1
Tabletop Mercenary, Episode 12: The Pros and Cons of Community Use Platforms
18:47
2
Tabletop Mercenary, Episode 11: The Best (And Worst) Sellers For TTRPG Products
20:52
3
Tabletop Mercenary, Episode 10: Talking About Design Bloat in TTRPGs
15:37
4
Tabletop Mercenary, Episode 9: Ideas Are Inherently Worthless
9:53
5
Tabletop Mercenary, Episode 8: Understanding Evergreen Content
12:14
6
Tabletop Mercenary Episode 7: How To Get Good Art For Your Game
25:00
7
Tabletop Mercenary, Episode 6: Don't Go Chasing Design Trends
13:06
8
Tabletop Mercenary, Episode 5: Affiliate Earnings, What They Are, And Why You Need Them
14:45
9
Tabletop Mercenary Episode 4: The Pros, Cons, and Challenges of Making Your Own TTRPG
18:47
Tabletop Mercenary, Episode 3: How I Became a TTRPG Professional (And How You Can Do The Same)
25:34
11
Tabletop Mercenary Episode 2: 3 Methods For Making Money as a TTRPG Professional
35:59
12
Tabletop Mercenary Episode One: Pulling Back The Curtain on The Business of Tabletop RPGs
6:12

Tabletop Mercenary, Episode 3: How I Became a TTRPG Professional (And How You Can Do The Same)

1 year ago
246

I have spent the past 10 years of my life as a TTRPG designer in one way, shape, or form... but this wasn't my goal when I started. In fact, I sort of fell into this professional by accident. However, there were some definite watershed moments that led me from where I was, to where I am now, and I thought I would walk folks through them, and explain what you all can learn from my journey so that yours can be that much shorter.

And remember, we're all in this together! So if you have questions, comments, or curiosities, feel free to leave them in the comments!

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Outro music is "Robot Scrapyard" by Tabletop Audio: https://tabletopaudio.com/

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