EPISODE 23 - Atlantic Fleet - Campaign Battles 10
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 23 - Atlantic Fleet - Campaign Battles 10
0:00 Intro British Navy Campaign
01:05 DD vs Freighter Night
08:47 DD vs Freighter Day
17:17 Outfiting more Ships
19:52 Hunting the HK Pinguin
25:10 2 DDs verse TB
40:14 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
599
views
EPISODE 21 - Atlantic Fleet - Campaign Battles 8
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 21 - Atlantic Fleet - Campaign Battles 8
0:00 Intro
01:39 Surface Action NOT a Fair Fight
21:00 BC and Escorting DDs against Subs
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
445
views
EPISODE 34 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 5
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 34 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 5
0:00 Intro Kriegsmarine Battle of the Atlantic
01:00 Strategic planning Map force adjustments
08:02 CL-DD verse CA
32:25 CA-CL verse 2 DDs
44:34 2 SS verse BC-2DDs-2 Merchants
56:57 Strategic planning Map - Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
486
views
Race 1 - 2 | JG1 Racing League | BMW M1 ProCar | Miami-Bayside | USA
\\\ Notice - These videos are intended for a mature audience only. ///
Race 1 - 2 | JG1 Racing League | BMW M1 ProCar | Miami-Bayside | USA
Let me know if you like ANNOUNCER BOT, the guy calling the race!!
Information and register here: http://76.235.193.133:8772/championships
***Join us on discord at: https://discord.gg/qcgZTMs
BMW M1 Procar Championship
The BMW M1 Procar Championship, sometimes known simply as Procar, was a one-make auto racing series created by Jochen Neerpasch, head of BMW Motorsport GmbH, the racing division of automobile manufacturer BMW. The series pitted professional drivers from the Formula One World Championship, World Sportscar Championship, European Touring Car Championship, and other international series against one another using identically modified BMW M1 sports cars.
Billed as an opportunity to see a mix of drivers from various motorsport disciplines, the championship served as support races for various European rounds of the 1979 Formula One season, with Formula One drivers earning automatic entry into the Procar event based on their performance in their Formula One cars. Austrian Niki Lauda won the inaugural championship. In 1980, the series held some events outside of Formula One schedule, and was won by Brazilian Nelson Piquet. BMW chose not to continue the championship in 1981 to concentrate on their entrance into Formula One.
Origin
Jochen Neerpasch, the head of BMW's Motorsports division, was the first to propose the idea of a one-make championship. The division had started construction of the first sports car for BMW in 1978, the M1, and had planned from the start to enter the new sports car in the World Sportscar Championship in 1979, as well as offering the cars to customers for other series. BMW Motorsport planned to build M1s to meet regulations known as Group 5, but a rule change instituted by the Fédération Internationale du Sport Automobile (FISA) in 1977 altered the requirements for Group 5. The new regulations required a minimum of 400 examples of the M1 to be built to meet Group 4 regulations before the car could be further homologated for the Group 5 category.
Development of the Group 4 racing car was already under way at the time of the regulation change. Neerpasch believed that rather than delaying their racing program until 400 road cars had been built, racing cars could be built at the same time since they too counted toward the 400 example minimum. A one-make series consisting of the M1 racing cars intended for Group 4 was devised by Neerpasch since the racing cars could not yet legally compete elsewhere, while at the same time allowing BMW to develop the race cars through experience.
To attract drivers to the series, Neerpasch entered into discussions with Max Mosley. Mosley was the head of March Engineering, a constructor which BMW was partnered with in their factory efforts in the European Formula Two Championship. Mosley was at the time a member of the Formula One Constructors Association, and was able to use his position to convince other Formula One constructors to support the use of Neerpasch's one-make series as a support race for European Formula One events. A ruling and organisation body for the series, known as The Procar Association, was set up by BMW and approved by FISA.
Format
With the Procar Championship announced in spring 1978 at the official unveiling of the M1 road car, Neerpasch and the newly formed Procar Association laid out regulations for the 1979 season. Races were planned for the middle of the Formula One season, when the championship remained in Europe for several months. Practice and qualifying were held on Friday of the race weekend, while the race itself occurred on Saturday. The winner of each race received US $5,000, second place received $3,000, and third place $1,000. Races varied in length, but each lasted for approximately half an hour.
