Valley of Death Skirmish - Predator - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Valley of Death Skirmish" - predator version.
Map author: DoomGuy
Download:
https://www.moddb.com/games/aliens-vs-predator-2/addons/valley-of-death-skirmish
Map review:
Valley of Death is a custom map that takes the original first level of the marine campaign (m1e1) and reworks it to be a singleplayer skirmish map. This is the predator version of the map and it's very hard to beat. Although, it's a bit easier to beat than the marine version of the map. The map starts with the player spawning in a safe garage area to gear up for the onslaught. As soon as the player opens the garage door, there are non-stop chasing aliens that will continuously respawn. The strategy for the player is to keep moving while shooting off the aliens. However, the aliens slowly chip away at the player's health. Therefore, the player must constantly be hitting the ammo boxes, which serve as a health replenishment as well.
Unlike the marine version of the map, where fully automatic guns and the flamethrower excel, the predator's arsenal differs a bit. The spear is useful in fending off multiple aliens, as are the plasmacaster and pred pistol. Although those two weapons run out of energy fairly quick with so many npc enemies on this map. The speargun and netgun don't help much here. The last major weapon at the player's disposal are the bombs which have a high risk in using as it's easy for the player to blow themselves up. Like the marine version of the map, there are several traps the player can trigger to destroy the aliens such as the explosive barrels on the bridge and the blown up truck on the hill.
The player can beat this skirmish map by eliminating the three queens that spawn on the map and then reaching the exit. The real trick of this map is to get the aliens and specifically the queen into the traps. I preferred using the bridge with the explosives. This trap deals massive damage and eliminates all the aliens rather quickly.
This playthrough was my first time playing this map with the predator. I died a few times primarily due to either blowing myself up or one of the aliens blowing me up by attacking the explosive barrels while chasing me. Overall, the difficulty here is significantly lower than the marine version of the map due to the predator's ability to run and jump away significantly faster. However, anytime I made a wrong turn and got cornered by aliens, it was game over. This is a nice change of pace for a skirmish map and it's super fun blowing the bridge up over and over. I would highly recommend this map to players who are looking for a challenge.
Note: I'm using some HD textures via Yaji's High Quality Resolution Textures v2 and my Blood n' Guts mod for the gore.
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Valley of Death Skirmish - Marine - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Valley of Death Skirmish" - marine version.
Map author: DoomGuy
Download:
https://www.moddb.com/games/aliens-vs-predator-2/addons/valley-of-death-skirmish
Map review:
Valley of Death is a custom map that takes the original first level of the marine campaign (m1e1) and reworks it to be a singleplayer skirmish map. This is the marine version of the map and it's very hard to beat. Actually, this would be one of the most difficult maps, if not the most difficult map to beat due to the constant aggressive aliens chasing the player. The map starts with the player spawning in a safe garage area to gear up for the onslaught. As soon as the player opens the garage door, there are non-stop chasing aliens that will continuously respawn. The strategy for the player is to keep moving while shooting off the aliens. However, the aliens slowly chip away at the player's health. Therefore, the player must constantly be hitting the health and armor pickups to stay alive.
Attacking the aliens in this map is difficult with most of the guns because the player can't afford to miss much. Fully automatic guns and the flamethrower are the go to guns to keep the alien pressure off the player here. In addition to the guns, there is an exosuit and several traps the player can trigger to destroy the aliens. While the exosuit is great in that it allows the player to move twice as fast to evade the aliens, ammo is limited. Also if the exosuit energy is expended too much, the player will come to a stall and be destroyed.
It should also be mentioned that this skirmish map is unique in that it can actually be beaten. There are three queens that spawn on the map. After all three queens or eliminated the player can finish the map by reaching the exit. The real trick of this map is to get the aliens and specifically the queen into the traps. I preferred using the bridge with the explosives. This trap deals massive damage and eliminates all the aliens rather quickly.
This playthrough was my first time playing this map. I died quite a bit because I didn't know where the power ups were located. Once I became accustomed to the map, things got easier. However, anytime I made a wrong turn and got cornered by aliens, it was game over. This is a nice change of pace for a skirmish map and it's super fun blowing the bridge up over and over. I would highly recommend this map to players who are looking for a challenge.
