EPISODE 22 - Atlantic Fleet - Campaign Battles 9
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 22 - Atlantic Fleet - Campaign Battles 9
0:00 Intro
01:40 CVE Battle
53:00 HMS Hood and Escorts
1:24:06 Post Battles Kriegsmarine
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
90
views
EPISODE 206 - Order of Battle WW2 - Red Star - Khalkin Gol River - Zhukov Strikes - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 206 - Order of Battle WW2 - Red Star - Khalkin Gol River - Zhukov Strikes - Part 1
00:00 Intro, Review
03:05 Battle Re-Joined
15:05 FAILURE
16:42 Restart senario eye to different stratgey
34:58 Pusing forward at faster rate
45:08 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Win
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star - Playing
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
The first of a trilogy of DLCs featuring the whole World War II from the Soviet Union's perspective. Starting with the fight against the Imperial Japan, players will get transferred to Europe in 1939. Red Star covers the battles of the Red Army in the years 1938-41.
The game starts with the Battle of Lake Khasan (July 29, 1938 – August 11, 1938), the attempted military incursion by the Japanese from Manchukuo, into territory claimed by the Soviet Union. It continues with the conflict of Khalkhin Gol, the decisive battle of the undeclared Soviet-Japanese Border War. Repel the Japanese and expel them from Mongolia!
Then, get transferred to Europe and participate in the Soviet invasion of Poland (as result of the so-called non-agression pact with Germany). Win by beating the FInnish forces in the gelid Winter War!
The last stage of the DLC from summer 1941 deals with the German invasion of the USSR and ends with the battle of Moscow in Dec. 1941.
13 NEW SCENARIOS
1. Lake Khasan 1938 (border conflict, with Japan, Manchuria)
2. Khalkin Gol, main Japanese attack in June 1939 (border conflict with Japan, Mongolia)
3. Khalkin Gol, Soviet counter-strike in early August 1939 to defeat the Japanese
4. Grodno, September 1939 (vs. Poland)
5. Invasion of Karelia, start of the Winter War vs. Finland, late 1939
6. Summa 1939, Finnish attacks after the 1st Soviet attempt to defeat this key part of the Mannerheim Line failed
7. Summa 1940, player leads the second major attempt to break through at Summa
8. Viipuri 1940, concludes the Winter War
9. Rasainiai, first battle in summer 1941 vs. strong German attacks
10. Smolensk, player needs to defend the region of Smolensk
11. Yelnya, first planned Soviet offensive of the war near Smolensk
12. Rostov, first liberation of a bigger Soviet city, albeit only temporarily
13. Moscow, player has to stop German attacks, then lead the Soviet counter-offensive
FEATURES
Added a number of Soviet units in use mainly in those early years up to 1940 (including BT-7A support tanks, KV-1 m1940 heavy tanks, both new towed and self-propelled artillery units, two truck-mounted light anti-air units, and R-10 and Su-2 tactical bombers).
If the player manages to complete certain objectives he can unlock a number of new Soviet commanders, including prominent military leaders like Zhukov.
Specialisations have been adapted too for the Soviet side, for example to give the player access to Guards infantry units, to a specific commander, or to allow for more experienced units or additional Command Points for unit deployment.
177
views
Race 5 | Come and Race Series | Mini Cooper JCW | Snetterton 100| UK
capt jake,automobilista 2,sim racing,driving,racing game,simulation,VR,multiplayer,racing league,onboard,racing simulation,virtual reality,Oculus rift,htc vive,Reverb,G2,sim rig,sim rig,windows mixed reality,hp,Caterham Superlight,Ibarra Autodromo Yahuacocha,Ecuador
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
Tuesday "Come and Race Series", A JUST for FUN Driving Series! Automobilista 2
Race 5 | Come and Race Series | Mini Cooper JCW | Snetterton 100| UK
Conditions
Default Setups
Damage – 175%
Ai – 79%
Weather – Stormy
Time – 11 AM
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/qcgZTMs
134
views
EPISODE 2 | Atlantic Fleet | Single Battles 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 2 | Atlantic Fleet | Single Battles 1
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
94
views
EPISODE 12 - DCS - UH-1H Paradise Lost Campaign - Mission #12 and Outro
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 12 - DCS - UH-1H Paradise Lost Campaign - Mission #12 and Outro
00:00 Intro, Mission 10 Brief
06:51 Start up and take off
14:51 Joinup with BlackJack Flight, enroute Talofofo Bay
18:10 Attack FC and Prep Beach
30:09 RTB
32:36 Huey Flyby
34:17 FC Playing Golf
36:04 Landing Anderson, Mission Complete
40:02 Shutdown
43:15 Freedom Bird
48:30 Next Time
Next Time: Aircraft Training or Speed and Angels Campaign
Thanks for Watching!!
