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Ozzadar - Game Development

39 Followers
    Vulkan Vertex + Index Buffers | Cross Platform Game Engine Development
    1:37:39
    Vulkan Shader Class | Cross Platform Game Engine Development
    30:23
    MoltenVK and Mac OS X Support | Cross Platform Game Engine Development
    19:07
    Figuring out the corporate website with React and Django
    5:42:21
    Super Mario World 96exit Casual
    3:07:26
    Introduction to Game Development
    2:49:43
    Godot 3.3 Google Play Services and Android Exports
    57:34
    C++ Chat Client and Server using Boost Networking TS | C++ in 2021
    1:15:37
    Adding SDL (Preparing for Android and Web exports) | Cross Platform Game Engine Development
    26:04
    Development Hangout (Preparing my Godot Android game for release)
    5:35:48
    Dev Saturday (Godot, Android, Dragonbones) 1/2
    1:16:09
    Dev Saturday (Godot, Android, Dragonbones) 2/2
    2:56:10
    TCP Client Server Application | C++ in 2021
    1:20:30
    Full Featured Controller / Mouse / Keyboard Input in GLFW | Cross Platform Game Engine Development
    3:12:40
    How I Became a Game Developer with No CS Degree!
    21:55
    AdMob for Android in Godot 3.x!
    34:00
    C++ Thread Tutorial - Command Queue | C++ in 2021
    52:08
    Our First Vulkan Shaders! | Cross Platform Game Engine Development
    1:18:08
    Add Android Achievements in Godot!
    27:13
    Function Pointers (InputManager Class) | C++ in 2021
    36:04
    Intro to Vulkan - Building a Vulkan renderer | Cross Platform Game Engine Development
    2:27:51
    Adding Google Play Leaderboards in Godot!
    21:20
    Operator Overloading (Custom Vector Class) - C++ in 2021
    40:49
    Game Engine Systems - Cross Platform Game Engine Development
    32:36
    Making an Android game in 4 hours! (Why I love Godot)
    8:30