Making an Android game in 4 hours! (Why I love Godot)

3 years ago
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In order to show you how to integrate the various features of Google Play, we first needed an Android Game in Godot.

In this video, I show you how I made a game in 4 hours using Godot 3.3 with basic Google Play integration as described in my previous video.

As of June 8th 2021, I'm maintaining a fork so I can always have a working version. In addition, I've added a little functionality into the plugin:
https://github.com/mauville-technologies/PGSGP/releases

3.3 compatible Google Play Services plugin (original): https://github.com/oneseedfruit/PGSGP/releases/tag/3.1.1

Be sure to subscribe as in the next video, I'll show you how to add Leaderboards to your own project.

0:00 - Intro
0:45 - Series Plan
2:13 - Creating Art
3:27 - Setting Up the Godot Project
3:40 - Adding Physics (RigidBody)
4:30 - Gameplay loop
5:00 - Player Input
6:17 - Google Play Services (all aboard the struggle bus!)
7:29 - Gameplay Demo

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Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.

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GET GODOT DRAGONBONES HERE (Windows, Linux, Mac):
http://godotdragonbones.com

Godot-Dragonbones module included with this build of engine:
https://github.com/mauville-technologies/godot-dragonbones

If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next.

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