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
143
views
EPISODE 28 - Campaign 1081 - Byzantine vs Italo-Norman - Battle 3 - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 28 - Campaign 1081 - Byzantine vs Italo-Norman - Battle 3 - Part 2
00:00 Intro, Review
04:52 Battle is Re-Joined
20:12 Enemies Right Flank Breaking
33:17 Enemies Flaning Attack arrives on our Right Flank
39:39 Enemies Right Flank continues Breaking
47:15 Enemies Left Flank Breaking, Enemy Pressing our center
53:51 Review and Plan for Next Time
Field of Glory Kingdoms: https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
179
views
EPISODE 29 - Campaign 1081 - Byzantine vs Italo-Norman - Battle 3 - Part 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 29 - Campaign 1081 - Byzantine vs Italo-Norman - Battle 3 - Part 3
00:00 Intro, Review
04:38 Battle is Re-Joined
20:12 Enemies Left Flank Reduced
32:15 Enemies Right Flank Reduced
37:00 Our Center Holding
48:05 Enemies reinforcements disorganized
56:10 Tough Fighting All Fronts
1:02:01 Review and Plan for Next Time
Field of Glory Kingdoms: https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
163
views
EPISODE 7 - DCS - UH-1H Paradise Lost Campaign - Mission #6b - 7
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 7 - DCS - UH-1H Paradise Lost Campaign - Mission #6b - 7
00:00 Intro, Mission 6b
03:42 Mission Complete
04:06 Intro Mission 7 Brief
08:41 Start Up and Takeoff
14:55 Enroute Co. HQ
19:00 Join up with Slicks, Enroute LZ Jane
27:10 Preping LZ Jane
32:48 LZ Turns into HOT LZ
45:14 RTB Enoute
54:36 Mission Complete, Shutdown
1:00:52 Next Time
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
156
views
EPISODE 8 - DCS - UH-1H Paradise Lost Campaign - Mission #8
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 8 - DCS - UH-1H Paradise Lost Campaign - Mission #8
00:00 Intro, Mission 8 Brief
03:03 Start up and take off
11:08 Contacting Crown, Enroute
16:30 BlackJack in area, Contacting 8T
18:00 Red Smoke time to clear LZ for BlackJack
26:40 RTB
28:20 Secondary Mission
32:58 Protecting patrol Boat
39:00 RTB
40:35 You Got Mail
44:20 Landing, Mission Complete, Shut Down
47:15 Next Time
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
142
views
EPISODE 191 - Order of Battle WW2 - Kriegsmarine - Western Approaches - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
SPECIAL THANKS TO: PACGAMER7739
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 191 - Order of Battle WW2 - Kriegsmarine - Western Approaches - Part 2
00:00 Intro, Review and the Plan
03:35 Battle is re-Joined
46:30 Victory, Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Playing
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.
Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!
The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?
Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!
Features:
9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
50+ new units
A brand new unit type: seaplane tenders, which can carry and resupply seaplanes
Scenarios:
• Danzig Bay
• Narvik
• Wolfpacks
• Surface Raiders
• Western Approaches
• Torch
• Arctic Convoys
• Scapa Flow
• Atlantic Diversion
316
views
Race 5 | CAPT JAKE racing the MP4 12C GT3 | Vallelunga | 2old4forza and GTP series on SRS
\\\ Notice - These videos are intended for a mature audience only. ///
CAPT JAKE racing the McLaren MP4-12C GT3 from Assetto Corsa on November 03 at Autodromo Vallelunga Piero Taruffi, Vallelunga, Italy with the 2Old4Forza Club and GTP on Sim Racing System.
My intend is to always start at the back of the field and work my way up the field as far as possible. Wish me luck, lol
Cars: McLaren MP4-12C GT3 or Mercedes SLS AMG GT3?
The new McLaren MP4-12C GT3 will be the first McLaren car built for FIA* GT series racing since the McLaren F1 GTR finished production in1997. The 12C GT3 is based on the new MP4-12C high-performance sports car and a team of engineers, designers and test drivers with vast experience in Formula 1 and GT racing has been assembled to undertake the process of adapting the carbon chassis-based 12C to racing specification.