To attract Formula One drivers to the championship, seats were guaranteed in the Procar races by cars which were entered by the factory BMW team. The five fastest Formula One drivers from Friday practice were assigned to the factory team, and were even guaranteed the first five grid positions for the Procar race, regardless of their qualifying times in the cars. This not only guaranteed Formula One driver participation, but also allowed for a variety of drivers to be seen over the course of the season. However, because the series ran Goodyear tyres, several Formula One drivers were not allowed to compete due to contractual obligations with competing tyre manufacturer Michelin. As Scuderia Ferrari and Renault were selling roadcars themselves, they did not allow their Formula One drivers to participate and implicitly endorse BMW.
Other teams were allowed to participate, assigning a variety of sportscar and touring car drivers as well as Formula One drivers who had not earned spots in the factory cars. Points were awarded to the top ten finishers, starting with 20 points and decreasing down to 15, 12, 10, 8, 6, 4, 3, 2, and finally 1 for the nine remaining drivers. An overall championship was awarded to the driver who had accumulated the most points at the end of the season. A new M1 road car was awarded to the championship winner.
Cars
All cars used in the Procar Championship were built to identical standards, although their origins varied. BS Fabrications constructed five cars for the BMW factory team, while cars for other competitors were constructed by the British Formula Two team Project Four Racing (led by Ron Dennis) and the Italian constructor Osella. The racing cars, designed to meet Group 4 technical regulations, shared only some basics from the M1 road cars.
For the M1's exterior, simple modifications were made to adapt the car aerodynamically. A deep spoiler was added under the nose of the car, while an adjustable wing was added on two mounts at the rear of the engine cover. The arches for the wheels were extended outward to shroud the wider 28 centimetres (11 in) wheels in the front, and 32 cm (12.6 in) wheels at the rear. The alloy wheels, designed by Campagnolo, featured a central locking nut and mimicked the straked design of the production car's wheels. Inside, the car featured no finishing or luxuries from the road car, only a rollcage for driver protection. The glass windows were replaced with clear plastic.
Mechanically, the Procar M1s were extensively modified to meet the requirements of circuit racing. The standard M1 featured the cast iron block BMW M88 straight-6 with 3,453 cubic centimetres (210.7 cu in) displacement. Modified into the M88/1 by a team led by Paul Rosche, it was capable of producing 470 horsepower at 9000 rpm, compared to 277 hp from the standard M1's engine. The 5-speed ZF gearbox housing from the road car was retained, but with multiple gear ratios allowed, as well as its own oil cooler.
The suspension was entirely new, adding adjustable anti-roll bars. The brakes were redesigned to adapt the use of a driver-adjustable brake pressure balance, while the servo-activated braking system was removed. A racing steering rack was used in place of the standard power steering unit. Pneumatic jacks were later added to the cars in the 1980 season to allow for quicker pit stops. Goodyear racing tires were used on all cars. All other non-essential items from the road car were not included, bringing the Procar M1's weight down to 1,020 kilograms (2,250 lb). The performance of the Procar M1s was increased to a top speed of 311 kilometres per hour (193 mph) dependent upon gear ratios, and acceleration from 0–100 km/h (62 mph) in 4.3 seconds. Each Procar M1 cost approximately US $60,000.
671
views
EPISODE 25 - Atlantic Fleet - Campaign Battles 12
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 25 - Atlantic Fleet - Campaign Battles 12
0:00 Intro British Navy Campaign
03:00 Battle 1 Sun Setting
28:30 Battle 2 Dusk
52:00 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
327
views
EPISODE 1 - DCS - F-14 Speed & Angels Campaign - Fam Flight (test)
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 1 - DCS - F-14 Speed & Angels Campaign - Fam Flight (test)
0:00 Intro to DCS
07:30 Spped and Angels Prologue
09:40 Speed and Angels Intro
19:25 Speed and Angels Mission 1 FAM Flight
1:15:33 Out of Feul and Ideas, redo FAM Flight next time.
