At the Indy Race June 2023 Road America
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
My trip to Elkhart Lake and Road America for the June 2023 Indy Race Weekend.
Hope you Enjoy the man on the ground perspective.
Special Thanks to my brother and his family for putting up with us for the Weekend.
4
views
Race 6 - JG1 Racing League - 1958 Porsche Driver's Championship - VIR North Course - USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Welcome to 2023 Racing Though Time, each race series are newer cars
Race 6 - JG1 Racing League - 1958 Porsche Driver's Championship - VIR North Course - USA
0:00 Pre Race
1:00 Race 6 - Time to Bring the Action
32.53 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 8 week race series.
1x30 minute sprint races.
Tracks:
Silverstone 1967 - GBR
Whales Coast - GBR
Neuplanitz - GEU
Vallelunga - Classic - ITA
Roebling Road Raceway - USA
VIR North Course - USA
Bridgehampton Race Circuit - USA
Riverside Spike - USA
1958 Porsche Driver's Championship
Porsche 550A Spyder
Introduction
For the 1956 season, the much improved 550A/1500RS was introduced. Better known as the '550 RS' in the U.S., it's visually similar to the 550 spyder but the chassis underneath is completely new. The ladder chassis of the old Spyder was gone, It now has a tube frame structure designed to dramatically reduce the torsional flexibility. At the same time, the rear suspension was completely revamped, although still a swing arm design, an anti-roll mechanism was added, improving the grip of the rear end under cornering. Finally, the 4-cam engines performance were significantly enhanced with crankshaft mounted distributors, higher compression, and new Weber carburetors, good for 23 more HP than the original 547 engine. With a low first for quicker starts, the recently introduced five-speed gearbox was fitted as standard on the 550As.
The body looked much the same at first glance, but, mainly to save weight, the hinged back was dropped in favour of a fixed panel with louvered inspection hatches behind each door. Smaller lighting units, front and rear, and repositioning of the two grilles on the back of the car also acted as handy distinguishing features, whilst closer inspection revealed a more aerodynamic nose profile.
In the second race of the season, the 1,000 km of Nurburgring, S/N 0101 finished first in class and fourth overall, driven by Wolfgang von Trips and Umberto Maglioli.
A few weeks later, a works 550A single-handedly driven for more than 7 hours by Maglioli won the Targa Florio, beating all the Ferrari and Maserati entries, it was Porsche greatest victory to date at the time.
More importantly, the 550A proved that Porsche's concept of small engine in a lightweight car could do much better than class wins, and in fact, on certain tracks these remarkable little cars were more than capable of winning overall.
=======================================================================================================================
Next Race series | 17 July 2023 | 1965 Italian Manufacture Drivers Championship | Register Here: http://162.203.189.38:8772/championships
-----------------------
Yeah Yeah by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Artist: http://audionautix.com/
22
views
Race 32 - Come and Race Series - Chevrolet Corvette C3 - Taruma Intl - BRA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
Different tracks\cars each week
20 min Practice -- 10 Qualy -- 20 minute race
Default setups - Changing conditions
No Penalties - No Points - Just FUN
Start Time: 8 PM Central US
Server Name: JG1
Conditions
Default Setups
Damage – Full - Medium
Ai – 86%
Aggression - Low
Weather – Realistic
Time of Day – 1700
Race 32 - Come and Race Series - Chevrolet Corvette C3 - Taruma Intl - BRA
0:00 Pre Race
1:02 Race 32 - Time to Bring the Action
22:25 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
20
views
EPISODE 137 - Battlestar Galactica Deadlock - Armistice - Part 27
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 137 - Battlestar Galactica Deadlock - Armistice - Part 27
0:00 Intro - CIC
01:57 Mission 8 - Operation Raptor Talon - Cylon Territory
31:43 Replay
34:14 End Cinematic
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Completed)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
43
views
EPISODE 24 - Ultimate Admiral - Age of Sail - British Campaign 22 – 14 May 1782
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 24 - Ultimate Admiral - Age of Sail - British Campaign 22 – 14 May 1782
0:00 Intro and Planning
04:23 Objects In Motion 14 May 1782 - Part 2
53:04 Victory and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
596
views
EPISODE 169 - Morning Sun - Wuhan - Part 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 169 - Morning Sun - Wuhan - Part 3
0:00 Intro and Review
03:49 Battle is Joined
48:28 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun - Playing
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Morning Sun
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In summer 1937, renewed tensions between Japan and China escalate into open war: The Second Sino-Japanese war has begun.