Just as with the 12C road car, McLaren is working closely with specialist suppliers to deliver an innovative and lightweight car. The 3.8-litre McLaren V8 twin turbo ‘M838T' engine supplied in the road car also features in the 12C GT3, but de-tuned to 500 PS (from 600 PS) in order to provide optimum power for this performance-balanced race car.
The new MP4-12C GT3 will feature a unique engine calibration, bespoke racing transmission developed in partnership with Ricardo (who also developed the engine with McLaren) and a suspension arrangement tuned specifically for racing.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Coinciding with the market launch of the SLS AMG on 27 March 2010, Mercedes-AMG is presenting a GT3 variant. This racing version of the gullwing model stands out with its spectacular design and thoroughbred motor sports technology. Developed to comply with the GT3 specifications of the FIA, the SLS AMG GT3 is designed as a racing sports car for customers competing in sprints and long-distance races.
Thanks to uncompromising lightweight construction and superior handling dynamics, the SLS AMG provides an outstanding basis for a highly competitive racing car.T he new SLS AMG GT3 is wide, flat and has spectacular racing car looks. The main focus when modifying the body of this gullwing model was on aerodynamic performance – as is seen not only in the new front apron with a splitter, the bonnet with its central cooling air vent and the wider front and rear wings, but also in the the side wheel arch air vents, the sideskirts with cooling ducts for the rear brakes, the smooth underbody with a rear diffuser and the adjustable rear aerofoil. All these features ensure a low drag coefficient and maximum downforce – while guaranteeing effective cooling of thermally highly stressed components.
***JG1 Racing League next 8 week series: British Touring Car Championship - World Challenge beginning 16 November 2020
***Join us on discord at: https://discord.gg/qcgZTMs
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
108
views
EPISODE 5 - Ultimate Admiral - Age of Sail - British Campaign 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 5 - Ultimate Admiral - Age of Sail - British Campaign 3
0:00 Intro
1:20 Refit in Port
23:46 Naval Engagement
56:37 Engagement Results
59:12 Post Engagement
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
Taking the role of a famous commander, you will be at the heart of the historical battles and events.
• In the British Campaign, you will follow Horatio’s Nelson journey from midshipman on the shores of Central America to the admiral who defeated the great armada in the battle of Trafalgar.
• In the American campaign, you will play the role of John Paul Jones, participate in the War of Independence and stand at the origins of the United States Navy winning freedom for your country.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
150
views
EPISODE 38 - Ultimate Admiral - Age of Sail - British Campaign - 11 April 1794
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 38 - Ultimate Admiral - Age of Sail - British Campaign - 11 April 1794
00:00 Intro, Review
03:27 0700 11 April 1794 Battle Overview, Inital Moves
08:01 Battle Re-Joined
08:42 Pushing Enemy off of the little hill
20:53 Assaulting the Fort
29:17 French Lines in chaos
46:03 Aligning Forces for Push to The Town
48:57 Ridge Line Broken
1:00:50 Review, and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
1.79K
views
Race 7 - 8 | JG1 Racing League | Formula Ford Drivers Championship | Summit Point Raceway | USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Race 7 - 8 | JG1 Racing League | Formula Ford Drivers Championship | Summit Point Raceway | USA
***Join us on discord at: https://discord.gg/qcgZTMs
***Register Here: http://162.203.189.38:8772/championships
Next Race series | 17 January 2022 | SuperCars Championship | Register Here: http://162.203.189.38:8772/championships
Formula Ford
Formula Ford, also known as F1600 and Formula F, is an entry-level class of single seater, open-wheel formula racing. The various championships held across the world form an important step for many prospective Formula One drivers. Formula Ford has traditionally been regarded as the first major stepping stone into formula racing after karting. The series typically sees professional career minded drivers enter alongside amateurs and enthusiasts. Success in Formula F can lead directly to other junior formulae such as a Formula Renault 2.0 and Formula Three, or the W Series for female drivers.
Formula Ford is not a one-make championship. It allows freedom of chassis design, engine build and numerous technical items of specification on the car. This opens the door to many chassis manufacturers, large and small. Many other single-seater formulae impose fixed specifications. Only two other professional single seater racing formulae in the world offer the same freedom of chassis and engine build: Formula Three and Formula One.
What is a Russell-Alexis Mk.14?
Alex Francis and Bill Harris formed the original Alexis brand in the 1950s to produce small open-wheel vehicles for Formula Junior. In 1967, the Formula Ford spec series was finalized, and Jim Russell worked in concert with Alexis to manufacture one of the first series-specific chassis, the Russell-Alexis Mk.14, which were used at Russell's racing school.