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
Some dreams are worth fighting for. “Speed and Angels, the Campaign” is a joint production between Reflected Simulations, and Commander Paco Chierici. Paco is a former Tomcat fighter pilot and F-5 bandit. He is the creator and producer of the film Speed and Angels and the novel Lions of the Sky. Together Paco and Reflected have joined forces to bring you a truly epic DCS campaign combining next level realism and immersion. Together Paco and Reflected have joined forces to bring you a truly epic DCS campaign passionately weaving story, realism, and immersion. You will live the campaign. Strap in.
Have you ever wondered what it would be like to fly an actual Tomcat in combat? To feel the pressure of the moment, the skills you learned so very recently bouncing around in your head as you're racing toward an angry bandit with 1000 knots of closure? To press into danger after a wingman evaporates from a missile hit? To engage a 4th generation fighter loaded to the gills with deadly missiles and 30mm rounds? Have you ever wondered how you would fare with the weight of the moment resting squarely on your shoulders?
Please note
Localization: English
Requirements:
DCS: F-14 Tomcat
DCS: Nevada Test and Training Range Map
DCS: Supercarrier
DCS: Marianas Map
575
views
Race 13 - 14 | JG1 Racing League | Formula Ford Drivers Championship | Willow Springs | USA
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Race 13 - 14 | JG1 Racing League | Formula Ford Drivers Championship | Willow Springs - Big Willow Real | USA
***Join us on discord at: https://discord.gg/qcgZTMs
***Register Here: http://162.203.189.38:8772/championships
Next Race series | 17 January 2022 | SuperCars Championship | Register Here: http://162.203.189.38:8772/championships
Formula Ford
Formula Ford, also known as F1600 and Formula F, is an entry-level class of single seater, open-wheel formula racing. The various championships held across the world form an important step for many prospective Formula One drivers. Formula Ford has traditionally been regarded as the first major stepping stone into formula racing after karting. The series typically sees professional career minded drivers enter alongside amateurs and enthusiasts. Success in Formula F can lead directly to other junior formulae such as a Formula Renault 2.0 and Formula Three, or the W Series for female drivers.
Formula Ford is not a one-make championship. It allows freedom of chassis design, engine build and numerous technical items of specification on the car. This opens the door to many chassis manufacturers, large and small. Many other single-seater formulae impose fixed specifications. Only two other professional single seater racing formulae in the world offer the same freedom of chassis and engine build: Formula Three and Formula One.
What is a Russell-Alexis Mk.14?
Alex Francis and Bill Harris formed the original Alexis brand in the 1950s to produce small open-wheel vehicles for Formula Junior. In 1967, the Formula Ford spec series was finalized, and Jim Russell worked in concert with Alexis to manufacture one of the first series-specific chassis, the Russell-Alexis Mk.14, which were used at Russell's racing school.
Their primary competitor in 1967 was the Lotus type 51, which was a modified Formula Junior chassis. The main difference in the two was the Renault transmission used in the Lotus, which frequently failed, until the 51b replaced it with the same Hewland transaxle that the Russell-Alexis Mk.14 used. In 1967 and 1968 the Mk.14 won multiple national championships in Formula Ford.
The series proved popular and by the end of the 60s there were a half-dozen manufacturers producing quite similar vehicles, including the Alexis Mk.15. However, Alex Francis was no longer interested in the mass production of small-profit chassis and sold the business to Allan Taylor, who produced several more Formula Junior, Formula Three, and Formula Ford chassis in small numbers before closing the business in around 1972.
552
views
EPISODE 24 - Atlantic Fleet - Campaign Battles 11
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 24 - Atlantic Fleet - Campaign Battles 11
0:00 Intro British Navy Campaign
01:04 Battle 1 Night
14:55 Battle 2 Day
29:56 Battle 3
47:20 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
285
views
EPISODE 45 | BURMA ROAD | Operation Cannibal | Final
\\\ Notice - These videos are intended for a mature audience only. ///
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 45 | BURMA ROAD | Operation Cannibal | Final
Next Week:Next Week | Next Week | EPISODE 46 | BURMA ROAD | Operation Longcloth | Part 1
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Playing
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines
Order of Battle: U.S. Pacific
Order of Battle: Winter War
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: World War II
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
===================
As reviewed by Joseph Luster for Warfare History Network
PUBLISHER Slitherine • GENRE STRATEGY • System PC • Available Now
Order of Battle: World War II is a game that’s been around for a while in one form or another, but it only recently cemented itself as a solid hub for a variety of WWII-related campaigns. What started out as a Pacific Theater-oriented outing is now essentially a menu to which you can add as many or as few additional DLC campaigns as you like. Its key strength, then, is customizability. Oh, and the turn-based warfare is pretty darn good, too.