Order of Battle: WWII comes back to the Pacific Theatre, covering one of the cruellest but most underrated conflicts of the Second World War period.
In Order of Battle: Morning Sun you take control over the Japanese forces fighting for territorial expansion and rich Chinese resources. The conflict soon turns into a massive all-out war between the two sides during the Battle of Shanghai. While the Chinese forces are numerically superior, they have suffered from internal conflict and are poorly equipped with outdated weapons. The recently modernised Japanese Army on the other hand is well trained and experienced, but as the war drags on it gets increasingly overstretched, allowing the enemy to regain the initiative at several occasions...
New units
Japanese armies have been reinforced with several new units including biplane fighters and bombers such as the Ki-10, D1A and A4N1, the Sōkō Sagyō Ki flamethrower-equipped engineering vehicle and Type 89 medium tanks. The Chinese rely heavily on foreign arms deals, resulting in a diverse arsenal made up from Soviet Polikarpov fighters, Tupolev bombers and T-26 tanks, German Panzer I's, Sdkfz 221/222 armoured cars and 37mm PaK guns, Italian L3/33 tankettes, British Gloster Gladiators and many more. Nations now also have access to Cavalry units and Horse Transportation for towed guns. In total, almost 100 new unit types have been added to the game.
Scenarios
Beiping-Tianjin
Operation Chahar
Shanghai
Xuzhou
Lanfeng
Wuhan
Nanchang
Changsha
South Guangxi
Guandong Offensive
Chongqing
New features
Construction Group unit allows players to construct small airstrips on locations of their own choosing.
Horses: These brave and loyal animals played a vital role in the war, and are now included in the game as part of Cavalry units and Horse Transportation.
New terrain types: Plow through muddy Rice Fields and fight along the Great Wall of China.
25
views
Race 5 - JG1 Racing League - 1958 Porsche Driver's Championship - Roebling Road Raceway - USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Welcome to 2023 Racing Though Time, each race series are newer cars
Race 5 - JG1 Racing League - 1958 Porsche Driver's Championship - Roebling Road Raceway - USA
0:00 Pre Race
0:58 Race 5 - Time to Bring the Action
32.06 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 8 week race series.
1x30 minute sprint races.
Tracks:
Silverstone 1967 - GBR
Whales Coast - GBR
Neuplanitz - GEU
Vallelunga - Classic - ITA
Roebling Road Raceway - USA
VIR North Course - USA
Bridgehampton Race Circuit - USA
Riverside Spike - USA
1958 Porsche Driver's Championship
Porsche 550A Spyder
Introduction
For the 1956 season, the much improved 550A/1500RS was introduced. Better known as the '550 RS' in the U.S., it's visually similar to the 550 spyder but the chassis underneath is completely new. The ladder chassis of the old Spyder was gone, It now has a tube frame structure designed to dramatically reduce the torsional flexibility. At the same time, the rear suspension was completely revamped, although still a swing arm design, an anti-roll mechanism was added, improving the grip of the rear end under cornering. Finally, the 4-cam engines performance were significantly enhanced with crankshaft mounted distributors, higher compression, and new Weber carburetors, good for 23 more HP than the original 547 engine. With a low first for quicker starts, the recently introduced five-speed gearbox was fitted as standard on the 550As.
The body looked much the same at first glance, but, mainly to save weight, the hinged back was dropped in favour of a fixed panel with louvered inspection hatches behind each door. Smaller lighting units, front and rear, and repositioning of the two grilles on the back of the car also acted as handy distinguishing features, whilst closer inspection revealed a more aerodynamic nose profile.
In the second race of the season, the 1,000 km of Nurburgring, S/N 0101 finished first in class and fourth overall, driven by Wolfgang von Trips and Umberto Maglioli.
A few weeks later, a works 550A single-handedly driven for more than 7 hours by Maglioli won the Targa Florio, beating all the Ferrari and Maserati entries, it was Porsche greatest victory to date at the time.