Their primary competitor in 1967 was the Lotus type 51, which was a modified Formula Junior chassis. The main difference in the two was the Renault transmission used in the Lotus, which frequently failed, until the 51b replaced it with the same Hewland transaxle that the Russell-Alexis Mk.14 used. In 1967 and 1968 the Mk.14 won multiple national championships in Formula Ford.
The series proved popular and by the end of the 60s there were a half-dozen manufacturers producing quite similar vehicles, including the Alexis Mk.15. However, Alex Francis was no longer interested in the mass production of small-profit chassis and sold the business to Allan Taylor, who produced several more Formula Junior, Formula Three, and Formula Ford chassis in small numbers before closing the business in around 1972.
132
views
EPISODE 204 - Order of Battle WW2 - Red Star - Khalkin Gol River - Part 5
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 204 - Order of Battle WW2 - Red Star - Khalkin Gol River - Part 5
00:00 Intro, Review
04:16 Battle Re-Joined
16:58 New Air Ace
38:00 IJA Southern Flank Breaking
53:09 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Win
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star - Playing
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
The first of a trilogy of DLCs featuring the whole World War II from the Soviet Union's perspective. Starting with the fight against the Imperial Japan, players will get transferred to Europe in 1939. Red Star covers the battles of the Red Army in the years 1938-41.
The game starts with the Battle of Lake Khasan (July 29, 1938 – August 11, 1938), the attempted military incursion by the Japanese from Manchukuo, into territory claimed by the Soviet Union. It continues with the conflict of Khalkhin Gol, the decisive battle of the undeclared Soviet-Japanese Border War. Repel the Japanese and expel them from Mongolia!
Then, get transferred to Europe and participate in the Soviet invasion of Poland (as result of the so-called non-agression pact with Germany). Win by beating the FInnish forces in the gelid Winter War!
The last stage of the DLC from summer 1941 deals with the German invasion of the USSR and ends with the battle of Moscow in Dec. 1941.
13 NEW SCENARIOS
1. Lake Khasan 1938 (border conflict, with Japan, Manchuria)
2. Khalkin Gol, main Japanese attack in June 1939 (border conflict with Japan, Mongolia)
3. Khalkin Gol, Soviet counter-strike in early August 1939 to defeat the Japanese
4. Grodno, September 1939 (vs. Poland)
5. Invasion of Karelia, start of the Winter War vs. Finland, late 1939
6. Summa 1939, Finnish attacks after the 1st Soviet attempt to defeat this key part of the Mannerheim Line failed
7. Summa 1940, player leads the second major attempt to break through at Summa
8. Viipuri 1940, concludes the Winter War
9. Rasainiai, first battle in summer 1941 vs. strong German attacks
10. Smolensk, player needs to defend the region of Smolensk
11. Yelnya, first planned Soviet offensive of the war near Smolensk
12. Rostov, first liberation of a bigger Soviet city, albeit only temporarily
13. Moscow, player has to stop German attacks, then lead the Soviet counter-offensive
FEATURES
Added a number of Soviet units in use mainly in those early years up to 1940 (including BT-7A support tanks, KV-1 m1940 heavy tanks, both new towed and self-propelled artillery units, two truck-mounted light anti-air units, and R-10 and Su-2 tactical bombers).
If the player manages to complete certain objectives he can unlock a number of new Soviet commanders, including prominent military leaders like Zhukov.
Specialisations have been adapted too for the Soviet side, for example to give the player access to Guards infantry units, to a specific commander, or to allow for more experienced units or additional Command Points for unit deployment.
164
views
EPISODE 9 - Field of Glory II Medieval - Quick Battle – Bulgarian vs Ottoman Turkish - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 9 - Field of Glory II Medieval - Quick Battle – Bulgarian vs Ottoman Turkish - Part 2
0:00 Intro
04:20 Quick Battle: Bulgarian vs Ottoman Part 2
46:19 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
209
views
EPISODE 66 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 13
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 66 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 13
00:00 Intro Royal Navy Battle of the Atlantic Strategic planning Map force adjustments
06:33 DDx2 verse SSx2
15:10 DDx2, MSx3 verse SS
20:09 DDx2, MSx2 verse DD
30:42 DD verse SS
34:44 DDx2, MSx7 verse SS
39:17 Force Adjustment and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
125
views
EPISODE 40 - Ultimate Admiral - Age of Sail - British Campaign - Harbor Refit
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 40 - Ultimate Admiral - Age of Sail - British Campaign - Harbor Refit
00:00 Intro
01:22 Harbor and Ship Refits
37:49 The Corsican Voyager
40:00 A Very Important Person
44:37 Harbor and Ship Refits
57:18 Glorious June 02 July 1794
1:02:42Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
923
views
EPISODE 17 | Battlestar Galactica Deadlock | Sins and Sacrifice | Part 8
\\\ Notice - These videos are intended for a mature audience only. ///
Today's video is EPISODE 17: Battlestar Galactica Deadlock: Sins and Sacrifice: Part 8
Next week's video will be EPISODE 18: Battlestar Galactica Deadlock: Sins and Sacrifice: Part 9
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (playing)
DLC: Battlestar Galactica Deadlock: Resurrection
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Never in the history of the Twelve Colonies have so many sacrificed so much. Even as Colonial Fleet holds the Cylons at bay, the toll of the war continues to climb.