With the free version of Order of Battle, players have access to a Boot Camp campaign and a sample of every other available campaign pack. This should be enough to let you know whether or not you’re interested in trying out something else from the ever-growing list of full campaigns. At the moment these consist of U.S. Pacific, Rising Sun, U.S. Marines, Morning Sun, Winter War, Blitzkrieg, and Kriegsmarine. New missions are added to the free sample list each time a campaign is released, so you won’t have to worry about missing any future fronts.
The name of the game in Order of Battle is the same as it was two years ago, and that’s a very good thing. Even as developer The Aristocrats has expanded its scope bit by bit, balance is still the series’ strong suit. Some strategy games favor raw power over strategy, but you can’t just overload your patrol with the most powerful tanks and expect to emerge victorious. Planning is key, and despite the game’s relative simplicity it’s very easy to get overzealous and find yourself cut off from the rest of your army. It pays to play patiently and work outposts into the mix as you traverse the map. Doing so will increase your range of supply and make survival that much likelier.
Not every campaign in Order of Battle is created equal, but you’ll find some interesting content within the overall downloadable add-on setup that you likely haven’t encountered before. If you’ve ever played a campaign that depicted Japan’s invasion of China, for instance, it must have been in a fairly niche title. That’s what Morning Sun does here, and though it isn’t the most exciting selection available, it’s intriguing for its place in history alone.
That historical aspect has become much more rigid as the game has grown, however. Earlier campaigns allowed players to turn the tide of war in an ahistorical direction, but that doesn’t seem to be the case here. This news will likely please the real history buffs out there, but it can be a little deflating to perform exceedingly well only to face defeat because that’s what happened in the actual battle.
Order of Battle makes up for minor shortcomings like these with style and speed. The animated 3D units look great atop the grid-based 2D map, and there’s just enough detail present to suck you into the battles. Speaking of which, the battles are at their most exciting when they incorporate a mix of land, sea, and air combat. The challenge is just right during these missions, and they’re short enough to not be terribly annoying to replay repeatedly. You will ultimately get however much enjoyment you feel like investing here. With an assortment of optional campaigns to choose from without the pressure of playing any theater you’re not particularly interested in, Order of Battle serves up a nice à la carte counterpoint to some of the more demanding and hyper-realistic strategy games out there without sacrificing any of the smarts.
280
views
EPISODE 26 - Atlantic Fleet - Campaign Battles 13
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 26 - Atlantic Fleet - Campaign Battles 13
0:00 Intro British Navy Campaign
01:11 Battle 1 Mission 10 - Merchant Ships to the Bottom
27:43 Battle 2 Mission 11 - CA verse CL
42:25 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
253
views
EPISODE 27 - Atlantic Fleet - Campaign Battles 14
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 27 - Atlantic Fleet - Campaign Battles 14
0:00 Intro British Navy Campaign
02:30 Battle 1 Mission 12 CL Battle
23:40 Battle 2 Mission 13 BB Battle
34:00 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
242
views
EPISODE 28 - Atlantic Fleet - Campaign Battles 15
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 28 - Atlantic Fleet - Campaign Battles 15
0:00 Intro British Navy Campaign
01:29 Battle 1 Mission 14 Sending the Admiral Hipper to the bottom
11:06 Battle 2 Mission 15 3 Cls vs BB\CA\SS
34:57 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
235
views
EPISODE 29 - Atlantic Fleet - Campaign Battles 16
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 29 - Atlantic Fleet - Campaign Battles 16
0:00 Intro British Navy Campaign
02:28 Battle 1 Mission 16 Sending the Admiral Hipper to the bottom again
19:38 Battle 2 Mission 17 3 CV usage
44:16 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
235
views
Race 11 - 12 | JG1 Racing League | Formula Ford Drivers Championship | Lime Rock Park | USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Race 11 - 12 | JG1 Racing League | Formula Ford Drivers Championship | Lime Rock Park - Full Circuit | USA
***Join us on discord at: https://discord.gg/qcgZTMs
***Register Here: http://162.203.189.38:8772/championships
Next Race series | 17 January 2022 | SuperCars Championship | Register Here: http://162.203.189.38:8772/championships
Formula Ford
Formula Ford, also known as F1600 and Formula F, is an entry-level class of single seater, open-wheel formula racing. The various championships held across the world form an important step for many prospective Formula One drivers. Formula Ford has traditionally been regarded as the first major stepping stone into formula racing after karting. The series typically sees professional career minded drivers enter alongside amateurs and enthusiasts. Success in Formula F can lead directly to other junior formulae such as a Formula Renault 2.0 and Formula Three, or the W Series for female drivers.
