Crystal Project 16: Salmon Races, Map Clearing and Wandering!
- Muriel: 18 Warrior; 10 Fencer; 8 Aegis; 4 Ninja; 2 Monk; 1 Samurai; 1 Reaper; 1 Beatsmith
- Emikis: 16 Warlock; 8 Cleric; 8 Shaman; 5 Dervish; 3 Warrior; 2 Aegis; 1 Wizard; 1 Scholar; 1 Chemist
- Zarron: 18 Monk; 9 Rogue; 8 Hunter; 5 Beatsmith; 2 Warrior; 2 Assassin; 1 Cleric
- Lelias: 20 Wizard; 8 Warlock; 6 Dervish; 6 Scholar; 3 Shaman; 2 Chemist
We start with a lot of wandering and more world goat tour. We found a few new areas: Tall Tall Heights, the Flyers Crag, the Quintar Reserve west entrance, Salmon Bay just to name a few. Plus, there's still some exploration to be done during Rent-a-Salmoning. Lots of time stamps to help show where we're going/gone!
Going to try and explore Salmon Bay via Rent-A-Salmon then on to Tall, Tall Heights next time!
00:00 World Map and Notes
01:00 To Boomer Society and Tall, Tall Heights
09:00 To Find Ninja Master... and Fail
26:30 Poseidon Shrine Goat Tour
27:30 Underpass to Tall Tall Heights
36:03 Back to Poseidon Goat Tour
49:52 Trusty Quintar Kills Us
51:05 Back to Poseidon Goat Tour
1:03:50 Juuuump... to Salmon Bay?
1:12:50 Return to Poseidon Goat Tour
1:15:12 Return to Salmon Bay!
1:16:30 Return to Poseidon Goat Tour Again
1:19:45 Rent-a-Salmon World Tour
1:44:10 Tall, Tall Heights Wandering
1:44:58 Surprise! Quinsey Attacks
1:47:11 Back to Wandering (Not Tall, Tall Heights)
2:07:34 Path to Shaman's Tower
2:10:04 Quintar Fields Wandering
2:17:14 Path to Hunter's Tower
2:19:35 Brief Quintar Reserve Wandering
2:28:18 Tall, Tall Heights For Real-ish
2:44:40 Resting and Ending
13
views
Crystal Project 15: Shoudu Goat Wandering and Samurai Sky Arena
I think we didn't gain any levels this session. We mainly explore Shoudou with our goat and find the Sky Arena and Samurai Crystal; we also master Ninja on Muriel and Dervish on Emikis, along with grabbing HP Boost from Monk for Emikis. More goat world tour next time.
- Muriel: 18 Warrior; 10 Fencer; 8 Aegis; 4 Ninja; 2 Monk; 1 Reaper; 1 Beatsmith
- Emikis: 16 Warlock; 8 Cleric; 8 Shaman; 5 Dervish; 3 Warrior; 2 Aegis; 1 Scholar; 1 Chemist
- Zarron: 18 Monk; 9 Rogue; 8 Hunter; 5 Beatsmith; 2 Warrior; 1 Assassin; 1 Cleric
- Lelias: 20 Wizard; 8 Warlock; 6 Dervish; 5 Scholar; 3 Shaman; 2 Chemist
00:00 Reviewing Notes
05:34 To Shoudu Province and Wandering
1:25:30 Sky Arena Battle Gauntlet (Round 1-4)
1:33:47 Getting Samurai Crystal and Wandering
1:46:23 Return to Capital and Setting Up
12
views
Crystal Project 14: Wandering Undercity and Beatsmith/Dervish Mastery
We got the Assassin class, finally! Not sure where we're going next, but enjoy me stubbornly trying to force my way through without a Defender/Taunter, until I give in and Muriel re-slots the Warrior skills to mitigate damage and redirect attacks. The boss is very simple with Eye Gouge and ninja dodges. We do now have Pocket Sand on Muriel for physical bosses and Auto Haste for everyone. Really not much more to say than that for this adventure. I feel like the Hard difficulty is Hard, but fair, so far. Except that one desert jump, the platforming hasn't been too frustrating either. Class update:
- Muriel: 18 Warrior; 10 Fencer; 8 Aegis; 4 Ninja; 2 Monk; 1 Reaper; 1 Beatsmith
