1
Tabletop Mercenary, Episode 12: The Pros and Cons of Community Use Platforms
18:47
2
Tabletop Mercenary, Episode 11: The Best (And Worst) Sellers For TTRPG Products
20:52
Tabletop Mercenary, Episode 10: Talking About Design Bloat in TTRPGs
15:37
4
Tabletop Mercenary, Episode 9: Ideas Are Inherently Worthless
9:53
5
Tabletop Mercenary, Episode 8: Understanding Evergreen Content
12:14
6
Tabletop Mercenary Episode 7: How To Get Good Art For Your Game
25:00
7
Tabletop Mercenary, Episode 6: Don't Go Chasing Design Trends
13:06
8
Tabletop Mercenary, Episode 5: Affiliate Earnings, What They Are, And Why You Need Them
14:45
9
Tabletop Mercenary Episode 4: The Pros, Cons, and Challenges of Making Your Own TTRPG
18:47
10
Tabletop Mercenary, Episode 3: How I Became a TTRPG Professional (And How You Can Do The Same)
25:34
11
Tabletop Mercenary Episode 2: 3 Methods For Making Money as a TTRPG Professional
35:59
12
Tabletop Mercenary Episode One: Pulling Back The Curtain on The Business of Tabletop RPGs
6:12

Tabletop Mercenary, Episode 10: Talking About Design Bloat in TTRPGs

1 year ago
49

It's sometimes hard to know when enough is enough when it comes to TTRPGs. However, if you aren't careful, you can easily wind up with both design bloat, and mission creep. Keeping these two terms in mind can help you trim the fat from your games, while also making sure you aren't biting off more than you can chew.

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Outro music is "Robot Scrapyard," and transitions feature pieces of the tracks "Warlock's Whispers" and "Dark City" by Tabletop Audio: https://tabletopaudio.com/

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