Formula Ford is not a one-make championship. It allows freedom of chassis design, engine build and numerous technical items of specification on the car. This opens the door to many chassis manufacturers, large and small. Many other single-seater formulae impose fixed specifications. Only two other professional single seater racing formulae in the world offer the same freedom of chassis and engine build: Formula Three and Formula One.
What is a Russell-Alexis Mk.14?
Alex Francis and Bill Harris formed the original Alexis brand in the 1950s to produce small open-wheel vehicles for Formula Junior. In 1967, the Formula Ford spec series was finalized, and Jim Russell worked in concert with Alexis to manufacture one of the first series-specific chassis, the Russell-Alexis Mk.14, which were used at Russell's racing school.
Their primary competitor in 1967 was the Lotus type 51, which was a modified Formula Junior chassis. The main difference in the two was the Renault transmission used in the Lotus, which frequently failed, until the 51b replaced it with the same Hewland transaxle that the Russell-Alexis Mk.14 used. In 1967 and 1968 the Mk.14 won multiple national championships in Formula Ford.
The series proved popular and by the end of the 60s there were a half-dozen manufacturers producing quite similar vehicles, including the Alexis Mk.15. However, Alex Francis was no longer interested in the mass production of small-profit chassis and sold the business to Allan Taylor, who produced several more Formula Junior, Formula Three, and Formula Ford chassis in small numbers before closing the business in around 1972.
392
views
EPISODE 1 - DCS - UH-1H Paradise Lost Campaign
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 1 - DCS - UH-1H Paradise Lost Campaign
0:00 Intro to DCS and Campaign
07:07 Hello Guam
21:08 Resupply FSB Berlin
43:30 Dust-Off
1:01:15 RTB
1:17:18 Next Time
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
483
views
EPISODE 17 - Field of Glory II Medieval - Campaign - Rus vs Swedish 1240 - Battle 2 - Part 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 17 - Field of Glory II Medieval - Campaign - Rus vs Swedish 1240 - Battle 2 - Part 3
0:00 Intro and Review of Strategy
03:00 Battle is Resumed
42:39 Enemy's Commander Falls
45:56 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
469
views
EPISODE 30 - Atlantic Fleet - Campaign Battles 17 -- Battle of the Atlantic 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 30 - Atlantic Fleet - Campaign Battles 17\Battle of the Atlantic 1
0:00 Intro British Navy Campaign
01:14 Battle 1 Mission 18 BBs verse CA - CL
24:48 Battle 2 Mission 19 BBs verse the Scharnhorst
35:34 Kriegsmarine Battle of the Atlantic #1
54:16 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
210
views
EPISODE 2 - DCS - UH-1H Paradise Lost Campaign - Mission #2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 2 - DCS - UH-1H Paradise Lost Campaign - Mission #2
00:00 Intro, Mission Brief
07:00 Depart for Company HQ
14:00 Load Troops, Depart for LZ LoLo
30:30 LZ LoLo, RTB
41:52 Arm Forces Radio, GOOD MORNING GUAM!!
