Chernarus Defense Forces Mobile Combat Operations
OP2403-8-3 Elements of 3rd Bn, Chernarus 20th Separate Mechanized Cavalry Regiment conducts a mobile operation in northwestern Chernarus, against separatist forces.
7
views
OP2403-8-2 After Action Report
OP2403-8-2 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Secure Northwest Chernarus
Unit: Task Force - 3rd Battalion, Chernarus 20th Separate Mechanized Cavalry Regiment
Date: OP2403-8-2
1. Situation
Friendly Forces: Task Force comprised of elements from 3rd Battalion, Chernarus 20th Separate Mechanized Cavalry Regiment.
Enemy Forces: Separatist forces including Wagner mercenaries, Russian naval infantry special forces, local levies, Russian militia, and Spanish militia.
2. Mission
Capture villages of Yashkul', Yalmta, and Druzhniy.
Eliminate two civilian criminal command operatives leading separatist forces.
Locate and recover documents dead dropped in Yashkul' containing stolen separatist plans.
3. Execution
Initial assault on Yashkul' successful. CDF armor eliminated three enemy vehicles, allowing infantry to clear the village.
Enemy forces included a mix of well-trained mercenaries and less disciplined militia fighters.
Separatist forces launched counterattacks with Russian and Spanish militia.
During house clearing operations in Yashkul', both the task force commander and second in command were killed.
North of Yashkul', CDF armor repelled most enemy counterattacks, but lost Tank 1 (T-72) to an enemy BMP.
The capture of Yashkul' was achieved, but the operation was forced to be aborted due to a successful attack on 3rd Battalion headquarters, eliminating the battalion commander, deputy commander, and security element.
4. Assessment
Friendly Forces
Strengths: Rapid initial assault, effective armor support.
Weaknesses: Loss of key leadership personnel during house clearing and headquarters attack.
Opportunities: Improved urban warfare tactics and enhanced headquarters security protocols.
Enemy Forces
Strengths: Well-coordinated counterattacks, presence of experienced mercenaries.
Weaknesses: Reliance on less disciplined militia elements.
Threats: Continued presence of separatist forces and potential for further attacks.
5. Recommendations
Conduct a thorough review of urban warfare tactics with emphasis on leader safety during close-quarters combat.
Implement stricter security protocols for battalion headquarters to prevent similar attacks.
Re-plan the offensive to capture remaining objectives (Yalmta and Druzhniy) with a focus on mitigating identified weaknesses.
Increase intelligence gathering efforts to locate the remaining civilian criminal operatives and the dead drop location.
6. Conclusion
The operation achieved a limited objective by capturing Yashkul'. However, the loss of key leadership and the attack on battalion headquarters resulted in the mission being aborted. The task force inflicted significant casualties on enemy forces, but further operations are required to complete the original mission objectives. Improved tactics and enhanced security measures are crucial for future success.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
65
views
T-72 vs BMP-2: Chernarus Offensive Combat Operations in NW Chernarus
OP2403-8-2
A T-72 tank, part of a task force from 3rd Bn, Chernarus 20th Separate Mechanized Cavalry Regiment, its fire control control, faces off against a separatist BMP-2.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
525
views
Coming out of the Woodwork! Chernarus Defense Forces Offensive Combat Operations in NW Chernarus
OP2403-8-2
Command squad, part of a task force assembled from 3rd Bn, Chernarus 20th Separate Mechanized Cavalry Regiment launches a ground assault on the village of Yashkul' in northwestern Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Northwestern Chernarus
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
526
views
OP2403-1-7B After Action Report
OP2403-1-7B After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: OP2403-1-7B
Unit: 1st Battalion, Chernarus 2nd Separate Naval Infantry Brigade
Location: Torppala Village, Maksniemi
1. Situation
a. Enemy Forces:
Separatist and separatist affiliated forces (size unknown)
Wagner Mercenaries (confirmed)
Spanish Militia (confirmed)
Armored vehicles:
Two technicals (destroyed)
Seven technicals (destroyed)
One T-34 tank (destroyed)
b. Friendly Forces:
1st Battalion, Chernarus 2nd Separate Naval Infantry Brigade (Amphibious Task Force)
USMC F-35 Aircraft (Air Support)
c. Friendly Mission: Defend village of Torppala from separatist attack.
d. Enemy Disposition:
Initial enemy presence within Torppala village.
