Sentinels of the Multiverse - Young Captain Thunder Unlock
This is one of the more annoying unlocks, but if you're willing to use heroes from the other set, it can become a lot more tolerable.
Our objective is to fight Omega here either at Terminus or Freedom City (I believe the former is faster), allow 6 breaches to enter play, then come from behind and win. Be mindful that if there are 6 breaches in play at the start of Omega's turn, he auto-wins. Terminus can play breaches during the environment turn, so you may want to use Parse (or RC Wraith) to keep an eye on that.
Parse is here to watch both Omega's and Terminus's decks so I can dodge the 6 breach auto-win for him. From there, I want to use Crit Multi to stack the other heroes, namely Haka, so they can either destroy certain breaches, hold the fodder hostage, or get ready for when the crap hits the fan.
Tempest is here for two functions. The first is that he can provide much needed healing with Cleansing Downpour. Other than that, he can Reclaim from the Deep so we can cycle Ground Pound and Grease Gun for indefinite invulnerability. The damage output here is so high that I recommend you have all three here to simplify things.
Haka has one main function here, which is to use Savage Mana to grab the annoying targets and take them out of rotation. Crit Multi helps him set up for this, and once I have the cards I need in play, I need to cycle Ground Pounds to block the absurd levels of damage here.
Mr. Fixer is needed for Grease Gun and a few other shenanigans. With Driving Mantis, I can redirect loads of chip damage into enemies to set them up for Haka. The tools can help with either executes, damage reduction, and the like. Most importantly though is that I can drop Grease Guns (especially out of turn!) to block loads of damage.
Captain Thunder is needed in the anchor position here to get the most out of his power. Fixer's turn immediately ends upon playing Grease Gun, so I can use Captain's power to play it out of turn to negate that drawback. Beyond this, he can provide team DR, bits of healing, and other utility. Whenever one of the other heroes fall a little short, he gives them a second chance to complete their function, which works wonders.
Overall, I am surprised that this is not really a scenario where TL or AA help, but truth be told, you need a much stronger defensive setup here that the two of them struggle a bit to achieve. If you could cycle Hypersonic Assaults, you could probably work TL into this, but you do have to worry about the chip damage adding up too quickly.
In the end, we manage to get the unlock as well as the achievement for beating him without flipping him. Luckily, Parse has loads of utility to offer for both objectives, so I strongly recommend bringing her along.
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Legend of Heroes: Trails to Azure - Part 42: Divine Blade of Treachery
While discussing some business about the happenings in Crossbell, we are notified by Cecille that Arios has taken KeA. Zeit disappeared too, but he can handle himself, so there is no need to worry. Pursuing Arios takes us to Michelam Wonderland and there are archaisms abound. Forcing our way through them, we get to fight an optional battle here against Arios himself. You're not really expected to win this, but we cannot be stopped and must take the Divine Blade to task as Crois's plan unfurls.
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Legend of Heroes: Trails into Reverie - Lloyd Act 2 Finale
With the Reverie Corridor behind us, we enter the Ancient Battlefield and make our way to the Sun Temple where the climax plays out. We are forced to cut through Heiyue thugs, and have a finale against two old enemies teaming up that even has a time limit restriction to go with it. Can't ever catch a break I tell you.
Legend of Heroes: Trails to Azure - Part 41B: Geofront C Sector Monster Extermination
We need to go over to Jona's new hideout to find some monsters standing outside in need of whacking. They don't really pose much threat, so dealing with them is simple enough. Afterward, we cash in the quests and get ready to return to the storyline.
Legend of Heroes: Trails to Azure - Part 41A: Nielsen's Final Interview
Upon visiting the graveyard at the cathedral, we come across Nielsen who meets with us for the final time, to go over some clues relating to Guy's death. Since we did all three, we have the opportunity to come across the truth sooner rather than later, so you will be getting some bonus scenes in the videos to come.
