OP2402-09-6 After Action Report
OP2402-09-6 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Chernarus 1st Army Corps Counterattack
Date: OP2402-09-6
Unit: 3rd Battalion, 20th Separate Mechanized Cavalry Regiment, Chernarus Army
1. Situation
a. Enemy: Separatist forces in northwestern Chernarus region suspected of increased activity, including kidnappings, assassinations, and temporary checkpoints. Intelligence indicated concentration of efforts on Stepnoye, Spornoye, and Pshenichnoye Pole.
b. Friendly: Task Force formed from 3rd Battalion deployed to intercept enemy forces in targeted areas.
c. Terrain: Varied, including urban areas (Stepnoye, Spornoye) and open fields (Pshenichnoye Pole).
2. Mission
Intercept and engage enemy forces attempting to enter targeted areas.
3. Execution
a. Stepnoye: Task force successfully intercepted enemy light armor, preventing entry into town. Notably, no enemy infantry support observed.
b. Spornoye: Similar scenario as Stepnoye, with enemy light and heavy armor engagement but no infantry. After one hour, operation halted and task force returned to base.
c. Pshenichnoye Pole: No enemy activity encountered due to early termination of operation in Spornoye.
4. Results
a. Friendly: No casualties or equipment losses.
b. Enemy: Field counts indicate significant losses, including six BRDM scout cars, three BTR-80A APCs, three BMPs, three UAVs, two T-34 tanks, and one heavy technical.
5. Lessons Learned
a. Enemy lacked infantry support, suggesting potential command and control issues or deliberate tactic.
b. Timely intelligence regarding separatist commander's illness and inexperienced staff proved valuable.
c. Early termination of operation based on lack of infantry engagement prevented unnecessary risk and potential friendly losses.
6. Recommendations
a. Maintain heightened vigilance for potential renewed separatist activity.
b. Analyze captured equipment and intelligence for further insights into enemy capabilities and intentions.
c. Prepare for potential future operations with increased focus on counter-infantry tactics and adaptability to fluid situations.
7. Conclusion
The operation successfully achieved its objective of intercepting and disrupting enemy forces, incurring no friendly casualties or equipment losses. While enemy losses were significant, unexpected lack of infantry support suggests underlying issues within the separatist command structure. Continued vigilance and adaptation based on intelligence will be crucial for future operations.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
734
views
Tank Gun Fights: Chernarus Defense Forces Defensive Combat Operations in Northwestern Chernarus
OP2402-09-6
Tanks from 3rd Bn, Chernarus 20th Separate Mechanized Cavalry Regiment fight off separatist light and heavy armor in Spornoye in nothwestern Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Werferlingen
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
4
views
Chernarus Defense Forces Combat Operations in Northwestern Chernarus
Chernarus Defense Forces Combat Operations in Northwestern Chernarus
Arma 3
8
views
OP2402-09-3 After Action Report
OP2402-09-3 After Action report (Written by Google Gemini)
After Action Report - Operation OP2402-09-3
1. Mission: Conduct a clearing operation to disrupt and assess a suspected enemy offensive in North Zagoria.
2. Participating Units:
Task Force: 2nd Battalion, Chernarus 19th Separate Mechanized Cavalry Regiment
Air Support: 2x SU-25 ground attack aircraft
3. Intelligence:
Enemy forces occupying villages of Mikhailovka, Chervonopopovka, and Khromovo.
Potential larger operation planned for further territorial expansion.
Presence of local militia and Russian-speaking militia confirmed.
Spanish-speaking militia presence suspected.
4. Execution:
Mikhailovka:
Village cleared swiftly with minimal resistance.
Civilian criminal command operatives eliminated, possessing valuable enemy intelligence.
Enemy mortar battery neutralized.
Village held for 30 minutes before moving west to Chervonopopovka.
Chervonopopovka:
Pre-emptive air strikes by SU-25s facilitated infantry and armored advance.