Note: I'm using some HD textures via Yaji's High Quality Resolution Textures v2 and my Blood n' Guts mod for the gore.
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Under The Hunters Moon - AvP2 Custom Map Campaign (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Under the Hunter's Moon".
Map author: Phil 'Windebieste' Wlodarczyk.
Map review:
Under the Hunter's Moon (UHM) is a massive campaign loosely based on the 2004 Aliens vs Predator film. In UHM, the player controls a predator and is accompanied by two predator npcs who can be issued basic commands of holding position or following the player. The beginning of the campaign starts off at the snowy, whaling station. Here the player will face a few human npcs. Once the player enters the tunnel, the player will encounter the underground pyramid. Upon entry, the rest of the campaign will occur in the pyramid among its various rooms and chambers.
The best part of the map has to be the pyramid itself. While the entire campaign is textured to look very much like the movie, the pyramid contains many moving parts and traps. Many of the traps have an Indiana Jones/Tomb Raider feel to them. However, some traps can be a bit too harsh, such as solid floors that suddenly break dropping the player into a pit of spikes. There are also many traps that are triggered via pressing the wrong switch or walking in the wrong path. Some traps will trigger environmental hazards, while others will spawn aliens to attack the player. The enemies in the temple are nearly all aliens, minus a few human npcs that are carrying plasmacasters. Like in the AvP movie, the predators are attempting to retrieve their weapons and continue their hunt. So the player will face similar mission objectives in UHM.
Even though UHM is a campaign, it is also a mod in that it brings some new weaponry and models. The coolest addition in my opinion is the shuriken replacing the smart disc. In fact, my AvP movie electrovision skins (the green aliens in the vision mode) are included in this campaign too and they look great with the redone vision mode. However, much of the predator's weaponry is missing from the whole campaign. This may be a design choice to limiting the weaponry to the predator weapons as seen in the AvP film.
While I love a lot of this campaign, I have some major gripes with it as well. UHM is by FAR the most difficult campaign/map (minus the first level) ever made for AvP2. I appreciate difficult maps, but the challenge here is excessively difficult at times to the point at which it becomes totally unfair to the player. My playthrough took a little over two and a half hours. I probably cut about 15 minutes of wandering around trying to figure out what to do. Many times in the campaign there is no indication or hint as to where to go. Some walls that must be broken, look like normal dirt and one wouldn't know that these walls have to be destroyed to pass if not randomly attacking everything.
Although my biggest frustration lies in the alien npc ai. The aliens are VERY headbite-happy in UHM. They will even headbite while pouncing in mid-air. This can actually be quite a fun challenge, but the player's weaponry is limited. To deal with multiple instant-killing aliens the player should use long range weaponry such as the plasmacaster. However, the energy sift (tool for replacing energy to use said plasmacaster) is omitted from the campaign. Thus, ammo is extremely scarce and the player is forced to use a lot of melee. Predator melee is a LOT weaker against insta-kill, headbiting aliens. Predator healing is also omitted. So the player must quick save often hoping to have enough health to finish the map. After each map the players health and ammo is restored to maximum. The only way the player can heal is finding the rare secret pool to take a dip in. I found only one in my playthrough.
There are parts in the campaign where aliens will infinitely spawn. Even if the player kills a dozen aliens in a row, they keep spawning until eventually overwhelming the player. The parts that have infinite spawns are sometimes traps, whereas other times they aren't and are forcing the player to run to safety. If the player encounters the queen, this type of event will occur, except the aliens that spawn are 100% invincible. This is an intended trap (it is subtlety mentioned in the readme file) but I forgot and quick-saved after triggering the trap. Thus, I was entirely screwed. I realized there was a way around the trap by leading the invincible aliens into lava, but they never died and just kept screaming while stuck.
I should also mention that early in the campaign the ally predator npcs would collapse to the ground after getting injured/attacked by aliens. Later on towards the end of the campaign, one of the same predators would instantly die every time he was attacked. This was extremely frustrating, bordering on 007 protecting Natalya frustration.