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Legend of Heroes: Trails into Reverie - Reminiscence: Buried Trails, Beaten Trails, Blazed Trails
The title barely fits, but this is one of the stories from the Slab of Reminiscence. It shows us how Rixia met Swin and Nadia, and it even has an optional fight. I was a little concerned at first that it was going to be like Anelace from Sky 3 (light on details here due to spoilers) where the battle would be fairly difficult or luck based, but luckily you have all of the tools you need and it seems Rixia isn't actively looking to kill them. Once things are smoothed over, the assassins go their separate ways and we are left to wonder what story will we find next.
That and Rixia's dancer outfit as a reward...
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Legend of Heroes: Trails into Reverie - Post Clearing of First Corridor
With the first corridor cleared, we are able to cash in the sealing stones and see what our rewards are. There are costumes you can unlock, minigames, and small story segments. In this one, we get to see the backstory between Rixia, Swin, and Nadia, but sadly, they will not remember any of that when they meet in the corridor. I intend to upload these short stories on their own so that people can find them for their convenience.
Legend of Heroes: Trails to Azure - Part 40: Post-Attack Patrol
We get to see the aftermath of the attack play out in full now that independence has been declared. For one, we are unable to leave Crossbell, so we cannot talk to the people at the hospital or gates. While making the rounds, the hesitancy in the people is starting to become apparent, almost as if there is something bigger at work right here and now...
Quantum Suicide - True Ending (Male)
And should you decide to take your romance to Kimiko to its conclusion, on the male side of things, you will end up in the true ending. The remnants of the crew are safe, the next generation will be born, and the mission is allowed to continue.
Quantum Suicide - Alice
If you wish to preserve DAI, you will need to leap into the looking glass and embrace total chaos. DAI is not one to share, which is bad news for the crew. And without the crew, I think it is safe to say the mission has failed. Might as well enjoy ourselves, right?
Quantum Suicide - Eve
Should you wish to preserve AI, you will need to remember the name of the woman who lived in the Garden of Eden. With this choice, you get to save the crew and get the mission as close to righted as possible.
Quantum Suicide - System Reboot Code
We were subtly given the reboot code earlier and I told you to make a note of it. It is time to put it into use, and then we will need to make a decision...
Sentinels of Earth Prime - Infiltrator Pseudo Unlock
I sat down to knock out the remaining unlocks, so those will be going up next week. In this one, you get to see me try to turn one of the Meta Mind's tactics against it, and I brought some insurance that could be better used.
First, we have Pseudo since he is required for the unlock. We need to get some ongoings onto the field so we are able to get a pair of card plays, and then we can use Pseudo's ability to get the final one. We need to change form 3 times in a single turn, which isn't as hard as you might imagine. Sadly, Pseudo doesn't really fit into the bigger picture, so there are no bigger strategies in effect with him.
For Parse, she can give out of turn blind card plays, which can be a little useful here and there, but the objective for her is to get Crit Multiplier out and build as big of a hand as possible with Recompile and other draw cards. Meta Mind will force you to discard your hand when he flips, so you can use this to prepare a single attack to instantly obliterate it.
Writhe is here for insurance. In the event I cannot outright nuke the Meta Mind, I can block its healing with his Shard. I can use Cloak Projector and the Shadow Cloak to cut into large pieces of the Meta Mind's damage and there is some extra utility here and there.
I messed up by putting Omnitron in the fourth slot instead of last. I could have done an Intel/Time Shift combo to set up Mr. Fixer with an out of turn Grease Gun to mitigate damage without cutting into his damage. Beyond this, Omnitron can help tank with the proper Coating and is here to help with healing.
As for Mr. Fixer, I was planning to have him land the death blow, but I needed the Jack Handle to guarantee it would connect. Meta Mind can make the heroes hit themselves, and Jack Handle prevents that, so it would guarantee victory if I were able to get it. Other than this, the Grease Gun can block damage, and there is a bit of utility Fixer could offer if needed that simply did not come up.
As for the environment, it is a requirement, otherwise there are other ones you could choose to be more friendly. The Temple for instance would have allowed the three fold form change to happe on the environment turn, so that is partly why I think they forced it to happen in Freedom City.