But something has changed. Rumors of an awakening, whispers of a name. Lachesis.
For Admiral Lucinda Cain and the crew of the Daidalos, the time has come to face their greatest threat yet.
Battlestar Galactica Deadlock is back with a new expansion! In Sin and Sacrifice, the epic story of Deadlock continues, and brings with it an exciting conclusion to the Season One storyline.
New Campaign
A brand-new story campaign with 11 story missions set after the original Deadlock campaign and Operation Anabasis. Loyalties will be questioned. Resolves will be tested. And for Lucinda Cain, Admiral of Colonial Fleet, not all threats come from outside. Sin and Sacrifice writes new pages in the lore of the Battlestar Galactica universe and tells the story of one of the most critical junctures of the First Cylon war.
New Radio Chatter
Colonial Fleet radio chatter voice pack. A new radio chatter system featuring over 1100 unique recordings injects more drama and tension into the combats of Battlestar Galactica Deadlock, bringing your knife-edge encounters to life. Radio chatter is present both in combat, and during your cinematic replays, making your Battlestar Galactica fleet experience even more immersive.
New Ships
Colonial Heracles - Heavy Gunship
An Imperial Wars era gunship of Leonid descent. The Heracles is a heavy warship that emphasizes power over finesse. Where it isn’t covered in layers of armor plating, it’s lined with point defense turrets capable of sustaining high volume flak fields. Its spine is lined with heavy artillery and features a set of “doorkickers” at its fore for direct head-to-head assaults. The Heracles brings a heavy toolset of firepower to level any battle field.
Cylon Gorgon – Squadron Support
A mobile support carrier with advanced squadron repair and support functions. The Gorgon is an advanced repair platform that enables rapid turnaround repairs for squadrons from any ship in the fleet. Complex comm arrays house a sophisticated Machine Learning Matrix, which tracks the risk profile of a single squadron, and dynamically updates the squadron’s evasive programming in response to threats. A sophisticated support ship perfect for Cylon squadron tactics.
86
views
JG1 Racing League | Race 7 | BTCC - World Challenge | Knockhill | Scotland
\\\ Notice - These videos are intended for a mature audience only. ///
JG1 Racing League | Race 7 | British Touring Car Championship - World Challenge | Knockhill | Scotland
Next Week: Race 8 | British Touring Car Championship - World Challenge | Snetterton 300 | Great Britain
***JG1 Racing League next 8 week series: Formula 1 - 2013 Challenge begins 18 January 2021
Information and register here: http://76.235.193.133:8772/championships
***Join us on discord at: https://discord.gg/qcgZTMs
BTCC (British Touring Car Championship)?
Since the 2014 season onwards all cars are built to the same NGTC regulations. First introduced in 2011 for an initial 5 year period, these technical regulations are designed to dramatically reduce the design, build and running costs of the cars and engines. Only NGTC cars are now eligible to compete in the BTCC. TOCA extended these regulation for a further 6 years from 2016.
NGTC allows independent teams to compete on a level playing field against manufacturer-backed efforts by keeping costs down whilst at the same time rewarding precise engineering and all-important split-second strategy.
The foundation for NGTC is an emphasis on some common components, so turbo, wastegate, intercoolers, ECU, instrumentation and dash, power management system, six-speed sequential gearbox, fuel tanks, differential, subframe, steering, brakes, clutch, wheels, dampers and suspension, which dramatically drives down costs for teams looking to compete in one of the world’s most attractive motor sport arenas.
2016 sees the introduction of a new Technical Partner for the common subframes, suspension and new hydraulic power steering whilst all other Technical Partners were keen to continue their association with the BTCC.