Subsequent attacks originated from northeast.
2. Execution
a. Maneuver:
Amphibious landing near Torppala using assault transport boats.
Advance inland to secure village.
Squad deployment for village defense:
2nd and 3rd Squads - NW Main Roads
4th Squad - NE Road
Command Squad - Central Village
b. Fires:
USMC F-35 aircraft neutralized initial enemy technicals.
Naval infantry cleared remaining enemy infantry within village.
Commander ordered scattered artillery strikes focusing on NW and NE roads.
c. C2 (Command and Control):
Initial plan disrupted by enemy attack.
4th Squad ordered to retreat south of main road due to heavy casualties.
Task Force Commander killed during second enemy assault.
Remaining forces redeployed to cover original positions and 4th Squad's retreat.
4th Squad encountered enemy infiltrators during retreat to boats.
Command Squad suppressed enemy to allow 4th Squad passage.
3. Sustainment
a. Logistics:
No logistical issues reported.
b. Personnel:
Moderate casualties:
4th Squad - 8 KIA
Command Squad - 3 KIA (including Task Force Commander)
4. Assessment
a. Friendly Actions:
Successfully defended Torppala village.
Inflicted significant casualties on enemy forces.
b. Enemy Actions:
Initial attack blunted by air support and naval infantry.
Subsequent attacks inflicted casualties on friendly forces, particularly 4th Squad and Command Squad.
c. Overall:
Operation achieved objective despite moderate friendly losses.
Combined with previous operation (OP2403-1-7), separatist forces severely weakened and unlikely to resume operations for at least a week.
5. Recommendations
Review squad deployment tactics for improved defense against flanking maneuvers.
Assess communication protocols for improved clarity during command changes and retreats.
Evaluate intelligence gathering to better predict and counter enemy reinforcements.
6. Attachments
Field counts of enemy losses
7. Distribution
Chernarus Naval High Command
1st Battalion, Chernarus 2nd Separate Naval Infantry Brigade
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
6
views
Quitting Torppala: Chernarus Naval Forces Amphibious Combat Operations in Maksniemi
OP2403-1-7
Having received orders to return to ship, remnants of 1st Bn, Chernarus 2nd Separate Naval Infantry Brigade prepares to pull back to the boats, but under enemy fire.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Maksniemi
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
536
views
Defeated by Enemy Militia: Chernarus Naval Forces Amphibious Combat Operations in Maksnieki
OP2403-1-7
Elements of 1st Bn, Chernarus 2nd Separate Naval Infantry Brigade engages Spanish speaking militia, affiliated with separatist forces, in the village of Torppala in Maksniemi
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Maksniemi
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspo...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
5
views
Holding the line at Torppala: Chernarus Naval Forces Amphibious Combat Operations in Maksniemi
OP2403-1-7
In Torppala in Maksniemi, parts of 1st Bn, Chernarus 2nd Separate Naval Infantry Brigade defend against sustained attacks by separatist affiliated forces.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Maksniemi
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
544
views
Securing Torppala: Chernarus Naval Forces Amphibious Combat Operations in Maksniemi
OP2303-1-7B
Elements of 1st Bn, Chernarus 2nd Separate Naval Infantry Brigade lands by assault transport boat with instructions to prepare to intercept separatist forces, said to be already there.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Maksniemi
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
562
views
OP2403-1-7 After Action Report
OP2403-1-7 After Action report (Written by Google Gemini)
After Action Report: Operation Montaja
1.0 Mission
Conduct an amphibious assault on the island of Montaja to neutralize separatist forces reported to be occupying the area.
2.0 Friendly Forces
Amphibious Naval Infantry Task Force (Composition not specified in report)
Supporting Naval Vessels (Number and Class not specified in report)
3.0 Enemy Forces
Separatist infantry squad (Size unknown)
Separatist mortar battery (Size and composition unknown)
Two civilian criminal command operatives
Two technicals (Light armored vehicles)
4.0 Narrative
An amphibious task force was dispatched by assault transport boat to the island of Montaja following reports of separatist activity. During landing operations, the task force encountered mortar fire, which resulted in no casualties or equipment damage.
