EPISODE 14 - DCS - Fw 190 A-8 Horrido! - Missions 1
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EPISODE 14 - DCS - Fw 190 A-8 Horrido! - Missions 1
00:00 Intro
03:33 Mission Intro
08:06 Mission 1 Briefing
13:39 Start up, Taxi, Takeoff
22:25 Flight Join up and Enroute
33:40 Arrival over Calais
37:42 Bombers Inbound
44:47 Bailout
47:01 After Action and Next Time
Thanks for Watching!!
My intent is to play each part of this campaign. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations https://www.youtube.com/@ReflectedSimulations
August, 1944. You arrive to Merville-Calonne to take over the leadership of 7./JG26 flying Focke Wulf 190A-8s. Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into an efficient fighting unit under the ever-increasing pressures of the war. The Western-Allies have gained complete air superiority over the continent, and their ground forces are advancing rapidly through France. Experience the thrill of attacking large bomber formations head-on, or the terror of taking off amid the bullets of low flying Mustangs. Escort bombers to their target across the hazy Channel, or strafe enemy vehicles advancing relentlessly towards Germany. Join the last of the Jagdfliegers as they fight desperately day after day in the final months of the Third Reich.
Key Features:
12 semi-historical missions focusing on JG26 in August 1944
Detailed briefings and briefing images, including separate PDF mission files
Unique kneeboard cards and checklists for each mission
Hundreds of specially recorded voice-over messages and radio broadcasts
German voices with English subtitles
Historically accurate custom skins
A wide array of missions including patrol, intercept, bomber escort, ground attack and
more
Fw 190 A-8
One of the deadliest air superiority fighters of WW2, the Fw 190A-8 ‘Anton’ also punched above its weight for the Luftwaffe as a bomber-killer, fighter-bomber and night fighter. Armed with four wing-mounted MG 151 20 mm cannons and two nose-mounted 13 mm MG 131 machine guns, the single-seat Anton bit really hard in a scrap.
Combined with the Fw 190 A-8’s speed, rates of climb and dive and all-round agility, this fearsome amount of firepower gave Allied pilots a real challenge. Even the P-51D Mustang and the Mk.IX Spitfire struggled to match it in a dogfight. When they did land rounds on it, the Anton’s side and rear cockpit armour and armoured engine cowling made it harder to down.
The A-8 could also be loaded with unguided rockets and bombs, including the giant, Werfer-Granate 21 cm spin-stabilised rocket. This delivered a 40.8 kg (90 lb) warhead with a lethal blast area of about 30 metres (100 ft). Launched into massed Allied bomber fleets by packs of Antons, where they didn’t actually bring down the bombers, these mighty munitions forced the tight formations to split, leaving individual aircraft open to attack.
A powerful BMW 801D-2 14-cylinder radial engine gave the Anton a top speed of 654 km/h (408 mph) and an initial climb rate of 720 m (2,363 ft) per minute.
Strong, wide-track undercarriage allowed the Fw 190A-8 to operate from rough front-line airfields. More than 6,650 Fw 190 variants were produced in the last two years of the war. Many of the Luftwaffe's aces racked up their impressive victory counts in the Anton, but you can match it in the Spitfire Mk IX. Try both and see who comes out on top.
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
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EPISODE 142 - Battlestar Galactica Deadlock + The Broken Alliance - Part 5
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 142 - Battlestar Galactica Deadlock + The Broken Alliance - Part 5
00:00 Intro, Ship Movement
02:41 Raid at Zeus - Zeus
15:41 Replay
22:59 Operation Gemenon - Gemenon
38:28 Replay
43:11 Operation Caprica - Caprica
59:20 Replay
1:01:26 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock + The Broken Alliance (Playing)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Completed)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
Tensions are rising during the First Cylon War.
Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…
New Quorum campaign
“The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.
New ships
The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.
Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.
Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.
Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.
Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.
New music
Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!
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EPISODE 31 - Ultimate General - Civil War (Colonel) - 0600 - 7 April 1862 - Shiloh
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I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 31 - Ultimate General - Civil War (Colonel) - 0600 - 7 April 1862 - Shiloh
00:00 Intro, Camp and Review
16.32 Battle Rejoined
22:55 CSA Cavalry Charge to US Center
28:19 General Buell's Corps are moving to US Center
32:30 CSA secured Spain Field
36:13 US Cavalry probing CSA Right Flank
40:00 US Starting to push the CSA Right Flank
45:00 General Buell's Corps now arriving US Center and pushing CSA
45:20 CSA Right Flank collapses, Laft Flank in danger of collapsing
48:44 CSA Center Collapses
51:05 Review and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
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JG1 RACING on SRS - Race 1 - Ferrari FXX-K - Monza - Italy
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
***Welcome New Subscribers!!***
Racing in support of GTP
JG1 RACING on SRS - Race 1 - Ferrari FXX-K - Monza - Italy
00:00 Pre Race
01:16 Time to Bring the Action
23:14 Post Race
***JG1 RACING on SRS - Practice Server - http://http://162.203.189.38:8772/custom
***Join us on discord at: https://discord.gg/qcgZTMs
37
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EPISODE 191 - Order of Battle WW2 - Kriegsmarine - Western Approaches - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
SPECIAL THANKS TO: PACGAMER7739
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 191 - Order of Battle WW2 - Kriegsmarine - Western Approaches - Part 2
00:00 Intro, Review and the Plan
03:35 Battle is re-Joined
46:30 Victory, Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Playing
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.
Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!
The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?
Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!
Features:
9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
50+ new units
A brand new unit type: seaplane tenders, which can carry and resupply seaplanes
Scenarios:
• Danzig Bay
• Narvik
• Wolfpacks
• Surface Raiders
• Western Approaches
• Torch
• Arctic Convoys
• Scapa Flow
• Atlantic Diversion
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EPISODE 74 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 21
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 74 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 21
00:00 Intro, Strategic planning Map force adjustments
02:12 DDx2 verse DD
12:52 DDx2 verse SSx2
19:28 DDx2 verse SS
24:07 DDx2, MSx5 verse SS
29:37 DDx4 verse SS
34:00 DDx2 verse SSx2
44:15 DD verse SS
48:30 Map force adjustments, Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
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EPISODE 24 - Campaign 1081 - Byzantine vs Italo-Norman - Part 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 24 - Campaign 1081 - Byzantine vs Italo-Norman - Part 3
00:00 Intro, Review
04:23 Battle is re-Joined
52:24 Review and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
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EPISODE 34 - Ultimate Admiral - Age of Sail - British Campaign - 14 January 1794
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 34 - Ultimate Admiral - Age of Sail - British Campaign - 14 January 1794
00:00 Intro, Refit Ships in the Harbor
21:36 Siege of Toulon Report and Lost Souls
24:43 Escape From Toulon
34:46 Battle Is Joined
55:47 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
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EPISODE 190 - Order of Battle WW2 - Kriegsmarine - Western Approaches - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 190 - Order of Battle WW2 - Kriegsmarine - Western Approaches - Part 1
00:00 Intro, Review and the Plan
03:25 Battle is re-Joined
55:32 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Playing
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.
Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!
The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?
Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!
Features:
9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
50+ new units
A brand new unit type: seaplane tenders, which can carry and resupply seaplanes
Scenarios:
• Danzig Bay
• Narvik
• Wolfpacks
• Surface Raiders
• Western Approaches
• Torch
• Arctic Convoys
• Scapa Flow
• Atlantic Diversion
49
views
JG1 RACING on SRS - Race 6 - NISMO 370Z - Circuito Panama Amerique Centrale - Panama
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
***Welcome New Subscribers!!***
Racing in support of GTP
JG1 RACING on SRS - Race 6 - NISMO 370Z - Circuito Panama Amerique Centrale - Panama
00:00 Pre Race
01:14 Time to Bring the Action
23:04 Post Race
***JG1 RACING on SRS - Practice Server - http://http://162.203.189.38:8772/custom
***Join us on discord at: https://discord.gg/qcgZTMs
40
views
Race 9 - Monday - Come and Race Series - GT4 - Brands Hatch GP - UK
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
This week we Raced: racecraftonline (https://www.racecraft.online/)
Start Time: 8 PM Central US
Server Name: racecraft.online
Race 9 - Monday - Come and Race Series - GT4 - Brands Hatch GP - UK
00:00 Pre Race
01:26 Time to Bring the Action
14:21 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
19
views
EPISODE 73 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 20
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 73 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 20
00:00 Intro, Strategic planning Map force adjustments
05:07 SS verse DD
11:23 DDx3 verse CA
30:51 DDx2 verse DD
40:28 DD verse DD
49:10 DDx2, MSx3 verse CA
1:03:15 Map force adjustments, Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
41
views
EPISODE 141 - Battlestar Galactica Deadlock + The Broken Alliance - Part 4
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 141 - Battlestar Galactica Deadlock + The Broken Alliance - Part 4
00:00 Intro, Ship Movement
03:20 Raid at Persephone - Persephone
27:12 Replay
32:23 Raid at Gemenon - Gemenon
45:42 Replay
47:43 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock + The Broken Alliance (Playing)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Completed)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
Tensions are rising during the First Cylon War.
Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…
New Quorum campaign
“The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.
New ships
The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.
Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.
Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.
Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.
Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.
New music
Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!