UHM as a whole is pretty great. It has great presentation and a lot of content. I really think it needed some balancing with the ai, or at least a boost of the player's weaponry. If one can look past the frustrating moments, there is a lot to enjoy here.
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Trooper Style Skirmish - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Trooper Style Skirmish".
Map author: Windebieste
Map review:
Trooper Style Skirmish is a singleplayer skirmish map for the marine against waves of aliens. You have three marine teammates that will either follow you around or hold their ground upon selecting them. Once you open the ammo boxes within the compound, the alien waves will commence. There seems to be about 5 waves with increasing difficulty that will loop after each other. The map is great, but it would be great if the difficulty continued to increase past the praetorian wave. I highlight all the initial waves in the video, but then skip ahead to some other tough waves. I eventually quit the map as the waves never became overwhelmingly difficult nor did my player die.
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Timebomb - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Timebomb".
Map author: Artalavista
Map review:
Timebomb is one of the best horror based singleplayer custom maps out there. The concept of the map is simple; you are stuck in a spooky subway with a bomb set to go off in five minutes (once you walk past the red laser wires). There are two ways to complete the map. The first is making it to the apc, while the second is defusing the bomb itself.
While it is a short map, it is quite excellently made. It has a very creepy atmosphere with a ton of custom textures, skins and sounds for added effect. The added tension of the bomb going off makes it even better. Unfortunately, Artalavista left one missing texture in the map that sticks out at the start on a door. However, this doesn't ruin the map at all. I highly recommend this one if you enjoy the scarier AvP2 maps.
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The Narrow Way - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "The Narrow Way".
Map author: Phil 'Windebieste' Wlodarczyk.
Story:
"All of your sins are remembered - and here you must face them."
Map review:
"The Narrow Way" is an appropriate title for this map, as the player will play the role of a convict attempting to find their way through a very narrow and dangerous path. This path consists of large cliffs hovering over a massive lava pit. The goal for the player is to reach the end of the path to make it to the "ancient keep" for sanctuary. Along the way, the player will be swarmed with many alien enemies that can easily help knock the player into the lava. To make matters worse, the motion tracker is removed, making sneak attacks from enemies much more likely.
The atmosphere of this map is reminiscent of a few other Windebieste maps that have this eerie, dark setting with lava everywhere. There are tons of lightning strikes present in this map to add to the atmosphere, but unfortunately they cause sudden fps drops at times which can be fatal when navigating over lava. Aside from the fps drops with the lightning, the only complaint I have is that there is a bit too much walking back and forth over the same terrain. Fortunately, bridges will collapse and enemies will spawn at random times to change things up, so it's not too bad. Regardless, this is a really cool map worth checking out.
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Temple of the Worm - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Temple of the Worm".
Map author: Phil 'Windebieste' Wlodarczyk.
Story:
"Your loyalty to to your foolhardy clan mate has ended in disaster.
Having lost his own energy sift device, he has borrowed yours for his rite of passage blood hunt quest. Unfortunately, his failure to return bodes unfavourably for your clan as Your energy sift that he was carrying is a valuable clan asset that cannot be easily replaced. As such, your clan council has decreed that you are responsible for your own equipment and have advised you that "You gave it to him, you can go and get it." and it must be retrieved from the Temple of the Worm, the last known location of your missing clan mate.
This is not a personal trial of manhood for you to be performed alone. The Temple of the Worm has a reputation for being an extremely hazardous hunting ground and the clan Council has decided that you are to be accompanied by two experienced Yautja 'Brothers of the Spear' warrior clan members to assist you in the task.
Your mission is simple: Enter the Temple of the Worm, determine the fate of your missing clan mate and collect the lost Energy Sift. Then return to the extraction point with your escorts for immediate collection from the site to the Yautja pursuit ship hovering overhead..."
Map review:
Temple of the Worm is a predator-based map in which the player must find their energy sift in a temple and make it back to the ship for evac. The player starts off with just wristblades, but can find a few more weapons along their way on the map. The map is a mix of narrow outdoor areas and rooms within temples. All the enemies the player faces are aliens. They can easily gang up on the player due to frequent spawning and close quarter environments. To help the player out, two ally npc predators will accompany the player. They aren't that effective in combat though as they have slow reaction time and sometimes act buggy. I've found it is best to use them primarily as distractions for the aliens to target instead of me.