More importantly, the 550A proved that Porsche's concept of small engine in a lightweight car could do much better than class wins, and in fact, on certain tracks these remarkable little cars were more than capable of winning overall.
=======================================================================================================================
Next Race series | 17 July 2023 | 1965 Italian Manufacture Drivers Championship | Register Here: http://162.203.189.38:8772/championships
-----------------------
Yeah Yeah by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Artist: http://audionautix.com/
25
views
EPISODE 53 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 24
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 53 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 24
0:00 Intro Kriegsmarine Battle of the Atlantic Strategic planning Map force adjustments
06:10 SS verse CL and MSx2
20:07 Success --- The Battle of the Atlantic is Over ---
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
102
views
EPISODE 7 - Field of Glory II Medieval - Quick Battle - Catalan Company vs Alan - 1305AD - Final
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 7 - Field of Glory II Medieval - Quick Battle - Catalan Company vs Alan - 1305AD - Final
0:00 Intro
03:14 Quick Battle: Catalan Company vs Alan - 1305AD Final
15:29 Hardware failure Explaination
16:33 Battle Re-Joined
43:50 Battle Lost and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
57 different army lists allowing historically realistic armies for each of these factions at different dates during the period. In addition armies can include contingents from historical allies. This gives tens of thousands of permutations.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
307
views
EPISODE 136 - Battlestar Galactica Deadlock - Armistice - Part 26
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 136 - Battlestar Galactica Deadlock - Armistice - Part 26
0:00 Intro - CIC
06:38 Resource Mission - Field Promotion - Troy
55:59 Replay
1:00:31 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
11
views
EPISODE 20 - Ultimate General - Civil War (Colonel) - River Crossing 25 October 1861 - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 20 - Ultimate General - Civil War (Colonel) - River Crossing 25 October 1861 - Part 1
0:00 Intro, the Plan, and Movement
08:38 Battle Joined
19:25 Crossroads Hill Held/Captured
36:41 Review\Plan for Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
58
views
Race 31 - Come and Race Series - Porsche 911 RSR 74 - ViR South - USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
Different tracks\cars each week
20 min Practice -- 10 Qualy -- 20 minute race
Default setups - Changing conditions
No Penalties - No Points - Just FUN
Start Time: 8 PM Central US
Server Name: JG1
Conditions
Default Setups
Damage – Full - Medium
Ai – 88%
Aggression - Low
Weather – Realistic
Time of Day – 1700
Race 31 - Come and Race Series - Porsche 911 RSR 74 - ViR South - USA
0:00 Pre Race
1:02 Race 31 - Time to Bring the Action
22:50 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
7
views
EPISODE 168 - Morning Sun - Wuhan - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 168 - Morning Sun - Wuhan - Part 2
0:00 Intro and Review
04:04 Battle is Joined
47:48 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun - Playing
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Morning Sun
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In summer 1937, renewed tensions between Japan and China escalate into open war: The Second Sino-Japanese war has begun.
Order of Battle: WWII comes back to the Pacific Theatre, covering one of the cruellest but most underrated conflicts of the Second World War period.
In Order of Battle: Morning Sun you take control over the Japanese forces fighting for territorial expansion and rich Chinese resources. The conflict soon turns into a massive all-out war between the two sides during the Battle of Shanghai. While the Chinese forces are numerically superior, they have suffered from internal conflict and are poorly equipped with outdated weapons. The recently modernised Japanese Army on the other hand is well trained and experienced, but as the war drags on it gets increasingly overstretched, allowing the enemy to regain the initiative at several occasions...
New units
Japanese armies have been reinforced with several new units including biplane fighters and bombers such as the Ki-10, D1A and A4N1, the Sōkō Sagyō Ki flamethrower-equipped engineering vehicle and Type 89 medium tanks. The Chinese rely heavily on foreign arms deals, resulting in a diverse arsenal made up from Soviet Polikarpov fighters, Tupolev bombers and T-26 tanks, German Panzer I's, Sdkfz 221/222 armoured cars and 37mm PaK guns, Italian L3/33 tankettes, British Gloster Gladiators and many more. Nations now also have access to Cavalry units and Horse Transportation for towed guns. In total, almost 100 new unit types have been added to the game.