Teams have the option of running either TOCA’s unbranded NGTC-spec engine or, whether privateer or full manufacturer-backed entries, developing their own powerplant to the regulations, as long as it is from the same ‘family’ as their chosen model of car.
All are 340+bhp 2-litre turbo-charged engines.
-----------------------
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
92
views
EPISODE 53 | Battlestar Galactica Deadlock | Resurrection | Part 9
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 53 | Battlestar Galactica Deadlock | Resurrection | Part 9
Next week's video will be EPISODE 54 | Battlestar Galactica Deadlock | Resurrection | Part 10
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (playing)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
Three years ago, the betrayal of the Kobol Alliance cut deep. The alliance of the Twelve Colonies was severed in two. Lucinda Cain disbanded Colonial Fleet, and Daidalos was abandoned, an empty husk left to drift the storm clouds of Ragnar.
Lachesis held true to its promise of a year-long ceasefire. But the minute the ceasefire expired, Cylon forces invaded the remaining two-thirds of the colonies.
The vicious ground war has raged across Cyrannus since. Rebellions formed early on Caprica and Tauron. Ex-soldiers and armed civilians formed underground resistance, and fight an insurgent war against the invading forces.
The battle weary rebellion has launched an ambitious project; the secret reconstruction of the battlestar Galactica. With it, the reborn Colonial Fleet has again become the last beacon of hope for mankind, a testament of human tenacity and its will to survive.
Battlestar Galactica Deadlock: Resurrection marks the beginning of Season Two, and introduces a plethora of new features and content.
Two new ships (including the much awaited Jupiter MK II Battlestar), two new squadrons, and a new story campaign told from the CIC deck of the Galactica itself.
New story campaign
The brand new story campaign kicks off Season Two of Battlestar Galactica Deadlock. Face Cylon threats old and new, and battle side-by-side with the CIC crew of the Galactica. Play through ten fully-voiced story missions, and thirteen Resource Missions that can be scouted for intel before committing your forces. Features four new tracks from composer Ash Gibson Greig, two story cinematics, and a cast of both new and familiar voices.
New war room
The Ministry of Defense relies on Galactica to lead the counter-offensive against the Cylons. Organize and command BSG-75 from a meticulous reconstruction of the famous Galactica CIC. The Season Two strategy layer has been revamped to get you straight into the fights that matter, while the new Cylon Threat mechanic measures your overall impact on the First Cylon War.
New ships
The Jupiter-class battlestar you know and love has been overhauled. The Jupiter Mk II boasts enough firepower and armour to become the most impressive vessel yet fielded in the war, with that authentic familiar look fans have been waiting for. The Cylons have not been idle during the ceasefire either. When taking the field, Cylon Command have begun to exploit the raw firepower of the rare Cratus-class basestar, an impressive behemoth of a ship that serves as a mobile operational base.
New squadrons
The Colonials have retrofitted an ancient fighter design with a mysterious origin. Dubbed the Taipan, these hardy fighters are heavy hitting anti-capital strike vehicles. Meanwhile, the Cylons have developed the Vespid, a swarm of dedicated bombers that quickly close the distance and release high yield explosives on their targets.
99
views
Race 1 | JG1 Racing League | Formula 1 2013 Challenge | Albert Park Grand Prix Circuit | AU
*\\\ Notice - These videos are intended for a mature audience only. ///*
*Race 1 | JG1 Racing League | Formula 1 2013 Challenge | Albert Park Grand Prix Circuit | AU*
Next Week: *Circuit de Barcelona-Catalunya*
***JG1 Racing League next 6 week series: BMW M1 ProCar
Information and register here: *http://76.235.193.133:8772/championships*
***Join us on discord at: *https://discord.gg/qcgZTMs*
Formula 1 2013 Information
The 2013 FIA Formula One World Championship was the 64th Formula One World Championship, recognised by the sport's governing body, the Fédération Internationale de l'Automobile (FIA), as the highest class of competition for open-wheel racing cars. Eleven teams and twenty-three drivers contested the nineteen Grands Prix that made up the calendar for the 2013 season, with the winning driver being crowned the World Drivers' Champion and the winning team the World Constructors' Champions. The season started in Australia on 17 March 2013 and ended in Brazil on 24 November 2013.
The 2013 season was the final year the series used the 2.4-litre V8 engine configuration which was introduced in 2006; a 1.6-litre turbocharged V6 engine formula came into force for 2014.