- Emikis: 16 Warlock; 8 Cleric; 8 Shaman; 5 Dervish; 3 Warrior; 2 Aegis; 1 Scholar; 1 Chemist
- Zarron: 18 Monk; 9 Rogue; 8 Hunter; 5 Beatsmith; 2 Warrior; 1 Assassin; 1 Cleric
- Lelias: 20 Wizard; 8 Warlock; 6 Dervish; 5 Scholar; 3 Shaman; 2 Chemist
00:00 Back to the Undercity
56:00 Fighting the Blade Master
1:03:16 Getting the Crystal and Beatsmith/Dervish Seals
1:45:55 Character Clean Up and Job Assigning
4
views
Crystal Project 13: Goat World Tour, 2 of 3 Undercity Masters and Wanderers
Goat World Tour at the start! Including, at some point, Fencer and Aegis class mastery. We have two Dervishes right now because their passive regens MP. Combining that with the Warlock MP Refresh is a whole lot of free sustain. There's a lot of Being Lost once we get to the Undercity, but we do knock out two of the Masters. One more to go, and then we get a new crystal! Not sure where to go after that. Probably more Goat World Tour; we didn't go west of the Capital.
Looking at our current party, you can see we haven't got a traditional tank, which is starting to be a problem. Anyway, here's the run down.
Muriel: 18 Warrior; 10 Fencer; 8 Aegis; 3; Ninja; 2 Monk; 1 Reaper
-- Muriel is shaping up to be a flexible tank. I'd like those Fencer and Reaper levels in Monk, Warrior or Aegis, since she's a bit squishier than I'd like. Still, with her Ninja skills coming in, I think she's going to be able to sneak out some clutch Evasions.
Emikis: 16 Warlock; 8 Cleric; 8 Shaman; 3 Dervish; 3 Warrior; 2 Aegis; 1 Scholar; 1 Chemist
-- Emikis's magic flexibility is really coming into its own. He's mastered Shaman, so he can slot Shaman/Warrior to do some magic tanking. Having Cleric though does mean most of the time Emikis is probably going to be our main healer, but when Magic Damage comes up, we're ready. Those couple of levels of Warrior and Aegis aren't making him that much more durable, but he'll probably pick up a few whenever we need a magic main tank.
Zarron: 18 Monk; 9 Rogue; 8 Hunter; 4 Beatsmith; 2 Warrior; 1 Cleric
-- Rogue and Monk are proving to be invaluable as secondary abilities. Beatsmith is a great looking class, but if you watch the fights, Zarron's use of Gouge and Sleep Bomb are saving us thousands and thousands points of damage. He's got HP Boost as well, making him surprisingly durable.
Lelias: 20 Wizard; 8 Warlock; 5 Dervish; 4 Scholar; 3 Shaman; 2 Chemist
-- Lelias' low HP are starting to become a problem. Hopefully these levels of Dervish will help with that compared to Wizard. Equip Wand and Shield give her access to the +Luck shield to keep those magic dice rolling. She makes a good back up healer with Monster Skill.
00:00 Goat World Tour (with Jonus)!
1:36:40 Wandering: Shoudou Province!
2:42:30 Wandering: Undercity (Not the Undead Kind)
3:13:25 First Master: Duel Master
3:17:41 Wandering to the Next Master
3:26:44 Second Master: Shadow Master
3:31:10 Wandering to the Third Master
4:23:00 Giving in for the Night
34
views
Crystal Project 12: Goats, Dervishes, Bardbarians and Desert Wandering!
In our quest to find good sound, now the microphone is way too sensitive, picking up the fan in the background. I swear, at some point, I'll learn how to do sound properly.