Upon establishing a beachhead, the commander ordered naval artillery strikes against the identified mortar positions. The task force then advanced inland in a single line formation. The 4th Squad, positioned on the western flank, came under immediate and intense rifle fire, sustaining casualties.
The remaining elements of the task force continued their northward advance. The 2nd Squad encountered and engaged a squad of local levies, neutralizing them.
Meanwhile, the 3rd Squad and Command Squad located and assaulted a fortified position, eliminating two high-value targets identified as civilian criminal command operatives. These individuals were found in possession of documents and a cellular phone, which were subsequently secured.
Naval operations staff, believing the primary objective achieved, issued orders for the task force's return to their transport vessels.
5.0 Friendly Casualties
3rd Squad: 3 KIA (Killed in Action)
4th Squad: 3 KIA
6.0 Enemy Casualties (Estimated)
Infantry: Squad sized element neutralized.
Technicals: 2 destroyed.
Mortar Team: Eliminated.
High Value Targets: 2 eliminated.
7.0 Captured Material
Documents (Content and origin not specified in report)
Cellular phone (Contents under analysis)
8.0 Intelligence Analysis
Analysis of captured documents and cellular phone data revealed the separatist presence on Montaja was unintended. Their original orders directed them to the village of Torppala. Additionally, the intelligence indicates the separatist commander, facing unexpected resistance, intended to launch a secondary attack on Torppala.
9.0 Recommendations
Based on the newly acquired intelligence, a follow-up amphibious operation to intercept the separatist force before they reach Torppala is recommended.
10.0 Conclusion
Operation Montaja achieved its primary objective of neutralizing the separatist presence on the island. Despite incurring casualties, the task force effectively eliminated enemy forces and secured valuable intelligence. This intelligence will directly impact the planning and execution of a follow-up operation scheduled for the following morning.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
9
views
1
comment
Assault on Montaja: Chernarus Naval Forces Amphibious Combat Operations in Maksniemi
OP2403-1-7
1st Bn, Chernarus 2nd Searate Naval Infantry Brigade launches an attack on separatist forces on the island of Montaja in Maksniemi.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Maksniemi
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
569
views
1
comment
OP2403-1-6 After Action Report
OP2403-1-6 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Intercept Separatist Attack at Collective Farm 19
Unit: 1st Battalion, Chernarus 17th Separate Light Rifle Brigade
Date: OP2403-1-6
1. Situation
Friendly: Light infantry company from 1st Battalion, 17th Brigade tasked with intercepting a separatist attack at Collective Farm 19.
Enemy: Separatist forces, including Wagner mercenaries, Russian militia, Spanish-speaking special forces, and armored vehicles.
2. Mission
Intercept and disrupt a planned separatist attack at Collective Farm 19.
3. Execution
During movement to the objective, 2nd Squad and Command Squad encountered and repelled an enemy patrol in Armanikha, suffering the loss of the commander. Second-in-command assumed control.
Upon arrival at Collective Farm 19, the unit successfully repelled initial attacks from Wagner mercenaries and Russian militia.
A coordinated enemy attack with multiple vehicles, including at least one heavy technical, and special forces elements engaged the unit in two locations.
Significant casualties were sustained throughout the engagement.
Two enemy rifle squads infiltrated the rear, cutting off the main force.
4th Squad and 3rd Squad were ordered to eliminate the infiltrators.
3rd Squad was subsequently wiped out by heavy enemy fire.
4th Squad successfully eliminated the infiltrators and rejoined the main force.
Considering heavy losses and compromised position, the commander ordered a withdrawal back to base.
4. Results
Objective of preventing enemy access to Collective Farm 19 was achieved.
Enemy suffered heavy losses, with 11 technicals destroyed.
Friendly losses were significant:
3rd Squad: Wiped Out
2nd Squad: 7 KIA
4th Squad: 1 KIA
Command Squad: 3 KIA
1 BRDM Scout and 1 BRDM AT destroyed
5. Recommendations
Intelligence: Enhance intelligence gathering to better anticipate enemy capabilities and tactics, particularly regarding flanking maneuvers and infiltration attempts.