51:10 RTB, Next Time
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
460
views
Race 1 - 2 | JG1 Racing League | Formula Ford Drivers Championship | Bridgehampton Race Circuit USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Race 1 - 2 | JG1 Racing League | Formula Ford Drivers Championship | Bridgehampton Race Circuit | USA
***Join us on discord at: https://discord.gg/qcgZTMs
***Register Here: http://162.203.189.38:8772/championships
Next Race series | 17 January 2022 | SuperCars Championship | Register Here: http://162.203.189.38:8772/championships
Formula Ford
Formula Ford, also known as F1600 and Formula F, is an entry-level class of single seater, open-wheel formula racing. The various championships held across the world form an important step for many prospective Formula One drivers. Formula Ford has traditionally been regarded as the first major stepping stone into formula racing after karting. The series typically sees professional career minded drivers enter alongside amateurs and enthusiasts. Success in Formula F can lead directly to other junior formulae such as a Formula Renault 2.0 and Formula Three, or the W Series for female drivers.
Formula Ford is not a one-make championship. It allows freedom of chassis design, engine build and numerous technical items of specification on the car. This opens the door to many chassis manufacturers, large and small. Many other single-seater formulae impose fixed specifications. Only two other professional single seater racing formulae in the world offer the same freedom of chassis and engine build: Formula Three and Formula One.
What is a Russell-Alexis Mk.14?
Alex Francis and Bill Harris formed the original Alexis brand in the 1950s to produce small open-wheel vehicles for Formula Junior. In 1967, the Formula Ford spec series was finalized, and Jim Russell worked in concert with Alexis to manufacture one of the first series-specific chassis, the Russell-Alexis Mk.14, which were used at Russell's racing school.
Their primary competitor in 1967 was the Lotus type 51, which was a modified Formula Junior chassis. The main difference in the two was the Renault transmission used in the Lotus, which frequently failed, until the 51b replaced it with the same Hewland transaxle that the Russell-Alexis Mk.14 used. In 1967 and 1968 the Mk.14 won multiple national championships in Formula Ford.
The series proved popular and by the end of the 60s there were a half-dozen manufacturers producing quite similar vehicles, including the Alexis Mk.15. However, Alex Francis was no longer interested in the mass production of small-profit chassis and sold the business to Allan Taylor, who produced several more Formula Junior, Formula Three, and Formula Ford chassis in small numbers before closing the business in around 1972.
339
views
Race 9 - 10 | JG1 Racing League Formula Ford Drivers Championship Sonoma Raceway Indy Circuit USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Race 9 - 10 | JG1 Racing League | Formula Ford Drivers Championship | Sonoma Raceway Indy Circuit | USA
***Join us on discord at: https://discord.gg/qcgZTMs
***Register Here: http://162.203.189.38:8772/championships
Next Race series | 17 January 2022 | SuperCars Championship | Register Here: http://162.203.189.38:8772/championships
Formula Ford
Formula Ford, also known as F1600 and Formula F, is an entry-level class of single seater, open-wheel formula racing. The various championships held across the world form an important step for many prospective Formula One drivers. Formula Ford has traditionally been regarded as the first major stepping stone into formula racing after karting. The series typically sees professional career minded drivers enter alongside amateurs and enthusiasts. Success in Formula F can lead directly to other junior formulae such as a Formula Renault 2.0 and Formula Three, or the W Series for female drivers.
Formula Ford is not a one-make championship. It allows freedom of chassis design, engine build and numerous technical items of specification on the car. This opens the door to many chassis manufacturers, large and small. Many other single-seater formulae impose fixed specifications. Only two other professional single seater racing formulae in the world offer the same freedom of chassis and engine build: Formula Three and Formula One.
What is a Russell-Alexis Mk.14?
Alex Francis and Bill Harris formed the original Alexis brand in the 1950s to produce small open-wheel vehicles for Formula Junior. In 1967, the Formula Ford spec series was finalized, and Jim Russell worked in concert with Alexis to manufacture one of the first series-specific chassis, the Russell-Alexis Mk.14, which were used at Russell's racing school.
Their primary competitor in 1967 was the Lotus type 51, which was a modified Formula Junior chassis. The main difference in the two was the Renault transmission used in the Lotus, which frequently failed, until the 51b replaced it with the same Hewland transaxle that the Russell-Alexis Mk.14 used. In 1967 and 1968 the Mk.14 won multiple national championships in Formula Ford.