Sebastian Vettel successfully defended his World Championship, winning his fourth consecutive title in the fourth to last race of 2013. In doing so he became the third driver in Formula One's sixty-four years to win four consecutive World Drivers' Championships. It was one of the most dominant championship victories in the sport, with Vettel winning by a record 155 points. Vettel's 2013 season performance additionally saw him recognised by the Laureus World Sports Awards as the Sportsman of the Year, the second racing driver to be so recognised. He became the fourth driver to win at least four titles along with Alain Prost, Juan Manuel Fangio and Michael Schumacher.
Vettel's team Red Bull Racing, with the assistance of his teammate Mark Webber, successfully defended their World Constructors' Championship at the same race as their lead driver secured his title.
*more Information* https://docs.google.com/spreadsheets/d/1-1mgljxi0SlrC5KampjuXl0X4fBevpuhMGP7g4gG-48/edit#gid=47381189
**** Roundel Racing ****
Join our discord to race in this championship: https://discord.gg/2pSkyadCnu
Signup here: https://roundelracing1.emperorservers.com/championship/b59eb388-7ffa-4e5e-a6a6-729282d4af74
87
views
Race 6 | CAPT JAKE racing the MP4 12C GT3 | Autodrom Most | 2old4forza and GTP series on SRS
\\\ Notice - These videos are intended for a mature audience only. ///
CAPT JAKE racing the McLaren MP4-12C GT3 from Assetto Corsa on November 10 at Autodrom Most, Most, Czech Republic with the 2Old4Forza Club and GTP on Sim Racing System.
My intend is to always start at the back of the field and work my way up the field as far as possible. Wish me luck, lol
Cars: McLaren MP4-12C GT3 or Mercedes SLS AMG GT3?
The new McLaren MP4-12C GT3 will be the first McLaren car built for FIA* GT series racing since the McLaren F1 GTR finished production in1997. The 12C GT3 is based on the new MP4-12C high-performance sports car and a team of engineers, designers and test drivers with vast experience in Formula 1 and GT racing has been assembled to undertake the process of adapting the carbon chassis-based 12C to racing specification.
Just as with the 12C road car, McLaren is working closely with specialist suppliers to deliver an innovative and lightweight car. The 3.8-litre McLaren V8 twin turbo ‘M838T' engine supplied in the road car also features in the 12C GT3, but de-tuned to 500 PS (from 600 PS) in order to provide optimum power for this performance-balanced race car.
The new MP4-12C GT3 will feature a unique engine calibration, bespoke racing transmission developed in partnership with Ricardo (who also developed the engine with McLaren) and a suspension arrangement tuned specifically for racing.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Coinciding with the market launch of the SLS AMG on 27 March 2010, Mercedes-AMG is presenting a GT3 variant. This racing version of the gullwing model stands out with its spectacular design and thoroughbred motor sports technology. Developed to comply with the GT3 specifications of the FIA, the SLS AMG GT3 is designed as a racing sports car for customers competing in sprints and long-distance races.
Thanks to uncompromising lightweight construction and superior handling dynamics, the SLS AMG provides an outstanding basis for a highly competitive racing car.T he new SLS AMG GT3 is wide, flat and has spectacular racing car looks. The main focus when modifying the body of this gullwing model was on aerodynamic performance – as is seen not only in the new front apron with a splitter, the bonnet with its central cooling air vent and the wider front and rear wings, but also in the the side wheel arch air vents, the sideskirts with cooling ducts for the rear brakes, the smooth underbody with a rear diffuser and the adjustable rear aerofoil. All these features ensure a low drag coefficient and maximum downforce – while guaranteeing effective cooling of thermally highly stressed components.
***JG1 Racing League next 8 week series: British Touring Car Championship - World Challenge beginning 16 November 2020
***Join us on discord at: https://discord.gg/qcgZTMs
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
104
views
EPISODE 115 | Winter War | Someri - 1942 | Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 115 | Winter War | Someri - 1942 | Part 1
Next Time: EPISODE 116 | Winter War | Someri - 1942 | Part 2
Russian Invasion of Finland - The Winter War 1939-40: Mark Felton Productions
https://www.youtube.com/watch?v=pkxbDwsJo38
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Playing
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Winter War
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
On November 30th 1939, three months after the outbreak of World War 2, the Soviet Union declares war on the neutral nation of Finland. Under the pretext of seeking territorial changes to protect the city of Leningrad, the vast Red Army envisions a quick victory against the small and poorly equipped Finnish defence force.
Outnumbered three to one and facing an enemy with an insurmountable superiority in tanks and aircraft, a great challenge lays ahead of the Finnish Army. But its brave and stubborn soldiers, fighting for their homes and families, every intent to welcome the enemy to a freezing hell of ice and fire.