The map is pretty hard, as the amount of attacking aliens seems almost endless at times. There are few alien npcs that seem to respawn infinitely. Once the player is able to get back to the start of the map, the player must lead the two predators back on the platform for the ending cutscene to trigger. This is a decent predator map. My biggest complaint is that the predator feels underpowered when facing so many enemies and having limited weaponry. Regardless, it's worth checking out.
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Tatooine Getaway - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Tatooine Getaway".
Map author: Artalavista
Map review:
Back in 2005 when I was developing my Star Wars mod for AvP2, I put out the idea to any mappers who would want to develop Star Wars maps to be bundled in the mod. I had a bunch of takers but only two mappers actually came through with a finished product. The first was Artalavista, who made two maps for the mod. One of the maps was was SW_Tatooine for multiplayer. He also made a singleplayer version, which is this map, re-titled as "Tatooine Getaway".
At the time I gave Artalavista no direction other than it had to be Star Wars themed. He saw much of what I was developing for the mod and his imagination took over. The map is based on Tatooine with the player controlling Luke Skywalker. The objective is for the player to get to the ship to escape the planet. In order to do so, the player must find a way to deactivate the deflector shield first. It's a small map, but packed with a lot of things you would recall from the films. There is the cantina bar, the sand dunes, dual suns, etc. Difficulty is a bit on the easy side, but the dozens of chestbursters can do more damage than normal in that they will all pounce at the player if given the chance.
Tatooine Getaway is one of my favorite AvP2 maps as it's a fun and big departure from most horror-based AvP2 maps. Of course the map plays really well with my Star Wars mod working in sync. I highly recommend the map.
Get the map (bundled inside Star Wars Mod): http://kingskins.avpunknown.com
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Tarbaby - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Tarbaby".
Map author: Phil 'Windebieste' Wlodarczyk
Map review:
Tarbaby is a marine-based skirmish map in which the player enters a Weyland Yutani controlled hive. Prior to entering the hive, there is a small bunker and caged npcs which can be exterminated. Of course the hive itself is dark and filled with aliens out for blood. While the map is indeed a skirmish map, I've often tried to play the map in an objective style game. To do this, once I would enter and fully explore the hive, the goal would be to try and return back to the bunker where it is safe from enemy aliens. Unfortunately, in this particular playthrough I was taken out a bit quick. Regardless, Tarbaby is an excellent hive map with a nicely balanced difficulty. Tarbaby is recommended.
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Survival (Predator Campaign) - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Survival" predator campaign.
Map author: Claudiusz "ARCHITECT" Dudek.
Map review:
Survival is actually one big mod consisting of three singleplayer campaigns for the alien, marine and predator. In this video I play the predator campaign which has three long maps. The campaign can be completed in just under an hour for a first time play.
The predator campaign is pretty good and perhaps the most polished campaign in the entire "Survival" mod in that it is the least buggy despite being a beta. The only real bug I noticed is that the vision modes don't display correctly. Fortunately, the maps are still playable without them. Speaking of the maps, there are only three maps, but each map is quite long. Unfortunately there is no predator vs humans gameplay in the campaign as it is strictly predator vs aliens. I prefer predator vs humans personally, but as far as predator vs aliens maps go, this is one of the best.
As the predator, the player must enter deep into a hive to hunt aliens with his two npc predator teammates. The cutscenes for the predators are quite good as they use a lot of rarely used animations and help shape the story of the hunt. Along the way the predator will unlock new weapons as rewards and eventually attempt to take down multiple queens in an egg filled lair. Overall, the predator campaign in Survival is pretty good.
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Survival (Marine Campaign) - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Survival" marine campaign.
Map author: Claudiusz "ARCHITECT" Dudek.
Map review:
Survival is actually one big mod consisting of three singleplayer campaigns for the alien, marine and predator. In this video I play the marine campaign which has five maps. The campaign can be completed in about under an hour for a first time play. The marine campaign is pretty much fantastic. The player will go from investigating a facility, to a convoy mission (similar to the map a friendly welcome), to an apc escort mission, to ultimately a hive rescue mission. Each of these maps are done very well even though Survival was released as a final beta.