88
views
EPISODE 13 - DCS - Bf-109 K4 Kurfurst - Training Missions
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 13 - DCS - Bf-109 K4 Kurfurst - Training Missions
00:00 Intro
01:55 Cold Start
17:35 Taxi and Take Off
31:10 Landing
45:30 Ground Attack
50:50 Aerial Gunnery
01:06:26 Instant Action Offensive BFM
01:15:13 Next Time
Next Time: Aircraft Training
Thanks for Watching!!
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: Bf 109 K-4 Kurfurst
The powerful and deadly Messerschmitt Bf-109 was the mainstay of the Luftwaffe’s fighter arm throughout World War II, scoring more aerial victories than any other type. Thirteen Bf 109 pilots claimed more than 200 victories apiece, while two of these ‘Experten’, ‘Bubi’ Hartmann and ‘Gerd’ Barkhorn, each shot down more than 300 enemy aircraft. In the early years of the war, the speed, handling characteristics and firepower of the Bf 109E 'Emils' gave many Allied Hurricane and Spitfire pilots a nasty shock.
With a top speed of 690 km/h (429 mph) at 7,400 m (24,280 ft), a powerful 2,000 horsepower Daimler-Benz 605D engine and a pressurized cabin, the K-4 ‘Kurfürst’ was the best and final version of the Bf-109 to see service. Armed with one 30-mm Mk 108 cannon and two 13-mm Mk 131 machine guns, the K-4’s agility made it more than a match for most Allied fighters, while its blistering firepower made it the scourge of high-flying enemy bombers.
The ‘Kurfürst’ was also no slouch in the ground-attack role, carrying either a 500 kg or a 250 kg bomb.
Jump into your K-4, get airborne and tangle with Mustangs, Spitfires and Thunderbolts, or scythe your way down through massed Flying Fortress bomber formations.
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
58
views
EPISODE 189 - Order of Battle WW2 - Kriegsmarine - Surface Raiders - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 189 - Order of Battle WW2 - Kriegsmarine - Surface Raiders - Part 2
00:00 Intro, Review and the Plan
03:10 Battle is re-Joined
28:29 Victory
30:51 Western Approaches Intro and Deployment
41:49 Battle is Joined
45:37 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Playing
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.
Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!
The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?
Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!
Features:
9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
50+ new units
A brand new unit type: seaplane tenders, which can carry and resupply seaplanes
Scenarios:
• Danzig Bay
• Narvik
• Wolfpacks
• Surface Raiders
• Western Approaches
• Torch
• Arctic Convoys
• Scapa Flow
• Atlantic Diversion
37
views
Race 8 - Monday - Come and Race Series - GT4 - Cordoba GP - ARG
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
This week we Raced: racecraftonline (https://www.racecraft.online/)
Start Time: 8 PM Central US
Server Name: racecraft.online
Race 8 - Monday - Come and Race Series - GT4 - Cordoba GP - ARG
00:00 Pre Race
01:21 Time to Bring the Action
14:21 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
21
views
EPISODE 12 - DCS - UH-1H Paradise Lost Campaign - Mission #12 and Outro
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 12 - DCS - UH-1H Paradise Lost Campaign - Mission #12 and Outro
00:00 Intro, Mission 10 Brief
06:51 Start up and take off
14:51 Joinup with BlackJack Flight, enroute Talofofo Bay
18:10 Attack FC and Prep Beach
30:09 RTB
32:36 Huey Flyby
34:17 FC Playing Golf
36:04 Landing Anderson, Mission Complete
40:02 Shutdown
43:15 Freedom Bird
48:30 Next Time
Next Time: Aircraft Training or Speed and Angels Campaign
Thanks for Watching!!
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
187
views
EPISODE 33 - Ultimate Admiral - Age of Sail - British Campaign 31 – December 1793
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 33 - Ultimate Admiral - Age of Sail - British Campaign 31 – December 1793
00:00 Intro, the Plan, Siege of Toulon
04:31 Game Crash, continuing the Plan
20:24 Ships in Position
40:45 Final Enemy Push
48:58 Victory, Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
226
views
EPISODE 188 - Order of Battle WW2 - Kriegsmarine - Surface Raiders - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 188 - Order of Battle WW2 - Kriegsmarine - Surface Raiders - Part 1
00:00 Intro, Deployment and the Plan
11:57 Battle is Joined
59:51 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Playing
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.
Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!
The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?
Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!
Features:
9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
50+ new units
A brand new unit type: seaplane tenders, which can carry and resupply seaplanes
Scenarios:
• Danzig Bay
• Narvik
• Wolfpacks
• Surface Raiders
• Western Approaches
• Torch
• Arctic Convoys
• Scapa Flow
• Atlantic Diversion
24
views
EPISODE 71 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 18
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 71 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 18
00:00 Intro, Strategic planning Map force adjustments
12:18 DDx2 , MSx7 verse SSx6
38:57 DDx2 verse SSx2
51:06 DD verse CL
01:02:37 Map force adjustments, Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
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EPISODE 140 - Battlestar Galactica Deadlock + The Broken Alliance - Part 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 140 - Battlestar Galactica Deadlock + The Broken Alliance - Part 3
00:00 Intro, Ship Movement
03:53 Raid at Tauron - Tauron
25:32 Replay
32:29 Raid at Zeus - Zeus
46:00 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock + The Broken Alliance (Playing)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Completed)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
Tensions are rising during the First Cylon War.
Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…
New Quorum campaign
“The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.
New ships
The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.
Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.
Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.
Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.
Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.
New music
Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!
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EPISODE 11 - DCS - UH-1H Paradise Lost Campaign - Mission #11
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 11 - DCS - UH-1H Paradise Lost Campaign - Mission #11
00:00 Intro, Mission 10 Brief
03:21 Start up and take off
12:06 Joinup with Naked 9
17:41 Agent Orange Deployment CAS
28:01 SAR BlackJack 3
36:13 Gunner Hit off to Guam Hospital
42:35 RTB
45:40 Landing Anderson, Mission Complete
49:30 Shutdown, Next Time
My intent is to play each part of this game. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: UH-1H Paradise Lost Campaign by Reflected https://www.youtube.com/@ReflectedSimulations
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion, and its guerilla troops, the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being sent into this strange conflict to serve his one year tour as a member of the 4th Aviation Battalion at Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers, escorts and many other challenging missions. Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the jungle in the late 1960s.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
DCS: UH-1H Huey
The UH-1 ‘Iroquois’ is a light multirole utility and combat helicopter. Better known as the ‘Huey’ from its original ‘HU-1’ designation, the UH-1 is one of the world’s most iconic helicopters. A mainstay of U.S. forces in the Vietnam War, the Huey shot to fame following its starring roles in Hollywood blockbusters The Deer Hunter (1978) and Apocalypse Now (1979).
Known as a ‘slick’, the Huey’s primary mission was to insert and extract combat troops. Airborne assaults in Vietnam consisted typically of up to 10 slicks ferrying infantry, with two or three gunships providing protection and a ‘Charlie/Charlie’ Command and Control helicopter orbiting overhead. The Huey’s other missions included forward supply; search and rescue (SAR); reconnaissance and the medical evacuation (Medevac) of injured troops. The UH-1H can carry 4000 lbs of weapons & cargo including up to 14 combat troops or 6 stretchers. Armed with rockets and machine guns, it can also act as an ad hoc gunship.
Developed in the 1950s, the UH-1 entered service in March 1961. The UH-1H with the uprated 1,400 shp (1,000 kW) Lycoming T53-L-13 is the most-produced variant of the 16,000-plus that have been built since then. The Huey continues to serve worldwide in both military and civilian roles.
The DCS: UH-1H features an updated model of the helicopter armed with rockets and door-mounted M134 six-barrel rotary miniguns. The simulation offers superb flight and systems modeling. Helpful Easy Flight and other modes reduce the learning curve for new players. Player positions include pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.
A robust and trustworthy work-horse, the UH-1 evokes enormous affection from former crews. When you fly it, you will immediately understand why.
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EPISODE 29 - Ultimate General - Civil War (Colonel) - 0914 - 6 April 1862 - Shiloh
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 29 - Ultimate General - Civil War (Colonel) - 0914 - 6 April 1862 - Shiloh
00:00 Intro and Positioning Forces\Pla07:01 Battle Commences\Intro Screens
18:09 Battle Rejoined
44:03 II CORPS 2nd and 3rd DIV arrive
46:44 Buell's 1st DIV arrives
55:10 Review and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
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JG1 RACING on SRS - Race 3 - NISMO 370Z - Adelaide - Australia
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
***Welcome New Subscribers!!***
Racing in support of GTP
JG1 RACING on SRS - Race 3 - NISMO 370Z - Adelaide - Australia
00:00 Pre Race
01:20 Time to Bring the Action
24:21 Post Race
***JG1 RACING on SRS - Practice Server - http://http://162.203.189.38:8772/custom
***Join us on discord at: https://discord.gg/qcgZTMs
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EPISODE 187 - Order of Battle WW2 - Kriegsmarine - WolfPack - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 187 - Order of Battle WW2 - Kriegsmarine - WolfPack - Part 1
00:00 Intro and the Plan
07:23 Battle is Joined
34:32 Victory and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Playing
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.
Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!
The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?
Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!
Features:
9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
50+ new units
A brand new unit type: seaplane tenders, which can carry and resupply seaplanes
Scenarios:
• Danzig Bay
• Narvik
• Wolfpacks
• Surface Raiders
• Western Approaches
• Torch
• Arctic Convoys
• Scapa Flow
• Atlantic Diversion
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