This new expansion for Order of Battle: WW2 includes the Winter War (1939-1940), the Continuation War (1941-1944) and the Lapland War (1944-1945). Players take control of the Finnish Army and, according to the shifting tides of war, allied troops from Germany or the Soviet Union.
New Campaign:
Ladoga Karelia
Tolvajärvi
Karelian Isthmus
Suomussalmi
Raate Road
Summa
Arctic Fox
Ladoga Karelia '41
East Karelia
Someri
Viipuri
Tali-Ihantala
Lapland
New Units:
This expansion adds more than 90 new units to the game, including Finnish ski troops, panzerfaust-equipped infantry, German Panzer IV and StuG III combat vehicles, several variations of the Soviet T-34, KV-2 152mm-armed heavy tanks and a whole range of iconic aircraft such as the Me Bf-109, Fw-190, Yak-7, Il-2 Sturmovik and Fokker D.XXI.
New Climate:
As the name suggests, Winter War brings a completely new climate to the Order of Battle series: winter. Snow impacts the movement speed of units, ice can be crossed by ground units but cannot be entrenched and frozen rivers no longer provide a natural defensive barrier. Combined with the already unique landscape of Finland, these new features provide a challenging new gameplay experience.
103
views
EPISODE 41 | BURMA ROAD | Operation Cannibal | Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 41 | BURMA ROAD | Operation Cannibal | Part 1
Next Week:Next Week | Next Week | EPISODE 42 | BURMA ROAD | Operation Cannibal | Part 2
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Playing
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines
Order of Battle: U.S. Pacific
Order of Battle: Winter War
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: World War II
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
===================
As reviewed by Joseph Luster for Warfare History Network
PUBLISHER Slitherine • GENRE STRATEGY • System PC • Available Now
Order of Battle: World War II is a game that’s been around for a while in one form or another, but it only recently cemented itself as a solid hub for a variety of WWII-related campaigns. What started out as a Pacific Theater-oriented outing is now essentially a menu to which you can add as many or as few additional DLC campaigns as you like. Its key strength, then, is customizability. Oh, and the turn-based warfare is pretty darn good, too.
With the free version of Order of Battle, players have access to a Boot Camp campaign and a sample of every other available campaign pack. This should be enough to let you know whether or not you’re interested in trying out something else from the ever-growing list of full campaigns. At the moment these consist of U.S. Pacific, Rising Sun, U.S. Marines, Morning Sun, Winter War, Blitzkrieg, and Kriegsmarine. New missions are added to the free sample list each time a campaign is released, so you won’t have to worry about missing any future fronts.
The name of the game in Order of Battle is the same as it was two years ago, and that’s a very good thing. Even as developer The Aristocrats has expanded its scope bit by bit, balance is still the series’ strong suit. Some strategy games favor raw power over strategy, but you can’t just overload your patrol with the most powerful tanks and expect to emerge victorious. Planning is key, and despite the game’s relative simplicity it’s very easy to get overzealous and find yourself cut off from the rest of your army. It pays to play patiently and work outposts into the mix as you traverse the map. Doing so will increase your range of supply and make survival that much likelier.
Not every campaign in Order of Battle is created equal, but you’ll find some interesting content within the overall downloadable add-on setup that you likely haven’t encountered before. If you’ve ever played a campaign that depicted Japan’s invasion of China, for instance, it must have been in a fairly niche title. That’s what Morning Sun does here, and though it isn’t the most exciting selection available, it’s intriguing for its place in history alone.
That historical aspect has become much more rigid as the game has grown, however. Earlier campaigns allowed players to turn the tide of war in an ahistorical direction, but that doesn’t seem to be the case here. This news will likely please the real history buffs out there, but it can be a little deflating to perform exceedingly well only to face defeat because that’s what happened in the actual battle.
Order of Battle makes up for minor shortcomings like these with style and speed. The animated 3D units look great atop the grid-based 2D map, and there’s just enough detail present to suck you into the battles. Speaking of which, the battles are at their most exciting when they incorporate a mix of land, sea, and air combat. The challenge is just right during these missions, and they’re short enough to not be terribly annoying to replay repeatedly. You will ultimately get however much enjoyment you feel like investing here. With an assortment of optional campaigns to choose from without the pressure of playing any theater you’re not particularly interested in, Order of Battle serves up a nice à la carte counterpoint to some of the more demanding and hyper-realistic strategy games out there without sacrificing any of the smarts.
114
views