The facility has the usual investigating rooms scenario, with enemy aliens popping out of no where to attack you. Interestingly enough, the player is given choices right from the start as to what route they want to take on the map. Thus, there are two objective paths. The player must also replenish health, armor and ammo from friendly npcs by selecting on them. Thus, the player is encouraged to stick close to allies. On the convoy truck mission, the player must protect the vehicles. Otherwise, the player must repair them via the torch to continue the drive. Furthermore, the player must clear the path of broken down trucks and escort allies to rescue. This trucks on this map are far less dangerous to ride on as in a friendly welcome, but the player character still gets shifted off on turns so be careful.
The apc escort mission is one of the more unique additions to campaign that hasn't really been done before or since. It's awesome. Probably my favorite moment of the whole campaign is trying to escape the hive with two queens chasing the player down. It's one of the most tense moments in AvP2 ever. This moment alone makes the campaign a must play. Yes, Survival is a beta that has some bugs (first hacking panel is wonky, your player model changes in each map, maybe a bit of lag after the apc explodes, etc) but it's still great. Survival marine campaign is highly recommended.
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Survival (Alien Campaign) - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Survival" alien campaign.
Map author: Claudiusz "ARCHITECT" Dudek.
Map review:
Survival is actually one big mod consisting of three singleplayer campaigns for the alien, marine and predator. In this video I play the alien campaign which has five maps. The campaign can be completed in about an hour or more for a first time play. I found the alien campaign to be both excellent and extremely frustrating at times.
The alien campaign follows a similar structure to Monolith's default alien campaign, in that you will start as a facehugger, become a chest burster and then finally become a full grown alien. The level design and cinematics are done really well. The problem with the campaign is that you are frequently restricted in what you can do. The restrictions include time limits, low ceiling restrictions that kill you and alarms that result in a game over. The author really pushes the player to play a stealth approach to combating enemies, but the alien really excels at hack and slash tactics.
In my playthrough, I had to frequently quick-load to retry over and over because I was detected even if I was destroying all the ai. Some parts of the maps started to feel more like work than fun when I ran into these moments. I cut out probably an additional 15-20 minutes from the video where I experienced this because it was too repetitive to watch. It should be noted that Survival was released as a beta, so some of these moments probably needed a bit more polish to tidy everything up.
I'm not sure if there is a real ending to the campaign or if the alien just dies in the predator's self-destruct because I couldn't find anywhere to get out the blast, even with frequent restarts. All in all, Survival's alien campaign is fun, but frustrating.
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Subway Redux - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Subway Redux". This is version 1.1 of the map.
Map author: Phil 'Windebieste' Wlodarczyk
Map review:
Subway Redux is a very faithful recreation of the original AvP classic multiplayer map by Rebellion. Like many other singleplayer maps made by Windebieste, Subway Redux is a skirmish map and has the player surviving against endless hordes of aliens. The difficulty is fairly low when compared to many of the authors other skirmish maps, unless you come across a facehugger or get cornered inside the main building. Some areas of the building are actually inaccessible to the npc aliens, which allows the player to survive indefinitely. In my playthrough I chose to keep moving even though I could have permanently stopped at the computer area/front desk for safety.
Overall this is a fun map and definitely worth playing.
Note: I'm using some HD textures via Yaji's High Quality Resolution Textures v2 and my Blood n' Guts mod for the gore.
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Stranded Redux - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Stranded Redux".
Map author: Phil 'Windebieste' Wlodarczyk
Map review:
Stranded Redux is an AvP2 remake of the original Aliens vs Predator map. While there is another Stranded remake for AvP2, the other map is an objective based map with a beginning and an ending. Stranded Redux keeps the map a marine vs alien skirmish. It is one of the bigger skirmish maps in that the player must navigate quite a bit before getting to the main bunker. As the player progresses and picks up new guns, new alien types will begin to spawn.
In this playthrough I made it up to the queen spawning but I have defeated the queen in previous unrecorded attempts. It is definitely hard though with all the alien npcs attacking the player. Stranded Redux is a cool map and recommended.