Anyway, we explore east and fight Dr. Cool Aids and friends again, then we go back to the desert, where we find the last of the lookouts. Then it's into the pyramid to get the Dervish crystal and a goat mount. Then, we do some goat exploration and find the Bardbarian class. All in all, a good day
Muriel: Levels: 18 Warrior; 10 Fencer; 7 Aegis; 2 Monk; 1 Reaper
Emikis: Levels: 16 Warlock; 8 Cleric; 7 Shaman; 3 Warrior; 2 Aegis; 1 Scholar; 1 Chemist
Zarron: Levels: 18 Monk; 9 Rogue; 8 Hunter; 2 Warrior; 1 Cleric
Lelias: Levels: 20 Wizard; 8 Warlock; 4 Scholar; 3 Shaman; 2 Chemist; 1 Dervish
00:00 Starting! Shoudou and Desert Wandering
37:20 Second Dr. Cool Aids Fight
39:40 Desert Wandering
1:05:08 Third Lookout, Turn In and to the Pyramid
1:12:18 Into the Pyramid!
2:03:50 Possessor Fight!
2:10:34 Goat Bell Exploration
2:23:05 Unlocking Bardbarian and Wandering
2:35:25 Updating Notes and Character Review
7
views
Crystal Project 11: Fencer's Keep, Finding a Kid and Desert Wandering
So, this includes what is the most annoying jump so far. The Hatchet treasure really wasn't worth all the trouble. The jumps were just too exact, and the worst part is to get to the first jump requires you to dismount and remount. Over all, just ugh.
We did Master Cleric on Emikis and Monk on Zarron. Lelias has Double Cast now, and Muriel is getting a decent amount of weapon attacks, but her HP isn't as high as I'd like, which is why when we had them near leveling, we swapped her to Monk for that level.
Zarron is learning some Warrior Weapon Skills so he can use that with any weapon he wants. Emikis/Lelias are still building some magic
Anyway, mainly exploration.
00:00 Dying in the Capital
08:40 To Volcano and Fencer's Keep...
39:50 To the Desert
1:18:45 Jonus Joins
2:05:07 The Desert Jump... Then Exploration
3:17:31 We Make The Jump!
3:21:42 Rest and Check In
3
views
Crystal Project 10: Notes, Reapers, Ninja and Wandering
So, I thought I was SUPER cool by figuring out in OBS how to share notes. I also realized with the Not Chocobo, I could now make some jumps in old areas. Specifically, I was able to go back to the jail and get Reaper, then make some jumps near the crag to collect Ninja.
Muriel finished what I wanted for her from Monk, and so is now a Reaper until she grabs the Attacks Also Bleed passive. Just need to remember to swap on Natural Tank.
Emikis should finish Cleric, at which point we'll either go back to Shaman or pick up Double Cast. Speaking of Double Cast, Lelias almost has it, and then can go learn some Shaman spells.
Zarron is pretty boring. He's going to max Hunter and then start Ninja. Anyway, here's the most embarrassing video ever.
00:00 Showing Off Notes
07:35 To the Jail
18:30 Evil Warden Engaged!
25:30 The Fateful Moment I Screw Up
31:15 Past the Crag!
36:30 Shoudou Province
40:23 Okimoto N.S.
56:12 Ninja Yashiki
1:12:40 Evil Evasive Cloud (Kuromanto)
1:16:50 Ninja Crystal and Revelation
1:23:15 Resting and Check Up
3
views
Crystal Project 9: Salmon Racing, Going East! A Desert! Wandering!
Not a whole lot happens here. Emikis picks up some passives and is back to Cleric to learn Blackout to help us with the Crag Demon. Lelias is back to Not Red Mage to learn Not Dual Cast. Muriel finished Fencer and got a rapier that applies bleed, which means she can now apply poison and bleed in one action.
I think our current goal is to find the two remaining outposts in the Desert next time.
00:00 Let's Go and Salmon Racing
25:00 Greenshire Reprise Wandering via Boomer Society
45:15 Back to Salmon Stuff
1:01:08 Going East!
1:16:05 Underpass and Shoudou Province Wandering
1:21:55 Using the Mars Stone and Desert Wandering
2:28:30 Resting and Final Check
1
view
Crystal Project 8: Evil Blood Slime and Salmon River Wandering
Back to exploring! We go and defeat ourselves an Evil Blood Slime and then explore the area to the west until we make our way down a Salmon River. Progress! Forward!