The series proved popular and by the end of the 60s there were a half-dozen manufacturers producing quite similar vehicles, including the Alexis Mk.15. However, Alex Francis was no longer interested in the mass production of small-profit chassis and sold the business to Allan Taylor, who produced several more Formula Junior, Formula Three, and Formula Ford chassis in small numbers before closing the business in around 1972.
363
views
EPISODE 14 - Field of Glory II Medieval - Campaign - Rus vs Swedish 1240 - Battle 1 - Part 4
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 14 - Field of Glory II Medieval - Campaign - Rus vs Swedish 1240 - Battle 1 - Part 4
0:00 Intro
04:06 Battle is Joined
42:51 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
382
views
EPISODE 54 - Atlantic Fleet - Royal Navy Battle of the Atlantic 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 54 - Atlantic Fleet - Royal Navy Battle of the Atlantic 1
0:00 Intro Royal Navy Battle of the Atlantic Strategic planning Map force adjustments
08:51 CA, CLx2 and DDx2 verse CL and DD
36:29 DDx3 and MSx 3 verse DD
58:03 Strategic planning Map force adjustments and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
192
views
Race 15 - 16 | JG1 Racing League | Formula Ford Drivers Championship | Road America | USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Race 15 - 16 | JG1 Racing League | Formula Ford Drivers Championship | Road America | USA
***Join us on discord at: https://discord.gg/qcgZTMs
***Register Here: http://162.203.189.38:8772/championships
Next Race series | 17 January 2022 | SuperCars Championship | Register Here: http://162.203.189.38:8772/championships
Formula Ford
Formula Ford, also known as F1600 and Formula F, is an entry-level class of single seater, open-wheel formula racing. The various championships held across the world form an important step for many prospective Formula One drivers. Formula Ford has traditionally been regarded as the first major stepping stone into formula racing after karting. The series typically sees professional career minded drivers enter alongside amateurs and enthusiasts. Success in Formula F can lead directly to other junior formulae such as a Formula Renault 2.0 and Formula Three, or the W Series for female drivers.
Formula Ford is not a one-make championship. It allows freedom of chassis design, engine build and numerous technical items of specification on the car. This opens the door to many chassis manufacturers, large and small. Many other single-seater formulae impose fixed specifications. Only two other professional single seater racing formulae in the world offer the same freedom of chassis and engine build: Formula Three and Formula One.
What is a Russell-Alexis Mk.14?
Alex Francis and Bill Harris formed the original Alexis brand in the 1950s to produce small open-wheel vehicles for Formula Junior. In 1967, the Formula Ford spec series was finalized, and Jim Russell worked in concert with Alexis to manufacture one of the first series-specific chassis, the Russell-Alexis Mk.14, which were used at Russell's racing school.
Their primary competitor in 1967 was the Lotus type 51, which was a modified Formula Junior chassis. The main difference in the two was the Renault transmission used in the Lotus, which frequently failed, until the 51b replaced it with the same Hewland transaxle that the Russell-Alexis Mk.14 used. In 1967 and 1968 the Mk.14 won multiple national championships in Formula Ford.
The series proved popular and by the end of the 60s there were a half-dozen manufacturers producing quite similar vehicles, including the Alexis Mk.15. However, Alex Francis was no longer interested in the mass production of small-profit chassis and sold the business to Allan Taylor, who produced several more Formula Junior, Formula Three, and Formula Ford chassis in small numbers before closing the business in around 1972.
280
views
EPISODE 15 - Field of Glory II Medieval - Campaign - Rus vs Swedish 1240 - Battle 2 - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 15 - Field of Glory II Medieval - Campaign - Rus vs Swedish 1240 - Battle 2 - Part 1
0:00 Intro and deployment
18:39 Battle is Joined
50:10 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
378
views
EPISODE 55 - Atlantic Fleet - Royal Navy Battle of the Atlantic 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 55 - Atlantic Fleet - Royal Navy Battle of the Atlantic 2
0:00 Intro Royal Navy Battle of the Atlantic Strategic planning Map force adjustments
06:36 DDx2 verse CL and CA
21:45 CL and DD verse BB
41:57 DD verse SSx2
44:34 DD verse SSx2
57:12 Strategic planning Map force adjustments and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
189
views