Anyway, with this, we have knocked another one out and we are closer to wrapping up all of the content Earth-Prime has to offer. Don't forget that there is a mini-pack that may drop some day, but I haven't heard anything about dates or the variants it too will have to offer.
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Quantum Suicide - Beatrix Ending (Male)
Possibly one of the more crushing endings when you aren't actually being literally crushed. As is the case with her brother, they both prefer females, so we find ourselves in a friendship ending where we may have the base to form a baking club or something, but that simply isn't as satisfying.
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Quantum Suicide - Nikolas Ending (Male)
In the case of the siblings, they are only attracted to females, so doing their routes on the male side will result in friendship endings. You can see that in the end, Nikolas apparently ends up with both his sister and Kimiko, and the former is not eager to share with the latter. Luckily, we get to bow out before seeing how awkward things can be in that small ship between the three.
Quantum Suicide - Yoshiki Ending (Male)
For the next romance route, we find ourselves with Yoshiki, the engineer. He can only be romanced on the male route, and I did not go back to record the friendship route on the female side, so this is all we are going to have.
Quantum Suicide - Kimiko Ending (Female)
I could be mistaken on this one, but I am going through my HD looking for files that I recorded and never uploaded. Chronologically, this is where I was at before I stopped uploaded this series, and I want to say this is the female ending for Kimiko. With the watch active, Kimiko and the MC hop between dimensions looking for survivors and in this instance, only get more resources for their trouble. Kimiko has a romance route for both male and female routes, so the male route will be going up in tomorrow's batch.
Legend of Heroes: Trails into Reverie - Act 2 Reverie Corridor
Lloyd and Rean finally intersect in the surreal area that is very reminiscent of Phantasm from Sky 3. In this part, we tackle the first set of random dungeon levels and beat the boss we encounter at the end. Then much like Tartarus from P3, we are unable to progress further without progressing the story, so we return to the hub. In the next video, we will be exploring the hub and looking to see what loot we get to keep from our first foray...
Legend of Heroes: Trails to Azure - Part 39: Geofront C Sector
With the game at its climax, the story scenes are going to be getting progressively longer. As a result we have a gameplay segment here at the beginning and once we clear the dungeon, there are a lot of scenes waiting for us to set up the next area. The powder kegs have been assembled and are just waiting for the spark now.
Legend of Heroes: Trails into Reverie - Rean Act 2 Part 2: The Mirror Shard
I meant to have this up yesterday, but here we are a day late. We continue exploring Heimdallr and get some RP by talking to some of Rean's old classmates. However, once our band is together, the group stops for a break only for Rean to find something new in his pocket that takes him and the others onto a journey...
Octopath Traveler 2 - Cleric & Thief Part 2
The end is very close now. We get to learn a little more about the mirror we obtained, but it will take a bit before we can put it to use. Otherwise, this chapter does go a little further to support the theory that Temenos is the proper MC for the game, and said evidence will only be growing from here.
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Legend of Heroes: Trails to Azure - Part 28: Derailment Investigation
We head out to the site and conduct our investigation. The government seems quick to want to attribute things to a rock on the tracks or something, but after some basic deduction, we end up having to go into the training ground we saw Randy using much earlier in the game. Surprisingly, it turns out to be a really nice spot for grinding U-Materials and we even manage to grab a pair of achievements in the process.
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Octopath Traveler 2 - Dancer & Warrior Part 2
Last time we met a musician, but this time we get the full story. Sadly, I'm not a fan of how this is structured, but on the plus side, we get to explore more of the map...
I will not be removing random battles from this video or the one after it. After we do the last side quests, there will be a video that explains why random battles won't be happening...
Legend of Heroes: Trails into Reverie - Part 2B: Crossbell Patrol Continued
The patrol continues as we hit all of the old haunts and marvel at the city in 3D. Some of the load screens have changed and a district has been lost, but the place is even more bustling than ever before.
Legend of Heroes: Trails into Reverie - Part 2A: Crossbell Patrol
The day has come to obtain liberation, so we take a tour through Crossbell to see how it is weighing in on everyone. Due to there being more NPCs there now than in the Crossbell games, the patrol has been split up into two parts for ease of uploading.