Reinforcements: Consider requesting additional support, such as armored units, for future engagements against heavily armed enemies.
Communication: Emphasize the importance of clear and consistent communication throughout the operation, particularly during dynamic situations.
Medical Evacuation (MEDEVAC): Review MEDEVAC procedures to ensure timely and efficient evacuation of wounded personnel in future engagements.
6. Conclusion
Despite heavy losses, the unit successfully prevented the enemy from capturing Collective Farm 19. However, the operation revealed vulnerabilities in intelligence gathering, communication, and force structure when facing a well-equipped and coordinated adversary. The recommendations outlined above aim to mitigate these vulnerabilities and enhance the unit's effectiveness in future operations.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
9
views
Second Attack at Collective Farm 19: Chernarus Defense Force Defensive Combat Operations in Beketov
OP2403-1-6
Units from 1st Bn, Chernarus 17th Separate Light Rifle Brigade defends against a combined vehicle/light infantry attack at Collective Farm 19 in Beketov.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Werferlingen
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
628
views
Fire Fight at Collective Farm 19: Chernarus Defense Forces Defensive Combat Operations in Beketov
OP2403-1-6
Elements of 1st Bn, Chernarus 17th Separate Light Rifle brigade engages special forces and Russian militia, defending Collective Farm 19 in Beketov
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Beketov
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspo...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
22
views
Counter Patrol in Armanikha: Chernarus Defense Forces Defensive Combat Operations in Beketov
OP2403-1-6
Elements of 1st Bn, Chernarus 17th Separate Light Rifle Brigade on an approach march in Armanikha in Beketov, encounters an enemy patrol.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Beketov
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
622
views
Chernarus Defense Forces Light Infantry Operations in Beketov
1st Bn, 17th Separate Light Rifle Brigade launches a combat operation in western Beketov
7
views
OP2403-1-1 After Action Report
OP2403-1-1 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Op 2403-1-1
After Action Report (AAR)
Operation: Sumava Offensive
Unit: 2nd Battalion, 17th Separate Mechanized Cavalry Regiment
1. Situation
a. Enemy Forces:
Separatist forces with local levies, Russian militia, Russian special forces, Wagner mercenaries, and Spanish militia.
Equipment identified: BMPs, technicals, T-34 tanks, BTRs, and drone.
b. Friendly Forces:
2nd Battalion, 17th Separate Mechanized Cavalry Regiment
Reinforcements: 1 rifle squad, 2 T-55 tanks (not employed)
Equipment: 8 tanks (2 T-72s), infantry fighting vehicles carrying rifle squads.
c. Mission: Capture three villages (Rabi, Vlkonce, Male Hydcice) to disrupt separatist activity in the Sumava region.
2. Execution
a. Rabi:
Initial attack with two tank-mounted rifle squads and two T-72s achieved quick success.
Enemy counterattacks from north and northwest by Wagner mercenaries and Russian militia forced withdrawal.
Second counterattack with Wagner mercenaries, Spanish militia, T-34 tank, and BMP encountered and repelled.
Civilian criminal command operative eliminated. Documents and cell phone recovered.
Three enemy supply trucks destroyed.
Battalion command declared Rabi secured.
b. Vlkonice:
Three weakened rifle squads (Recon Squad 2, 4th Squad, 1st Squad) supported by tanks assaulted the village.
Village secured despite strong resistance.
Battalion ordered withdrawal and redeployment to Male Hydcice.
c. Male Hydcice:
Redeployment under heavy fire resulted in complete loss of 2nd Squad.
Three weakened rifle squads and four tanks pushed into the village.
Objective of securing river crossing failed due to heavy casualties.
Task force commander ordered withdrawal to Rabi.
3. Assessment
a. Friendly Losses:
2nd Squad, Recon Squad 1, and 3rd Squad wiped out.
1 T-72 tank and 1 T-34 tank destroyed.
b. Enemy Losses:
6 BMPs, 6 technicals, 3 T-34 tanks, 3 BTRs, and 1 drone destroyed.
c. Strengths:
Rapid initial success in capturing Rabi.
Effective use of combined arms tactics (infantry and armor) in urban combat.