Encountered local and Russian-speaking militia resistance.
Repulsed counterattacks from Spanish and Russian-speaking militia from the northeast.
Heavy armor effectively engaged enemy infantry and vehicles to the west.
Village held for 30 minutes before withdrawing south per orders.
5. Results:
Enemy Losses:
4 Technicals
4 BTR-80As
2 BMPs
2 T-34s
2 MI-8 Gunships
1 BRDM Scout Car
Chernarus Losses:
2nd and 3rd Squads wiped out
1st Squad suffered 5 casualties
2 T-34 tanks destroyed
6. Observations:
Operation successfully disrupted enemy activity and gathered valuable intel.
Infantry casualties were significantly high, requiring immediate action to address manpower concerns.
Enemy possesses coordinated resistance capabilities, including diverse militia groups and air assets.
Early air support proved critical in mitigating enemy defenses.
7. Recommendations:
Implement a thorough casualty assessment and expedite replacements for lost personnel.
Conduct further analysis of captured enemy intel to refine understanding of their plans.
Enhance intelligence gathering and communication to anticipate future enemy actions.
Re-evaluate infantry tactics to minimize losses while maintaining effectiveness.
Consider incorporating additional air support in future operations.
8. Conclusion:
Operation OP2402-09-3 achieved its objective of disrupting the enemy offensive but at a significant cost. While valuable intelligence was acquired and enemy forces suffered heavy losses, the high casualties sustained by Chernarus troops require immediate attention. Adapting tactics and leveraging intelligence will be crucial in countering the anticipated enemy counterattack and future operations.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
729
views
Gunship Attack! Chernarus Defense Forces Offensive Combat Operations in North Zagoria
OP2402-09-3
While returning to base to report, 1st Squad, part of a task force formed from parts of 2nd Bn, Chernarus 19th Separate Mechanized Cavalry Regiment encounters an enemy gunship.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: North Zagoria
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
23
views
Assault on Chervonopopovka: Chernarus Defense Forces Offensive Combat Operations in North Zagoria
OP2402-09-3
A task force formed from elements of 2nd Bn, Chernarus 19th Separate Mechanized Cavalry Regiment launches a town clearing assault on the village of Chervonopopovka in North Zagoria.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: North Zagoria
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
21
views
Assault on Mikhailovka: Chernarus Defense Forces Offensive Combat Operations in North Zagoria
OP2402-09-3
A task force composed of units from 2nhd Bn, Chernarus 19th Separate Mechanized Cavalry Regiment launches a town clearing assault on the village of Mikhailovka in North Zagoria.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: North Zagoria
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
10
views
OP2402-09-1 After Action Report
OP2402-09-1 After Action report (Written by Google Gemini)
After Action Report
Operation: OP2402-09-1
Date: 2024-02-09
Unit: Chernarus 43rd Mountain Rifle Corps
Objective: Launch a counteroffensive against increased enemy activity in eastern Cham
Friendly Forces:
2nd Battalion, Chernarus 20th Separate Mechanized Cavalry Regiment
Enemy Forces:
Enemy forces concentrated in the villages of Rannersdorf, Albernhof, and Hirschhof
Friendly Actions:
Attacked Rannersdorf from the south, clearing the village of enemy infantry.
Attacked Albernhof from the east and southwest, encountering enemy counterattacks.
Advanced to Hirschhof, encountering an ambush and losing two rifle squads.
Destroyed three enemy supply trucks and eliminated a high-value enemy operative.
Enemy Actions:
Launched counterattacks against the supply route used for the Rannersdorf operation.
Counterattacked in Albernhof, forcing 1st Squad to chase down reports of enemy infiltrations.
Ambushed the remaining rifle squads in Hirschhof.
Ambushed 1st Squad at the residence of the enemy operative.
Results:
Enemy driven from eastern Cham.
High-value enemy operative eliminated.