Speaking of progress.
Muriel is going to finish out and master Fencer. I think this might prove useful. She also picks up Equip Rapier while finishing this, which should give her some extra equip abilities. After I shut off the stream, I did remember to go in and slap Equip Shield on her to up her defense values. So. Progress!
Emikis picked up a few more skills in Not Red Mage. Then, he picked up Equip Shield and Stalwart from Aegis. Next up, he's in Chemist to pick up the passives there. He's now got Equip Shield, Sword and Wand to effectively be a Magic Knight. He's great.
Zarron is living nicely as a Hunter, where he can keep shooting things. And shooting things. With his Rogue skills, he can also sleep and steal. We can also slot in Monk skills, but, he shoots many things. He also stole himself a new bow.
Lelias has picked up some more Monster Magic, and she picked up some Chemist skills, but I realize she'll probably never do that. Honestly, this feels like maybe I wasted some LP here, but the healer talent from Chemist might prove useful for Sunbath and Infusion.
Next time: Salmon races?
00:00 Let's Go... Wandering
10:08 Boomer Society Wandering
23:20 Defeating the Evil Blood Slime!
30:00 Post Blood Slime Wandering
34:50 Gardening
44:00 Greenshire Reprise Wandering
1:15:00 Salmon Pass and River Wandering
1:40:15 Cheesing Turtles for Spells
1:44:35 Return to Wandering
10
views
Crystal Project 7: Chemistry, Wandering and Fancy Eyeballs
We do some wandering, because I was lost. I found a new Shrine with a new teleport crystal... which would have been more useful before now. It will make going back easier though. Then I went to take the not-chocobo to jump through some trees. We found bounce trees, learned some more monster magic, and went to the top of the bounce dungeon. There, we found a Fancy Quintar and drained its MP to keep it from using its dangerous spell against us. We killed it and took its eyeball.
Then, we learned Chemistry. Not a bad trip. Emikis has the MP Refresh passive now, making spell slinging a lot easier. Also taught him Equip Wand, so he'll be able to swap back and forth. I think the next thing to learn would be the Bleeding/Poison skills from Fencer and be a DoT using healer? Maybe. Who knows! He needs more MP, so maybe grab a few levels in Wizard.
Lelias is going to learn Chemist. Zarron is now a Hunter, which combined with either Thief or Monk secondaries gives good damage and support. Muriel probably isn't changing much. I just want to max out her Aegis so she can swap to a class that gains more speed than a tank one for a few levels. Anyway... I guess we can go west now.
00:00 Let's Go... Wander.
22:30 Evil Troll That Kills Us
23:50 Back to Wandering
45:53 Stealing the Treasure
46:05 Back to Wandering
52:45 Mercury Shrine Wandering
1:05:00 Prepping and Quintar Exploration
1:22:15 Quintar Bounce Dungeon!
2:07:45 Evil Fancy Quintar That... WE KILL!
2:15:34 Chemist Crystal and Getting Flute
2:22:45 Resting and Status Check
Crystal Project 6: Wandering and Finding Things That Kill Us
This is the first session that is just aimless wandering without a crystal. We explore part of the jail, the pipeline, part of the area to the west, part of the crag hills... just a lot of partial explorations. We did master Rogue, Warrior and Wizard, so that's progress. Zarron's Sleep Bomb and status cleanse/revive availability is proving invaluable, whereas Muriel's Damage over Time isn't really holding up any more. Still, better than nothing.
Lelias and Emikis are putting in magic work for s though. This time, I didn't turn the game audio up enough. So, sorry about that.
00:00 Let's Go Die.
18:13 Evil Blood Slime: Kills Us
38:45 And Again!
47:35 Using a Gaea Shard...
55:52 Capital Jail Exploration!
