The King of Fighters 2002 Hack (KOF 2002, Neogeo arcade), Orochi Chris Changes 1, ザ・キング・オブ・ファイターズ 2002

8 months ago
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The King of Fighters 2002 (kof2002, neogeo arcade) - ザ・キング・オブ・ファイターズ 2002 チャレンジ トゥ アルティメットバトル

It is now time to show some changes made to Orochi Chris in this The King of Fighters 2002 Hack. Orochi Chris isn't exactly a character that has damage output as a problem, his Max Mode combos are not long but not missing either, the only terrible thing about him is a useless SDM, it is just slow enough to not be able to link with any combo, and not good enough to just be used in the middle of the match too, so some changes were made to improve that, allowing him to use his SDM in combo, and some other changes were also made to improve even more his combos and his gameplay, which allows him to have better corner combos.

FDP + A: Startup is now invincible.

FDP + A: 1st Hit now allows the opponent to take more hits for a short period of time when their falling.

FDP + C: 1st, 2nd and 3rd hit can now be cancelled into a DM / SDM.

FDP + C: 3rd hit causes knockdown and it also allows the opponent to take more hits for a short period of time when their falling.

QCB + C: 1st active part no longer has a strikebox, so it is now part of the startup, increasing it by 4 frames.

QCB + C: Startup duration increased 2 frames.

QCB + C: Recovery duration decreased by 9 frames.

QCB + C: It now allows the opponent to take more hits for a short period of time when their falling.

His corner combo is looking great, the QCB + C changes made this move different, closer to how it behaves on The King of Fighters 97 and also improved to extend his Max Mode combos, he has ways to use his SDM in combo too, FDP + A is now a better anti-air and cancelling into DM / SDM.
Of course he is dealing too much damage now, but that kind of stuff can be modified later.

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