Three enemy supply trucks destroyed.
Four BMPs, four MI-8 gunships, and three technicals destroyed.
Ten out of 42 infantrymen survived.
One MI-24 gunship shot down, one MI-24 gunship downed due to lack of fuel.
Lessons Learned:
The importance of clearing enemy counterattack routes before advancing.
The need for better infantry support for armored units.
The importance of maintaining unit cohesion and following orders.
Additional Notes:
The operation was a success in achieving its objective of driving the enemy from eastern Cham.
However, the operation was also marked by significant friendly casualties, including the loss of two rifle squads and the task force commander.
The corps operations staff concluded that the commander's decision to move immediately from Albernhof to Hirschhof was a grave error, as the areas from which the enemy counterattacks were coming were not cleared and the occupying force was not prepared to defend.
This report recommends that future operations ensure that enemy counterattack routes are cleared before advancing, that armored units have adequate infantry support, and that units maintain cohesion and follow orders.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
712
views
Ground Assault in Hirschhof: Chernarus Defense Forces Offensive Combat Operations in Cham
OP2402-09-1
Remnants of 2nd Bn, Chernarus 20th Separate Mechanized Cavalry Regiment launches its final assault on Hirschhof in Cham.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Cham Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
15
views
Assault on Albernhof: Chernarus Defense Forces Offensive Combat Operations in Cham
OP2402-09-1
Parts of 2nd Bn, Chernarus 20th Separate Mechanized Cavalry Regiment launches an attack on Albernhof in Cham.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Cham Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
14
views
Help From Above: Chernarus Defense Forces Offensive Combat Operations in Cham
OP2402-09-1
Part of 2nd Bn, Chernarus 20th Separate Mechanized Cavalry Regiment receives some help from air support, defending against an enemy ground attack.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Werferlingen
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
7
views
Ground Assault in Rannersdorf: Chernarus Defense Forces Offensive Combat Operations in Cham
OP2402-09-1
Parts of 2nd Bn, Chernarus 20th Separate Mechanized Cavalry Regiment launches a ground attack on Rannersdorf in Cham.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Cham Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
5
views
Chernarus Defense Forces Combat Operations in Cham
OP2402-09-1
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Cham Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
31
views
OP2402-02-6 After Action Report
OP2402-02-6 After Action report (Written by Google Bard)
After Action Report: Operation Vyshnoye Hold
1. Mission:
Prevent separatist forces from capturing the village of Vyshnoye in Chernarus.
2. Intelligence:
Local friendly agents, intercepted messages, and intelligence reports indicated separatists planned to seize Vyshnoye to deny a strategic position to Chernarus forces.
3. Friendly Forces:
2nd Battalion, Chernarus 4th Separate Light Mountain Rifle Brigade
Task force composition and equipment details not provided.
4. Enemy Forces:
Composition: Russian militia, Wagner mercenaries, technicals (light and heavy)
Estimated size: Unknown
Location: Initial attacks from northwest and northeast, later flanking attacks from west and east.
5. Course of Action:
Task force deployed to Vyshnoye, established defensive line facing north.
Repulsed initial infantry attacks from Russian militia and Wagner mercenaries.
Sustained heavy casualties from flanking maneuvers and technical attacks.
Successfully defended the town, but suffered significant losses.
Commander and two others killed in an enemy vehicle detonation while clearing abandoned equipment.
6. Friendly Losses:
Personnel: 20 killed (1st Squad: 6, 2nd Squad: 2, 3rd Squad: 5, 4th Squad: 4)
Vehicles: Scout 1 BRDM Scout car destroyed
7. Enemy Losses:
Vehicles: 9 technicals, 1 BMP (field estimates)
Personnel: Unknown
8. Observations:
Separatists employed coordinated attacks and flanking maneuvers, causing high friendly casualties.
Technicals posed less threat than infantry attacks.
2nd Battalion demonstrated effective defensive tactics but suffered heavily.