Successful destruction of enemy vehicles and equipment.
d. Weaknesses:
Difficulty maintaining unit cohesion during movement phase.
Inability to hold against sustained enemy counterattacks.
High casualties during redeployment and assault on Male Hydcice.
4. Recommendations
Improve communication and coordination during movement phases.
Develop and rehearse contingency plans for responding to enemy counterattacks.
Conduct a thorough review of casualty prevention measures and tactics.
Re-evaluate the necessity of employing reinforcements based on the evolving battlefield situation.
5. Conclusion
The operation achieved the initial objective of capturing Rabi but suffered significant losses and ultimately failed to secure the remaining two villages. Lessons learned from this operation will inform future training and tactics to improve unit cohesion, combat effectiveness, and casualty mitigation.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
32
views
Failed Assault on Male Hydcice: Chernarus Defense Forces Offensive Combat Operations in Sumava
OP2403-1-1
Remnants from 2nd Bn, Chernarus 17th Separate Mechanized Cavalry Regiment launches an assault on the village of Male Hydcice in Sumava.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Sumava
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspo...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
3
views
Clearing Vlkonice: Chernarus Defense Forces Offensive Combat Operations in Sumava
OP2403-1-1
Task force from 2nd Bn, Chernarus 17th Separate Mechanized Cavalry Regiment begins its assault on Vlkonice in Sumava.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Sumava
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subje...
http://chernarusiannarcowars.blogspot...
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspo...
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
8
views
Initial Assault on Rabi: Chernarus Defense Forces Offensive Combat Operations in Sumava
OP2403-1-1
2nd Bn, Chernarus 17th Separate Mechanized Cavalry Regiment begins its assault on the village of Rabi in Sumava.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Sumava
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
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OP2402-23-6 After Action Report
OP2402-23-6 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Op 2302-23-6
Unit: Task Force - 1st Battalion, Chernarus 4th Separate Light Mountain Rifle Brigade
Location: Vyshnoye, Chernarus
1. Situation
Enemy: Separatist force
Strength: Unknown number of infantry, 3 technicals, 3 supply trucks
Disposition: Concentrated in and around Vyshnoye
Capabilities: No artillery support identified
Friendly: Task Force composed of elements from 1st Battalion, Chernarus 4th Separate Light Mountain Rifle Brigade
Strength: Command Squad, 2nd Squad, 3rd Squad, 4th Squad, Scout Car 1, Scout Car 2 (BRDM)
Disposition: Initial attack from southeast and southwest
Mission: Eliminate separatist force and prevent establishment of forward base
2. Mission
Conduct an offensive operation to eliminate separatist force and disrupt their ability to establish a forward base of operations in Vyshnoye.
3. Execution
Task Force approached Vyshnoye following intelligence reports of separatist activity.
2nd and 3rd Squads conducted a coordinated assault from the southeast, attacking westward.
Command Squad and 4th Squad attacked eastward from the southwest.
Scout Car 1 positioned on the upper northeast road for observation and flanking fire.
Scout Car 2 (BRDM) positioned at the village edge for observation and security.
Initial contact with minimal casualties.
Command Squad engaged and eliminated a high-value target (identity withheld) and an armed female minder escaped.
Task Force secured a defensive line facing north, eliminating three supply trucks.
Enemy launched a heavy counterattack with infantry and heavy weapon vehicles, focusing on 2nd and 3rd Squads.
2nd and 4th Squads suffered heavy losses and were forced to withdraw.
Command Squad maneuvered to provide cover for the remaining elements.
With support from MI-24 gunship and effective rifle fire, the enemy counterattack was repelled.
Task Force received the order to withdraw from Vyshnoye, with Command Squad providing a rearguard action.
Task Force remnants withdrew in good order.
4. Logistics
No significant logistical issues reported.
5. Personnel
Friendly:
Losses: 2nd Squad – wiped out, 3rd Squad – 1 KIA, 4th Squad – wiped out, Command Squad – 1 KIA, Scout Car 2 (BRDM) – 1 crewmember injured and vehicle abandoned.
Wounded: None reported.
Enemy:
Losses: At least 7 technicals destroyed, 3 supply trucks destroyed, unknown number of enemy personnel casualties.
