Race 7 - Monday - Come and Race Series - GT4 - Taruma Internacional- BRA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
This week we Raced: racecraftonline (https://www.racecraft.online/)
Start Time: 8 PM Central US
Server Name: racecraft.online
Race 7 - Monday - Come and Race Series - GT4 - Taruma Internacional- BRA
00:00 Pre Race
01:21 Time to Bring the Action
14:12 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
14
views
EPISODE 10 - DCS - UH-1H Paradise Lost Campaign - Mission #10
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 10 - DCS - UH-1H Paradise Lost Campaign - Mission #10
00:00 Intro, Mission 10 Brief
03:45 Start up and take off
11:08 Enroute Umatac
16:02 Contacting 8T
23:41 RTB
31:00 Landing Anderson, Mission Complete
35:37 Letter from Sarah
36:51 Shutdown, Next Time
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
142
views
EPISODE 70 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 17
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 70 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 17
00:00 Intro, Strategic planning Map force adjustments
05:35 DDx2 verse CL
20:36 DDx verse SSx2
29:50 DD verse HK
36:35 DD verse SS
38:46 DD verse SS
42:44 Map force adjustments, Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
42
views
EPISODE 22 - Campaign 1081 - Byzantine vs Italo-Norman
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 22 - Campaign 1081 - Byzantine vs Italo-Norman
00:00 Intro, Force Selection, and Deployment
08:47 Battle is Joined
39:42 Review and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
70
views
EPISODE 32 - Ultimate Admiral - Age of Sail - British Campaign 30 – December 1793
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 32 - Ultimate Admiral - Age of Sail - British Campaign 30 – December 1793
00:00 Intro
07:10 Harbor
29:52 Siege of Toulon
50:34 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
885
views
EPISODE 186 - Order of Battle WW2 - Kriegsmarine - Narvik - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 186 - Order of Battle WW2 - Kriegsmarine - Narvik - Part 1
00:00 Intro and the Plan
02:53 Battle is Joined
40:32 Victory
42:11 Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Playing
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.
Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!
The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?
Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!
Features:
9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
50+ new units
A brand new unit type: seaplane tenders, which can carry and resupply seaplanes
Scenarios:
• Danzig Bay
• Narvik
• Wolfpacks
• Surface Raiders
• Western Approaches
• Torch
• Arctic Convoys
• Scapa Flow
• Atlantic Diversion
61
views
JG1 RACING on SRS - Race 2 - NISMO 370Z - Ebisu Nishi Racing - Japan
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
***Welcome New Subscribers!!***
Racing in support of GTP
JG1 RACING on SRS - Race 2 - NISMO 370Z - Ebisu Nishi Racing - Japan
00:00 Pre Race
01:13 Time to Bring the Action
22:06 Post Race
***JG1 RACING on SRS - Practice Server - http://http://162.203.189.38:8772/custom
***Join us on discord at: https://discord.gg/qcgZTMs
40
views
Race 6 - Monday - Come and Race Series - GT4 - Spielberg Modern- AUT
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
This week we Raced: racecraftonline (https://www.racecraft.online/)
Start Time: 8 PM Central US
Server Name: racecraft.online
Race 6 - Monday - Come and Race Series - GT4 - Spielberg Modern- AUT
00:00 Pre Race
01:16 Race 5 - Time to Bring the Action
14:47 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
22
views
EPISODE 69 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 16
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 69 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 16
00:00 Intro, Strategic planning Map force adjustments
04:46 DDx2 verse SS
08:27 DDx2 verse HK
16:18 DDx2 verse SS
19:43 DDx2 verse SSx2
30:29 DDx2 verse SS
33:51 DDx2 verse SSx2
42:32 DDx2 verse SSx2
47:27 DDx2 verse SS
51:52 SSx2 , MSx7 verse SS
54:55 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
59
views
EPISODE 139 - Battlestar Galactica Deadlock + The Broken Alliance - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 139 - Battlestar Galactica Deadlock + The Broken Alliance - Part 2
00:00 Intro
01:50 Chapter Three - Transmissions
40:09 Replay
43:49 CIC, Ship Building
49:09 Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock + The Broken Alliance (Playing)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Completed)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
Tensions are rising during the First Cylon War.
Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…
New Quorum campaign
“The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.
New ships
The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.
Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.
Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.
Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.
Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.
New music
Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!
===================
DISCLAIMER:
All music is the property of the orginal composer, no intent to profit from their work.
Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.
Special Thanks to Bear McCreary for his outstanding music to Battlestar Galactica
[For educational purposes only]
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
58
views
EPISODE 9 - DCS - UH-1H Paradise Lost Campaign - Mission #9
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 9 - DCS - UH-1H Paradise Lost Campaign - Mission #9
00:00 Intro, Mission 8 Brief
05:14 Start up and take off
12:55 Enroute Convoy
19:30 Escorting Convoy
35:45 Enroute FB Berlin
42:47 Arrive FB Berlin
44:21 Secondary Mission
46:15 RTB
49:50 Landing Anderson, Mission Complete, Shutdown
57:14 Next Time
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
141
views
EPISODE 28 - Ultimate General - Civil War (Colonel) - 0833 - 6 April 1862 - Shiloh
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 28 - Ultimate General - Civil War (Colonel) - 0833 - 6 April 1862 - Shiloh
00:00 Intro and Positioning Forces\Pla07:01 Battle Commences\Intro Screens
18:09 Battle Rejoined
44:03 II CORPS 2nd and 3rd DIV arrive
46:44 Buell's 1st DIV arrives
55:10 Review and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
48
views
EPISODE 185 - Order of Battle WW2 - Kriegsmarine - Danzig Bay - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 185 - Order of Battle WW2 - Kriegsmarine - Danzig Bay - Part 2
00:00 Intro and the Plan
03:50 Battle is re-Joined
30:18 Victory
32:01 Narvik Scenario and Deployment
43:16 Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Playing
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.
Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!
The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?
Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!
Features:
9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
50+ new units
A brand new unit type: seaplane tenders, which can carry and resupply seaplanes
Scenarios:
• Danzig Bay
• Narvik
• Wolfpacks
• Surface Raiders
• Western Approaches
• Torch
• Arctic Convoys
• Scapa Flow
• Atlantic Diversion
79
views
JG1 RACING on SRS - Race 1 - NISMO 370Z - Red Bull Ring - Austria
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
***Welcome New Subscribers!!***
Racing in support of GTP
JG1 RACING on SRS - Race 1 - NISMO 370Z - Red Bull Ring - Austria
00:00 Pre Race
00:58 Time to Bring the Action
22:19 Post Race
***JG1 RACING on SRS - Practice Server - http://http://162.203.189.38:8772/custom
***Join us on discord at: https://discord.gg/qcgZTMs
20
views
Race 5 - Monday - Come and Race Series - GT4 - Donington Nat - UK
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
This week we Raced: racecraftonline (https://www.racecraft.online/)
Start Time: 8 PM Central US
Server Name: N/a
Conditions
Default Setups
Damage – unknown
Ai – unknown
Aggression - unknown
Weather – Sunny
Time – 1100
Race 5 - Monday - Come and Race Series - GT4 - Donington Nat - UK
0:00 Pre Race
1:30 Race 5 - Time to Bring the Action
14:19 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
14
views
EPISODE 68 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 15
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 68 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 15
00:00 Intro Royal Navy Battle of the Atlantic Strategic planning Map force adjustments
04:37 DDx2 verse SS
09:19 DDx2 verse SSx2
32:43 DDx2 , MSx5 verse SSx3
56:28 DDx2 verse SSx2
01:05:57 Force Adjustment and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
66
views
EPISODE 8 - DCS - UH-1H Paradise Lost Campaign - Mission #8
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 8 - DCS - UH-1H Paradise Lost Campaign - Mission #8
00:00 Intro, Mission 8 Brief
03:03 Start up and take off
11:08 Contacting Crown, Enroute
16:30 BlackJack in area, Contacting 8T
18:00 Red Smoke time to clear LZ for BlackJack
26:40 RTB
28:20 Secondary Mission
32:58 Protecting patrol Boat
39:00 RTB
40:35 You Got Mail
44:20 Landing, Mission Complete, Shut Down
47:15 Next Time
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
184
views
EPISODE 21 - Campaign 1078 - Alexious Komnenos vs Nikephoros Bryennius
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 21 - Campaign 1078 - Alexious Komnenos vs Nikephoros Bryennius
00:00 Intro, Review and Plan for Today
03:50 Battle is re- Joined
49:44 Review and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
36
views
EPISODE 31 - Ultimate Admiral - Age of Sail - British Campaign 29 – July 1782
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 31 - Ultimate Admiral - Age of Sail - British Campaign 29 – July 1782
00:00 Review and Planning
07:37 Battle Resumed @10:16
26:28 Battle Results
30:40 Review and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
939
views
EPISODE 184 - Order of Battle WW2 - Kriegsmarine - Danzig Bay - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 184 - Order of Battle WW2 - Kriegsmarine - Danzig Bay - Part 1
00:00 Intro and Deployment
12:08 Battle is Joined
47:08 Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Playing
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.
Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!
The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?
Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!
Features:
9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
50+ new units
A brand new unit type: seaplane tenders, which can carry and resupply seaplanes
Scenarios:
• Danzig Bay
• Narvik
• Wolfpacks
• Surface Raiders
• Western Approaches
• Torch
• Arctic Convoys
• Scapa Flow
• Atlantic Diversion
99
views
Race 4 - Monday - Come and Race Series - RX - Tykki RX - FIN
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
This week we Raced: racecraftonline (https://www.racecraft.online/)
Start Time: 8 PM Central US
Server Name: N/a
Conditions
Default Setups
Damage – unknown
Ai – unknown
Aggression - unknown
Weather – Med Clouds
Time – 1300
Race 4 - Monday - Come and Race Series - RX - Tykki RX - FIN
0:00 Pre Race
1:17 Race 4 - Time to Bring the Action
14:11 Post Race
Should be fun!!
43
views
EPISODE 67 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 14
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 67 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 14
00:00 Intro Royal Navy Battle of the Atlantic Strategic planning Map force adjustments
02:28 DDx2 verse SSx5
25:27 DDx2 verse SSx2
41:23 DDx2 verse SS
46:05 Force Adjustment and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
102
views
EPISODE 138 - Battlestar Galactica Deadlock + The Broken Alliance - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 138 - Battlestar Galactica Deadlock + The Broken Alliance - Part 1
00:00 Intro
05:00 Chapter One - Daidalos
18:14 Replay
25:18 Chapter Two - Athena - Picon
45:08 Replay
47:46 CIC and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock + The Broken Alliance (Playing)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Completed)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
Tensions are rising during the First Cylon War.
Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…
New Quorum campaign
“The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.
New ships
The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.
Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.
Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.
Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.
Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.
New music
Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!
120
views
EPISODE 7 - DCS - UH-1H Paradise Lost Campaign - Mission #6b - 7
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 7 - DCS - UH-1H Paradise Lost Campaign - Mission #6b - 7
00:00 Intro, Mission 6b
03:42 Mission Complete
04:06 Intro Mission 7 Brief
08:41 Start Up and Takeoff
14:55 Enroute Co. HQ
19:00 Join up with Slicks, Enroute LZ Jane
27:10 Preping LZ Jane
32:48 LZ Turns into HOT LZ
45:14 RTB Enoute
54:36 Mission Complete, Shutdown
1:00:52 Next Time
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
202
views
EPISODE 27 - Ultimate General - Civil War (Colonel) - 0730 - 6 April 1862 - Shiloh
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 27 - Ultimate General - Civil War (Colonel) - 0730 - 6 April 1862 - Shiloh
00:00 Intro
07:01 Battle Commences\Intro Screens
11:08 Positioning Forces\Plan
19:45 Enemy Sighted
26:58 First Shots Fired
38:00 Forces Fully Engaged
46:50 Confederates Attack Our Left\Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
88
views