With blade chopping
the heart rate can reach 1 / 3 (EH where is the original cut of this product)
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The strike surface is good
The strike surface is good especially the latter can strike without blind spots. However the skill acquisition of this product is a little troublesome. The big bang and fire fist need to be taught at a fixed point while the shadow fist needs to be inherited from Geng ghost or night dark devil. No.091 armored shell race value: 50 / 95 / 180 / 85 / 45 / 70 characteristics: shell armor has the reputation of being washed to death by surfing with its 50 / 45 tolerance
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For the remaining two attacks
For the remaining two attacks you can choose rock fire or ghost fight (shadow fist is a necessary skill with power of 90)
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The adhesive property can increase the fishing success rate by 50%
In addition adhesion can also prevent their own props from being stolen so the latter is more recommended. Curse + sleep / Big Bang + (rock seal + fire fist) / (shadow fist + tile cut) personality: stubborn / cautious characteristics: stick to hard HP special defense attack and defense of objects are strengthened by curse sleep restores HP and abnormal state and those with abundant wallets can exchange big bang
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However
However it can be used to play curse and make up for the weak physical defense. In addition the stinky mud skills are relatively rich and there are strong attacks and harassment. It's really impossible to drag people into the water with big explosions. However it's a pity that this work didn't give the stinky mud the poison. Both features have a map effect. When the odor feature ranks first the enemy encounter rate is reduced by 50% (25% in the pyramid)
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Characteristics
Characteristics: stink / adhesion very good special resistance and attack power even speed
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After winning the chance to applaud
After winning the chance to applaud you can output safely in at least three rounds. Non hard people can also send off the other party directly. 2. Sleep + dream talk + sharp angle drill + absolute zero degree character: as long as the double defense is not reduced it can be characterized by: thick fat and hard to divide into two durable defense. This is not much to say. When RP is good everyone knows. No.089 odor mud race value: 105 / 105 / 75 / 65 / 100 / 50
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There are surfing ice light in the special attack
There are surfing ice light in the special attack and clapping death songs in the auxiliary aspect. The highlight of the special attack is undoubtedly that it has two absolute zero angle drills which are sure to kill in one hit. It is very good to fight those hard battles with sleep talk. Characteristics: thick fat has no effect so don't let the white sea lion to block the fire. It's very hurt. 1. Surfing + freezing light + clapping + absolute zero
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In terms of skills
In terms of skills the physical attack includes breaking ice flying icicle needle (icicle needle needs inheritance) climbing waterfall to repay kindness etc
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Those who have no condition to wake up can choose to take leftovers with them
Rely on the speed of 100 to test and prevent abnormalities. After the success the double copy output. The plot needs to be inherited. If you don't want to trouble you can use the chase directly. In addition duduli can also move the relay high. The situation is the same as that of scallion duck so I won't repeat it. No.087 white sea lion race value: 90 / 70 / 80 / 70 / 95 / 70 characteristics: thick fat 90 / 80 / 95 has good durability but the attack strength is insufficient and the speed is not fast. It is not recommended to use it for customs clearance.
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The speed of attacking 100 with 110 objects is quite good
In terms of skills DP has little impact on him and he basically has all the necessary skills. Not to mention the characteristics the two slag characteristics are useless for duduli. Feel free. Gratitude + drilling and pecking + chasing / plotting + awakening fight / double character: stubborn character: running away / getting up early to work hard for material attack speed. If you can match the gratitude drilling and pecking and plotting awakening fight it is recommended to use the props to attack with a special scarf
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If the double succeeds
If the double succeeds you can safely relay the high move / sword dance to your teammates. It is recommended to give up the scallion with leftovers. Those who pass the customs can try the blade blade chopping swallow returning to repay kindness sword dance with long onion. If you can suppress the level the problem is not big. No.085 duduli race value: 60 / 110 / 70 / 60 / 60 / 100 feature: escape / get up early to the third generation the best use of pfeichong (OK I mean in the normal version)
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There are more chances to be a stand in
you can safely relay the high move / sword dance to your teammates. It is recommended to give up the scallion with leftovers. Those who pass the customs can try the blade blade chopping swallow returning to repay kindness sword dance with long onion. If you can suppress the level the problem is not big. No.085 duduli race value: 60 / 110 / 70 / 60 / 60 / 100 feature: escape / get up early to the third generation the best use of pfeichong (OK I mean in the normal version)
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However
this durability can easily make the mind float away. I prefer to relay at least it can benefit my teammates. The latter is recommended for the two features at least it can not be afraid of being intimidated. Blade chopping / swallow returning + double body + high-speed movement / Sword Dance + baton character: cheerful character: sharp vision / mental force hard speed physical attack 60's limit speed can exceed NPC's uncorrected speed by 100 lines
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and the third generation began
and the third generation began to be surpassed by SUDI and sonic cicada. However the speed of 140 can guarantee the first hand as long as the opposite is not chlorophyll or even a little speed after the light launch so you can choose to put more efforts on physical attack
Ensure the lethality of the big bang.
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