Scenarios
Beiping-Tianjin
Operation Chahar
Shanghai
Xuzhou
Lanfeng
Wuhan
Nanchang
Changsha
South Guangxi
Guandong Offensive
Chongqing
New features
Construction Group unit allows players to construct small airstrips on locations of their own choosing.
Horses: These brave and loyal animals played a vital role in the war, and are now included in the game as part of Cavalry units and Horse Transportation.
New terrain types: Plow through muddy Rice Fields and fight along the Great Wall of China.
11
views
Race 4 - JG1 Racing League - 1958 Porsche Driver's Championship - Vallelunga - Classic - ITA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Welcome to 2023 Racing Though Time, each race series are newer cars
Race 4 - JG1 Racing League - 1958 Porsche Driver's Championship - Vallelunga - Classic - ITA
0:00 Pre Race
0:56 Race 4 - Time to Bring the Action
33:27 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 8 week race series.
1x30 minute sprint races.
Tracks:
Silverstone 1967 - GBR
Whales Coast - GBR
Neuplanitz - GEU
Vallelunga - Classic - ITA
Roebling Road Raceway - USA
VIR North Course - USA
Bridgehampton Race Circuit - USA
Riverside Spike - USA
1958 Porsche Driver's Championship
Porsche 550A Spyder
Introduction
For the 1956 season, the much improved 550A/1500RS was introduced. Better known as the '550 RS' in the U.S., it's visually similar to the 550 spyder but the chassis underneath is completely new. The ladder chassis of the old Spyder was gone, It now has a tube frame structure designed to dramatically reduce the torsional flexibility. At the same time, the rear suspension was completely revamped, although still a swing arm design, an anti-roll mechanism was added, improving the grip of the rear end under cornering. Finally, the 4-cam engines performance were significantly enhanced with crankshaft mounted distributors, higher compression, and new Weber carburetors, good for 23 more HP than the original 547 engine. With a low first for quicker starts, the recently introduced five-speed gearbox was fitted as standard on the 550As.
The body looked much the same at first glance, but, mainly to save weight, the hinged back was dropped in favour of a fixed panel with louvered inspection hatches behind each door. Smaller lighting units, front and rear, and repositioning of the two grilles on the back of the car also acted as handy distinguishing features, whilst closer inspection revealed a more aerodynamic nose profile.
In the second race of the season, the 1,000 km of Nurburgring, S/N 0101 finished first in class and fourth overall, driven by Wolfgang von Trips and Umberto Maglioli.
A few weeks later, a works 550A single-handedly driven for more than 7 hours by Maglioli won the Targa Florio, beating all the Ferrari and Maserati entries, it was Porsche greatest victory to date at the time.
More importantly, the 550A proved that Porsche's concept of small engine in a lightweight car could do much better than class wins, and in fact, on certain tracks these remarkable little cars were more than capable of winning overall.
=======================================================================================================================
Next Race series | 17 July 2023 | 1965 Italian Manufacture Drivers Championship | Register Here: http://162.203.189.38:8772/championships
-----------------------
Yeah Yeah by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Artist: http://audionautix.com/
23
views
EPISODE 135 - Battlestar Galactica Deadlock - Armistice - Part 25
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 135 - Battlestar Galactica Deadlock - Armistice - Part 25
0:00 Intro - CIC
04:41 Resource Mission - Ceremonial Weapons - Canceron
21:08 Replay
29:01 Resource Mission - Ambush - Scorpia
46:40 Replay
49:39 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
15
views
EPISODE 23 - Ultimate Admiral - Age of Sail - British Campaign 21 – 14 May 1782
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 23 - Ultimate Admiral - Age of Sail - British Campaign 21 – 14 May 1782
0:00 Intro
01:04 Harbor, Refit and Repair
29:00 Objects In Motion 14 May 1782
44:37 Review and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
580
views
EPISODE 167 - Morning Sun - Wuhan - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 167 - Morning Sun - Wuhan - Part 1
0:00 Intro and Deployment
17.22 Battle is Joined
47:36 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun - Playing
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Morning Sun
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In summer 1937, renewed tensions between Japan and China escalate into open war: The Second Sino-Japanese war has begun.
