present the Sands as a gift, the Vizier tricks the Prince into releasing the Sands, transforming the people of Azad into savage monsters under his control. Together with Farah, a young Princess who knows the power of the Sands, the Prince works to correct his mistake and foil the Vizier's evil plans. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake while platforming and use it to kill and freeze enemies.
1. Intro 0:00
2. Outside the Palace 3:17
3. The Maharajah's Treasure Vaults 11:14
4. "You Have Unleashed the Sands of Time" 21:20
5. "Had I Really Seen Her?" 32:44
6 .A Secret Passage 49:07
7. The Palace's Defense System 1:01:14
8. A Booby-Trapped Courtyard 1:05:47
9. Death of a Sand King 1:18:45
10. "I'll Try to Find a Way In" 1:23:28
11. Climbing the Tower 1:28:09
12. The Warehouse 1:39:11
13. The Sultan's Zoo 1:42:34
14. Atop A Bird Cage 1:49:13
15. Cliffs and Waterfall 1:58:15
16. The Baths 2:03:48
17. "There's Something Glowing up There" 2:09:27
18. Above the Baths 2:24:09
19. Daybreak 2:37:10
20. A Soldiers' Mess Hall 2:42:40
21. The Drawbridge 2:54:19
22. A Broken Bridge 3:01:28
23. "I'll Meet You at the Baths" 3:05:26
24. Waterfall 3:20:27
25. A Cavern of Ladders 3:23:51
26. An Underground Resevoir 3:28:46
27. Out of the Well 3:49:49
28. The Sultan's Harem 3:59:39
29. "What Did You Call Me?" 4:05:46
30. The Hall of Learning 4:12:50
31. Observatory 4:29:34
32. Hall of Learning Courtyards 4:37:45
33. On the Ramparts 4:49:39
34. A Prisoner Seeking an Escape 4:55:46
35. "At Last We're Here" 5:04:17
36. The Hourglass 5:16:07
37. The Tomb 5:42:45
38. "Farah, Come Back!" 5:45:33
39. Climbing the Tower of Dawn 5:51:48
40. The Setting Sun 6:00:13
41. Honor and Glory 6:13:30
42. Ending 6:21:37
43. Credits 6:23:24
@Rellings
#princeofpersia #sandsoftime #princeofpersiahd #princeofpersiatrilogy #pop #gameplay #walkthrough #letsplay #gaming #playthrough #longplay #platformer #3dplatformer #remaster #playstation #playstation3 #ps3 #rellings
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THE SANDS OF TIME | Prince of Persia #princeofpersia #sandsoftime #shorts
Full Playthrough on Channel
Prince of Persia: The Sands of Time is a 2003 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. Revealed in March 2003, it was released on the Game Boy Advance, PlayStation 2, GameCube, Xbox and Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time.
The game follows an unnamed Prince whose father sacks an ancient city at the instigation of a traitorous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his father's army captures an hourglass containing the mysterious Sands of Time. Visiting the palace of the Sultan of Azad to present the Sands as a gift, the Vizier tricks the Prince into releasing the Sands, transforming the people of Azad into savage monsters under his control. Together with Farah, a young Princess who knows the power of the Sands, the Prince works to correct his mistake and foil the Vizier's evil plans. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake while platforming and use it to kill and freeze enemies.
@Rellings
#princeofpersia #sandsoftime #princeofpersiahd #princeofpersiatrilogy #pop #gameplay #walkthrough #letsplay #gaming #playthrough #longplay #platformer #3dplatformer #remaster #playstation #playstation3 #ps3 #rellings #short #shorts #youtubeshorts
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Yakuza Kiwami 2 (PS4) Majima Saga | Full Playthrough (No Commentary)
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Full Playthrough of Yakuza Kiwami 2's Majima Saga
Yakuza Kiwami 2 is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega. It is a remake of the 2006 video game Yakuza 2 for the PlayStation 2, and is the Yakuza series' second remake title following 2016's Yakuza Kiwami. It was developed using the Dragon game engine from Yakuza 6. The game was released for PlayStation 4 on December 7, 2017 in Japan, and worldwide on August 28, 2018. It was released for Windows worldwide on Steam on May 9, 2019 and released for Xbox One on July 30, 2020. A version for cloud-based platform Amazon Luna was released on January 19, 2023.
Yakuza Kiwami 2 was followed up by the spinoff titles Fist of the North Star: Lost Paradise and Judgment in 2018, and the next mainline installment Yakuza: Like a Dragon in 2020.
Yakuza Kiwami 2 is a remake of Yakuza 2, and is an action-adventure game set in an open world environment and played from a third-person perspective. Similar to the previous remake title, Yakuza Kiwami, Kiwami 2 follows the same plot structure of Yakuza 2 while adding new gameplay features and enhancements from later titles, as well as new story elements to resolve confusing plot points in the original release and tie the game more closely to other titles in the series. The player controls series protagonist Kazuma Kiryu as they explore the fictional Japanese districts of Kamurocho, Tokyo and Sotenbori, Osaka, based on the real life locations of Kabukicho and Dōtonbori, respectively. Combat is based on that previously seen in Yakuza 6, though with a variety of new moves and special cinematic 'Heat Moves'. A new story scenario, entitled "The Majima Saga" features recurring series anti-hero Goro Majima as a playable character. The Cabaret Club minigame from Yakuza 0 returns, as does the Clan Creator from Yakuza 6, bringing in New Japan Pro-Wrestling stars Keiji Mutoh, Masahiro Chono, Riki Choshu, Genichiro Tenryu, and Tatsumi Fujinami.