1:51:35 Evil Giant Jail Breakers
1:56:19 More Exploration
2:05:40 Evil Mushroom: Kills Us
2:10:15 Evil Cultist Trio: Kills Us
2:30:25 Evil Crag DemonL Kills Us
2:40:20 Stat Overview and Signoff
Crystal Project 5: Hunter and Sewer/Quintar Field Wandering
This is a lot more wandering. We went to the sewers. We went to the other part of the sewers. We went to the quintar fields. We got ourselves the Hunter Crystal. There are now three bosses floating around for us to go deal with: An evil blood slime, an evil sea horse and the evil abomination in the basement. I think if we got some better damage output, we could take down the slime; if Muriel had the Poison and Bleed swordskills instead of Cover, I think we could have DoTTed it to death, so we'll try that tomorrow. Might get enough money to get the healing staff.
Party Updates. Muriel is going to complete Warrior. She's a heavy armor damage over time tank. Zarron, as you can see here, is providing loads of utility thanks to Monk secondary, and will complete Rogue soon and move on to Hunter. Lelias continues to excel as a magic damage dealer with Not Blue Magic back up. Emikis has healing and two flavors of debuff attack spells to round out skills, with sword availability for the +10 Defense sword to keep from being squishy. Anyway, let's go!
00:00 Let's Go to the Sewer
30:37 Exploring the Quintar Field
1:21:02 Quintar Nest
1:25:35 Brutish Quintar... Not a Boss
1:37:10 Hunter Crystal and Evil Sewer Exploration
1:47:16 Super Satisfying: Everyone Levels!
1:48:05 Evil Blood Slime...
1:55:16 Return to Town and Wandering
Crystal Project 4: Aegis and Wandering the Capital!
This time around, we push on through the Trial Cave and defeat an evil tree. Then we do some gardening and solve the maze and jump on all the things. Thankfully, our Monk could raise the dead, letting us recover from the evil tree.
And penguins. So many penguins. And a moat monster that destroyed us. All in all, a good day. We also found a Learner's Pin, so Lelias doesn't have to stay a Not Blue Mage. I approve of this use of an Accessory slot. Muriel gets to swap into the Aegis class to pick up some useful passives for tanking. Emikis should finish with Shaman next session and get to go back to Cleric or Warlock. Zarron as Monk should get the HP Boost passive, and then I'm not sure where he should go. Not much else changed in our builds.
00:00 Let's go!
00:35 Knight Guarding the Trial Cave!
01:08 Well Then... Into the Cave!
1:01:30 Evil Tree!
1:07:20 Trial Cave: Cleared
1:12:00 Exploring the City
1:55:09 Surprise Moat Monster!
1:56:33 Back to Wandering
2:20:00 Finishing Up and Team Building
6
views
Crystal Project 3: Shamans and Scholars... and Wandering!
A bit longer than the last two videos, which makes sense since we're finding TWO crystals this time! Up a mountain and into a sea cave.
Our team is starting to shape up, with Muriel soon to finish her Fencer skills I want her to know; alongside her Warrior skills, she's got a good set of sword skills and can eventually slap on Equip Sword to tank in any heavy armor class with some damage over time abilities.
Zarron is still a medium armor support and damage dealer, with Thievery skills and soon Monk support skills to come online. He's not really got any magic, but that's OK. Honestly, the Rogue Sleep Bomb reduces incoming damage so much on trash fights.
Because Emikis is a magical power house, with debuffs and healing to help control the flow of most fights. Once he grabs a few more Shaman spells, I'll probably need to slot him back over to Cleric to learn a heal all and the null fire skill, because they wouldn't let you learn a null fire skill if it didn't eventually become imperative to null some fire.
Lelias has picked up enough Not Red Mage and Not Black Mage skills to give her some flexibility as she begins the long, long LP grind to get monster learning from Not Blue Mage. But, she's got Barrier, MP Siphon and Not White Wind, so she's also a magic power house.
00:00 Deciding Where to Go & Class Changes
05:55 Stumbling on the Proving Meadows
11:36 Exploring Seaside Cliffs
34:45 Clamshell Turn In: More Wandering!
41:12 Draft Shaft Conduit Dungeon!
50:25 Evil Kraken!