Order of Battle: WWII comes back to the Pacific Theatre, covering one of the cruellest but most underrated conflicts of the Second World War period.
In Order of Battle: Morning Sun you take control over the Japanese forces fighting for territorial expansion and rich Chinese resources. The conflict soon turns into a massive all-out war between the two sides during the Battle of Shanghai. While the Chinese forces are numerically superior, they have suffered from internal conflict and are poorly equipped with outdated weapons. The recently modernised Japanese Army on the other hand is well trained and experienced, but as the war drags on it gets increasingly overstretched, allowing the enemy to regain the initiative at several occasions...
New units
Japanese armies have been reinforced with several new units including biplane fighters and bombers such as the Ki-10, D1A and A4N1, the Sōkō Sagyō Ki flamethrower-equipped engineering vehicle and Type 89 medium tanks. The Chinese rely heavily on foreign arms deals, resulting in a diverse arsenal made up from Soviet Polikarpov fighters, Tupolev bombers and T-26 tanks, German Panzer I's, Sdkfz 221/222 armoured cars and 37mm PaK guns, Italian L3/33 tankettes, British Gloster Gladiators and many more. Nations now also have access to Cavalry units and Horse Transportation for towed guns. In total, almost 100 new unit types have been added to the game.
Scenarios
Beiping-Tianjin
Operation Chahar
Shanghai
Xuzhou
Lanfeng
Wuhan
Nanchang
Changsha
South Guangxi
Guandong Offensive
Chongqing
New features
Construction Group unit allows players to construct small airstrips on locations of their own choosing.
Horses: These brave and loyal animals played a vital role in the war, and are now included in the game as part of Cavalry units and Horse Transportation.
New terrain types: Plow through muddy Rice Fields and fight along the Great Wall of China.
17
views
Race 3 - JG1 Racing League - 1958 Porsche Driver's Championship - Neuplanitz - GEU
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Welcome to 2023 Racing Though Time, each race series are newer cars
Race 3 - JG1 Racing League - 1958 Porsche Driver's Championship - Neuplanitz - GEU
0:00 Pre Race
1:29 Race 3 - Time to Bring the Action
33:21 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 8 week race series.
1x30 minute sprint races.
Tracks:
Silverstone 1967 - GBR
Whales Coast - GBR
Neuplanitz - GEU
Vallelunga - Classic - ITA
Roebling Road Raceway - USA
VIR North Course - USA
Bridgehampton Race Circuit - USA
Riverside Spike - USA
1958 Porsche Driver's Championship
Porsche 550A Spyder
Introduction
For the 1956 season, the much improved 550A/1500RS was introduced. Better known as the '550 RS' in the U.S., it's visually similar to the 550 spyder but the chassis underneath is completely new. The ladder chassis of the old Spyder was gone, It now has a tube frame structure designed to dramatically reduce the torsional flexibility. At the same time, the rear suspension was completely revamped, although still a swing arm design, an anti-roll mechanism was added, improving the grip of the rear end under cornering. Finally, the 4-cam engines performance were significantly enhanced with crankshaft mounted distributors, higher compression, and new Weber carburetors, good for 23 more HP than the original 547 engine. With a low first for quicker starts, the recently introduced five-speed gearbox was fitted as standard on the 550As.
The body looked much the same at first glance, but, mainly to save weight, the hinged back was dropped in favour of a fixed panel with louvered inspection hatches behind each door. Smaller lighting units, front and rear, and repositioning of the two grilles on the back of the car also acted as handy distinguishing features, whilst closer inspection revealed a more aerodynamic nose profile.
In the second race of the season, the 1,000 km of Nurburgring, S/N 0101 finished first in class and fourth overall, driven by Wolfgang von Trips and Umberto Maglioli.
A few weeks later, a works 550A single-handedly driven for more than 7 hours by Maglioli won the Targa Florio, beating all the Ferrari and Maserati entries, it was Porsche greatest victory to date at the time.
More importantly, the 550A proved that Porsche's concept of small engine in a lightweight car could do much better than class wins, and in fact, on certain tracks these remarkable little cars were more than capable of winning overall.