@Rellings
#yakuza #likeadragon #ryugagotoku #kiwami #kiwami2 #yakuzakiwami #yakuzakiwami2 #gameplay #letsplay #walkthrough #playthrough #ps4 #playstation4 #remake #yakuzaremake #yakuza2 #yakuza2remake #kiryu #majima #rellings #majimasaga
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MAJIMA'S MASSAGE Yakuza Kiwami 2 #yakuza #kiwami2 #shorts
Ongoing Playthrough on Channel
Yakuza Kiwami 2 is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega. It is a remake of the 2006 video game Yakuza 2 for the PlayStation 2, and is the Yakuza series' second remake title following 2016's Yakuza Kiwami. It was developed using the Dragon game engine from Yakuza 6. The game was released for PlayStation 4 on December 7, 2017 in Japan, and worldwide on August 28, 2018. It was released for Windows worldwide on Steam on May 9, 2019 and released for Xbox One on July 30, 2020. A version for cloud-based platform Amazon Luna was released on January 19, 2023.
Yakuza Kiwami 2 was followed up by the spinoff titles Fist of the North Star: Lost Paradise and Judgment in 2018, and the next mainline installment Yakuza: Like a Dragon in 2020.
Yakuza Kiwami 2 is a remake of Yakuza 2, and is an action-adventure game set in an open world environment and played from a third-person perspective. Similar to the previous remake title, Yakuza Kiwami, Kiwami 2 follows the same plot structure of Yakuza 2 while adding new gameplay features and enhancements from later titles, as well as new story elements to resolve confusing plot points in the original release and tie the game more closely to other titles in the series. The player controls series protagonist Kazuma Kiryu as they explore the fictional Japanese districts of Kamurocho, Tokyo and Sotenbori, Osaka, based on the real life locations of Kabukicho and Dōtonbori, respectively. Combat is based on that previously seen in Yakuza 6, though with a variety of new moves and special cinematic 'Heat Moves'. A new story scenario, entitled "The Majima Saga" features recurring series anti-hero Goro Majima as a playable character. The Cabaret Club minigame from Yakuza 0 returns, as does the Clan Creator from Yakuza 6, bringing in New Japan Pro-Wrestling stars Keiji Mutoh, Masahiro Chono, Riki Choshu, Genichiro Tenryu, and Tatsumi Fujinami.
@Rellings
#yakuza #likeadragon #ryugagotoku #kiwami #kiwami2 #yakuzakiwami #yakuzakiwami2 #gameplay #letsplay #walkthrough #playthrough #ps4 #playstation4 #remake #yakuzaremake #yakuza2 #yakuza2remake #kiryu #majima #rellings #short #shorts #youtubeshorts
33
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BATTLE OF THE DRAGONS | Yakuza Kiwami 2 #yakuza #kiwami2 #shorts
Ongoing Playthrough on Channel
Yakuza Kiwami 2 is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega. It is a remake of the 2006 video game Yakuza 2 for the PlayStation 2, and is the Yakuza series' second remake title following 2016's Yakuza Kiwami. It was developed using the Dragon game engine from Yakuza 6. The game was released for PlayStation 4 on December 7, 2017 in Japan, and worldwide on August 28, 2018. It was released for Windows worldwide on Steam on May 9, 2019 and released for Xbox One on July 30, 2020. A version for cloud-based platform Amazon Luna was released on January 19, 2023.
Yakuza Kiwami 2 was followed up by the spinoff titles Fist of the North Star: Lost Paradise and Judgment in 2018, and the next mainline installment Yakuza: Like a Dragon in 2020.
Yakuza Kiwami 2 is a remake of Yakuza 2, and is an action-adventure game set in an open world environment and played from a third-person perspective. Similar to the previous remake title, Yakuza Kiwami, Kiwami 2 follows the same plot structure of Yakuza 2 while adding new gameplay features and enhancements from later titles, as well as new story elements to resolve confusing plot points in the original release and tie the game more closely to other titles in the series. The player controls series protagonist Kazuma Kiryu as they explore the fictional Japanese districts of Kamurocho, Tokyo and Sotenbori, Osaka, based on the real life locations of Kabukicho and Dōtonbori, respectively. Combat is based on that previously seen in Yakuza 6, though with a variety of new moves and special cinematic 'Heat Moves'. A new story scenario, entitled "The Majima Saga" features recurring series anti-hero Goro Majima as a playable character. The Cabaret Club minigame from Yakuza 0 returns, as does the Clan Creator from Yakuza 6, bringing in New Japan Pro-Wrestling stars Keiji Mutoh, Masahiro Chono, Riki Choshu, Genichiro Tenryu, and Tatsumi Fujinami.
@Rellings
#yakuza #likeadragon #ryugagotoku #kiwami #kiwami2 #yakuzakiwami #yakuzakiwami2 #gameplay #letsplay #walkthrough #playthrough #ps4 #playstation4 #remake #yakuzaremake #yakuza2 #yakuza2remake #kiryu #majima #rellings #short #shorts #youtubeshorts
25
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