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Stranded 2 - Return To Stranded - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Stranded 2 - Return To Stranded".
Map author: Coty.
Map review:
The scenario from the author:
"You have landed back on Stranded to check out why the colonist have not responded in weeks. Landing the dropship some distance from the colony, you investigate what appeared from above to be some sort of swamp. The vibration from the dropship must have weakened some rocks and they give way blocking you off from the ship. There are no survivors on Stranded, and neither spider colonies have enough power to pilot the ship. A windmill shaft is broken on one spider station, and a radar disk is out of alignment on the other. The radar base will also need to be tack welded into place. Both stations must be running in order to support the power needed to communicate to the dropship because the signal has to travel to a relay station some distance away. Once repairing the above mentioned and hacking into the spiders control panels to get the power back on, you will be able to remote pilot the dropship to another safe landing place. (Keep your eye on the computer screen until the dropship safely lands. The camera will exit you after it lands.) Fight your way back to the dropship and you're home free..."
Stranded 2 is a fairly good, objective based map. You play as a marine trying to repair some equipment to evac. As usual, you will be under duress as you are being chased down by aliens in the process. Every time I play this map, I get a bit confused as to how to repair the radar disk. The areas that need to be weld by the torch are not always completely obvious. Coty has included screenshots with the map, as a guide to do your repairs and beat the map. I recommend viewing them first before playing to help.
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SP_Nuclear - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "sp_nuclear".
Map author: Cyburk.
Map review:
Nuclear is a very short map in which the player plays as the marine. Level design is largely a mountainous hive landscape with a few buildings and a dropship landing pad. The player spawns next to the apc and aliens will continue to attack off of timed spawn points. There are several turrets that can be activated on the map to help keep the aliens off of you. While there aren't any mission objectives, the goal is to get the hacking tool and activate a switch that seems to set off a nuclear bomb (hence the map name). This nuclear bomb will kill off the aliens and prevent them from spawning again. After that, there isn't much else to do and there isn't a real ending. It's a rather short but decent map for 5-10 minutes.
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Snoball Pred 2 - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Snoball Pred 2".
Map author: Sno Ball
Map review:
Snoball Pred 2 is the sequel/continuation to Snoball Pred 1. Once again the player takes the role as a predator with the goal being to get to the end of the map. The sequel is far more difficult than the original map mainly due to trying to get the main doors open. I probably replayed this map about five times only to realize that two of the hacked panels open up another panel that has a tiny switch that needs to be activated. These switches are very easy to miss so make sure you activate them if you decide to play the map. The map difficulty is also ramped up due to the many synthetics armed with sniper rifles. The synths can instantly take down the predator.
As for level design, the map consists of mostly long corridors with a few large open rooms. It's nothing fancy but pretty straight forward as it works. As previously stated, the player will encounter synths, but also some aliens, poc guards, turrets and an exosuit. To complete the map, the player must regroup with the other predators. Snoball Pred 2 was initially very frustrating with getting the doors open, but once you know what to do it can fun as it's a bit more challenging than other predator maps.
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Snoball Pred 1 - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Snoball Pred 1".
Map author: Sno Ball
Map review: An ok predator map. Some of the ai spawns are a bit cheap but most of the map is pretty fair. There is no real ending in this map as you just walk into the room with predators and that's it. This is the first of two Snoball Pred maps.
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Skirmish Alesserfate - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Skirmish Alesserfate".
Map author: Unknown.
Map review:
Skirmish Alesserfate is exactly what it sounds like; a skirmish version of the multiplayer map alesserfate. When the map starts, there are no enemies. You then have to choose whether or not you want to play the map on "easy" or "hard" by shooting the corresponding panels (they look cool in-game by the way). I gave it a round on both easy and hard and I honestly didn't notice much change in the difficulty.
In both difficulties, the drone aliens will swarm the player. I found that as long as you keep backpedaling around the map and grabbing the health, armor and ammo pickups, the aliens won't ever be able to stop you. I accidentally killed myself on the easy mode with the rocket launcher. In the hard mode I started to get bored and rocketed myself to end the map. It should be noted that the player hud has an added skull and crossbones icon. This is an enemies killed tracker, which is a great addition to give you a sense of your "high score".