9. Recommendations:
Request reinforcements from Chernarus 19th Separate Mechanized Cavalry Regiment if available.
Conduct thorough intelligence gathering to anticipate future enemy tactics.
Enhance flanking protection and response procedures.
Implement improved procedures for clearing abandoned or damaged enemy vehicles.
10. Conclusion:
Operation Vyshnoye Hold successfully defended the village but at a significant cost.
Lessons learned must be incorporated into future operations to improve effectiveness and reduce casualties.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
131
views
Clearing Enemy Vehicles: Chernarus Defense Forces Defensive Combat Operations in Chernarus
OP2402-02-6
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
5
views
Chernarus Defense Forces Combat Operations in Chernarus
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
13
views
Meeting in Pshenichnoye Pole: Chernarus Defense Forces Defensive Combat Operations in NW Chernarus
OP2402-02-3
Parts of 3rd Bn, Chernaus 3rd Separate Tank Brigade launches a defensive operation, taking the village of Pshenichnoye Pole before separatist forces can arrive at full strength.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
812
views
OP2402-02-3 After Action Report
OP2402-02-3 After Action report (Written by Google Bard)
After Action Report
Operation: Pshenichnoye Pole Clearance Operation
Date: 2024-02-04
Unit: 3rd Battalion, Chernarus 3rd Tank Brigade
Location: Pshenichnoye Pole, Chernarus
Executive Summary:
3rd Battalion conducted a clearance operation in Pshenichnoye Pole following the enemy's defeat in Svobodnoye. Intelligence indicated a large separatist mobile force was still active in the area. The task force encountered enemy light and heavy tracked armor upon arrival, but a combined armor assault and counterfire from tanks effectively neutralized the threat. 1st Squad cleared the village, encountering Wagner operators, Spanish and Russian speaking militia, while 2nd Squad deployed along the northern edge. Air patrols by SU-25 ground attack aircraft significantly reduced enemy vehicle presence. The task force successfully recovered a downed fighter pilot northeast of Partizansk with minimal losses. Brigade operations and intelligence staffs concluded that the combined operations of 2nd and 3rd Battalions have effectively disrupted separatist plans in the area.
Mission Objectives:
Clear Pshenichnoye Pole of enemy forces.
Recover downed fighter pilot.
Mission Accomplishment:
Mission objectives were successfully accomplished.
Enemy forces in Pshenichnoye Pole were neutralized.
Downed fighter pilot was recovered and returned to base unharmed.
Friendly Losses:
1 soldier from 1st Squad
Enemy Losses:
3 BTR-80A APCs
2 technicals
2 BRDM scout cars
2 drones
1 T-34 tank
1 BMP
1 T-55 tank
1 MI-8 gunship
Key Learnings:
Air support from SU-25 ground attack aircraft was highly effective in reducing enemy armor presence.
Combined armor and infantry assaults proved successful in clearing enemy positions.
Effective communication and coordination between units were crucial for mission success.
Recommendations:
Continue utilizing air support for future operations.
Reinforce combined arms tactics for optimal effectiveness.
Maintain clear communication channels between all units involved.
Additional Information
The separatist force in Pshenichnoye Pole was larger than anticipated, but their lack of coordination and air support made them vulnerable to a combined armor and infantry assault.
The SU-25 ground attack aircraft were instrumental in reducing the enemy's armored vehicle threat.
The recovery of the downed fighter pilot was a success, but it was a high-risk operation.