=======================================================================================================================
Next Race series | 17 July 2023 | 1965 Italian Manufacture Drivers Championship | Register Here: http://162.203.189.38:8772/championships
-----------------------
Yeah Yeah by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Artist: http://audionautix.com/
15
views
EPISODE 52 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 23
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 52 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 23
0:00 Intro Kriegsmarine Battle of the Atlantic Strategic planning Map force adjustments
07:03 SS verse CL and DD
16:17 SSx4 verse DDx2 and MSx5
46:19 SS verse DD
54:25 SS verse BB, DDx3 and MSx2
1:10:59 Strategic Map and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
61
views
EPISODE 6 - Field of Glory II Medieval - Quick Battle - Catalan Company vs Alan - 1305AD - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 6 - Field of Glory II Medieval - Quick Battle - Catalan Company vs Alan - 1305AD - Part 2
0:00 Intro
03:26 Quick Battle: Catalan Company vs Alan - 1305AD part 2
48:34 Review for Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
57 different army lists allowing historically realistic armies for each of these factions at different dates during the period. In addition armies can include contingents from historical allies. This gives tens of thousands of permutations.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
299
views
EPISODE 2 - DCS - Huey UH-1H Fun Fight (test 2)
\\\ Notice - These videos are intended for a mature audience only. ///
Mission designer: assafm25
DISCLAIMER:
Song: Fortunate Son By: Creedence Clearwater Revival
https://www.youtube.com/watch?v=ZWijx_AgPiA
Song: Paint It Black By: The Rolling Stones
https://www.youtube.com/watch?v=O4irXQhgMqg
Song: Some Kind of Wonderful By: Grand Funk Railroad
https://www.youtube.com/watch?v=NiaVYUdfAow
Song: House of The Rising Sun By: The Animals
https://www.youtube.com/watch?v=s_Kecv6eJNM
Song: Riders on The Storm By: The Doors
https://www.youtube.com/watch?v=1hrgT_ZDUvs
Song: Sweet Home Alabama By: Lynyrd Skynyrd
https://www.youtube.com/watch?v=-35W_FWCT9Q
Song: La Grange By: ZZ Top
https://www.youtube.com/watch?v=s81_Zvt0C8A
Song: Green Grass & High Tides By: The Outlaws
https://www.youtube.com/watch?v=cz2CAtExXgQ
Song: I Wonder Why By: Dion & The Belmonts
https://www.youtube.com/watch?v=igSj3hU6KkA
Song: Eve of Destruction By: Barry McGuire
https://www.youtube.com/watch?v=MdWGp3HQVjU
Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.
[For educational purposes only]
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 2 - DCS - Huey UH-1H Fun Fight (test 2)
0:00 Intro to DCS and Mission
5:14 Huey Start Up
15:19 Launch to First Objective Humvees
20:40 Launch to Second Objective the FFGs
36:00 Depart Ship to Home Plate
53:00 Full Autorotation to Deck at Home Plate
55:59 Shut Down
59:35 Mission End
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
185
views
EPISODE 134 - Battlestar Galactica Deadlock - Armistice - Part 24
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 134 - Battlestar Galactica Deadlock - Armistice - Part 24
0:00 Intro - CIC
01:47 Mission 7 - Clothos - Cylon Territory
39:27 Replay
43:26 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
26
views
EPISODE 19 - Ultimate General - Civil War (Colonel) - Camp Prior to 25 October 1861
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 19 - Ultimate General - Civil War (Colonel) - Camp Prior to 25 October 1861
0:00 Intro
1:21 Camp Prior to 25 October 1861
43:25 River Crossing 25 October 1861 Deployment
51:11 Review for Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
65
views
EPISODE 166 - Morning Sun - Lanfeng - Final
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 166 - Morning Sun - Lanfeng - Final
0:00 Intro and Review
3:12 Battle is reJoined
36.21 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun - Playing
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Morning Sun
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In summer 1937, renewed tensions between Japan and China escalate into open war: The Second Sino-Japanese war has begun.
Order of Battle: WWII comes back to the Pacific Theatre, covering one of the cruellest but most underrated conflicts of the Second World War period.
