Caius Nelson

Caius Nelson

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    Creating a Game using Omega Game Framework & Unreal Engine
    2:52:06
    Procedural Content Generation in my JRPG | Circle of Orion - Devlog #12
    10:23
    Game Dev Plays | Eternights (Demo) - Action JRPG Dating-Sim
    1:09:42
    Liberty Belle - Launch Stream
    18:40
    Liberty Belle: A Superhero 3D Platformer - Official Launch Trailer
    0:33
    Dialogue Portraits & Progression Systems | Circle of Orion - Devlog #11
    9:35
    Party Members & Reactivity | Circle of Orion - Devlog #10
    11:43
    A Final Fantasy XVI Fan Defends its Haters...
    6:24
    Menus - Omega Game Framework | Unreal Engine Tutorial
    3:38
    Global Events - Omega Game Framework | Unreal Engine Tutorial
    0:46
    Battle System 2.0 early test - (Circle of Orion)
    0:33
    Why People Really Hate Character Redesigns
    8:35
    Magic and Sound Effects TEST - (Circle of Orion)
    0:10
    More Towns! More Dungeons! More Buuuuuugs! | Circle of Orion - Devlog #7
    18:06
    World Mason for Unreal Engine 5 - Demonstration Stream
    1:12:35
    Affinity System TEST - (Circle of Orion)
    0:18
    World Mason - Plugin Trailer | Unreal Engine 5
    0:38
    Data Items - Omega Game Framework | Unreal Engine Tutorial
    5:47
    Creating Cutscenes in my Indie RPG | Circle of Orion - Devlog #5
    16:00
    Multi-Spline Mesh Component - Unreal Engine (Marketplace Asset)
    0:46
    Quickly Creating Towns & Characters for my RPG | Circle of Orion - Devlog #4
    15:56
    Make a JRPG Town Layout FAST! - (Circle of Orion)
    1:03
    Overworld Test - (Circle of Orion)
    1:15
    3 Tip for Unreal Engine Developers (for better Data Management)
    15:04
    Omega Game Framework v1.2 Presentation | SyndiCast - August 2022
    1:15:15