The combined operations of 2nd and 3rd Battalions have significantly disrupted separatist plans in the area.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
4
views
Chernarus Defense Forces Combat Operations in Northwest Chernarus
OP2402-02-1 3rd Bn, Chernarus 3rd Separate Tank Brigade launches mobile combat operations in Northwest Chernarus against separatists and separatist affiliated forces. Mods used (Not a comprehensive list): RHS GREF CUP Community Factions Project Advanced AI command TPW Mods Project Opfor Drongo's Command Enhancement ASR AI3 Lambs Suppression Russian Female Voice Zephik Females TGM Females Simple Phone Rework Real Panzer SFX Real Panzer Tank A3 Bloodlust Naval and aircraft specific mods: Swedish Forces Pack Hellenic Forces Pack -Navy Hellenic Forces Mods Demise Operations Ship NATO Corvette Pook Boat Pack C-47 SkyTrain Mega Pack Winter Specific Mods Precipitation Tweak Enhanced Weather + Clouds v2.1 Winter 2035 (For Altis terrain) Terrain: Northwest Chernarus Chernarus narratives: http://ffz.1dogstar.net/cgi-bin/subje... http://chernarusiannarcowars.blogspot... Chernarus Defense Forces: http://chernarusiannarcowars.blogspot... #Arma3 This video was created using content of Bohemia Interactive a.s. Copyright © 2022 Bohemia Interactive a.s. All rights reserved. See www.bistudio.com for more information. No Zeus and ALIVE mods were used in these scenarios.
20
views
OP2402-02-1 After Action Report
OP2402-02-1 After Action report (Written by Google Bard)
After Action Report (AAR) - Operation 2402-02-1
1. Mission:
Intercept and defeat a separatist mobile force attempting to capture Svodovnoye.
Prevent further enemy advance south.
2. Intelligence:
Initial intel suggested enemy feint at Orlovets to mask movement of larger force towards northwest Chernarus.
4th Separate Light Mountain Rifle Brigade confirmed significant enemy mobile force movement.
3. Maneuver:
3rd Separate Tank Brigade, 2nd Battalion deployed to Svodovnoye.
3 tanks conducted frontal assault, eliminating initial enemy armor presence.
1st Squad established defensive line and engaged enemy infantry (Russian mercenaries and militia).
2nd Squad cleared infiltrators and joined 1st Squad in repelling infantry attacks.
Enemy launched counter-attack with light and heavy armored vehicles, destroyed by remaining tank assets.
Upon successful defense and enemy force depletion, battalion command ordered withdrawal.
4. Results:
Mission accomplished: enemy mobile force effectively neutralized.
Svodovnoye secured, preventing further southward enemy advance.
Friendly losses: 4 personnel from 2nd Squad.
Enemy losses: substantial, including 6 BMPs, 3 T-55 tanks, 3 technicals, 2 drones, 1 BTR-80A, and 1 MI-8 gunship.
5. Observations:
Initial intel regarding enemy deception tactic proved accurate.
Timely deployment of armor and effective combined arms tactics facilitated rapid objective achievement.
Swift coordination between tank and infantry elements ensured efficient enemy force engagement.
6. Recommendations:
Review and reinforce procedures for identifying and countering enemy deception tactics.
Consider incorporating additional reconnaissance drones for enhanced situational awareness.
Conduct further training exercises to refine combined arms maneuvers in urban environments.
7. Conclusion:
Operation 2402-02-1 successfully achieved its objectives through decisive action, accurate intelligence analysis, and effective collaboration between armor and infantry units. Lessons learned from this operation will be valuable in refining future tactics and enhancing overall operational effectiveness.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
781
views
Setting a Defense Line: Chernarus Defense Forces Defensive Combat Operations in northwest Chernarus
OP2402-02-1
Parts of 2nd Bn, Chernarus 3rd Separate Tank Brigade moves to the village of Svobodnoye in northwestern Chernarus with orders to intercept and destroy enemy mobile heavy forces.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
4
views
Chernarus Defense Forces Combat Operations in Northwest Chernarus
OP2402-02-1
2nd Bn, Chernarus 3rd Separate Tank Brigade launches mobile combat operations in Northwest Chernarus against separatists and separatist affiliated forces.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwest Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
http://chernarusiannarcowars.blogspot...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
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