In Order of Battle: Morning Sun you take control over the Japanese forces fighting for territorial expansion and rich Chinese resources. The conflict soon turns into a massive all-out war between the two sides during the Battle of Shanghai. While the Chinese forces are numerically superior, they have suffered from internal conflict and are poorly equipped with outdated weapons. The recently modernised Japanese Army on the other hand is well trained and experienced, but as the war drags on it gets increasingly overstretched, allowing the enemy to regain the initiative at several occasions...
New units
Japanese armies have been reinforced with several new units including biplane fighters and bombers such as the Ki-10, D1A and A4N1, the Sōkō Sagyō Ki flamethrower-equipped engineering vehicle and Type 89 medium tanks. The Chinese rely heavily on foreign arms deals, resulting in a diverse arsenal made up from Soviet Polikarpov fighters, Tupolev bombers and T-26 tanks, German Panzer I's, Sdkfz 221/222 armoured cars and 37mm PaK guns, Italian L3/33 tankettes, British Gloster Gladiators and many more. Nations now also have access to Cavalry units and Horse Transportation for towed guns. In total, almost 100 new unit types have been added to the game.
Scenarios
Beiping-Tianjin
Operation Chahar
Shanghai
Xuzhou
Lanfeng
Wuhan
Nanchang
Changsha
South Guangxi
Guandong Offensive
Chongqing
New features
Construction Group unit allows players to construct small airstrips on locations of their own choosing.
Horses: These brave and loyal animals played a vital role in the war, and are now included in the game as part of Cavalry units and Horse Transportation.
New terrain types: Plow through muddy Rice Fields and fight along the Great Wall of China.
13
views
Race 2 - JG1 Racing League - 1958 Porsche Driver's Championship - Whales Coast - GBR
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Welcome to 2023 Racing Though Time, each race series are newer cars
Race 2 - JG1 Racing League - 1958 Porsche Driver's Championship - Whales Coast - GBR
0:00 Pre Race
1:04 Race 2 - Time to Bring the Action
32:53 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 8 week race series.
1x30 minute sprint races.
Tracks:
Silverstone 1967 - GBR
Whales Coast - GBR
Neuplanitz - GEU
Vallelunga - Classic - ITA
Roebling Road Raceway - USA
VIR North Course - USA
Bridgehampton Race Circuit - USA
Riverside Spike - USA
1958 Porsche Driver's Championship
Porsche 550A Spyder
Introduction
For the 1956 season, the much improved 550A/1500RS was introduced. Better known as the '550 RS' in the U.S., it's visually similar to the 550 spyder but the chassis underneath is completely new. The ladder chassis of the old Spyder was gone, It now has a tube frame structure designed to dramatically reduce the torsional flexibility. At the same time, the rear suspension was completely revamped, although still a swing arm design, an anti-roll mechanism was added, improving the grip of the rear end under cornering. Finally, the 4-cam engines performance were significantly enhanced with crankshaft mounted distributors, higher compression, and new Weber carburetors, good for 23 more HP than the original 547 engine. With a low first for quicker starts, the recently introduced five-speed gearbox was fitted as standard on the 550As.
The body looked much the same at first glance, but, mainly to save weight, the hinged back was dropped in favour of a fixed panel with louvered inspection hatches behind each door. Smaller lighting units, front and rear, and repositioning of the two grilles on the back of the car also acted as handy distinguishing features, whilst closer inspection revealed a more aerodynamic nose profile.
In the second race of the season, the 1,000 km of Nurburgring, S/N 0101 finished first in class and fourth overall, driven by Wolfgang von Trips and Umberto Maglioli.
A few weeks later, a works 550A single-handedly driven for more than 7 hours by Maglioli won the Targa Florio, beating all the Ferrari and Maserati entries, it was Porsche greatest victory to date at the time.
More importantly, the 550A proved that Porsche's concept of small engine in a lightweight car could do much better than class wins, and in fact, on certain tracks these remarkable little cars were more than capable of winning overall.
=======================================================================================================================
Next Race series | 17 July 2023 | 1965 Italian Manufacture Drivers Championship | Register Here: http://162.203.189.38:8772/championships
-----------------------
Yeah Yeah by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Artist: http://audionautix.com/
41
views