6. Command and Control
Effective command and control maintained throughout the operation.
Timely decisions facilitated the withdrawal and prevented further casualties.
7. Observations
Intelligence regarding enemy strength and composition was inaccurate, leading to underestimation of their capabilities.
Task Force suffered heavy casualties due to the overwhelming enemy counterattack.
MI-24 gunship support and effective rifle fire were critical in repelling the counterattack.
8. Recommendations
Conduct thorough pre-mission briefings with emphasis on potential enemy capabilities.
Consider reinforcing the task force with additional personnel or armored vehicles for future operations.
Implement stricter counter-ambush tactics and procedures to mitigate losses from unexpected enemy counterattacks.
Conduct a detailed investigation to determine the source of inaccurate intelligence regarding enemy strength and composition.
9. Conclusion
Operation achieved the objective of disrupting the establishment of a separatist forward base of operations in Vyshnoye, though at significant cost.
Valuable lessons learned will be incorporated into future training and operations to prevent similar casualties.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
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OP2403-1-1 Combat Operations in Sumava
OP2403-1-1 Parts of 2nd Bn, Chernarus 17th Separate Mechanized Cavalry Regiment conducts combat operations in Sumava
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Assault near Vyshnoye: Chernarus defense Forces Offensive Combat Operations in Chernarus
OP2304-23-6
A task fores formed from parts of 1st Bn, Chernarus 4th Separate Light Mountain Rifle Brigade marches to the area near Vyshnoye with instructions to push separatists back.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus Winter
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
765
views
OP2402-23-5 After Action Report
OP2402-23-5 After Action report (Written by Google Gemini)
After Action Report (AAR)
Operation: Selakano Defense
Date: OP2402-23-5
Unit: 2nd Battalion, Chernarus 2nd Separate Naval Infantry Brigade
Mission: Prevent separatist forces from capturing the town of Selakano.
Friendly Forces:
2nd Battalion Task Force (composition not specified)
Hellenic Air Force (2x F-4 fighter bombers)
Enemy Forces:
Russian Militia
Wagner Mercenaries
Spanish Militia (unspecified size)
Technical vehicles (unspecified number, at least 1 destroyed)
Drones (2 destroyed)
Summary:
Chernarus Naval Intelligence identified a critical supply shortage amongst separatist forces near Selakano. This shortage led to increased pressure on local leadership and the constabulary for supplies. The separatists threatened to take over the town if their demands for food, fuel, and recruits were not met.
In response, the 2nd Battalion dispatched a naval infantry task force to establish a defensive cordon around Selakano. The force encountered enemy attacks from the north and northwest, consisting of Russian militia, Wagner mercenaries, and Spanish militia. Hellenic Air Force provided close air support with F-4 fighter bombers.
After repelling the attack and ensuring the security of Selakano, the task force received orders to withdraw and return to their boats. This decision was made due to the diminished threat posed by the weakened separatist force.
Friendly Casualties:
2nd Squad: 1 KIA
4th Squad: 1 KIA
Enemy Casualties:
1 technical vehicle destroyed
2 drones destroyed
Estimated significant additional vehicle losses
Observations:
Separatist forces are experiencing severe supply shortages, leading to increased aggression towards local populations.
Heavy snowfall and sleet impacted communication capabilities and limited the effectiveness of FASCAM artillery delivered mines.
Hellenic Air Force provided crucial close air support, contributing significantly to the success of the operation.
Recommendations:
Continue monitoring separatist activity in the region.
Refine communication protocols for operations under adverse weather conditions.
Conduct a detailed analysis of enemy tactics and capabilities based on the encountered forces.
Conclusion:
Operation Selakano Defense was a successful mission, preventing the capture of the town and demonstrating the ability of Chernarus naval infantry to respond rapidly to emerging threats. This operation also highlighted the impact of logistical limitations on separatist forces and the importance of maintaining robust communication capabilities during winter operations. Continued vigilance and adaptation will be crucial in maintaining security in the region.
This is based on the Arma 3 wargame. The voice is AI generated and represents no individual, living or dead. The text of the transcript, while AI generated, is based on data provided by the channel author.
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