54:10 Shaman Crystal
57:01 Shaman Skills and Wandering
1:11:35 Yamagawa M.A. Exploration/Wandering
1:49:40 Overpass Detour
1:51:49 Mountain Dungeon
1:51:56 SURPRISE EVIL SPIDER!
1:56:26 Scholar Crystal and Learning Not Blue Magic
2:23:55 Party Layout and Stream End
15
views
Crystal Project 2: Learn to Fence... and Wandering
We find the remaining two dog bones, kill a caterpillar to learn how to be a Fencer, and get absolutely murdered in a basement. Good times.
Don't know why the echo is back. I'm convinced my technology is terrible.
We now have Muriel as a Fencer, who will learn an ice sword technique, so she now has Equip Sword so she can use Sword Skills in whatever job she goes to. Zarron is now getting one more job level as a Cleric so he can learn Equip Staff to use Monk Skills in any job. Emikis is picking up some debuff attacks to mix with his debuff magic to be the Reddest of Red Mages. Lelias is going back to being a Wizard after learning the auto MP refresh from Not Red Mage.
Who knows what we'll do next time... maybe find another crystal?
00:00 Starting, Last Two Dog Bones
12:45 To the Pale Grotto!
31:45 Giant Caterpillar!
34:45 Fencing and Wandering
1:04:11 Mystery Basement
1:06:20 Moving On and Exploration
1
view
Crystal Project Part 1: Wandering
We've got a new solo game to record! Namely, Crystal Project (https://store.steampowered.com/app/1637730/Crystal_Project). It's the love child of Final Fantasy 3/5 and Super Mario RPG. This is about 20 minutes in to the game once I decided "hey, I should record this." Our characters are looking to be:
1. Muriel: Standard Heavy Armor tank.
2. Zarron: Combining Monk cleansing/healing with different light armor attack jobs.
3. Emikis: Standard flex mage, combining the buff/debuff spells from Red Mage, I mean Warlock, and the other caster jobs.
4. Lelias: Standard blaster mage.
We did a lot of wandering around until we found our first boss, which wasn't hard, but we did forget to keep Taunting so someone got knocked down for it.
Overall, promises to be fun. The music is also amazing.
00:00 Let's go!
02:00 Exploring the Starter Area
20:00 Delende Exploration
1:29:45 The Pale Grotto, Partial Exploration
1:40:50 A Tough Fight for A Toothpick
1:44:00 Let's Come Back Later. Ouch!
1:51:50 Helping Dog Trainer + Soiled Den
1:55:15 The First Boss!
1
view
The Last Stand of the Lion's Eye: FATE Tachyon Squad GM Kit
Visit here to download the original GM Kit: https://drive.google.com/file/d/1BYOk5n7dsma14pgJAAA-XJqItB5E6XFt/view
The description will be updated if new versions get uploaded. FATE Tachyon Squad is a neat system using the FATE SRD core rules combined with their supplement, Tachyon Squad, designed for adventures about space fighter pilots. This specific adventure is about a group of pilots aboard a doomed ship making one last, heroic stand. As the name applies.
Or maybe not.
Chrono Cross Playthrough, Episode 1
So, I've now played Radical Dreamers, and it is time to give Chrono Cross a re-play to see if it holds up. One thing I'll note is that the music and art was very pretty. I'm playing using the classic art style, since Jonus (who is playing alongside me) is using the new ones, and we're comparing as we go. The gameplay though is lacking; the game remains particularly easy thus far and slow. The character roster has its own issues (it's huge, but we have a tiny party size). Plus, after playing/reading Radical Dreamers, the finale and adventure we get is a huge let down compared to the Serge/Kid of that continuity. Still, Chrono Cross has some good ideas and fun in there. So, let's give it a go!
Also, Leena sure is the best.
00:00 Starting!
03:58 Actually Starting...
05:00 Leena!
30:20 Best Dog!
1:01:05 Momma Lizard
1:44:00 Karsh and Kid
1:56:30 Mojo!
2:12:20 Solt and Peppor!
2:24:50 Termina Exploration
3:00:20 Shadow Forest
3:33:16 Quadffid and ZOAH!
3:53:29 Heading to Viper Manor
6
views