Small changes to my game | Devlog #1
Demo -- https://play.unity.com/mg/other/builds-3i-4
Theme
The game I will be creating will be a top-down isometric shooter set in a post-apocalyptic earth. As the player, you will go on missions collecting resources, while fighting mutated bugs and humans.
Visual Design
This game will be done in a comic book-style look.
Story of game
Mutant bugs appear out of nowhere, humanity unites to fight this new menace. A war for survival erupts, and humanity ultimately loses. The game takes place hundreds of years after the fall of humanity, on a post-apocalyptic earth.
Supported platforms
I will support and build this game on Windows 10 and up and hopefully Android devices.
Supported devices
This game will be playable with a controller or keyboard/mouse Desktop only.
What style will this game be in?
3D.
Based on the above answer, what technology will I use?
Game Engine / Frameworks: Unity, The Topdown Engine, Playmaker.
Languages: C#, Playmaker Actions.
What external tools would be helpful?
Art tools - (Clip Studio Paint, Blender, 3D Coat)
Text Editor - VS Studio
How many people will be working on this project?
One.
What source control system will I be using?
Github
5
views
Making A Game | small changes | Devlog 01 #shorts
#shorts
Demo -- https://play.unity.com/mg/other/builds-3i-4
Theme
The game I will be creating will be a top-down isometric shooter set in a post-apocalyptic earth. As the player, you will go on missions collecting resources, while fighting mutated bugs and humans.
Visual Design
This game will be done in a comic book-style look.
Story of game
Mutant bugs appear out of nowhere, humanity unites to fight this new menace. A war for survival erupts, and humanity ultimately loses. The game takes place hundreds of years after the fall of humanity, on a post-apocalyptic earth.
Supported platforms
I will support and build this game on Windows 10 and up and hopefully Android devices.
Supported devices
This game will be playable with a controller or keyboard/mouse Desktop only.
What style will this game be in?
3D.
Based on the above answer, what technology will I use?
Game Engine / Frameworks: Unity, The Topdown Engine, Playmaker.
Languages: C#, Playmaker Actions.
What external tools would be helpful?
Art tools - (Clip Studio Paint, Blender, 3D Coat)
Text Editor - VS Studio
How many people will be working on this project?
One.
What source control system will I be using?
Github
2
views