As simple as it is, it's a fun map. It's a shame more maps didn't get the skirmish treatment. Actual multiplayer on this map is still more fun than facing alien ai, but this is a welcome change of pace.
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SK_Royal_Flesh - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "SK_Royal_Flesh".
Map author: Unknown
Map review:
This is a decent skirmish map where you play as a human fending off respawning aliens in a hive. If you stay on the upper levels the aliens can't get to you at all unless you lead them there. There are some turrets propped about which help a bit, but it if you venture down into the lower levels, or into the water, it is a death sentence. Stick to the walls and run across the platforms to survive!
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SK_Core - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "SK_Core".
Map author: Joao Alves aka JP54
Map review:
This is a skirmish map where you play in an exosuit trying to survive endless hordes of alien (drone and runner) enemies. Unfortunately, the map isn't too playable as there are major fps drops. Thus, shooting a single drone with an exosuit mini-gun is harder than it looks. Furthermore, the map is a bit buggy. As demonstrated in the first round, there is only one drone that keeps respawning. On the second round, the same drone gets stuck in the elevator lift, but this time all the other aliens spawn at once. Fortunately, you can fix the lift by jumping back on the platform and jumping out. The difficulty is also worth mentioning. If you run around in a circle, you pretty much never get hurt. I destroyed my exosuit both times to end the round out of boredom. The map had potential, but it could have been better.
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Shafts - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Shafts".
Map author: Phil 'Windebieste' Wlodarczyk
Map review:
Shafts is a marine based skirmish map that takes place in a Giger-looking skyscraper environment. The player must evade enemy aliens while scaling across the chasms between the the skyscraper/shafts. This is one of the most frustratingly hard skirmish maps because player movement is severely limited. The player is mostly forced to go in one of two directions on most platforms. Furthermore, many of the spawning aliens land right on top or near the player. They can easily gang up and corner the player, making survival very difficult.
I actually love the multiplayer version of this map as it is fun to watch players falling down the chasm. The skirmish version is a bit too frustrating for me personally. Perhaps if the npcs were changed to humans or predators that could easily fall off platforms it would be much better.
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Scrotumhenge - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Rod Serling's Giant Infested Scrotum Hangs Heavilly Over The Sacrificial Altar of Stonehenge" aka "Scrotumhenge".
Map author: Windebieste
Map review:
This is another skirmish map from the twisted mind of Windebieste, who claims he had the flu when he came up with the idea for this map. It's a circular map with respawning aliens chasing you. You can climb up the ladder to the stone platforms for some cover, but occasionally aliens will drop down on your head. Overall, this is a small but funny skirmish map.
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Saving Private Redclaw - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Saving Private Redclaw".
Map author: Redclaw
Map review:
This cool map was inspired by the map "Saving Private Frosty", the movie Saving Private Ryan and obviously WW2. In this map, you play as a Marine storming a hill off the coast of a beach. You will encounter landmines, tank blockers, barbed wire and extremely tough corporate ai. Your goal is to reach the communications center and remote detonate the bombs. Saving Private Redclaw is one of the toughest singleplayer maps ever built, if not the toughest due to corporate ai being very deadly and relentless.
I kept dying numerous times trying to storm the hill guns blazing at first playthrough. This recording is my second attempt to try and beat the map. In order to win this map, you must take a strategic approach, quick-save and be willing to retreat to regain health and ammo pickups.
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Ruinous - AvP2 Custom Map (Complete Playthrough)
Aliens vs Predator 2 singleplayer custom map titled "Ruinous".
Map author: Phil 'Windebieste' Wlodarczyk
Map review:
Ruinous is a marine based skirmish map, in which the player is placed in a dm_compound looking map that is filled with ancient pillars. Ruinous is one of the best skirmish maps for AvP2 in that it has a good balance between not being too difficult, yet still providing a challenge. As long as the player keeps moving, they will probably stay alive. However, if the player is cornered, grabbed by a facehugger or falls off a cliff, it can spell certain doom for them. In the video above, I replayed the map a second time just to grab the exosuit. It's not too hard to get once you know where the torch is. Overall, Ruinous is a good map.
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